fire druids fine the timer is long enough to allow you to move positions with the boulder. basically all the druid builds are gg now if you know what you are doing.
D2R gets a resounding A+, it managed to breath life into a 20 year old game while still respecting it's principles. It might take another 20 years for new content but at least we have great new graphics and items to get us through. Long live Diablo 2 in all its incarnations.
still the greatest arpg of all time. Imo. everything the gameplay, the story dark but not sinful (by that I mean I want to play it not get nauseated by it), the replayability, the slow calming feeling dont need to teleport all the time, and it never will get old. Maybe a break here and there but so much fun. I love how you have to beat a area before you can move on, forget this open world garbage you see in d4. the damage and life of enemies near perfection. double immunities on hard makes you take your time. This game is timeless like chrono trigger and old final fantasy titles.
@Nah_Bohdi project diablo 2. If that had d2r graphics.... maybe in another 20 years blizzard will add some qol(probably just outsource it again). To the players that think d2r is amazing... you don't know what you're missing lol.
We didn't need Mosaic. We needed the charge up skills to automatically charge up on each hit of a finishing move while equiped on left or right click. Or just make it act like it does in project diablo 2. Also would have loved to see an armor that gives charge as an oskill. Also make it so you could teleport in wareform for druid. I can dream can't I?
My dream unique rework is a Cranium basher that can drop eth,has a higher amp damage ctc, and charge as an oskill. Add just the last thing and you'll see barbs aplenty rocking it on the blood moor.
@@nicolasbascunan4013 rushed development. It was supposed to have six quests like the other acts, but they ran out of time. I think there was going to be a time shift in there too. Somewhere there are voice recordings of Jamella (NPC) with either a much older or much younger voice. I forget which! 😅
God yes. At least the charms. No one, and I mean no one, runs around end game with out any charms. A "choice" that isn't really a choice, isn't a choice at all.
Yes! Make a 4x8 "charm" inventory. Keep the regular inventory the same, except charms don't have any effect in the regular inventory, only in the charm inventory.
I like the mario maker idea. Allows the player base to expand the game at minimal cost & maximum reward to the developers. Would be interesting if the players by vote or by completion rate could trigger a weighted system of loot drop rewards when completing a challenge. And maybe those reward for beating something insane like Trollstrom (thats weighted the hardest) would be a pack of 100 crafting materials for caster amulets or something.
I love the idea of Diablo 2 maker. If I could make changes, I would add another portal level kinda like another cow level. It would need items to be crafted in the cube. Once opened , it would be a challenge sort of like greater rifts. This would keep d2 the same, but add a competitive portion to see how far people could push it.
it’s a shane they never touched the ai/companion. that is from my pov probably the least taken care mechanic… but a rather crucial one. for the rest, i agree. d2 remaster is amazing! good work across the board. with the disappointment that is d4 finally we have an amazing d2, with updates graphics and lots of other improvements! thank you soo much!
Maybe utilise standard of hero's to open up a new end game area. Could utilise some of the cool super uniques for the area and buff them up. Some characters which could be cool are The Smith, Hephaesto, Radament, Blood Raven Etc.
The funny thing is that some of these new runewords like grief and stuff destroy even 6 socketed ith colossus blades. Everything except for like maybe white rings or something which was essentially open bnet hacked stuff. But when you add on you plus skills from torch and anni and stuff my cold sore is basically the same skill levels as when I had occy orb and 2 occy rings lol.
Brilliant idea, that maker! There would be a lot of challenges that could only be done on certain classes/gear, but I'm totally cool with that. Making level max a possible requirement, would open up lower levels to whole new game. We should keep this DiabloMaker idea going strong!
Bough D2R on Switch and beside unstable internet I am having a blast. Even tough I think PC is better I enjoy Switch more. Not only can I just sit down and start plaing but the button mapping is better than using Mouse and Keyboard and I enjoy moving with stick. Of course I can't target enemies far easily which causes problems with some enemies but that is fine
Even better, if you do happen to be playing on ladder, the characters are shared across both platforms. Nothing beats farming away on my PC, then crawling in bed, turning on some TV, and continuing the grind on switch!
Thanks for mentioning the general need for new content. It's been my biggest gripe with the game overall. Your Diablo Maker idea is brilliant, I would love that.
Another change I'd like to see is to terrorized zones. I don't like the FOMO style of being on a 1 hour timer. If I log in to play at 8:58 pm and I see one my favorite TZ's is active (like cow level), it's a huge disappointment. What if I only have 1 hour to play and then next TZ is something like den of evil...? Or maybe I'm getting ready to log off for the night but a really good TZ pops up, then I feel like I have to play for an hour while I have the chance. It seems awfully similar to the helltides in D4 (which is a much WORSE FOMO feature IMO). I do love that it mixes up the gameplay a ton, and gives you incentive to farm areas you otherwise might not have considered. I feel like they could make it better by having certain TZ "keys" drop. Maybe when you farm a particular zone, there is a chance for mobs to drop a key to turn that particular zone into a TZ. Simply transmute the key in the cube to instantly turn that zone into a tz. Or maybe keys for any zone can drop anywhere. You can collect the ones you like and then discard the ones you don't want. The downside to this, though, is some players might only farm the 1-2 zones that are the most "efficient", thereby defeating the entire purpose of terrorized zones. A potential solution to this problem is they could keep the current system but also have these keys drop in addition to that. The keys could be somewhat rare. This way, players are still encouraged to play a different zone every hour, but they can occasionally do extra TZs in their favorite zones.
I want more dungeons. Lower levels to existing places with increasin difficulty and mobs. Higher drop rates depending on how far down you go etc. Microsoft is where games go to die. (Developers as well) If they add anything, it will probably be micro transactions.
Im just mega ultra curious just how many live concurrent players play D2R online on every and all platforms + total sales of D2R because there’s even more players that play offline ssf. There’s a few Switch friends I made and they banked 2,000 hours always online What I’m getting at is: I’m ready to pay
D2R sold less copies than Starcraft 2 and Starcraft 2 made less money for Blizzard than a single mount skin in WoW... Every active D2R player in the world could be ready to pay and they wouldn't care because it's not worth their time lol.
I would like to see Bone Necro Synergies changed to Bone Wall, Prison, arent part of the attacking bone abilities. Paladins Sanctuary Aura Do Dmg to Undead and Demons, Also maybe the Paladins Vengence ability similar to Enchant, Cast it, adds all the dmg and then you can use like Zeal or Charge or something? Mosaic NEEDS to be adjusted... Can clear high players counts with 2 Gul Runes. Can we get some decent mid level Amazon Runeword or something? Something that doesnt take 1-2 HR's. Hustle was kinda fun but once you get to Hell it starts to fall off really hard. Also, would love to see something change where we can use Standard of Heros, maybe 9 SoH + 1 Jewel in Cube. Gives you a Jewel with +1 Skill (Not Character Specific) Could make for a lot of cool builds and make use of a lot more unique builds instead of runewords.
Agree on some point: 1. Wrote a comment on necro which is to splash damage to bone spirit. Great buff to a skill without breaking it for pvp 2. Disagree, just buff vengence dmg, ar and attack speed. Just so we increase build diversity, not just another pre spec. 3. assasin 100% agree. lots of good suggestions in other comments. 4. Spearzon, just buff some of the rw? Like Voice of Reason, rift, kingslayer and passion (add spear to some or all of them) 5. Cool idea from SoH
Finishing act IV would be awesome, but I’d be thrilled with some much easier changes. Larger and more shared stash pages to eliminate the need for mules, stackable currencies, and especially reworking unique/set items. There is so much potential there. For example, buffing Mavina’s set so that it became a viable alternative to the typical faith physical or ice bowazon setups. Also how many unique, rare, or magical items are just complete trash? Maybe eliminating some of the useless mods that spawn on items, like + to stamina so better mods are more common? Maybe increasing the values of some of the mods?
Butbutbut... the forums said they've ruined everything about the game! D: For real though, from all the bug fixes to the balance improvements to the better resolution and frame rate (the reason i spent 7-8 years with the old LoD box set always having the game installed but not being able to play the game but not knowing why until now), this remaster has had hundreds of improvements with only 3 or 4 bad/questionable changes. Could things be better? Yes, things could always be better, but it's important to not lose sight of how good things are right now. (also, you're welcome on me showing you that mod; was surprised to see you break it out lol)
with a boss with conviction extra fast extra strong SPECTRAL HIT (Adds Fire, Cold, Lightning, Poison, or Magic damage equal to 66-100% of the physical damage dealt)... and the most important.. possessed,( no curse )... a lot more ideas for that but my personal idea would be them to FINISH THE UNIQUE ITEM LIST. in other words, there are a lot of normal item that does not have a unique version like great hauberk, small cresent, hydraskull and more. that opens up a lot of possibilyty . and making the terrorize button to always be activated everywhere + a new level of difficulty where ALL the monsters are immune, so you HAVE to include sunder charm to your build. :) thank you for listening. i dont have facebook to publish my ideas...
Yeah, a easy-to-use map/event editor would be nice, but imo I think something that big would be too much to ask for at this point. Personally, I'm VERY happy with what they've changed, and the level of restriction or caution they've had. The new RWs didn't really floor me (I'm mostly interested in pvp), but it's the right idea! I'd love to see most of the item selection get an overhaul. There's so much junk that falls flat compared to just a couple handfuls of items, like Enigma, Grief, etc. I'd like more items that would make for creative builds
Something I've always wish existed was at least one unique version of each item. Crusader Gauntlets has always been something I wish had a unique version, but there's more examples.
I’m amazed we got as many updates as we did sunder charms were a great addition and a few runewords were really cool. Honestly it would have been so nice to get updates to uniques and/or new ones and stacking of runes and gems. I highly doubt we will ever get that but all in all this was one of the best remakes ever. I’d stack this up with Metroid zero mission and won’t be surprised if this is blizzards last hurrah of great games. I’m thankful for what we got and the ability to come back over 15 years later and sink another 2 years into this game and now having built every character I’ve ever wanted to make and it kind of feels like I’ve finally “finished” this game.
So, for additional Diablo 2 content they could implement, I present something that I've spent way too much time on over many years, and I wish I knew how to make video games... Way back in the days before WotC bought Dungeons and Dragons, TSR published a Diablo Dungeons and Dragons supplement, using the dungeon from Diablo, but the Classes from Diablo 2. I built out a campaign in which Diablo had already happened, and which took place concurrently with the events of LoD based on some of the lore in the manual that came with the original release Diablo. Due to the resurrection of Diablo, Azmodan and Belial decide that they need a firmer foothold in Sanctuary in case the Three try to reclaim power in Hell. After an amount of haggling and planning, Belial quests out from Hell in a bid to gain said foothold, and decides that Tristram is the place to start. After all, Diablo collapsed the monastery for a reason, obviously there's something there to dig up. While the heroes are making their way through the events of D2 (and, obviously, after they beat Andariel), Belial moves into Tristram and quietly begins excavation of the monastery ruins. Belial eventually makes it all the way down to the ruins of the 15th floor, and unearths the path into Diablos sanctum. To his surprise, Belial finds a fragment of the Soulstone that once held Diablo, as well as a mostly complete portal to hell (like the one in the Durance of Hate). However, it will take more power than Belial has to complete the portal, and if only he had someone already in Hell, it would mean he could choose where it came out. Meanwhile, Azmodan has been amassing forces in a separate and (until now) unreachable separate section of Hell. When Belial contacts him, the two are able to complete the portal, and unlock the other half of Hell Prizes: The Tristram Labyrinth, restored and scaled up to Endgame D2 Difficulty Full new quest stack based around the trip through the Labyrinth. I'm thinking some of the unused quests, like battling the Real Summoner, etc. Additional Unique Items from the D1 quest (reworked to be usable in D2), and higher drop rates for Unique items that appear in both D1 and D2 while going through the Tristram labyrinth 3 new Hell Quests to be put in with Higher difficulty than act 5, in a separate map. Accessible after unlock with waypoints to be added to the act 4 list. The other 2 lesser evils as bosses, Belial at the end of the Tristram Labyrinth, Azmodan in the new section of Hell Diablo's soulstone fragment as a drop from Belial and Azmodan (Not guaranteed, but at a reasonable rate. Maybe on par or slightly better than Keys?) After enough soulstone fragments are collected, used in cube to create full soulstone, which can be used as an alternate, reliable method to summon Uber Diablo, but only in a single game instead of server wide
I do wish they'd fixed attack rating before they stopped updating. It shcks playing frenzy barb and leveling with it, reaching almost 4000 attack rating when using frenzy, and still missing 12 times in a row.
I don’t think he said that sunder charms don’t drop in single player. I think he only mentioned single player because online someone else could give you a sund before you beat the game yourself
Yes User that is correct. Single player you can't get them until you beat hell with at least one character which preserves the overall feeling of the game. Also Ladder Resets likewise are in this same boat as no one has them at the start of a ladder.
I wouldnt say they didnt change barb much. They reworked synergies for zerk, they adjusted bc duration to match bo, they fixed leap strike, they overhauled throw mastery completely, they adjusted find item via the potion syngergy, and this change also turns grim ward into +120% amp dmg. Id say thats a lot more than they did for necro or zon.
Thanks for the vid bro!! Good stuff 😊 just going back to D2 today. Sad to say it doesn’t look like Microsoft is doing anything with Blizzards IPs and letting them do their own thing…. So I image D2 will stay abandoned 😢 Also what’s up with Skull and Bones. lol. Do you actually enjoy playing that game? (Genuinely wondering, I know this video is older)
For another content idea i had a few days ago Use 3 or 9 of the banners from ut in your cube to open a Portal to an Arena 5 surounding Portals spawn Buffed Champion Pack waves and after killing those, a random buffed act Boss spawns -You cant leave the Arena -the Arena has the effect slayn mosters rip -No white items drop including potions -but you have highly increased mf the whole time You have to farm enough for ut and it would reward doing this endgame We all droped shit torches and would be better of selling the Keys Now we would have good Chance on items and a fun challenge And finaly an ARENA in d2 *caugh*cut content *caugh*😊
I'm glad that they fixed a bunch of long standing issues with the game, but I'm also glad it isn't getting the kind of attention plenty in the community want it to have. I think they struck a good balance between preserving the experience and improving it. Doing more risks going too far. Aside from graduating the new runewords from ladder to non-ladder, I hope we don't see much more than balancing and bug fixes moving forward.
Well the game is great, but oh boy! Does it still feel archaic! We still need QoL like more stash space and stacking items, a better Lobby system and group invite management so we can turn a personal game into persistent one with password for both online and SP. That's the bare minimum I want, and the last runewords of S3 added to NL. I' d love more improvement but they're mostly controversial or plain fantasy: Buff some uniques so they can be their runewords counterparts like adding +skills and +1 to teleport to Tyrael Might, or at the very minimum buff them so they can be useful. And remove that bullshit aspect of the death system that can make you lose your entire gear.
@@Xainfinen It should feel archaic. it's a about to be a quarter century old. If anything, I'd rather they put resources into giving us older states of D2. Ideally 1.08, before synergies and runewords.
what i wanna see with D2R season 7 is Uber act 1-5 so after you reach lvl 99 or after you beat the Uber trist you unlock Uber act 1 then thats the new End game trying to beat the game on Uber mode, the acted Uber bosses could drop new charms, or a random high rune, pul+ uber Throne room or Uber chaos to get to diablo would be insane and would bring more Party/group play
I don't like the item or character changes but definitely like the visuals/shared stash. Looking back over some of the old d2r patch notes though reminds me again of the sort of removal each group of developers had from each other which helps give context to things. If the new group had one more change to add I might say give charms and the cube a spot where they can be equipped separate from the character inventory and free up space for item drops
I would've liked just a few 5~10 more changes to existing sets and uniques, like that knockback removal. And yes, I mean: Give Teleport to Tyrael's Might.
A change they never would make but would be awesome is to add splash damage to bone spirit, lets say a radius 3y? Great buff to a skill without breaking it for pvp.
What do we want for the future of D2R? Move items between characters without creating new games! It would be great if we could move items between characters within the same system without having to create a new game each time. Specifically, I'm thinking about having a new Stash tab with a pull-down menu showing each character on that system. When another character is selected from this pull-down menu, you would see their Personal Stash and Inventory screens instead of your own, allowing you to move any items from this other character to one of the 3 Shared Stash tabs. When you leave the Stash screen, you would automatically go back to you current character (the one that started or entered the game). To be clear, this feature wouldn't increase the total amount of stuff you can store on any given system. It would just make it a lot easier to move stuff between characters. Having to create a new game every time you want to move stuff around is cumbersome for players, and creates an unnecessary extra load on the servers.
I'll be honest... a simple ''hide/show potions, bolts & arrows'', infinite stash space (for holygrails) and stackable gems & runes is the only thing I want to be added in D2R. Still enjoy the shit out of it after so many years
Resurrected is the best version of the game. Ginger thanks for your break downs. I love this game I'm busy playing lords of fallen right now. But my point being. This game is way better than diablo 4. Diablo 4 just got boring for me and tedious. I'm debating on starting this season. It's sad to hear they might not update it anymore. It's a gold mine in my opinion. Has more replay value than D4
I think our future is in the mods, like path of diablo but in resurrected, it doesn't look like they will resume the game at this point, I hope they listen to your proposals, it would be incredible trollsrtam, I would buy the dlc xD much love from Spain
rebirth could also be a thing. once you finish hell or reach certain level like 90 or 99, you can "rebirth" essentially resetting character level to 1 but you get double stats per level and extra skill point per several levels and you play on a 4th rebirth difficulty where you get enough exp to level 30 once you finish act 1, level 45 on act 2, 60 on act 3, 75 on act 4 and 90 on act 5 or something like that.
Just wish they would let us set player count on multiplayer characters when playing solo for farming. I don't have people to play with and it's typically uber players blasting through the best farm spots, getting all the good drops, and moving to next game in less than 10 minutes. I can solo the whole Trav on max player count WW horker but game empties out most of the time before I can finish it off since I lose damage to gear for survivability. Hard ASF to get runes.
You're always welcome to join the clan, we are usually most active during ladder starts and we have a blast with it. Discord link is in the description of the video
Ginger Gaming Mentor - all of the elite packs in town… after which killing each and every elite pack from the entire game that all of the Ubers then appear in their bipolar state in the middle of town, (by bipolar Ubers whereas you could have Diablo and Mephisto in the same body but split in half.)
I'm glad Blizzard finished D2 / D2R after 24years this game is going to live in current state regardless for least another 10-15years , I'm sure I still be playing it with joy
Red Portal uber travincal council in the durence lvl3 map drops black anni that grants + class skill, with cast rate or attack speed mod ,random aura/class skill like fireball or tele/ skill on strike, when struck ,level up or death like facet godly charm has 2 of those mods with variable percents/ skills and bonuses,lesser comes with one. maybe add shape change to a few various creatures like venom lords or death knights could be a mod something interesting for pvp. an council may go down fast unless it has swarms of skeli mobs an what not flooding like uber tristram or uber ancients in the same place same concept expect swarming barb mercs xD
i wish they increased how many online characters we have, im gona have to start to play Single player at this rate, as it has no limit on how many characters you can make
I still think they should give maul a small cleave effect, even though they upped the damage (and attack speed), it still feels really bad it can only be used for ubers really.
I know mosaic gets a lot of hate but it single handedly allowed me to do ubers in single player while working towards getting a smite paladin geared. Hate having to maintain charges but that's the only downside other than burning my retinas out.
We want more content, lootfilters, firestorm from charm visual effect darker and thinner* assasin mosaik build effect to be decreased and a bit nerfed. Buff on necro teeth spell. Same with multi arrows for ama. Bots banned. And an ingame trade station.
D2R may be the only true Phoenix that rises from the ashes of what was Blizzard. The one version of a remaster they did absolutely correct, and didn't drive into the dirt.
Amazon's decoy is still broken. If you. Use decoy Ina game for any extended amount of time, the decoy will start getting 1 shotted even if you have 20 hardpoints in the skill.
I wish that blizzard would have fixed the disciple set. It is thee universal melee set. I got it for my shape shifting druid, and from normal all the way to hell it's a little o p. i love it.
You want extra evil? Try having instead a boss, say for instance Diablo, with conviction aura, extra fast, extra strong and teleport. That would be... hell... lol Tbh I don't think it would be that complicated to improve the game. Terror zones was a good idea, its just too light of an element to the game. They need to buff it up. They need to add more visual effects first (maybe something like meteors raining on the zone?), more density, more elite packs, and something like a red portal to be found in the zone which leads to a boss fight that could drop a special item (something new) thats not going to drop everytime you kill it, similar to keys drop rate. Also having something to grind for in the game, such as D3's rifts, that increases difficulty each time you get to a new level, would be nice. Also, goblins. Please, goblins. I love goblins. Thats just like a super chest, but with legs that you gotta catch up and kill before it despawns. I would also implement changes to the current Dclone event. Having it spawn really more often and not a server thing, but only local to your game, by selling 1 soj, but it wouldn't drop an anni everytime. Something like 1 in 5 chance to drop. And it would also have a regular boss loot table added to it so you don't feel like paying a soj for absolutelly nothing. It would make it more accessible for everyone that cannot participate in organized event by streamers at hours that you cannot play, but make it not too easy to obtain, which I think would be fair enough of a trade. Implementing similar modifications for Ubers wouldn't be a bad idea too imo. You would have a chance to drop a torch, plus you get 3x boss drops in a single fight. That would make things more interresting and these powerful charms being less common. Finally I always loved back in the days when people organized ironman events. I always thought it was a great idea. I wouldn't be against some weekly event that you would register to and compete against others to rush up to a certain level and duel to deaths to the last survivor (so hardcore only event). The winner could figure into a new leaderboard and be rewarded with something like a highrune (from Vex to Zod) of his choice on softcore or hardcore. That could be awesome.
If the devs doesn’t want to add anymore content, I just want them to give permission for modders to mod this game. All I (we) want is a “project diablo 2 resurrected “.
Whirlwind is not really fixed. Fixed would look something like this: Base speed: 6 frame per hit up to 4fph for both 1 and 2 hand. Only slower than 6fph if you get chilled or decreapyfied -> 7-8 fph This would make it a really great skill but not op. Build diversity would also explode when you can use literally every melee weapon base
I'd also like to see more buffs to multi-shot zon. Maybe nothing too crazy, but especially early game, with 0 twink gear, it's a pretty sluggish levelling experience compared to javazon, and other characters / builds like assassin traps etc... I'm glad they gave it a huge buff but it only took it from F tier to C tier imo. Now, it's kind of cool that the build is "super expensive" because that makes it sort of special and unique in a way, so it isn't so bad, but another tiny buff wouldn't hurt :). Multiple shot should not cap at 24 arrows or whatever it is. There is no reason for it to continue gaining mana cost while providing no additional benefit after a certain level. For whatever reason, it seems like the original d2 devs HATED physical damage... I mean if you look at diablo 1 and 2, the sorcerer / sorceress was blatantly overpowered in both games. I blame David Brevik even though he is also my hero. Only in much later patches did they very reluctantly begin to buff physical damage builds (like adding grief a long time ago, and buffing leap attack and physical bowazon much more recently). I just think it's bviously ridiculous that the pally and sorceress can absolutely blast in hell difficulty with no gear, while other characters just have a giant slog to deal with. BUFF THEM MORE PLZ!!! Thanks.
I dont see then doing anymore with this game sadly. The only money they are making at this point is from us players that buy multiple copies of the game to run multiple accounts at once. Id be ok with them adding some sort of paid content if it keeps the changes coming but i dont see it happening
very cool idea at the end
also take the cast delay off molten boulder and maybe speed it up a tad
fire druids fine the timer is long enough to allow you to move positions with the boulder. basically all the druid builds are gg now if you know what you are doing.
D2R gets a resounding A+, it managed to breath life into a 20 year old game while still respecting it's principles. It might take another 20 years for new content but at least we have great new graphics and items to get us through. Long live Diablo 2 in all its incarnations.
Mods havnt come out, once they do...
The only reason I dont play Path of Diablo or Project Diablo or whatever is theyre pre-Ressurected.
still the greatest arpg of all time. Imo. everything the gameplay, the story dark but not sinful (by that I mean I want to play it not get nauseated by it), the replayability, the slow calming feeling dont need to teleport all the time, and it never will get old. Maybe a break here and there but so much fun. I love how you have to beat a area before you can move on, forget this open world garbage you see in d4. the damage and life of enemies near perfection. double immunities on hard makes you take your time. This game is timeless like chrono trigger and old final fantasy titles.
@Nah_Bohdi project diablo 2. If that had d2r graphics.... maybe in another 20 years blizzard will add some qol(probably just outsource it again). To the players that think d2r is amazing... you don't know what you're missing lol.
game was never really dead a lot of ppl played 2 before d2r came out
Can't wait for Microsoft finally finish Act4, expand map and add 3 quests. FINALLY!
now i'am waiting for a daiblo 1 resurected ;)
We didn't need Mosaic. We needed the charge up skills to automatically charge up on each hit of a finishing move while equiped on left or right click. Or just make it act like it does in project diablo 2.
Also would have loved to see an armor that gives charge as an oskill.
Also make it so you could teleport in wareform for druid.
I can dream can't I?
My dream unique rework is a Cranium basher that can drop eth,has a higher amp damage ctc, and charge as an oskill.
Add just the last thing and you'll see barbs aplenty rocking it on the blood moor.
mosaic is annoying spamming my screen with lights
basic qol would be nice
loot filter + currency tab would make it the perfect game imo
Exactly dude. That's the one thing I want
Necro does need work, they need to remove collision from pets and they need to sort the golems out AND they need to fix the mages out.
I’d be happy just to have revives time removed and summons stay when exiting game
just play d4 season 3
best game of current times
Nice try blizzard
@@xijinpig7978 nice try, d4 sucks hard
@@bendoubleu7516I think that would be broken if you could keep a permanent army of council members
More zones to act 4, 3 extra missions and angelic mercenary is a dream that i have for more then 20 years.
How cool would it be to put Tyrael's Might and Azurewrath on an Angelic merc? 😍
Meh, I always loved the fact that act 4 was very short. It mixes things up and gives a nice "break" so to speak. It's short and sweet.
I like being able to get through Act 4 inside an hour, but it's also a shame it wasn't finished (and feels like it).
@@greggen63 It wasn't? lol didn't know that, you know why?
@@nicolasbascunan4013 rushed development. It was supposed to have six quests like the other acts, but they ran out of time.
I think there was going to be a time shift in there too. Somewhere there are voice recordings of Jamella (NPC) with either a much older or much younger voice. I forget which! 😅
More inventory space.
Special inventories for potions and charms.
God yes. At least the charms. No one, and I mean no one, runs around end game with out any charms. A "choice" that isn't really a choice, isn't a choice at all.
Yes! Make a 4x8 "charm" inventory. Keep the regular inventory the same, except charms don't have any effect in the regular inventory, only in the charm inventory.
Last Epoch did it well they have seperate slot for charms/idols, and all runes are sucked in out of inventory slot.
All they need to do is swap to 3 personal 1 shared stash space. No more mules
@@DjZephy that sounds balanced
I like the mario maker idea. Allows the player base to expand the game at minimal cost & maximum reward to the developers. Would be interesting if the players by vote or by completion rate could trigger a weighted system of loot drop rewards when completing a challenge. And maybe those reward for beating something insane like Trollstrom (thats weighted the hardest) would be a pack of 100 crafting materials for caster amulets or something.
I love the idea of Diablo 2 maker. If I could make changes, I would add another portal level kinda like another cow level. It would need items to be crafted in the cube. Once opened , it would be a challenge sort of like greater rifts.
This would keep d2 the same, but add a competitive portion to see how far people could push it.
it’s a shane they never touched the ai/companion. that is from my pov probably the least taken care mechanic… but a rather crucial one.
for the rest, i agree. d2 remaster is amazing! good work across the board. with the disappointment that is d4 finally we have an amazing d2, with updates graphics and lots of other improvements! thank you soo much!
Cure changed hardcore for sure . The cure insight prayer merk combo is insane . Never take a pot again.
Maybe utilise standard of hero's to open up a new end game area. Could utilise some of the cool super uniques for the area and buff them up. Some characters which could be cool are The Smith, Hephaesto, Radament, Blood Raven Etc.
The funny thing is that some of these new runewords like grief and stuff destroy even 6 socketed ith colossus blades. Everything except for like maybe white rings or something which was essentially open bnet hacked stuff. But when you add on you plus skills from torch and anni and stuff my cold sore is basically the same skill levels as when I had occy orb and 2 occy rings lol.
I would PAY MONEY for d2r updates. Nothing game breaking/changing but like, new classes, new items, new runewords, etc.
Brilliant idea, that maker! There would be a lot of challenges that could only be done on certain classes/gear, but I'm totally cool with that.
Making level max a possible requirement, would open up lower levels to whole new game. We should keep this DiabloMaker idea going strong!
Bough D2R on Switch and beside unstable internet I am having a blast.
Even tough I think PC is better I enjoy Switch more. Not only can I just sit down and start plaing but the button mapping is better than using Mouse and Keyboard and I enjoy moving with stick. Of course I can't target enemies far easily which causes problems with some enemies but that is fine
Even better, if you do happen to be playing on ladder, the characters are shared across both platforms. Nothing beats farming away on my PC, then crawling in bed, turning on some TV, and continuing the grind on switch!
Thanks for mentioning the general need for new content. It's been my biggest gripe with the game overall. Your Diablo Maker idea is brilliant, I would love that.
Another change I'd like to see is to terrorized zones. I don't like the FOMO style of being on a 1 hour timer. If I log in to play at 8:58 pm and I see one my favorite TZ's is active (like cow level), it's a huge disappointment. What if I only have 1 hour to play and then next TZ is something like den of evil...? Or maybe I'm getting ready to log off for the night but a really good TZ pops up, then I feel like I have to play for an hour while I have the chance. It seems awfully similar to the helltides in D4 (which is a much WORSE FOMO feature IMO).
I do love that it mixes up the gameplay a ton, and gives you incentive to farm areas you otherwise might not have considered. I feel like they could make it better by having certain TZ "keys" drop. Maybe when you farm a particular zone, there is a chance for mobs to drop a key to turn that particular zone into a TZ. Simply transmute the key in the cube to instantly turn that zone into a tz. Or maybe keys for any zone can drop anywhere. You can collect the ones you like and then discard the ones you don't want.
The downside to this, though, is some players might only farm the 1-2 zones that are the most "efficient", thereby defeating the entire purpose of terrorized zones. A potential solution to this problem is they could keep the current system but also have these keys drop in addition to that. The keys could be somewhat rare. This way, players are still encouraged to play a different zone every hour, but they can occasionally do extra TZs in their favorite zones.
I want more dungeons. Lower levels to existing places with increasin difficulty and mobs. Higher drop rates depending on how far down you go etc.
Microsoft is where games go to die. (Developers as well)
If they add anything, it will probably be micro transactions.
Multi shot on gloams
Loved the Weapon throw fix
Im just mega ultra curious just how many live concurrent players play D2R online on every and all platforms + total sales of D2R because there’s even more players that play offline ssf. There’s a few Switch friends I made and they banked 2,000 hours always online
What I’m getting at is: I’m ready to pay
D2R sold less copies than Starcraft 2 and Starcraft 2 made less money for Blizzard than a single mount skin in WoW... Every active D2R player in the world could be ready to pay and they wouldn't care because it's not worth their time lol.
This is the first season im going a meme build lvl50+ sorc enchant stick
barbarian is really good now with leap attack buffs, mastery and double throw combo, cheap access to piercing attack, cheap CBF items
Microsoft will probably forget this even exists D: ... wish we could have more stash tabs tho, and a loot filter. that would be a pretty good start
terror zones, shared stash, permanent merc & summons for classic
rebalance some uniques and runewords for LoD
PD2 already have lots of tier maps and there are Dungeon maps which every monster in that map have 3 to 4 types of immunities....
I would like to see Bone Necro Synergies changed to Bone Wall, Prison, arent part of the attacking bone abilities.
Paladins Sanctuary Aura Do Dmg to Undead and Demons, Also maybe the Paladins Vengence ability similar to Enchant, Cast it, adds all the dmg and then you can use like Zeal or Charge or something?
Mosaic NEEDS to be adjusted... Can clear high players counts with 2 Gul Runes.
Can we get some decent mid level Amazon Runeword or something? Something that doesnt take 1-2 HR's. Hustle was kinda fun but once you get to Hell it starts to fall off really hard.
Also, would love to see something change where we can use Standard of Heros, maybe 9 SoH + 1 Jewel in Cube. Gives you a Jewel with +1 Skill (Not Character Specific) Could make for a lot of cool builds and make use of a lot more unique builds instead of runewords.
Agree on some point:
1. Wrote a comment on necro which is to splash damage to bone spirit. Great buff to a skill without breaking it for pvp
2. Disagree, just buff vengence dmg, ar and attack speed. Just so we increase build diversity, not just another pre spec.
3. assasin 100% agree. lots of good suggestions in other comments.
4. Spearzon, just buff some of the rw? Like Voice of Reason, rift, kingslayer and passion (add spear to some or all of them)
5. Cool idea from SoH
Finishing act IV would be awesome, but I’d be thrilled with some much easier changes. Larger and more shared stash pages to eliminate the need for mules, stackable currencies, and especially reworking unique/set items. There is so much potential there. For example, buffing Mavina’s set so that it became a viable alternative to the typical faith physical or ice bowazon setups. Also how many unique, rare, or magical items are just complete trash? Maybe eliminating some of the useless mods that spawn on items, like + to stamina so better mods are more common? Maybe increasing the values of some of the mods?
Butbutbut... the forums said they've ruined everything about the game! D:
For real though, from all the bug fixes to the balance improvements to the better resolution and frame rate (the reason i spent 7-8 years with the old LoD box set always having the game installed but not being able to play the game but not knowing why until now), this remaster has had hundreds of improvements with only 3 or 4 bad/questionable changes. Could things be better? Yes, things could always be better, but it's important to not lose sight of how good things are right now.
(also, you're welcome on me showing you that mod; was surprised to see you break it out lol)
with a boss with conviction extra fast extra strong SPECTRAL HIT (Adds Fire, Cold, Lightning, Poison, or Magic damage equal to 66-100% of the physical damage dealt)... and the most important.. possessed,( no curse )... a lot more ideas for that but my personal idea would be them to FINISH THE UNIQUE ITEM LIST. in other words, there are a lot of normal item that does not have a unique version like great hauberk, small cresent, hydraskull and more. that opens up a lot of possibilyty . and making the terrorize button to always be activated everywhere + a new level of difficulty where ALL the monsters are immune, so you HAVE to include sunder charm to your build. :) thank you for listening. i dont have facebook to publish my ideas...
Yeah, a easy-to-use map/event editor would be nice, but imo I think something that big would be too much to ask for at this point. Personally, I'm VERY happy with what they've changed, and the level of restriction or caution they've had. The new RWs didn't really floor me (I'm mostly interested in pvp), but it's the right idea! I'd love to see most of the item selection get an overhaul. There's so much junk that falls flat compared to just a couple handfuls of items, like Enigma, Grief, etc. I'd like more items that would make for creative builds
Something I've always wish existed was at least one unique version of each item. Crusader Gauntlets has always been something I wish had a unique version, but there's more examples.
I’m amazed we got as many updates as we did sunder charms were a great addition and a few runewords were really cool. Honestly it would have been so nice to get updates to uniques and/or new ones and stacking of runes and gems. I highly doubt we will ever get that but all in all this was one of the best remakes ever. I’d stack this up with Metroid zero mission and won’t be surprised if this is blizzards last hurrah of great games. I’m thankful for what we got and the ability to come back over 15 years later and sink another 2 years into this game and now having built every character I’ve ever wanted to make and it kind of feels like I’ve finally “finished” this game.
So, for additional Diablo 2 content they could implement, I present something that I've spent way too much time on over many years, and I wish I knew how to make video games...
Way back in the days before WotC bought Dungeons and Dragons, TSR published a Diablo Dungeons and Dragons supplement, using the dungeon from Diablo, but the Classes from Diablo 2. I built out a campaign in which Diablo had already happened, and which took place concurrently with the events of LoD based on some of the lore in the manual that came with the original release Diablo.
Due to the resurrection of Diablo, Azmodan and Belial decide that they need a firmer foothold in Sanctuary in case the Three try to reclaim power in Hell. After an amount of haggling and planning, Belial quests out from Hell in a bid to gain said foothold, and decides that Tristram is the place to start. After all, Diablo collapsed the monastery for a reason, obviously there's something there to dig up.
While the heroes are making their way through the events of D2 (and, obviously, after they beat Andariel), Belial moves into Tristram and quietly begins excavation of the monastery ruins. Belial eventually makes it all the way down to the ruins of the 15th floor, and unearths the path into Diablos sanctum. To his surprise, Belial finds a fragment of the Soulstone that once held Diablo, as well as a mostly complete portal to hell (like the one in the Durance of Hate). However, it will take more power than Belial has to complete the portal, and if only he had someone already in Hell, it would mean he could choose where it came out.
Meanwhile, Azmodan has been amassing forces in a separate and (until now) unreachable separate section of Hell. When Belial contacts him, the two are able to complete the portal, and unlock the other half of Hell
Prizes:
The Tristram Labyrinth, restored and scaled up to Endgame D2 Difficulty
Full new quest stack based around the trip through the Labyrinth. I'm thinking some of the unused quests, like battling the Real Summoner, etc.
Additional Unique Items from the D1 quest (reworked to be usable in D2), and higher drop rates for Unique items that appear in both D1 and D2 while going through the Tristram labyrinth
3 new Hell Quests to be put in with Higher difficulty than act 5, in a separate map. Accessible after unlock with waypoints to be added to the act 4 list.
The other 2 lesser evils as bosses, Belial at the end of the Tristram Labyrinth, Azmodan in the new section of Hell
Diablo's soulstone fragment as a drop from Belial and Azmodan (Not guaranteed, but at a reasonable rate. Maybe on par or slightly better than Keys?)
After enough soulstone fragments are collected, used in cube to create full soulstone, which can be used as an alternate, reliable method to summon Uber Diablo, but only in a single game instead of server wide
I like it
Imagine A DLC that adds more acts to the game.
I do wish they'd fixed attack rating before they stopped updating. It shcks playing frenzy barb and leveling with it, reaching almost 4000 attack rating when using frenzy, and still missing 12 times in a row.
4k is low it is really low for barbarian. You need at least 10k
10k is actually still kinda low lol, 15-20k is ideal.
@@GGMentor Cheesy crust, no wonder I never play Melee builds.
Sundered charms do drop in Singleplayer, but not in Classic.
I don’t think he said that sunder charms don’t drop in single player. I think he only mentioned single player because online someone else could give you a sund before you beat the game yourself
Yes User that is correct. Single player you can't get them until you beat hell with at least one character which preserves the overall feeling of the game.
Also Ladder Resets likewise are in this same boat as no one has them at the start of a ladder.
Ah, this game really is like Diablo 2. From start to finish, to being abandoned (again) lol
I still love this game. :3
Great vid / analysis, Ginger-sensei ! We thank you 😊
OMG no way somebody finally made retro-patches. I loooove .07 and.08 best
I wouldnt say they didnt change barb much. They reworked synergies for zerk, they adjusted bc duration to match bo, they fixed leap strike, they overhauled throw mastery completely, they adjusted find item via the potion syngergy, and this change also turns grim ward into +120% amp dmg. Id say thats a lot more than they did for necro or zon.
That Cure Helmet is great.
Thanks for the vid bro!! Good stuff 😊 just going back to D2 today.
Sad to say it doesn’t look like Microsoft is doing anything with Blizzards IPs and letting them do their own thing…. So I image D2 will stay abandoned 😢
Also what’s up with Skull and Bones. lol. Do you actually enjoy playing that game? (Genuinely wondering, I know this video is older)
Yeah I had fun with skull and bones it was good. I honestly wanted to play more but other games got in the way.
For another content idea i had a few days ago
Use 3 or 9 of the banners from ut in your cube to open a Portal to an Arena
5 surounding Portals spawn Buffed Champion Pack waves and after killing those, a random buffed act Boss spawns
-You cant leave the Arena
-the Arena has the effect slayn mosters rip
-No white items drop including potions
-but you have highly increased mf the whole time
You have to farm enough for ut and it would reward doing this endgame
We all droped shit torches and would be better of selling the Keys
Now we would have good Chance on items and a fun challenge
And finaly an ARENA in d2
*caugh*cut content *caugh*😊
I'm glad that they fixed a bunch of long standing issues with the game, but I'm also glad it isn't getting the kind of attention plenty in the community want it to have.
I think they struck a good balance between preserving the experience and improving it. Doing more risks going too far. Aside from graduating the new runewords from ladder to non-ladder, I hope we don't see much more than balancing and bug fixes moving forward.
Well the game is great, but oh boy! Does it still feel archaic! We still need QoL like more stash space and stacking items, a better Lobby system and group invite management so we can turn a personal game into persistent one with password for both online and SP. That's the bare minimum I want, and the last runewords of S3 added to NL.
I' d love more improvement but they're mostly controversial or plain fantasy: Buff some uniques so they can be their runewords counterparts like adding +skills and +1 to teleport to Tyrael Might, or at the very minimum buff them so they can be useful. And remove that bullshit aspect of the death system that can make you lose your entire gear.
@@Xainfinen It should feel archaic. it's a about to be a quarter century old.
If anything, I'd rather they put resources into giving us older states of D2. Ideally 1.08, before synergies and runewords.
what i wanna see with D2R season 7 is Uber act 1-5 so after you reach lvl 99 or after you beat the Uber trist you unlock Uber act 1 then thats the new End game trying to beat the game on Uber mode, the acted Uber bosses could drop new charms, or a random high rune, pul+ uber Throne room or Uber chaos to get to diablo would be insane and would bring more Party/group play
I don't like the item or character changes but definitely like the visuals/shared stash. Looking back over some of the old d2r patch notes though reminds me again of the sort of removal each group of developers had from each other which helps give context to things. If the new group had one more change to add I might say give charms and the cube a spot where they can be equipped separate from the character inventory and free up space for item drops
I would've liked just a few 5~10 more changes to existing sets and uniques, like that knockback removal.
And yes, I mean: Give Teleport to Tyrael's Might.
Please do a double dragon fire golem!
A change they never would make but would be awesome is to add splash damage to bone spirit, lets say a radius 3y? Great buff to a skill without breaking it for pvp.
Currency and unique tabs are a must.
What do we want for the future of D2R? Move items between characters without creating new games!
It would be great if we could move items between characters within the same system without having to create a new game each time.
Specifically, I'm thinking about having a new Stash tab with a pull-down menu showing each character on that system. When another character is selected from this pull-down menu, you would see their Personal Stash and Inventory screens instead of your own, allowing you to move any items from this other character to one of the 3 Shared Stash tabs. When you leave the Stash screen, you would automatically go back to you current character (the one that started or entered the game).
To be clear, this feature wouldn't increase the total amount of stuff you can store on any given system. It would just make it a lot easier to move stuff between characters.
Having to create a new game every time you want to move stuff around is cumbersome for players, and creates an unnecessary extra load on the servers.
Have they fixed the poison nova damage yet?
I'll be honest... a simple ''hide/show potions, bolts & arrows'', infinite stash space (for holygrails) and stackable gems & runes is the only thing I want to be added in D2R. Still enjoy the shit out of it after so many years
Good summary!
Resurrected is the best version of the game. Ginger thanks for your break downs. I love this game I'm busy playing lords of fallen right now. But my point being. This game is way better than diablo 4. Diablo 4 just got boring for me and tedious. I'm debating on starting this season. It's sad to hear they might not update it anymore. It's a gold mine in my opinion. Has more replay value than D4
As a console player, I want them to fix chat, and fix it so you can't die during the loading screen.
I think our future is in the mods, like path of diablo but in resurrected, it doesn't look like they will resume the game at this point, I hope they listen to your proposals, it would be incredible trollsrtam, I would buy the dlc xD much love from Spain
rebirth could also be a thing. once you finish hell or reach certain level like 90 or 99, you can "rebirth" essentially resetting character level to 1 but you get double stats per level and extra skill point per several levels and you play on a 4th rebirth difficulty where you get enough exp to level 30 once you finish act 1, level 45 on act 2, 60 on act 3, 75 on act 4 and 90 on act 5 or something like that.
I hope they fixed the cow king not dropping his cow king leathers.
When you said "10,000 Stygian Dolls" I outloud yelled "NO!" LOLOLOLOL
Muhahhahahaha 😈
Just wish they would let us set player count on multiplayer characters when playing solo for farming. I don't have people to play with and it's typically uber players blasting through the best farm spots, getting all the good drops, and moving to next game in less than 10 minutes. I can solo the whole Trav on max player count WW horker but game empties out most of the time before I can finish it off since I lose damage to gear for survivability. Hard ASF to get runes.
You're always welcome to join the clan, we are usually most active during ladder starts and we have a blast with it.
Discord link is in the description of the video
Ginger Gaming Mentor - all of the elite packs in town… after which killing each and every elite pack from the entire game that all of the Ubers then appear in their bipolar state in the middle of town, (by bipolar Ubers whereas you could have Diablo and Mephisto in the same body but split in half.)
I'm glad Blizzard finished D2 / D2R after 24years this game is going to live in current state regardless for least another 10-15years , I'm sure I still be playing it with joy
Red Portal uber travincal council in the durence lvl3 map drops black anni that grants + class skill, with cast rate or attack speed mod ,random aura/class skill like fireball or tele/ skill on strike, when struck ,level up or death like facet godly charm has 2 of those mods with variable percents/ skills and bonuses,lesser comes with one. maybe add shape change to a few various creatures like venom lords or death knights could be a mod something interesting for pvp. an council may go down fast unless it has swarms of skeli mobs an what not flooding like uber tristram or uber ancients in the same place same concept expect swarming barb mercs xD
i wish they increased how many online characters we have, im gona have to start to play Single player at this rate, as it has no limit on how many characters you can make
I still think they should give maul a small cleave effect, even though they upped the damage (and attack speed), it still feels really bad it can only be used for ubers really.
I know mosaic gets a lot of hate but it single handedly allowed me to do ubers in single player while working towards getting a smite paladin geared. Hate having to maintain charges but that's the only downside other than burning my retinas out.
It's crazy how good this is compared to D4
We want more content, lootfilters, firestorm from charm visual effect darker and thinner* assasin mosaik build effect to be decreased and a bit nerfed. Buff on necro teeth spell. Same with multi arrows for ama. Bots banned. And an ingame trade station.
I love my martial arts assassin!
D2R may be the only true Phoenix that rises from the ashes of what was Blizzard. The one version of a remaster they did absolutely correct, and didn't drive into the dirt.
Sad part is we won’t get any of the new runewords if they don’t make some new ones for season 6
Amazon's decoy is still broken. If you. Use decoy Ina game for any extended amount of time, the decoy will start getting 1 shotted even if you have 20 hardpoints in the skill.
I wish that blizzard would have fixed the disciple set. It is thee universal melee set. I got it for my shape shifting druid, and from normal all the way to hell it's a little o p. i love it.
You want extra evil? Try having instead a boss, say for instance Diablo, with conviction aura, extra fast, extra strong and teleport. That would be... hell... lol
Tbh I don't think it would be that complicated to improve the game. Terror zones was a good idea, its just too light of an element to the game. They need to buff it up. They need to add more visual effects first (maybe something like meteors raining on the zone?), more density, more elite packs, and something like a red portal to be found in the zone which leads to a boss fight that could drop a special item (something new) thats not going to drop everytime you kill it, similar to keys drop rate.
Also having something to grind for in the game, such as D3's rifts, that increases difficulty each time you get to a new level, would be nice.
Also, goblins. Please, goblins. I love goblins. Thats just like a super chest, but with legs that you gotta catch up and kill before it despawns.
I would also implement changes to the current Dclone event. Having it spawn really more often and not a server thing, but only local to your game, by selling 1 soj, but it wouldn't drop an anni everytime. Something like 1 in 5 chance to drop. And it would also have a regular boss loot table added to it so you don't feel like paying a soj for absolutelly nothing. It would make it more accessible for everyone that cannot participate in organized event by streamers at hours that you cannot play, but make it not too easy to obtain, which I think would be fair enough of a trade. Implementing similar modifications for Ubers wouldn't be a bad idea too imo. You would have a chance to drop a torch, plus you get 3x boss drops in a single fight. That would make things more interresting and these powerful charms being less common.
Finally I always loved back in the days when people organized ironman events. I always thought it was a great idea. I wouldn't be against some weekly event that you would register to and compete against others to rush up to a certain level and duel to deaths to the last survivor (so hardcore only event). The winner could figure into a new leaderboard and be rewarded with something like a highrune (from Vex to Zod) of his choice on softcore or hardcore. That could be awesome.
If the devs doesn’t want to add anymore content, I just want them to give permission for modders to mod this game. All I (we) want is a “project diablo 2 resurrected “.
They could just finish act 4 - my understanding is that is was cut short to meet a deadline. Take the time to complete it?
If they made a expansion to this game with end game it be the best game by far
now i want a stygian doll boss
You don't know what you have done...
Cleansing Aura ftw!
Barbarian = throw build upgrades
New meta
Whirlwind is not really fixed. Fixed would look something like this:
Base speed: 6 frame per hit up to 4fph for both 1 and 2 hand.
Only slower than 6fph if you get chilled or decreapyfied -> 7-8 fph
This would make it a really great skill but not op. Build diversity would also explode when you can use literally every melee weapon base
You could also add a synergy from increase speed with bonus to whirlwind attack speed.
Act 4 mercenary could be an angel with some sort of magic ability
Only thing they have not fixed is Botting
Never gonna happen in any game honestly, every game I have ever played is plagued with them in some form or another.
I'd also like to see more buffs to multi-shot zon. Maybe nothing too crazy, but especially early game, with 0 twink gear, it's a pretty sluggish levelling experience compared to javazon, and other characters / builds like assassin traps etc... I'm glad they gave it a huge buff but it only took it from F tier to C tier imo. Now, it's kind of cool that the build is "super expensive" because that makes it sort of special and unique in a way, so it isn't so bad, but another tiny buff wouldn't hurt :).
Multiple shot should not cap at 24 arrows or whatever it is. There is no reason for it to continue gaining mana cost while providing no additional benefit after a certain level.
For whatever reason, it seems like the original d2 devs HATED physical damage... I mean if you look at diablo 1 and 2, the sorcerer / sorceress was blatantly overpowered in both games. I blame David Brevik even though he is also my hero. Only in much later patches did they very reluctantly begin to buff physical damage builds (like adding grief a long time ago, and buffing leap attack and physical bowazon much more recently). I just think it's bviously ridiculous that the pally and sorceress can absolutely blast in hell difficulty with no gear, while other characters just have a giant slog to deal with. BUFF THEM MORE PLZ!!! Thanks.
All I want is another chat gem that does nothing.
Bring back shockwave bear, he did nothing wrong. My boy deserves to live.
D2:LODR (though it NEVER died) top five all time and STILL Blizzards best game to date!
Extend or remove the Necromancers Revive times.
act 6 a complete new act i would so love to see this happen
I don't think you mentioned that they fixed barbarian throwing skills by adding replenish and pierce.
I didn't, also a great change
22:08 - A “No Merc Death” rule. 😮
lol, I think most people would just not bring a merc
i just hope they keep the severs up tbh
I dont see then doing anymore with this game sadly. The only money they are making at this point is from us players that buy multiple copies of the game to run multiple accounts at once. Id be ok with them adding some sort of paid content if it keeps the changes coming but i dont see it happening
I hope it becomes the Gem that it deserves to be yeah its good but it can be better!
It's great as is, and I'm happy they aren't updating it anymore. It would be awful if they ruined it.
More necro skills for necro.
Revive mercs posion enchant more golem synergies.