GMOD SNPC: The Deadnaut
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- Опубліковано 16 лис 2024
- Hey look. It's an actual demonstration video.
This here's my first pure-made SNPC (meaning all animations are custom). Hope y'all like it.
Links should be in the pinned comment. Yup. I still can't post them in the description.
I love how you added Collective consciences from metal gear rising revengence.
Im pretty sure it plays ingame when it's active
how does this not have more views this mod is very good
Mod Page:
steamcommunity.com/sharedfiles/filedetails/?id=2985898329
Featured Weapon Mod Page:
steamcommunity.com/sharedfiles/filedetails/?id=2978930502
Your mods Are sooo cool!!
Excellent work as always
We should have more mechs in Garry's mod. Not so much the things created by winches, welds, rotator tools and what have you form for parts you utilize for it... Though customizably, it's phenomenal, functionally, it's pretty bad. Should have more like, actually dedicated mech vehicles like this one, or the combine mech for that matter. Should have that, but like... more of it.
There was a mod involving a system for making your own functional mechs with a bullet pen system and a ton of customization options, but people found it way too complicated. And I agree, it really was.
i really like it buddy. i already tried to fight it in different situation it's pretty fun. Waiting for more !
this looks really good 👍
FUCK YEAH, BEEN WANTING ONE OF THESE IN GMOD SINCE WRENCH IN THE GEARS EXTENDED EDITION DROPPED
I think a first-person mode is warranted
brimstone mike, the dreadnought of the piss team
Its...perfect.
EVEN IN DEATH I STILL PUTIS
Yes please, and 100 more like it
he finally won
Oh one thing you can do is make the soldiers from pootis encage
Very good
So cool!
What addon you using for tf2 voice lines? 2:35
I am using the TFA VOX system. The engineer's VOX pack was custom made, but plenty of TF2 VOX packs can be found on the workshop.
Animations could use some work but rly cool either way
Pepople, can you tell me what kind of music is playing at the beginning?
It's called "Collective Consciences" from "Metal Gear Rising: Revengence."
@@justresort thanks you
i like ur npcs
ayo can I get that robot arm my guy, it actually looks pretty cool
The Deadnaut model is not originally mine (credits on the workshop page). You can take whatever parts you need.
What's the map you fight the YLW deadnaut in?
The map is from an add-on called "Aircraft Carrier Update" by Imaksim.
There was some drama about the map having a screamer, but I can guarantee that it doesn't have one. It just so happened to update around the time screamers started appearing again.
@@justresortdid they ever say where the screamer(s) were?
👍
where did you get the instrumental version of the song used
I looked up "metal gear rising collective consciousness instrumental" on UA-cam and ended up finding this version of the instrumental (the original mix I think).
what is the name of the music of the boss?
The song is called "Collective Consciousness" from "Metal Gear Rising: Revengeance."
How do you drive the mech?
Hold C to open the Context menu. Hover your cursor over the mech and right click it. From there, select "possess." To leave possessions, DrGBase makes E the default key.
what's the health bar in the bottom left and also the map.
The health bar in the bottom left is the player health bar. Possessions don't hide that.
The map is from an add-on called "Aircraft Carrier Update" by Imaksim.
@@justresort I meant the health bar mod
@@somefunnycrow8272 The health bar mod is Rex's "DOOM Eternal HUD." I customized the colors via the configs, and I altered the armor sprite manually.
Boss for mvm?
How do I use it
The modpage has the controls and basic instructions on DrGBase possessions.
What is the song name?
It's "Collective Consciousness" from "Metal Gear Rising: Revengence."
@@justresort Many thanks
What is the hud
The HUD is Rex's "DOOM Eternal HUD." I customized the colors via the configs, and I altered the armor sprite manually to have the bullet icon.
Did you still have the MGRR hud? I think it didn’t have the player hud and the boss hud
@@Unexpected987 I'm assuming you're talking about the last video. I had a modified version of the MGRR HUD that disabled the player side of the HUD.
Yes
Also how many deadnauts are used to make pootis engage 1 hp
Whenever I spawn Brimstone Mike, he's invulnerable. Is this normal, or is something conflicting?
Edit: I should clerify that this happens to any Deadnaut I spawn. I already checked the settings, and found nothing.
Does he stay invulnerable after the spawn animation? The deadnauts are made to have invulnerability when spawning in to prevent possible issues from being killed too early, but they shouldn't stay invulnerable after that.
@@justresort Indeed they do and, looking through my add-ons, I don't see anything that should conflict.
@@justresort After some testing, the issue seems to be with DrGBase itself.
Edit: Comments confirm that DrGBase is the issue. Mystery solved.
@@TubbyFatfrick yeah something going on the base i hope the guy who made it can fix it