Make a GPS and/or radar guided missile/bomb tutorial. They would be extremely useful if you’re in single player conquest, as it would make aiming and firing so much easier
I was looking for this comment, I would love to see that. Probably end up with a multi-video tutorial cause of how much stuff there is, but it would be great for both this DLC and the base game
Okay, I think I got the perfect build series for you now: a destroyer with 2x3 Torpedo launchers and 3 of the smallest breach loaded guns within turrets on it :) (I think that's the maximum possible with the small build size xD)
@@lilwhitecrow Its an American unit of measurement, the metric equivalent is Kilogram. Oh and the British use it as a name for their currency or whatever
Is the feeder block able to "suck" ammo from other bodies or does it have to be on the "pushing" side? Also, how much angle you can have between the connector pieces so that they still transfer ammo? In both axises.
It would be nice if you could have an option to choose where the shells ejected. Makes it kind of hard to put the autocannons on an aircraft when the shells need a hole in the wing to fall through.
Loved the video @MrNJersey! I Challenge you to build the 75 millimeter gun M3 in Stormworks with the Weapons DLC! This is basically a 3 inch gun, 40 Calibers long (Barrel length = diameter × Caliber) for a total length of 120 inches or 3.07 meters, Which if I'm remembering the scaling to Stormworks correctly from your Coal Hauler challenge is 12.3 blocks long. This is the Main gun on the Majority of the Sherman Tanks prior to the Normandy Landings in June, 1944. The M1 76 millimeter gun was introduced through the M4A1(76 mm) Sherman during Operation Cobra in July/August 1944, which was the Breakout from the Normandy countryside festered with the Bocage Hedgerows that gave perfect cover to German Anti-Tank weaponry and the German Panzers themselves. Can't wait for the next video man, by any chance will you show us how the Weight blocks can act as armor blocks in this DLC?
@@arkthefennecfox2366 no I haven't, my friends and I got tougher and wanted to play, so quickly just put something together, was running it on infinite ammo, but centering the recoil will probably have the same effect
ONE QUESTION, ARE WE ABLE TO KILL THE MEGALADON!!! You can, it is a bit dissapointing that it dies in two clips of my rifle but at least you can. Stormworks devs if you see this I recommend you keep adding to/fixing this update. And buff the megaladon 😹.
Quick build a twin Gatlin gun, mounted them on a turret with a super simple aim (a key button) and put the entire contraption on a large boat, the thing took down one of those battles ships in second
Fantastic video! Side note, is it just me or is it completely impossible to survive using realistic material ( decently quick ship with decent weapons and lots of “armour”) everytime I come across a enemy ship and start attacking it there’ll be 3 fighter jets/ helicopter gunning me down :(
can we have modular tank and gun race where people have build there personal tank with modular and engine with working cannon and they will have to aim on the move shooting other tanks
Can somebody help me please! I cant seem to figure out wich button on my keyboard I need to press to take a round for the battle cannon in my hand I have tried every button on my keyboard! Please Help!
I seem a problem, whenever i try and fire the cannon, it simply won't. I don''t know why so if you could give me some advice that would very kind of you
can we please get flexible autocannon ammo feed belt that connects like a rope? oh and ammo connector collision box only makes things unnecessarily complex and huge to feed into a turret
Hi, how to make ubnlimited look at mouse turret ? And is it possible to lock the freelook ? So you can look at the screen and rotate the turret with mouse.
Well yes,but how about older ships?A lot of people build old ships and might want some older rifles,so this DLC doesn't really appease everyone,since it doesn't add stuff from older periods,while the war happens in 2030 s from stormworks date tho ,but only that
Hej, Jersey i have a question when I create a new wold or go in to one of my old wolds the weapons don’t work and I don’t know what to do I want to shoot with my friends, please help! It’s like it’s a setting that’s off
Mrnjersey I was Sleeping but I think I found a bug in the game. I play it with My friends we placed c4 on the plane i think it was like 12 or something it crashed and came up with some bug program.
I've been having some issues with transferring ammo from connector to connector. The connectors are successfully connecting, the feeder is pointing the the correct direction, and the ammo types are the same, but no ammunition is feed through to the other side. I've tried everything I could think of but cannot resolve this issue. Any idea on what to do?
@@niklashelm Yeah I’m still not sure exactly what works and what doesn’t, but I settled for just making the gun an auto cannon placed directly on top of the drum, and then placing the connector directly on the bottom. For whatever reason that works.
@@kasenibaraki3770 Well, I have to admit, the fault from before was entirely due to my own idiocy, because I just didn't place the Feeder in the correct way. No idea how I managed to not realise that for that long, but now it works fine.
Will love to learn how to make a GPS guided missile. Want to have them in a VLS system on my deck on my warship, but I don't know how to make GPS guided missiles atm. :(
Go to into workbench ingame and put them on the brick. Scroll down and look at tools. You will find some tools. Find some guns (pistol,rifle, smg) Click them and click on the block. Or just download from workshop. Spawn it in, and enjoy. (Dont forget to save
I bought the DLC and when ever I try to shoot my weapon it 1) Doesn't shoot and 2) It makes a clicking noise like it is out of ammo, and I built the exact same thing MrNJersey did. What is going on? Also there is a little alert that says that weapons are disabled, but I bought the DLC
Have a track based reload system swap out the rocket parts, you'd need an entire series of logic, and probably space, but it can be done by manually swapping out the launchers for new ones. One way to do this is to have a disable button and then also have them all connected with the standardized logic, use the disable button, or automatic logic (counter) to determine how many rockets are left, then start the rocket swapping action which can use an opposite sided track to take away the previous rockets so you can then have a reloading system. Although they're "one use", you can treat them like belt clips, loaders and rockets, as one system as well. You can also make an array for the rockets, then swap out the used array pieces to an unused space, the system is the principle, but more compact than having a long linear rail, but you get more ammo density. Note I came up with this elaborate system just after watching this, since there are no other replies, I assume there hasn't been a system implemented for it yet that's easy to find, maybe there's on the workshop if you dig deeper?
Is it just me or anybody else's game and character in like hyper speed mode for movement speed. Did I accidentally press a button or miss a update or something? Thanks
@@DoggosGames I don't think its my pc lagging. It only started after I downloaded the dlc. It's like the whole game is in x10 speed mode. Thanks for the help though 😁
I cannot, for the life of me, find any videos or information about how to add premade features like a turret someone already designed to any vessels. Can anyone help me? 🙂
why is it that the devs threw those of us who helped fund their game before it was released straight under the bus and forcing us to pay for all the DLC's they're going to be coming out with? I'm incredibly disappointed and quite frankly pissed off that the devs threw those of us who helped fund their game straight under the bus. Why is it that we have to spend even more money on their game just to be able to enjoy it even though we helped fund the game long before it was released? It's ridiculous and quite frankly pathetic and I sure hope the devs do something about this because I've already talked to so many of my other friends who helped fund this game and they're also incredibly disappointed and pissed off over this. To be quite honest, if I knew that those of us who helped fund the game from the get go were going to be forced to purchase all their DLC's I sure as hell would not have helped fund this game. and don't get me wrong, I love this game but the devs have clearly let the money go straight to their heads and that never ends well for devs. I sure hope they fix this issue because at the end of the day, they're going to lose a lot of the support from the individuals who have been standing by their side and helping fund their game from the get go. The DLC's should be free for all of us who helped fund the game before it was even released.
Cool paragraph, but the reason they made a DLC is because they thought that people wouldnt like the vanilla game, which is build and rescue, not combat-based.
@@104bco9 Lmfao. Us day 1 funders and supporters who have been here since day 1 long before the game was released let alone playable have been suggesting for weapons to be implemented into the base game. Do you really think people would find it boring that we have more content in the base game, y'know, the same content the devs have been asking for us to suggest since day 1? And I'll say this again, we day 1 funders who have been here since the get go have been suggesting and asking for modular weapons to be implemented into the base game, not payable DLC. They quite literally screwed us over completely with this and this isn't going to stop here either if no one speaks up.
This tutorial was great :) however due to a bug all the weapons say that disable weapons is on in the custom menu and i can’t toggle it at all so i have all the weapons and can’t use them
“And you know what happened? It went and blew up in my face” Dumbledore said calmly
more like said angrily
Weapons dlc: launches
Civilians: "My time has come"
Hey Jersey, can you update the "NJ mk6 Patrol boat" to the version we have seen in your last couple of videos?
And the AC-130
Anyone else just hyped for the community building challenges this will spawn? Best strike plane, tank, naval ship or submarine. I love this dlc
Guided rocketa and Bombs would be great, keep up the good work MR NJ
Make a GPS and/or radar guided missile/bomb tutorial. They would be extremely useful if you’re in single player conquest, as it would make aiming and firing so much easier
I was looking for this comment, I would love to see that. Probably end up with a multi-video tutorial cause of how much stuff there is, but it would be great for both this DLC and the base game
Already missiles in the workshop, even before DLC. Reckon you can take them and add a warhead :)
Bought dlc in a heartbeat
Same hare, 10mins after it came out
Same, 3 minutes after release
Before they run out :)
Same.
Bought it like at the time it came out and then me and my friends made war
I'm totally gonna make a clip fed gun that ejects the spend clips like a M1 garand
That is going to be interesting
Okay, I think I got the perfect build series for you now: a destroyer with 2x3 Torpedo launchers and 3 of the smallest breach loaded guns within turrets on it :)
(I think that's the maximum possible with the small build size xD)
And perhaps, depth charges?
I wish, that we could get output (ON/OFF) signal from gun when it overheats
I guess count how my rounds were fired can work.
A temperature reading would be better.
If I got a pound every time he said “down range” during these weapons videos I’d be a millionaire!
not unless the pound is in weight, not money. *trollface*
@@sandermur5613 Bugger, hadn’t thought of that!
I’m Australian wtf is a pound
It's British money
@@lilwhitecrow Its an American unit of measurement, the metric equivalent is Kilogram.
Oh and the British use it as a name for their currency or whatever
Could you record video showing how much, how many barrel extentions improve accuracy?
Is the feeder block able to "suck" ammo from other bodies or does it have to be on the "pushing" side?
Also, how much angle you can have between the connector pieces so that they still transfer ammo? In both axises.
1. Yes
2. It's limited to about ~20° in each axis.
Underrated
I think It would be interesting if they added gas artillery shells to the game/dlc. Great video by the way.
The update should be called “War & Crimes”
It would be nice if you could have an option to choose where the shells ejected. Makes it kind of hard to put the autocannons on an aircraft when the shells need a hole in the wing to fall through.
its sad that you arent posting anymore but This helped me out so much Thanks!!!!!!!
It says no stream for me
Same
Same
Yup. Hope I can watch it later
Ya me too
We need a tutorial on the Control Handle
I've gotten it to work but it's super sketchy..
Your wish has been granted :)
YES, please do a guided missiles and bombs tutorial and could you also do a video to show how to make a CIWS type gun??
Loved the video @MrNJersey! I Challenge you to build the 75 millimeter gun M3 in Stormworks with the Weapons DLC! This is basically a 3 inch gun, 40 Calibers long (Barrel length = diameter × Caliber) for a total length of 120 inches or 3.07 meters, Which if I'm remembering the scaling to Stormworks correctly from your Coal Hauler challenge is 12.3 blocks long.
This is the Main gun on the Majority of the Sherman Tanks prior to the Normandy Landings in June, 1944. The M1 76 millimeter gun was introduced through the M4A1(76 mm) Sherman during Operation Cobra in July/August 1944, which was the Breakout from the Normandy countryside festered with the Bocage Hedgerows that gave perfect cover to German Anti-Tank weaponry and the German Panzers themselves.
Can't wait for the next video man, by any chance will you show us how the Weight blocks can act as armor blocks in this DLC?
i feel like symmetrical weapon systems are going to be much easier to manage in terms of recoil control, especially with sideways "pull"
Yeah definitely, built a twin Gatlin gun and it was controllable, accept for the camera shaking
@@kalle5548 now i must ask, have you tried a "centered" rotary setup like a phalanx CIWS yet?
@@arkthefennecfox2366 no I haven't, my friends and I got tougher and wanted to play, so quickly just put something together, was running it on infinite ammo, but centering the recoil will probably have the same effect
ONE QUESTION, ARE WE ABLE TO KILL THE MEGALADON!!! You can, it is a bit dissapointing that it dies in two clips of my rifle but at least you can. Stormworks devs if you see this I recommend you keep adding to/fixing this update. And buff the megaladon 😹.
And add a mission to kill the megladon.
Time to depth charge it or torp it since it comes up on sonar
Quick build a twin Gatlin gun, mounted them on a turret with a super simple aim (a key button) and put the entire contraption on a large boat, the thing took down one of those battles ships in second
I did dual light autocannon on a starter rhib :D Video online ;)
@@Quantum-Bullet I saw it, that some good fire rate but also amiable without wasting bullets, unlike mine
Fantastic video! Side note, is it just me or is it completely impossible to survive using realistic material ( decently quick ship with decent weapons and lots of “armour”) everytime I come across a enemy ship and start attacking it there’ll be 3 fighter jets/ helicopter gunning me down :(
You are so helpful I wouldn’t have figured this out
can we have modular tank and gun race where people have build there personal tank with modular and engine with working cannon and they will have to aim on the move shooting other tanks
thanks you so much my dude, you saved me hours of frustration
Do the breach loaded cannons work underwater?
Can somebody help me please! I cant seem to figure out wich button on my keyboard I need to press to take a round for the battle cannon in my hand I have tried every button on my keyboard! Please Help!
I realy cant belive they actualy added Weapons!
I bought the DLC, but whenever I try to use the new stuff it says "weapons disabled". Could I have some help with this? It doesn't seem to be working.
Start a new save!
@@MrNJersey Thanks so much! You're the best
I seem a problem, whenever i try and fire the cannon, it simply won't. I don''t know why so if you could give me some advice that would very kind of you
can we please get flexible autocannon ammo feed belt that connects like a rope?
oh and ammo connector collision box only makes things unnecessarily complex and huge to feed into a turret
Can you make a tutorial of how we can make guided bombs?
Guided bombs with out any self contained thrust would be interesting. Gliding bombs like in real life
The fact is, they aren't even that hard to build, but the real problem is that things apparently can't glide in stormworks
Yes to the guided missiles and bombs!
Katysha, very nice, will do :D
Can you cover your weapon microcontroller? I've been messing with it for hours and it just doesn't work
I loved the Big bertha
Guided anything would be super helpful, have a guided torpedo build but just can’t get the guided feature to work
is there going to be a auto loader for the machine gun?
I connected rockets to hotkey 6 on the chair but they don't fire when I press it. Anyone know why this is?
Say I don't purchase it can I still shoot guns and cannons
i can't fire the rifle/smg/pistol...? why?
Hi, how to make ubnlimited look at mouse turret ?
And is it possible to lock the freelook ? So you can look at the screen and rotate the turret with mouse.
how to get that setup with all the guns like he did?
Got gunned down by a fighter jet trying to rescue someone in the tutorial boat... watching this now
Who's the fastest and the best? One NJ Mr!))))
Can you help me, when I’ve connected any cannons. They won’t shoot. And when I try to shoot with handheld weapon, it won’t work! Help me
Make sure your save is new and you have the weapons DLC downloaded
Do you need the DLC for this? when i build a gun it says that weapons are disabled
Don’t have to deal with recoil, or is it considered integral to each weapon?
Battle cannon Loads once, Kills itself. Thanks.
Hi, Jersey. Can you share your map seed? I would appreciate it
The time had come to my birthday
Yo, why cant i shoot a handheld gun, can you help me?
This is gonna be interesting :D
Well yes,but how about older ships?A lot of people build old ships and might want some older rifles,so this DLC doesn't really appease everyone,since it doesn't add stuff from older periods,while the war happens in 2030 s from stormworks date tho ,but only that
I did the exactly how he did it and my gun is still not shooting
Could we get a tutorial for a radar guided missile?
Hej, Jersey i have a question when I create a new wold or go in to one of my old wolds the weapons don’t work and I don’t know what to do I want to shoot with my friends, please help! It’s like it’s a setting that’s off
You need to turn the dlc on in the option menu whilst creating a world
I cant do anything as "Weapons are disabled" aparently.
yea we need a guide for guided missiles
You should totally make a police boat with guns and amp and etc
why does no one make weapons with a recoil mechanism?
it looks cool
Mrnjersey I was Sleeping but I think I found a bug in the game. I play it with My friends we placed c4 on the plane i think it was like 12 or something it crashed and came up with some bug program.
I've been having some issues with transferring ammo from connector to connector. The connectors are successfully connecting, the feeder is pointing the the correct direction, and the ammo types are the same, but no ammunition is feed through to the other side. I've tried everything I could think of but cannot resolve this issue. Any idea on what to do?
Got exactly the same issue and no idea whats causing it. Probably a bug?
@@niklashelm Yeah I’m still not sure exactly what works and what doesn’t, but I settled for just making the gun an auto cannon placed directly on top of the drum, and then placing the connector directly on the bottom. For whatever reason that works.
@@kasenibaraki3770 Well, I have to admit, the fault from before was entirely due to my own idiocy, because I just didn't place the Feeder in the correct way. No idea how I managed to not realise that for that long, but now it works fine.
yas
Any chance you could do a video on how to make an auto reload system?
I did in the weapons tutorial
My gun won't work. I did everything and it won't shoot.
Will love to learn how to make a GPS guided missile.
Want to have them in a VLS system on my deck on my warship, but I don't know how to make GPS guided missiles atm. :(
Use an autopilot microprocessor?
@@butterknife3357 I have not made any microcontrollers so far.
So that is something new that I hve to learn in this game.
I downloaded it now how do I get guns?
There is a section called weapons that contains everything except handheld are in the equipment
Go to into workbench ingame and put them on the brick. Scroll down and look at tools. You will find some tools. Find some guns (pistol,rifle, smg) Click them and click on the block. Or just download from workshop.
Spawn it in, and enjoy. (Dont forget to save
@@jaypolas4136 thank you
Im so frustrated i did this and my wouldn't shoot.
how long until we have a "battlebot" arena thing ? that'd be fun :D
Hi
I bought the DLC and when ever I try to shoot my weapon it 1) Doesn't shoot and 2) It makes a clicking noise like it is out of ammo, and I built the exact same thing MrNJersey did. What is going on? Also there is a little alert that says that weapons are disabled, but I bought the DLC
Start a new save and select the dlc to be enabled
@@MrNJersey Thanks
How to reload rocket pods pls?
You can’t. They’re one and done.
Have a track based reload system swap out the rocket parts, you'd need an entire series of logic, and probably space, but it can be done by manually swapping out the launchers for new ones.
One way to do this is to have a disable button and then also have them all connected with the standardized logic, use the disable button, or automatic logic (counter) to determine how many rockets are left, then start the rocket swapping action which can use an opposite sided track to take away the previous rockets so you can then have a reloading system.
Although they're "one use", you can treat them like belt clips, loaders and rockets, as one system as well. You can also make an array for the rockets, then swap out the used array pieces to an unused space, the system is the principle, but more compact than having a long linear rail, but you get more ammo density.
Note I came up with this elaborate system just after watching this, since there are no other replies, I assume there hasn't been a system implemented for it yet that's easy to find, maybe there's on the workshop if you dig deeper?
yes to guided bombs.
Light autocannon strongest.
It doesnt work for me can someone pls help me
Is it just me or anybody else's game and character in like hyper speed mode for movement speed. Did I accidentally press a button or miss a update or something? Thanks
They are either using noclip or you have a laggy pc
@@DoggosGames I don't think its my pc lagging. It only started after I downloaded the dlc. It's like the whole game is in x10 speed mode. Thanks for the help though 😁
Historical fact: the Bertha gun is WW1 German howitzer and was the biggest WW1 artillery (exclude rail guns).
Pin me, Please...
Ty
same
I cannot, for the life of me, find any videos or information about how to add premade features like a turret someone already designed to any vessels. Can anyone help me? 🙂
why is it that the devs threw those of us who helped fund their game before it was released straight under the bus and forcing us to pay for all the DLC's they're going to be coming out with? I'm incredibly disappointed and quite frankly pissed off that the devs threw those of us who helped fund their game straight under the bus. Why is it that we have to spend even more money on their game just to be able to enjoy it even though we helped fund the game long before it was released? It's ridiculous and quite frankly pathetic and I sure hope the devs do something about this because I've already talked to so many of my other friends who helped fund this game and they're also incredibly disappointed and pissed off over this.
To be quite honest, if I knew that those of us who helped fund the game from the get go were going to be forced to purchase all their DLC's I sure as hell would not have helped fund this game. and don't get me wrong, I love this game but the devs have clearly let the money go straight to their heads and that never ends well for devs. I sure hope they fix this issue because at the end of the day, they're going to lose a lot of the support from the individuals who have been standing by their side and helping fund their game from the get go. The DLC's should be free for all of us who helped fund the game before it was even released.
Cool paragraph, but the reason they made a DLC is because they thought that people wouldnt like the vanilla game, which is build and rescue, not combat-based.
@@104bco9 Lmfao. Us day 1 funders and supporters who have been here since day 1 long before the game was released let alone playable have been suggesting for weapons to be implemented into the base game. Do you really think people would find it boring that we have more content in the base game, y'know, the same content the devs have been asking for us to suggest since day 1?
And I'll say this again, we day 1 funders who have been here since the get go have been suggesting and asking for modular weapons to be implemented into the base game, not payable DLC. They quite literally screwed us over completely with this and this isn't going to stop here either if no one speaks up.
My weapons say "Weapons Disabled" can anyone assist me with this ?
Start new save or buy dlc
If you want to be realistic. Manual Loading is Better then autoloaders:)
Autoloaders are better
Yes
can you do a Torp for subs
It’s a bummer that the heavier cannons have such bulky belts.
UA-cam is broken lol
Im here already
Do a race with friends for example death race
360p?
Your voice pleases me
ya, i found the example before i watched this video..... and shot everything i saw
mainly myself
Guess I’m just stupid I literally can’t get any of the weapons to work, the most basic machine gun doesn’t fire
This tutorial was great :) however due to a bug all the weapons say that disable weapons is on in the custom menu and i can’t toggle it at all so i have all the weapons and can’t use them
No but you just need the dlc or need to start a new save
@@MrNJersey ok I will try great videos btw keep it up👍