Kinetic Rush - Mirror's Edge - Breakdown

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КОМЕНТАРІ • 13

  • @gehriggosselin9468
    @gehriggosselin9468 2 місяці тому +3

    Mirrors Edge

  • @JustFranzeh
    @JustFranzeh 2 місяці тому +1

    I reealllly hoped someone did this.....thank you so much

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 2 місяці тому

    Wow! Well done

  • @AidanRhoden3D
    @AidanRhoden3D 2 місяці тому

    Looked amazing man! I really liked the color scheme you ended up going with!

  • @gamingclip_s
    @gamingclip_s 2 місяці тому +2

    Ooh i love this one, how did you make the bullet tracers? Not the smoke but the flashy ones

    • @Broad-ShoulderS
      @Broad-ShoulderS  2 місяці тому

      My previous video breaks down the gun vfx a bit more, but basically there is a randomly rotating and scaling cluster of image planes for the muzzle flashes, smoke particles with a volumetric shader and two different particle emitters for the sparks and tracers. They both use an emissive icosphere as the instance object.

    • @gamingclip_s
      @gamingclip_s 2 місяці тому +1

      @@Broad-ShoulderS Thank you for the detailed answer, I'm going to check it out :)

  • @atomichaeleditz
    @atomichaeleditz 2 місяці тому +2

    Good Job man!

    • @Broad-ShoulderS
      @Broad-ShoulderS  2 місяці тому +1

      Thanks, dude! You got a cool render too!

  • @Artist.Verse1
    @Artist.Verse1 2 місяці тому

    The run cycle seems too fast but great render visually

  • @ogksknkrv6738
    @ogksknkrv6738 2 місяці тому +1

    En tiedä miksi tää video on mun ehdotuksissa mut hyvän näköstä :D

  • @cgfocus
    @cgfocus 2 місяці тому

    Absolutely stunning work! We'd love to feature your art on our channel, cgfocus, and share it with our growing community of 3D and 2D artists. If you're interested, let us know the best way to contact you!