@Enders After testing I figured out that the "Silent Supressor" that applies "Single fire control and stability" actually positively affects the recoil of the burst fire mode on the M16A4 and doesn't seem to reduce it's rate of fire as the negative trait would suggest. On a control focused M16A4 build it boosts the muzzle velocity to 761m/s and turns the gun into an absolute laser beam. The 761m/s muzzle velocity does wonders for the M16A4 best ensuring that all 3 bullets actually land on target at range which makes the gun feel miles better. Turns the M16A4 into an entirely different beast. Just a random tidbit of information I found interesting after testing weird attachments.
bro I run the M16A4 with all control and stability plus "strong" supressor with 3x scope (or w/e u like), add in a bipod too. fk the ads speed cause with laser sight it dont matter and it is a laser beam.
There is a massive advantage that is not covered on this video about suppressors on Warfare mode: close range kills on cqb situations and FLANKING. If your not running a supressor and you are killing lots of players, the enemy team will find you by hearing your shots. But if you are running a suppressor, you can stay there (or even be flanking) for a much longer while, killing much more players. This applies on places like corridors, multi-level spots like tunnels, platforms, or even flanking routes. As there is so much noise on Warfare mode, only loud shot noises can be tracked by the enemies.
For my playstyle, using a suppressor is a must on attack-defend, as I hold the line until I can clear a flanking route that I can rush to get to the enemies backline to clear even more players. This usually results in making the defences lines weak to the point that my team can take an objective (when attacking) or reagain a good defence position (when defending).
Genuinely, the sound design is so bad that you can't hear when someone is shooting at you anyways. Both in damage audio and gunfire audio, they're so quiet that you die from the 2 or 3 frames of damage from the garbage tick rate/high pingers before you can react properly to the damage.
From my "testing" (in the loosest definition possible) suppressors are only really worth it for either sniper rifles to squeeze the last bit of muzzle velocity out of them or flanking to catch people who don't pay attention to their surroundings by surprise. Other than that you should always run one of the comps depending on which recoil axis needs more squashing because you won't see any benefit from running a suppressed primary.
Honestly, there is almost no value to other barrel attachments besides the comps due to how recoil is handled. Maybe if the recoil wasn't strong in the first place, then the spiral compensator could work for the muzzle flash and better stability, but other than that, my build always runs a comp (suppressor if I need muzzle velocity), and either the moderate vertical/horizontal control grip (i don't like to use the strong one because it penalizes the other axis) or the cr prism handstop for better stability while firing. The stock usually is the UR spec op stock and calibrate everything to far right besides the sight.
It's definitely usefull, at least one suppressor in every category gives you more controll, stability, bullet velocity and damage range. You can literally read it's benefits under every attachements discription. In operations it's easier to read yor distance and postion, if your not using it, every team can spot you quickly rushes in to shoot you in the back for loot. In warfare it depends,if you are camping and holding a postion withh a sniper rifle it's great also if you are near enemies and outflanked them you can take down multiple players before they know you are standing next to them.
That AWM with super fast bullet velocity almost have no drop even firing at targets at 800m in ascension map, it's crazy! But I still think it's more satisfactory to hit a shot with the other sniper rifles, or maybe I played so much with the other rifles that I'm used to leading far away moving targets with them
@@IsraTheBlack really? I'm not a fan of that. I mean, it would be nice if there was a hardcore game mode, but not only one weapon that 1-shots to the body.
Ehhh, warfare has a structure but it's just hard to see. You have to be able to have a different type of map awareness than operations due to how there's constant action and the gaps are a lot smaller.
We need to know what flashlights do. There are so many of them, but I've never seen anyone use them. Some even have a strobe light you can activate. Also how effective is the kill flash attachment?
Love the videos you put out big dawg, when we gonna see you in Operations? I'm dying to see your thoughts on it, especially when the devs see these videos.
Any advice on the shot suppression? I definitely use suppressors with DMR builds but I thought the shot suppression would be helpful against other snipers long range. Doesn't it cause camera blur and maybe weapon shake? I wasn't sure that the "wrapped" silent suppressor on the Sr 25 makes the snipers lose their aim due the shot suppression?
Thanks ender. It would be great to see a test for screen blur or any difference in the opponents control (like more recoil or stability in ADS). Also if there's any other impacts against other players when being shot at with a heavy suppressor.
I just feel like in warfare bolt action weapons should always be fitted with a supressor because it mostly hurts handeling and putting on a laser easily negates that. Then all semi/burst weapons should probably have a silent supressor because of the extreamly strong control. I mean sure it lowers fire rate but most semi auto weapons have kinda good fire rate even with that on. But 40M is quite far and I don´t know if the minimap shows that much more? On operations it has a lot of benefits and negatives that I think people don´t think of. The AI don´t get agroed as easily. Sound distance is usually atleast halved which is maybe kinda meh when you are using a gun that is still heard at 300M but what I think people forget is that even at below 300M it makes less sound making you harder to hear. Then again If you hear a surpressed sound you are certain it is a player and not AI meaning that if you sneak up on a outpost with people attackin it it is easier to tell who is who and focus the player with a surpressor.
Heyo man, thanks for the info! I was wondering how this worked for the longest time. Want to check some info on how the VSS and the AS VAL? I'd love to know if they have Strong or Weak suppression.
Two thing firstly how often do you notice someone on the minimap that is further than 20 or 40 meters from you and actually care and secondly how much % of the time are you actually spotted by luna?
the sound is so bugged anyway in this game. talking about being ran over by a car and you dont hear it or some dude running up to you with no sound, getting killed close range without a gunshot, etc. they really need to redo yhe attachments, because i always end up with a combinations of 2-3 useable attachments per category, which is probably not as intended. especially when it comes to stocks it's so annoying that the sniper stock beats basically everything else by default in terms of stats
For anyone who wants more information for the operations mode, suppressors are not the end all be all For budget builds compensators help a ton to make the guns beam at longer ranges so you can keep up with anyone else that has a more expensive Beamer build. This largely outweighs the benefits of a suppressor on a main weapon because the time you most want to be suppressed is to mask your position, especially against the scavs in the mode. The simple solution there is to run a cheap pistol with a cheap suppressor and that will take care of most of your suppressor needs. However if you are running solo then definitely use a suppressor or run a compensator if you’re just that cracked
i feel like when flanking or shooting ppl from behind with suppressor it takes them longer to recognize and locate you. if there are loud gunshots all around their brain seems to under prioritize suppressed shots and this buys you a few more seconds. like tunnelvision but with ears :D i made a 552 build for speed and hipfire for flanking and i got better results with suppressor on.
I always have way better results with the supressor, I use them in all my builds, not everything is numbers, people is playing the game not robots (mostly)
Damage range is poorly explained in-game. Using the SMG Echo, for example, not only affects first falloff distance multiplier but also the consequent multipliers. At the farthest, it could be moving minimum damage to maybe 15-20m farther away.
I kinda thought the whole “strong and weak” suppression was referring to how much the screen blurs when there is shots being fired near you similar to bf3
Enders do you think delta force fully removed AI from the game? Because I think there are still AI in my lobbies. I see suspicious movement such as crouching randomly, smoothly tracking targets, etc.
they only have AI in low population areas where games would not start as quick. on EU for example i never have AI during peak time but in the morning AI will get filled and exchanged with real players over the time of the match.
OCE here, we have AI in some games that eventually disappear (like BF2042). They have a distinct play style and I do not notice anybody playing like that, that isn't AI.
Lol, heres a thought I cant shake. How many people been banned for cheating in that game due to the built in cheat abilities of the operators, like Luna arrow or soon to be Thermal scopes....
Probably next to none. It's pretty easy to tell when Luna's arrow is up. there's a massive indicator on the screen and it's not like she actually covered the whole map. The area flies far but the width of her detection is not that wide. This guy complains about the arrow way too much. Even when there are 5+ lunas on teh other team you as an individual aren't getting spotted that much unless you're unlucky and keep ending up in their LOS while you fire. It's totally confirmation bias going on here.
Do you compensate while shoting? Cuz you're keeping your aim even on a long distance and having frags every few seconds :D Or make a video with hints for noobs like me :D
Suppressors are worthless on snipers, their base velocity is already good enough for most situations and if you REALLY want more velocity adding suppressors isn't the play, using a barrel and calibrating for velocity is better because it doesn't reduce rate of fire (yes this also affects bolt actions, it affects the speed of your rechamber)
Hey uk where suppression is legit usless the lmgs lol my buddys and i did 5 runs with only lmgs ans legit heard each other across the map even with suppression lol
Enders please read this comment (it will explain thermals) I was able to figure out exactly what suppressors do as for the thermals I hate to ruin your video about thermals completely but thermals are going to be able to see though smoke and I can explain how to counter thermal optics as well as I've used thermals in the past Why? Because thermals detect heat so regardless if you're if you're behind smoke or not the thermal optic is still going to detect you because your character's body is admitting body heat for the thermal optic to detect you So unless your character's body has absolutely no body heat (which would make thermals optics completely useless and no point being in the game) thermals are going to see you though smoke if you like it or not so the counter to thermals are cause any sort of heat in front of the thermal optic to disturb the thermal optic (explosions is the preferred method as a explosion gives off heat) and thermals are just as frustrating to use as they're to fight against because the thermal optic only needs to detect the player's body heat any explosions or other heat that isn't a player's body heat disturbs the thermal optic
@drock00013 I was using the logical reasons when it comes to thermals and if what you said is true it's either a bug or the Devs have made it so thermals can't see though smoke
They just banned another 17K first week 16K second week 15K this week 17K !!!!!!!! CHEATERS seems the same players are making new accounts and coming right back,, This game is getting to be SHIT.
Strong Suppression means very silent and Weak Suppression means not so silent .... English is hard for Americans it seems , had to stop watching at that point .......
Streams every day :) www.twitch.tv/enders
@Enders After testing I figured out that the "Silent Supressor" that applies "Single fire control and stability" actually positively affects the recoil of the burst fire mode on the M16A4 and doesn't seem to reduce it's rate of fire as the negative trait would suggest. On a control focused M16A4 build it boosts the muzzle velocity to 761m/s and turns the gun into an absolute laser beam. The 761m/s muzzle velocity does wonders for the M16A4 best ensuring that all 3 bullets actually land on target at range which makes the gun feel miles better. Turns the M16A4 into an entirely different beast. Just a random tidbit of information I found interesting after testing weird attachments.
What optic are you running?
bro I run the M16A4 with all control and stability plus "strong" supressor with 3x scope (or w/e u like), add in a bipod too. fk the ads speed cause with laser sight it dont matter and it is a laser beam.
@@dosvt164 adding a bipod is a sin
@@3009haikal Lol u dont have to but its just a - to handling and u dont even need handling if u got laser sight ads to solve it all.
@@3009haikal 3x viewpoint with -0.25 zoom and maxed out pupillary distance. 3x viewpoint on 2.75x zoom is nice with laser for tac-stance.
My fun has been strongly suppressed
Pun intended?
Aint to way lexps2
Small world.
😂😂
Thanks for testing this. It was really bothering me not knowing
in operations the gunshot sound is listed under the gun for each suppressor
YEP and show how much less meters the noise will do with the suppressor.
There is a massive advantage that is not covered on this video about suppressors on Warfare mode: close range kills on cqb situations and FLANKING. If your not running a supressor and you are killing lots of players, the enemy team will find you by hearing your shots. But if you are running a suppressor, you can stay there (or even be flanking) for a much longer while, killing much more players. This applies on places like corridors, multi-level spots like tunnels, platforms, or even flanking routes. As there is so much noise on Warfare mode, only loud shot noises can be tracked by the enemies.
For my playstyle, using a suppressor is a must on attack-defend, as I hold the line until I can clear a flanking route that I can rush to get to the enemies backline to clear even more players. This usually results in making the defences lines weak to the point that my team can take an objective (when attacking) or reagain a good defence position (when defending).
Agreed. And most of your kills are going to come from these situations.
Until you are spotted by Luna and it doesnt matter. In my experience the sound doesnt matter at all
@EndersFPS most of us aren't lasting long enough in the backline for Luna to matter, mate
Genuinely, the sound design is so bad that you can't hear when someone is shooting at you anyways. Both in damage audio and gunfire audio, they're so quiet that you die from the 2 or 3 frames of damage from the garbage tick rate/high pingers before you can react properly to the damage.
From my "testing" (in the loosest definition possible) suppressors are only really worth it for either sniper rifles to squeeze the last bit of muzzle velocity out of them or flanking to catch people who don't pay attention to their surroundings by surprise. Other than that you should always run one of the comps depending on which recoil axis needs more squashing because you won't see any benefit from running a suppressed primary.
Honestly, there is almost no value to other barrel attachments besides the comps due to how recoil is handled. Maybe if the recoil wasn't strong in the first place, then the spiral compensator could work for the muzzle flash and better stability, but other than that, my build always runs a comp (suppressor if I need muzzle velocity), and either the moderate vertical/horizontal control grip (i don't like to use the strong one because it penalizes the other axis) or the cr prism handstop for better stability while firing. The stock usually is the UR spec op stock and calibrate everything to far right besides the sight.
Thank you. Been waiting for this video since you mentioned it.
Saw you topping leaderboards in a couple matches today haha. One epic ascension attack especially stood out!
It's definitely usefull, at least one suppressor in every category gives you more controll, stability, bullet velocity and damage range. You can literally read it's benefits under every attachements discription. In operations it's easier to read yor distance and postion, if your not using it, every team can spot you quickly rushes in to shoot you in the back for loot. In warfare it depends,if you are camping and holding a postion withh a sniper rifle it's great also if you are near enemies and outflanked them you can take down multiple players before they know you are standing next to them.
That AWM with super fast bullet velocity almost have no drop even firing at targets at 800m in ascension map, it's crazy! But I still think it's more satisfactory to hit a shot with the other sniper rifles, or maybe I played so much with the other rifles that I'm used to leading far away moving targets with them
Next season the AWM will become a one shot to the body. It's going to be bonkers.
Pointless when the SV-98 can achieve 1000+ m/s velocity while not having a rate of fire that takes two business days to rechamber.
@@rymd1875 true. and the very low ammo count
@@IsraTheBlack really? I'm not a fan of that. I mean, it would be nice if there was a hardcore game mode, but not only one weapon that 1-shots to the body.
@@ballisticthreat Yup. The Chinese test server already has it do 100 base damage.
For operations everything have purpose, while warfare is chaos
Ehhh, warfare has a structure but it's just hard to see. You have to be able to have a different type of map awareness than operations due to how there's constant action and the gaps are a lot smaller.
@@PerciusLive Still lacks the Battlefield quality, it's too chaotic and maps are way too compressed
I think it is important especially some suppressors have increased bullet velocity buffs
Strong sound concealment only goes 300 m, while low goes 420.
I use them because they look cool.
If you could do a video covering scope glint and how the honeycomb affects both weak and medium glint at various ranges that would be great!
I'm pretty sure weak and strong are all stats for Ops for how much audio is produced. I could be wrong though
YAS actual testing, thank goodness
We need to know what flashlights do. There are so many of them, but I've never seen anyone use them. Some even have a strobe light you can activate. Also how effective is the kill flash attachment?
flashes are quite annoying up close especially trenches
Love the videos you put out big dawg, when we gonna see you in Operations? I'm dying to see your thoughts on it, especially when the devs see these videos.
makes you wonder about the glint that the different scopes put off as well.
Any advice on the shot suppression? I definitely use suppressors with DMR builds but I thought the shot suppression would be helpful against other snipers long range. Doesn't it cause camera blur and maybe weapon shake? I wasn't sure that the "wrapped" silent suppressor on the Sr 25 makes the snipers lose their aim due the shot suppression?
I believe that only gives them more blur when shot at
Thanks ender. It would be great to see a test for screen blur or any difference in the opponents control (like more recoil or stability in ADS). Also if there's any other impacts against other players when being shot at with a heavy suppressor.
you can also get the m700 up to 1200 mps u need the longest barrel and the resonant supressor
7:13 I’d love to see weapon guides and loadouts for every weapon!
Didn't know there's actually difference it, since i just use suppressors because it looks my gun build cool.
Surpressors Are in operations mandatory.
In warfare its optional.
I just feel like in warfare bolt action weapons should always be fitted with a supressor because it mostly hurts handeling and putting on a laser easily negates that.
Then all semi/burst weapons should probably have a silent supressor because of the extreamly strong control.
I mean sure it lowers fire rate but most semi auto weapons have kinda good fire rate even with that on.
But 40M is quite far and I don´t know if the minimap shows that much more?
On operations it has a lot of benefits and negatives that I think people don´t think of.
The AI don´t get agroed as easily.
Sound distance is usually atleast halved which is maybe kinda meh when you are using a gun that is still heard at 300M but what I think people forget is that even at below 300M it makes less sound making you harder to hear.
Then again If you hear a surpressed sound you are certain it is a player and not AI meaning that if you sneak up on a outpost with people attackin it it is easier to tell who is who and focus the player with a surpressor.
Eating pbj sandwich
I love peanut butter man. That stuff is so good. Smooth > crunchy though
@@EndersFPS nahhh Mods, ban this guy
@@CarelessBF you're wrong kiddo
@@EndersFPS smooth is the way
Heyo man, thanks for the info! I was wondering how this worked for the longest time. Want to check some info on how the VSS and the AS VAL? I'd love to know if they have Strong or Weak suppression.
suppressors needed mostly on operations. it reduce sound distance from 600~ to 300-350. on battlefield mode is pointless.
If you don't move, you disappear off of the radar, I believe.
Two thing firstly how often do you notice someone on the minimap that is further than 20 or 40 meters from you and actually care and secondly how much % of the time are you actually spotted by luna?
i use a suppressor because i like how it sounds. we’re not the same
They showed a video of the thermals and you can't see through smoke
can you share the codes of the M700 and SR-25 please?
Nothing about sound in Ops, neat.
the sound is so bugged anyway in this game. talking about being ran over by a car and you dont hear it or some dude running up to you with no sound, getting killed close range without a gunshot, etc.
they really need to redo yhe attachments, because i always end up with a combinations of 2-3 useable attachments per category, which is probably not as intended. especially when it comes to stocks it's so annoying that the sniper stock beats basically everything else by default in terms of stats
from my personal experience, when I have a suppressor I die slower than when I don't.
yeah they give extra health thats why
i use suppresor just for range/velocity i guess
PSG having the highest bullet velocity is crazy
Wait, is there a minimap?
Great video. Can you share that smg45 loadout ? looks like amazing, thanks you
For anyone who wants more information for the operations mode, suppressors are not the end all be all
For budget builds compensators help a ton to make the guns beam at longer ranges so you can keep up with anyone else that has a more expensive Beamer build. This largely outweighs the benefits of a suppressor on a main weapon because the time you most want to be suppressed is to mask your position, especially against the scavs in the mode.
The simple solution there is to run a cheap pistol with a cheap suppressor and that will take care of most of your suppressor needs.
However if you are running solo then definitely use a suppressor or run a compensator if you’re just that cracked
Great to see this tortured UA-camr finally get a game that he enjoys.
i feel like when flanking or shooting ppl from behind with suppressor it takes them longer to recognize and locate you.
if there are loud gunshots all around their brain seems to under prioritize suppressed shots and this buys you a few more seconds.
like tunnelvision but with ears :D
i made a 552 build for speed and hipfire for flanking and i got better results with suppressor on.
I always have way better results with the supressor, I use them in all my builds, not everything is numbers, people is playing the game not robots (mostly)
@@marcomarco86tecno yeah but monkee smooth brain monkee need numbers not logic =D
Damage range is poorly explained in-game. Using the SMG Echo, for example, not only affects first falloff distance multiplier but also the consequent multipliers. At the farthest, it could be moving minimum damage to maybe 15-20m farther away.
i hope they change luna's wallhack for a minimap detection like the flares in bf1, the motion sensor balls or the tugs. it would be so much better
Or at least just a quick flash of their model, instead of a few seconds of active tracking
@@bleedrainbows9522 i honestly think the whole wallhack thing is too much
Oh. Arrow shot and stuck at the wall then act as TUGS seem interesting
Agree
Suppressor with stability while firing is meta in asia
rather have the stats than supression.
I kinda thought the whole “strong and weak” suppression was referring to how much the screen blurs when there is shots being fired near you similar to bf3
there is no suppression mechanic in this game lol
They also look and sound cool 😎 you forgot that
Wait wth how to turn on DAMAGE NUMBERS
only works in the shooting range, just press F and activate it
just like longer barrels are less accurate than SBRs😂
Enders do you think delta force fully removed AI from the game? Because I think there are still AI in my lobbies. I see suspicious movement such as crouching randomly, smoothly tracking targets, etc.
they only have AI in low population areas where games would not start as quick. on EU for example i never have AI during peak time but in the morning AI will get filled and exchanged with real players over the time of the match.
no they're still in the game they are literally in every match i play
OCE here, we have AI in some games that eventually disappear (like BF2042). They have a distinct play style and I do not notice anybody playing like that, that isn't AI.
I see AI in every match. They crouch walk in th open all the time. Their scores are like 3/35
Lol, heres a thought I cant shake. How many people been banned for cheating in that game due to the built in cheat abilities of the operators, like Luna arrow or soon to be Thermal scopes....
Probably next to none. It's pretty easy to tell when Luna's arrow is up. there's a massive indicator on the screen and it's not like she actually covered the whole map. The area flies far but the width of her detection is not that wide. This guy complains about the arrow way too much. Even when there are 5+ lunas on teh other team you as an individual aren't getting spotted that much unless you're unlucky and keep ending up in their LOS while you fire. It's totally confirmation bias going on here.
Do you compensate while shoting? Cuz you're keeping your aim even on a long distance and having frags every few seconds :D Or make a video with hints for noobs like me :D
Suppressors are worthless on snipers, their base velocity is already good enough for most situations and if you REALLY want more velocity adding suppressors isn't the play, using a barrel and calibrating for velocity is better because it doesn't reduce rate of fire (yes this also affects bolt actions, it affects the speed of your rechamber)
Hey uk where suppression is legit usless the lmgs lol my buddys and i did 5 runs with only lmgs ans legit heard each other across the map even with suppression lol
Enders please read this comment (it will explain thermals)
I was able to figure out exactly what suppressors do
as for the thermals I hate to ruin your video about thermals completely but thermals are going to be able to see though smoke and I can explain how to counter thermal optics as well as I've used thermals in the past
Why? Because thermals detect heat so regardless if you're if you're behind smoke or not the thermal optic is still going to detect you because your character's body is admitting body heat for the thermal optic to detect you
So unless your character's body has absolutely no body heat (which would make thermals optics completely useless and no point being in the game) thermals are going to see you though smoke if you like it or not
so the counter to thermals are cause any sort of heat in front of the thermal optic to disturb the thermal optic (explosions is the preferred method as a explosion gives off heat)
and thermals are just as frustrating to use as they're to fight against because the thermal optic only needs to detect the player's body heat any explosions or other heat that isn't a player's body heat disturbs the thermal optic
Maybe not there's already been clips put out of them not working in smoke too
@drock00013 I was using the logical reasons when it comes to thermals and if what you said is true it's either a bug or the Devs have made it so thermals can't see though smoke
This aged quite poorly
They just banned another 17K first week 16K second week 15K this week 17K !!!!!!!! CHEATERS seems the same players are making new accounts and coming right back,, This game is getting to be SHIT.
Still better than BO6 atleast stable servers no teletubbies events and every week new weapon update
@@zimovac ya ok shot through walls all day in Delta Farce and loaded with smoke and 8 minute wait times on a good day to get in a game..
Haven't encounter one yet
Thermal might limit smoke usage.
WEEEak suppression
lol i woulda edit that out
why? did that intentionally
Damn weak suppressor kinda pointless
It's cheap
Not just luna but the rest of the cheaters community😂
Just a bad bf knockoff.
Strong Suppression means very silent and Weak Suppression means not so silent .... English is hard for Americans it seems , had to stop watching at that point .......