Houdini Basics Tutorial | Watermelon particles use pop part 2_about dop

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  • Опубліковано 8 лис 2024

КОМЕНТАРІ • 8

  • @philippwelsing9108
    @philippwelsing9108 8 місяців тому

    Love this series! Thank you!

  • @spiderbrr
    @spiderbrr 9 місяців тому

    Nice! Thanks!

  • @laoyinglaoyingkk
    @laoyinglaoyingkk  9 місяців тому

    Watermelon model download: www.patreon.com/posts/houdini-basics-98100661
    Thank you very much for your likes.

  • @AshleyGlover
    @AshleyGlover 8 місяців тому

    Fantastic tutorial. However I seem to be having an issue with the pop wrangle.
    I have connected the SOP Input null but it just does not want to take the temperature data, the POP sim just drops all the points at the same time.
    Not to sure what I am missing! Using Houdini FX 20.506
    i@stopped=1;
    float temp=point(0,"temperature",@ptnum);
    if(temp>0.9);
    i@stopped=0;

    • @AshleyGlover
      @AshleyGlover 8 місяців тому +1

      Ah just found my issue. I added a ; on line 3 of the POP Wrangle out of habit. Removing it sorted out the problem.
      Once again one charchter killed the whole thing!
      i@stopped=1;
      float temp=point(0,"temperature",@ptnum);
      if(temp>0.9)
      i@stopped=0;

    • @prakharsharma4624
      @prakharsharma4624 6 місяців тому +1

      i also got the same issue, thanks for the sol. man