Nice vid and great deck, sorry for probably being your worst match-up :p Also I spent a lot on time on some plays since it's super hard to make the best decision against dredge despite not being punished by wrong choices in this case.
Kind of surprised you weren't more aggressive with exiling their Bridge from Belows with your Spawns at 1:33:10, can just get rid of them and deny them any zombies. Edit: nvm, chat apparently already pointed that out to you :)
Post, 8-void (Helm combo) and GW Depths are awful matchups, but we have game against everything else, including great matchups against tempo and control decks.
@@potatodavid1987 Stiflenaught when dredge loses the die roll is kinda bad but maybe less for this particular build. Lands is truly scary but somehow more managable than turbo depths (a week ago in paper I won against lands 2:0, twice hitting crop rotation blindly with therapy, and when we tested against my depths build with ancient stirrings and mutated cultist depths won like 10:0 or something though someone else was piloting dredge this time)
nice run, gg's. fun to watch your side. other 2 bad m/u's lands for sure and depths maybe? read your comment helm combo of course but that is not even playable i don't think, maybe tier 3, i would not take that serious, that is like saying cheerios :p the one guy bitterly clinging to helm combo does not count :p
I'm glad you enjoyed it! GW/ Abzan Depths is probably our worst matchup, considering only competitive decks. Post comes in second. Lands is not that hard for Turbo Dredge, I would say it's a 40/60 matchup.
r6 g2 vs rescaminator, when opponent cracked Explosives to kill LED, could you have responded by cracking LED for blue and flashing back Otherworldly Gaze?
Thanks! This channel is secretly a strategy to improve my English skills. 😊 Question: Is 'they' still needed even when I know my opponent identifies himself as he/him?
That hand wasn't bad, but it was effectively a mulligan to 4. You can usually find better/faster hands on mulligans to 6 and 5. Whenever possible, you want to start the game with at least 2 enablers, especially because the opponent can have counterspells.
It's not that bad lately, especially with this build! Don't get me wrong, it is hard, but we can win - especially on the play. Anger is an amazing card.
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Nice vid and great deck, sorry for probably being your worst match-up :p Also I spent a lot on time on some plays since it's super hard to make the best decision against dredge despite not being punished by wrong choices in this case.
Kind of surprised you weren't more aggressive with exiling their Bridge from Belows with your Spawns at 1:33:10, can just get rid of them and deny them any zombies.
Edit: nvm, chat apparently already pointed that out to you :)
@@PVDH_magic missed the line, simple as that :D
I won against Post yesterday solely for this reason. Opp never thought about sacrificing their tokens.
How do you think Sneaky Snacker would do over Narcomoeba?
As a fellow dredger, painter is definitely one of the three decks dredge struggles against. Infinite looping soul guide lanterns is hard to beat!
I feel your pain! This list plays so much better vs. Painter, though.
@@MahfuzVanGogh haha my inquiries are in the mail so I will find out myself soon.
Saving this to watch tonight. Nice run!
Superb performance as always! Waiting for the updated sideboard guide in patreon!
I like one dream twist substituted for one Otherworldly Gaze, because: Options.
Love your dredge videos! Have you also in mind to maybe try manaless drege in Legacy? That would nice to see you play this!
Great stuff! I love dredge
Awesome video!! What are Dredge's other two bad matchups after Cloudpost?
I wanna know too. My guess would be scaminator
Lands is borderline unwinnable for dredge. Literally your best chance is simply race.
Post, 8-void (Helm combo) and GW Depths are awful matchups, but we have game against everything else, including great matchups against tempo and control decks.
@@MahfuzVanGogh luckily helm combo is mind of a flash in the pan
@@potatodavid1987 Stiflenaught when dredge loses the die roll is kinda bad but maybe less for this particular build.
Lands is truly scary but somehow more managable than turbo depths (a week ago in paper I won against lands 2:0, twice hitting crop rotation blindly with therapy, and when we tested against my depths build with ancient stirrings and mutated cultist depths won like 10:0 or something though someone else was piloting dredge this time)
Congrats ;)
13:58 OP's HUGE missplay with not FON-ing the therapy - the whole hand they kept depended on the cage alone.
nice run, gg's. fun to watch your side. other 2 bad m/u's lands for sure and depths maybe? read your comment helm combo of course but that is not even playable i don't think, maybe tier 3, i would not take that serious, that is like saying cheerios :p the one guy bitterly clinging to helm combo does not count :p
I'm glad you enjoyed it! GW/ Abzan Depths is probably our worst matchup, considering only competitive decks. Post comes in second. Lands is not that hard for Turbo Dredge, I would say it's a 40/60 matchup.
the bad match is 8-void for obvious reasons... ;)
goat
Quero aprender esse jogo!!🤗
r6 g2 vs rescaminator, when opponent cracked Explosives to kill LED, could you have responded by cracking LED for blue and flashing back Otherworldly Gaze?
'they' is the correct form :)
also - besides cloudpost - what are the two other bad matchups? :D
Thanks! This channel is secretly a strategy to improve my English skills. 😊 Question: Is 'they' still needed even when I know my opponent identifies himself as he/him?
GW Depths, and every deck with Leyline of the Void in the main.
@@MahfuzVanGogh It should be fine if you know your opponent's pronouns!
Salve! Você joga a liga paulista legacy? Vou levar uma lista sua pra lá
Olá! Não jogo, eu moro em Floripa. Boa sorte na LPL!
Great!! What could you do against couspost/eldrazi?
I'm still considering if we need that, because Post is so underrepresented rn. Let's see!
can someone explains to me why the firs hand in the first round was a mulligan?
That hand wasn't bad, but it was effectively a mulligan to 4. You can usually find better/faster hands on mulligans to 6 and 5. Whenever possible, you want to start the game with at least 2 enablers, especially because the opponent can have counterspells.
Lands is a HEINOUSLY bad matchup for dredge.
It's not that bad lately, especially with this build! Don't get me wrong, it is hard, but we can win - especially on the play. Anger is an amazing card.