I’m new to Magic-one of those people being onboarded with Bloomburrow. I’ve been doing a bunch of research on it to try and decide whether I’m going to grab commander decks for me and my 3 kids. And these mechanics have me so confused! LOL. You nailed it. There’s a lot to learn when getting into magic and new mechanics for every set does not make it any easier. 😬
My recommendation is if each of you like how one of the decks looks, then it is never bad to start there. The mechanics are always difficult until you get into it (with the acknowledgement this is a more complex one). Usually they start making sense with some play. That being said, grabbing independent ones that each person likes the theme of also works great!
If you're not interested in the 1v1 formats. You can't miss with the commander precon decks. Almost all of them are both super fun and worth the price. Especially for new players who don't already have a collection. Booster packs are fun but almost never worth it. I would focus on getting cheap commander decks to start off for sure.
Commander decks are great but they often have many different keywords. If you want to get some decks that are mechanically simple, grab the starter commander decks! They're really easy to learn and have a few things to teach newer players
I'm completely new to MTG and I'm incredibly anxious about how overwhelming the game seems. Bloomburrow looks beautiful and very much my aesthetic so i decided it was the best set to jump down the Rabbit hole (pun definitely intended)
Got into Magic for the fallout set, It’s my current commander deck, with a few modifications, already bought the bloomburrow prerelease, bundle, starter duel, and preordering a collector box on thursday, I love these cute animals
It’s a mechanically dense set for sure. Each of the ten color combinations getting an identity on this plane is cool, but I can see how it would be difficult to teach someone with this set. Especially considering some lend themselves to that better than others. If you’re teaching someone who loves squirrels but doesn’t vibe with sacrifice strategies they’re gonna be bummed. Thinking about it, I get now why the original Ravnica block didn’t introduce all ten guilds at once. Spacing them out leaves more room to onboard new players and less to have to learn.
Freshly Faded looking like Luka...and yes I agree. This will probably be the biggest problem. Trying to explain all of these to new players is gonna be rough.
There are too many new mechanics in this set. Yes, it can get complicated when playing Commander. It's tough enough already when cards have 3 paragraphs of abilities. Wizards should axe the value packs which is a big ripoff preying on younger kids and grandparents. Overall, BloomBurrow is a very good set with great artwork. Too bad the card quality continues to get worse. The prices of the cards will go down because it will be printed 18 to 24 months. Players should wait awhile to buy the singles. I can't wait to get my pre-cons and take home kits. Thank you for the video.
Cool video, cleanly composed! I'll be the one to push back a bit on the core premise, though. It definitely is difficult for me to gage some of this since I've been so entrenched in card/board games for so long, but I think Bloomburrow is on the whole a simpler set. A good thing you pointed out was offspring's requiring the special tokens, I missed thinking on how fiddly something like that can be for just getting into the game, but so much of the design of the set is geared towards plain elegance, that some of these aren't too bad. Gift, while strategically a bit to take in mind, is a very intuitive mechanic I feel, and Valiant is just a flavor text rider to an easy-to-track ability (though I agree it is a little clunkily worded). Expend and forage are a little weirder to be sure, especially expend forcing you to keep track of your mana spent as you go through your turn, and forage giving you two pretty distinct options with one of them referencing a whole separate game piece in Food, but given these make up less than 30 cards combined, it doesn't seem like a huge hurdle. The weird thing is this has to be a relative judgment, as Magic by nature is already a pretty complicated game if you're unfamiliar with things like it, and unique mechanics necessarily introduce some amount of complexity on top of that. In Bloomburrow's case, it's also relatively simpler than a lot of other recent sets (which maybe is affecting my judgment as well!), but I really do think the cleanliness of the design as a whole (Pawprints exemplify this, I feel; a very concise way to represent choosing different kinds of modes; modality is its own level of complexity, and I think the paws actually clarify it very efficiently) speaks to it being a good entry point for a lot of players, especially those in the "familiar with games generally but not tcgs specifically" kind of crowd.
I think the mechanical complexity of Bloomburrow is dramatically overstated. All of the mechanics are individually simple, and not too many cards have multiple of said mechanics at once. I think people overblow how complicated Magic cards and keywords (though not magic as a game) are to newcomers. Even younger teens, let alone grown adults can read 30 words and understand what they mean. This is frankly one of the best sets in ages. It genuinely feels like a return to form after half a decade of trash starting with WAR.
This set does look exciting. What is crazy is that I am already seeing videos for the next set coming out. It is non-stop with set after set coming out within 6 weeks of another set. WOTC needs to slow down.
I pulled a Grist Voracious Larva and I don't run it even though it would work well in one of my decks simply because of how specific the tokens would need to be. The Offspring mechanic wont be quite grist level bad to deal with but i imagine it will be a little annoying. Feels like an Arena mechanic in both cases
The two ways to balance power creep is either more power creep or bans, we know that wotc prefers not to ban anything so that leaves only one option. Personally I'm not a fan offspring as copying things is one of the most complicated parts of the game.
So glad I found Josh so he can introduce all of the wrong take aways from things. I’m kidding I’m kidding! Just drown out the trolls. Can’t wait to open this set!!
The designers just refuse to keep a mechanical theme and the game suffers constantly because there is no real connection between sets and the game devolves into goodstuff piles over and over again. Its annoying, they should just bring back the old block structure.
I hear a lot of content creators say how bad commander is for getting people into magic. Is it complicated, sure, but is it bad - IMO I don’t think so. The best way to get someone into magic is to have them do something or see someone else’s deck pop off in a cool way that blows their mind. I’ve tried to get family into magic using game nights products and other “starter” products. They suck, plain and simple. Nothing about swinging a 2/2 vigilance vs a 2/2 vanilla is interesting. Why would someone want to do more after that? The starter products are patronizing as if people are inherently dumb and need to be given the equivalent of a kindergarten level game.
Bro went from werewolf to youth minister with that haircut. Preach!
I’m new to Magic-one of those people being onboarded with Bloomburrow. I’ve been doing a bunch of research on it to try and decide whether I’m going to grab commander decks for me and my 3 kids. And these mechanics have me so confused! LOL. You nailed it. There’s a lot to learn when getting into magic and new mechanics for every set does not make it any easier. 😬
My recommendation is if each of you like how one of the decks looks, then it is never bad to start there. The mechanics are always difficult until you get into it (with the acknowledgement this is a more complex one). Usually they start making sense with some play.
That being said, grabbing independent ones that each person likes the theme of also works great!
If you're not interested in the 1v1 formats. You can't miss with the commander precon decks. Almost all of them are both super fun and worth the price. Especially for new players who don't already have a collection. Booster packs are fun but almost never worth it. I would focus on getting cheap commander decks to start off for sure.
Commander decks are great but they often have many different keywords. If you want to get some decks that are mechanically simple, grab the starter commander decks! They're really easy to learn and have a few things to teach newer players
I'm completely new to MTG and I'm incredibly anxious about how overwhelming the game seems. Bloomburrow looks beautiful and very much my aesthetic so i decided it was the best set to jump down the Rabbit hole (pun definitely intended)
Got into Magic for the fallout set, It’s my current commander deck, with a few modifications, already bought the bloomburrow prerelease, bundle, starter duel, and preordering a collector box on thursday, I love these cute animals
HAIRCUT!!!
They are gunna roast you about that hair on the next MTZBWY 😂 I can't wait...
It’s a mechanically dense set for sure. Each of the ten color combinations getting an identity on this plane is cool, but I can see how it would be difficult to teach someone with this set. Especially considering some lend themselves to that better than others. If you’re teaching someone who loves squirrels but doesn’t vibe with sacrifice strategies they’re gonna be bummed.
Thinking about it, I get now why the original Ravnica block didn’t introduce all ten guilds at once. Spacing them out leaves more room to onboard new players and less to have to learn.
Freshly Faded looking like Luka...and yes I agree. This will probably be the biggest problem. Trying to explain all of these to new players is gonna be rough.
There are too many new mechanics in this set. Yes, it can get complicated when playing Commander. It's tough enough already when cards have 3 paragraphs of abilities. Wizards should axe the value packs which is a big ripoff preying on younger kids and grandparents. Overall, BloomBurrow is a very good set with great artwork. Too bad the card quality continues to get worse. The prices of the cards will go down because it will be printed 18 to 24 months. Players should wait awhile to buy the singles. I can't wait to get my pre-cons and take home kits. Thank you for the video.
Cool video, cleanly composed! I'll be the one to push back a bit on the core premise, though. It definitely is difficult for me to gage some of this since I've been so entrenched in card/board games for so long, but I think Bloomburrow is on the whole a simpler set. A good thing you pointed out was offspring's requiring the special tokens, I missed thinking on how fiddly something like that can be for just getting into the game, but so much of the design of the set is geared towards plain elegance, that some of these aren't too bad. Gift, while strategically a bit to take in mind, is a very intuitive mechanic I feel, and Valiant is just a flavor text rider to an easy-to-track ability (though I agree it is a little clunkily worded). Expend and forage are a little weirder to be sure, especially expend forcing you to keep track of your mana spent as you go through your turn, and forage giving you two pretty distinct options with one of them referencing a whole separate game piece in Food, but given these make up less than 30 cards combined, it doesn't seem like a huge hurdle.
The weird thing is this has to be a relative judgment, as Magic by nature is already a pretty complicated game if you're unfamiliar with things like it, and unique mechanics necessarily introduce some amount of complexity on top of that. In Bloomburrow's case, it's also relatively simpler than a lot of other recent sets (which maybe is affecting my judgment as well!), but I really do think the cleanliness of the design as a whole (Pawprints exemplify this, I feel; a very concise way to represent choosing different kinds of modes; modality is its own level of complexity, and I think the paws actually clarify it very efficiently) speaks to it being a good entry point for a lot of players, especially those in the "familiar with games generally but not tcgs specifically" kind of crowd.
Someone lost a bet with the wife for that haircut :)
I think the mechanical complexity of Bloomburrow is dramatically overstated. All of the mechanics are individually simple, and not too many cards have multiple of said mechanics at once.
I think people overblow how complicated Magic cards and keywords (though not magic as a game) are to newcomers. Even younger teens, let alone grown adults can read 30 words and understand what they mean. This is frankly one of the best sets in ages. It genuinely feels like a return to form after half a decade of trash starting with WAR.
The biggest problem I have with bloomburrow is that it's not in my hands yet.
This set does look exciting. What is crazy is that I am already seeing videos for the next set coming out. It is non-stop with set after set coming out within 6 weeks of another set. WOTC needs to slow down.
I pulled a Grist Voracious Larva and I don't run it even though it would work well in one of my decks simply because of how specific the tokens would need to be. The Offspring mechanic wont be quite grist level bad to deal with but i imagine it will be a little annoying. Feels like an Arena mechanic in both cases
😮 hair
Hahaha it was time.
The two ways to balance power creep is either more power creep or bans, we know that wotc prefers not to ban anything so that leaves only one option. Personally I'm not a fan offspring as copying things is one of the most complicated parts of the game.
So glad I found Josh so he can introduce all of the wrong take aways from things. I’m kidding I’m kidding! Just drown out the trolls. Can’t wait to open this set!!
“They had us in the first half, not gonna lie…”
The designers just refuse to keep a mechanical theme and the game suffers constantly because there is no real connection between sets and the game devolves into goodstuff piles over and over again. Its annoying, they should just bring back the old block structure.
I hear a lot of content creators say how bad commander is for getting people into magic. Is it complicated, sure, but is it bad - IMO I don’t think so. The best way to get someone into magic is to have them do something or see someone else’s deck pop off in a cool way that blows their mind.
I’ve tried to get family into magic using game nights products and other “starter” products. They suck, plain and simple. Nothing about swinging a 2/2 vigilance vs a 2/2 vanilla is interesting. Why would someone want to do more after that? The starter products are patronizing as if people are inherently dumb and need to be given the equivalent of a kindergarten level game.
What’s with all those MH3 collector boxes in the background?
Meh whatever MTG has been crazy complex for well over 20 years now. Bloomburrow is fine.
Nice, you cut your hair! Looks much better. Way less WV
Hahahaha why thank you ❤️
🀄🀄🀄
Nice hair
Nah, this game is going down, not up.