This Level Literally Requires a Computer Science Degree. -Mario Maker Uncleared

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 279

  • @damianwilding
    @damianwilding 10 місяців тому +1698

    Maybe I'm stupid, but I'm almost done with my cs degree and this is beyond me

    • @damianwilding
      @damianwilding 10 місяців тому +40

      Thanks for the pin! 😅

    • @NastadonGaming
      @NastadonGaming 10 місяців тому +121

      This is what will be on the final exam!

    • @damianwilding
      @damianwilding 10 місяців тому +73

      @NastadonGaming I'm quitting and doing graphic design then 🤣

    • @Davian2073
      @Davian2073 10 місяців тому +12

      Pin of fame (and relatable pin)

    • @ryanpitasky487
      @ryanpitasky487 10 місяців тому +71

      this sort of thing (get it?) is pretty standard in algorithms & data structures classes?

  • @KyrosQuickfist
    @KyrosQuickfist 10 місяців тому +1690

    The whole level is a reference to team 0%. A long, complex journey to algorithmically clear all gaps (in the list)...and it basically will take all the time Nintendo gives to the players.

    • @catster9489
      @catster9489 10 місяців тому +33

      Man is a poet

    • @RecoveryPlayz
      @RecoveryPlayz 10 місяців тому +111

      This is the equivalent of an English teacher looking too deep into "the door was blue."

    • @nfglegos
      @nfglegos 10 місяців тому +22

      It's an allegory.

    • @MarcoTheOnlyPolo
      @MarcoTheOnlyPolo 10 місяців тому +3

      @@catster9489and he doesn’t know it

  • @ZaasKenar
    @ZaasKenar 9 місяців тому +80

    POV: you're in a Google job interview, and instead of the "fastest horse" question you get asked to sort the POWs.

  • @tubebrocoli
    @tubebrocoli 10 місяців тому +1101

    didn't expect to see an n log n sorting algorithm in Mario Maker

    • @alysdexia
      @alysdexia 10 місяців тому +2

      What is the factorial’s inverse?

    • @tubebrocoli
      @tubebrocoli 10 місяців тому +21

      @@alysdexia I'm not sure I understand the question. Are we talking about the discrete factorial function or about computational complexity in i.e. an O(1/n!) algorithm?

    • @alysdexia
      @alysdexia 10 місяців тому +1

      @@tubebrocoli both but you mean e.g. and a reciprocal isn’t a function’s inverse. A logarithm is used to bound the exponential’s inverse but a factorial is smaller than exponential. Maybe I should google this instead as you didn’t get my intent.

    • @siddanthvenkatesh2744
      @siddanthvenkatesh2744 10 місяців тому +13

      ​@@alysdexia I'm not sure I understand fully but, if you want a function f such that f(x!) = x, then it doesn't exist. This is because 0!=1! and you can't cancel those with an inverse function to get 1=0. If you relax the definition of "function" a bit you can sorta make one or if you restrict the inputs to x>≈1.46 because after 1.46 all factorials are different. I don't believe that this should be any nice function. There isn't any name for it. Using this approximation: x!≈sqrt(2 π) e^(-x) x^(x + 1/2) you could find an approximate inverse or you could get an inverse in terms of weird integrals and the incomplete gamma function.

    • @alysdexia
      @alysdexia 10 місяців тому

      @@siddanthvenkatesh2744 not supposed to be nice < niais < nescius := not-skilled like you nor weird := fateful -> uncanny := bizarre; would → should.

  • @Eternalwarpuppy
    @Eternalwarpuppy 10 місяців тому +890

    Helgefan is absolutely insane. He came up with the idea of clear condition levels back in Mario Maker 1 before clear conditions were a thing.
    Collect every 1-up mushroom without collecting any normal mushrooms? He did it by abusing sprite limits.
    Collect every power up in the level? Did you know that you can position a pow on the edge of global ground and it gets nudged 1 pixel if small Mario collects a power up? Helgefan knew.
    Build a contraption that forces a player to play a slider puzzle? He can do that too.
    Build a contraption that randomly generates addition problems that the player has to solve with binary numbers? He has a level for that too.
    Helgefan's game knowledge can only be described as out of this world and it was always a treat to play his levels when he submitted them to me as viewer levels.

    • @FrancisTha1st
      @FrancisTha1st 10 місяців тому +80

      Him and pannenkoek should collab they'd probably cure cancer in the Mushroom kingdom.

    • @alysdexia
      @alysdexia 10 місяців тому +1

      if MM1 and regular mushrooms were things

    • @alysdexia
      @alysdexia 10 місяців тому

      @@helgefan8994 Ceave didn’t? Well see my note on your dumbness then.

    • @elhopper3735
      @elhopper3735 10 місяців тому +4

      Wait there’s a slider puzzle level? I gotta see this

    • @JonathanScarlet
      @JonathanScarlet 10 місяців тому +3

      all of those sound insane to do in SMM1 (or 2, for that matter), and I would love to see those levels in action if RileyC hasn't covered them already.

  • @bartek3618
    @bartek3618 10 місяців тому +531

    This is the only level I know of that requires you to literally take notes to beat it. Insanely creative level.

    • @thenonexistinghero
      @thenonexistinghero 10 місяців тому +27

      There's plenty of escape room levels that require users to make notes to beat them though.

    • @IDK3679.
      @IDK3679. 10 місяців тому +6

      ​@@thenonexistinghero Usually players have the brain power to remember those

    • @thenonexistinghero
      @thenonexistinghero 10 місяців тому +17

      @@IDK3679. You couldn't be more wrong. These levels are often specifically made with players taking notes in mind and also using screenshots. Outside of some geniuses no one would be able to clear them without taking notes.

    • @MrTheStephReal
      @MrTheStephReal 10 місяців тому +6

      ​@@thenonexistingherothey still don't require it because you can just memorize the path/ solution, unlike in this one where the order is random each time

    • @thenonexistinghero
      @thenonexistinghero 10 місяців тому +7

      @@MrTheStephReal That's a garbage argument. The POW spawns might be random, but the solution is still the same every time. Stack POWs to figure out their 'weight' and then basically follow a formula/flowchart until you're done. It's essentially a rubix cube. Might require more effort than escape rooms since you'll need to take notes on every run, but outside of people trying to get a world record on those stages... people are only going to beat through those levels once at most and they'll have to use extensive notes for both this level and complex escape room levels.

  • @moallayoussef5462
    @moallayoussef5462 10 місяців тому +371

    that's an actual interview puzzle btw

    • @zwishking6032
      @zwishking6032 10 місяців тому +8

      is it? its just sorting more or less.

    • @jblen
      @jblen 10 місяців тому +88

      ​​@@zwishking6032the hard part is that the values are hidden - there was an actual Google interview question that was basically the same but with 25 horses that you couldn't time, and just had to compare how fast each was by running races 5 at a time and thus knowing the horse that came 1st out of the 5 you just raced but not knowing where in the 25 they'd be.
      In the Google question though, it was just finding the minimum number of races to find the fastest horse, not sorting all 25 (though by excluding the fastest and repeating the process, that becomes a sorting algorithm)

    • @ellachino4799
      @ellachino4799 10 місяців тому +11

      ​@zwishking6032 also its easy to say that it's simple when you're not in a limited time interview without being allowed to consult any resources lol. People practice a lot to make sure they can pass leet code and other such coding problems in interviews

    • @zwishking6032
      @zwishking6032 10 місяців тому +2

      @@jblen but all the basic sorting algorithms don't use values either. they rely on comparisons. ig the tricky thing is doing things in parralel...
      but the question you said seems flawed or messy. are the times random variables? otherwise, how can you distinguish between the slowest horse and second slowest horse?
      ok googling it, you get to see the relative order within each race you run. this is not too bad imo. but I'm a discrete mathematician, so maybe such problems are just too familiar to me.

    • @jblen
      @jblen 10 місяців тому +3

      @@zwishking6032 I'm a computer scientist, I'm no stranger to sorting either. You're right most sorting does just use comparisons over their numeric values, but I'd still say changing out a numeric value for a more complex comparison complicates it a bit.
      For this level, comparing two pow blocks means putting one on top of the other which adds the issues of needing to climb the towers you make, being only able to add to the top of an existing tower, and needing to keep track of identical looking pows.
      For the horse race question, it's about efficiency since as you said, the tricky part is doing things in parallel - if you just compare every pair of horses by brute force then it's not hard but considering how you would race multiple each time and then figure out how to slot two groups together requires a bit of lateral thinking.

  • @-sk8-437
    @-sk8-437 10 місяців тому +72

    1:19 I was fully prepared to listen to you talk about parallel universes.

  • @helgefan8994
    @helgefan8994 10 місяців тому +363

    Wow thank you very much for praising my tedious stage!
    But you got one thing wrong: That clear video you used here for your purposes was not played, uploaded and edited by Nick. It was all me, the level creator. :-P
    EDIT: My bad, I didn't realize there's also a clear video by Nick.

    • @TheRileyC
      @TheRileyC  10 місяців тому +114

      Hey Helgefan! Nick also has a clear video where he edited out all the pauses. Maybe I misspoke at some point. I’ll review and see if I can make a correction

    • @aaa__321
      @aaa__321 10 місяців тому +8

      WHAT

    • @helgefan8994
      @helgefan8994 10 місяців тому +95

      ​@@TheRileyC Oh I had not seen Nick's clear video and just assumed it was all footage from my clear. My bad.
      Don't bother changing anything, it's great! :)

  • @MrCheeze
    @MrCheeze 10 місяців тому +87

    I love this so much. Taking advantage of RNG spawning and the level timer so that you HAVE to apply the proper algorithm to win, is such a genius idea.
    And it's just plain cool that a puzzle level was able to last this long, when almost everything else remaining is Kaizo.

  • @orvilleredenpiller338
    @orvilleredenpiller338 9 місяців тому +9

    “But I can actually see the fun in it.”
    You are hallucinating.

  • @clownymoosebean
    @clownymoosebean 8 місяців тому +3

    Man, I did not expect Mario Maker to be a way that brilliant people express their intelligence without speaking.

  • @jdaster64
    @jdaster64 10 місяців тому +37

    This is such a cool idea for a level; I recall watching a bunch of more complicated multiplier / divider setups from a Japanese creator after the Cluttered-Chaos Calculator, but making the player perform an efficient sort as a game mechanic is next-level, lol.

  • @dia_exclamation_point
    @dia_exclamation_point 10 місяців тому +100

    GIANT GAP STRIKES AGAIN! CEAVE GAMING BLESS US.

    • @MBZ901
      @MBZ901 9 місяців тому

      I legit squealed when I saw he linked Ceave too lol

  • @wunderbarr3966
    @wunderbarr3966 10 місяців тому +33

    Fun fact, the name "Divide and Conquer" is a reference to a general category of algorithms which aim to recursively break down a problem.... aka divide big problem into small easy problems and then do them over and over until big problem is solved
    so here our big difficult problem is sort without knowing values, which we really break down into 2 problems: "roughly figure out the order" and "sort", this allows us to divide out the one big pile of unsorted pows into 5, more manageable stacks, from there we can sort each of these individual stacks just enough for us to figure out the smallest, then we put the smallest from each stack and sort those to find the real smallest, then rinse and repeat the full process until everything is done.
    Note: we cant just assume the "sorted" stack of the smallest from each stack is in order because what if one of the stacks has all 5 of the smallest of the whole set of pows which is why we have to run the full process each time, but we can guarantee that the smallest in that stack IS the smallest one remaining

  • @alexw0310
    @alexw0310 10 місяців тому +55

    Why I'm not meant to do computer science:
    1. Coding
    2. This video, apparently

    • @NotAdachiPeople
      @NotAdachiPeople 10 місяців тому +2

      I’m somewhat good on the coding part buuut.
      This video apparently

    • @Brimmsune
      @Brimmsune 10 місяців тому

      No guys you don't get it, you need a computer science degree because the game is a computer game! And because it's not straight forward

  • @ineophobe
    @ineophobe 10 місяців тому +24

    is this what videogames look like to game journalists???

  • @XxguaxinimxX.
    @XxguaxinimxX. 10 місяців тому +120

    Next puzzle level: 10 Gauss-Jordan iterations in SMB3! 😃👍

    • @Patashu
      @Patashu 10 місяців тому +26

      name of the level: 'If you can't solve this I will personally Gaussian Eliminate you'

  • @catster9489
    @catster9489 10 місяців тому +90

    O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA

  • @Qazqi
    @Qazqi 10 місяців тому +46

    So someone put a merge sort into SMM lmao. As someone with a degree in "almost CS" (SE), this makes me pretty happy.

    • @henryptung
      @henryptung 4 місяці тому

      Feels more like a heapsort IMO, where each node has capacity for 5-6 children. The trickiest part is the need to physically reorder the first generation to find the minimal element, scrambling the pointers to the next generation (so those pointers need to be externally tracked in separate memory, i.e. pen and paper). But unlike an array based heap, voids in the structure are self-collapsing (gravity), so you can sift elements up instead of down during removal.
      Though, you could run it more like a merge sort by first fully-sorting each sublist - maybe that's faster?

  • @Abyssoft
    @Abyssoft 10 місяців тому +3

    The effort to complete all of the levels, and the insane amount of game knowledge required to pull off some of these levels is nuts.

  • @AexisRai
    @AexisRai 9 місяців тому +7

    I know nothing about SMM. I was very confused by your explanation. I looked at Helgefan's video. Your explanation of the critical mechanic at 0:47 - 1:00 *is **_exactly backward._*
    The situation where there is *_no gap_* is *_precisely_* when the POWs "sit as they spawned" (i.e. they are stacked *_in the order they spawned in,_* if you count from the top of the stack), while "changing the order" (i.e. any adjacent pair *_not_* being in the correct order) is what *_causes_* the gap.
    I'm guessing that this happened because you attempted to simplify the explanation for the listener, but the entire rest of the explanation hinges on understanding this.

  • @not_gaminggamer521
    @not_gaminggamer521 10 місяців тому +5

    I taught myself 8086 assembly off of university pdfs
    and I only half understood this

    • @cinderwolf32
      @cinderwolf32 10 місяців тому +7

      It's just merge sort with a hat on

    • @thatoneguy9582
      @thatoneguy9582 10 днів тому

      ​@@cinderwolf32
      it's a very big hat to be fair

  • @KevinTheCardigan
    @KevinTheCardigan 10 місяців тому +6

    Surely treating Prisoners of War like this is against the Geneva Convention

  • @witherschat
    @witherschat 10 місяців тому +9

    Ceave Gaming flashbacks on this one.

  • @Bootleg_Jones
    @Bootleg_Jones 10 місяців тому +5

    Someone needs to get a WR on that course using bogosort before the servers shut down. I know there's nowhere near enough time for that to be feasible, but it would be so funny.

    • @henryptung
      @henryptung 4 місяці тому

      Given you only get one try, you probably mean miracle sort, but yeah - wonder if there's enough randomness to make that technically possible.

  • @usualkhaos2576
    @usualkhaos2576 10 місяців тому +2

    Wow, I remember that calculator level from forever ago. I remember being so impressed on how that was even possible

  • @5MadMovieMakers
    @5MadMovieMakers 9 місяців тому +1

    This game is rated "I" for Insane

  • @TheCastaberg
    @TheCastaberg 10 місяців тому +1

    I love this so much, brutal yet amazing!

  • @rg2359
    @rg2359 10 місяців тому +2

    >sprite limit
    >tfw no scuttlebug jamboree

  • @Reaktron88
    @Reaktron88 10 місяців тому +4

    Just like you can make a calculator in geometry dash, although geometry dash is basically just a programming platform like scratch at this point.

  • @jblen
    @jblen 10 місяців тому +1

    This is so interesting. Even as a computer science student I wouldn't have considered that solution. I would've tried to use merge sort and probably run out of space and/or made towers impossible to climb up

  • @Arcterion
    @Arcterion 10 місяців тому +1

    The guy that made this level is an absolute turbo nerd, and I mean that in the most positive way possible.

  • @dumpnchase
    @dumpnchase 10 місяців тому +3

    I love this whole team effort to accomplish 0%. This level is just nuts.

  • @ethicc168
    @ethicc168 10 місяців тому +2

    Thank you for documenting team 0% and their progress. I may not be able to help with the levels but I’ll be cheering you guys on!

  • @tftc97
    @tftc97 10 місяців тому +1

    the only level where you literally have to take intense notes like you're in school to complete it

  • @dudeelame
    @dudeelame 8 місяців тому

    Ah okay, after rewatching a few times I get it now though. That's genuis to use the game's programming as a mechanic for a level. Props to the creator

  • @45potato95
    @45potato95 10 місяців тому +2

    Imagine you accidentally throw the last one

  • @mafata4200
    @mafata4200 10 місяців тому +1

    Imagine going on a final exam of a computer science masters degree and then they give you a gamepad

  • @delphinejohnson4720
    @delphinejohnson4720 10 місяців тому +6

    Question, could you sort the pow using a bubble sort algorithm (so the pile of pow goes from biggest to smallest) then put the smallest pow in a pile of it's own.
    This way you don't have to sort the other pile each time you want to find the smallest pow, but am I missing something and this is actually slower?

    • @Chubby_Bub
      @Chubby_Bub 10 місяців тому +17

      You probably could, and in fact that way was more intuitive to me, but it's not very efficient. O(n^2) vs O(n log n). Though, that's in terms of computer performance- maybe bubble sorting and less pausing for notes is easier for a human to perform.

    • @delphinejohnson4720
      @delphinejohnson4720 10 місяців тому +1

      @@Chubby_Bub okay, thank you.

    • @ellachino4799
      @ellachino4799 10 місяців тому +17

      Also bubble sort is kind of the poster child for awful efficiency but being human intuitive so this is a pretty spot on thread lol

    • @KusaneHexaku
      @KusaneHexaku 10 місяців тому

      that's just the Merge sort method used in the video, no? You find the smallest of each set, and then sort those again to find the next item in the sorted sequence.
      but also, remember that this is a physical pile of objects stacked in a column, and not numbers in an array. doing this method allows you to just look at each stack and only remove POW blocks out of it. Bubble sort requires you to switch POWs block around, which means tearing down the stack, switching the two blocks, and building it back up so you can make the next comparison, which is both inefficient and error-prone.

  • @TimJSwan
    @TimJSwan 10 місяців тому +1

    This reminds me of the first major iron farms in minecraft

  • @gmanpizza8181
    @gmanpizza8181 10 місяців тому

    Very reminiscent of the Median of Medians algorithms in some aspects - breaking up into 5 discrete arrays that are individually sorted, then putting an element of each in a “merged” stack. Of course, that’s a pivot selection algorithm for finding the single median of a list, not a sorting algorithm for continuously finding the smallest, but it’s a cool in its similarities until that point.

  • @TheBlueArcher
    @TheBlueArcher 10 місяців тому +1

    Now someone has to complete a bubble sort in 8 minutes.

  • @markrucker4607
    @markrucker4607 10 місяців тому +1

    What a great clear video!

  • @jetx_47
    @jetx_47 10 місяців тому

    I've been following this since your first videos and haven't been this early! Keep up the good work!

  • @misteral9045
    @misteral9045 8 місяців тому

    Someone managed to turn being a computer into fun.

  • @ellachino4799
    @ellachino4799 10 місяців тому +1

    I just did my CS algorithms class last semester. Thought I wouldn't run into divide and conquer much outside of it, but I guess it's in Mario now lol

  • @cinderwolf32
    @cinderwolf32 10 місяців тому +1

    2:30 *hmm, seems a lot like merge sort*
    3:33 "the merge stack"

  • @ttominable
    @ttominable 9 місяців тому +1

    This kind of knowledge is too POWerfull

  • @nerdholly
    @nerdholly 10 місяців тому

    its insane to see how much work people are willing to put into these games

  • @ionic7777
    @ionic7777 10 місяців тому

    So from what i can take away from this is that the game makes you become one of those sorting algorithms, even down to being able to compare only two things at a time. Thats actually pretty sick!

  • @Qwertyexists
    @Qwertyexists 10 місяців тому

    I've only just done Sorting Algorithms such as Merge and Bubble Sort. This feels like how the search (I believe it may be bubble sort but idk) would work in a simple to understand way.

  • @deretti347
    @deretti347 10 місяців тому +1

    Wow I finally understand completely

  • @aurias42
    @aurias42 10 місяців тому

    I have a computer science degree and what this reminds me of is database page sorting lol. You have a set number of pages and you have to merge them together in a way. And yet it isn't quite the same, because this level requires that you have to definitively always know the smallest one. Wild. I wonder if there are other viable ways to beat it. I honestly think there are. Any algorithm which satisfies the ability to check conditions available in the level should be valid.

  • @NOWABO
    @NOWABO 10 місяців тому +1

    But WHY do you have to sort them in the order they spawn? You said that POWs have gaps when they are in order, but sit flush when you change the order.... then you said you NEED them to sit flush so you can progress... so it should be any order except the order of spawn, right??

    • @KusaneHexaku
      @KusaneHexaku 10 місяців тому +1

      no, you misunderstood the objective of the level and what the gaps means. The POWs leave a gap if the upper block spawned after the lower one (i.e. upper < lower), and NO gap if the upper block spawned before the lower one (i.e. upper > lower). It doesn't tell you if the blocks are "in order" or not, it just tells you which one spawned after.
      So, you need a stack of POWs that has the earliest spawned block up top, and the latest one at the bottom, so that none of them ever get a chance to be airbourne and despawn.

  • @ThePlumGeneral44
    @ThePlumGeneral44 3 місяці тому +1

    ouch

  • @Kalaphant
    @Kalaphant 10 місяців тому

    0:15 Ooh! It does!
    (From a Ceave video lol)

  • @nicholasfoster5065
    @nicholasfoster5065 10 місяців тому

    Lol its like if the tower of hanoi had abfuscated information. Legendary.

  • @opo33333
    @opo33333 10 місяців тому +1

    Could you instead use a quicksort instead of a merge sort?

    • @asdfqwerty14587
      @asdfqwerty14587 9 місяців тому

      I don't think something like quicksort works here, because there are some major limitations in this - you can't reorder the blocks in the final list once you've added to it, and you can't create any list that's large enough to contain all of the blocks anywhere other than the final list. With the quicksort algorithm I believe you'll sometimes end up with lists that are too large to fit in the level and things will get really messy really fast - if you tried hard enough it might be possible to make it work, but it would be very convoluted in those kinds of cases.
      Additionally, there are some mechanical limitations that make it not as clear what the efficiency of various sorting algorithms are anymore (normally sorting algorithms assume for instance that moving an element somewhere else in the list takes a constant amount of time, but in this level it is not a constant amount of time because it depends on how far you have to move).

  • @scottdorsch5149
    @scottdorsch5149 7 місяців тому

    Finally a chance for mathematicians to say git gud

  • @SurfBit
    @SurfBit 10 місяців тому +5

    Insane level, really creative!

    • @alysdexia
      @alysdexia 10 місяців тому

      All levels are creative.

    • @Brixster
      @Brixster 8 місяців тому

      @@alysdexiaEven Timmy levels?

    • @alysdexia
      @alysdexia 8 місяців тому

      @@Brixsterthey used to not exist but later exist so they must be created/creative.

  • @F3uertrunk3n
    @F3uertrunk3n 9 місяців тому

    And then there's me who can barely see the gaps...

  • @nick1752
    @nick1752 8 місяців тому

    I somewhat understood this, but it's because I love competitive programming. I don't play mario though. Nice level!

  • @davidrowlands8548
    @davidrowlands8548 7 місяців тому

    What is the time complexity of this level?

  • @allstarwoo4
    @allstarwoo4 9 місяців тому +1

    Is the algorithm that hard, no. Is it absurdly long yes it is. Point being this is puzzle security through shear labor vs complexity. I actually have a puzzle toy I refuse to solve just because it requires an absurd amount of time to solve.

  • @Novastar.SaberCombat
    @Novastar.SaberCombat 10 місяців тому

    This is BEYOND obsession. O.o

  • @Dawnarow
    @Dawnarow 9 місяців тому

    Geek power or Geek on powder?
    Lets not exclude a potentially powderful Geek D:
    /Geekage overlord.

  • @Larsgman
    @Larsgman 10 місяців тому

    This is just ridiculous at this point

  • @Alphabetatralala
    @Alphabetatralala 10 місяців тому

    Wait isn't that the bitonic sort rather than the merge sort that I see people talking about in the comments ?

  • @the6ig6adwolf
    @the6ig6adwolf 9 місяців тому

    Plumber jumps on turtle.

  • @TakeWalker
    @TakeWalker 10 місяців тому +4

    that's as amazing as it is completely insane :O but less than 2k? hell yes!

    • @TheRileyC
      @TheRileyC  10 місяців тому +21

      Video took me so long to edit that we’re now under 1.5k

    • @TakeWalker
      @TakeWalker 10 місяців тому

      @@TheRileyCtada emoji!

  • @wariogamer69
    @wariogamer69 10 місяців тому

    i wish i could help out, but i have no wii u or 3ds

  • @CypiXmusic
    @CypiXmusic 10 місяців тому +1

    Dont use bubble sort

  • @oak_a
    @oak_a 10 місяців тому

    as an occasional smc streamer watcher at best, this just fucking blew my mind

  • @otter502
    @otter502 10 місяців тому

    Couldn't you selectively despawn pows to manipulate the order?

    • @TheRileyC
      @TheRileyC  10 місяців тому +4

      The pows spawn from pipes meaning they have to be on screen to spawn more. There’s no way to get back up to see the pipes because there are invisible blocks

  • @lightesque1407
    @lightesque1407 10 місяців тому +2

    I CSNT FUCKING ESCAPE LEET CODE ITS EVERYWHERE HELPPPP

  • @kulekid6917
    @kulekid6917 10 місяців тому +1

    but what even is an uncleared level

  • @zebteched
    @zebteched 10 місяців тому

    This is awesome

  • @collage_zzz
    @collage_zzz 10 місяців тому

    My brain hurty

  • @Kalaphant
    @Kalaphant 10 місяців тому

    1:16 Huh!

  • @Krispizz
    @Krispizz 10 місяців тому

    Holy crap Lois

  • @krakentoast
    @krakentoast 10 місяців тому +1

    Of course it's a german who made this

  • @dudeelame
    @dudeelame 8 місяців тому

    I'm gonna be honest g, I'm a sophomore in computer science and i hardly understood any of this

    • @henryptung
      @henryptung 4 місяці тому

      Think heapsort, but each node has 5-6 children instead of the typical 2 and you sift elements up the heap (take minimum from each layer) instead of down, because you can only run comparisons between siblings and you're fine with voids in the structure (it doesn't need to be a contiguous array).

  • @Doumdoum_06
    @Doumdoum_06 10 місяців тому +1

    I actually tried this level, I knew the algorithm, but I always ended up accidentally throwing a pow, or running out of time. Good someone actually finished it

  • @sultanrespati6673
    @sultanrespati6673 8 місяців тому

    yeah

  • @Splatoonspyro
    @Splatoonspyro 9 місяців тому

    I got dumber watching this. Its not bad. Just...
    Beyond me.

  • @stein46
    @stein46 10 місяців тому +8

    Ceave Gamers Unite

  • @sirrjean1553
    @sirrjean1553 10 місяців тому

    Beast needle

  • @Panda_SMM
    @Panda_SMM 10 місяців тому

    my brain is too smooth for this, me make fat red plumber go right, do jamp

  • @obscurereference6298
    @obscurereference6298 10 місяців тому

    my brain hurts

  • @MageAtYou
    @MageAtYou 9 місяців тому

    why the f does a pow have a value

  • @PikaXY_
    @PikaXY_ 10 місяців тому +1

    had no idea how that level worked when i first saw Nick's video so thanks for making this riley 🙌
    and a huge gg to nick for clearing it

  • @Golden_master_
    @Golden_master_ 10 місяців тому +1

    Bro’s explaining better than teachers 🧌

  • @theendofthestart8179
    @theendofthestart8179 9 місяців тому

    Honestly I find it a little (lame? sad? disappointing?) that the creator gave tips about how to beat the level.

  • @thenonexistinghero
    @thenonexistinghero 10 місяців тому

    Is this mechanics also present in Mario Maker 2 or is it unique to Mario Maker 1? Seems like pipes & stacked POWs could result in a pretty fun level with some random things happening (I do know about the random left/right direction of the clown cart).

    • @alysdexia
      @alysdexia 10 місяців тому

      There’s no Mario Maker 1 but this only happens in Mario Maker, maybe also in for Nintendo 3DS.

  • @nickk3077
    @nickk3077 6 місяців тому +1

    This sucks! Not the level! The level is awesome! Nintendo not seeing the technical artistry on display and not making any effort to preserve the art created on this game is what really sucks.

  • @Lisinfilm
    @Lisinfilm 10 місяців тому

    Mario becomes sorting algorithm

  • @Hovo-r1x
    @Hovo-r1x 5 днів тому

    МАТЕМАТИКИ ВСТАЕЕЕМ

  • @Happy-American
    @Happy-American 10 місяців тому

    I like cheese 🧀

  • @doim1676
    @doim1676 10 місяців тому

    I mever played mario maker but i think this project is awesome, im so rooting for you all!