Pretty sure it wasn't a joke, just a very, very basic/noob mistake Diablo 4 and Starfield were not EA in thDiablo 4 and Starfield were not EA in the same way as Enshrouded or BG3, for D4 and Starfield it's just the usual marketing technique of 3/4 days EA- not years. Just can't compare the 2, doesn't make sense.e same way as Enshrouded or BG3, for D4 and Starfield it's just the usual marketing technique of 3/4 days EA- not years. Just can't compare the 2, doesn't make sense.
AAA have become very strange, where a lot of them feel more early access than a lot of early access titles, all while promising a finished product of suposedly higher quality and still, with the cherry on top, swarming it with microtransactions like it is a free to play title at the price of DLCs or full release AA games.
Nah, we didn't miss his poor attempt at a joke. Talk about piss poor delivery. Even with 3 years of early access, BG3 still released with a shit ton of bugs in Act 2 and Act 3.
What a great perspective, Ian. You really nailed my exact thoughts on Keen Studios and how early access games *should* be developed. I have my concerns and nitpicks, but so far the studio has shown they are listening and want to make the game the best they can. The devs said they wanted to get out of early access within a year of EA launch. And you know what? I believe them.
2 things I'd like to see (playing mostly melee) 1) Some differentiation between the weapons. 1 handed weapons swing the same and 2 handed swing the same. Give each category a different moveset. Nothing crazy just like... Swords get a stab sweep sweep, hatchets sweep overhead sweep, clubs sweep sweep uppercut. It would go a long way with minimal animation. 2) Please increase 2 handed damage. The trade off for giving up a shield is NOT worth it right now.
Also limit the dungeon runes you have to collect to 4-6 per barrier. The dungeons are a bit too monotone to spend so much time running around. There’s already 8 runes you have to collect in the second dungeon. It sucks if you can’t spare 3 hours to do a dungeon at a time, as you also can’t safe your progress. And maybe add lvl scaling to loot…
And add MORE FUCKING I-FRAMES TO DODGES! Playing melee is like tanking and healing, parry works weird, sometimes You parry, when monster starts the preperation for attack, not when the swing is performed. Look at 12:00 where mage is fighting the Vukah browler. These dodges are well timed, but he end up getting all the hits (with the fucking dash perk), I like the game, it's not really too challenging when You have good gear and heals, but melee combat system is unfortunetly... just broken.
@@unfit242 It shouldn't be this way in my opinion. I see a lot of players play as broken, boring mages for noobs lol. Actually I don't mind someone's playstyle, it's a joke, but mages before patch were ignoring enemies defense XD. The game is pretty good, but the combat (very important game element) is REALLY broken.
I played Enshrouded for close to 200 hours now and still haven't done all that's possible atm. I play solo and need more then one try on many bossfights, to find out the mechanics. But I think, fighting is not very balanced at the moment anyway. For the building part: For me it's one of the best building mechanics and usually it's not such a problem if planned in advance. The possibilities are so vast for building own ideas in different biomes and locations or even to take over some ruins and restore whole villages in the game. I'm very curious how that game evolves. There is much lore to find in the world, besides the quests from the NPCs one brings to the base. The first big patch surprised me, because the roadmap wasn't out for very long and so many things are already done. I think this game is already in a very good state (better then many others at release) and hope it gets more attention.
Hey @zaphira_ch ! I also started playing recently. Its indeed very challenging to play alone. Progress can be done but it takes a long time. Reply to this comment if you are open to cooperate.
Great game. Best building system in a game I've ever played. I dnt mind how you need to craft the material and items like it is. I dnt mind a slowed down game.
Playing solo going to different NPCs to craft their respective items makes me feel less lonely. I light weight RP with the NPCs. Yeah they don't talk back but having a conversation with them after they just built me new furniture, potions, food, etc. makes the world feel believable to me. It makes me feel more "alive in the world". I personally love survival games with multiple purpose built workstations like Conan. I just hate storage management and ingredients management and Keen has that solved with magic storage and the new add ingredients buttons in the workstations.
It's like the class/build system in Helldivers 2. Keep everything available and leave the door open to the player. Let the player find and enjoy their own fantasy.
@@rooster1012You may have missed the new game making meta, it's about building a game that people or gamers enjoyed, including the devs. Although the update may take time, but ultimately everyone will have their desired experience.
I don't like the class system in Helldivers 2, there isn't one. You get weapons and loadouts. But you could also get the same weapons and loadouts on top of actual classes, say, like Darktide does.
Game looks amazing, I only feel like melee experience is not as well developed as magic is and we miss some sort of pet/follower mechanics to spicy up the solo experience. Certainly a great game that i want to play further.
in early access it has more content than most survival games that have been out for a decade, the building mechanics absolutely eclipse anything before it. they deserve every bit of attention, thanks man!
I put 100 hours into it before the big update. I still have yet to build an elaborate base but that is definitely the appeal here. People have already built some incredible stuff.
Yeah I'm letting this one bake more, but it checks so many boxes and one's that haven't been checked together before. Also great to see a big patch so quickly. Some of these type of games that hit it big, then drop updates as a snails pace.
I've never liked this style of game before but god damn this one has drawn me in hook line and sinker, same with my GF too, now have over 400hrs play, love collecting/looting building exploring and fighting. Keen are knocking it out of the park.
I think them updating the game as soon as they have so far its smart on their part, keeping a community is difficult these days considering the amount of games that release within a year so keeping people's attention is difficult.
I bought the game but havent started it yet. I hate starting early access games, not because they feel unfinished but because when i decide to start the game will impact my experience, what content is available and the quality of life updates... so im incentivised to wait as long as possible to get the best experience considering I am not someone who is going to play it from the beginning more than once...
Played couple hundred hours on release. Haven't played it since. Such a good game I am holding out for updates to get the fully fleshed out experience. Great game, great development, great dev team, good communication, listen to their customers and implement features based on player feedback, great optimization, quick development, nice roadmap. What more can we ask for? Keen Games is doing it right.
I absolutely love Enshrouded from the 5 hours I played of it so far. It's really reminiscent of Valheim, too. I'm trying not to play much because it's one of those games I don't want to get burnt out on too fast or too soon, given how phenomenal the presentation and early game is. Abstaining from playing it will make the next time I play it even better--hoping to get back into it in a few more updates.
It is a great game, not overly done with the graphics (to where you need to have a 3080 or better card), gameplay is fluid, fun, crafting, building and not complicated. It's just what we needed.
I'm 600 hours in, on a fantastic server, building our own kingdom, and I love this game. We have multiple districts to build in, if accepted. We have other servers to play in as well if you just want to explore or help the build server as a gatherer, but the build server is a bit special. Norse, Dwarves, Dark Elves, Wood Elves, Humans in a caste district, Hobbits, and possibly a roman or spartan inspired district. This game is amazing and I cannot wait for more updates to release more highly anticipated features, biomes, building material, and server options/settings.
we played Enshrouded when it came out and spedrun the hell out of the content, now after the recent patch update I'm still playing it solo and finding the new content so awesome and fresh. I also keep seeing unique and fascinating crafts that other players have been making and I'm being more tempted to try it myself.
Well, actually you missed a lot of points here. Regarding the crafting system you can put you materials, ingredients, etc. in special chests allowing you to craft using them without having them in your inventory. Regarding the speed of enemies, they don't change speed randomly. Some of them are dangerous, very fast ones and you can see them easily as they're completely different (helloooo M. green twin daggers). You change your awareness, your reflexes and the way you fight as soon as you spot them. Same goes for the bosses, wrong again. The wyvern is just a stupid bag of HPs, can't be more true, but the flying specter or lady fatty medusa are enemies who don't have that much health but can one-shot you in some of their attacks if you're not careful. And again same goes with looting. Some temples are definitely made to give you big chances of getting ultimate gear giving you a lot of satisfaction for having been able to reach them. And same goes with build variety. You're wrong again. You mostly either play a mage, an archer or a melee, point at the line, and you'll end up with exactly the same gear and weapons as others who thoroughly explored the current content of the early access. No variety. Damn' you missed a lot of points and seem to have given your impression by playing only 3 or 4 hours. I always liked your very objective opinion a lot but I must confess I feel a bit disappointed here. I loved that game and really explored everything, made all sidequests, etc, easily not a game of the year but as a survival/building game, it's definitely better in both exploration AND combat than all the ones I've played in the past, way better. Valheim or Outward really feel like they're 20 years late compared to Enshrouded.
@@GentleButBrave I agree that most people won't even start to read it but some, even if far fewer, like me, do. I've already put bigger comments and it sometimes started a nice exchange.
Enshrouded is a damn good game. Sure it's got problems but from what's there it's damn awesome. The instanced stuff is not too bad, it needs some work but being inside of like 4 months from release. what they got is great
I rebuilt Lupa's Lair. I posted a couple videos. Check them out if you like. I WILL SAY that I have redone a lot of it internally since posting the original video a few days ago, but the exterior structure has not been modified since I rebuilt it all.
Two notes, the ability to move around your character between servers is phenomenal and works well because of character progression. I can't wait for in world server portals. My second note is with your take on the inconvenience of building. I disagree primary because efficiency doesn't make a good game. People will always want to optimize but at the end of the day investing in something makes it meaningful. I agree that they could change it however I really appreciate the need to involve NPCs in the process. I like having a smithy in my base and needing to go to it for material. With the current have crafting that material is instantaneous and just requires that you revisit parts of the base you put effort into. This is all coming from someone who has invested thousands of hours into single modded Minecraft playthroughs trying to optimize and beautify my base.
So manu people have such a hard time with wisp wyvern because they ALL do one thing wrong. They all think when he roars he is charging up. He is not and this is your opening for HUGE damage. He is summoning critters. When he does this shoot an arrow into his mouth. It will stun him dropping him onto his belly and open him up for huge damage.
Same. I'm bored with Helldivers because none of my friends want to play it. Enshrouded I'd rather play solo otherwise you're fighting your friend for loot.
@@lethalsmoke In my opinion, having a friend is a force multiplier that lets you take on harder content faster, giving you more and better loot than you would on your own. There might be a few unique items, but from the 70 or so hours I played, I can't think of a single one because many of the special items you get can be looted multiple times. Just have to wait for it to respawn. It might have changed because it's been two months since I played. You don't have to fight for loot because the game more than compensates for it and it makes some aspects of the game much more bearable.
i love the game so far! i agree on your takes on combat. its so easy to die when even a wolf takes down half your health as a mage, your level cap being 25, and the enemies being 30 in the kindlewastes makes for some big health pools to wittle down, especially with the recent mage nerfs meaning 5-8 fireballs in the face of some enemies, and 10-15 fireballs in the face of the scavenger matriarchs...
this is one of the only games I get lost in.. hours go by like minutes.. only thing I wish the devs did was reward you better for exploring...I was happy to find this hidden cave inbetween mountains..and it had NOTHING for loot in it...would of been awesome to get a nice legendary for finding the cave..
The game says in the introduction that you, flameborn, are there to combat the shroud and restore order and rejuvenation to the world. But no matter how many bosses you defeat, shroud roots you chop down or elixir wells you destroy, the shroud doesn't recede. Whatever you do isn't making a difference, so why bother? On the plus side I enjoy building in the game.
I fell in love with this game when it first hit early access, and the recent update just blew my mind. Very much looking forward to seeing what they toss our way next. And I guess I am one of the weirdos, because I actually enjoy the little bits in combat that you had an issue with. Makes it different then the other games, and thus for me adds an extra challenge I am enjoying. :D
I've played over 200 hours now and absolutely love it. The Monster AI and variety needs to improve to give us a challenge in late gane fights, but man it's fun!
I'm someone who had the audacity to refund Helldivers 2. It's a great game, with excellent level of polish with respect to the enemies and combat. But if you scrutinize it a bit, you can see that it's a very simple game: You have relatively simplistic, repetitive cookie-cutter missions which instantiate a world that can have 1-4 players inside. The entire connection to the actual community is pretty much a single number (liberation percentage) that increases slightly after completing the mission - this number could be even completely arbitrary from what we know. It's probably great fun if one has regular gaming buddies, but without them I think the simplistic nature of the game gets highly apparent. So I think it's generally overhyped, or portrayed in a larger-than-life manner. In comparison, I think Enshrouded is much more flexible and complex, because even if you're playing it solo it provides a rich persistent world you can explore and learn, make meaningful progress in, and utilize the amazing building system to create your own homes. The level of overall immersion and engagement it provides is arguably categorically better, or at least more complex and complete.
I played it at launch. I have 108 hours and have literally done everything and got all the best loot. Now the update already? It’s crazy. I’m waiting for my friend to get back to play the halls update. They even fixed the bloom issue for the most part. I had to use a mod before for that.
I have followed Keen since Space Engineers. I'm happy to see Keen killing it with this game. Enshrouded has a great charm to it and I look forward to watching it grow for years to come.
This Keen is a different studio - they're in Germany, while the Space Engineers developer Keen Software House is located in the Czech Republic. If it was made by KSH it would be probably a worse game, since they know absolutely nothing about game design and apparently intend to keep it that way and avoid properly completing any of their games with compelling gameplay loops and good balance. 🙈
Its not the same Keen. The ones that make space engineers/medieval engineers are completely different and have no affiliation with the Keen studio making Enshrouded.
The reson combat feels off is animation timing. When an enemy plays an anticipation animation, you expect the attack speed to be the same as the anticipation. But sometimes in this game an enemy will have a long big anticipation, then a super snappy fast attack, it feels unnatural AND you don't expect it so its hard to telegraph.
What I would like to see from Enshrouded is the ability to build base defenses and then trigger attacks on your base. I'd create a dungeon reward that can only be opened at your flame, but attempting to open it triggers waves of monsters. The more waves you can defend against, the better the reward. So you can prepare as much as you want before each event. And the reward enable you to build better base defenses. Rinse repeat, competing to get to higher waves than others.
TOTALLY agree what you said about the build system beeing way to complicated. Just let us build from materials in our inventory or magic chests, done. Like in Valheim for example. Way to many steps here. But other than that, Enshrouded has me hooked big time. What an amazing game Keen has dropped here. ❤ Enjoying every minute of gameplay.
Their other game, Portal Knights, is a fun primer for this entry. So much of Enshrouded feels like an advanced, "serious" take on things I first saw in Portal Knights.
I was really hyped for this game, and bought it on day one. I liked it a lot, but the inventory system was really tedious at the time. I wanted to give it a little time for more updates, and ended up jumping back into Valheim. I've been having a good time with that. Maybe I'll go back to Enshrouded after
before watching the video ill say that this hollowhalls update might be the best 2 month update after a release ive ever seen. it adds a lot of good content, fixes a lot of issues, fixes a lot of qol issues and adds a bunch of little things into the game like making the rest of the tree types etc. all within about 2 months of launch
Finished dragons dogma 2 and just bought this. The building system is goated, it's rare for me to not get aggravated while building because of limitations, or awkward placement mechanics. it's worth the price just for the build system if you're into that.
I experienced the game, and i will tell you why it failed. It made itself unnecessarily tedious, i had to pick up branches, rocks, wood again and again no matter how deep in the endgame i was. I had to rescue useless NPCs who wouldnt even make themselves useful at my own base, they just send you out to do their biddings again and again. Bro, irl is enough to have people bossing you around, now this NPCs are bossing me around? So i went back to Palworld for a while then.
I can agree with that assessment. It is super tedious late game for no reason. They certainly could have made some buildings or made the npc’s passively gather certain simple materials like wood and stone to ease the repetetiveness. Hard to enjoy the other parts of the game when you have to keep chopping trees down or digging for rocks or rubble.
@@jeremih3138 it doesnt even have to be animated imo. Just come back from adventuring and the farmer passively gives you some veggies, the hunter some meat, the magician some crafting components, but no. They are just hanging around demanding its saviour to collect everything while they leisurely enjoy the coziness of my base.
Y'all should probably stick to Palworld. Enshrouded is an RPG survival game. So, of course you need quest givers. And let's be honest, the amount of grind is ridiculously low compared to other games in the genre. None of you have played Valheim and it shows. Enshrouded has so many qol features like the magic chests, Automatic sorting of chests , infinite queuing of crafting recipes, the glider and graing hook, undo of building steps, etc. I do agree with one point though. An optional autopickup would be nice.
Me and my possie have loved it. The one criticism I have is the creators have exhibited some real negative attitudes towards their beta testers who are willing to pay for the "privilege". I'm sorry if we have figured out the weaknesses. Isn't that the point? Wouldn't you think they would be supportive and grateful? I spent thousands of hours in Valheim and I'm a retired software tester from Bell Labs. I'm no luddite. I got burned by FF and their absurd rebuilds. I'm not sorry for soaring around with the glider. My problem is this crazy attitude against solo players. The dung thing is kinda crazy for a solo player. Still, the added challenge of defeating the mobs solo is fun but don't berate me in your steam updates for hacking your gameplay. Isn't that the point? Good review.
I put around 10-15 hours into this game and it’s really fun, but it feels like a game that makes sense to run fully coop. Waiting on some friends to get it to play with me.
For me personally it's definitely not too easy. 😂I've died plenty of times, and the bosses are challenging I think, but even groups of smaller enemies can easily kill you. Although it's also true that you can make it easy if you grind your level up, and visit some areas after that, since the level of monsters in each area is fixed. Also you have to put work into building up your base comfort and your crafting, and then you'll have access to much better buffs. Overall the game has a surprising amount of content and complexity already - the more I play the more I realize. The building system is incredible, and this is from someone who played a lot of building games. But of course there is nothing wrong with waiting.
The latest update fixed the OP Ring of Rapacity and the Acid spell damage. No more infinite casting spells and flight 😅 you are limited to 1 updraft per glide. Feels pretty good now for an EA title at this stage of development. The 60hz fix is also amazing.
I'm really looking forward to play this one, but who knows how long its going to stay in early-access. Just look at Valheim for example. That game was released for early-access back in 2021, and it's STILL in early-access. There aren't even speculations when v1.0 would be released. I don't really like playing early-access games, because playing unfinished games just doesn't sound appeal to me. I want to play a finished product from start to end, instead of having to wait for who-knows-how-many-years to finally see how it ends.
I didn't mind early access in Valheim, because there was just a loose storyline, and adding content meant adding mostly new biomes and bosses. The time I spent there (and it was a lot) was satisfying and fulfilling as is. But I do want to hold off on this one as it has a more definitive storyline, and don't want to do it piecemeal.
Eh, early access means nothing these days. It's just marketing trick so you can justify bugs and downsides with "it's early access bros". Some games will never go out of early access, because there's no reason to do it. Maybe if purchases decline, they can officially release it to have an excuse for new trailers and advertisement
Enshrouded and V Rising are definitely my favorite early access games. My biggest criticism of Enshrouded and the reason why I think so many people slept on it when it released alongside Palworld is the style and setting. I looked at it at the time and the generic fantasy setting that heavily rips off Dark Souls (flame born, ashen one... same thing lol) doesn't help this game stand out at all. Games like V Rising and Smalland on the other hand have a very clear visual identity and obviously so does Palworld. For me, it took a video of a player displaying their awesome build to get me interested in the game to begin with and what sold me was their creativity, not the look of the game itself. This said, I am absolutely loving my time with it, I have almost 70hours in Enshrouded and I spent so many of those hours exploring and rebuilding an abandoned tower I found. The landscape went from a barren cliff to a lovely forest with a magical tower surrounded by a garden and a system of underground caves and I am very proud of myself ahah!
I was very disappointed with v rising. It's just one big checklist of things to do, it feels like there's no actual... Fun game? I was surprised to hear him compare enshrouded to v rising. I thought v rising was garbage. The atmosphere is great. It's just not fun. I hope they fix it
I personally don't agree with two specific points of criticism: 1) Enemy attacks not being clearly telegraphed, so they attack you slower or fasted than you'd expect it. I think the lack of complete predictability is what makes the combat more interesting than in all of those cookie-cutter games we're used to. 2) Building system needs to be simplified to be able to directly place all items (furniture, etc.) from a single building menu. I think this would oversimplify the game, and it would remove the element of discovery and surprise from building. Currently you have to put active attention & effort into checking in with the NCPs regularly to see what sort of things you/they can build, and I had multiple occasions when I realized after a while that I could build something new, serving as a nice surprise. This way, players who put more effort into understanding the game will have an edge over other players, which feels right to me. But of course the devs have to decide how mainstream and simple they want to make their game - it is entirely possible that overall the game would be more popular if they made it simpler and more predictable. I think one really bad aspect of the current building system is that you cannot build from your magic chests, and you have to have all building mats in your personal inventory. This is arguably just pure pain without any upsides.
For number 2, didnt the patch fix it so you can build from the magic chest? I swore it was in patch notes. I havent touched it yet since i went back to playing durge sorlock
The game is very fun and I really hope seeing it developed further. I think what will make it the best game is if they double down on the rpg aspect with more classes variations, more options to the skilltree and more weapon types eith each type having more uniquenes than currently is (also they should look all unique equipment behind bosses, right now its too easy to exploit the game)
It's my favorite new game, and palworld is really fun as well. And the fact they are both unfinished just makes them better. So far, Enshrouded gives me the closest Dark Souls feel without the overly "get good or quit" combat. I want to have fun playing games, and dying a thousand times just doesn't do it for me.
Enshrouded is great, I've been playing since January, and with the new dungeons, it's even better. I love building also, it's really intuitive. I'm glad to see more people playing.
I laugh every time I hear people say that gaming is dead and this was a terrible year. Stop wasting your money on "AAA" garbage and jump into the amazing depth of the indie library.
Enshrouded's launch was pretty rough with some bugs that kinda ruined the experience for alot of people. Yes I was early access but that shouldn't be an excuse. Especially when a survival crafting game launched not long before that has a much smoother launch with 10x the player base. Enshrouded is a great game, it has the best building system I've ever seen and it's truly beautiful at times. I have high hopes for it, just wish the Devs spent less time promoting their social media on their discord and shared more updates on the game. The 'roadmap' was hardly that. When fixes for bugs are on a road map it no longer is one. Enshrouded deserves it's flowers and I don't want to be overly negative here. I want this game to do good, I really do.
I never buy an early access game, this one hoewever genuinely look interesting and fun to play so im considering to buy it, but do i have to buy the game once more after its full release?
This game is stupidly addictive there are a lot of early access games out there that are great to play and they don't have the AAA pricetag. And incase you didn't know or just staying above the fray if you are I understand. But there has been a moratorium called on AAA games for the simple fact that people should not give money to people that hate us.
I had this at the top of my wishlist for a long time but when the demo was available I knocked it down a few notches. Mainly beacause of 2 things: 1. The combat, like you I struggled with it. I found it really hard. I couldn't time it well either and I was getting destroyed lol. Glad it wasn't just me. This can probably be figured out more in time though and I'd eventually get good, maybe? lol 2. The performance, hoping that fixes in time and hoping you can tell me a bit more about that? I have a 3070 so it's aging a bit now but didn't expect it to run this game so bad. I was getting about 40-45 fps in 2k. Anyone know if this has improved at all? Instanced dungeons...oh man that alone is tempting me to buy it right now lol. I will be buying this one day as the building alone looks like the best ever in these kind of games! I'm begging the devs for a free weekend, that might convince me to buy the game as I could spend some time with it again and see how performance is today.
Portal Knights was amazing too. Not just another Minecraft clone. Keen makes some great games. It amazed me when it came out, a someone who loves building in games, how much material variation there was in that game. Again . . . Keen makes amazing games! I trust. And they're listening to players, putting stuff in the game based on suggestions which just amazes me in this era of, "The players want what? The players that want this stuff own how much stock? NONE? Shareholders don't game? Well shareholders the best people to listen to to prevent our company from failing so we'll go with them. The people actually playing the games are idiots. WHAT??? Our stock prices are plummeting??? QUICK!! Lie and say our next game is going to be decades better than anything else!!! Stocks are up? Excellent. I am the senate."
Glad you're giving this game more awareness. It's one of the games I'm enjoying most right now
Y’all missed the joke. Starfield and Diablo 4 weren’t early access games, but damn they sure feel like it.
Are we sure they are still there? Lol
Pretty sure it wasn't a joke, just a very, very basic/noob mistake
Diablo 4 and Starfield were not EA in thDiablo 4 and Starfield were not EA in the same way as Enshrouded or BG3, for D4 and Starfield it's just the usual marketing technique of 3/4 days EA- not years.
Just can't compare the 2, doesn't make sense.e same way as Enshrouded or BG3, for D4 and Starfield it's just the usual marketing technique of 3/4 days EA- not years.
Just can't compare the 2, doesn't make sense.
AAA have become very strange, where a lot of them feel more early access than a lot of early access titles, all while promising a finished product of suposedly higher quality and still, with the cherry on top, swarming it with microtransactions like it is a free to play title at the price of DLCs or full release AA games.
Nah, we didn't miss his poor attempt at a joke. Talk about piss poor delivery.
Even with 3 years of early access, BG3 still released with a shit ton of bugs in Act 2 and Act 3.
I hate the fact that the dedicated server is shared progression not an indiviual progression.
How is this channel so small? Your commentary and delivery are excellent, and you have a really level-headed approach here.
Great review/preview! I bought Unshrouded day one I consider it one of the funnest games I've played in my short 48 years. I adore it!
Enshrouded. Sorry but I couldn't let Unshrouded slide lol.
What a great perspective, Ian. You really nailed my exact thoughts on Keen Studios and how early access games *should* be developed. I have my concerns and nitpicks, but so far the studio has shown they are listening and want to make the game the best they can.
The devs said they wanted to get out of early access within a year of EA launch. And you know what? I believe them.
2 things I'd like to see (playing mostly melee)
1) Some differentiation between the weapons. 1 handed weapons swing the same and 2 handed swing the same. Give each category a different moveset. Nothing crazy just like... Swords get a stab sweep sweep, hatchets sweep overhead sweep, clubs sweep sweep uppercut. It would go a long way with minimal animation.
2) Please increase 2 handed damage. The trade off for giving up a shield is NOT worth it right now.
💯 agree. Can’t wait to see how they balance this.
Also limit the dungeon runes you have to collect to 4-6 per barrier. The dungeons are a bit too monotone to spend so much time running around. There’s already 8 runes you have to collect in the second dungeon. It sucks if you can’t spare 3 hours to do a dungeon at a time, as you also can’t safe your progress. And maybe add lvl scaling to loot…
And add MORE FUCKING I-FRAMES TO DODGES! Playing melee is like tanking and healing, parry works weird, sometimes You parry, when monster starts the preperation for attack, not when the swing is performed. Look at 12:00 where mage is fighting the Vukah browler. These dodges are well timed, but he end up getting all the hits (with the fucking dash perk), I like the game, it's not really too challenging when You have good gear and heals, but melee combat system is unfortunetly... just broken.
@@theashenone9703 You'd expect dash to make you immaterial giving you more s but it's 100% cosmetic from what i can tell.
@@unfit242 It shouldn't be this way in my opinion. I see a lot of players play as broken, boring mages for noobs lol.
Actually I don't mind someone's playstyle, it's a joke, but mages before patch were ignoring enemies defense XD.
The game is pretty good, but the combat (very important game element) is REALLY broken.
Loved my first play through of Enshrouded! Looking forward to the completed product
I played Enshrouded for close to 200 hours now and still haven't done all that's possible atm. I play solo and need more then one try on many bossfights, to find out the mechanics. But I think, fighting is not very balanced at the moment anyway.
For the building part: For me it's one of the best building mechanics and usually it's not such a problem if planned in advance. The possibilities are so vast for building own ideas in different biomes and locations or even to take over some ruins and restore whole villages in the game.
I'm very curious how that game evolves. There is much lore to find in the world, besides the quests from the NPCs one brings to the base. The first big patch surprised me, because the roadmap wasn't out for very long and so many things are already done. I think this game is already in a very good state (better then many others at release) and hope it gets more attention.
Hey @zaphira_ch ! I also started playing recently. Its indeed very challenging to play alone. Progress can be done but it takes a long time. Reply to this comment if you are open to cooperate.
Great game. Best building system in a game I've ever played. I dnt mind how you need to craft the material and items like it is. I dnt mind a slowed down game.
Playing solo going to different NPCs to craft their respective items makes me feel less lonely. I light weight RP with the NPCs. Yeah they don't talk back but having a conversation with them after they just built me new furniture, potions, food, etc. makes the world feel believable to me. It makes me feel more "alive in the world".
I personally love survival games with multiple purpose built workstations like Conan. I just hate storage management and ingredients management and Keen has that solved with magic storage and the new add ingredients buttons in the workstations.
It's like the class/build system in Helldivers 2. Keep everything available and leave the door open to the player. Let the player find and enjoy their own fantasy.
The main problem of the game is the lack of item variety, add to that the lack of stats on most gear makes for boring end game content.
@@rooster1012You may have missed the new game making meta, it's about building a game that people or gamers enjoyed, including the devs. Although the update may take time, but ultimately everyone will have their desired experience.
I don't like the class system in Helldivers 2, there isn't one.
You get weapons and loadouts. But you could also get the same weapons and loadouts on top of actual classes, say, like Darktide does.
Game looks amazing, I only feel like melee experience is not as well developed as magic is and we miss some sort of pet/follower mechanics to spicy up the solo experience. Certainly a great game that i want to play further.
in early access it has more content than most survival games that have been out for a decade, the building mechanics absolutely eclipse anything before it. they deserve every bit of attention, thanks man!
I put 100 hours into it before the big update. I still have yet to build an elaborate base but that is definitely the appeal here. People have already built some incredible stuff.
Yeah I'm letting this one bake more, but it checks so many boxes and one's that haven't been checked together before. Also great to see a big patch so quickly. Some of these type of games that hit it big, then drop updates as a snails pace.
The new patch is SO good.
I've never liked this style of game before but god damn this one has drawn me in hook line and sinker, same with my GF too, now have over 400hrs play, love collecting/looting building exploring and fighting. Keen are knocking it out of the park.
I think them updating the game as soon as they have so far its smart on their part, keeping a community is difficult these days considering the amount of games that release within a year so keeping people's attention is difficult.
I bought the game but havent started it yet.
I hate starting early access games, not because they feel unfinished but because when i decide to start the game will impact my experience, what content is available and the quality of life updates... so im incentivised to wait as long as possible to get the best experience considering I am not someone who is going to play it from the beginning more than once...
Top video on an excellent game, keep it up. The building system alone will keep me hooked for years to come.
It's the stand out feature for me. It's brilliant.
Game is rough in other areas as expected but the building will always carry it.
Exactly, I’ve spent over half my gameplay hours building. It’s only going up from here too!
Played couple hundred hours on release. Haven't played it since. Such a good game I am holding out for updates to get the fully fleshed out experience. Great game, great development, great dev team, good communication, listen to their customers and implement features based on player feedback, great optimization, quick development, nice roadmap.
What more can we ask for? Keen Games is doing it right.
I absolutely love Enshrouded from the 5 hours I played of it so far. It's really reminiscent of Valheim, too.
I'm trying not to play much because it's one of those games I don't want to get burnt out on too fast or too soon, given how phenomenal the presentation and early game is. Abstaining from playing it will make the next time I play it even better--hoping to get back into it in a few more updates.
It is a great game, not overly done with the graphics (to where you need to have a 3080 or better card), gameplay is fluid, fun, crafting, building and not complicated. It's just what we needed.
I'm 600 hours in, on a fantastic server, building our own kingdom, and I love this game. We have multiple districts to build in, if accepted. We have other servers to play in as well if you just want to explore or help the build server as a gatherer, but the build server is a bit special. Norse, Dwarves, Dark Elves, Wood Elves, Humans in a caste district, Hobbits, and possibly a roman or spartan inspired district. This game is amazing and I cannot wait for more updates to release more highly anticipated features, biomes, building material, and server options/settings.
This is really fun with friend. Thankful for my friend bought this for me. 😂
The blue dragon boss was very well telegraphed in my experience/opinion.
I can predict and adjust to it's every move.
we played Enshrouded when it came out and spedrun the hell out of the content, now after the recent patch update I'm still playing it solo and finding the new content so awesome and fresh. I also keep seeing unique and fascinating crafts that other players have been making and I'm being more tempted to try it myself.
the way i see it the longer i wait to play it the better it will be so i'm in no rush but i'll get round to it eventually
Well, actually you missed a lot of points here. Regarding the crafting system you can put you materials, ingredients, etc. in special chests allowing you to craft using them without having them in your inventory. Regarding the speed of enemies, they don't change speed randomly. Some of them are dangerous, very fast ones and you can see them easily as they're completely different (helloooo M. green twin daggers). You change your awareness, your reflexes and the way you fight as soon as you spot them. Same goes for the bosses, wrong again. The wyvern is just a stupid bag of HPs, can't be more true, but the flying specter or lady fatty medusa are enemies who don't have that much health but can one-shot you in some of their attacks if you're not careful. And again same goes with looting. Some temples are definitely made to give you big chances of getting ultimate gear giving you a lot of satisfaction for having been able to reach them. And same goes with build variety. You're wrong again. You mostly either play a mage, an archer or a melee, point at the line, and you'll end up with exactly the same gear and weapons as others who thoroughly explored the current content of the early access. No variety. Damn' you missed a lot of points and seem to have given your impression by playing only 3 or 4 hours. I always liked your very objective opinion a lot but I must confess I feel a bit disappointed here. I loved that game and really explored everything, made all sidequests, etc, easily not a game of the year but as a survival/building game, it's definitely better in both exploration AND combat than all the ones I've played in the past, way better. Valheim or Outward really feel like they're 20 years late compared to Enshrouded.
@@GentleButBrave I agree that most people won't even start to read it but some, even if far fewer, like me, do. I've already put bigger comments and it sometimes started a nice exchange.
Green daggers is a POS! 😂😭
Enshrouded is a damn good game. Sure it's got problems but from what's there it's damn awesome. The instanced stuff is not too bad, it needs some work but being inside of like 4 months from release. what they got is great
I rebuilt Lupa's Lair. I posted a couple videos. Check them out if you like. I WILL SAY that I have redone a lot of it internally since posting the original video a few days ago, but the exterior structure has not been modified since I rebuilt it all.
Two notes, the ability to move around your character between servers is phenomenal and works well because of character progression. I can't wait for in world server portals.
My second note is with your take on the inconvenience of building. I disagree primary because efficiency doesn't make a good game. People will always want to optimize but at the end of the day investing in something makes it meaningful. I agree that they could change it however I really appreciate the need to involve NPCs in the process. I like having a smithy in my base and needing to go to it for material. With the current have crafting that material is instantaneous and just requires that you revisit parts of the base you put effort into.
This is all coming from someone who has invested thousands of hours into single modded Minecraft playthroughs trying to optimize and beautify my base.
So manu people have such a hard time with wisp wyvern because they ALL do one thing wrong. They all think when he roars he is charging up. He is not and this is your opening for HUGE damage. He is summoning critters. When he does this shoot an arrow into his mouth. It will stun him dropping him onto his belly and open him up for huge damage.
Enshrouded is fantastic I wish more of my friends would get. Sad reality of having no one to play it with and or helldivers 2
Same. I'm bored with Helldivers because none of my friends want to play it. Enshrouded I'd rather play solo otherwise you're fighting your friend for loot.
@@lethalsmoke In my opinion, having a friend is a force multiplier that lets you take on harder content faster, giving you more and better loot than you would on your own. There might be a few unique items, but from the 70 or so hours I played, I can't think of a single one because many of the special items you get can be looted multiple times. Just have to wait for it to respawn. It might have changed because it's been two months since I played.
You don't have to fight for loot because the game more than compensates for it and it makes some aspects of the game much more bearable.
I loved it, put 40 hours in and finished all the available content so far, going to wait for more to be released before I go back again!
i love the game so far! i agree on your takes on combat. its so easy to die when even a wolf takes down half your health as a mage, your level cap being 25, and the enemies being 30 in the kindlewastes makes for some big health pools to wittle down, especially with the recent mage nerfs meaning 5-8 fireballs in the face of some enemies, and 10-15 fireballs in the face of the scavenger matriarchs...
this is one of the only games I get lost in.. hours go by like minutes.. only thing I wish the devs did was reward you better for exploring...I was happy to find this hidden cave inbetween mountains..and it had NOTHING for loot in it...would of been awesome to get a nice legendary for finding the cave..
The game says in the introduction that you, flameborn, are there to combat the shroud and restore order and rejuvenation to the world. But no matter how many bosses you defeat, shroud roots you chop down or elixir wells you destroy, the shroud doesn't recede. Whatever you do isn't making a difference, so why bother?
On the plus side I enjoy building in the game.
Your channel is so underrated
I fell in love with this game when it first hit early access, and the recent update just blew my mind. Very much looking forward to seeing what they toss our way next.
And I guess I am one of the weirdos, because I actually enjoy the little bits in combat that you had an issue with. Makes it different then the other games, and thus for me adds an extra challenge I am enjoying. :D
I'm late to this vid (damn you algorithm!), but the word you were searching for at the end of the video was "appreciative."
I kind of like the enemies varied combat timings it makes every combat engagement a little bit more dynamic
Subscribed. Great video.
I've played over 200 hours now and absolutely love it. The Monster AI and variety needs to improve to give us a challenge in late gane fights, but man it's fun!
I'm someone who had the audacity to refund Helldivers 2. It's a great game, with excellent level of polish with respect to the enemies and combat. But if you scrutinize it a bit, you can see that it's a very simple game: You have relatively simplistic, repetitive cookie-cutter missions which instantiate a world that can have 1-4 players inside. The entire connection to the actual community is pretty much a single number (liberation percentage) that increases slightly after completing the mission - this number could be even completely arbitrary from what we know. It's probably great fun if one has regular gaming buddies, but without them I think the simplistic nature of the game gets highly apparent. So I think it's generally overhyped, or portrayed in a larger-than-life manner.
In comparison, I think Enshrouded is much more flexible and complex, because even if you're playing it solo it provides a rich persistent world you can explore and learn, make meaningful progress in, and utilize the amazing building system to create your own homes. The level of overall immersion and engagement it provides is arguably categorically better, or at least more complex and complete.
I played it at launch. I have 108 hours and have literally done everything and got all the best loot. Now the update already? It’s crazy. I’m waiting for my friend to get back to play the halls update. They even fixed the bloom issue for the most part. I had to use a mod before for that.
I have followed Keen since Space Engineers. I'm happy to see Keen killing it with this game. Enshrouded has a great charm to it and I look forward to watching it grow for years to come.
Wow I love SEs! I did not put 2 and 2 together that it's the same devs!
This Keen is a different studio - they're in Germany, while the Space Engineers developer Keen Software House is located in the Czech Republic. If it was made by KSH it would be probably a worse game, since they know absolutely nothing about game design and apparently intend to keep it that way and avoid properly completing any of their games with compelling gameplay loops and good balance. 🙈
Its not the same Keen. The ones that make space engineers/medieval engineers are completely different and have no affiliation with the Keen studio making Enshrouded.
Keen Software House and Keen Games GmbH are two different studios. Keen Games made Portal Knights before Enshrouded not Space Engineers.
It's a game that myself and all of my friends will pick up as soon as it hits PS5.
I'd imagine you'll be waiting a while, sadly. Think the Devs said at least a 12 month early access.
I've yet to play this, despite owning it, though I look forward to seeing just what kind of stuff that can be done!
The reson combat feels off is animation timing. When an enemy plays an anticipation animation, you expect the attack speed to be the same as the anticipation. But sometimes in this game an enemy will have a long big anticipation, then a super snappy fast attack, it feels unnatural AND you don't expect it so its hard to telegraph.
OK, you convinced me. Downloading as I watch the rest of this video.
What I would like to see from Enshrouded is the ability to build base defenses and then trigger attacks on your base. I'd create a dungeon reward that can only be opened at your flame, but attempting to open it triggers waves of monsters. The more waves you can defend against, the better the reward. So you can prepare as much as you want before each event. And the reward enable you to build better base defenses. Rinse repeat, competing to get to higher waves than others.
I have enjoyed this game as much as I love Valheim and V Rising, as Enshrouded seems to combine some of my favourite aspects from both.
TOTALLY agree what you said about the build system beeing way to complicated. Just let us build from materials in our inventory or magic chests, done. Like in Valheim for example. Way to many steps here.
But other than that, Enshrouded has me hooked big time. What an amazing game Keen has dropped here. ❤ Enjoying every minute of gameplay.
Their other game, Portal Knights, is a fun primer for this entry. So much of Enshrouded feels like an advanced, "serious" take on things I first saw in Portal Knights.
I was really hyped for this game, and bought it on day one. I liked it a lot, but the inventory system was really tedious at the time. I wanted to give it a little time for more updates, and ended up jumping back into Valheim. I've been having a good time with that. Maybe I'll go back to Enshrouded after
ap·pre·cia·tive
adjective
feeling or showing gratitude or pleasure.
"an appreciative audience"
those red centurions look soo cool, wish theirr weapon and helmet were in the lootpool
before watching the video ill say that this hollowhalls update might be the best 2 month update after a release ive ever seen. it adds a lot of good content, fixes a lot of issues, fixes a lot of qol issues and adds a bunch of little things into the game like making the rest of the tree types etc. all within about 2 months of launch
Finished dragons dogma 2 and just bought this. The building system is goated, it's rare for me to not get aggravated while building because of limitations, or awkward placement mechanics. it's worth the price just for the build system if you're into that.
I experienced the game, and i will tell you why it failed. It made itself unnecessarily tedious, i had to pick up branches, rocks, wood again and again no matter how deep in the endgame i was. I had to rescue useless NPCs who wouldnt even make themselves useful at my own base, they just send you out to do their biddings again and again. Bro, irl is enough to have people bossing you around, now this NPCs are bossing me around? So i went back to Palworld for a while then.
😧
I can agree with that assessment. It is super tedious late game for no reason. They certainly could have made some buildings or made the npc’s passively gather certain simple materials like wood and stone to ease the repetetiveness. Hard to enjoy the other parts of the game when you have to keep chopping trees down or digging for rocks or rubble.
@@jeremih3138 it doesnt even have to be animated imo. Just come back from adventuring and the farmer passively gives you some veggies, the hunter some meat, the magician some crafting components, but no. They are just hanging around demanding its saviour to collect everything while they leisurely enjoy the coziness of my base.
Y'all should probably stick to Palworld. Enshrouded is an RPG survival game. So, of course you need quest givers. And let's be honest, the amount of grind is ridiculously low compared to other games in the genre. None of you have played Valheim and it shows. Enshrouded has so many qol features like the magic chests, Automatic sorting of chests , infinite queuing of crafting recipes, the glider and graing hook, undo of building steps, etc.
I do agree with one point though. An optional autopickup would be nice.
Me and my possie have loved it. The one criticism I have is the creators have exhibited some real negative attitudes towards their beta testers who are willing to pay for the "privilege". I'm sorry if we have figured out the weaknesses. Isn't that the point? Wouldn't you think they would be supportive and grateful? I spent thousands of hours in Valheim and I'm a retired software tester from Bell Labs. I'm no luddite. I got burned by FF and their absurd rebuilds. I'm not sorry for soaring around with the glider. My problem is this crazy attitude against solo players. The dung thing is kinda crazy for a solo player. Still, the added challenge of defeating the mobs solo is fun but don't berate me in your steam updates for hacking your gameplay. Isn't that the point? Good review.
I love it I havent gotten deep in it but the potential is amazing seeing what others have done
I put around 10-15 hours into this game and it’s really fun, but it feels like a game that makes sense to run fully coop. Waiting on some friends to get it to play with me.
I love Palworld and this also looks to be right up my alley. Almost bought them back to back but you know, still have to adult lol.
Such a great game. Can't wait to see what they do next.
Definitely looking forward to the next big patch.
I’m gonna wait awhile to see how they flesh out the world. From what I’ve seen it seems a bit bare bones right now and perhaps too easy?
For me personally it's definitely not too easy. 😂I've died plenty of times, and the bosses are challenging I think, but even groups of smaller enemies can easily kill you. Although it's also true that you can make it easy if you grind your level up, and visit some areas after that, since the level of monsters in each area is fixed. Also you have to put work into building up your base comfort and your crafting, and then you'll have access to much better buffs. Overall the game has a surprising amount of content and complexity already - the more I play the more I realize. The building system is incredible, and this is from someone who played a lot of building games. But of course there is nothing wrong with waiting.
Bare bones? 😂
The latest update fixed the OP Ring of Rapacity and the Acid spell damage. No more infinite casting spells and flight 😅 you are limited to 1 updraft per glide. Feels pretty good now for an EA title at this stage of development.
The 60hz fix is also amazing.
Its not easy as you think.
It's not bare bones at all, more content than you think, it's massive and beautiful.
the copy base designs mechanic makes this game huge for people who build, gives them a reason to keep building.
Enshrouded is absolutely fantastic. It's years ago since I tried this kind of enjoyable game.
I'm really looking forward to play this one, but who knows how long its going to stay in early-access.
Just look at Valheim for example. That game was released for early-access back in 2021, and it's STILL in early-access. There aren't even speculations when v1.0 would be released.
I don't really like playing early-access games, because playing unfinished games just doesn't sound appeal to me.
I want to play a finished product from start to end, instead of having to wait for who-knows-how-many-years to finally see how it ends.
I didn't mind early access in Valheim, because there was just a loose storyline, and adding content meant adding mostly new biomes and bosses. The time I spent there (and it was a lot) was satisfying and fulfilling as is. But I do want to hold off on this one as it has a more definitive storyline, and don't want to do it piecemeal.
Who cares early acess or not as long have enough content. For example nms can be called early acess with how it update the game content
Eh, early access means nothing these days. It's just marketing trick so you can justify bugs and downsides with "it's early access bros".
Some games will never go out of early access, because there's no reason to do it. Maybe if purchases decline, they can officially release it to have an excuse for new trailers and advertisement
The more videos I see about Enshrouded the more I like it. The only reason I am not playing - it won't run very smoothly on my PC
Enshrouded and V Rising are definitely my favorite early access games. My biggest criticism of Enshrouded and the reason why I think so many people slept on it when it released alongside Palworld is the style and setting. I looked at it at the time and the generic fantasy setting that heavily rips off Dark Souls (flame born, ashen one... same thing lol) doesn't help this game stand out at all. Games like V Rising and Smalland on the other hand have a very clear visual identity and obviously so does Palworld. For me, it took a video of a player displaying their awesome build to get me interested in the game to begin with and what sold me was their creativity, not the look of the game itself. This said, I am absolutely loving my time with it, I have almost 70hours in Enshrouded and I spent so many of those hours exploring and rebuilding an abandoned tower I found. The landscape went from a barren cliff to a lovely forest with a magical tower surrounded by a garden and a system of underground caves and I am very proud of myself ahah!
I was very disappointed with v rising. It's just one big checklist of things to do, it feels like there's no actual... Fun game?
I was surprised to hear him compare enshrouded to v rising. I thought v rising was garbage. The atmosphere is great. It's just not fun. I hope they fix it
I’ve been playing enshrouded this whole time
Did you even play Portal Knights? Didn't think so. GO GET IT! so fun. this studio is gold.
Like Valheim that's one early access I am glad to participate in. And cherry on top they seem to work way faster than Valheim devs!
I personally don't agree with two specific points of criticism: 1) Enemy attacks not being clearly telegraphed, so they attack you slower or fasted than you'd expect it. I think the lack of complete predictability is what makes the combat more interesting than in all of those cookie-cutter games we're used to. 2) Building system needs to be simplified to be able to directly place all items (furniture, etc.) from a single building menu. I think this would oversimplify the game, and it would remove the element of discovery and surprise from building. Currently you have to put active attention & effort into checking in with the NCPs regularly to see what sort of things you/they can build, and I had multiple occasions when I realized after a while that I could build something new, serving as a nice surprise. This way, players who put more effort into understanding the game will have an edge over other players, which feels right to me.
But of course the devs have to decide how mainstream and simple they want to make their game - it is entirely possible that overall the game would be more popular if they made it simpler and more predictable.
I think one really bad aspect of the current building system is that you cannot build from your magic chests, and you have to have all building mats in your personal inventory. This is arguably just pure pain without any upsides.
I'm gonna agree with your 1. response, but the 2. was military grade copium.
For number 2, didnt the patch fix it so you can build from the magic chest? I swore it was in patch notes. I havent touched it yet since i went back to playing durge sorlock
I did play a bit of it but am waiting for more roadmap completion before i get too deep into it.
That or if my friends decide to pick it up.
The game is very fun and I really hope seeing it developed further. I think what will make it the best game is if they double down on the rpg aspect with more classes variations, more options to the skilltree and more weapon types eith each type having more uniquenes than currently is (also they should look all unique equipment behind bosses, right now its too easy to exploit the game)
Also more enemies/bosses variations and more difficulty options for those that need more challenge!
I put 70 hrs in when it came out just gonna wait for it to fully release before I revisit it
I think I will pick this one up eventually, but I guess I may wait until release.
Enshrouded is better than many games at full release. It's worth picking it up.
It's my favorite new game, and palworld is really fun as well. And the fact they are both unfinished just makes them better. So far, Enshrouded gives me the closest Dark Souls feel without the overly "get good or quit" combat. I want to have fun playing games, and dying a thousand times just doesn't do it for me.
I’m thrilled Steam Deck support is coming for this game!
Steam Workshop functionality down the line could also be a boon for Enshrouded
Enshrouded is great, I've been playing since January, and with the new dungeons, it's even better. I love building also, it's really intuitive. I'm glad to see more people playing.
I laugh every time I hear people say that gaming is dead and this was a terrible year. Stop wasting your money on "AAA" garbage and jump into the amazing depth of the indie library.
Enshrouded's launch was pretty rough with some bugs that kinda ruined the experience for alot of people. Yes I was early access but that shouldn't be an excuse.
Especially when a survival crafting game launched not long before that has a much smoother launch with 10x the player base.
Enshrouded is a great game, it has the best building system I've ever seen and it's truly beautiful at times. I have high hopes for it, just wish the Devs spent less time promoting their social media on their discord and shared more updates on the game.
The 'roadmap' was hardly that. When fixes for bugs are on a road map it no longer is one.
Enshrouded deserves it's flowers and I don't want to be overly negative here. I want this game to do good, I really do.
enshrouded is great. I absolutely love it
If difference is you can build into the ground and under ground. That makes it better.
They keep updating 👏
Definitely a game to watch out for
If you have never played Valheim. This game seems great. I just started playing Valheim a month ago. best game I have played in the longest time.
i was hooked instantly. everything in this game is fun. go solo last dungeon and tell me you did not enjoy your self so gratifying!!!!!
enshrouded is a great game and i highly recommend it. very under rated
The games performance and bad coop implementation killed my friend group trying it, id love to return one day if its fized.
Enshrouded has so much potential, i really hope they dont fuck it up. The first actual update was so fucking good already
agreed , the game is great ; we are living in some very interesting times
I never buy an early access game, this one hoewever genuinely look interesting and fun to play so im considering to buy it, but do i have to buy the game once more after its full release?
No lol
@@Viqtor alright great
This game is stupidly addictive there are a lot of early access games out there that are great to play and they don't have the AAA pricetag. And incase you didn't know or just staying above the fray if you are I understand. But there has been a moratorium called on AAA games for the simple fact that people should not give money to people that hate us.
I’ve been telling myselth this the whole time - I love it but I just have sm other games I gotta play too lol - I need time to just chill with it tbh
I had this at the top of my wishlist for a long time but when the demo was available I knocked it down a few notches. Mainly beacause of 2 things:
1. The combat, like you I struggled with it. I found it really hard. I couldn't time it well either and I was getting destroyed lol. Glad it wasn't just me. This can probably be figured out more in time though and I'd eventually get good, maybe? lol
2. The performance, hoping that fixes in time and hoping you can tell me a bit more about that?
I have a 3070 so it's aging a bit now but didn't expect it to run this game so bad. I was getting about 40-45 fps in 2k. Anyone know if this has improved at all?
Instanced dungeons...oh man that alone is tempting me to buy it right now lol.
I will be buying this one day as the building alone looks like the best ever in these kind of games!
I'm begging the devs for a free weekend, that might convince me to buy the game as I could spend some time with it again and see how performance is today.
Portal Knights was amazing too. Not just another Minecraft clone. Keen makes some great games. It amazed me when it came out, a someone who loves building in games, how much material variation there was in that game. Again . . . Keen makes amazing games! I trust.
And they're listening to players, putting stuff in the game based on suggestions which just amazes me in this era of, "The players want what? The players that want this stuff own how much stock? NONE? Shareholders don't game? Well shareholders the best people to listen to to prevent our company from failing so we'll go with them. The people actually playing the games are idiots. WHAT??? Our stock prices are plummeting??? QUICK!! Lie and say our next game is going to be decades better than anything else!!! Stocks are up? Excellent. I am the senate."