Kripp, after your interview with Roggers and now this one: you have very nice moderating skills! The calmness, well prepared and not afraid of asking…just sovereign! Thumbs up
I notice eric was wanting to speak on the question of "How does playing your own game feel vs playing a game you had no hand in?" before they moved on, but i got the feel that he really enjoys playing his own games, the man has a passion in game creation.
This is hands down one of the best panels, I’ve ever seen. The godfathers of ARPGS all on stage together with their own takes. Truely one of the best moments.
Something I never thought would happen and probably won't ever happen again. It's amazing, every person up there is on the mount Rushmore of arpgs. Yes too many heads but all deserved
Timestamps for anyone who wants to know 0:00 - Intros 4:20 - How do you feel by every attack being telegraphed by a red circle? 6:56 - Why did you start making ARPG's? 12:00 - Opinions on trading and Gold in ARPG's 17:10 - How do you balance quality vs quantity for loot? 24:15 - How do you find a balance between action and story telling? 29:35 - What is your favorite Boss in any ARPG? 32:55 - What is your take on Magic Find? 34:50 - What is the smallest addition or change that brought you Joy? 37:40 - How do you feel about community tools and mods? 41:18 - How do you deal with everyone's character being the 1 true hero? 42:50 - What game, or certain patch of a game, would you play for the rest of your life if you could only pick 1? 44:33 - What do you think of Survivor games like Halls of Torment and Vampire Survivors? 46:40 - How does playing your own game feel vs playing a game you had no hand in? 48:40 - Aside from killing monsters, what is your favorite way to award player power? 50:00 - Why don't you all team up to make the Ultimate Game?
@@jaysonbird3975 not sure what you guys are arguing about but he does mention his game at the 45:00 mark. The steam reviews seem pretty high for the game.
Great job hosting - flow of the questions and conversation felt very natural and had good progression. I'm sure Rania was heavily involved, cheers and good work sir.
hello my dear. i try four enjoi but i no understanding. four this i am little angry but little happy. please make discussion four hindi four equalitee all mans four representashin and four martin luther kings dream become realitee my sweet.
This was so incredibly fun to watch. I thoroughly enjoyed it. My deepest feeling here is that Exilecon knew how important something like this roundtable would be, and specifically the members on the roundtable. I'm always interested in hearing what David Brevik has to say. It shows a level of respect, gratitude, fun, and friendship for the POE people to coordinate and have David here with them, as well as the other members, who are all accomplished men in their field. This was my favorite part of Exilecon. You don't see this kind of effort with Activision-Blizzard anymore. Not for many, many years. I'm 39 years old and grew up with all of these games, and I've been fortunate enough to see how that company changed over time, and not for the better.
In D2 I liked the fact that all types had potential value. Some of the most valuable items were white normal items (such as a 15 ed/15 dur 3 socket Archon Plate or Dusk Shroud or an ethereal bugged sacred armour). In the long run, elite ethereal weapons or armour bases were much more valuable than uniques. On the other hand, rares were in most cases only used in very early game unless they were rings or amulets. However, the absolutely most expensive items were rares that were BiS for PvP. That created an interesting issue. If you tried to get uniques and rares you needed to invest in magic finding gear. The mf gear though deprived you of the opportunity to get (white) bases for runewords. The best balanced itemization ever created imho.
Agree and it was always so interested and exciting to loot these some what "odd" valuable items that only an experienced player could detect and TRADE for it's value, if it was just a heavily restricted system, with that we wouldn't have these oddly rare and desirable items that generated the same amount of "dopamine" and would largely have just been left alone on the ground or rotted away in a stash.. these memories just drive home to me how magical trading was and can be.
These guys are legends and there is no one better suited to host this roundtable. Thanks Kripp, you are (in my opinion) the best representative this genre has, and I am always excited to see what your input is. Absolutely pumped for PoE2! 💪
Listening to these guys talk is just so wholesome because you feel that they really do love games and come from a gamer background. Also Chris Wilson giving credit to the D1/D2 guys is so nice to see and they also appreciate him for the work he did with PoE (and hopefully with PoE2) and how much he contributed to keeping the arpg genre up and running and evolving it with all the systems and nuances in PoE. But then again, it would've been cool if one of the D4 leads would have been there too.
These guys are legends !! And Kripp is the best possible person to interview them ! Grats for being able to keep your composure in front of them, i would've been like a 14 years old teen girl at a Backstreet Boys concert !
Really enjoyed this video and I feel it gave so much insight into how people behind the game think. These people are absolute legends. Really loved some of the answers like the part with butcher and how difficulty used to be brutal. That really hits close because I yearn those times where the game just simply whacked you around like you were nothing.
Brevik is such a rebel lmao, proudly wearing a blizz t-shirt in the middle of a PoE convention at a time when D4 juggernaut is being threaten by a serious salvo like the incoming PoE 2, guy's a legend lol
The reason the Diablo franchise even exists to this day is because of guys like him. Many may not like D4 but everyone in that room, including Chris, absolutely loves D2.
I am so so happy the Fate dev made it out here. I never played that game extensively but I feel like it's one so many people can say they tried and have good memories with
Incredible to see these Goliaths of the ARPG genre all together on one panel. So much of todays APRG/Games are built on the foundation that these guys laid over 20 years ago
This part of the experience was the greatest moment of all time. Just a purely magical feeling. When the last question was asked: "why don't you all just get together and make the greatest game ever" and David Brevik responded (playfully) with "Alright! Let's do it!" -- You could feel the warmth of energy from both panelists and crowd while also feeling the bittersweet sorrow of reality that it would never actually be. I'll savor this moment and store it in the memory bank for good times.
In the future (if you have to do this again), you should rotate the question to different guests first. It will help guests have a chance to speak up first and not always just add a trickle to what everyone has already said.
To get those people such a legendary line-up together to talk like that! Thank you very much sir that was awesome, it's just always too short for me :')
I've not played that much of ARPGs in my life but maaan this type of stuff seems so simple yet so practical and joyable: you get around people with deep knowledge of theme and kinda just let them talk eachother on different points of their profession. You cant also deny how good the whole thing was organised and worked at the end (at least imo)
Hey Kripp long on and off viewer since the early hearthstone days, but just wanted to say you killed it at these events! Came across very calm, cool, and collected, was great seeing you lead so many of these interesting discussions. I actually held off playing PoE until now cause I thought it looked too complicated, but watching everything here has made me decide to take the dive and try it out. Keep doing what you do, happy for you and all your success!
@@PatchesFlannigan Thanks for the advice! I'm having a blast in my first league, kind of purposefully trying to go in mostly blind for my first run. I do love the general idea though of getting that sort of fresh start every now and then, it kind of shares what I love about rogue likes in that sense just over a longer time period. Thanks again for your insight!
@@CrazySw3de one small bit of advice is life/defenses from your passive tree are crucial, many people on their first character will ignore all defensive passives and grab only offensive stuff and kick themselves later when they have to remake their character
Kripp wasnt lying when he said this could have been 10 hours and too short. What great game dev minds to have on a panel. Great moderation aswell Kripp.
@@matte5404never fucking lucky man, i positioned myself perfectly for this pannel and this random elite mob still spawned outside of my screen to debuff me , this is bs!
Good old Path Of Exile, when i realised that they invited the guy that, around 10 years ago, made me fell in love for this game, made me love poe even more! Just beacause they know where the comunnity is, and who've been here with them from the beggining! Invinting Krip, for me, is like they invited me as well, and made so much sense! I felt like i did when saw poe for the first time 10 years ago! Amazing job Krip, and well deserved invite, thank you for giving voice to our questions.
Man that there is a stage full of turbo nerds. These dudes have collectively produced some of the best gaming in a generation, it's cool to see them all together talking out some of the bones of the genre. That's a stage that screams gamers making games.
What an absolute Stellar line up of a panel! Hopefully makes a revisit, and more time, because could watch all these discuss and talk for hours more. Well done Kripp and big respect to GGG for making these possible!
One of the most insightful interviews with legends of the gaming industry, the guys that the GUYS steal ideas from. It was like Chris Wilson getting insight from his dad and uncles along the years to make a bigger better game, completely amazing, I wish there would have been more questions to make it run 3 hours. I always see these guys' interviews solo and it was refreshing to see their different perspectives all in one place, phenomenal!
What a great panel, loved the different perspectives and it was hard not to agree with points that actually contrasted each other. You really can't have one perfect solution to some things.
Great roundtable! Very cool to see the past and present devs for our favorite ARPGs! Didn't know how many of them worked on TL1 and 2, explains why those games "clicked" for me as well and the TL games after that didnt. (same with D3 btw, I didn't like that game nearly as much as D2)
Kripp is an excellent moderator. He's calm, he lets people speak but still manages to move things along and keep the time. Were the questions pre-chosen from the list by stadd or did Kripp choose them? Because I assume there were a lot of really bad questions in the mix but the ones that Kripp asked were all amazing questions and they created great discussion.
This was a fantastic panel and I've not seen Erich Shaefer before and I'm so impressed! Just a relentless, preternatural clarity about what things are FUN and how to keep them being FUN that is so easy to lose when making an ARPG. Would have loved a question about the slow, steady drift away from game mechanics and stats being intended to be more or less a direct attempt at physically simulating a situation, towards modern ARPGs and live services, which are frequently just a big pile of math (e.g Destiny 2, where the item level basically IS the armor number/damage number for the weapon, or whatever the heck is going on with Diablo IV's resistances). Also huge respect for Kripp, who actually found some questions that were interesting and detailed, instead of the regular ole' 'So how'd you all get started in gaming' schtick!
@@LegendaryBrandon1I appreciate that sentiment. But Brevik is no longer with Blizzard and the bridge between them was burnt in a not so friendly manner. Thats why I found his wardrobe choice amusing.
@@solverxd When you live at that level, you can still love making games, but there is no Tribalism. I'm sure you have no loyalties whether Activision or Tencent is paying you a quarter million for parttime consultations. It's the fans that get into the weird gamer politics, not the employees.
Jay Wilson, the creator of diablo 3 called David Brevik a loser (Fck that loser) and was fired for it, so I think they are on good terms personally regardless of what happened professionally.
Absolutely awesome work! These guys, especially Brevik, are the biggest rock stars in my life. Excellent questions that lead into interesting conversations. I only wish there was more, I would have loved to watch this for hours. Good job!
That was awesome, I also liked how much emphasis was put on loot since that's why I think most people say D4 doesn't to have an endgame at the moment, simply because the itemization and loot isn't very good and specifically lacks any decent depth(In my opinion). If an ARPG like Diablo has good loot, that's always the main focus of the endgame and simply commiting genocide on cows/baal runs and random MF runs was fun enough and then things like Uber Tristram just built more challenges for the loot. Unfortunately now Blizzard can't seem to build on what D2 created in a meaningful way in either D2R or D4(and 3), most notably in the itemization and loot. I would kill to be able to play the D3 that most of that team was making before it got axed(like the full version from an alternate reality...), since from what I understand it was orginally cancelled simply because it looked too much like D2 ( which I don't know if they just meant graphically since it definitely did from the developement screenshots) but obviously if that was the only issue (other than them also just wanting to put all manpower towards WoW at that time) I would love to play it since graphics are the least important element to me and I'd kill to even just have a 2nd expansion of D2...
Robotron 2048, that was cited as a game to play forever by Travis Baldree here, has sort of an Hall of tourment feel , if you see it, just 35 years ago
I think what would freshen up the ARPG genre is giving people say one set of gear they are committed to but make it heavily customizable/upgradeable over the course of the game that will somewhat easily or predictably synergize with your build while rarely giving you entirely new pieces of gear that are long term customizable pieces that can then enable other builds. One of the aspects of ARPGs I dont like is the needless or teedius nature of sifting through loot, figuring out of its good, figuring out when you need an upgrade, grinding for the sake of grinding. I want an ARPG game that first and foremost rewards me for my skill and creatively utilizing game mechanics while providing challenging encounters that are not about just quickly pounding through waves of trash enemies or outstating their attacks rather than evading them. For example lets say im playing a necromancer maybe I want a gem slot in my wand that causes my mages to cast the same spells I do but they passively lose base dps when im not casting. Maybe my shoulder pads have a rune slot that lets me sacrifice my golem for greater personal HP armour and turning me into a tanky bruiser who focusess on leading the troops of skeletons instead of standing in the back. Maybe I have an amazon set of gear that is focused on poison arrows/bolts but then maybe I can change 1 or 2 items and then all of a sudden all of my damage is front loaded What if I have a Paladin build where I can say turn my sheild into a supporting minion that blocks for me while i am forced to use a 2 handed weapon and be super offensive while limiting my defenses but the itemization of the two handed sword is that is that it takes 80% of all my defensive stats and tranforms them into offensive while giving 50% of all my defensive stats to my minion, say armour is turned into penetration and block chance is crit chance, block amount is crit damage etc. What if say enemies had real AI and adapted to your build and gear, they used the enviromnent to their advantage and seek to ambush you, its no longer waves of enemies just coming headlong at you its enemies are planning for you and when you defeat their friends they might try to change things up. No boss is ever the same fight really and its not just memorizing telegraphed attacks or out stating them but you have to adapt as well as they do. Say you are discourgaged from making a necromancer build that focuses on making an army to hide behind because then enemies and bosses will specialze in maxing out aoe attacks or specific weapons that have bonses against skeletons. It would be cool if say minions worked more like mercs where you could give them gear and experience even specialized tactics where you might have a sheild skeleton that covers for an archer skeleton or spear skeletons that focus on dealing with more mobile enemies. I think first and foremost a new type of ARPG game that refreshes the setting should avoid cookie cutter builds and instead allow player creativity and the environment/enemies they are adapting to determine the playstyle and the stat distribution rathter than looking for an end game build players should be iterating and thinking how can i adapt to this or what new combination can i explore next, how will this new zone and its characterisics impact what I am looking for to enhance myself or what can I sacrifice here to gain in another place. I think what ARPGs are lacking is fluid and strategic gameplay which is why the genre is kind of stagnant in that people are essentially playing spreadsheets with a gui interface rather than a living game. What is missing is a genuine feeling of discovery and creativity rather than just hitting check boxes on a list and getting bored when your rotations are the same over and over again, the enemies all do the same thing and you are trying to get 3% more crit chance roll on a piece of gear you already have. The issue is that once these games are figured out, datamined and gone over the game starts to play you.
Dialogue skippers unite. As much as I like D4 for what it is, it truly has the most miserable hack&slash experience of any game I ever played from the start up until you beat the story, due to the insane amount of dialogue you have to skip through, how much you have to walk behind NPCs, wait for animations to finish, and so on. I wish any of those guys on stage had a say in the design of that game. All I could think while playing was "D2 is a game system with a story slapped onto it. D4 is a story with a game system slapped onto it" I already loved Travis Baldree for his work on Rebel Galaxy Outlaw - super fun no-nonsense space game - where he somehow was the main (and I think only) programmer, voiced half of all the NPCs and also made the marketing videos. Absolute unit of a gamedev. And then he goes on to openly hate story/dialogue in games about as passionately as I do. Had a blast watching this.
im a huge hellgate london fan i wish that game got alot more love. i wish more people would at least show case the game, i love the lore and the theme alot, guns and hell its super awesome. the mod system similar to the socket system is really one of the best systems in the game.
oh yeah hellgate london...dont rip my heart out again. torchlight 2 was a hell of a fun game - with the right patch and the right MOD tho^^. makes me wanna play it again now haha. this was an excellent talk, fun and on point answers, no craptalk
Kripp, after your interview with Roggers and now this one: you have very nice moderating skills! The calmness, well prepared and not afraid of asking…just sovereign! Thumbs up
I notice eric was wanting to speak on the question of "How does playing your own game feel vs playing a game you had no hand in?" before they moved on, but i got the feel that he really enjoys playing his own games, the man has a passion in game creation.
THIS VIDEO IS THE PINNACLE OF ARPG NERDAGE. I LOVE IT!
This is hands down one of the best panels, I’ve ever seen. The godfathers of ARPGS all on stage together with their own takes. Truely one of the best moments.
Something I never thought would happen and probably won't ever happen again. It's amazing, every person up there is on the mount Rushmore of arpgs. Yes too many heads but all deserved
Timestamps for anyone who wants to know
0:00 - Intros
4:20 - How do you feel by every attack being telegraphed by a red circle?
6:56 - Why did you start making ARPG's?
12:00 - Opinions on trading and Gold in ARPG's
17:10 - How do you balance quality vs quantity for loot?
24:15 - How do you find a balance between action and story telling?
29:35 - What is your favorite Boss in any ARPG?
32:55 - What is your take on Magic Find?
34:50 - What is the smallest addition or change that brought you Joy?
37:40 - How do you feel about community tools and mods?
41:18 - How do you deal with everyone's character being the 1 true hero?
42:50 - What game, or certain patch of a game, would you play for the rest of your life if you could only pick 1?
44:33 - What do you think of Survivor games like Halls of Torment and Vampire Survivors?
46:40 - How does playing your own game feel vs playing a game you had no hand in?
48:40 - Aside from killing monsters, what is your favorite way to award player power?
50:00 - Why don't you all team up to make the Ultimate Game?
3:37 - "Hi im Chris Wilson from Grinding Gear Games"
The veterans from Blizz North that actually made great games
@@jaysonbird3975 dafuq you on about dude, gotta change weed strains cause this one is making you weird
Pretty funny you feel the need to attack Diablo to compliment Poe, how many hours u got on d4?
@@jaysonbird3975 did I quote u dummy?
@@jaysonbird3975 not sure what you guys are arguing about but he does mention his game at the 45:00 mark. The steam reviews seem pretty high for the game.
@@edsherwook5196pretty funny how d4 was made by 9000 people and still has no endgame content stay mad
Great job hosting - flow of the questions and conversation felt very natural and had good progression. I'm sure Rania was heavily involved, cheers and good work sir.
Hey Kripp this was actually my favorite part of Exilecon! very well done man
Every part with Kripp was my favorite. 😂
hello my dear. i try four enjoi but i no understanding. four this i am little angry but little happy. please make discussion four hindi four equalitee all mans four representashin and four martin luther kings dream become realitee my sweet.
Queued up the video thinking an hour was a bit long, then Kripp hits with "We are almost out of time" and I'm like "Already?!". Great Panel!
I clicked on this and saw the lineup and then saw it was only 57 minutes long and I was already disappointed before I'd even started the video. =(
Its so refreshing to listen to OGs that tried really hard to make the most enjoyable games to play and not necessarily the most profitable ones
Ikr. I hope the gaming community nurtures passionate devs and learns to value games that don't milk them
If people like the game, the more likely others will want to join in on the literal fun. Makes sense from an economic standpoint :D
The Blizzard North guys are LEGENDS!
This was so incredibly fun to watch. I thoroughly enjoyed it. My deepest feeling here is that Exilecon knew how important something like this roundtable would be, and specifically the members on the roundtable. I'm always interested in hearing what David Brevik has to say. It shows a level of respect, gratitude, fun, and friendship for the POE people to coordinate and have David here with them, as well as the other members, who are all accomplished men in their field. This was my favorite part of Exilecon. You don't see this kind of effort with Activision-Blizzard anymore. Not for many, many years. I'm 39 years old and grew up with all of these games, and I've been fortunate enough to see how that company changed over time, and not for the better.
In D2 I liked the fact that all types had potential value. Some of the most valuable items were white normal items (such as a 15 ed/15 dur 3 socket Archon Plate or Dusk Shroud or an ethereal bugged sacred armour). In the long run, elite ethereal weapons or armour bases were much more valuable than uniques. On the other hand, rares were in most cases only used in very early game unless they were rings or amulets. However, the absolutely most expensive items were rares that were BiS for PvP. That created an interesting issue. If you tried to get uniques and rares you needed to invest in magic finding gear. The mf gear though deprived you of the opportunity to get (white) bases for runewords. The best balanced itemization ever created imho.
Very insightful. I wish I had experienced d2
Agree and it was always so interested and exciting to loot these some what "odd" valuable items that only an experienced player could detect and TRADE for it's value, if it was just a heavily restricted system, with that we wouldn't have these oddly rare and desirable items that generated the same amount of "dopamine" and would largely have just been left alone on the ground or rotted away in a stash.. these memories just drive home to me how magical trading was and can be.
An hour was not enough time. There was so much good stuff here.
These guys are legends and there is no one better suited to host this roundtable. Thanks Kripp, you are (in my opinion) the best representative this genre has, and I am always excited to see what your input is. Absolutely pumped for PoE2! 💪
Listening to these genuine and nice legends of everything ARPG gave me the biggest grin that lasted for the whole interview. Very well done!
Chris Wilson earned his place between those guys. He takes away a 3-4 months of my time per year.
Listening to these guys talk is just so wholesome because you feel that they really do love games and come from a gamer background.
Also Chris Wilson giving credit to the D1/D2 guys is so nice to see and they also appreciate him for the work he did with PoE (and hopefully with PoE2) and how much he contributed to keeping the arpg genre up and running and evolving it with all the systems and nuances in PoE.
But then again, it would've been cool if one of the D4 leads would have been there too.
They were all so interesting to listen to I could listen on for hours. You did an incredible job hosting Kripp👍
Yeah I could listen to this for 6 hrs
Also they should all combine to make a mega game.
@@DanMProductionsBois In a group with many talented individuals, creative differences may come to split them apart and also their personalities.
These guys are legends !!
And Kripp is the best possible person to interview them !
Grats for being able to keep your composure in front of them, i would've been like a 14 years old teen girl at a Backstreet Boys concert !
Really enjoyed this video and I feel it gave so much insight into how people behind the game think. These people are absolute legends. Really loved some of the answers like the part with butcher and how difficulty used to be brutal. That really hits close because I yearn those times where the game just simply whacked you around like you were nothing.
Brevik is such a rebel lmao, proudly wearing a blizz t-shirt in the middle of a PoE convention at a time when D4 juggernaut is being threaten by a serious salvo like the incoming PoE 2, guy's a legend lol
He should be damn proud!
The reason the Diablo franchise even exists to this day is because of guys like him. Many may not like D4 but everyone in that room, including Chris, absolutely loves D2.
@@aaagaming2023 Chris is the 0.1% of mega nerds of D2 , proly even now plays it . If D2 didnt exist , PoE would not exist.
😎👌haha👍👌
Yes he should be proud😁😁👍
Honestly kripp you deserve a talk show, such a great host
Incredible idea
I am so so happy the Fate dev made it out here. I never played that game extensively but I feel like it's one so many people can say they tried and have good memories with
Incredible to see these Goliaths of the ARPG genre all together on one panel. So much of todays APRG/Games are built on the foundation that these guys laid over 20 years ago
This part of the experience was the greatest moment of all time. Just a purely magical feeling. When the last question was asked: "why don't you all just get together and make the greatest game ever" and David Brevik responded (playfully) with "Alright! Let's do it!" -- You could feel the warmth of energy from both panelists and crowd while also feeling the bittersweet sorrow of reality that it would never actually be. I'll savor this moment and store it in the memory bank for good times.
I had a huge smile on my face through the whole thing. I wish we get more of this in the future. Kripp once again awesome as a host. Well done
In the future (if you have to do this again), you should rotate the question to different guests first. It will help guests have a chance to speak up first and not always just add a trickle to what everyone has already said.
True. Interview was great but I felt bad for the dude at the end.
To get those people such a legendary line-up together to talk like that! Thank you very much sir that was awesome, it's just always too short for me :')
Hellgate London!
I've not played that much of ARPGs in my life but maaan this type of stuff seems so simple yet so practical and joyable: you get around people with deep knowledge of theme and kinda just let them talk eachother on different points of their profession. You cant also deny how good the whole thing was organised and worked at the end (at least imo)
Hey Kripp long on and off viewer since the early hearthstone days, but just wanted to say you killed it at these events! Came across very calm, cool, and collected, was great seeing you lead so many of these interesting discussions.
I actually held off playing PoE until now cause I thought it looked too complicated, but watching everything here has made me decide to take the dive and try it out.
Keep doing what you do, happy for you and all your success!
@@PatchesFlannigan Thanks for the advice! I'm having a blast in my first league, kind of purposefully trying to go in mostly blind for my first run. I do love the general idea though of getting that sort of fresh start every now and then, it kind of shares what I love about rogue likes in that sense just over a longer time period. Thanks again for your insight!
@@CrazySw3de one small bit of advice is life/defenses from your passive tree are crucial, many people on their first character will ignore all defensive passives and grab only offensive stuff and kick themselves later when they have to remake their character
The fresh meat answer was soo good. My first time seeing that boss was at like 11 at night in a dark room in middle school. Scared the crap out of me.
Your questions were so good. You did such a good job and that panel was fantastic. Thank you.
Kripp wasnt lying when he said this could have been 10 hours and too short. What great game dev minds to have on a panel. Great moderation aswell Kripp.
Kripp really is just the absolute best. Absolutely one of a kind; a god among kings, a titan among giants, a gaming legend.
You forgot "Never lucky crybaby."
A god amongst men
@@matte5404never fucking lucky man, i positioned myself perfectly for this pannel and this random elite mob still spawned outside of my screen to debuff me , this is bs!
@@ichoapu i laughed
killer content. phenomenal panel. Can't WAIT to see Kripp back in PoE2.
Good old Path Of Exile, when i realised that they invited the guy that, around 10 years ago, made me fell in love for this game, made me love poe even more! Just beacause they know where the comunnity is, and who've been here with them from the beggining! Invinting Krip, for me, is like they invited me as well, and made so much sense! I felt like i did when saw poe for the first time 10 years ago! Amazing job Krip, and well deserved invite, thank you for giving voice to our questions.
I am so surprised David didn't hijack most of the talking time. I also wouldn't have minded it. Big ups to whoever put this panel together.
Wish David Brevik could work on D4.
Man that there is a stage full of turbo nerds. These dudes have collectively produced some of the best gaming in a generation, it's cool to see them all together talking out some of the bones of the genre. That's a stage that screams gamers making games.
What an absolute Stellar line up of a panel!
Hopefully makes a revisit, and more time, because could watch all these discuss and talk for hours more.
Well done Kripp and big respect to GGG for making these possible!
One of the most insightful interviews with legends of the gaming industry, the guys that the GUYS steal ideas from. It was like Chris Wilson getting insight from his dad and uncles along the years to make a bigger better game, completely amazing, I wish there would have been more questions to make it run 3 hours. I always see these guys' interviews solo and it was refreshing to see their different perspectives all in one place, phenomenal!
This group of men has had a bigger impact on my life than my own parents. What an amazing lineup!
And Blizzard didn't invite any of the OG Diablo crew ever to a blizzcon. Shame on you blizzard.
Probably why all their new releases suck since then
What a great panel, loved the different perspectives and it was hard not to agree with points that actually contrasted each other. You really can't have one perfect solution to some things.
Great roundtable! Very cool to see the past and present devs for our favorite ARPGs!
Didn't know how many of them worked on TL1 and 2, explains why those games "clicked" for me as well and the TL games after that didnt.
(same with D3 btw, I didn't like that game nearly as much as D2)
Kripp is an excellent moderator. He's calm, he lets people speak but still manages to move things along and keep the time. Were the questions pre-chosen from the list by stadd or did Kripp choose them? Because I assume there were a lot of really bad questions in the mix but the ones that Kripp asked were all amazing questions and they created great discussion.
This was a fantastic panel and I've not seen Erich Shaefer before and I'm so impressed! Just a relentless, preternatural clarity about what things are FUN and how to keep them being FUN that is so easy to lose when making an ARPG.
Would have loved a question about the slow, steady drift away from game mechanics and stats being intended to be more or less a direct attempt at physically simulating a situation, towards modern ARPGs and live services, which are frequently just a big pile of math (e.g Destiny 2, where the item level basically IS the armor number/damage number for the weapon, or whatever the heck is going on with Diablo IV's resistances).
Also huge respect for Kripp, who actually found some questions that were interesting and detailed, instead of the regular ole' 'So how'd you all get started in gaming' schtick!
Such COOM in awe at the gods of the genre! How awesome the respect towards the true B-North kings. So awesome
thank god they had the Schaeffers on there but i'm missing Bill Roper.
Very cool to see these guys in discussion! Well done, Kripp!
Excellent job dude truly pro. I loved how you made sure David got in there! Do a 3 hour podcast with Brevik ok :p Thanks for all you do man!
I didn't expect to watch the whole video, but it was really interesting to hear everybody's perspective, so thanks for that!
Superb job again, Kripp! This was just wholesome and lovely to watch. Great job to GGG for making this interview happen as well.
Interesting that David Brevik chose to rock the Blizzard shirt for this event 😅
Because everyone should be on the same team, that's how we get better games.
@@LegendaryBrandon1I appreciate that sentiment. But Brevik is no longer with Blizzard and the bridge between them was burnt in a not so friendly manner. Thats why I found his wardrobe choice amusing.
@@solverxd When you live at that level, you can still love making games, but there is no Tribalism. I'm sure you have no loyalties whether Activision or Tencent is paying you a quarter million for parttime consultations. It's the fans that get into the weird gamer politics, not the employees.
Maybe it was the shirt they used during the Blizzard North days, so it's kinda an homage to that?
Jay Wilson, the creator of diablo 3 called David Brevik a loser (Fck that loser) and was fired for it, so I think they are on good terms personally regardless of what happened professionally.
Absolutely awesome. Appreciate everyone involved.
I'd love to have seen the guys from Crate during the storytelling question. "We decided to attach a game to our book trilogy."
Absolutely awesome work! These guys, especially Brevik, are the biggest rock stars in my life. Excellent questions that lead into interesting conversations. I only wish there was more, I would have loved to watch this for hours. Good job!
That was seriously interesting, thank you!
thank you very much, that was awesome. so much knowledge and passion
Really good Kripp, clearly got more and more confidence as the event went on. Really well done
After this panel i like Chris Wilson even more! The are all realy cool ppl!
such a fantastic line up right here, to bad it was just a hour i guess every good thing must have an end
I love Travis Baldree as a narrator and I had no clue that he did games before.
David Brevik @ 50:32 "I'm in" when asked about all these guys making the ultimate game. Says all about you need to know. A GOD AMONSGT US!
so many legends on that stage
Wow had no idea I’d enjoy this so much
Very refreshing to hear these game dev making great games for us, not money pit games.
Dude. You're good at this.
What an amazing panel
Was great to see David Brevik getting his flowers from the other OGs. Diablo 1 was one of my favorite games as a kid.
chris casually dropping that fishing is a fully fleshed out minigame in poe no one even blinked
I like how Chris couldn't help but say his catchphrase, a second time! Love it
That was awesome, I also liked how much emphasis was put on loot since that's why I think most people say D4 doesn't to have an endgame at the moment, simply because the itemization and loot isn't very good and specifically lacks any decent depth(In my opinion). If an ARPG like Diablo has good loot, that's always the main focus of the endgame and simply commiting genocide on cows/baal runs and random MF runs was fun enough and then things like Uber Tristram just built more challenges for the loot. Unfortunately now Blizzard can't seem to build on what D2 created in a meaningful way in either D2R or D4(and 3), most notably in the itemization and loot.
I would kill to be able to play the D3 that most of that team was making before it got axed(like the full version from an alternate reality...), since from what I understand it was orginally cancelled simply because it looked too much like D2 ( which I don't know if they just meant graphically since it definitely did from the developement screenshots) but obviously if that was the only issue (other than them also just wanting to put all manpower towards WoW at that time) I would love to play it since graphics are the least important element to me and I'd kill to even just have a 2nd expansion of D2...
Kripp, what a legend, amongst legends.
Chris watching Asmond 😂😂😂
Loved it! Really interesting to hear their opinion on the different topics.
Best panel of the week. You really held your own too. Great to see.
i would love to see somebody that was part of divine divinity development, that game is a masterpiece in my book
35:42 man that act 5 first feels running with npc barbs... Made me wish they put that on all acts and made the game feel more alive
16:00 that's perfect
amazing interview. thank you
44:10 best moment
I rarely hit the "thumbs up" button (probably because of laziness) but this was WELL worth it a thumbs up or two or three.
Halls of Torment is a better version of Vampire Survivors imo. The genre has a lot of room for improvement still.
Robotron 2048, that was cited as a game to play forever by Travis Baldree here, has sort of an Hall of tourment feel , if you see it, just 35 years ago
kripp saying "quality tho" at the end.!
i feel that.
Wonderful insight from these legends. Thank you for the upload!
I think what would freshen up the ARPG genre is giving people say one set of gear they are committed to but make it heavily customizable/upgradeable over the course of the game that will somewhat easily or predictably synergize with your build while rarely giving you entirely new pieces of gear that are long term customizable pieces that can then enable other builds. One of the aspects of ARPGs I dont like is the needless or teedius nature of sifting through loot, figuring out of its good, figuring out when you need an upgrade, grinding for the sake of grinding. I want an ARPG game that first and foremost rewards me for my skill and creatively utilizing game mechanics while providing challenging encounters that are not about just quickly pounding through waves of trash enemies or outstating their attacks rather than evading them.
For example lets say im playing a necromancer maybe I want a gem slot in my wand that causes my mages to cast the same spells I do but they passively lose base dps when im not casting.
Maybe my shoulder pads have a rune slot that lets me sacrifice my golem for greater personal HP armour and turning me into a tanky bruiser who focusess on leading the troops of skeletons instead of standing in the back.
Maybe I have an amazon set of gear that is focused on poison arrows/bolts but then maybe I can change 1 or 2 items and then all of a sudden all of my damage is front loaded
What if I have a Paladin build where I can say turn my sheild into a supporting minion that blocks for me while i am forced to use a 2 handed weapon and be super offensive while limiting my defenses but the itemization of the two handed sword is that is that it takes 80% of all my defensive stats and tranforms them into offensive while giving 50% of all my defensive stats to my minion, say armour is turned into penetration and block chance is crit chance, block amount is crit damage etc.
What if say enemies had real AI and adapted to your build and gear, they used the enviromnent to their advantage and seek to ambush you, its no longer waves of enemies just coming headlong at you its enemies are planning for you and when you defeat their friends they might try to change things up. No boss is ever the same fight really and its not just memorizing telegraphed attacks or out stating them but you have to adapt as well as they do. Say you are discourgaged from making a necromancer build that focuses on making an army to hide behind because then enemies and bosses will specialze in maxing out aoe attacks or specific weapons that have bonses against skeletons. It would be cool if say minions worked more like mercs where you could give them gear and experience even specialized tactics where you might have a sheild skeleton that covers for an archer skeleton or spear skeletons that focus on dealing with more mobile enemies.
I think first and foremost a new type of ARPG game that refreshes the setting should avoid cookie cutter builds and instead allow player creativity and the environment/enemies they are adapting to determine the playstyle and the stat distribution rathter than looking for an end game build players should be iterating and thinking how can i adapt to this or what new combination can i explore next, how will this new zone and its characterisics impact what I am looking for to enhance myself or what can I sacrifice here to gain in another place. I think what ARPGs are lacking is fluid and strategic gameplay which is why the genre is kind of stagnant in that people are essentially playing spreadsheets with a gui interface rather than a living game. What is missing is a genuine feeling of discovery and creativity rather than just hitting check boxes on a list and getting bored when your rotations are the same over and over again, the enemies all do the same thing and you are trying to get 3% more crit chance roll on a piece of gear you already have. The issue is that once these games are figured out, datamined and gone over the game starts to play you.
Dialogue skippers unite. As much as I like D4 for what it is, it truly has the most miserable hack&slash experience of any game I ever played from the start up until you beat the story, due to the insane amount of dialogue you have to skip through, how much you have to walk behind NPCs, wait for animations to finish, and so on. I wish any of those guys on stage had a say in the design of that game. All I could think while playing was "D2 is a game system with a story slapped onto it. D4 is a story with a game system slapped onto it"
I already loved Travis Baldree for his work on Rebel Galaxy Outlaw - super fun no-nonsense space game - where he somehow was the main (and I think only) programmer, voiced half of all the NPCs and also made the marketing videos. Absolute unit of a gamedev. And then he goes on to openly hate story/dialogue in games about as passionately as I do. Had a blast watching this.
Your an awesome host and do really well at interviewing. Keep up the great work!
It's been 1 minute...
@@williamcrosby1061 I've seen this segment on the official POE channel already.
Awesome guys. I loved those PC magazine disks that were full of demos. That's how I got hooked with Diablo
I remember Mythos, it was awesome!
I never realized how much David Brevik talks and acts like Brian Posehn until now.
Ohhhhhh Brevik I found my 2nd zod rune last season and it only took me 15 years. Thank you.
im a huge hellgate london fan i wish that game got alot more love. i wish more people would at least show case the game, i love the lore and the theme alot, guns and hell its super awesome. the mod system similar to the socket system is really one of the best systems in the game.
I never skipped an NPC monologue in Diablo 1 and 2. They were so GREAT!!! Especially D1.
Good job Kripp. You are very articulate and a perfect fit for this.
oh yeah hellgate london...dont rip my heart out again. torchlight 2 was a hell of a fun game - with the right patch and the right MOD tho^^. makes me wanna play it again now haha. this was an excellent talk, fun and on point answers, no craptalk
It feels natural watching kripp interviews well done sir definitely keep it going you got the talent for it
Dang! Chris Wilson is really a fan of Diablo 2...
they should all come together to work on POE2