what about the clothes and armours? specifically sleeves and other skeletons like thoses... if I put an coat with kitbashing, i don't know how to set the skeletons part of the coat to follow the skeleton parts of the model...
In my experience the "perfect linear scaling" doesn't always happen, but if it's supposed to be the intent, I'll know to make bug reports about it. What I would really appreciate though is is if clothing items like shirts and pants could snap joint for joint, and adopt whatever scaling the Body>Measurements sliders have imparted to the base model. I have my fingers crossed that they'll give us this as part of the Body Customizer, but that's probably asking for too much. [Edit: After posting I see the two other comments are echoing the same idea I said in the second half here. Maybe we can make ALL the comments on this vid ask for it.]
what about the clothes and armours? specifically sleeves and other skeletons like thoses... if I put an coat with kitbashing, i don't know how to set the skeletons part of the coat to follow the skeleton parts of the model...
I really hope that we'll be able to drag items into the edit menu so we can specifically target the joint we want to snap to!!!
In my experience the "perfect linear scaling" doesn't always happen, but if it's supposed to be the intent, I'll know to make bug reports about it.
What I would really appreciate though is is if clothing items like shirts and pants could snap joint for joint, and adopt whatever scaling the Body>Measurements sliders have imparted to the base model. I have my fingers crossed that they'll give us this as part of the Body Customizer, but that's probably asking for too much.
[Edit: After posting I see the two other comments are echoing the same idea I said in the second half here. Maybe we can make ALL the comments on this vid ask for it.]
Now, if only we could snap multi-joint items (e.g., clothes & bodies) to each other at more than one joint.
I'm begging you Hero Forge please allow us to mirror rescaled limbs so that when we heavily rescale a model we don't have to eyeball the proportions