This video is going to help me eliminate the deadzones in my cheap set of T2PM from Thrustmaster. They're hall effect but they only register at 10-15% initial travel.
Amazing work, also love the look of it. Been considering buying a new Wheels, pedals, and shifter, but they are so expensive, so might get a wheel and follow your guides for pedals, e break and soon to come, H shifter. 😉
very underrated for sure, at some point in the future would you consider an H pattern shifter? im sure there are plenty of ways it could be done seeing how youve managed to make a wheel and pedals already (mind you, without a clutch) keep up the good work
Jason, love the designs. If you can find a way to make the brake with a load cell and an INA122P opamp, you can get significantly more realistic brake pedal feel, I am working on converting a PXN set of pedals to work with load cell, and while I have gotten it to work, mounting the loadcell is proving to be very difficult. I think I'll be making a set of your pedals, and moving over the electronics. One thing that brought me to the PXN setup was the cross compatibility PC/PS4(5)/XBOX, so that is my reasoning for wanting to keep the electronics. Love the project, and if you are able to upload the step files I would like to begin work on the brake pedal! Thank you!!!
Hello Can you please tell me what was the program you used to test the potentiometer and how did you do it? Did you connect the potentiometer to the computer with USB?
In the games I have used, you configure the pedals in the game for what you want them to do. So far it works for BeamNG, WRC and some others. Well, I don't have a lot of games but it seems to work on all of them.
You should try magnetic force feedback on a Yoke, cant understand how force feedback on racing wheels is so much more prevalent and far cheaper...I mean I understand, but seems like magnetic force feedback could be used to create a fairly reliable and not overly complicated flight Yoke. Ill send you my yoke if you can modify it lol...Good video keep it up!
This video is going to help me eliminate the deadzones in my cheap set of T2PM from Thrustmaster. They're hall effect but they only register at 10-15% initial travel.
Amazing work, also love the look of it.
Been considering buying a new Wheels, pedals, and shifter, but they are so expensive, so might get a wheel and follow your guides for pedals, e break and soon to come, H shifter. 😉
hey sir
can u tell me what is the software ur using
i can see its wheel control but i cant find it on google
Sure, you can find it all here
The firmware for the Leonardo can be found here: github.com/ranenbg/Arduino-FFB-wheel
@@JWNZ thank u sm 💓
this is my new fav channel now !
I love it!
Will try it for sure as i am too broke to afford those pedals with jaw dropping prices
Aside from the Arduino these are pretty cheap to make.
very underrated for sure, at some point in the future would you consider an H pattern shifter? im sure there are plenty of ways it could be done seeing how youve managed to make a wheel and pedals already (mind you, without a clutch)
keep up the good work
Thanks! an H pattern is possible for sure. It uses 2 potentiometers. I just got the stand alone handbrake next then will have a look at the H-shifter.
@@JWNZ nice, looking forward to it
Jason, love the designs. If you can find a way to make the brake with a load cell and an INA122P opamp, you can get significantly more realistic brake pedal feel, I am working on converting a PXN set of pedals to work with load cell, and while I have gotten it to work, mounting the loadcell is proving to be very difficult.
I think I'll be making a set of your pedals, and moving over the electronics. One thing that brought me to the PXN setup was the cross compatibility PC/PS4(5)/XBOX, so that is my reasoning for wanting to keep the electronics. Love the project, and if you are able to upload the step files I would like to begin work on the brake pedal!
Thank you!!!
Hey mate. Can you share a link to the load cell and opamp?
@@JWNZ sent you an IG message.
I've wanted to get a belt printer to build a SIM cockpit...but this and your wheel would make it a whole 3D printed package!
Hello
Can you please tell me what was the program you used to test the potentiometer and how did you do it?
Did you connect the potentiometer to the computer with USB?
The software and firmware can be found here The firmware for the Leonardo can be found here: github.com/ranenbg/Arduino-FFB-wheel
hi great projet a little question ,plz : what king of software do you used to calibrate the pedals on your video ,plz?
Check out the show notes of this video for the linkua-cam.com/video/_UaMhyfbZEE/v-deo.html
Whats the powet of the magnet that you used?
Not sure actually, all I know is it is rare earth.
how do you actually connect the hall sensor to a pc
You would need an Arduino. More details here: github.com/ranenbg/Arduino-FFB-wheel
Is it work with pc joystich if connected on a "click" normal button or it will act just like a click button?
In the games I have used, you configure the pedals in the game for what you want them to do. So far it works for BeamNG, WRC and some others. Well, I don't have a lot of games but it seems to work on all of them.
Can you do a video on the electrical components and the software you are using?
I think it'll be better in a blog post so I will do that shortly on my website.
did you wrap the pedals to make them look like carbon fiber?
If you stick carbon fiber vinyl on the print bed, it imprints on the PLA, giving a carbon fiber look.
where do I get the files?
jasonwinfield.nz/my-stls/
You should try magnetic force feedback on a Yoke, cant understand how force feedback on racing wheels is so much more prevalent and far cheaper...I mean I understand, but seems like magnetic force feedback could be used to create a fairly reliable and not overly complicated flight Yoke. Ill send you my yoke if you can modify it lol...Good video keep it up!
wtf people still play live for speed
🤷♂️ it's free so anyone can compare results. Works on beamng etc.
@@JWNZ nah im just surprised since its old af used to play it long time ago