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Translucent Overlay Material - Unreal Engine 5 tutorial

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  • Опубліковано 19 гру 2022
  • This tutorial we will be taking a closer look at translucent overlay materials that were added in Unreal engine 5.1. This is good for among other things creating outline for objects in the world but also has other applications.
    Unreal engine 5.1 release notes: docs.unrealengine.com/5.1/en-...
    UE5 beginner tutorials: • UE5 Beginner Tutorials...
    Join the Discord server here: / discord
    Support the work of LeafBranchGames on Patreon here: / leafbranchgames

КОМЕНТАРІ • 101

  • @Dontstopbelievingman
    @Dontstopbelievingman Рік тому +8

    Thank you for making this. Every 5.x tutorial that shows us how to do things the easy way is so appreciated.

    • @LeafBranchGames
      @LeafBranchGames  11 місяців тому

      Glad to hear you like it!
      Do keep in mind though. Game development is not easy. Some small parts here and there can be easy in their own small scope, but most things are quite involved.
      So most tutorials that show things "the easy way" is actually doing it in a bad way that if you followed, it will make it hard or impossible to finish a game using those ways.

    • @Dontstopbelievingman
      @Dontstopbelievingman 11 місяців тому

      @@LeafBranchGames Yeah, I'm slowly learning that. At the moment I just want to bring some of my ideas to life, but ultimately I'd like to do proper study.

    • @LeafBranchGames
      @LeafBranchGames  11 місяців тому

      @@Dontstopbelievingman Good luck on your unreal journey!

  •  Рік тому +5

    OMG, simple and straight to the point! Thanks a lot!

  • @MIKELENZTIPS
    @MIKELENZTIPS Рік тому +4

    Sooo much simpler! And far superior render quality - thanks as ever for the intro!

    • @MIKELENZTIPS
      @MIKELENZTIPS Рік тому

      Although a post process material can be rendered / stencilled - to give the classic 'outline' of occluded mesh technique? - I guess you could do the same only with the overlay material?

    • @LeafBranchGames
      @LeafBranchGames  Рік тому

      @@MIKELENZTIPS This falls a little bit in the category of "what can you do with materials" in which I am quite weak. I answer is I do believe so, but I would make sure verify that answer from a more reliable source.

  • @slumsnake1303
    @slumsnake1303 10 місяців тому

    Thank you so much for this video! I didn't know there was such a feature as overlay material until I looked it up. Very convenient, your material will also come in handy. And the main thing is that it’s easy and the result is exactly what i expect.

  • @BER4L4I
    @BER4L4I 8 місяців тому +1

    Big ups dawg, super appreciated this concise intro to Overlay Materials! You rock 🤟

  • @krukhlis
    @krukhlis Рік тому +4

    Thank you! The great Idea. And it looks like this approach is significantly better and less resouce consuming than post processing-based.
    Also, I've added UPROPERTY "Selected" to my Character and modified the blueprint, so it changes material depending on this property value. Now, after I added mouse picking -- I can easily highlight character that I've clicked on.

  • @williamtolliver749
    @williamtolliver749 8 місяців тому +1

    Incredible piece. Thank you!

  • @javisartdesign
    @javisartdesign Рік тому +2

    Thanks a lot to share this new tricks!

  • @NamIkaAzzee
    @NamIkaAzzee Рік тому +1

    Thank you very much!
    Great tutorial

  • @FPChris
    @FPChris 7 місяців тому +1

    Great tutorial. Thanks.

  • @muerrtee
    @muerrtee Рік тому +2

    This is great now i dont have to add a material to the post process volume everytime i create a new level 👍👍

    • @LeafBranchGames
      @LeafBranchGames  Рік тому

      Yeah. It is a nice quality of life convenience for sure. :)

  • @badxstudio
    @badxstudio 10 місяців тому +1

    Thank u mate! Super useful!

  • @badbiffa2
    @badbiffa2 Рік тому

    Thanks for the upload. Subbed.

  • @Damon2150
    @Damon2150 Рік тому +1

    This is awesome!

  • @inulloo
    @inulloo Місяць тому +1

    Thank you !

  • @whyareless
    @whyareless Рік тому +1

    Sweet stuff!

  • @KaTeNizola
    @KaTeNizola 3 місяці тому

    Thank you for the tutorial! Is there a way to aply i only to certain parts of the mesh?

  • @polarnyne
    @polarnyne Рік тому

    I really don't want to update my project from 5.0 to 5.2 just for this function...
    ...but it's soooo good!!!

    • @LeafBranchGames
      @LeafBranchGames  Рік тому

      This is available in 5.1, so if you are ok with upgrading to that version - you can have it there.

  • @westner8524
    @westner8524 8 місяців тому +1

    Tack!!

  • @tips6233
    @tips6233 5 місяців тому +1

    HEY YOU are awesome

  • @christophersmith2010
    @christophersmith2010 Рік тому +1

    Great video. Is it possible to key the overlay in sequencer?

  • @DesFire
    @DesFire 9 місяців тому

    Thanks for your guide, it's really helpful. But how can I apply this effect to another object so that it also works when I press a key on the keyboard?

    • @LeafBranchGames
      @LeafBranchGames  9 місяців тому

      It depends. If it listens to input, then just do what I showed in the tutorial on that input event.Otherwise you can use either an event dispatcher/event/function to relay the input to the object in question.

  • @MagimanD
    @MagimanD 4 місяці тому

    Hello! nice video. I was wondering if theres a way to apply the overlay and smoothly see the transition

    • @LeafBranchGames
      @LeafBranchGames  4 місяці тому

      Sure, but all of that would be part of your materials properties then.

  • @STVinMotion
    @STVinMotion 20 днів тому

    Cool tut, thanks! Will this work on a Metahuman?

  • @aegean410
    @aegean410 9 місяців тому +1

    THANKS A LOOT 🙏🙏

    • @LeafBranchGames
      @LeafBranchGames  9 місяців тому +1

      You are very welcome. :)

    • @aegean410
      @aegean410 9 місяців тому

      @@LeafBranchGames can you show how to activate it with a key but material shows up smoothly, like fading in and out?

    • @LeafBranchGames
      @LeafBranchGames  9 місяців тому

      @@aegean410 I can add it to my to do list, sure.

    • @aegean410
      @aegean410 9 місяців тому

      @@LeafBranchGames you are great!

  • @FPChris
    @FPChris 7 місяців тому

    Is there a way to get these effects through walls and floors etc. like and X-ray vision type thing?

    • @LeafBranchGames
      @LeafBranchGames  7 місяців тому

      Any effect that you can achieve within the material itself, I assume you can make use of for this.

  • @imjusttellingstories1688
    @imjusttellingstories1688 Рік тому

    Hello, I really like your guides, they are accessible and understandable even for beginners. I would like to make a game using the ActionRPGStarterSystem that I have from epic, but I can't change my character (metahuman) into a dummy. Can you make a tutorial on how to get it? I would be very grateful

    • @LeafBranchGames
      @LeafBranchGames  Рік тому +1

      I am not familiar with this actionRPGstarter system. So not sure how it is setup. But you should be able to just replace the skeletal mesh.

    • @imjusttellingstories1688
      @imjusttellingstories1688 Рік тому

      @@LeafBranchGames tnx

  • @uctiemmong5653
    @uctiemmong5653 9 місяців тому

    Can you guide the overlay for the alembic file, my overlay works properly on the fbx file but the alembic file doesn't work

  • @snookofficial7211
    @snookofficial7211 6 місяців тому

    Something to add, I couldn't get this to work in an empty scene until I added a directional light.

  • @ART_SOL_GAMES
    @ART_SOL_GAMES 14 днів тому

    This is great! I will use this option! But it looks good only on round objects. The cubes are almost not highlighted at all ((

    • @LeafBranchGames
      @LeafBranchGames  13 днів тому

      It all depends on the material you create.

    • @ART_SOL_GAMES
      @ART_SOL_GAMES 10 днів тому

      @@LeafBranchGames I created it like in your video. and what is the difference between the very first one, which outlines the figure a little outside the object, and the one you showed?

    • @LeafBranchGames
      @LeafBranchGames  10 днів тому

      @@ART_SOL_GAMES The material is the only difference.

  • @bnjmo
    @bnjmo 4 місяці тому

    The overlay material seems to not be working on light-baked static meshes. Any idea?

    • @LeafBranchGames
      @LeafBranchGames  4 місяці тому

      I am not aware of any limitation of that nature.

  • @CobaltTS
    @CobaltTS Рік тому

    Hi, Do you have a way to make it black? I'm trying to edit this to be more along the lines of a Borderlands -style edge highlights, but i cant get it to be black

    • @LeafBranchGames
      @LeafBranchGames  Рік тому +1

      The visuals all come down to the material itself. So if you want to achieve a specific look, it will have to be done in the material.

    • @CobaltTS
      @CobaltTS Рік тому

      @@LeafBranchGames I know, but I guess my question is more how I might go about having a black glow since mathematically adding a black glow is technically impossible, but there are of course ways to do it anyway, I just don't know how
      I played around with the material settings a lot, but if I ever add black or a dark color, the entire material goes invisible

    • @LeafBranchGames
      @LeafBranchGames  Рік тому +1

      @@CobaltTS I don't know what the borderlands style highlights look like, I assume it is some sort of cell shading type of pencil strike-look. I am not the best to learn material effects from. I know some materials, but it is definitely not one of my strengths. But surely someone must have created some similar material effect and made a tutorial for it.

  • @cgkrab
    @cgkrab Рік тому +1

    Very cool :) But unfortunately doesn't work well for UE5 since Nanite STILL doesn't support translucency...although hopefully we'll see that one day

    • @slumsnake1303
      @slumsnake1303 10 місяців тому

      This works fine on 5.2, but you probably have reasons to use 5.0. In any case, you can try opening the project in 5.2; it may work fine in a later version of the engine.

    • @cgkrab
      @cgkrab 10 місяців тому

      @@slumsnake1303 Nanite does not support translucency still even in 5.3, unless I've missed something

    • @slumsnake1303
      @slumsnake1303 10 місяців тому

      @@cgkrab I missed this point because I don't use nanite. There are many problems with it, not only with transparency, but also with FX. On the other hand, it is indispensable if there are a lot of high-poly models in the scene. Luckily I only work with low poly and don't have to work with nanite. If you have a choice, I don't recommend using it at all.

  • @kdom4953
    @kdom4953 Рік тому

    Is this effect work in uefn Niagara ?

  • @weirdshit
    @weirdshit Рік тому

    Doesnt seem to work with vertex animated static meshes.

  • @AmiliusSylar
    @AmiliusSylar Рік тому

    At 5:56, once I plugged mine into the oppacity and rendered the shaders, it all dissapeared. There's no outline or anything. Did I do something wring or did the last Unreal Update change a punch of stuff BTS again?

    • @LeafBranchGames
      @LeafBranchGames  Рік тому

      I don't know if any changes has been made to the functionality in subsequent versions of the engine. You can try and use the same version as in the tutorial and if the problem persists.

    • @movietheaterz
      @movietheaterz 11 місяців тому +7

      ​@@LeafBranchGames On my end instead of taking the multiply output, and instead using the Fresnel output for opacity solves this issue for me in 5.2

    • @LeafBranchGames
      @LeafBranchGames  11 місяців тому

      @@movietheaterz Thank you for sharing, that information will surely be useful to some.

    • @westner8524
      @westner8524 8 місяців тому

      That fixed it for me! Thank you! @@movietheaterz

  • @user-tb3qj3ih4y
    @user-tb3qj3ih4y 10 місяців тому

    请问可以让角色隐身,只显示发光吗?

  • @CsGrinders
    @CsGrinders 11 місяців тому

    hey great video! how can make that glow with a mouse over colition box? i have the metahuman BP and i cant add a colition box to glow up that effect :(

  • @DailyPaily
    @DailyPaily Рік тому +1

    Render the mesh x2 .....

    • @LeafBranchGames
      @LeafBranchGames  Рік тому +1

      Yes. So that is something to take into consideration.

  • @davidquee8728
    @davidquee8728 3 місяці тому

    So youtube blocks pastebin ? WTF

  • @fran.fndz.techart
    @fran.fndz.techart 11 місяців тому

    sad it wont work with nanite

    • @LeafBranchGames
      @LeafBranchGames  11 місяців тому

      How will it not work with nanite?

    • @fran.fndz.techart
      @fran.fndz.techart 11 місяців тому +1

      @@LeafBranchGames Overlay material is disable if base mesh is nanite on. Need to check “disallow nanite” 😭

    • @LeafBranchGames
      @LeafBranchGames  11 місяців тому +1

      @@fran.fndz.techart Since Nanite is new, and continuously improved upon that is likely a feature that will be added some point in the future.

  • @tips6233
    @tips6233 5 місяців тому +2

    that aint saying franelle bro, says fresnel, if that is pronouced franelle i'm done, im jumpin tf off

    • @LeafBranchGames
      @LeafBranchGames  5 місяців тому +1

      I suggest padding the landing with something very soft friend.

  • @jonathand6231
    @jonathand6231 Рік тому

    Love the videos. Get to the top quicker = P r o m o S M .