Setting up a AAA Wwise project - part 1: THE BASICS

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  • Опубліковано 29 гру 2021
  • Let's make a game in a fictional Wwise environment to eventually have a project that will fully work without a game.
    This video shows the basics of how I would start setting up a Wwise project like this.
    -------------------------
    #gameaudio #wwise #tutorial
    Cujo Sound is a video game audio developing company run by Bjørn Jacobsen.
    I have sound designed many video games and this channel is my attempt to create all the content that wasn't there when I started myself.
    I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.
    Support this channel by checking out the links below.
    The usual promotional ramble stuff:
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    Follow me on Twitter: @CujoSound for updates and news on this channel and my occasional opinion on something.
    I also run an Instagram with lots of pictures and information to come on sound design and game audio: / cujosound
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КОМЕНТАРІ • 58

  • @avishaikarawan3896
    @avishaikarawan3896 Рік тому +9

    As everyone already said, (even 1 year later) - This series is a GOLD MINE for someone trying to figure out how to set up a solid scalable project. Thank you SO MUCH!!!🙏🙏🙏🙏

  • @justindelgado16
    @justindelgado16 5 місяців тому +2

    This has become THE MOST comprehensive and help series on UA-cam regarding implementation of Wwise. Thank you so much for this!

    • @CujoSound
      @CujoSound  5 місяців тому

      Thank you so much. :D ❤️❤️❤️

  • @FlorianArdelean
    @FlorianArdelean 2 роки тому +5

    Thanks for taking the time to make these! They're extremely helpful. Happy New Year!

  • @KyMalveaux
    @KyMalveaux 2 роки тому +1

    Watching you create this session helps -This is great thank you!

  • @Morkrah
    @Morkrah 2 роки тому

    BJORN! You the man! Thanks so much for all this priceless info! 👍
    Looking forward to this series a lot.

  • @yashkummar
    @yashkummar 2 роки тому +1

    Hi Bijon I just came across your UA-cam and I found it so helpful. Just what I was looking for as I am getting into Sound Design and working in Wwise. Thank you for sharing your knowledge. Really appreciate it.

  • @Mrjononotbono
    @Mrjononotbono Рік тому

    I'm currently learning Wwise and also making a videogame. Thanks for this video. Awesome. Subbed man!

  • @Rami-Dilmi
    @Rami-Dilmi 2 роки тому +1

    Thanks for those helpful tutorials

  • @enridemi3886
    @enridemi3886 Рік тому +1

    Thanks for the tutorial, it really helped me understand how a wise project will look like. An intuitive start, showing us zoomed out how a project will look and then zooming in more and more, into specific details, this is how every tutorial for any software should be done. Tutorials are not tv shows you can give us spoilers. 🤣🤣🤣

  • @lecastlevania
    @lecastlevania 10 місяців тому +2

    This might be a super basic question but how do you open a second project explorer window. The default layout only shows one but having the 2nd one set up like you do in this video is super useful!

    • @CujoSound
      @CujoSound  10 місяців тому

      There are many ways, obviously one is the official one going to a drop down menu and select it and bla bla.
      The easiest way, is to right click an item in your hierarchy and select open in explorer 2.
      Notice that you can also select any item and then hit ctrl-shift 1, 2, 3, 4 and it will take you to that item in the explorer with that number. Attach it to your liking to the layout.
      If that doesn't work, then I'm poor at explaining it. Let me know. :D

  • @BillieJeanIs
    @BillieJeanIs 2 роки тому +6

    What a wonderfully useful series, thank you so much for sharing. When learning Wwise (and this applies to all sorts of tools, not just Wwise), I've found it's very easy to find *a* way to do something, but it's very hard to find tutorials that show you a *good* way to do it that has a place within a larger workflow context. This is much more educational because it helps me understand the "why" and not just the "how".

    • @CujoSound
      @CujoSound  2 роки тому

      thanks a lot :) the why is totally the point of all this :)

  • @craterhead
    @craterhead 2 роки тому

    This is great! Thanks so much

  • @ricardoaranha11
    @ricardoaranha11 2 роки тому +2

    I loved your T-shirt

  • @romainbelet5105
    @romainbelet5105 2 роки тому

    very interesting tutorial. Thanks !

  • @arisugawa7084
    @arisugawa7084 2 роки тому

    Great Works. Thanks!

  • @geoffaudio
    @geoffaudio 2 роки тому +2

    Nice Aphex shirt ;) Nice series Bjorn! Fun to see how different sound designers setup their projects

    • @CujoSound
      @CujoSound  2 роки тому

      Hopefully as the project grows it will shed a bit of light on why the baby steps and preparations was so important :)

  • @lorenzo4708
    @lorenzo4708 2 роки тому +1

    Looking forward to the next parts!
    Would love to see your toughts on templates for projects, folder structures and other settings in order to save time when setting up new sessions. I know there's not a "one size fits all" situation but doing with a modular approach might have soome nice results.

    • @CujoSound
      @CujoSound  2 роки тому

      Yea - In the next video (coming in a few minutes actually) we'll talk about color codes and other things.

  • @dillon7618
    @dillon7618 2 роки тому +1

    Cujo is the goat

  • @MrFaalke
    @MrFaalke 2 роки тому +1

    Great Vid, senpai

  • @halyalkarfamily4079
    @halyalkarfamily4079 Рік тому +1

    Thanks a lot for these tutorials man! I will deinitely make you a patreon donation in recent future!! Thanks a lot!

    • @CujoSound
      @CujoSound  Рік тому

      Huge thanks for liking the videos. :)

  • @wyattn.2150
    @wyattn.2150 2 роки тому +1

    Thank you

  • @MrNNumbers
    @MrNNumbers 2 роки тому +1

    This is exactly the video I needed to see, thank you Cujo! I only got started with Wwise through your tutorials 3 months ago, but I’ve learned so much by now while working on our first large Uni project (team of 12)
    I have a question though regarding the buses.. is it a good idea to spend a few hours restructuring the way you showeved? I only have 3 right now (SFX, Ambience, Music) and connected a parameter to each to control the volume for them in-game. If I do restructure it, what is a good way to create a volume parameter that affects the right type of source?
    Thank you again!!

    • @CujoSound
      @CujoSound  2 роки тому +1

      Yea, those should be just your top busses, and controlled by the RTPC from the menu for volume control, then make sub busses for everything under it. In that way you can turn down just weapons or just wind later, without adjusting the full mix, also control them individually with states and meter RTPCs for ducking

    • @CujoSound
      @CujoSound  2 роки тому +1

      So all you need is sub busses, keep those other ones on top of the hierarchy.

  • @killer429
    @killer429 11 місяців тому +1

    Do you have a video on how to upgrade an already existing wwise project into a newer version?

    • @CujoSound
      @CujoSound  11 місяців тому

      I don't, but that is fairly easy really ? Unless you are encountering a specific problem ?

  • @mjpierluissi
    @mjpierluissi Рік тому +1

    Hello! Such an awesome video and exactly what I was looking for as I get more into Wwise.
    I'm wondering about the work units vs folders? (If that's even a valid comparison) I'm curious on the use of folders and their place in the hierarchy.
    Thanks again and awesome work!

    • @CujoSound
      @CujoSound  Рік тому +1

      Folders aren't version control protected :)

    • @mjpierluissi
      @mjpierluissi Рік тому

      Wow, that's great to know! Thanks for the quick reply 😃

  • @YeguesSchettini
    @YeguesSchettini 10 місяців тому +1

    This has been an amazing series! Do you personally follow this on every project you do, and then add/remove things as needed that are more project specific as you go, or do you try to match the project from this initial step and "ideally" avoid having to add/remove anything.

    • @CujoSound
      @CujoSound  10 місяців тому +1

      Depends on the project, but usually all projects require some sort of ambience, music and interaction sounds anyway. But you do have to start over every time. :)

    • @YeguesSchettini
      @YeguesSchettini 10 місяців тому +1

      @@CujoSound Oh okay, I was hoping I could just copy over the project template for quicker starts haha. Out of curiosity, do you have experience with perforce or other forms of source control? Would love more info on getting everything running from people with experience.

    • @CujoSound
      @CujoSound  10 місяців тому +1

      @@YeguesSchettini you can - but that requires that you have templates for each part of the project.
      You'd have to do it without source control to begin with, open the project and then submit to perforce or similar afterwards.

  • @avishk13
    @avishk13 Рік тому +1

    Hey Bjorn! I was wondering if you have any content addressing using Wwise & engine in a multiplayer game? If not, I was wondering if you maybe know any relevant resources that talk about miltiplayer audio integration:) Even something basic like what terminology or tools I should be learning about in Wwise for myltiplayer audio work can help a kot. Thanks!!

    • @CujoSound
      @CujoSound  Рік тому +1

      I don't have much myself for multi-player, but I also don't think there is anything out there specifically explaining it. Good topic though

    • @avishk13
      @avishk13 Рік тому

      @@CujoSound Ok, then I'll keep looking. Thanks!!

  • @user-ol2kj2oo2q
    @user-ol2kj2oo2q 2 роки тому +2

    Bjorn, hi! What do you mean by beds?

    • @CujoSound
      @CujoSound  2 роки тому +2

      Like, main ambience - a 2D layer of something that functions as a base layer :)

  • @skmusicproduction8354
    @skmusicproduction8354 Рік тому +2

    Yea Aphex Twin

    • @CujoSound
      @CujoSound  Рік тому

      Super excited to see him live this summer too, only heard him dj previously

  • @captainminecraftist
    @captainminecraftist 2 роки тому +2

    Hi,
    what shortcuts are you using to create the busses, aux's and folders so quickly? Also whats the shortcut to copy. It seems like your spamming enter mabye holding option?

    • @CujoSound
      @CujoSound  2 роки тому

      I think just ctrl c and v really. ?

    • @captainminecraftist
      @captainminecraftist 2 роки тому

      @@CujoSound hahah i'm out here overthinking everything now. Thx! I have an internship at a AAA studio this summer and this has been really helpful in getting me in the ballpark of feeling like I'll be able to survive especially since its remote.

    • @captainminecraftist
      @captainminecraftist 2 роки тому +1

      @@CujoSound One two quick questions actually. Whats the difference between Aux busses and Audio busses. In DAW's theres only one and you can put fx on it. The other question is, would you put player grunts triggered by jumping under playerlocomotion or voice?

    • @captainminecraftist
      @captainminecraftist 2 роки тому +1

      Like i dont see why I wouldnt put the reverbs on an audio bus. Can that not have fx on it?

    • @jeremyellis6552
      @jeremyellis6552 2 роки тому

      @@captainminecraftist I'm not an expert but they might just be the same thing with 2 different names for labeling/origination purposes

  • @xxHEADSHOTTxx
    @xxHEADSHOTTxx 8 днів тому +1

    why you speedrunning the tutorial bro like what hotkeys are those🤕

    • @CujoSound
      @CujoSound  8 днів тому

      @@xxHEADSHOTTxx which ? I mention the ones I use ?

    • @CujoSound
      @CujoSound  8 днів тому

      But my usual ones are ctrl-shift- and then which browser to look at, so 1 og 2.
      And ctrl-shift-alt and then R for random parent or A for mixer.

  • @oneofthetopcintheworld
    @oneofthetopcintheworld Рік тому