Hey Rollers! Hope you enjoy to kickoff of the Street Masters playthrough. I'd love to hear your strategies and thoughts on what we should do next below! Street Masters Intro 0:10 | Round Rules 1:10 First Round Walkthrough 13:05 | Second Round 34:13 | Third Round 42:42 The second Street Masters Kickstarter called Aftershock is live here: www.kickstarter.com/projects/blacklistgames/street-masters-aftershock?ref=6dxtyg Corrections: 36:32 I missed grabbing a loot card after killing off a minion. So we’ll correct that in the next video! 48:36 I missed giving an extra damage to Dmitri from the Stage Dive card. I’ll add that on in the next video!
You all probably dont care at all but does anyone know a trick to get back into an Instagram account?? I somehow forgot my account password. I appreciate any assistance you can give me
@Silas Zayne Thanks so much for your reply. I found the site through google and Im trying it out now. Looks like it's gonna take quite some time so I will reply here later with my results.
You had it right,, Dimitri would have retreated 2 spaces after attacking you, but then he'd advance 3 spaces towards the closest objective. So he'd have been next to you at the start of your turn. Also, you forgot your +1 kick damage from Stage Dive. Great game though, really glad you're doing this one. Can't wait for the next part!
Ah yes! You’re correct on that. He would have gone backwards and then forwards to the same spot. Good catch, no major game impact so that’s good. I’ll add the extra damage for Stage Dive at the start of the next one. Thanks for watching! :)
This games going back up on Kickstarter later this month. It's for the latest expansion but I believe you can get everything from the first Kickstarter.
I love the special effects you're playing over the miniatures. The explosion was especially nice, with the flames lingering on the crate. Makes me hope you do another run of Zombicide Green Horde with special effects added!
Posted this on BGG, reposting it here just in case you didn't see it: 1. @36:40 You draw a loot card whenever you defeat a minion. 2. @42:20 Dmitiri's RPG gear should be placed in the rightmost space in the enemy area, not attached to his card. You seem to have fixed it by the time it mattered though. 3. Your correction @42:50 about Dmitiri needing to retreat was correct, but you forgot that this was followed up by resolving the stage objective which would have moved him back where he was. 4. @48:47 You forgot to add the +1 kick damage from Stage Dive to the attack against Dmitri. 5 @49:45 and @57:30 Bosses can move through fighters and minions, they just cannot stop on an occupied space. Moving in between him and the objective would not prevent him from getting to it. This ends up not mattering because the boss retreats from you and can't end movement in your space anyway. 6. @52:09 Exhausted cards still retain all abilities and card text, even when exhausted. Barrier of Will will still give you a random defense token at the start of your turn and you can still use its channeled ability even if it's currently exhausted.
Thanks DB! I've got a few of these covered in the pinned comment here. Some as you mentioned don't have an impact. So the ones which can be corrected will be at the start of the next video. Thanks for watching and the feedback! :)
This game is like Streets of Rage: The Board game (if SoR) had an officially licensed game. SoR, if you don’t know, was another popular Beat-Em-Up side scroller from the Golden Axe Genesis era.
The Dimitri in my game has an equip effect where you discard an enemy card and he only gets a defense token if there are no gear cards in the discard pile (iirc). Any idea why mine is different? I have a retail version if that helps.
That’s very interesting to here! I know there have been update packs for the game. This was the original version. Yours is likely the most recent. Cheers!
Hey Adam, great video, I have a question, When Megan attacked Dimitri shouldn't her attack with the red dice have gained +1 damage from stage dive (attacks deal +1 kick damage)? Thanks.
I was holding off on this one due to price, but MM has it on sale now for $60, so I just ordered it. They had 20+ in stock last night, and were down to 4 this am, so I'm guessing they're all gone by now.
Where do you get those trays? You mention the name but I can't seem to find them. Great video! Really amazing production value. I got the game because of your video.
I really like the game design but I can't get past the fact that there's no gunfire component in the game. What's the point of arming a boss with a machine gun if he can't spray his opponent with hot lead?!
I can see your point Antar. I believe they wanted to keep the game moving and less about working through an attack action using different types of attacks with different mechanics. Would be cool to have mechanics for guns added in and who knows...some of the expansions or new content may have that. I've only spent time with the base game so far!
I am really in bits over this. I find this game (not the video, always happy to watch you play) boring and uneventful. Maybe it is just me. But For some reason i am looking at the Kickstarter wondering why not? but i know why. Would you recommend this game. (hindsight, i already backed fully Street Fighter Miniature game)
Hey SR! So you backed the original Kickstarter and currently own and dislike the game? Or you just backed the new KS and aren’t feeling it? Just want to make sure I understand where you’re at before I answer you! :)
Gotcha. Well I’d say it doesn’t matter what anyone recommends, including myself. ;p I personally enjoy it because it fills a hole in my collection for a solid solo playable miniatures game with a quick setup time. For me I’ve had a hard time finding one as most miniature games are beasts to setup and play. The game is fun to me. However, would I convince you to buy it or recommend you do? No. Not because I don’t think it’s a good game but I don’t push recommendations or reviews on the channel for a reason. The closest I get to that is my personal Top 10s. Which are obviously my personal opinion. Recommending and reviewing games is very muddy water and has way too much bias involved. I prefer to help you see the game in action so you can make your own decision for your hard earned money. For myself when I’m looking into backing a game with my money there isn’t a single reviewer or content creator in the industry that could recommend or review a game and I’d buy it. There never will be one! You need to be sure you’ll enjoy it regardless what the masses say. There’s only two actual ways to do that, watching a playthrough or playing the game yourself! That’s why I truly believe in playthroughs. If this one seems dry and uneventful for you in the playthroughs you’ve watched that’s not a good sign! Every game isn’t for every one. There are other projects out there for you, I’m sure. Hopefully this helps you out. Have a good one SR! :)
i understand your code of conduct are definitely respect you for it. I was only hoping for a guide of some sort because an experienced person (like yourself who has played the game) could give to me. I will watch your playthrough but i will see if i would. PLUS, i backed battlecon and i saw that this game has an addon which i just want regardless of this game :) Thanks a lot R
Hey Rollers! Hope you enjoy to kickoff of the Street Masters playthrough. I'd love to hear your strategies and thoughts on what we should do next below!
Street Masters Intro 0:10 | Round Rules 1:10 First Round Walkthrough 13:05 | Second Round 34:13 | Third Round 42:42
The second Street Masters Kickstarter called Aftershock is live here: www.kickstarter.com/projects/blacklistgames/street-masters-aftershock?ref=6dxtyg
Corrections:
36:32 I missed grabbing a loot card after killing off a minion. So we’ll correct that in the next video!
48:36 I missed giving an extra damage to Dmitri from the Stage Dive card. I’ll add that on in the next video!
You all probably dont care at all but does anyone know a trick to get back into an Instagram account??
I somehow forgot my account password. I appreciate any assistance you can give me
@Krew Carson instablaster ;)
@Silas Zayne Thanks so much for your reply. I found the site through google and Im trying it out now.
Looks like it's gonna take quite some time so I will reply here later with my results.
@Silas Zayne it worked and I actually got access to my account again. I'm so happy!
Thank you so much you really help me out !
@Krew Carson glad I could help =)
This channel gives direct damage to my bank account haha. Another great video Adam!!
HAHA!👌🏼
Well I hope that I can aid you in making a decision for or against games. That’s the aim! Thanks for watching Shane.
Excellent video! Many thanks 🏆👏
You bet! Hope to see you around :D
This is one of my favorite games. Super looking forward to the Kickstarter for Aftershock!
Woohoo! Same here Jay. It's coming soon.
great play through! Love the game intro and added effects so cool!!! Looking forward to more. Thanks for bringing this to the table!
Thanks MMATT! The next part is coming as we speak! So stay tuned! :)
This is an A+ video. The explanations are great and the production is top notch. You've really raised the bar!
Thank you! Great to hear you enjoyed it. Looking to get a new camera in the near future so things will be going up even further ;D
You had it right,, Dimitri would have retreated 2 spaces after attacking you, but then he'd advance 3 spaces towards the closest objective. So he'd have been next to you at the start of your turn. Also, you forgot your +1 kick damage from Stage Dive. Great game though, really glad you're doing this one. Can't wait for the next part!
Ah yes! You’re correct on that. He would have gone backwards and then forwards to the same spot. Good catch, no major game impact so that’s good. I’ll add the extra damage for Stage Dive at the start of the next one. Thanks for watching! :)
:) I like the animations you added
Thanks Xabbusan! Was fun to add them in :)
I am looking forward to more videos, great stuff!
Thank you for watching! More to come for sure. Have a good one 👍🏼
Great playthrough, nice effects you've added. Grab the objective and run, this could be a very quick fight lol. Thanks Adam.
My thoughts exactly! Thanks for watching Trevor. Couple things I get to correct in my favour. A loot card and an extra damage on Dmitri. :)
really can't wait to play this game. I just had to jump into the new kickstarter.
Hey Jordan! It’s such a good game at all player counts. Easy to teach and good strategy and quick setup! :)
You forgot to draw a loot card when you killed Anastasia. Looking forward to the next part of this playthrough!
I love feedback that helps out our hero haha ;D
Thanks for watching!
This games going back up on Kickstarter later this month. It's for the latest expansion but I believe you can get everything from the first Kickstarter.
Sure is! You’re right that you can get all the previous content as well. I’ve also heard there’s one large box involved. :O
I love the special effects you're playing over the miniatures. The explosion was especially nice, with the flames lingering on the crate. Makes me hope you do another run of Zombicide Green Horde with special effects added!
That would be so much fun! I plan to do this with playthroughs going forward. Spicing things up! ;D
What a modified rpg 7!
Posted this on BGG, reposting it here just in case you didn't see it:
1. @36:40 You draw a loot card whenever you defeat a minion.
2. @42:20 Dmitiri's RPG gear should be placed in the rightmost space in the enemy area, not attached to his card. You seem to have fixed it by the time it mattered though.
3. Your correction @42:50 about Dmitiri needing to retreat was correct, but you forgot that this was followed up by resolving the stage objective which would have moved him back where he was.
4. @48:47 You forgot to add the +1 kick damage from Stage Dive to the attack against Dmitri.
5 @49:45 and @57:30 Bosses can move through fighters and minions, they just cannot stop on an occupied space. Moving in between him and the objective would not prevent him from getting to it. This ends up not mattering because the boss retreats from you and can't end movement in your space anyway.
6. @52:09 Exhausted cards still retain all abilities and card text, even when exhausted. Barrier of Will will still give you a random defense token at the start of your turn and you can still use its channeled ability even if it's currently exhausted.
Thanks DB! I've got a few of these covered in the pinned comment here. Some as you mentioned don't have an impact. So the ones which can be corrected will be at the start of the next video. Thanks for watching and the feedback! :)
This game is like Streets of Rage: The Board game (if SoR) had an officially licensed game. SoR, if you don’t know, was another popular Beat-Em-Up side scroller from the Golden Axe Genesis era.
Very true! I can see that :)
The Dimitri in my game has an equip effect where you discard an enemy card and he only gets a defense token if there are no gear cards in the discard pile (iirc). Any idea why mine is different? I have a retail version if that helps.
That’s very interesting to here! I know there have been update packs for the game. This was the original version. Yours is likely the most recent. Cheers!
@@RollingSolo Thanks for the reply. I was a little confused and could not easily find the answer elsewhere.
The writing on a number of cards has changed in the 2nd edition.
Hey Adam, great video, I have a question, When Megan attacked Dimitri shouldn't her attack with the red dice have gained +1 damage from stage dive (attacks deal +1 kick damage)? Thanks.
Yup! I caught this in the pinned comment and will cover it at the start of the next video scheduled to come out tonight!
hey Rolling Solo! where you buy or how you made the mini prop box on the table? THX ;)
Hey! Which prop box are you referring to?
Where did you get those cool tokens/bits?
Hey Nathaniel! The crates are from the Arkham Horror kit from Top Shelf Gamer. The wooden bits and dumpsters are from Battle Systems. :)
I was holding off on this one due to price, but MM has it on sale now for $60, so I just ordered it. They had 20+ in stock last night, and were down to 4 this am, so I'm guessing they're all gone by now.
Great game! You’ll like it. Fast and furious plus easy setup.
Hi there! could you tell me please where did you get those plastic crates and the cardboard bins with the cardboard pallets? thank you!
Those are from Battle Systems. A quick google search will find them for you.
Where do you get those trays? You mention the name but I can't seem to find them. Great video! Really amazing production value. I got the game because of your video.
Thanks for the kind words :)
They’re called UberStax. A quick google search and you should find them! Cheers
@@RollingSolo Thanks! I was spelling it wrong but I found them now.
Where did you get the terrain from?
That terrain is from Battle Systems! :)
NO kick damage defence again ! Oh dear
Thanks for watching! :)
I really like the game design but I can't get past the fact that there's no gunfire component in the game. What's the point of arming a boss with a machine gun if he can't spray his opponent with hot lead?!
I can see your point Antar. I believe they wanted to keep the game moving and less about working through an attack action using different types of attacks with different mechanics. Would be cool to have mechanics for guns added in and who knows...some of the expansions or new content may have that. I've only spent time with the base game so far!
I am really in bits over this. I find this game (not the video, always happy to watch you play) boring and uneventful. Maybe it is just me. But For some reason i am looking at the Kickstarter wondering why not? but i know why. Would you recommend this game. (hindsight, i already backed fully Street Fighter Miniature game)
Hey SR! So you backed the original Kickstarter and currently own and dislike the game? Or you just backed the new KS and aren’t feeling it? Just want to make sure I understand where you’re at before I answer you! :)
i do not own street masters at all, and i see the KS but i am not sure about it. and why is it a good or meh game at that?
Gotcha. Well I’d say it doesn’t matter what anyone recommends, including myself. ;p
I personally enjoy it because it fills a hole in my collection for a solid solo playable miniatures game with a quick setup time. For me I’ve had a hard time finding one as most miniature games are beasts to setup and play. The game is fun to me.
However, would I convince you to buy it or recommend you do? No. Not because I don’t think it’s a good game but I don’t push recommendations or reviews on the channel for a reason. The closest I get to that is my personal Top 10s. Which are obviously my personal opinion.
Recommending and reviewing games is very muddy water and has way too much bias involved. I prefer to help you see the game in action so you can make your own decision for your hard earned money.
For myself when I’m looking into backing a game with my money there isn’t a single reviewer or content creator in the industry that could recommend or review a game and I’d buy it. There never will be one! You need to be sure you’ll enjoy it regardless what the masses say. There’s only two actual ways to do that, watching a playthrough or playing the game yourself! That’s why I truly believe in playthroughs. If this one seems dry and uneventful for you in the playthroughs you’ve watched that’s not a good sign! Every game isn’t for every one. There are other projects out there for you, I’m sure. Hopefully this helps you out. Have a good one SR! :)
i understand your code of conduct are definitely respect you for it.
I was only hoping for a guide of some sort because an experienced person (like yourself who has played the game) could give to me. I will watch your playthrough but i will see if i would.
PLUS, i backed battlecon and i saw that this game has an addon which i just want regardless of this game :)
Thanks a lot
R