They did not had to go this hard with this simple Quake Mod to promote the now released Slave Zero X but I'm very glad it's really that good alongside the soundtrack
@@poppyworks you managed to go all out with the enemy design, music, changing the voice lines and actually tying into the Slave Zero X game making me wonder what the ending of the Quake Mod implies in the actual game you've been promoting, very fantastic work in what could've easily been a cheap thing to just reskin Quake over but you all went the extra mile to actually enhance Quake & wondering what goes down in the actual Slave Zero X game, it's super good to have your team be this talented and passionate on what you've been working on and the game you've been advertising within said mod is really sick so far!
@@videogamerzero1schannel Thank you so much! We've got a few more games coming out this year, so be on the lookout for those! We're hoping to bring more of our own games to people soon! We've been a development studio for 13 years, helping other people on their projects. It's been immensely gratifying to see how people have received our work in the Slave Zero universe.
@@poppyworks I look forward to play more of your games if they're as fantastic as Slave Zero X, I know I've not beaten it yet but it has me impressed with what it has and the fact that I really enjoy the characters I've met so far, the tech that I discovered and impressed by what I can do, I've not seen how it ties into the original Slave Zero on Dreamcast/PC outside of mentioning the SovKhan & that they're in MegaCity but I look forward to where it goes outside of those moments
An amazing map pack. I did a Nightmare Mode All Secrets playthrough series on my channel. I'm not really sure how much attention did their upcoming game get from it, not sure how much the two different genre fan bases cross over, but I laud the devs for it.
They did not had to go this hard with this simple Quake Mod to promote the now released Slave Zero X but I'm very glad it's really that good alongside the soundtrack
We did what needed to be done 😇
@@poppyworks you managed to go all out with the enemy design, music, changing the voice lines and actually tying into the Slave Zero X game making me wonder what the ending of the Quake Mod implies in the actual game you've been promoting, very fantastic work in what could've easily been a cheap thing to just reskin Quake over but you all went the extra mile to actually enhance Quake & wondering what goes down in the actual Slave Zero X game, it's super good to have your team be this talented and passionate on what you've been working on and the game you've been advertising within said mod is really sick so far!
@@videogamerzero1schannel Thank you so much! We've got a few more games coming out this year, so be on the lookout for those! We're hoping to bring more of our own games to people soon!
We've been a development studio for 13 years, helping other people on their projects. It's been immensely gratifying to see how people have received our work in the Slave Zero universe.
@@poppyworks I look forward to play more of your games if they're as fantastic as Slave Zero X, I know I've not beaten it yet but it has me impressed with what it has and the fact that I really enjoy the characters I've met so far, the tech that I discovered and impressed by what I can do, I've not seen how it ties into the original Slave Zero on Dreamcast/PC outside of mentioning the SovKhan & that they're in MegaCity but I look forward to where it goes outside of those moments
An amazing map pack.
I did a Nightmare Mode All Secrets playthrough series on my channel.
I'm not really sure how much attention did their upcoming game get from it, not sure how much the two different genre fan bases cross over, but I laud the devs for it.
awesome
This ost goes hard!
I've yet to hear a bad Aleks with a K song
Hope this gets a vinyl release 😎🤘🎮
That would be amazing!
Great addon for Quake. Congrats to the devs.
My reshade of the mod ua-cam.com/video/cFf4SlIiTiI/v-deo.html