How to design a strategic DICE Game
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- Опубліковано 6 вер 2024
- Game Designer Adam Porter explores the mechanisms used in dice driven strategy games. The video is a toolbox for you as a designer: an exploration and distillation of what has gone before - how a mechanism has developed - lessons learned and new avenues to explore. Take these mechanisms, combine them, subvert them, and create something new.
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The Adam in Wales: Board Game Designer Journal is available worldwide, via Amazon's print on demand service.
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The journal provides a multitude of reflective tools to help you develop as a tabletop game designer. This is not a playtesting journal. That is to say, the journal is not focused on one specific game or project. It is focused on you. You are the project.
The journal is broken down into logs, with prompts to guide your reflections.
You will be guided to reflect on:
- Your own definition of success
- Your gaming preferences and those of the market
- Games you have played and what you learned from them
- The people who support you in game design
- How you support other designers
- Your design ethos
- Your goals and ambitions
The journal contains a selection of tools to help you analyse your prototypes in development.
- The Hook Generator - to help you create concepts which will catch attention
- The DARE Model - to help you prioritise your ideas
- The Ladder Model - to help you determine how engaging your game is
- The Idea : Execution Matrix - to help you determine how likely your game is to achieve commercial success
- Player Journey Maps - to help you identify the pain points in your games
These tools are all based off of models and matrices developed and discussed on the Adam in Wales UA-cam Channel. If you would like more information about any of these topics, there is a huge amount of information within that channel.
The preamble where you define it is amazing. And the specific “disclaimers” are actually helpful!
Thanks! That’s good to hear 😊
Thank you for feeding my tiny beginner game designer mind. From Steve in Wales!
You’re welcome - now get creating! :D
I have never been able to vocalize why I love dice placement so much. I love this video. It’s as if you have taught me how to fish. A bit dramatic I know, but this is the first resource that I’ve come across that so brilliantly defines why I love dice placement. Input randomness is actually what I enjoy. Thank you for helping me better understand why I enjoy the things I do. Fantastic video and I can’t wait to watch the other ones.
Back in 2009, I was a dedicated RPG player attending Origins. A random table was looking for one more person for a game and I had two hours to kill. That game was Kingsburg. It was my first experience with modern board games and it blew my mind and set me on my path as a life long board gamer and even how I eventually met my wife. So I owe a lot to that silly little dice placement system.
Another amazing board game design video! I think this is the best series you made and I watched all of them.
Big fan of the vids! One thing I wanted to add, somewhat related but not a dice placement game is that Dice Throne uses a combination of numbers and icons so that when you're planning your attack, you have various options to go for when using your 3 attempt yahtzee attack, going for a small or long straight, or ignoring the numbers completely to go for a combination of icons.. definitely seems like a great way to spice up the options of dice in this case and you never feel like your rolls have been wasted
I’ve never played Dice Throne but I hear so many good things about it, I should give it a try.
Came here to say this. It seemed almost criminal to exclude the mighty Dice Throne from this vid :D
This video has come at the perfect time for me. I'm currently working on my own dice influenced board game.
Good luck with it! :)
That Las Vegas is so good. Popular in my circle. But such an unimaginative name. Those who've not played it in a while or never confuse it for similar names or forget they've ever played it before.
On the same game, the last time I retaught it to play and some of the players had different ideas on how to play. (I never play with any of the extra rules). This has led me to think of ways to improve upon the basic model.
This just gave an idea to my game design thanks
Just wanted to say i LOVE all your videos! Thanks!!
Thanks Craig - glad you’re enjoying them! :)
I really like the way you build the narrative and the number of examples. Great channel, subscribed
Thanks - glad you enjoyed it :)
Wow - very thorough. Nice to see Waggle Dance getting some attention. This was my intro to the hobby in 2016.
Yes, it’s a nice little game. I discovered making this video that there are very few “true” dice worker placement games, but this is one of them.
not gonna lie, I read "how to design (...) dice board game" and thought it was a UA-cam short of you saying "don't" 🤐😆
Great summary of dice driven games.
Subscribed now to your channel because I feel like I can learn a lot from you! Just a little advice: invest in a good camera or hire someone to set up the lights and create a good filming spot. Also to film the games you show in a more professional way. Because with all the amazing-looking channels out there, no matter how knowleagable you are, you will get much less views this way and that's a shame
Thanks for the sub! :) Very much a hobby with minimal budget… so substantial investment seems unlikely in the near future I’m afraid!
@@AdaminWales Yeah I get it :) but I hope you keep going, it's such a great hobby and thanks for sharing your knowledge!
Your videos are very interesting, thank you!
In this I have collected a lot of useful information, I am only sorry that you did not address considerations about ancient Egyptian and Roman games and Perudo, one of the oldest games in the world and the king of all dice games, which uses dice in a way that is still innovative and fresh today, and superior to many current games.
Making a statistic is something very ephemeral, it is basically a matter of giving a personal opinion to try to guess a result, but an opinion in which one can be more or less good, by nature or based on some parameters that the dice suggest to you .
I would like to see the topic of symmetry/asymmetry covered, and in a broader way it could also take into consideration the asymmetry calculated in the game turns, I am a passionate developer of abstract games and I have never yet found a game for three players that really, but really really, offers a fair game to everyone and three players.
Oh so now you like dice... Lol, I remember the videos where you discourage their use... XD
I’ve never discouraged their use! I’ve always felt they’re a difficult thing to get right, and shouldn’t be the first thing that new designers reach for (based on a decade of running regular playtesting meet-ups).
I see new designers struggling to manage randomness in their games all the time. It is not easy designing games with dice. Experience helps.
I made a video many years ago called “Dice are not the answer”. That’s exactly the point it was trying to make: dice should be used deliberately and cautiously. They shouldn’t be used to decide outcomes in your game just because you can’t think of a better way.
I love dice games and always have. Some of my earliest reviews were raving about Piraten Kapern, Wurfel Bohnanza & Strike! And one of my own designs, Thrown, is a dice game too.
you are my rolemodel :)
I might suggest Pachisi, Backgammon, & similar games use input randomness instead of output randomness. You're given a random input for your turn, then choose how to use that number by selecting which piece to move.
I'd also suggest Pirate & Traveler & similar map-travel games use input randomness; you're given a random number & must decide how to use it to traverse the map effectively.
Monopoly & similar games use both; input randomness gives you the option to buy property, output randomness determines if your purchases actually make any money. That's still not bad, since players can examine the game to determine each properties' chance of success. (To paraphrase the instructions of Transogram's Big Business.)
Love the pettiness of Caylus. Such a breath of spitefulness after Catan and competitive co-op games in general.