Every tutorial on Footstep SFX doesn't work, For example, Only the Default footsteps work ( Like the physical materials are broken ) I even printed what physical material the player was standing on... all it said was Default???
Looks good. Is there anyway you could make a tutorial using Wwise for the audio? I was using Wwise with Unity but since moving to UE5, I'm now trying to figure out how to it with UE5. Thanks
Like you see gun and equip it and find ammo every once in while, with of course the icon interaction(3d you made before) please i beg of you, i really into Game dev and no one beside you made video like i want
I know exactly what you’re talking abt; since that’s a complex system with weapons, firing, recoil, reloading, animations, ammunition, etc- that will be a series I do a little bit later on, but I will be doing it one day :)
In the future I definitely plan on replicating those systems, the block mechanic especially should be fairly easy; it’s mainly the animations that’s the hard part
For my game, can I download it in the highest quality, or do you recommend less? In the event that someone has a worse PC, would it be very difficult to change the quality of the graphics?
This worked great for the most part, but for some reason, objects like piles of sand, or metal wreckage, do not make their corresponding sound. Every flat surface does though. Do object meshes need different treatment? I have their PhysMat defined.
Hm, thats a strange result, I would suggest making sure that each material that you want to use is utilizing the specific physical material that you want to use. Otherwise, you can always join the discord server and our community of 200 or so can try to help you :D
I followed the tutorial til the end where you said to apply to animations but my character is in first person template. Do you have any ideas for where to apply instead of animations? Thanks!
ah, lets fkin go, yessss! thank you. btw.. I cant solve my Problem with the " static mesh component object reference is not compatible with actor object reference" mayby you can make a Quick fix video about this, cus im dumb haha
@@codethings I think it's because I don't know how to connect a variable to a static mesh. Whenever I drag my static mesh into the editor and then want to connect it to a target (add actor rotation), I get this error
Hmm, well it’s hard to say exactly where the issue is coming from but I would recommend rewatching the video and making sure you have everything copied, even the small details, sometimes it’s small things that make everything not work. Also you can join our discord community and our discord community can try to help you out!
You may have solved this by now but something to check that might help somebody in the future, your plane that you applied the material to might be too close to the ground underneath. I set the plane to be 0.01 off the ground and it wouldn't play the sound. When I started debugging the out hit was returning the default surface underneath and once I raised the planes to 0.5 they would return the wood and concrete surface types.
@@codethings as it is currently when sprinting the walking sounds still play only at a faster pace. I was wondering if there was a way to play different sounds when sprinting a different sounds when walking
@@KillerDudeT19 yea you can just make an if statement when it detects what surface it is, if the speed of the character is greater than whatever value ur speed is then you can play the sprinting sound
dude, thank you SO MUCH for sharing the audio files too. i just cant thank you enough. keep making such glorious and magnificent tutorials!
No problem! Thank you so much for the kind words :D
@@NixikStudio oh hello there! didn't expect you to be here haha. both (yours and the publisher of this video) tutorials were amazing.
nice! was just looking for a dynamic footstep system! thank you for making this!
No problem :) Glad I could help!
The legend is back making amazing videos!
BEST TEACHER EVER
P.S MADE MY GAME TEN TIMES BETTER
Every tutorial on Footstep SFX doesn't work, For example, Only the Default footsteps work ( Like the physical materials are broken )
I even printed what physical material the player was standing on... all it said was Default???
Looks good. Is there anyway you could make a tutorial using Wwise for the audio? I was using Wwise with Unity but since moving to UE5, I'm now trying to figure out how to it with UE5. Thanks
I’ve personally never used wwise in unreal but I’m sure I’ll look into it in the future :)
Can you make the Max Volume a variable? For sound settings?
You got the link for the door sounds as well?
Hey man this is fantastic!! Would you be able to do the same tutorial but for the new animation sample Sandbox Character?
Now we need pistol and assult refile or shogun system like resident Evil with ammo system, please make this toturiol
Like you see gun and equip it and find ammo every once in while, with of course the icon interaction(3d you made before) please i beg of you, i really into Game dev and no one beside you made video like i want
I know exactly what you’re talking abt; since that’s a complex system with weapons, firing, recoil, reloading, animations, ammunition, etc- that will be a series I do a little bit later on, but I will be doing it one day :)
Hello will you be doing the block mechanic from RE? And maybe the weapon system? If yes would be highly appreciated. Thank you
In the future I definitely plan on replicating those systems, the block mechanic especially should be fairly easy; it’s mainly the animations that’s the hard part
@@codethings ty
Bro, i like your tutorials, could you make an interaction guide like in resident evil 7 please?
I have made two interaction system videos that are similar to what re7 uses on my channel :) hope they help you!
Ty!❤does it change depending on if you are sprinting or not?didn't watch the full video yet
technically because the animation will speed up when sprinting so the animation will play the bp notify more frequently as opposed to just walking :)
@@codethings perfect!
For my game, can I download it in the highest quality, or do you recommend less? In the event that someone has a worse PC, would it be very difficult to change the quality of the graphics?
How can we change the footstep sound interval?
Thank you very much.
This worked great for the most part, but for some reason, objects like piles of sand, or metal wreckage, do not make their corresponding sound. Every flat surface does though. Do object meshes need different treatment? I have their PhysMat defined.
Hm, thats a strange result, I would suggest making sure that each material that you want to use is utilizing the specific physical material that you want to use. Otherwise, you can always join the discord server and our community of 200 or so can try to help you :D
rip free Quixel Bridge
Hey dude, im having an issue. I have another sound cue going on, and when i walk, it kinda bug the sound i've already have. how can i solve this?
Is it a sound that you’re using in the bp notify as well? Or is it just somewhere else in your blueprints?
I followed the tutorial til the end where you said to apply to animations but my character is in first person template. Do you have any ideas for where to apply instead of animations? Thanks!
Have you found a solution?
How can I impliment this feature to actual first person template? If i dont have animations
What I did was add in a skeletal mesh and make a character and my own animation stuff and then just do what he did.
ah, lets fkin go, yessss! thank you.
btw.. I cant solve my Problem with the " static mesh component object reference is not compatible with actor object reference"
mayby you can make a Quick fix video about this, cus im dumb haha
ahah, its probably something really small, where are you getting this error? in which blueprint or function?
@@codethings I think it's because I don't know how to connect a variable to a static mesh. Whenever I drag my static mesh into the editor and then want to connect it to a target (add actor rotation), I get this error
Ask for help I've tried all the steps. But when I try to play It turned out that there was no sound at all.
Hmm, well it’s hard to say exactly where the issue is coming from but I would recommend rewatching the video and making sure you have everything copied, even the small details, sometimes it’s small things that make everything not work. Also you can join our discord community and our discord community can try to help you out!
You may have solved this by now but something to check that might help somebody in the future, your plane that you applied the material to might be too close to the ground underneath. I set the plane to be 0.01 off the ground and it wouldn't play the sound. When I started debugging the out hit was returning the default surface underneath and once I raised the planes to 0.5 they would return the wood and concrete surface types.
what about sprinting?
making a footstep sound effect for when your sprinting? or a sprint functionality in general?
@@codethings as it is currently when sprinting the walking sounds still play only at a faster pace. I was wondering if there was a way to play different sounds when sprinting a different sounds when walking
@@KillerDudeT19 yea you can just make an if statement when it detects what surface it is, if the speed of the character is greater than whatever value ur speed is then you can play the sprinting sound
@codethings okay that's what I thought tbh but wasn't 100% sure. Thanks!
@@codethings where should i put the if statement?
i love you