You are everything that is good about the skyrim animation scene, homie. Can’t wait to see the movesets you make to go along with all the GS anims you’ve made so far. Keep it up, you’re killin it
every time i go to make a mod collection, and i need a quality animation i go straight to yours, i really appreciate you sharing your amazing work like this.Keep up the great work ♥
Your mods are easy to install and the quality is great, as a sword martial arts enthusiast I really appreciate you making something historically inspired while still demonstrating weight and style. Thank you for making great swords fun :)
Also just an idea - i ve seen someone do block bash as a quick thrust. Granted, mechanically it's not a normal attack, but it might look really cool! If you wish to try, Goodluck to you there too
YES YES YES YES YES THIS IS WHAT WE TALKING ABOUT. I fucking love the raw kind of feel these animations give to the character. Would work perfectly well for a character with a hooded, cloaked ranger type character in a dense forest, hunting a monster in fog as thick as milk.
Great work this is why I support the patreon, question the other great sword animation will u be doing more animations where u hold it from the blade instead of the hilt like with swords
I had to support you, just cuz you're doing work that imo needs to be done and I want to make it worth your time. I play in VR and I want all the npc's to use the animations because they are the only ones that are realistic. Realistic ramp-up time for the swing, the actual swing, and the recovery time... all necessary things if you're trying to parry or punish the npc for missing their attack. I do have one question. Where can I find the data that controls the size of the attack cone that spawns during the hit event? I don't know if this is within animation annotation or a behavior file and I desperately want to understand precisely where to stand to dodge these strikes. Well, whether you answer or not; best of luck and thank you for making the whole assortment of animations; Skyrim is gonna feel alive!
This looks amazing! Would it be possible to make power bashes do a stab animation? Since power bashes can do good damage with the right perks, it would be cool if they had an animation that was more like a counter-attack than just a shove like normal bashes.
This new low stance, and the attacks from it just kind of blow your original high stance versions out of the water. To be expected i guess, with increasing experience.
Block stance - she should present her sword a bit more forward, bent arms are weaker in structure Upd: i am not experienced with hema, plus they taught me about saber and rapier, which is much different technics and etc. Upd2: Goodluck, btw, love your quality
That's a valid point, however, the character transfers to a sturdier bracing animation, sword forward and hands straight, right before the hit occurs as you can see in the Pre Hitframe/Block Anticipate portion.
@@Verolevi in my experience, people occure these stylish stances even in-waiting. Also, that's my subjective love of a lot of hema - it might look magnificent during all the fight. I am not an animator i don't know what is considered as mord pleasing to watch by most of people and etc, i am just speaking from my heart the thing that might please personally me more and etc. As always, you do you, i am just here to give *my* fidback and thank you for your precious time. Have a good day, hope whatever versions you are gonna stick with would look (for people) great and effective at the same time
Also since you're the goat would it be possible for you to make a ds2 inspired one handed sword animation that has the character holding the sword with two hands?
maybe you didn't answer me, but help me.. how can you run even in defense mode with the greatsword? when I'm defending and I'm "lock on", my character just walks and rolls, no running
Wait. question. This is gonna sound poorly worded so I apologize, but, how are you using two stances at the same time? The great hammer dude went into the high stance as he was about to attack, so how are you doing that without causing t-posing?
Is it possible to make a mod that stops npc's swing after weapons smacks into each other ? So that the weapon does not pass through the body when blocked ?
Not sure why, but this mod is making my character T-pose. I don't have any other greatsword mod.. Do i have to do something else other than just installing the mod? observation: i have the animation queu fix mod
for this type of gameplay and animation, you might want to get the camera a bit higher than it is rn otherwise 90% of the space on the camera will occupied by your character's back
I'm using NAT enb www.nexusmods.com/skyrimspecialedition/mods/27141 Along side PRT's Compatibility patch www.nexusmods.com/skyrimspecialedition/mods/4743
I think you're my favorite skyrim animator rn. Everything is quality without being super over the top. It just works.
Much love!
You continue to work wonders in the animation sphere Levi. Thank you for sharing your incredible work. Much love
Much appreciated! 🙏
You are everything that is good about the skyrim animation scene, homie. Can’t wait to see the movesets you make to go along with all the GS anims you’ve made so far. Keep it up, you’re killin it
Much appreciated buddy! Will keep trying my best 🙏
I genuinely think you’re the best combat animation modder in the entire Skyrim modding community. Keep up the amazing work!
every time i go to make a mod collection, and i need a quality animation i go straight to yours, i really appreciate you sharing your amazing work like this.Keep up the great work ♥
I found you a long time ago with one of your original walk animations and Ive been hooked on your style ever since, You are a top tier animator
Your mods are easy to install and the quality is great, as a sword martial arts enthusiast I really appreciate you making something historically inspired while still demonstrating weight and style. Thank you for making great swords fun :)
Very nice. We appreciate your work 🤙🏻
Much appreciated!
Lovely animation as always
Keep the good work!
Thanks! Glad you like them
Looks great!!! Been waiting for a lower stance like this. It's awesome!
Verolevi goated
🙏
this looks so cool
amazing job as always bro
Bethesda has GOT to hire you!
"Never use a low guard, strike from high like this *Holds sword high.* The italiens call it la posta de falcone... Guard of the hawk!"
GOAT
Also just an idea - i ve seen someone do block bash as a quick thrust.
Granted, mechanically it's not a normal attack, but it might look really cool!
If you wish to try, Goodluck to you there too
YES YES YES YES YES THIS IS WHAT WE TALKING ABOUT. I fucking love the raw kind of feel these animations give to the character. Would work perfectly well for a character with a hooded, cloaked ranger type character in a dense forest, hunting a monster in fog as thick as milk.
Boar's Tooth, baybee! LOVE IT
Great work this is why I support the patreon, question the other great sword animation will u be doing more animations where u hold it from the blade instead of the hilt like with swords
The sheathing animation is pretty nice, but the drawing animation could use some final touches towards the end of it. Overall very cool work
cool, thx 🔥🔥
Hell yeah this rocks the only low stances i can gind for teo handed swords are for skysa and can never get that working cant wait for the le port
The new animations look great! Any plans to make new animations for warhammers and battleaxes as well?
Yes, I'll get to them eventually.
I was going to ask the same question lol
@@Verolevi I'm so excited
I had to support you, just cuz you're doing work that imo needs to be done and I want to make it worth your time.
I play in VR and I want all the npc's to use the animations because they are the only ones that are realistic. Realistic ramp-up time for the swing, the actual swing, and the recovery time... all necessary things if you're trying to parry or punish the npc for missing their attack.
I do have one question. Where can I find the data that controls the size of the attack cone that spawns during the hit event? I don't know if this is within animation annotation or a behavior file and I desperately want to understand precisely where to stand to dodge these strikes.
Well, whether you answer or not; best of luck and thank you for making the whole assortment of animations; Skyrim is gonna feel alive!
Good anims damn. Reminds me of the warden from for honor
This looks amazing! Would it be possible to make power bashes do a stab animation? Since power bashes can do good damage with the right perks, it would be cool if they had an animation that was more like a counter-attack than just a shove like normal bashes.
This new low stance, and the attacks from it just kind of blow your original high stance versions out of the water. To be expected i guess, with increasing experience.
for some reason my char switches to the Two handed high stance while I'm idle when I use all these amazing mods mods
beautiful animations! do you plan on adding this to LE version?
Block stance - she should present her sword a bit more forward, bent arms are weaker in structure
Upd: i am not experienced with hema, plus they taught me about saber and rapier, which is much different technics and etc.
Upd2: Goodluck, btw, love your quality
That's a valid point, however, the character transfers to a sturdier bracing animation, sword forward and hands straight, right before the hit occurs as you can see in the Pre Hitframe/Block Anticipate portion.
@@Verolevi in my experience, people occure these stylish stances even in-waiting.
Also, that's my subjective love of a lot of hema - it might look magnificent during all the fight.
I am not an animator i don't know what is considered as mord pleasing to watch by most of people and etc, i am just speaking from my heart the thing that might please personally me more and etc.
As always, you do you, i am just here to give *my* fidback and thank you for your precious time.
Have a good day, hope whatever versions you are gonna stick with would look (for people) great and effective at the same time
Also since you're the goat would it be possible for you to make a ds2 inspired one handed sword animation that has the character holding the sword with two hands?
NPC hit bypass your body but you still can block it. WTF!
Is there going to be a Greatsword High Stance version in the future?
What warhammers animation use NPC ?
hey buddy ı really love your animations but can ı ask somethıng ? could you port these kind of animations to the legendary edition please
maybe you didn't answer me, but help me.. how can you run even in defense mode with the greatsword? when I'm defending and I'm "lock on", my character just walks and rolls, no running
Wait. question. This is gonna sound poorly worded so I apologize, but, how are you using two stances at the same time? The great hammer dude went into the high stance as he was about to attack, so how are you doing that without causing t-posing?
Is it possible to make a mod that stops npc's swing after weapons smacks into each other ? So that the weapon does not pass through the body when blocked ?
Not sure why, but this mod is making my character T-pose. I don't have any other greatsword mod.. Do i have to do something else other than just installing the mod?
observation: i have the animation queu fix mod
How to get camera angles on the going ?
I cant find this mod on nexus for skyrim se
are you using a combat music mod?
for this type of gameplay and animation, you might want to get the camera a bit higher than it is rn
otherwise 90% of the space on the camera will occupied by your character's back
so , when will it be in nexus mods ?
What sound mod are you using?
These animations are coming to Xbox too?
Можно ссылку на пресет для smootcamera
Wish this would be on xbox
Hey Levi what ENB do you use? Could you paste the link plz🥹
I'm using NAT enb www.nexusmods.com/skyrimspecialedition/mods/27141
Along side PRT's Compatibility patch www.nexusmods.com/skyrimspecialedition/mods/4743
whats the song?
Nyghtfall does the soundtrack.
Sube lo a consola por fa
Is this for Xbox also
"Promo sm"