@@Savage-- There's an unused model for Ganondorf in the files for MM3D called fishing_man. There's also models for Shiek and Impa with similar names involving fishing. I can only assume he would still have been raised by Koume and Kotake, but since they're just kindly old swamp witches in Termina, he would have turned into a decent man.
or are just left overs since Majoras was made using Oot assets but there was a rumor that there was a secret ganondorf battle hidden in the secret shrine but that was not true.
@@chadliterutherford9198 This is true, Koizumi was the real mastermind behind Majora, and he doesn't get nearly enough credit for that. I've always thought of Wind Waker as Aonuma's big game
The worst things? Zora Link swimming SLOW without Magic. Also the Ice Arrows that don't freeze water anymore except you hit those conveniently-placed sparkles. Everything else was pretty much alright i think.
Deku links movement got ruined. Song of time saving was removed. Song of inverted time slows down the speed of time to only 1/2 instead of 1/3. The bosses got eyeballs added, dumb. Luckily there is the restoration patch which fixes everything
@@trashbot5675 All of these are minor changes which did never affect my gameplay all that much anyway. These obvious weakpoints that the bosses got were kinda sus the first time i saw them, but i enjoyed the changes that the bosses received, overall. Especially Twinmold is like 10 times better than before.
In terms of development, it will cost more money and time, and I think that would also take a lot of space in the game itself having multiple variants in the same 3DS cartridge.
@@Mari_Izu I do I'm a dev. If there's original and new variant in the game then there will be multiple textures and model for each variant plus there's added functions where you can change what variant you can play then there another testing period right there work + time = money.
The only things that bothered me most with the 3DS version was nerfing the Zora controls (which was my favorite in the original) and not allowing Deku Link to move faster over water. The bosses are lower on my list of complaints, as it didn't bother me too much until the giant mask battle, as I wasted so much time trying to figure out what I was doing wrong to actually beat the bloody thing. XD But yes, I do wish they kept the bosses more true to the original, especially with the first one as I liked how there were options available to beat him.
I didn't play the originals, just OOT and MM both on 3DS. When I hear about the changes, I can agree it sucks that fast swimming is tied to magic, but other than that, I don't really get the complaints.
I still prefer the 3D version, but I would prefer even more that they didn't change the things you mentioned (Bosses and the Zora/Deku/Goron mechanics).
I think you forgot to mention that the inverted song of time was completely nerfed in the 3D version, making time pass twice as slowly instead of thrice. This isn't that much of a change, and I didn't really notice it tbh, but I heard it did throw some veteran players off. Still, the 3D version is good despite the changes, and I think the best way to play Majora's Mask is using the restoration mode that fixes all the issues you just mentioned in the video, while leaving the good changes intact.
That faster-paced clock sucks because, to my knowledge, it removes any chance of being able to complete the game (at least glitchless) within one 3-day cycle. The original's Inverted Song of Time moves at 26.3 beats per minute (game minutes per real minute). The 3DS's moves at 39.5 bpm. Both have the regular clock moving at 79 bpm. I'd have the regular clock moving at 75 bpm and the slowed clock moving at 30 bpm, which I think would be just slow enough to be able to complete the game within a 3-day cycle. Especially if I combined that with some other adjustments like Deku Link's water hopping momentum and Zora Link's swimming.
@@DAK4Blizzard Yeah, one cycle runs are dead on 3D. It's not that much of a negative change, but it is still kinda baffling because like...most of their difficulty changes are there to make the game more accessible to new players and I can appreciate it, even if they probably should have kept the original design through a "hero mode" option. However, it feels very counterproductive from that perspective to make the timelimit specifically harder, especially because one of the complaints I often hear from people is that they cannot handle the timelimit stress-wise. If nothing else, it would have made more sense to do a major overcorrection like making time passed ingame be 1:1 with real time, giving you 72 actual hours until mooncrash. It would completely erase the premise of the game, but it would have at least fit their goal of making the game *more* accessible, not less.(And tbh, you could totally get away with it too if you keep the original timelimit in a heromode like mentioned, and making song of double time go by minute rather than per hour)
Since I played 3D first, when I played 64 for the first time today, at first I thought my eyes were playing tricks on me, but then when I undid it, I realized that time did move slower in 64 than in 3D. Mega useful for everywhere but Clock Town, but Clock Town itself became a bit of a slog waiting for NPCs to move to where they needed to be. 3D’s Inverse Song of Time was probably made with Clock Town in mind, time still moves slower, but not too slow that the more impatient players get frustrated waiting for events to happen. And as I’m writing that, I realized that that was probably made for players who didn’t learn about the Song of Double Time, ESPECIALLY with how buffed it was.
Yeah same. I feel like a scrub for saying it but the QOL features make it the only version I can stand to play, even though I'm a big fan of so much of MM
Two things make me largely preferring the original to the remakes: -Zora Link's swimming is a catastrophe in the remake while it was so good in the original -Moving platforms wait for you in the remake before moving, that... Just killed a lot of puzzles like the Deku palace one...
Nerrel just made a video about a very... Very enhanced version of the N64 version you can play now with some major visual improvements and a bunch of quality of life features added. Including putting the transformation masks and ocarina on the d pad
In my opinion, Majora's Mask 3D with leoetlino's Project Restoration mod is the definitive version of the game. Since you all are clearly capturing the game on an emulator for your footage, I'd say check it out if you haven't already.
00:23 You can squeeze the life out of Twinmold as Giant Link?? I never knew that. I thought you could only do the move that Mario uses on Bowser when grabbing his tail.
I remember renting a copy of that game from my local library many years ago, but with so little time to clear the game and no sense of direction, I gave up and I haven’t looked into buying it again since.
That thing about the bosses The thing is, that's the weak point Because in og majora's mask, you could just cheese the fights since you just had to hit them to damage them, but now you attack them to expose the weak spot enough to actually hurt them. It's not so simple as stunlocking them.
I think the Goron change is bigger than it first appears because goron link does damage equal to the gilded sword. But in a wider range and of course it comes earlier. So the zora became useless outside of going underwater, the deku became less useful to use after woodfall but Goron gets to be the best fighter, the fastest mobility, the most convenient death warp to implement, all while having its old utility of breaking things with punches. It just invalidates any reason to use them when really the zora probably should have been better at fighting if anything to make it more useful.
I hope mm3D isn’t the standard going forward, I always knew something was off abt the new version and until watching a few UA-cam videos from die hard fans I felt guilty for disliking it. Zora swim was a slap in the face!!!
I was beyond excited for it when it was first announced, but then I started seeing the reviews and hearing about all the changes that were made and it killed my excitement. MM is in my top 5 favorite Zelda games, so I’m really glad it’s coming to Switch online at some point!
The Bosses never bothered me but the changed Time Machanic. In the Original slowing down Time basicly multiplies your Time by 3 in 3D it's reduced to only doubling your Time
Goht and Gyorg can be killed within seconds. Backflip to avoid Gyorg crashing into the stage in the 64 version, you can camp it out completely with Arrows. Goron Link can actually kill Goht within seconds by rolling into it with spikes in midair(64 version). Twinmold didn't need an eye mechanic or reset it health, but it was buffed overall(all it did was ram into you in the 64 version being the most disappointing boss). Odwala don't need to be changed. I think the boss should simply fall down while stunned and not have a giant eye.
In my opinion they should've done the exact same thing as Star Fox 64 3D, you could choose between the 3DS mode and the N64 Mode which didn't change much I think but for Majora's Mask they could've made it so that the N64 Mode keeps some of the improvements while leaving the others in the 3DS mode.
The boss changes I hated. Added an ugly eye as obvious weak point and made it so there is only one way to beat the bosses. It irked me. I probably wouldn't have minded the permanent save at any owl statue mechanic, but they had to take away the save when song of time is played. Didn't notice initially and I lost hours of game play on my first playthrough. Really fucked me over. Zora mask movement underwater also confused me. Tying the move faster button to your magic was one of the dumbest game design decisions and turned one of my favorite masks to one of my most hated and almost never used it unless it was needed. And the amount of times it was needed was far more than I liked. So my overall experience was pretty negative and would never play it again, despite the original being one of my most played games when I was younger.
Although deku lily pad was nerfed, it could be reasoned that it was unintentional in its original version and its a glitch, but requiring magic for cool zora swimming draws the line
My big thing is this. All these older games were "harder" then the newer games with some genuinely being hard and yet us as kids beat them just fine and have very fond memories of the difficulty curve. Now that we are older, the same companies are saying "let's make it easier for the kids".... Not only does this disappoint the long time core fans, this also possibly loses the chance at gaining new fans. We are living proof that the difficulty was not only good, but a part of what made us truely love the games. Take it away and now what do you have? My 10 year old nephew hates the pokemon let's go mechanics but likes the older games. The thing is, because of let's go, he just doesn't want anything to do with new pokemon because in his own words, "it's too easy and fights are dumb". In their attempt to make games easier to gain more players, they are losing old and new players
I know the three day time limit was the core of the game, it was a sticking point in my book. I like to explore at my own leisure and constant “gotta get x quest done in 3 in day games” is not fun for me. This goes for many games.
I mean, you still can though. It’s not like you can only play the game for 3 days. Explore as much or as little as you want, just play a song every once in a while.
@@maxenswlfr1877 The one place I think this critique is valid is Stone Tower Temple. I would've preferred to see the red Twinmold carry over some damage after each underground cycle, rather than fully restoring its 9 HP each time. That fight can go on a very long time for inexperienced players. They can get 8 hits in, and it'll count for nothing when the red Twinmold cycles underground. I'd have it get 3 or 4 HP restored each cycle.
Biggets gripe I have with the 3D version is how easy they made it...compared to the n64 version it's child play. The save system was literally the best part. It made your choices in how you tackle these 3 days much more important. The 3D version removed that with how you can save everywhere and just stop playing.
Replaying the original N64 on NSO is much fun. I got the 3DS but I really disliked it and find it inferior to the original. So many unnecessary changes. I hated the Zora swimming mechanic change (why was there not a toggle option for slow and fast without using magic?), Deku not have the speed boost for water skipping, the Ice Arrows, changing the Inverted Song of Time speed from 1/3 to 1/2, odd placements of NPCs like the Bank and Shiro for the Stone Mask (what was wrong with him just being in the Canyon?), and the boss changes. I loathed them so much especially Gyorg and Twinmold. Because of those changes it INDIRECTLY nerfed the Fierce Deity Mask. You could use him to easily crush all 4 bosses on N64 (Twinmold more trickier), but with the new phases you can't use Fierce Deity Link to finish them off anymore. So it's only useful for the first two bosses and Majora. I really hated that. I did like the QoL improvements like the Song of Double Time picking a time and a 7th Bottle and reduce requirements for the Gibdo trades. However, I didn't like the change to the Save system as managing your time is an important factor to the game and changing it to save anytime goes against the design of the game with time management as you control time. It's a fine game to get into MM and it's portable, but the Original to me is the best version. Though with the mods, the Restoration Patch for the 3D is great (never played it though) and then there's the Citra version with HD Improvements. Still MM is my favorite Zelda title in the series.
project restoration makes the 3ds version amazing, add a texture pack on top its really good. but you one better. Joeflims made a remaster to the whole soundtrack of MM: Majoras Mask Reborn. it has a mod that replaces the old music well keeping the same feeling. the best part is that every one of the four areas has its own remix version and he added a few new songs and extended some others. I think you would love it as a MM fan if you haven't already heard of it. I spent 3 hours making it work on Citra, just to find out I had the European version when I thought I was using the American version I have no clue why it matters but it does.
To be honest, I still think the remake was good, but not perfect. I feel like some people are acting as if the main flaws of the 3ds version hides the good stuff that still helped made the remake still enjoyable (the main stuff from n64 and additional fishing hole areas) and then acting like its a terrible game when many of the flaws don't really ruin it for a lot. Don't get me wrong it would be great if they allowed the Zora mask to be as good as the n64 version and it's bosses better, but as someone who enjoyed the exploration and many other great things it still had, I would say it's at least good in general.
I still think most of the changes made with the 3DS version were for the better. The bombers notebook, the menu save feature, using scarecrow to advance to a specific time, the Gyorg and Twinmold Boss Battles. These changes made the game enjoyable instead of frustrating.
I find the Gyorg boss to just be frustrating now, when I found it fun and exciting in the original. Twinmold also just doesn't feel as good to me in the 3DS, but I didn't fight it a lot in the original either, so I can't really say what I didn't like about it.
bro bombers notebook was in the original game. I hear this point quite a lot, and it's simply not correct. Even this video got that wrong. Basically what it comes down to is nerfed bosses and ruined zora swimming. For people who played and liked the original it's just disappointing.
@@stonaraptor8196 I am aware that the notebook was in the original game. I just mean that they fixed it in 3DS. I won't lie, the format of all the tasks in MM64 was bad. Knowing what time a task begins and ends was very arduous. Just making a point that the remake was a refreshing update to the original game, which was imperfect and unpolished in a lot of ways.
@@JarvNation The Bomber's Notebook is awful now. It has to cram down your throat what you're supposed to be doing, and there's no option to skip it or turn it off.
Best thing: song of double time giving precise hours to pick Worst things: Zora swimming and saving any time. The entire point of the game's 3-day time travel mechanic is that you learn from mistakes and what you experience to make better choices the next cycle. Saving and loading without limit cheapens the experience
I loved both games. The original was meant for longer play sessions as there is no battery involved. So to speak, the original would be Master Mode while the 3D one is normal mode.
Thankfully for those that have a modded 3DS, They can get the restoration mod for Majora's mask 3D that fixes all of the issues and adds new improvements such as having the transformation masks on the d-pad
it'd be cool they did a remake for MM that stayed true to the original but then they also did a masters quest version. Maybe in that version, there are more masks or new side quests to get those masks. My favorite thing about MM is doing all the side quests and getting all the masks, but it'd be nice to see some new quests
Some positives are that the bow lines up with where arrows will hit, the Zora Hide and Seek section is actually challenging, the Garo mask is changed to the Master's so that the Garo referring to Link as such makes sense. Here's some more negatives in addition to the ones listed in the video (in my opinion): Saving via SoT was removed. This used to tie the story in with gameplay and kind of ruins the sense of accomplishment that comes with progressing. Saving via Owl Statues is too powerful. They used to exist as a brief moment of respite through bookmark saves in the original, but having them act as full save points dimishes the impact of the SoT. Lighting. The lighting of the original is really immersive and groundbreaking on the original version, but the remake makes everything too Disney-esque like OoT3D (which is fine for that game). That would be fine if the official artwork didn't retain the same atmosphere as the original artwork, but no, the official artwork resembles the original. Life Preservers at the Beaver Brothers' river collision is borked. I completed the original swimming challenge four times in a row without ever messing up, but the placement in the remake as well as the collision constantly bounce Link off and in the opposite direction. Stone Mask location makes it useless. By the time the player has the stone mask, they will have completed all of the stealth sections in the game because it shows up in Pirate's Fortress. The original exists as a reward for players who explore Ikana early. The soundfont has too much reverb. Not much else to say, except that it probably sounds bad so that it sounds legible on the small, tinny 3DS speakers. A small nitpick I have is that the DSoT is a bit too good. Having to wait builds tension, but it also encourages exploration while waiting for an event to occur. The buff isn't bad, just something that I think artistically clashes with the theme of valuing one's own time. Inverted SoT is terrible and this is the most important change. Feasibly, you could beat the entire original game without using the SoT after the tutorial cycle, but the nerfed Inverted SoT no longer gives the player enough time to beat the game unless they use glitches. One of the main points of the SoT is that each day gets more streamlined as a blind player gets used to the game's environments until they pick up pace akin to a speedrunner. Making this impossible makes things really boring. Project Restoration doesn't fix anything, but it really does go a long way to fix the remake.
I grew up with the n64 version but I loved the 3ds remake, I dont see any mistakes with it really other than they should have add more secret bosses in the shrine.
MM is my fav Zelda game of all time. I really wished they made a master quest or hero mode for them 3DS version. Aren’t there any modders out there that can mirror the map and change things up like they did for OOT MQ.
In my opinion, the problem with Majora's Mask wasn't that they made these changes, or that they were "bad" changes per se, but the changes weren't thought out properly. 99% of the bad changes just needed more tuning or work, like the zora swimming, the Twinmold fight, the ice arrows, and some other things. Just add a little more toggling in the swimming, slightly modify the Twinmold fight, modify how the ice arrows worked (without removing the freezing the water freely thing), and things would be a-okay for me! They weren't nessecarily "bad" changes in theory, but they were half-baked or half-thought-out changes. But one thing really confused me: 1. Why remove the Song of Time saving? This did nothing but confused me when I first played it; there was nothing wrong with the Song of Time saving! I don't think people were accidentally playing the Song of Time and screwing themselves up... just add a second dialogue box, if you thought this! If this were my project, I would have added a few things, focusing specifically on adding more content. I would keep all of the changes (albeit tuning and testing them all to fix those mistakes), while basing the remake on the Western N64 version, but I would do things like add an OoT 3D-style master quest, additional dungeons, additional bosses, additional masks, those amiibo functionalities, and some goofy things based on developer interviews (like Jabu Jabu stopping the moon from falling during the fishing mini game, which would lead to a secret "joke" ending in my remake, or a merchant who "sells time")
thank god the restoration mod fixes a lot of these bad changes while keeping the genuinely good changes. the restoration mod imo is the definitive way to play majora’s mask 3D
Saving anytime was an awesome change, but not knowing this the first time I played the Song of Time and losing my progress and not knowing why...that kinda sucked.
I just wish they had departed from the look and feel of the N64 games for both remakes on the 3DS. I'd have much preferred an overhauled and redefined style instead of the clinging to the old and trying to emulate the N64 look and feel
I just hated the physics.. especially the Zora transformation.. One other is the speed boost you’d get as a deku sprout.. it just drove me nuts. And WHY would you make the bosses so easy to defeat with the eyeball mechanic ?! Let the fans figure it out and use their brains…. 😢
Honestly, I like the how they changed the Majora boss fight itself but the other bosses I felt were inferior in every way not to mention the Zora swimming...
Glad they fixed the saving, and the better visuals and framerate. But... how Link get's the Bomber Notebook has creepy implications, Zora controls, and too much else.
After playing the N64 version on Switch, it made me miss a lot of the quality of life improvements. Just give me those but keep the swimming controls, ice arrows and boss fights like the original and it would make thr perfect HD remaster
To sum things up, I personally was not that big a fan of the remake. They changed so much from the original that Nintendo mine as well should have remade it. That being said, I’m glad many people and new players were able to still enjoy the game and that Nintendo made it more accessible for them. For me personally I’d just stick with the original.
I've ways loved the transformation masks from the original( especially Zora and Goron, I've spend more time as those, especially the Zora, then I've played as link XD), tbh I've never gotten far enough in the remake to get anything outside deku so I've not even noticed the downgrades, through I now realize why Deku felt off with water hopping It's a mechanic I wish would be used more in other games as well
I didn't like the Zora swim changes and the Great Bay Temple Fight was a pain. The only thing that actually killed the game for me as a whole was the Twinmold fight and how is was "bugged"
Say what you want about NSO, it got me to try out the original Majora’s Mask today. Just completed the Woodfall Temple and OH MY GOD was Odolwa nerfed harder than Smash 4 Greninja in 3D. Conversely, I was so spoiled by the Bomber’s Notebook in 3D that the original one just felt clunky to use. Alongside the Song of Double Time being buffed significantly by letting you forward to anywhere in the day, compared to just the night/the next day in 64. Both versions have their pros and cons, and maybe someday Nintendo will make the definitive Majora’s Mask experience.
I thought the boss changes were interesting enough. Gyorg especially since in the original I could just safely stay on the platform and shoot him with arrows. Twinmold becomes more entertaining... they just shoulda changed up Twinmold's mechanic as well.
The Goron change was an improvement in the 3ds not a downgrade. The combo in 64 looked super aquard, was so imprecise and the combo finisher was straight up worthless.
I literally cannot think of a single good change that MM3D made mechanically, that wasn’t already a thing in OoT3D. The song of time change pretty much ruined the point of the 3 Day system, you no longer need to plan your day out, instead just do whatever, whenever. The Bombers notebook change is almost good, but now it’s completely bogged down by a tedious cutscene of it slowly logging everything. The fishing pond doesn’t have anything inherently wrong with it, but there’s literally no point to it. That being said, there’s really not a lot that I _wouldve_ done to the original to make things better. Some QoL like putting the masks on the D-pad and making beneath the well less tedious are honestly all I can think of, as the original game is nearly perfect otherwise.
my biggest issue is the lillypad hopping being broken. i struggled so much getting past it because it’s messed up. you have to jump at a specific spot. he needs better hopping
Positives: Camera Controls on right Stick Song of Double Time granularity The bomber's notebook clarity I'm in the minority, but i like the new boss design better, they feel more like Zelda puzzle bosses while i thought the originals felt more like dark souls bullet sponges. Fishing ponds Graphics fidelity (Models, textures and animations) Negatives: Zora Link Controls Too bright overall shading
Honestly, I didn't have any real complaints with the game. By the time I unlocked Zora Link, I had access to Chateau Romani so I'd just buy that for unlimited magic.
The only thing I hated was Twinmold. That boss was much better in the original game, but the other changes I liked and the new way to save so I not had to travel back in time and other stuff made this version much better than the original.
@@swlchl I never said it did? I just never had the opportunity to play it in the N64 too much. I thoroughly enjoyed the 3D version so much that I've already done two runs and probably will do another at some point. It's just my opinion.
I never made it past the Swamp. Changing the bank from the downtown business district, where banks SHOULD logically be, to built into the clock tower which is probably the oldest structure in the town was irritating. Like in universe renovating a historic landmark for business when there is room for it in the business district makes no sense. Then when I got to the swamp, I was accosted by a monkey when I should be taking in the new exotic scenery, now in its HD glory, the monkey had its own time to jump in the story and it worked perfectly. It feels like they are butchering a masterpiece just to make their own creative decisions and leave a "mark" they can call theirs. The original was perfect as it was (maybe lower that one Zora jump ledge in Stone Tower a little more, and a fishing hole was a nice addition) all they needed to do to please fans was just make the graphics modern, instead of blocky polygons with blurry textures. I would love it if they released a Zelda 64/3d HD/allstars cartridge with OoT, MM, and maybe WWHD and TPHD too since Mario 3d could fit a 64, GCN, and Wii game, so it may be able to fit 2 3DS and 2 Wii U games, or at least 2 64 and 2 GCN games. If it's MM HD, they would either need to somehow move the HD graphics into the original, or change the 3d version to mirror the original gameplay, layout, and storywise. I don't know which one is more feasible, but I doubt they would do either, so I'd rather just stick to the better game with slightly worse graphics. I still have it for N64, Gamecube (never got it on Wii), and will soon have it for Switch anyway. I still prefer physival over digital though.
Can't say I have any particular issues with mm3d other than the Zora swimming. Other than that I found the game was as enjoyable as the original...that and I could do the Fierce diety glitch on the 3ds version (they could make that an amiibo thing just for a laugh, be FD outside of dungeons).
The fishing ponds would have been entirely justified had they kept the idea of including a chilled-out alternate Ganondorf who just likes to fish.
that could have happened? That was planned?
Is this genuine? What a loss!
@@Savage-- There's an unused model for Ganondorf in the files for MM3D called fishing_man. There's also models for Shiek and Impa with similar names involving fishing.
I can only assume he would still have been raised by Koume and Kotake, but since they're just kindly old swamp witches in Termina, he would have turned into a decent man.
or are just left overs since Majoras was made using Oot assets but there was a rumor that there was a secret ganondorf battle hidden in the secret shrine but that was not true.
@@HalfMoonProphet
The Zora mask being nerfed is something I hate the most
Eiji Anouma made a masterpiece and was disappointed in his own work
They should've bumped Majoras Mask to the Gamecube as a launch title. I think it was called Dolphin back then.
@@kylehill9969 the entire point of Majoras Mask was to be one last Zelda game on N64, they already had the Windwaker planed anyway.
Yoshiaki Koizumi contributed much more to Majora than Aonuma, Aonuma probably dislikes Majora because it is more of Koizumi's Zelda than his own
@@chadliterutherford9198 This is true, Koizumi was the real mastermind behind Majora, and he doesn't get nearly enough credit for that. I've always thought of Wind Waker as Aonuma's big game
The worst things? Zora Link swimming SLOW without Magic.
Also the Ice Arrows that don't freeze water anymore except you hit those conveniently-placed sparkles.
Everything else was pretty much alright i think.
I forgot about the Ice arrow change! That was so dumb
Deku links movement got ruined. Song of time saving was removed. Song of inverted time slows down the speed of time to only 1/2 instead of 1/3. The bosses got eyeballs added, dumb. Luckily there is the restoration patch which fixes everything
@@trashbot5675 All of these are minor changes which did never affect my gameplay all that much anyway. These obvious weakpoints that the bosses got were kinda sus the first time i saw them, but i enjoyed the changes that the bosses received, overall. Especially Twinmold is like 10 times better than before.
@@bradynbrunson6038 *amen*
Took away being able to get to the map boundaries/ temple in the distance! XD
Zora Link was so graceful in MM. it was a blast to swim. In the 3DS version he’s intolerable
I dont get it, I can swim just fine in both versions.
@@kurokoro Zora link is greatly nerfed in MM3D, I don’t mind but obviously the original handled better if you mastered it
how did I tolerate him then?
The nerf to Deku Link had me pretty pissed off as well
@@no1guy825 if you didn't play the original it's a whole different story
the restoration patch is a lifesaver
The positive: Being able to save ANYWHERE.
The negatives: The controls for the 3 forms ESPECIALLY Zora Link.
How is a huge nerf to the difficulty positive?
@@rifasclub the save feature in N64 is awful the 3DS version is far superior in the regard. It doesn’t effect the difficulty.
Imo Goron Link feels better in the remake
@@rifasclub How does being able to save anywhere affect difficulty? Wat?
@@rifasclub Because the “difficulty” was pretty unfair at certain points.
I get why they changed it, but there should be an N64 setting where one can play the original with the new graphics.
In terms of development, it will cost more money and time, and I think that would also take a lot of space in the game itself having multiple variants in the same 3DS cartridge.
@@Iron59_ You really don't understand game developement, right?
@@Mari_Izu I do I'm a dev. If there's original and new variant in the game then there will be multiple textures and model for each variant plus there's added functions where you can change what variant you can play then there another testing period right there work + time = money.
The only things that bothered me most with the 3DS version was nerfing the Zora controls (which was my favorite in the original) and not allowing Deku Link to move faster over water. The bosses are lower on my list of complaints, as it didn't bother me too much until the giant mask battle, as I wasted so much time trying to figure out what I was doing wrong to actually beat the bloody thing. XD
But yes, I do wish they kept the bosses more true to the original, especially with the first one as I liked how there were options available to beat him.
I didn't play the originals, just OOT and MM both on 3DS. When I hear about the changes, I can agree it sucks that fast swimming is tied to magic, but other than that, I don't really get the complaints.
I still prefer the 3D version, but I would prefer even more that they didn't change the things you mentioned (Bosses and the Zora/Deku/Goron mechanics).
I will never get over the completely unnecessary sign telling you how to move during the skull kid chase
The best version of this game is the original with Nerrel's texture pack (which was just finished, check it out if you haven't).
There is also a patch to map the transofrmation masks and ocarina to the Dpad.
@@gil3424 And there's a Mod for 3D that returns most of the Changes except pure improvements like the Fishing.
Preach it brotha
video link?
@@gabfg ua-cam.com/video/ovknYMdIP9I/v-deo.html
I think you forgot to mention that the inverted song of time was completely nerfed in the 3D version, making time pass twice as slowly instead of thrice. This isn't that much of a change, and I didn't really notice it tbh, but I heard it did throw some veteran players off.
Still, the 3D version is good despite the changes, and I think the best way to play Majora's Mask is using the restoration mode that fixes all the issues you just mentioned in the video, while leaving the good changes intact.
That faster-paced clock sucks because, to my knowledge, it removes any chance of being able to complete the game (at least glitchless) within one 3-day cycle. The original's Inverted Song of Time moves at 26.3 beats per minute (game minutes per real minute). The 3DS's moves at 39.5 bpm. Both have the regular clock moving at 79 bpm.
I'd have the regular clock moving at 75 bpm and the slowed clock moving at 30 bpm, which I think would be just slow enough to be able to complete the game within a 3-day cycle. Especially if I combined that with some other adjustments like Deku Link's water hopping momentum and Zora Link's swimming.
@@DAK4Blizzard Yeah, one cycle runs are dead on 3D. It's not that much of a negative change, but it is still kinda baffling because like...most of their difficulty changes are there to make the game more accessible to new players and I can appreciate it, even if they probably should have kept the original design through a "hero mode" option.
However, it feels very counterproductive from that perspective to make the timelimit specifically harder, especially because one of the complaints I often hear from people is that they cannot handle the timelimit stress-wise. If nothing else, it would have made more sense to do a major overcorrection like making time passed ingame be 1:1 with real time, giving you 72 actual hours until mooncrash. It would completely erase the premise of the game, but it would have at least fit their goal of making the game *more* accessible, not less.(And tbh, you could totally get away with it too if you keep the original timelimit in a heromode like mentioned, and making song of double time go by minute rather than per hour)
Since I played 3D first, when I played 64 for the first time today, at first I thought my eyes were playing tricks on me, but then when I undid it, I realized that time did move slower in 64 than in 3D. Mega useful for everywhere but Clock Town, but Clock Town itself became a bit of a slog waiting for NPCs to move to where they needed to be. 3D’s Inverse Song of Time was probably made with Clock Town in mind, time still moves slower, but not too slow that the more impatient players get frustrated waiting for events to happen. And as I’m writing that, I realized that that was probably made for players who didn’t learn about the Song of Double Time, ESPECIALLY with how buffed it was.
I get the disappointment with zora swimming, but the game itself is such an overall upgrade that the original is unplayable for me.
Yeah same. I feel like a scrub for saying it but the QOL features make it the only version I can stand to play, even though I'm a big fan of so much of MM
Two things make me largely preferring the original to the remakes:
-Zora Link's swimming is a catastrophe in the remake while it was so good in the original
-Moving platforms wait for you in the remake before moving, that... Just killed a lot of puzzles like the Deku palace one...
There's a patch for modded system to revert many changes back to MM64 and many QoL changes like transformation masks being tied to the control pad.
You’ll be getting the original on switch SOON!
ocarina of time will be on the expansion they have not announce majora's mask but I hope so love the original so much
Yeah, but you gotta pay for an overpriced service. You're best off playing on the N64, or any other method.
@@robjones5481 it was announced but no timeline of when it will arrive
In all its 20 fps glory
For 50 bucks a year
Nerrel just made a video about a very... Very enhanced version of the N64 version you can play now with some major visual improvements and a bunch of quality of life features added. Including putting the transformation masks and ocarina on the d pad
Deebee geek has already played it like 3 months ago
Good god I love Nerrel
@@mattya7756 That one was the Project Restoration mod for the 3DS version. Nerrel made a texture pack for the N64 version.
@@swlchl but the Zoe’s swam like he did In N64
In my opinion, Majora's Mask 3D with leoetlino's Project Restoration mod is the definitive version of the game. Since you all are clearly capturing the game on an emulator for your footage, I'd say check it out if you haven't already.
If you hack your 3ds you can run the mod on the system.
00:23
You can squeeze the life out of Twinmold as Giant Link?? I never knew that.
I thought you could only do the move that Mario uses on Bowser when grabbing his tail.
I remember renting a copy of that game from my local library many years ago, but with so little time to clear the game and no sense of direction, I gave up and I haven’t looked into buying it again since.
What happend to your podcast video? was about to watch it but its no longer uploaded?
That thing about the bosses
The thing is, that's the weak point
Because in og majora's mask, you could just cheese the fights since you just had to hit them to damage them, but now you attack them to expose the weak spot enough to actually hurt them. It's not so simple as stunlocking them.
I think the Goron change is bigger than it first appears because goron link does damage equal to the gilded sword. But in a wider range and of course it comes earlier. So the zora became useless outside of going underwater, the deku became less useful to use after woodfall but Goron gets to be the best fighter, the fastest mobility, the most convenient death warp to implement, all while having its old utility of breaking things with punches. It just invalidates any reason to use them when really the zora probably should have been better at fighting if anything to make it more useful.
I was actually very surprised when I got to the 4th dungeon boss in this version. I was kinda of irritated that they changed this fight so much.
I hope mm3D isn’t the standard going forward, I always knew something was off abt the new version and until watching a few UA-cam videos from die hard fans I felt guilty for disliking it. Zora swim was a slap in the face!!!
Considering it's the original that's gonna be on the Switch, you got your wish granted
I was beyond excited for it when it was first announced, but then I started seeing the reviews and hearing about all the changes that were made and it killed my excitement. MM is in my top 5 favorite Zelda games, so I’m really glad it’s coming to Switch online at some point!
I think its fine (the remake), but yeah I understand your points
The Bosses never bothered me but the changed Time Machanic. In the Original slowing down Time basicly multiplies your Time by 3 in 3D it's reduced to only doubling your Time
A Majora 64 mod with 30 - 60 FPS, Widescreen and Majora 3D's art style would be so definitive.
Goht and Gyorg can be killed within seconds. Backflip to avoid Gyorg crashing into the stage in the 64 version, you can camp it out completely with Arrows. Goron Link can actually kill Goht within seconds by rolling into it with spikes in midair(64 version).
Twinmold didn't need an eye mechanic or reset it health, but it was buffed overall(all it did was ram into you in the 64 version being the most disappointing boss). Odwala don't need to be changed. I think the boss should simply fall down while stunned and not have a giant eye.
In my opinion they should've done the exact same thing as Star Fox 64 3D, you could choose between the 3DS mode and the N64 Mode which didn't change much I think but for Majora's Mask they could've made it so that the N64 Mode keeps some of the improvements while leaving the others in the 3DS mode.
Despite the changes, the music is still pretty great, a stable of every Zelda game.
In all honesty I liked the original a hella lot more. I love the fact you can swim at full speed as a zora without magic consumption!
The boss changes I hated. Added an ugly eye as obvious weak point and made it so there is only one way to beat the bosses. It irked me. I probably wouldn't have minded the permanent save at any owl statue mechanic, but they had to take away the save when song of time is played. Didn't notice initially and I lost hours of game play on my first playthrough. Really fucked me over. Zora mask movement underwater also confused me. Tying the move faster button to your magic was one of the dumbest game design decisions and turned one of my favorite masks to one of my most hated and almost never used it unless it was needed. And the amount of times it was needed was far more than I liked. So my overall experience was pretty negative and would never play it again, despite the original being one of my most played games when I was younger.
I echo this almost entirely.
A hint of where to go but it could be enable in setting would be nice.
Although deku lily pad was nerfed, it could be reasoned that it was unintentional in its original version and its a glitch, but requiring magic for cool zora swimming draws the line
My big thing is this. All these older games were "harder" then the newer games with some genuinely being hard and yet us as kids beat them just fine and have very fond memories of the difficulty curve. Now that we are older, the same companies are saying "let's make it easier for the kids".... Not only does this disappoint the long time core fans, this also possibly loses the chance at gaining new fans. We are living proof that the difficulty was not only good, but a part of what made us truely love the games. Take it away and now what do you have? My 10 year old nephew hates the pokemon let's go mechanics but likes the older games. The thing is, because of let's go, he just doesn't want anything to do with new pokemon because in his own words, "it's too easy and fights are dumb". In their attempt to make games easier to gain more players, they are losing old and new players
Both seem fine to me🤷♂️
Be cool if they had of added a master quest mode with the boss eyeball in that mode only
I know the three day time limit was the core of the game, it was a sticking point in my book. I like to explore at my own leisure and constant “gotta get x quest done in 3 in day games” is not fun for me. This goes for many games.
I mean, you still can though. It’s not like you can only play the game for 3 days. Explore as much or as little as you want, just play a song every once in a while.
I never understood this critique, the time limit is sooo large I never got even close to being too late
@@maxenswlfr1877 The one place I think this critique is valid is Stone Tower Temple. I would've preferred to see the red Twinmold carry over some damage after each underground cycle, rather than fully restoring its 9 HP each time. That fight can go on a very long time for inexperienced players. They can get 8 hits in, and it'll count for nothing when the red Twinmold cycles underground. I'd have it get 3 or 4 HP restored each cycle.
Biggets gripe I have with the 3D version is how easy they made it...compared to the n64 version it's child play. The save system was literally the best part. It made your choices in how you tackle these 3 days much more important. The 3D version removed that with how you can save everywhere and just stop playing.
Replaying the original N64 on NSO is much fun. I got the 3DS but I really disliked it and find it inferior to the original. So many unnecessary changes. I hated the Zora swimming mechanic change (why was there not a toggle option for slow and fast without using magic?), Deku not have the speed boost for water skipping, the Ice Arrows, changing the Inverted Song of Time speed from 1/3 to 1/2, odd placements of NPCs like the Bank and Shiro for the Stone Mask (what was wrong with him just being in the Canyon?), and the boss changes.
I loathed them so much especially Gyorg and Twinmold. Because of those changes it INDIRECTLY nerfed the Fierce Deity Mask. You could use him to easily crush all 4 bosses on N64 (Twinmold more trickier), but with the new phases you can't use Fierce Deity Link to finish them off anymore. So it's only useful for the first two bosses and Majora. I really hated that.
I did like the QoL improvements like the Song of Double Time picking a time and a 7th Bottle and reduce requirements for the Gibdo trades. However, I didn't like the change to the Save system as managing your time is an important factor to the game and changing it to save anytime goes against the design of the game with time management as you control time.
It's a fine game to get into MM and it's portable, but the Original to me is the best version. Though with the mods, the Restoration Patch for the 3D is great (never played it though) and then there's the Citra version with HD Improvements.
Still MM is my favorite Zelda title in the series.
project restoration makes the 3ds version amazing, add a texture pack on top its really good. but you one better.
Joeflims made a remaster to the whole soundtrack of MM: Majoras Mask Reborn. it has a mod that replaces the old music well keeping the same feeling. the best part is that every one of the four areas has its own remix version and he added a few new songs and extended some others. I think you would love it as a MM fan if you haven't already heard of it.
I spent 3 hours making it work on Citra, just to find out I had the European version when I thought I was using the American version I have no clue why it matters but it does.
@@robotface42O Hmm. I guess I’ll check that out. Need to get them then.
i agree but what's NSO?
@@FireGodSlayer Nintendo Switch Online.
To be honest, I still think the remake was good, but not perfect. I feel like some people are acting as if the main flaws of the 3ds version hides the good stuff that still helped made the remake still enjoyable (the main stuff from n64 and additional fishing hole areas) and then acting like its a terrible game when many of the flaws don't really ruin it for a lot.
Don't get me wrong it would be great if they allowed the Zora mask to be as good as the n64 version and it's bosses better, but as someone who enjoyed the exploration and many other great things it still had, I would say it's at least good in general.
Ya it’s a good remake it just has some less ideal changes in it.
I still think most of the changes made with the 3DS version were for the better. The bombers notebook, the menu save feature, using scarecrow to advance to a specific time, the Gyorg and Twinmold Boss Battles. These changes made the game enjoyable instead of frustrating.
I find the Gyorg boss to just be frustrating now, when I found it fun and exciting in the original. Twinmold also just doesn't feel as good to me in the 3DS, but I didn't fight it a lot in the original either, so I can't really say what I didn't like about it.
I absolutely hated 3ds Twinmold. Not fun at all.
bro bombers notebook was in the original game. I hear this point quite a lot, and it's simply not correct. Even this video got that wrong.
Basically what it comes down to is nerfed bosses and ruined zora swimming. For people who played and liked the original it's just disappointing.
@@stonaraptor8196 I am aware that the notebook was in the original game. I just mean that they fixed it in 3DS. I won't lie, the format of all the tasks in MM64 was bad. Knowing what time a task begins and ends was very arduous. Just making a point that the remake was a refreshing update to the original game, which was imperfect and unpolished in a lot of ways.
@@JarvNation The Bomber's Notebook is awful now. It has to cram down your throat what you're supposed to be doing, and there's no option to skip it or turn it off.
Best thing: song of double time giving precise hours to pick
Worst things: Zora swimming and saving any time. The entire point of the game's 3-day time travel mechanic is that you learn from mistakes and what you experience to make better choices the next cycle. Saving and loading without limit cheapens the experience
I loved both games. The original was meant for longer play sessions as there is no battery involved. So to speak, the original would be Master Mode while the 3D one is normal mode.
Thankfully for those that have a modded 3DS, They can get the restoration mod for Majora's mask 3D that fixes all of the issues and adds new improvements such as having the transformation masks on the d-pad
I hated the zora swimming they should keep the old swimming in
it'd be cool they did a remake for MM that stayed true to the original but then they also did a masters quest version. Maybe in that version, there are more masks or new side quests to get those masks. My favorite thing about MM is doing all the side quests and getting all the masks, but it'd be nice to see some new quests
I’ve always thought a majoras mask master quest would be really cool, but I don’t think they will ever do it
Giant Link was very clunky but him lasso dropping or chokeslamming twinmold was very visually pleasing
Some positives are that the bow lines up with where arrows will hit, the Zora Hide and Seek section is actually challenging, the Garo mask is changed to the Master's so that the Garo referring to Link as such makes sense.
Here's some more negatives in addition to the ones listed in the video (in my opinion):
Saving via SoT was removed. This used to tie the story in with gameplay and kind of ruins the sense of accomplishment that comes with progressing.
Saving via Owl Statues is too powerful. They used to exist as a brief moment of respite through bookmark saves in the original, but having them act as full save points dimishes the impact of the SoT.
Lighting. The lighting of the original is really immersive and groundbreaking on the original version, but the remake makes everything too Disney-esque like OoT3D (which is fine for that game). That would be fine if the official artwork didn't retain the same atmosphere as the original artwork, but no, the official artwork resembles the original.
Life Preservers at the Beaver Brothers' river collision is borked. I completed the original swimming challenge four times in a row without ever messing up, but the placement in the remake as well as the collision constantly bounce Link off and in the opposite direction.
Stone Mask location makes it useless. By the time the player has the stone mask, they will have completed all of the stealth sections in the game because it shows up in Pirate's Fortress. The original exists as a reward for players who explore Ikana early.
The soundfont has too much reverb. Not much else to say, except that it probably sounds bad so that it sounds legible on the small, tinny 3DS speakers.
A small nitpick I have is that the DSoT is a bit too good. Having to wait builds tension, but it also encourages exploration while waiting for an event to occur. The buff isn't bad, just something that I think artistically clashes with the theme of valuing one's own time.
Inverted SoT is terrible and this is the most important change. Feasibly, you could beat the entire original game without using the SoT after the tutorial cycle, but the nerfed Inverted SoT no longer gives the player enough time to beat the game unless they use glitches. One of the main points of the SoT is that each day gets more streamlined as a blind player gets used to the game's environments until they pick up pace akin to a speedrunner. Making this impossible makes things really boring.
Project Restoration doesn't fix anything, but it really does go a long way to fix the remake.
I grew up with the n64 version but I loved the 3ds remake, I dont see any mistakes with it really other than they should have add more secret bosses in the shrine.
1:15 No, that one in specific is bad because Stone Mask makes the Fortress stealth become a joke.
Majora's Mask was remade with the intent to be easier than the original, but is instead more difficult yet less challenging.
MM is my fav Zelda game of all time. I really wished they made a master quest or hero mode for them 3DS version. Aren’t there any modders out there that can mirror the map and change things up like they did for OOT MQ.
In my opinion, the problem with Majora's Mask wasn't that they made these changes, or that they were "bad" changes per se, but the changes weren't thought out properly. 99% of the bad changes just needed more tuning or work, like the zora swimming, the Twinmold fight, the ice arrows, and some other things. Just add a little more toggling in the swimming, slightly modify the Twinmold fight, modify how the ice arrows worked (without removing the freezing the water freely thing), and things would be a-okay for me! They weren't nessecarily "bad" changes in theory, but they were half-baked or half-thought-out changes. But one thing really confused me:
1. Why remove the Song of Time saving? This did nothing but confused me when I first played it; there was nothing wrong with the Song of Time saving! I don't think people were accidentally playing the Song of Time and screwing themselves up... just add a second dialogue box, if you thought this!
If this were my project, I would have added a few things, focusing specifically on adding more content. I would keep all of the changes (albeit tuning and testing them all to fix those mistakes), while basing the remake on the Western N64 version, but I would do things like add an OoT 3D-style master quest, additional dungeons, additional bosses, additional masks, those amiibo functionalities, and some goofy things based on developer interviews (like Jabu Jabu stopping the moon from falling during the fishing mini game, which would lead to a secret "joke" ending in my remake, or a merchant who "sells time")
Honestly, scrapping Amiibo support early on was a great idea because Amiibo are a scam and shouldn't be a thing.
Sad thing that the ice arrows don't create ice platforms everywhere on water, but only at the places that glitter...
There's a mod called Project Restoration that pretty much fixes all the problems with MM3D making it play a lot more like the original.
1:46 The Bombers notebook was in the original you just had to go to the Bomber once you turn human to get it. (it was missable but it was there.)
They upgraded it in 3D is what he meant
@@bradynbrunson6038 It's not an "upgrade" to tell me I've failed a minigame or repeat what an NPC or sign just said.
Majora's Mask did what many N64 games couldn't do: Make swimming FUN. It's unfortunate to see the change they made to swimming for the DS version.
thank god the restoration mod fixes a lot of these bad changes while keeping the genuinely good changes. the restoration mod imo is the definitive way to play majora’s mask 3D
Saving anytime was an awesome change, but not knowing this the first time I played the Song of Time and losing my progress and not knowing why...that kinda sucked.
The Zora changes didn’t bother me at first, until I got to the moon, then it turned into aggravating, and the beaver race is just broken.
They should have made it less of a pain in the ass to climb stone tower temple
I'm pretty happy that Majora's mask is coming to the Nintendo online service haha
only the N64 version, which will probably have no improvements, or resolution upscale.
@@briansilva3344 that's fine the 3ds version really fucked up the game anyway so give me the original and I'll be happy as hell
@@rakano3733 I agree you! I’m very excited!
Same! I just hope they don't patch out the firece deity glitch.
I just wish they had departed from the look and feel of the N64 games for both remakes on the 3DS. I'd have much preferred an overhauled and redefined style instead of the clinging to the old and trying to emulate the N64 look and feel
I just hated the physics.. especially the Zora transformation..
One other is the speed boost you’d get as a deku sprout.. it just drove me nuts.
And WHY would you make the bosses so easy to defeat with the eyeball mechanic ?! Let the fans figure it out and use their brains…. 😢
The ugly eye addition was SO unnecessary….
Tbh, I didn't really mind zora Link's movement. MM, and MM3D, because it's the only version I played, is probably my favorite game ever
Honestly, I like the how they changed the Majora boss fight itself but the other bosses I felt were inferior in every way not to mention the Zora swimming...
How was it changed?
I hated how they made Goron Link rolling a toggle with the A button instead of holding A to roll.
Glad they fixed the saving, and the better visuals and framerate. But... how Link get's the Bomber Notebook has creepy implications, Zora controls, and too much else.
Sounds like Toby McGuire came out of nowhere
After playing the N64 version on Switch, it made me miss a lot of the quality of life improvements. Just give me those but keep the swimming controls, ice arrows and boss fights like the original and it would make thr perfect HD remaster
I discovered this game with this remake and I loved it
Same. It was my first ever zelda game.
To sum things up, I personally was not that big a fan of the remake. They changed so much from the original that Nintendo mine as well should have remade it. That being said, I’m glad many people and new players were able to still enjoy the game and that Nintendo made it more accessible for them. For me personally I’d just stick with the original.
I've ways loved the transformation masks from the original( especially Zora and Goron, I've spend more time as those, especially the Zora, then I've played as link XD), tbh I've never gotten far enough in the remake to get anything outside deku so I've not even noticed the downgrades, through I now realize why Deku felt off with water hopping
It's a mechanic I wish would be used more in other games as well
I didn't like the Zora swim changes and the Great Bay Temple Fight was a pain.
The only thing that actually killed the game for me as a whole was the Twinmold fight and how is was "bugged"
.38 What is that mod?
Say what you want about NSO, it got me to try out the original Majora’s Mask today. Just completed the Woodfall Temple and OH MY GOD was Odolwa nerfed harder than Smash 4 Greninja in 3D.
Conversely, I was so spoiled by the Bomber’s Notebook in 3D that the original one just felt clunky to use. Alongside the Song of Double Time being buffed significantly by letting you forward to anywhere in the day, compared to just the night/the next day in 64.
Both versions have their pros and cons, and maybe someday Nintendo will make the definitive Majora’s Mask experience.
I thought the boss changes were interesting enough. Gyorg especially since in the original I could just safely stay on the platform and shoot him with arrows. Twinmold becomes more entertaining... they just shoulda changed up Twinmold's mechanic as well.
The Goron change was an improvement in the 3ds not a downgrade.
The combo in 64 looked super aquard, was so imprecise and the combo finisher was straight up worthless.
I literally cannot think of a single good change that MM3D made mechanically, that wasn’t already a thing in OoT3D. The song of time change pretty much ruined the point of the 3 Day system, you no longer need to plan your day out, instead just do whatever, whenever. The Bombers notebook change is almost good, but now it’s completely bogged down by a tedious cutscene of it slowly logging everything. The fishing pond doesn’t have anything inherently wrong with it, but there’s literally no point to it.
That being said, there’s really not a lot that I _wouldve_ done to the original to make things better. Some QoL like putting the masks on the D-pad and making beneath the well less tedious are honestly all I can think of, as the original game is nearly perfect otherwise.
Unpopular opinion I liked the new twinmold fight
Me too!
It's definitely good that they didn't do anything with Amiibos. Locking content behind extra paid items is ridiculous. Anyway, good video.
Mm3d still my favorite game of all time
Jesse, do you have any news on new HD Zelda remakes? Please let us know!
There's the majora's 3D restoration patch
my biggest issue is the lillypad hopping being broken. i struggled so much getting past it because it’s messed up. you have to jump at a specific spot. he needs better hopping
I don’t where coming from you just be standing too close to the edge or something it worked fine during my play though and most other peoples.
@@copyer9088 You don't know what other people's experiences are like unless they're actually talking about it
@@AkameGaKillfan777 I tried both versions of the game and couldn’t see it so how does that me wrong?
What your saying applies to me too
I absolutely hate the eyes and how they changed the Zora swimming.
Positives:
Camera Controls on right Stick
Song of Double Time granularity
The bomber's notebook clarity
I'm in the minority, but i like the new boss design better, they feel more like Zelda puzzle bosses while i thought the originals felt more like dark souls bullet sponges.
Fishing ponds
Graphics fidelity (Models, textures and animations)
Negatives:
Zora Link Controls
Too bright overall shading
Honestly, I didn't have any real complaints with the game. By the time I unlocked Zora Link, I had access to Chateau Romani so I'd just buy that for unlimited magic.
The only thing I hated was Twinmold. That boss was much better in the original game, but the other changes I liked and the new way to save so I not had to travel back in time and other stuff made this version much better than the original.
i would have loved a toggle switch to turn on and off “grezzo” graphics and revert back to the old n64 graphics
I never passed it on N64, so I give it a 10/10.
You being able to beat a game doesn’t mean the game is better.
@@swlchl I never said it did? I just never had the opportunity to play it in the N64 too much. I thoroughly enjoyed the 3D version so much that I've already done two runs and probably will do another at some point. It's just my opinion.
@@thelegendofthem6120 Ah, OK then.
@@thelegendofthem6120 The remake sucks compared to the original you’re missing out
@@TheBrandedOne2003 I'll play it on switch and ill.comeback and give you my feedback
You should've mentioned the "Project Restoration" community patch that completely fixes the 3D version
I never made it past the Swamp. Changing the bank from the downtown business district, where banks SHOULD logically be, to built into the clock tower which is probably the oldest structure in the town was irritating. Like in universe renovating a historic landmark for business when there is room for it in the business district makes no sense. Then when I got to the swamp, I was accosted by a monkey when I should be taking in the new exotic scenery, now in its HD glory, the monkey had its own time to jump in the story and it worked perfectly. It feels like they are butchering a masterpiece just to make their own creative decisions and leave a "mark" they can call theirs.
The original was perfect as it was (maybe lower that one Zora jump ledge in Stone Tower a little more, and a fishing hole was a nice addition) all they needed to do to please fans was just make the graphics modern, instead of blocky polygons with blurry textures. I would love it if they released a Zelda 64/3d HD/allstars cartridge with OoT, MM, and maybe WWHD and TPHD too since Mario 3d could fit a 64, GCN, and Wii game, so it may be able to fit 2 3DS and 2 Wii U games, or at least 2 64 and 2 GCN games. If it's MM HD, they would either need to somehow move the HD graphics into the original, or change the 3d version to mirror the original gameplay, layout, and storywise. I don't know which one is more feasible, but I doubt they would do either, so I'd rather just stick to the better game with slightly worse graphics. I still have it for N64, Gamecube (never got it on Wii), and will soon have it for Switch anyway. I still prefer physival over digital though.
The only thing I hated was the stupid eyeballs on the bosses. Like wtf? That takes away so much from the vanilla boss feel.
Can't say I have any particular issues with mm3d other than the Zora swimming. Other than that I found the game was as enjoyable as the original...that and I could do the Fierce diety glitch on the 3ds version (they could make that an amiibo thing just for a laugh, be FD outside of dungeons).