Procedural Nodes (part 2) - Procedural patterns on a cube
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- Опубліковано 5 вер 2024
- Download blend file for free on Patreon - / 47164761
This is part 2 of my procedural nodes videos. If you're feeling confident you can try starting here, but if you want to start from part 1 you can find it here.
Part 1 - • Procedural Nodes (part...
In part 1 we created some basic shapes on a plane using nodes, now we're going to expand on that a little and try putting those shapes on a cube.
the best with the nodos
People like you are very nice and helpful keep going
Thank you very much Sam for all the hard work you put into this series. Could not be more grateful! Wish you well in life!
Thanks very much!
I realize I am quite off topic but does anybody know of a good site to watch newly released movies online ?
one of the best tutors, thank you Mister!
Your Tuts Are Helpful! Keep Going On! The Things i wish your tutorial videos needs 1.decrease window size of properties pannel and collection pannel So we Can Clearly see the Nodes (or we need to watch your videos so close to the screen With 1080p resolution)
2. Please Leave any links that are explain so deeply About that concepts(about maths,3d,colors) or make as your own video!.
Thank you!
Hey thanks very much for the feedback, will definitely do that for future videos.
If there are any concepts you want me to explain more let me know. So far I have tried to avoid making videos about topics that are already pretty well covered on youtube but if you have any suggestions I am certainly open to them.
Cheers!
Agree. Really wish you can upload these videos with better resolution. Cause I can't read anything.
Great tutorial though, thanks, keep it up.
Your channel is awesome!!! Cheers from Brazil!
Glad you like it, cheers from Canada!
Learn a little bit every day, thank you for your tutorial, you are the best.
One of the interesting things you can do with this is view it as volumetric rather than surface, then you can see what you're mathematically doing on the inside of the cube too.
Yeah very true, nice to have that 3D aspect
so glad i found this channel, im new to nodes so lets say make a shape like a leaf can that then be actual geometry that u can put aaround a scene?
Happy to help! Let me know if you have any questions about the tutorials!
If you're wondering about the leaves you can check out my one tutorial on procedural leaves.
Sir, Your Voice should be louder. We need more tutorial on math and shader node. Your video also need higher quality resolution.
wow windows 7 miss those days man
Thanks for the tutorial
tutorials are awesome kinda sad for the lower res tho
Yeah unfortunately the first 5 or so tutorials are only in 720p.
Your teach well thanks you krep it going
Happy to help!
brilliant!!!!!!
Thanks!
Thank you for this tutorial. Is it possible to turn this material into a mesh and replace the black color with a hole.
Do you mean use this procedural pattern to change the mesh, like an alternative to something like a boolean workflow?
@@snow_mamba I want to create a foam (mesh) with the Procedural Nodes technique
@@MultiSaded It's tricky for me to visualize exactly what you're after, if you're able to post a picture of what you're trying to make on my discord i can probably give you better advice
@@snow_mamba See this model: drive.google.com/file/d/1zqSBLAu96z2-qBMr_Ib2bzswymjyM1Wk/view?usp=sharing
Hi Sam, i want to ask, at 06:03 when you making the diamond shapes on all sides of the cubes, why do you prefer mix rgb set to multiply instead of math nodes set to multiply? Thanks
Hi there, it would be better in this instance to use a math node set to multiply, however because this was only the 2nd tutorial I wanted to keep it as simple as possible. For that reason I just used the mix rgb for pretty well every mix at the beginning even if it is a little overkill.
Howdy Sam, great job with the tutorials I am watching all of them ! I was thinking, how could I make a procedural dice using this nodes ? The hardest part is not multiplying the circles to make different numbers but to separate each face to make it unique, since there are only 3 paths (xz , yz and xy) How could I go about it ? Anyway thanks for the great stuff ! I am enjoying a lot your videos
well, something like
object coordinate > vector math(abs) > vector math(add) > vector math(abs)
that gives you different points and if you add a vector math(length) > math(>), you get 4 circles.
You can do the same process for 3 ( just make a triangle) 2 can also be done with what i said above, but i can't think off the top of my head how you'd acheive 5 and 6
@@pranavkondapalli9306 Thanks Pranav !! That should help a lot ! But what about making each face unique ? Do you have any ideia ? Cause there are only 3 paths (XY, XZ, YZ), so each has two faces, and they would have the same number of circles... I would need to make them unique ! (6 faces, each with its own nodes) !
@@fer10marco In the video I do demonstrate how to use the sepxyz and the less than to create a black and white mask to separate two opposite faces. That should work, I may take a crack at that as it sounds kinda fun so I'll let you know if I post the nodes on my discord or something
@@snow_mamba cool ! Oh ok I will try it, I am still a beginner so I am not so comfortable around nodes yet, please do let me know if you give it a try !!! Thanks !
@@fer10marco Yeah i gave it a try and it turned out pretty well, this video gives a basic outline of how i dd it but if you want more help feel free to ask
thank you sir now i know how to use math 😁 even though i hate math😫
wow nodes have more noodles then my spaghetti dinner
Yep, it can be a little scary sometimes
@@snow_mamba loll now... How can I have more control of parabola I want the angle by the tips to have control on the curve there like make it less curved or inverted with the leaf shape
good tuts but poor video quality
Yeah the first five videos I uploaded in lower quality before I knew what I was doing. Everything after that is in 1080p though
@@snow_mamba can u make all in 1080p its hard to follow 720p?this is great series probably the best
@@dimtodim I'll see what I can do, I may still have the old files
@@snow_mamba i want ask u some when u create procedural nodes texture do u know what u exact make or u work more like experimental...try different stuff and combine...but once again great job mate very helpful
@@dimtodim it's about half and half for me. If I can't think of something to create I will just experiment, I have come up with a lot of cool stuff by accident.