Tutorial | Kitbashing Snapping Tool

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 5

  • @Cazadragoness
    @Cazadragoness 2 місяці тому +9

    what about the clothes and armours? specifically sleeves and other skeletons like thoses... if I put an coat with kitbashing, i don't know how to set the skeletons part of the coat to follow the skeleton parts of the model...

  • @nitasu987
    @nitasu987 2 місяці тому +1

    I really hope that we'll be able to drag items into the edit menu so we can specifically target the joint we want to snap to!!!

  • @radwolf76
    @radwolf76 2 місяці тому +1

    In my experience the "perfect linear scaling" doesn't always happen, but if it's supposed to be the intent, I'll know to make bug reports about it.
    What I would really appreciate though is is if clothing items like shirts and pants could snap joint for joint, and adopt whatever scaling the Body>Measurements sliders have imparted to the base model. I have my fingers crossed that they'll give us this as part of the Body Customizer, but that's probably asking for too much.
    [Edit: After posting I see the two other comments are echoing the same idea I said in the second half here. Maybe we can make ALL the comments on this vid ask for it.]

  • @dylandarnell3657
    @dylandarnell3657 2 місяці тому +3

    Now, if only we could snap multi-joint items (e.g., clothes & bodies) to each other at more than one joint.

  • @fomod_
    @fomod_ 2 місяці тому

    I'm begging you Hero Forge please allow us to mirror rescaled limbs so that when we heavily rescale a model we don't have to eyeball the proportions