Sonic 3D’s LEVEL CRAFTING mode. This “changes” everything

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  • Опубліковано 11 гру 2024

КОМЕНТАРІ • 412

  • @Ninetails2000
    @Ninetails2000 7 років тому +320

    [Makes a video about level editors]
    [Casually confirms one of the oldest unsolved mysteries in the Sonic scene using a single crab]

    • @theopoldthegamer4284
      @theopoldthegamer4284 4 роки тому +4

      What was the mystery, again?

    • @Ninetails2000
      @Ninetails2000 4 роки тому +52

      @@theopoldthegamer4284 The crab. The only proof of its existence was a grainy screenshot from a magazine article detailing an early preview. It, among the other anomalies in the series of screenshots were written off as being mockup assets for fake screenshots with no in-game proof of existence a-la the Dust Hill screenshots. Then this madlad just waltzed in to show off debug stuff and is like "Oh. And heres this crab we had. Cool huh?"

    • @theopoldthegamer4284
      @theopoldthegamer4284 4 роки тому +6

      @@Ninetails2000 Oh, yeah! I guess he didn't really solve it *using* the crab so much as he did *confirming* it.

    • @AiOinc1
      @AiOinc1 3 роки тому +2

      Well, being one of the programmers on the team making the game would certainly give you that type of information

  • @DragonDePlatino
    @DragonDePlatino 7 років тому +229

    Fan communities do so much work to theorize and recreate things from beta screenshots. Meanwhile this guy's all "I saw this enemy in a screenshot so I dug around in an old build and here it is!"

  • @grongy6122
    @grongy6122 7 років тому +339

    "Building levels from scratch on computer and uploading them to cartridge is so time-consuming... Oh, let's build levels ON Sega Genesis!"

    • @biggusgreenus
      @biggusgreenus 7 років тому +39

      Yeah, that was quite a surprise hearing that that's how they kinda did it.

    • @jeremyabbott4537
      @jeremyabbott4537 7 років тому +44

      Well it would take hours to upload a single change onto a cartridge, so it makes more sense. Too bad they couldn't just test it on the PC back then.

    • @plutterton
      @plutterton 7 років тому +24

      Well, not on a Genesis but I assume a dev kit. Otherwise how would you save the level data?

    • @TorutheRedFox
      @TorutheRedFox 7 років тому +22

      through the serial port at the back +PropellerBusted
      software developers used retail hardware connected to developer hardware to test games, and I'm pretty sure that the developer hardware connected to the console through the serial port

    • @plutterton
      @plutterton 7 років тому +2

      Never owned a genesis, didn't know it had a serial port. I suppose after that it's just a matter of RAM dumping.

  • @stupidstuff9046
    @stupidstuff9046 7 років тому +71

    god to me: i'll give you a friend don't worry
    god later: oops, memory clash

  • @CEAONtheCeaon
    @CEAONtheCeaon 7 років тому +49

    I think it’s super cool and interesting to see development tricks like this.

  • @redhotsonic
    @redhotsonic 7 років тому +371

    Holy crap, I want! A bit like debug mode from the classic games before this. I'm curiously wondering if the prototypes we have already contain this feature...?

    • @KingofAustralia
      @KingofAustralia 7 років тому +8

      redhotsonic Same here

    • @rabidware5428
      @rabidware5428 7 років тому +9

      I know how you feel, my jaw dropped when i saw this vid in my recommended. :D

    • @thebestsegasonicgamer
      @thebestsegasonicgamer 7 років тому

      Redhotsonic plz do s3&rambow dash

    • @3DWorldMan
      @3DWorldMan 7 років тому +3

      redhotsonic OMG YES

    • @skunthundler
      @skunthundler 7 років тому +3

      thebestsonicgamerded stop hurting this poor boy.

  • @onthedre
    @onthedre 7 років тому +185

    wow a beta rediscovery... even though its just a beta crab thats really neat to see.

    • @gtvs3737
      @gtvs3737 7 років тому +19

      ƒœs he made the game

  • @MickyVideo
    @MickyVideo 7 років тому +242

    4:39
    *- Knuckles convertion has started -*
    *- 50% completition -*
    *- Operation aborted -*

  • @Orpheusftw
    @Orpheusftw 7 років тому +71

    That crab is pretty cool

  • @SoApBoX
    @SoApBoX 7 років тому +40

    More mind blowing stuff, dude. I always wanted to know how to make a 2D isometric game with all the complexities of different slopes like in Sonic 3D Blast, but its hard to wrap my head around. I really hope we get to play with this thing if possible.

    • @mr.hydrogen3189
      @mr.hydrogen3189 7 років тому +1

      Soapbox
      yes, it would give nice insight

  • @FlyingDuckMan360
    @FlyingDuckMan360 7 років тому +22

    Sega should totally create a Sonic level creator game, like Nintendo did with Super Mario Maker. I know the original games on the Genesis have a debug mode that allows you to place objects, but I'm talking about a game that lets you create new and original levels.

    • @DarkLink1996.
      @DarkLink1996. 7 років тому +2

      The Steam ports have workshop support, letting people post and load full romhacks. That puts the fan editors on a pseudo official level.

    • @lauson1ex
      @lauson1ex 7 років тому +2

      They already did! And it flopped. It was called Sonic Level Creator - it was basically a port of Sonic 1 where you could create your own levels ala Super Mario Maker, and it was released around 2008 in the now defunct PlaySEGA.

    • @aheendwhz1
      @aheendwhz1 3 роки тому +3

      I don't think this works for Sonic. In Mario, you always have the same 3 or 4 areas repeating, using the same assets, the same music and the same enemies. In Sonic, every Zone has its unique Style, including specially composed music, own tilesets, graphics and backgrounds, unique enemies. In Sonic 3 (+Knuckles) they even had new arrangements for the music *per act*.
      So the best thing you could do with a level editor was creating new acts for existing zones. All the other stuff is too much work for the casual gamer, if you're not a crazy fan-game-creator-style nerd who does all the stuff themselves, having experience in graphic design, enemy programming, music composition and arrangement.

    • @aronjimenez9867
      @aronjimenez9867 7 місяців тому

      I mean there is the css level creator

  • @escaperoutebritish
    @escaperoutebritish 7 років тому +105

    If Knuckles and Tails are having trouble standing together, how do they do it in Spring Stadium?

    • @MSOGameShow
      @MSOGameShow 7 років тому +53

      I guess that particular area doesn't cause memory clash, especially since there doesn't seem to be a lot going on in terms of enemy placement or background animations (especially since Green Grove had that running water animation, though I'm unsure). Just a guess.

    • @GameHut
      @GameHut  7 років тому +82

      Yeah, I could have changed the memory pointer in VRAM to fix it, but didn’t want to start messing with the numbers...

    • @starfrost6816
      @starfrost6816 7 років тому +24

      can you fuck up the game really bad by messing around with the lvl editor and make a video about it

    • @sikthehedgehog
      @sikthehedgehog 7 років тому

      I used to think the game allocated memory for the sprites on the fly as you moved around the level :/

    • @escaperoutebritish
      @escaperoutebritish 7 років тому

      Thanks for answering C:

  • @mario64remix
    @mario64remix 7 років тому +45

    Good luck putting rings down while you can pick them up as the cursor. :P

  • @MSOGameShow
    @MSOGameShow 7 років тому +43

    So basically..... Sonic 3D Blast Maker?
    Also that crab reminds me of the Shellcracker enemy from Metropolis Zone.

    • @BigOlSmellyFlashlight
      @BigOlSmellyFlashlight 7 років тому +6

      MSOGameShow i just realized that instead of nutcracker you could say shellcracker and it would mean the same thing

    • @brolytriplethreat
      @brolytriplethreat 7 років тому

      MSOGameShow I don't think it can adjust the level structure itself, but yeah, I guess

  • @pkmnTrainerGold0
    @pkmnTrainerGold0 7 років тому +12

    "**places Tails** Hm, he looks familiar!" XD

  • @TheNewRobotMaster
    @TheNewRobotMaster 7 років тому +3

    You are doing god's work friend. I beat this game 5 times throughout my days, anyone who said it was meh wasn't fast enough.

  • @BlueHurricane
    @BlueHurricane 7 років тому +15

    Oh man, I'm so glad about your channel!
    Seeing all this in-depth information about such amazing games, I dunno how to put it in words. It gives me such a warm feeling.
    I love your videos and hope to see alot more from your work! =)

  • @RodniDemental
    @RodniDemental 7 років тому

    I really enjoy seeing your insider perspective on a lot of the games I grew up with.
    I enjoy your content either way but voiceover is actually highly appreciated here, great vid!

  • @WesleyWex
    @WesleyWex 7 років тому +5

    Loving every video on the channel! Also, what a pun in the title hahah

  • @woodman981
    @woodman981 7 років тому +5

    looks very interesting, I can see why it would of been time consuming moving all those items, objects and enemy's to another spot.

  • @YTChannelNat
    @YTChannelNat 7 років тому +3

    Oh man, the Sonic ROM Hacking community is going to be in an uproar about not having access to this. Anywho, great video man. Sonic 3D blast was a pretty big part of my childhood , so it's nice to see how it was developed. Hope to see some more groundbreaking Megadrive demos uploaded in the future.

  • @omegaflowey9932
    @omegaflowey9932 7 місяців тому +2

    5:38
    OH YEAH MR KRABS!!

  • @HalfDuck
    @HalfDuck 7 років тому +23

    Yay voiceover

  • @WakoDoodle
    @WakoDoodle 7 років тому +29

    Sega! Watch this and release a Sonic 3D Blast Maker!
    Then you can work on sonic spinball maker, dr. Robotnik's mean bean machine maker and put them together in a mega pack.
    If it goes well, then head onto the sonic main series; so we have a sonic maker and a sonic spin off maker.

    • @mr.hydrogen3189
      @mr.hydrogen3189 7 років тому

      Psycho Doodle
      Sonic is the original game to have a similar feature, they could *ABSOLUTELY* do it!

    • @PhirePhlame
      @PhirePhlame 7 років тому +5

      I'm not entirely sure what a Mean Bean Machine maker would do. Could you explain?

    • @Terromonix
      @Terromonix 7 років тому +3

      Mean bean machine maker....? How-

    • @iregretsomeofmypreviouscom3284
      @iregretsomeofmypreviouscom3284 7 років тому

      Mean Bean Machine is just a reskin of Puyo Puyo. Also how the hell do you want a level manera of a Puzzle game?

  • @GurenMarkIII
    @GurenMarkIII 7 років тому

    This is fascinating stuff. Awesome seeing how this game I played as a kid was constructed.

  • @inkfire2236
    @inkfire2236 7 років тому +10

    Sonic 3D Level Blaster

  • @AisuSeijin
    @AisuSeijin 7 років тому

    I wish more developers of classic games would come forward with an "inside look" of their stuff. It's pretty much what a lot of fans love to explore and want to see! Like, if some Japanese developer for Zelda: Ocarina of Time was like, "Hey, here's my UA-cam channel showing you early works of Zelda" people would go nuts. Keep it up!

  • @Danthrax40
    @Danthrax40 7 років тому

    So cool to see 3D Blast's level editor. Thanks for sharing.

  • @donovantheprogrammer2989
    @donovantheprogrammer2989 4 роки тому

    Wow this was very insightful. I've been thinking about using SFML to make a game, but I had to hard code the level and I didn't know a simple was to implement a level editor. This gave me some ideas

  • @MissNorington
    @MissNorington 7 років тому

    Amazing stuff. Thanks for sharing. Sonic 3D has always been a very high quality game, and this is one of those indicators to why! What a programmer! Great insperation for us that grew up with this :D

  • @adamcrawford1390
    @adamcrawford1390 7 років тому +1

    Your videos are very interesting for me. You have no clue how big a part of my life this game was for me on Christmas 1996. I swear I was the only guy in the world who got used to the isometric Gameplay and physics. I didn't care, it was a new sonic game! I always thought whoever made this was a programming genius! so uh... thanks for the childhood you programming genius!

  • @vyperii
    @vyperii 7 років тому

    Really love these videos. It's fascinating to see one of the game's actual developers talking us through things :)

  • @SouthwesternEagle
    @SouthwesternEagle 7 років тому

    I had no idea that there were so many limitations back then! I would have just said "Screw it. I can't get it to work" because I wouldn't have understood why things had wrong colors or corrupt graphics. This gives me insight into how much patience, knowledge and skill early programmers had.

  • @BlobVanDam
    @BlobVanDam 7 років тому +465

    I love all of these videos, but you don't need these clickbait titles. This stuff is already interesting enough on its own! :)

    • @N0obyN0ob
      @N0obyN0ob 7 років тому +51

      At least he put the clickbait after the content title, not before like most do like BLA BLA BLA (Sonic 3d level editor)

    • @Deosu
      @Deosu 7 років тому +119

      I think in this case title is meant as a pun. As in, the level editor literally changes everything in the game.

    • @BlobVanDam
      @BlobVanDam 7 років тому +24

      I believe it had a different title when it was first put up (can't remember exactly what it was). Solid pun though! :D

    • @jegneg
      @jegneg 7 років тому +27

      it's not really that click bait. we got to see an enemy that was only seen in prototype pictures in action.

    • @BlobVanDam
      @BlobVanDam 7 років тому +15

      Dr Polaris - I'm not criticizing the content at all! These videos have all been exciting new stuff for us.

  • @edenmairay60
    @edenmairay60 7 років тому

    I love seeing how games are made its so interesting plus because I'm going to do a course in game design next year

  • @Ungantor
    @Ungantor 7 років тому +1

    Kudos to all the people commenting with actual questions about the tech! This game was a new concept made after sonic team was bored with the hedgehog, and was bound to meet a hostile audience from the get go. It's amazing to get insight into a game that was released so long ago, from an original Dev none the less.

  • @ImSquiggs
    @ImSquiggs 7 років тому +1

    This video was really interesting, I'd love to see hacks of this game. Super excited to check out the rest of your channel!

  • @GFrom
    @GFrom 7 років тому

    I really appreciate you showing us all this cool stuff, it is very interesting! I wish more developers of classic games would do that.

  • @speedyink
    @speedyink 7 років тому +1

    Very cool to see, especially that crab. Love these videos!

  • @Yarlick
    @Yarlick 7 років тому

    Thank you for all the content concerning the Sonic games you worked on ^^

  • @miasuke
    @miasuke 7 років тому +48

    OMG!! That was amazing. And more importantly, "official" enemies names. Hunter, Scouter... That's something was missing at the manuals. Can you list the official names of the game's enemies?
    By the way, I would love to see editor of the Satutn version in action, once it don't have the same limitations of the Genesis/MD version... It even have a cute mole in Green Groove Zone's walls.

    • @austinreed7343
      @austinreed7343 7 років тому +5

      miasuke
      Hunter, Scouter, Crock, Dragfly, Firefly, Octopus, Fish, and Crab.

    • @miasuke
      @miasuke 7 років тому +2

      Thanks, Austin Reed. I would like to know from Jon if there's some documentation (or even hand made sketches to show) confirming the official enemies' names (after all, there's some chance some enemies could use longer names, or even a two or three words names)...
      A dedicated video would be awesome.

    • @SonikkuAtrue
      @SonikkuAtrue 7 років тому

      miasuke That wasn't a koala, it was a mole

    • @miasuke
      @miasuke 7 років тому

      Sonikku A -> Thanx!! Fixed!!

    • @SEB1991SEB
      @SEB1991SEB 7 років тому +1

      Yeah, I've always wondered what they were called too. It's awesome that now, after all these years, I get to see some official names from the creators themselves. I'd love to find out more though, like some preliminary artwork or something.

  • @slappymouse
    @slappymouse 7 років тому

    WOAH!! this amazing! Every video you release contains millions of dollars' worth in game dev info

  • @FoxerTails
    @FoxerTails 7 років тому +1

    Impressive stuff. And you dug up a beta element that we have only seen from screenshots and put it in the game? Props to you!

  • @WA_Stokins
    @WA_Stokins 7 років тому +7

    2:52
    Advanced FISH AI

  • @tphofficial64
    @tphofficial64 7 років тому

    That's interesting to know how Sonic
    3D Blast was made; great video mate

  • @NickGoblin2
    @NickGoblin2 7 років тому

    It seems like every day Gamehut finds something new and exciting. I love this channel. Thank you for surprising us almost every day.

  • @tuxmask75
    @tuxmask75 7 років тому

    The crab!!!! And wow other unused badniks!? What a treat ! Thx man !

  • @renakunisaki
    @renakunisaki 6 років тому

    A lot of games did this sort of thing. Some left the code in the final version. One SNES sports game contains an elaborate windowed, mouse-enabled tool reminiscent of Windows 3.1. Ocarina of Time's leaked debug build has an editor for camera paths, using the memory card to save. Pretty neat stuff.

  • @GraveUypo
    @GraveUypo 7 років тому +1

    a game is always made 10 times more fun with a level editor. it's the sole reason i still play doom to this day.
    granted in this case things get a bit complicated due to hardware limitations, but heck, a buggy debug mode is better than nothing

  • @inceptional
    @inceptional 3 роки тому

    Kinda crazy how good some of the 3D rendered models and animation look in this game.

  • @kyle_bearr
    @kyle_bearr 7 років тому +4

    Maybe we'll find a proto that still has the crab behaving as it should

  • @TehNewParalyzer
    @TehNewParalyzer 7 років тому

    Dude, you did amazing stuff back in the day

  • @zyriuz2
    @zyriuz2 7 років тому

    Incredible! You should look into more sonic games and keep digging for goodies

  • @mitchellsack
    @mitchellsack 7 років тому

    this is quickly becoming one of my favorite channels on youtube!!

  • @CiccioImberlicchio
    @CiccioImberlicchio 7 років тому

    Releasing this level editor will sure make happy tons of fans and we may be able to actually see more romhacks of this game

    • @bushywushy6061
      @bushywushy6061 7 років тому

      Ciccio Imberlicchio but he would get in trouble from sega As it is THEIR game.

  • @mushroomdude123
    @mushroomdude123 7 років тому +1

    I never knew that secret Sonic 3D Blast data would be a part of youtube that interests me.

  • @MilesQuickster
    @MilesQuickster 6 років тому

    When you mention how an object differentiates its colors in each zone, I think that also works in a similar to how background sprites are loaded particularly in the 2nd portion of Sonic 3 & Knuckles

  • @StephenAlexWalker
    @StephenAlexWalker 7 років тому

    Loved this game as a kid, it's fascinating as an adult to see what went into it's creation. Wish they would re-release this on the Virtual Console.

  • @weza74
    @weza74 7 років тому

    These videos are awesome so glad I've found your channel

  • @SpiralPegasus
    @SpiralPegasus 7 років тому +1

    Just passing by to tell you _thank you_ to you and Travellers Tales for creating one of the _most immersive worlds of my youth._
    Sonic 3D Blast always marvelled me. I guess I had a hard time wrapping my head around the fact that Sonic had a 3D game.
    Every level seemed so large and so vivid!! Every turn revealed something I had never seen before...
    Passageways, tunnels, crackable objects that led you to a small lost corner of an amazingly huge world...
    And combined with the Flicky mechanic and the out-of-this-world OST by Jun, conquering every stage actually _felt_ like _making a small step towards a massive, meaningful end_.
    Thank you for all those memories, Jon!
    And what are your favorite levels and music tracks on the game?

  • @crabman3144
    @crabman3144 4 роки тому

    The crab seems to be based on Sonic 2's Shellcracker, which I don't remember there being very many of in Metropolis Zone where it appeared. It was a stationary machine that had an extendable claw to use for melee attacks. Based on what we saw here, my guess would be a simple side-to-side patrol similar to what you have here, placing the crab robot in what could be considered defensive positions from Robotnik's perspective; pathway openings, near the giant rings, and so on.
    Another possibility is the crab being a hybrid of the Shellcracker and Sonic 1's Crabmeat enemy, which had a short-range projectile; but given that you didn't find any projectile data for it, I'm, thinking it was more defensive patrol behavior.

  • @MisterPenguin42
    @MisterPenguin42 6 років тому

    This makes me wish I was a real coder. I just hack Python until I get the output I want. What you do is real problem solving. Love it.

  • @beclamide
    @beclamide 3 роки тому

    I’ve only just discovered these videos, and the Coding Secrets ones. I’m addicted!! Please make more!!!

  • @RenegadeScooter
    @RenegadeScooter 5 років тому +1

    Nobody:
    Sonic 3D level editor: KNUKLES

  • @Laenthor
    @Laenthor 7 років тому +1

    TCRF is going nuts, RELEASE THESE ON THE INTERNET!

  • @intetx
    @intetx 4 роки тому

    That is really cool! You might inspire me to try game maker again xD

  • @Gamesmarts194
    @Gamesmarts194 7 років тому

    I think the crab enemy may have been used in either Green Grove (where there's no "back-and-forth" enemy type as well as an extra spot for a flicky, the green one, specifically) or in Volcano Valley (since the level already has 2 of the aforementioned enemy types, and it seems to have an appropriate color palette).

  • @dantefloressq
    @dantefloressq 7 років тому +4

    clever pun in the title

  • @Sparkette
    @Sparkette 5 років тому +3

    4:25 Seems to be? Didn't you code this?

  • @xcloudx01alt
    @xcloudx01alt 7 років тому

    Keep up the great work, these videos are awesome

  • @ErickTG
    @ErickTG 7 років тому

    I loved this game so much as a kid!

  • @Yostifu
    @Yostifu 7 років тому +1

    Holy crap, this is so amazing!

  • @KamiJoJo
    @KamiJoJo 7 років тому +2

    WOW! Unused stuff too? That's cool! :D

  • @jbhamham3754
    @jbhamham3754 7 років тому +24

    Is there any way to access this in the final release by chance?

    • @InsaneEnergy
      @InsaneEnergy 7 років тому +5

      Or even in one of the leaked protos?

    • @olzhas1one755
      @olzhas1one755 7 років тому +5

      Didn't he say in the video that he wrote this code?

    • @TorutheRedFox
      @TorutheRedFox 7 років тому +4

      +olzhas1one he was the lead developer so he obviously wrote the code

    • @GameHut
      @GameHut  7 років тому +29

      The final game is built without the code. It doesn’t all fit on the cartridge otherwise.

    • @PhirePhlame
      @PhirePhlame 7 років тому

      GameHut - You say it's not in the final, but what about any of those beta builds that drx leaked out?

  • @quitteable
    @quitteable 7 років тому

    Great content. I'm very glad youtubes algorithm made a decent suggestion for once. Too bad not all your videos have voiceover. Kept me from binging all of it.

  • @GabrielMendoza-
    @GabrielMendoza- Рік тому

    It's all there jus takes time and patience to make own levels sooo cool

  • @G_Sergeant
    @G_Sergeant 7 років тому +5

    God I wish we get this someday.

  • @Karls_Clips
    @Karls_Clips 7 років тому

    I love these informative videos on how games are made.
    Perhaps you could do a video on how to do 3d polygons used in sonic R

  • @clickbait1501
    @clickbait1501 7 років тому +1

    Get out the way mods!
    We just got a new editor in town!

  • @ethandodd8493
    @ethandodd8493 4 роки тому

    this man really out here making a 3d level creator on a genisis

  • @ObiTrev
    @ObiTrev 7 років тому

    Sonic 3D was the first Sonic game I ever played, and it was at a Target Kiosk.

  • @sonicmastersword8080
    @sonicmastersword8080 7 років тому

    When Sonic Mania 2 comes out, they need to hire you for all these methods and tricks. They would love to emulate these old things. If you have played Sonic Mania, you would notice that the special stages for chaos emeralds are both based off of Sonic R and have pop-up.

  • @Miles_3298
    @Miles_3298 7 років тому +13

    This is a million levels of fascinating to me. Thanks, as always, for sharing! Did you have to write a new object and do some manual mapping work to show the crab to us, or was much of that already laid out more or less before re-adding it?

    • @GameHut
      @GameHut  7 років тому +9

      Miles3298 I had to add the crab from scratch - was fun to figure out!

  • @deedoubs
    @deedoubs 7 років тому

    So for what it's worth, I think Sonic 3D is a misguided abomination that should never have been made, but there's something amazing about seeing someone go back after over twenty years and enhance something they worked on in another life. Kudos to you sir.

  • @robertanderson9447
    @robertanderson9447 7 років тому +17

    I always wondered what Debug Mode in this game would be like. Now I can see why it wasn't included as a cheat. It's far too unstable, it seems. Still interesting though. (I originally had a question about Tails and Knuckles, but EscapeRouteBritish beat me to it.)

    • @PhirePhlame
      @PhirePhlame 7 років тому +1

      Robert Anderson - It's also too large, as confirmed in a comment chain JB HamHam started.

    • @Sparkette
      @Sparkette 7 років тому +1

      Even if it was unstable it could still be fun to play with. As @GameHut said in another comment here, the reason it wasn't included was because it wouldn't fit in the final ROM.

    • @robertanderson9447
      @robertanderson9447 7 років тому +1

      It depends on how easy it is to crash the game with it. As shown in another video, the error handler immediately sends you to the level select, so your options with Debug may be limited.

    • @MastaGambit
      @MastaGambit 7 років тому +1

      Unstable has nothing to do with it. You can easily crash Sonics 1~3 in debug mode if you know how to create a buffer overload

    • @theobserver4214
      @theobserver4214 5 років тому

      MastaGambit Yea, but that’s difficult.
      This one seems to be more complex than Sonic Team’s debug Mode, as evident by the fact it had to be cut out due to size

  • @TheEmerald
    @TheEmerald 7 років тому

    This video completes my childhood.

  • @ancientflounder
    @ancientflounder 7 років тому

    Seems pretty robust and relatively easy to use (at least in terms of your team getting stuff done).

  • @williamgraham2468
    @williamgraham2468 6 років тому

    I loved playing the Saturn version of Sonic 3D Blast (except when the game crashes in the Diamond Dust zone). I finally got a cartridge of the Genesis version a few months ago!

  • @BrandonTheFanGuy
    @BrandonTheFanGuy 7 років тому

    It's so amazing seeing how TT has put these games together! Were you around for the Lego games that TT is now known for?

  • @AngusBeer
    @AngusBeer 7 років тому +3

    Do you have any interesting material on the Saturn/ PC Port? The PC Version was my first sonic game.

  • @TheHaggisBasher
    @TheHaggisBasher 2 роки тому

    wow.... you literally did everything outside the box for sega... transparency, display glitch tricks, memory buffers, map editors in game....

  • @BKBorgerKing
    @BKBorgerKing 7 років тому

    This Stuff Is Really Cool

  • @XaneMyers
    @XaneMyers 7 років тому

    Wow, didn't realize how the RAM was dynamically allocated to on-screen objects like that. (Through a corruption video or something, background tiles appear to have a similar system. One of your prototype videos, the one with the splitscreen, does it too.)

  • @shreddedWheatz
    @shreddedWheatz 7 років тому

    Oh my god, these are the secrets of my childhood...

  • @umblapag
    @umblapag 7 років тому

    Never thought I would know this

  • @evilash570
    @evilash570 7 років тому

    Wow cool! It would be awesome if this was developed further and made into a sort of “ sonic 3D maker” like supermario maker on wiiu!

  • @Kxshou
    @Kxshou 7 років тому +6

    What was your involvement with the Saturn version of Sonic 3D Blast?

    • @smbmadman1
      @smbmadman1 7 років тому +1

      Abraham They had 12 weeks to port the game to Saturn, basically.

  • @RarefoilB
    @RarefoilB 7 років тому +8

    Man, it is a shame you can't let us play around with this. Was there not enough room to fit it onto the final cartridge, like the famous Debug Mode was?

    • @bushywushy6061
      @bushywushy6061 7 років тому +1

      RarefoilB it was too unstable and would have often crashed

    • @RarefoilB
      @RarefoilB 7 років тому +8

      But then couldn't they have just wrapped you to the Stage Select Screen then? ;)

    • @Sparkette
      @Sparkette 7 років тому

      Correct; he said that in a reply to another comment.

  • @ReavinBlue
    @ReavinBlue 4 роки тому

    you're making me appreciatte sonic 3d blast A LOT more. ppl always talked shit about this game I always thought it was great.
    ever see the super sonic hack rom of this game?

  • @thesmilingman7576
    @thesmilingman7576 2 роки тому

    6:24 it has a claw like the Shellcrackers from Sonic 2 maybe it would also shoot its large claw at you