Had to re-render and upload this three times because it kept getting claimed from different things, and in that madness a couple editing errors slipped by. Most importantly: I do not use the OST From Rogue Prince of Persia, contrary to the on-screen note. Also, like and subscribe. If there's any factual mistakes in the vid, let me know and I'll add them to this comment. Much love, enjoy games! CORRECTION: Chris Avellone did not work on Pentiment, mixed him up with Josh Sawyer, who was Director of New Vegas, both Pillars of Eternity, and Pentiment. Right position, wrong name.
I know you've gone through what caused video games to go so wrong. But you forgot to mention the NFT debacle and then right after that the ESG and DEl those did the majority of damage to the video game industry. For the main reason to why a lot of people didn't play Concord is because the character development was a disaster. You cannot deny that The truth is is that when covid happened a lot of companies took handouts from their governments in the billions. This is why you be soft and square Enix is in the trouble that they are right now. They went in all full force in the NFTs and not just that they started going woke. So not only did they accumulate a huge amount of debt they accepted more debt to which they could not pay off.
What's the new music for that segment because I swear I've heard Rata use it in an episode of Archetype Archive and never actually found out what its name is?
White nerds made great game, game is successful and brings in huge fan base and money, CEO sells out company to investors, company slowly turns more corporate, false allegations come out, straight white men get removed and replaced with DEI weirdos. Gaming industry 2014-2024
Mojang is going to suffer the same Faith sooner or later. And the devs for Risk of Rain are starting to see their mistake when giving their game to Gearbox
Funny how imprecise the English language is sometimes, eh? In the 'wasn't received well' blurb, I think "well" is a poor choice of word precisely because it's too imprecise and open to misinterpretation.
Not really. There will continue to be corporate consolidation, mass layoffs, and closures of talented studios and smaller publishers (even when they're producing great games). So many good games will never see the light of day, and people will continue buying trash because gamers aren't a monolith.
they make you even more appreciate the release of something like space marine 2, you walk trough the campaign, see the incredible amount of details all around you and in the far distance and be like "wow, so that's what we get when peoples want to make a good game".
Honestly, the industry deserves a crash. This current blockbuster model of "every game needs 1000 people working on a budget of 300mil or more" is unsustanaible.
Neverending growth cannot exit, especially in a system with finite resources. In this case it's people's money and their time (time they can and want to allocate for gaming).
@@Hello-lf1xs Long gone are the days where classics like Super Mario World, Sonic 1 and DOOM were made by a team of like 10 people working on their tiny bedroom apartment.
@@CubeytheawesomeI fell sad for the on ground devs, the people who weren’t the directors or producers, the people who no doubt just took the job so they could get some money, I do not feel bad for the directors or PR people, they acted like jackass and thus were rightfully rewarded with nothing
@@leviticusprime4904. Exactly. It is always the little people on the floor that suffer the most. Big corporate people get a golden parachute and they go off to better jobs. It is always the ground floor people that suffer and have to make budget cuts at home and they have a terrible holiday season
It's kinda funny too because the movie/TV industry has been saying the same thing and now their seething and calling everyone racist and sexist for not watching media that's poorly written poorly acted and poorly directed
@@sternenschauer I think they were the ones who said "Gamers need to learn that games are made for them." I'd have to recheck to be sure. In my defense so many companies have had so many bad takes it's legitimately getting hard to keep up.
@@armadyleanarchon4754 no no, it really was bf2024! i strictly remember the coo talking about how his daughter could play colourful people in fortnight and why she couldn’t play them in bf and he told everyone to just not buy it, if you don’t like it. the jokes write themselves inside ea
i vote too to make the term concord canon , when your game fail we should say "you did a concord" or "you've been concorded", would be a strong reminder if devs want to take that path , free to them to do so , but free to gamers to not buy their games.
Nope, moral of the story is in his ending takeaways. The major one is what I've been telling people forever, games BLEED passion, if it's there. Be passionate about your game, build it and they will come.
I'm not voting with my wallet. And the customer isn't always right. That's an American Karen thing. If I don't buy certain games it's because I don't find them appealing and that's it. This talk of "sending a message" or "voting with your wallet". I'm not sending any message. I'm simply not buying. Sending a message would imply I want them to get something out of it, but I don't care if or what they make of it. I don't care if or how they make games, I only care if it's good or not and if it's not, I don't see any reason to explain myself to them, why I don't like them. At the end of the day, I only need 1-3 good games/year and I'm good.
@@octavianpopescu4776guess what buddy. You are voting with your wallet with extra steps and you are sending them a message whether you want to or not. Welcome to society, where you doing absolutely nothing means a lot to the rest of us and we can read your behavior and learn a lot about you that way.
@@HalIOfFamer Yes and no. I get what you're saying, but what is my message? This is whole thing is often presented as a sort of debate between gamers and companies or I've reached a stage where I don't care to debate companies. I don't care to explain my point of view to them (to other gamers, like yourself, it's fine), what I don't like about game X. I don't owe them that effort, they don't pay me to do it. And a lot of people have this "I can fix them" hope that companies will get some message... I don't have that hope. They're unfixable. Even after Concord, I'm sure they will not learn anything and continue to chase profits first and foremost. They will simply become more sneaky about milking their customers, instead of becoming honest and respecting them.
Honestly, I think the people in charge are too proud and/or narcissistic to admit that there's no such thing as a "modern audience" and that you can change the consumer's minds. They'd rather double, triple or even quadruple-down and have studios close down and people lose their jobs rather than admit they were wrong.
@@clintriggen3554 Even if they don't find a job, they've already made enough money to live three lives times over in luxury and still have a lot to spare.
In 1983 the video game market crashed for a variety of factors but a large part of that was an oversaturation of low quality video games. The market went from a staggering 32 billion dollar profit in 1982 just 100 million in 1985. This resulted in the mass closure of several video game and entertainment studios the crash only ending in 1985 largely due to the release of nintendos release of the NES and high quality titles it released afterwards. Gamers lost interest due to low quality titles and oversaturation and stopped buying voting with their wallets. We can make a difference if we just stop throwing these corpos quarters
Just like how no one bothered to tell Concord's character designer that their characters were pure garbage. Devs and upper management were too scared of being canceled at work for criticism so it ends up being the consumers telling them how bad it is. Political sunk cost fallacy is a hugely expensive and time consuming mistake.
Bad new IPs and bad sequels burning is a necessary thing even if it means the death of the old companies and IPs that used to bring great games. It's like seeing a zombified loved one amble towards you. You know they're gone, and the monster that remains needs to be destroyed, but it is somewhat tragic.
Exactly, it's heartbreaking but it's the only right thing to do at that point, it's what I'd want someone to do for me if I were zombified. edit: spelling
I lose nothing when garbage loses. I gain everything when gold wins. You guys shouldn’t feel sorry over trash and the sources of it failing. They need to go so that actual gold can pass through.
The people that made those companies great, left over a decade ago. Don't feel sorry for companies whose last great game was over a decade ago, they just an empty husk.
People need to stop getting attached to studios. The people who worked on Arkham Asylum have long since left Rocksteady. The people who worked on Skyrim have long since left Bethesda. Only a few heads stay in the long term, but they're not always the reason those games worked. Just appreciate the good games that came out but don't expect the same quality every time.
This⬆️! This so much! Too many people act like their favorite companies are static, and don’t change. This is exceptionally common among gamers, when video games have had an extreme turnover rate not just at AAA studios but at AA and smaller studios. When a game takes 3-6 years to make, then you can bet that within 3-5 games most of the decision makers and creatives at that studio will have moved on. At which point it’s no longer the studio you know and love
@@waterloo32594 Yeah I know people who still were torn on preordering the upcoming Dragon Age just because they liked the second game on Xbox as a child.
@@lordbertox4056 Any studios who have a talented director and give them the liberties to achieve their vision are an absolute win. Miyamoto, Kojima, Mikami, Yoko Taro, Miyazaki, Sid Meier, etc. But in most studios, especially western, these people are either unknown and get silently replaced, or they are bound by rules and stipulations from the executives, which ends up ruining things for everyone. It's ironic, but their aversion to risk is what ruins their product because it turns into average, uninspired slop.
People want to argue that E.T. was a bigger failure, that game was just the tipping point after multiple years of garbage games had dragged down the industry. Concord cost Sony HUNDREDS of millions of dollars. It crashed and burned in less than two weeks. Even Fallout 76 with its disaster of a launch didn’t shut down, it continues to get free updates and fixes to this day.
That point about passion for a project is absolutely true. E3 2017, the announcement of Mario + Rabbids Kingdom Battle. Miyamoto introduces the game and as the crowd cheers the camera cuts to the director in tears because his work is being praised by his childhood hero. That seared the game into my mind
Choosing Ghost of Tsushima over the new Assassin's Creed will be more beneficial for the gaming industry than whatever Gaming Journos did over their entire "careers" combined.
I'd agree, IF I could skip the cutscenes in Ghosts. You can't. So aside from messing around with the multiplayer side of things when I still had PS+, I've never played the game. I TRIED to PLAY the game. I started the game up for what had to have been the third or fourth attempt to get through the UNSKIPPABLE, UNNECESSARY, and overly long cutscene, just to get to the actual GAME. I walked away for at least ten minutes to do something else, and the goddamned cutscene was STILL GOING. I don't have time for that shit. These unskippable cutscenes from wannabe directors ruin otherwise playable games for me, and that shit needs to stop too.
@@Xoulrath_I'm on the other side of the fence from you regarding cut scenes. I think they setup the game and give me motivation and purpose. That being said, I completely agree that cutscenes should be skippable for people like yourself.
I need to go redownload Black Flag. I had so much goddamn fun with that game. I never did beat those ultra boss ships in the far corners... I just wish I could skip out on the inside baseball portion where we're wandering around a gamedev studio.
@@Xahnel bro u 100% have to go back and try to beat those ultra boss ships. The music that plays is badass asf and the experience when u see ur first legendary ship is actually insane
Another way to phrase "The customer is always right" is "You don't decide what the customer wants". You can try to artificially alter consumer taste all you want, but people have hearts to be appealed to, not to be swayed.
I've been alive long enough to remember games before live service, microtransactions, season passes and gacha were a thing. Those 3 things are pretty much universally disliked, yet nobody's boycotting games that monetize in that manner. It's all become the norm and people don't really question it anymore, they accept it as part and parcel of life now, even if they don't like it or want it. Consider the scummy business practices that the likes of EA, Blizzard and Ubisoft have done and wonder why have these guys not gone out of business yet, who's continuing to financially support them? Could it be that in reality the vast majority of consumers are ok with it and would never realistically boycott something bad just because it's "not that bad"? Here's something we can observe later this year: when Dragon Age Veilguard launches, let's see how many people still remember Bioware with their layoffs and all the recent flops like Anthem and Mass Effect Andromeda, let's see who votes with their wallet and refuses to buy Veilguard, and who are the hypocrites who complain one moment, yet still open their wallet the next moment.
Yep. All this celebrating because a game nobody had heard of before flopped while FIFA is still the most sold game worldwide and not a single company has pulled the brakes on predatory monetization sounds to me a lot like celebrating that the awful-looking paperweight got destroyed in your house fire. Nothing is healing, the sick industry is trundling along just as well as before and there are still hundreds of thousands of morons opening up their wallets for nothing, funding scummy CEOs' yatchs.
The full quote is "The customer is always right in matters of taste." Which is essentially the same meaning as what you put fourth. It doesn't matter what you make: if people don't want to buy it, they simply will not do so.
The full quote is "The customer is always right in matters of taste." It actually 100% focuses on the aspect, that as a vendor you should reinforce what your customer choses, no matter what you personally think, as in the end you only want their money...
11:12 The newest Helldivers patch gives me a lot of hope they’re not gonna do that stuff anymore. They basically went on a campaign of “We’re sorry, reverting weapons to their best selves” and I’m hoping that trend isn’t just a one off thing.
The breaker incendiary isn't back up to 6 mags, but they at least buffed "bad" guns instead of nerfing good ones to a bad state. I think they might have learned, but we'll see.
@@AnoNNocK Considering that there was a 200% increase in players when the patch came out, I definitely don’t think it was too late for the audience they retained. Yes a majority of players did stop playing the game, but not only can that be attributed to game fatigue (the natural decline in a player base), 60,000ish players at one time on just steam is still a healthy and thriving player base. Hell, 20,000ish is also still healthy, which was their average for the last while before the patch, and only on steam.
Not a lot they could do about ir considering them being a swedish studio and the country pretty mych shutting down over summer due to vacations @@AnoNNocK
That's not the full quote, the full quote is "The customer is always right". Period. People started modifying this quote, because they quickly realised it caters to Karens, a whole century before Karen became a meme.
@@TalenkauenTV Sorry, but I'm right. The quote comes from the era when companies had really bad customer support that would be literally illegal nowadays. Or even outright scams. When "buyer beware" was actually a warning that you might get scammed and have no recourse to get your money back. Retailers like Selfridge and Field started saying "the customer is always right" to emphasise they were listening to customer complaints and e.g. accepting returns, giving warranties, replacing faulty products and so on. It's a saying from a completely different era.
It's on my wishlist for whenever I can afford a PC that can run it. My poor, poor potato was already out of date when I got it nearly a decade ago. It'd probably set on fire if I tried to run the game even on the lowest settings. XD
I had my fourth playthrought a week ago after about 6months.. the whole time i was playing i kept thinking how PERFECT the game is do i bought the costume for 10euro as a thanks and support for them for giving me a game like that
There's a funny thing about risk: Perceived risk is inversely proportional to actual risk. This is a well-known phenomenon in economics because the principle is solid psychology: You don't worry about things you think are "safe" The classic example is flying: Statistically, it is the lowest risk means of transportation. Why is that? Because the danger of it is so blatantly obvious that there are multiple industries dedicated to making and keeping it safe, that are always on high alert. Driving a car is FAR more dangerous, statistically- but you don't typically think about it as dangerous because chances are if you CAN do it, you do it every day, and every day that passes where nothing bad happens, you get more and more complacent, until you're numb to the danger. The same principle is true in investments: Risky investments are often safer than "safe" investments, because investors are naturally skeptical of risky plays and watch their money closely, wheras "safe" investments often are treated like magic money multipliers that are just set and forgotten about.
Ubisoft is almost dead. That will be a giant win for gamers. FUN FACT: Bethesda and Ubisoft started micro transactions in 2006 on the same day. That's when gaming began to go downhill, in my opinion .
Maybe try to expand your horizons? arcade games were literally designed to take your money and cheap shovelware was rampant for *years*. All you’ve proven is how narrow your viewpoint is
The final boss to defeat is AC Shadows. But unfortunately I think Ubislop is going to win there because of the brand. Just like Cod. No matter how bad it is, it sells.
As a person who works in game dev, I gotta say the issue is even more complex. Gaming is more mainstream than ever and making games has gotten only more and more expensive. There is a handful of informed consumers who care and will search for niche games and support them, but they're not the majority. The majority primarily buys huge mainstream titles (and I don't even mean Elden Ring, I mean Fortnite, FIFA and maybe Spiderman if they're a bit on the nerdier side) and don't care as much about the state of gaming - they care about getting something cool that looks good. If you're wondering why the industry is trying to fit all their games into these boring boxes (that are often unattainable for small indie companies), it's because a lot of consumers expect these boxes and are fast to complain if they're not there. They're not the kind of people who will watch a UA-cam video and participate in a discussion about it. And sure, you can always hope for the kind of success that Lethal Company or Balatro achieved, but to be perfectly honest it's not just their (amazing) design that made them successful, it's mostly because they went viral... And it's difficult to play that game when your livelihood depends on it.
Yea brand familariy plays a big part in gaming now. Like people buy the new CoD, AC or anything big because of the name, not because of whether it's good or not. And corpo are testing the water to get the most money for the least amount of effort. Generally people who complains about games are becoming worse are not invested in gaming or in their own entertainment to begin with. There are crazy good games realeased every year but people keep buying the meh one because of branding and complain about it.
@@goldman77700 It's perfectly fine to not follow streamers and there certainly is a demographic that doesn't care, even if they end up playing these games when they eventually become popular on Steam/other platforms. But most social media engagement now happens either on Twitch or on TikTok, and that's where you're supposed to advertise if you want to be successful. I don't necessarily like it, but whenever you crunch the numbers on marketing and revenue it turns out that it's either a well-known brand or a viral Twitch/TikTok sensation. And you cannot move forward as a business without crunching the numbers.
ehh the devs are completely oblivious. the average gamer is captured by live service slop of some kind. if you want single player to compete you have to offer something unique OR have the Cyberpunk budget. though even that doesnt seem to cut it anymore if you ask Square Enix.
The amount of gaslighting from publishers reminds me of every single time they tried to convince us that people don't want survival horror games anymore for no reason whatsoever.
It's especially hilarious when they tried to convince us of that, yet the indie market swept in and basically took over the market from the big leagues.
> for no reason whatsoever The reason is that Survival Horror games are usually Single-player games, and they believe Live Service games are more profitable.
"Nobody wants RPGs anymore, they want platformers. Now they want RPGs again? Wait no, they don't want RPGs, they want Survival Horror. Wait no, they want RPGs yet again. Wait... FPS! No, RPGs! CoD! MMOs! CoD! Live Service! Make everything an RPG! MAKE EVERYTHING FORTNITE! WHY ARE WE ALL FAILING!?" The industry's most consistent aspect is its inability to understand and judge the market. That and kicking the can of responsibility down the ladder at every turn.
Seriously. AAA devs think massive never ending games with jaw dropping graphics are all we want. And somehow they haven’t caught on that we just want good stories and gameplay
alot of the time games with less "good" graphics look better anyway because they often go for a cool artstyle. I always prefer gameplay over graphics anyways
@@jacobgoodrich6984 Aesthetic over graphical fidelity all day. I don't care about realistic lighting and individual hair strands. Does your game have style?
I love that as soon as you said 'slip and slide' and then commented on youtube's auto-word detection I got an ad where in the first 6 seconds somebody spit in another person's mouth. but you can't say 'gun' in a video! that's too much!
The Gaming industry is definitely NOT healing, a shit ton of people are losing their jobs left and right and amazing games that are overflowing with passion and creativity (like Hi-Fi Rush) are regarded as "failures" in the eyes of their corporate overlords EVEN THOUGH THEY SAID IT PERFORMED WITHIN EXPECTATIONS. In the words of one of these laid off devs: "Making a good game that is received well is not good enough anymore."
Not to get conspiratorial, but Microsoft probably was going to kill Tango anyways - because Microsoft needed to cut costs from somewhere else to keep pushing money into their massive unprofitable vanity projects. Tango was an indirect casualty of Microsoft's own bad policies. If anything, the moral of the story for Hi-Fi Rush is: Stop selling your studios to a publishers that are essentially just failing equity-firms at this point.
Games are going to heal. Currently games are bleeding heavily on the emergency room but there's hope. Still it will get worse before it gets any better.
I think people don’t understand how much money games like Fortnite make. You can make five Concords and one Fortnite and you’d still have made more money than Elden Ring. So they’ll keep trying this for a good while to come.
Except that they haven't made a Fortnite unless they're Epic. Investors are probably looking at it your way, but each time a Concord comes out, they will lose confidence that a Fortnite is coming.
The issue is that why would people play a new live service game with limited content when they can just play an existing behemoth like fortnite, an established game with years of content and millions spent on it. The solution is to make something unique that surpasses existing competitors but big studios can't take the risks required to make something better so end up making a safe game, which will never work because its bland and uninspired, therefore being unappealing to everyone. They will still try because they see the insane money that games like fortnite generate but don't understand that to compete they have to do it better which would require taking risks, which big companies avoid at all costs.
We do understand that. We also understand that Fortnite is lighting in a bottle and nothing has come close nor probably ever will come close to copying its success. So this is just slop after slop and will continue to lose these companies money until they get back to doing their own thing instead of trying to copy others’ work.
@@dom2056 it’s similar to the early 2010’s when we saw a lot of supposed WoW or CoD “killers”. That took quite a while to end. And with how long games take to make now, I think we haven’t seen the last of it yet. And don’t forget, Sony sold 10 million copies of Helldivers 2. So, in their minds, they're on the right track still.
And why did it fail? Because they insisted on making a single player god game... into an always online barebones "service". And they utterly fucked the servers.
@@qu1253 thats paradox for you, stellaris is the same, the latest dlc for it was literal bottom of the barrel shit that actively makes your gameplay experience worse
I wish that were true, that every single executive looked at massive budget bonfires like Concord and started to revisit PC gaming staples that built the industry...then I woke up.
I mean, it is kind of inevitable that it would work that way, just from a sustainability perspective. The reason that we get so much garbage pumped out is because people are chasing dollars instead of chasing, a good game. Well, why didn't the garbage slow down when they didn't get dollars? Because they already had dollars. Basically instead of the studios going "Ok, this didn't work, lets get back to basics." the lesson they chose to learn instead is "Ok, our plan didn't work out, do we have enough money to try again?" and the answer was yes. A lot of them are basically at a losing streak at the roulette table and choosing to gamble away their father's fortune. But you can only coast on the waves of Daddy's money for so long before either, 1) you get off your ass and run daddy's business, or 2) Daddy's bank account is drained and you go bankrupt. Maybe studios will ALWAYS be gambling from now on, I mean it's kind of silly to think that we could literally stop them from even attempting it. But at the very least, we have the power to make those gambles fail frequently enough that old studios die and we see the success of new studios who chose... to actually make a game.
It all comes down to a saying I’ve heard somewhere: “The people who used to bully us for playing video games are now those same people making video games and bullying us again because we don’t like the games they make”
Just started video, but agree with the title. Bad games deserve to fail, this will teach the devs/publishers to pay more attention to their actual customers instead of shitting on them.
I keep saying this: 1. Gaming industry HAS to slow down quite A LOT… new games take a lot longer, cost a lot and they tax us players for that, on top of that the games are still being made for bother current and last gen because current gen install base is still small. Technology is advancing so fast it’s seriously scary, and gaming companies are doing everything within their power to keep up with it, but seriously this gen hasn’t even took off properly and we already getting stuff like the slap in the face ps5-pro… 2. If we want this industry to heal it really has to crash, let it crash and let investors lose all their money 1929 style… it will suffer yes and will definitely stop down, but that’s when we’ll start to see the industry we all fell in love with come back
@@MaximillianRobesphere I personally think Nintendo is the only (or among the very few) big company that is doing things the right way… I remember them saying something along the lines of not being as interested in pushing the technical specs to the limits and basically Nintendo first party games are what we could naively call “AA” games (the amount of A’s is silly, but since companies like has been calling their biggest budget projects “AAAA”) and they haven’t been in chaos like these other giants… their games haven’t sacrificed the fun factor (after all this is videogames, not movies or other medium, you play to have fun) and well more polemically but they haven’t gave into political standards, or at least not doing a game where ideology comes first and everything else is built after that. So to me Nintendo is one of the good ones here, also korean studios have been on fire lately.
Please lets also not forget the inportant part of that phrase. "The customer is always right; IN MATTERS OF TASTE." But yes gaming is basically ENTIRELY taste. And gaming has been sour for YEARS. Its about time it started getting flavor back.
Yeah no. While it's a good amendment to the original quote to stop Karens, the original quote is just "The customer is always right" period. This is attested as of the 1910s while the second part comes from the 50s.
I think extra credits did a video talking about some of this a long time ago. Quote "You can't steal World of Warcrafts audience by making World of Warcraft" They then explained in detail that you can't steal a multiplayer based audience via cloning the original since "Why buy Not wow when already playing wow"
In addition to this being the actual quote this is even better. because it means it doesn't matter what your customers politics are, what they think about religion or society or anything. what matters is what they think is fun and what they are going to spend their money on. They could be objectively mistaken about something. but they are right about what they like and want to spend their money on.
And what is the difference with the context of games? Everything at games is dependent on the taste of players, like Gameplay, Graphics, Story or technical details.
A good chunk of AAA games are like that too; it's why I'm starting to consider being called AAA an insult. Nintendo are far from saints, but the above reason is why I follow them more than the other 2: they still know what they are doing.
I feel like that’s… inherently unfair to say AAA/AAAA just means the amount of budget tied to the game, and having a large budget does mean they can have more time to put cool stuff in the game. The ACTUAL problem here is bad direction and trying to follow trends that have already been oversaturated and using that big budget to make the most generic thing ever. Really the problem isn’t the budget, but how that budget is being used
Prince of Persia is a game I was on the verge of buying but didn't because of Ubisoft's mandatory platform. That was literally all that stood in the way.
I bought it despite Ubisoft Connect, because I really don't care that much about different launchers. It sucks that it's not on Steam, but whatever. If you're willing to use a Switch emulator, the Switch version is cracked, so you can pirate it. Don't have to give Ubisoft any money and don't have to use their store front. Switch emulators are a bit of a pain to set up, but the option is there.
Tales of Kenzera slightly suffered the same fate. Published by EA, we all hate EA. But they really did this game dirty. Very little marketing before and after that one time at the game awards. Friggin denuvo and the EA launcher being required. Combined with the price being steeper compared to other metroidvanias at the time AND RELEASING IT AROUND THE SAME TIME as Prince of Persia, a more anticipated franchise people are familiar with. 🫤
There's no crash coming. The games industry is way too big and way too profitable for that to ever happen. You have to realize that one live service game makes enough money to keep a company profitable even through multiple high profile failures. One Apex Legends will pay for 10 Concords. That's not even getting into how publishers make the majority of their money from mobile games and console games are largely considered an afterthought.
@@qu1253 I would agree. People need to stop paying and playing live service games, full stop, period. You are doing exactly what these corpo bastards want. You are being the whale they hoped you'd be.
It brings a tear to my eye seeing the gaming community not just mindlessly consume the uninspired boring cookie cutter games that have been steadily pumped out. we're slowly healing
People forget that one of the basic laws of actual capitalism is that these massive companies are SUPPOSED to fail eventually. That's the whole point. Someone leaner, meaner and with a new idea is supposed to step up every 10-20 years and dethrone them. I'm genuinely excited to get back on track with how it should be imo
Given the hangfire between game idea to game release, I suspect we have a few more terrible games incoming, before the pipeline is finally cleared for good games.
@andrew8168 that's to be expected of a 3D platformer in this day and age, which is unfortunate. Astro Bot will be joining Crash Bandicoot and A Hat In Time on my shelf, though (as long as Balan Wonderworld never gets on the shelf, I'm fine).
"On Paper It Makes Sense..." Oh please, the number of times that phrase is trotted out: "Well, we have NO idea why the 'Twinkie The Kid' movie failed; after all, our fool-proof surveys said that people like Twinkies, and people like movies, so they should like a movie about Twinkies!"
This feels like a weird jab at the Emoji Movie. Regardless, executives and investors tend to be blindsided by actual audiences and what they want, as they just see the idea of money and start slobbering and drooling all over it, only to be Suprised Pikachu Face when it blows up in their faces as a complete failure (see, NFTs, AI and the general audience reaction to them). “Playing it safe” with tested concepts isn’t always the way to go. You need to take risks.
The Switch was underpowered when it released. I'm sick of the Switch holding everyone back since these AAA multiplat games have to be able to run on that toaster. Love my Switch tho 😂
If you don't get unreasonably attached to franchises and just play what's good you will never be upset about the state of AAA. Let bad games die and just play the games that are worth your time. I was so salty about what happened to Halo and GoW for the longest time. But then I just learnt to let them go, remember how much fun I had with the old ones and move into a new game worth my time.
@@MichaelBurkhaltercheck out shogun showdown, darkest dungeon 2, armored core 6, Sifu, just search around for different games than what you see front and center on the internet. Wild Hearts, Crow Country, the Dead Space remake, Hunt recently got an update, The Land Beneath Us, Crypt of the Necrodancer got a new little mini dlc that adds mod support for consoles, Zenless Zone Zero honestly isn't bad, Shotgun King. All of these are treats that have released within the past 4 or so years
It only feels good when clearly bad new IPs like Dustborn and Concord fail to find a playerbase. When it's an existing IP like Star Wars Outlaws? It's a bit more painful. Granted, Star Wars fans are already a bit numbed to pain lately.
Star Wars Outlaws isn't painful. It teaches you that you can be a fan of something without consuming literally everything about it. As a 40K fan, I learned this lesson decades ago. Star Wars fans should do the same.
when bad games placed in a big IP like Star Wars fail, we should be happy, that ppl still are capable of measuring games for what they are, instead of just blindly following the big name on the box.
A bit numbed? Star Wars has been dead for almost 10 years. Most /former/ fans realize this. As hard as it may be to believe, the brand is now actually a liability. I think being Star Wars not only didnt help Outlaws' sales, it made it worse. Because for all the people who at least gave it a chance because its Star Wars, there were 2 that didnt even bother - because its /Disney/ Star Wars.
Funnily enough the game I'm most excited about is Kriegsfront Tactics. A small turn based tactics games with mech, in the style of Front Mission 3. That's because absolutely nobody is making these games anymore, so you know if those guys chose to make that game, is because they are passionated about it.
@@kraosdadafusfus8034yeah, bit those are remakes. They aren't exactly original, and who is to say the guy you're responding to doesn't have/ hasn't already played the OG Front Mission games?
It's insane that the industry took like 20+ years to realize that megacorp middlemen are bad... ...I've been saying this for the past 15ish years, but having a publisher is all the cons without the pros. Steam has been doing all the job of publishers for more than a decade now. Literally anyone can make a game without a publisher if they want. There is no reason for EA, Ubisoft, 2K or Activision to exist. The only reason we still have publishers leeching off developers is because we, the human race collectively, are too stupid and too lazy to get rid of megacorp middlemen.
Small note about Immortals of Aveum, a huge reason the game failed was that it was riddles with bugs and issues, even MONTHS after launch. I loved the concept so I bought it. It crashed 8 times on start up, had endless sync and graphics issues once I solved that problem, soft locked twice, and then repeatedly crashed at the tutorial before my save eventually corrupted. This was all over the course of 2 hours before I gave up and refunded.
I used to feel bad for games failing. Because back then, you can at least see that the devs are passionate about what they do. They just couldn't execute. These days, devs either hate games, hate gamers, are incompetent, have an agenda, greedy, or any combinations of these. It's hard to feel bad for them.
Devs are passionate. They don't hate gamers. They hate weird conservative culture war activists who live on Twitter and youtube. Imagine making a game and having thousands of political weirdos screeching at you that you're woke because one of the characters is a black woman and putting out daily hit pieces. Instead of attacking devs, you should be talking about people like Nerdrotic, Quartering, Geeks and Gamers, etc. that have destroyed the gaming community with their political BS. Those youtubers are the ones that hate gamers and gamers. They literally create outrage and hate so they can monetize it.
@hihihi1q23 ok but you have to admit that concord just isn't appealing. it doesn't bring anything new to the table, is sanitized to hell and back, and just gives of performative vibes. i WANT to see more diversity in games. I like how the games industry is (very very generally, in average) becoming a more progressive space. but there's no denying that Concord was just bland soulless crap
I think the biggest reason why Concord fails is that it failed to deliver interesting characters to play as. People still like heroes shooters if the heroes are bad ass ninja or cyberpunk soldiers with good design and cool backstory.. Concord has none of that
Nah even if the characters were good the game would still fail. A fast paced shooters that have everybody as a bullet sponge? Broken and unplayable on PC in release day? 40$ pricetag for a game in an oversaturated genre with a lot of big competitors and free to play competitors? In fact the bad characters helped them to get their 5 minutes of fame because it completely failed as a game and as a product.
This is EXACTLY what we meant when we said "vote with your wallet". Do not hate-buy bad games, the same way you don't hate-watch bad shows. Pirate it or only play them if you get a code/key for a free copy. Otherwise just let them flop and fade into obscurity while the unsold copies get buried in a New Mexico landfill.
The only games that should be live service, are the game that must be live service. You can make a pirate game that copies the combat of Black Flag without a live service. You can't make something like FoamStars work, unless it's a live service. That's what developers and executives need to figure out. Live service is hated and is only accepted when it makes sense. If you are trying to figure out how to make your game life service, you've lost the plot. (not that FoamStars succeeded, but it didn't fail because it was a live service. It failed because it was Playstation exclusive and didn't have much of a marketing push)
Large Sci-Fi IPs need *more* live services imo. I'd play the absolute crap out of a Warhammer game that takes after Helldivers (maybe set during the Heresy?), or a Halo game that focuses on the UNSC-Convenant conflict from birth to resolution. I know people are going to point-out Star Citizen (and any number of multi-player driven space games), but there are so many other (arguably more) fascinating IPs and points in time within said IPs that don't get enough exposure. Let me build custom Spartans or a custom Space Marine squad (within a preset Chapter), and let me contribute my custom built Spartan Fireteam/Astartes Squad to a community-driven effort. Give me a modern Star Wars MMO or Battlefront game that does the same thing. Community-driven campaigns are such an underrepresented progression system, and it would work so well for a lot of these massive universes that have decades of content under their belts. I'd also appreciate it if cosmetics weren't separate items to be bought and paid for, and more developers took after Halo: Reach.
I've been saying for what feels like a couple years now that the gaming industry desperately needs a crash. Everyone that got into the industry because they heard "it's making more money than music and film combined" needs to leave for greener pastures and leave behind only those with such a passion for making games that they can't imagine themselves doing anything else. Then we might get back to games trying their best to be good instead of trying their best to make money and/or spread an agenda.
Sadly, I don't think AAA publishers are going to learn the right lessons. Not when a few "whales" in a objectively bad Live Service game can bring such huge profits.
The actual quote is, "The customer is always right in matters of taste." No the customer is not always right. There's Ubisoft customers currently claiming Outlaws is a great game with zero flaws.
A microcosm example already happened with Redfall. When word got out about how bad it was, attention started being brought to Slayer Shock, a vampire-hunting ImSim FPS that had come out a couple years prior, and is actually quite fun.
Great vid as always man! I agree that this might be a start to a healing process of gaming. There were a lot of historic flops this year but also a lot of absolute sleepers that came out of nowhere. 3 mobile/gatcha game devs this year came out with big budget games that are my top 3 games this year, stellar blade, wukong and granblue. Also just gotta appreciate the owlcat shoutout, since BG3s release it has been bothering me that people act like crpgs have been dead. Like we havent been getting them consistently for the last 2 decades until BG3 broke the mold and made a crpg. Nah owlcat has been holding the genre on its backs like champions the last decade and the indie/aa scene has been pumping out some really good, but smaller crpgs.
There's a key issue in publisher/ developer that could put this more into context. Games require a champion of some sort. A person to ensure a vision. Those become the game directors. If you think Itagaki, you know you're talking about DoA. If you hear Kamiya, you think Bayonetta. For the West, these companies lost their champion. For example, when Bioware gave up their Creation Engine, it spelled the beginning of the end of their institutional knowledge they'd built up as people left. Even with Activision, CoD was created with Modern Warfare with Zampella and Ward. It is not a coincidence when Zampella is on the EA board of directors and insulates Respawn Entertainment from the worst of EA shenanigans. It's important to remember that champions have to exist for games or they become soulless.
Yoko Taro with the Nier series, Shinji Mikami with Resident Evil, Hideo Kojima with MGS, those are games that have personality because the studios at the time gave those directors free reign. Nowadays, the studios are afraid of failure and prefer to create mass-produced slop.
@@alyasVictorio I respect the East Asian (and especially the Japanese) entertainment industry so much for what they have brought to the table. If you need proof, Sega and Nintendo are both Japanese.
The ugly truth is that passion doesn't make a good game nor does it sell a game. Being passionate helps but what absolutely neccessary is knowing what you are doing. These days many people involved into the development of games that style themsleves "artists", when what they really are is artisans. And an artisan is less about your ideas it is about knowing your craft. Ideas are cheap, I have a dozen good ones, an hour. Big egos are everywhere, and creativity lies on the street, you just need to pick it up. What you don't find so easily is skill and great craftsmanship in putting a game together.
Skull and bones could have leaned into the community aspect and implemented a thing where every month, the top 10 players on the leaderboard could be the targets for the rest of the players. That would have been interesting and in line with scrupulous pirates.
everybody gangsta 'till the suits pass the failure to everyone but themselves by laying off the ground floor workers, or the investors decide to pull out anyway I don't think many of us appreciate how truly fucked the industry actually is
Man, the fact that you just really love games shows. You're genuine and authentic about it and it keeps me clicking on your videos whenever a new one pops up. Keep it up, Mug! We'll be here to watch
Good news for Helldivers, devs did start to listen and promised to rework fundemantals of the game. Today first part of the mega patch has dropped and it's everything we have been asking for.
Update from the future, helldivers seems to be headed in a very good direction. The recent buffs have brought a lot of audience back. Hopefully they continue this trend.
@@FlamespeedyAMV it's mostly depending on the game and developer. then again woke trash usually doesn't sell well, so i say it's fine. we can differentiate good game or not after all.
@@mitacestalia7532 Actually, woke sells better than people think... it's just when the woke game sells, people stop calling it woke: Final Fantasy, GTA, Overwatch, Baldur's Gate 3, all of these games, by the definition of woke... meet the criteria, arguably more than a lot of the games that ARE called woke. The problem isn't "woke"... it's lazy writing/worldbuilding/character design/character development. Games like Concord or the Saint's Row reboot aren't bad because they're "woke"... they're bad because everything about it is lazy and soulless, like it designed solely to check boxes. There's no heart or creative vision there.
GTA is not woke. I literally have no idea where you're getting that from, that's pretty insane my guy. Overwatch 2 flopped HARD and that game was 100% woke. The problem with woke is that *more often than not* it causes developers to focus more so on aspects that could potentially offend rather than focusing on the actual gameplay. Just think about it; you have to comb over EVERY aspect of your game to make sure it doesn't offend. There's no way that doesn't cut into development time and cause other aspects of the game to suffer. Woke don't sell better, good games sell better. BG3 just got lucky with a good gameplay loop.
Project Moon is a tiny studio with just 3 games... and all of them are worshipped by players who played them. For innovation. For topics that are rarely touched in games. Slow burn of mature topics, and not even trying to play the woke-a-mole game.
I keep forgetting that new "Prince of Persia" game even exists. It also didn't help it that I completely lost interest the second the Prince wasn't the main character, and Steam is filled with dozens of extremely well made 2D metroidvanias that don't cost 60 bucks. I should have released with a different name, on Steam, and at least half the price.
You want a GODLY Prince of Persia game? Evil Empire made one... question is, can you stomach Dead Cells? Because if you cannot, then you'll have a really difficult time with it.
as bad as it seems, i think we need a new market crash like the one brought about by E.T the indie community could easily be the ones who built the industry back up again, they seem to be the only one with passion for actual gaming. sometimes, a forest need to burn in order to enrich the soil and bring about new growth...
@@ScarletEternity katanas do not fit into the sheats, there are stairs with no reason for them being there, floating doors, ricefields near water(they would flood and whole rice would be gone), they disrespected japanese culture by cutting family emblems on flags, hands go through weapons etc all in the gameplay trailers. They say you can pick who you want to play as but then force you to use other character to progress, Yasuke runs through doors where the locking bar is on the side he is bashing from and yet they call him smart. This game is 100% concorded
You know what the most annoying thing is though? The constant defense that people run for AAA games now. If you are at all critical, they will jump down your throat and downplay any criticism you have as being invalid. There is a true issue of toxic positivity around gaming, where you can never say "This looks bad" without someone saying "Ugh, why do you care?/How do YOU know, have you PLAYED it!?/Just don't play it!"
Don't pick Star Wars Outlaws, pick the two great games made by Respawn. They're products of passion and love for development, with the same team behind the masterpiece that was Titanfall 2.
"In the Matters of Taste the Customer is always right." That's the real quote and it really means a lot more in gaming where our tastes and what been produced are haven't been the same at all until a game that does hit GAMERS tastes goes bonkers, again and again and again.
I’d say there’s a 3rd thing that needs to end: Nintendo should be more lenient with Copyright. I notice that they are good with nearly everything except allowing outside use of their IP.
The mid 2010s push in the entertainment industry to target the "modern audience" might have sounded nice to investors early on but how the hell have they maintained this "modern audience" fallacy for almost a decade now? The general rules of storytelling have been in place for thousands of years, trying to upturn conventional storytelling with socially progressive storytelling hasn't gone well at all, from Ghostbusters 2016 all the way to the Acolyte, it has just been flop after flop after flop but they're still chasing the mythical "modern audience" and destroying everything they touch in the process.
Except the problem isn't that they're socially progressive and more they're just... bad. I mean shit, the original Star Wars are pretty socially progressive for its time: it was inspired by the Vietnam War with the Rebels being a stand-in for the Viet Cong. The problem with stuff like Ghostbusters 2016 is... the writing sucked and it didn't feel like Ghostbusters. Even a friend of mine who's openly bisexual and pretty progressive had no interest in seeing Ghostbusters 2016 because, to quote her, "It's not Ghostbusters." the problem is Hollywood is just full of nepo babies who think they inherited their parents talent, when... they didn't.
@@SeanStrifePeople constantly use the word "woke" or "progressive," but what they end up describing is almost always better called "pandering." It's not that it's diverse or inclusive that causes problems, it's that the project clearly was constructed by people who are either more focused on selling a message to the detriment of the story acting as its vehicle, or more often by corporate entities who are cynically working to develop the most profitable product they can. Again, with no concern for the quality. People don't like being preached at, and they especially do not like it when the people onscreen wink at the camera to let the audience know how enlightened and tapped in they are. You can tell immediately when something is included because it's important or that it's considered so normal that it's not even something that needs addressed, and when it's a performative appearance that's only there to win brownie points according to the focus-grouped standards set by out-of-touch executives.
My complaint with Boulders Gate 3 isnt with the game but with the journalists who reviewed it. It has tons of sexual themes, outfits and bear sex scenes and got tons of praise but if another game, especially Japanese or Korean does it then it's wrong and immoral. The blatant hypocrisy legitimately angered me so much
I thought there was only one bear sex scene?? Also journos hypocrisy with Asian audiences is more just dick riding on American propaganda and superstition towards Japan because it's origin to hentai and most things get a bad taste from those people and the fact that China, Korea, Thailand, and plenty of countries of people are lumped up into that because Americans lump them together stereotypically as "Asian" I dislike it when Americans love women and men but aren't okay with other countries making media that shares the same thing because of an art style or appearance of a character or something that ticks people off because of being misinformed or a "tourist" 😂
Not a player (but I am an author), but the storytelling in BG3 regarding various forms of trauma (sexual included) was grounded with firm roots bc character morality swayed in real time due to the player's choices. Trauma does different things to different people, and no one is a perfect victim. The 4 years of developing the intricate stories were done with more than exceptional care. As for the bear scene, yeeaah...... no. Ew.
Its good to know other people share the feelings I harbour towards the gaming industry in it's current state. There's so much garbage out there, I have just resorted to playing older games since there are so many older games I have not played at all, and a lot of older games exist I might add.
I was so positively surprised, when you mentioned "Until Then" in your last section. Criminally underrated game, the story is one of the best I've played in gaming.
the thing is, if there's EA involved, it doesn't exist in my world. if there is ubisoft involved, it doesn't exist in my world. if there's bethesda involved, it doesn't exist in my world. if there's activision involved, it doesn't exist in my world. the list is ever growing. i creatively call it "my blacklist" and once you managed to crap your way onto it, you'll never escape. the outcome is me having a blast supporting creative powerhouses of indie developers and playing retro games. all that garbage people buy and then realize it's garbage and regret their purchase? yeah. my blacklist protects me from all of that. all hail the mighty blacklist make your own, enjoy gaming again ❤
Same here. I don't play super often, maybe a couple times a week, so I'm naturally pretty picky and a ton of mainstream/AAA games just seem boring. A couple years ago I decided to expand my horizons a bit and not just stick to 90s and 00s titles, so I started exploring indie games. I've legit had fun. The Greatest Penguin Heist of All Time, Maximum Action, Cruelty Squad, Zortch, Abiotic Factor, Voices of the Void, and so on. Really great stuff.
The thing about exclusivety. When some games, sometimes after years, hit the PC market the games already feel old. So, when you know that a game has been out for years on PS for example and the the title finally hits Steam, you look at the game and think: Hell no, I am not paying 60 bucks for that old game that cost about 250 on Playstation.
@@Mrhouse-k1x Can you read? It didn't sell well, because it is still a Epic Games exclusive (so no Steam) and did not release with a Physical Version. So it has nothing to do with this conspiracy.
NGL I used to laugh at you guys because many of yall are noob crushers, toxic and deserve each other but the inverse happens with lower elo players like myself. I have found myself in bot lobbies where I play all session in top 2. I have never been promoted and it’s getting unsatisfying.
@@doltBmBor you are too skilled to be a noob, but not skilled enough to be a "pro." CoD can rot for all I care, after they started doing SBMM I quit buying them
@@jaywatson8720 It's because SBMM destroys long-term progression for short-term retention. I used to *love* Destiny 2 PvP (even with all its schlocky sci-fi and space magic moments), but I dropped it after TFS when the player population started dying off and every match felt the exact same. I will unashamedly say that it feels good to stomp a player or two because it means I grew out of their shoes; we all had to wear the shoes of incompetence at some point, and it feels nice to look at another player and realize you've grown and you're helping them grow, too. I didn't see it that way when I still sucked, but now I appreciate that the better players I fought in the long gone CBMM playlists didn't pull their punches. I also plan on picking up BO6 because those games always have some sort of interesting twist in their campaigns, and one of my friends wants me to play Zombies with them; I won't be touching the PvP with a 10 million foot pole because cosmetics aren't progression to an intrinsically motivated player like me.
It's not even SBMM. Everyone of yall need to go read Activision's EOMM Patent. SBMM has been killed off for the corpo slopfest that is modern call of duty with the EOMM system feeding into the feeling of SBMM. Make no mistake. Little Timmy with mommys credit card gets priority for better games to keep him happy, even if he would normally get 1-13 in games. But because he HAS to have the new bundle, they reward him for that with P2W mechanics silently working for him in the background. The system literally can change mid game to rig a game a certain way to keep certain players glued to playing. They'll change bullet damage/range, modify hitboxes,give you good/bad respawn(like right in front of an enemy) and literal bots to intentionally die, or intentionally have walls, and lag the game a certain way because this casino wants everyone ,who can buy bundles, to keep playing and keep buying. Their games are only "liver" service to hide the game code. The only reason we don't have undeniable proof of this used in games is because they won't let you look in the code......but gameplay does show it. Sometimes a gun that should kill on such and such bullet upper mid chest just doesn't kill, and the 1-2 shot guns might "miss" when in reality the bullet just ghosted away. I'll still play MW2019 with friends but they have to be crazy to think I'll give that company more of my money. TF2, despite it's age, is an overall better game. Valve neglecting it is still better than the gaslighting and toxic community and developers of CoD. I'm literally saying that n@zi, furry, redneck, black panthers are better people (with developers that don't do anything) than what CoD has to offer. I've seen conscious objectors with vile things on them for the lols, only for the person to be more level headed than a half brained CoD player. And that's why CoD will never die, and it's why we don't have any better fps games anymore.
Had to re-render and upload this three times because it kept getting claimed from different things, and in that madness a couple editing errors slipped by. Most importantly: I do not use the OST From Rogue Prince of Persia, contrary to the on-screen note. Also, like and subscribe. If there's any factual mistakes in the vid, let me know and I'll add them to this comment. Much love, enjoy games!
CORRECTION: Chris Avellone did not work on Pentiment, mixed him up with Josh Sawyer, who was Director of New Vegas, both Pillars of Eternity, and Pentiment. Right position, wrong name.
AC SHADOWS trailer did a good job making me buy ghosts of tsushima
@@ScarletEternity rofl
I know you've gone through what caused video games to go so wrong. But you forgot to mention the NFT debacle and then right after that the ESG and DEl those did the majority of damage to the video game industry. For the main reason to why a lot of people didn't play Concord is because the character development was a disaster. You cannot deny that The truth is is that when covid happened a lot of companies took handouts from their governments in the billions. This is why you be soft and square Enix is in the trouble that they are right now. They went in all full force in the NFTs and not just that they started going woke. So not only did they accumulate a huge amount of debt they accepted more debt to which they could not pay off.
What's the new music for that segment because I swear I've heard Rata use it in an episode of Archetype Archive and never actually found out what its name is?
Astrobot is not selling at a high clip despite all the hype from old heads and the Gaming media.
-Indie company makes great game
-indie studio get bought buy AAA
-Indie studio forced to implement bad ideas
-Indie studio folds
White nerds made great game, game is successful and brings in huge fan base and money, CEO sells out company to investors, company slowly turns more corporate, false allegations come out, straight white men get removed and replaced with DEI weirdos.
Gaming industry 2014-2024
they're no longer indie when they're bought.
@@boitmecklyn4995 exactly it, the word *indie* wont carry over when you got bought by massive studio
EA business modal for the last 20 years
Mojang is going to suffer the same Faith sooner or later. And the devs for Risk of Rain are starting to see their mistake when giving their game to Gearbox
'Wasn't received well' often seems to be code for 'was received correctly, because it was shit'.
Funny how imprecise the English language is sometimes, eh? In the 'wasn't received well' blurb, I think "well" is a poor choice of word precisely because it's too imprecise and open to misinterpretation.
"Wasn't received well' means, and has always meant, 'was received negatively', it's an old English phrase.
Yeah, the reason something wasn't received well can be fair or unfair. It just means "people didn't like it".
Reactions were mixed.
Absolute.
There is a reason Final fantasy 7 (not) remake is getting received badly
Enough of these big games flop means the actual good games will have more of a spotlight.
Not really. There will continue to be corporate consolidation, mass layoffs, and closures of talented studios and smaller publishers (even when they're producing great games). So many good games will never see the light of day, and people will continue buying trash because gamers aren't a monolith.
they make you even more appreciate the release of something like space marine 2, you walk trough the campaign, see the incredible amount of details all around you and in the far distance and be like "wow, so that's what we get when peoples want to make a good game".
@@teahaze what I meant was that a candle shines brighter in dark room
Kind of what I've been saying too over the years. The more bad games that come out, the more I appreciate when good games DO actually drop.
The finals!!!
Honestly, the industry deserves a crash.
This current blockbuster model of "every game needs 1000 people working on a budget of 300mil or more" is unsustanaible.
Same with the film industry
Neverending growth cannot exit, especially in a system with finite resources. In this case it's people's money and their time (time they can and want to allocate for gaming).
Yeah, I’m with you.
Iirc bunlith made a meme that said it pretty well - ‘I want shorter games with worse graphics by devs paid more to work less’
@@Hello-lf1xs Long gone are the days where classics like Super Mario World, Sonic 1 and DOOM were made by a team of like 10 people working on their tiny bedroom apartment.
Concord wasn't a live service. It was a live circus.
In all seriousness, I don’t wish the Concord devs ill. I hope they have better days ahead for them.
No good person wishes harm on others, but God knows how toxic some are. Not limited to concord devs only btw.@@Cubeytheawesome
@@CubeytheawesomeI fell sad for the on ground devs, the people who weren’t the directors or producers, the people who no doubt just took the job so they could get some money, I do not feel bad for the directors or PR people, they acted like jackass and thus were rightfully rewarded with nothing
@@leviticusprime4904. Exactly. It is always the little people on the floor that suffer the most. Big corporate people get a golden parachute and they go off to better jobs. It is always the ground floor people that suffer and have to make budget cuts at home and they have a terrible holiday season
Now it's a dead circus
In 2021 a company said "If you don't like the game then just Don't play it."
... [New mission objective: Avoid bad games.]
It's kinda funny too because the movie/TV industry has been saying the same thing and now their seething and calling everyone racist and sexist for not watching media that's poorly written poorly acted and poorly directed
wasnt it ea with battlefield 2042? their stocks fell hard and they deserved it
@@sternenschauer I think they were the ones who said "Gamers need to learn that games are made for them." I'd have to recheck to be sure. In my defense so many companies have had so many bad takes it's legitimately getting hard to keep up.
@@armadyleanarchon4754 no no, it really was bf2024! i strictly remember the coo talking about how his daughter could play colourful people in fortnight and why she couldn’t play them in bf and he told everyone to just not buy it, if you don’t like it.
the jokes write themselves inside ea
And another studio head said it again in 2023 about the buggy mess they released.... seems to be a theme...
Moral of the story. Do not concord your games.
i vote too to make the term concord canon , when your game fail we should say "you did a concord" or "you've been concorded", would be a strong reminder if devs want to take that path , free to them to do so , but free to gamers to not buy their games.
Moral of the story... stop letting buisnessman run studios and let actual Devs make games without shareholders/corpos ruining everything again
@@kakyointhemilfhunter4273Make sure the devs don’t hate their audience too, seems to be a common thing now
Nope, moral of the story is in his ending takeaways. The major one is what I've been telling people forever, games BLEED passion, if it's there. Be passionate about your game, build it and they will come.
Concord deserves to become a verb used to describe abysmal failure
When people say "vote with your wallets" this is what they mean. It can work.
Yes, our wallets are the one vote they care about.
yeah this
I'm not voting with my wallet. And the customer isn't always right. That's an American Karen thing. If I don't buy certain games it's because I don't find them appealing and that's it. This talk of "sending a message" or "voting with your wallet". I'm not sending any message. I'm simply not buying. Sending a message would imply I want them to get something out of it, but I don't care if or what they make of it. I don't care if or how they make games, I only care if it's good or not and if it's not, I don't see any reason to explain myself to them, why I don't like them. At the end of the day, I only need 1-3 good games/year and I'm good.
@@octavianpopescu4776guess what buddy. You are voting with your wallet with extra steps and you are sending them a message whether you want to or not. Welcome to society, where you doing absolutely nothing means a lot to the rest of us and we can read your behavior and learn a lot about you that way.
@@HalIOfFamer Yes and no. I get what you're saying, but what is my message? This is whole thing is often presented as a sort of debate between gamers and companies or I've reached a stage where I don't care to debate companies. I don't care to explain my point of view to them (to other gamers, like yourself, it's fine), what I don't like about game X. I don't owe them that effort, they don't pay me to do it.
And a lot of people have this "I can fix them" hope that companies will get some message... I don't have that hope. They're unfixable. Even after Concord, I'm sure they will not learn anything and continue to chase profits first and foremost. They will simply become more sneaky about milking their customers, instead of becoming honest and respecting them.
Honestly, I think the people in charge are too proud and/or narcissistic to admit that there's no such thing as a "modern audience" and that you can change the consumer's minds. They'd rather double, triple or even quadruple-down and have studios close down and people lose their jobs rather than admit they were wrong.
Well yeah... because it's not THEIR jobs on the line.
Hopefully people realize gamers don't want diversity or actual relatablility. They want straight white sex objects.
@@SeanStrife And if somehow they do lose their job they have a golden parachute and can easily just go to a different company.
@@clintriggen3554 Even if they don't find a job, they've already made enough money to live three lives times over in luxury and still have a lot to spare.
Plus they got the wild amounts of money to throw out like it's nothing to fuel that ego.
In 1983 the video game market crashed for a variety of factors but a large part of that was an oversaturation of low quality video games. The market went from a staggering 32 billion dollar profit in 1982 just 100 million in 1985. This resulted in the mass closure of several video game and entertainment studios the crash only ending in 1985 largely due to the release of nintendos release of the NES and high quality titles it released afterwards.
Gamers lost interest due to low quality titles and oversaturation and stopped buying voting with their wallets.
We can make a difference if we just stop throwing these corpos quarters
Wow. I had no idea that happened. Thanks for the info.
If bad things didn't fail, nothing would ever correct itself or improve.
Natural Selection
@@Reldonator capitalism :)
Just like how no one bothered to tell Concord's character designer that their characters were pure garbage. Devs and upper management were too scared of being canceled at work for criticism so it ends up being the consumers telling them how bad it is. Political sunk cost fallacy is a hugely expensive and time consuming mistake.
@@Daz912 Largely the same thing, when unfettered.
@@jackrogers5712 yeah I know
Bad new IPs and bad sequels burning is a necessary thing even if it means the death of the old companies and IPs that used to bring great games. It's like seeing a zombified loved one amble towards you. You know they're gone, and the monster that remains needs to be destroyed, but it is somewhat tragic.
That's a solid analogy. 👍
Exactly, it's heartbreaking but it's the only right thing to do at that point, it's what I'd want someone to do for me if I were zombified.
edit: spelling
I lose nothing when garbage loses.
I gain everything when gold wins.
You guys shouldn’t feel sorry over trash and the sources of it failing. They need to go so that actual gold can pass through.
The people that made those companies great, left over a decade ago. Don't feel sorry for companies whose last great game was over a decade ago, they just an empty husk.
Damn well said
People need to stop getting attached to studios. The people who worked on Arkham Asylum have long since left Rocksteady. The people who worked on Skyrim have long since left Bethesda. Only a few heads stay in the long term, but they're not always the reason those games worked. Just appreciate the good games that came out but don't expect the same quality every time.
This⬆️! This so much! Too many people act like their favorite companies are static, and don’t change. This is exceptionally common among gamers, when video games have had an extreme turnover rate not just at AAA studios but at AA and smaller studios. When a game takes 3-6 years to make, then you can bet that within 3-5 games most of the decision makers and creatives at that studio will have moved on. At which point it’s no longer the studio you know and love
I hope GTA VI is good but yeah it's the same thing with Rockstar too. All the ogs have left the company.
@@waterloo32594 Yeah I know people who still were torn on preordering the upcoming Dragon Age just because they liked the second game on Xbox as a child.
Kojima Productions enters the chat
@@lordbertox4056 Any studios who have a talented director and give them the liberties to achieve their vision are an absolute win. Miyamoto, Kojima, Mikami, Yoko Taro, Miyazaki, Sid Meier, etc.
But in most studios, especially western, these people are either unknown and get silently replaced, or they are bound by rules and stipulations from the executives, which ends up ruining things for everyone. It's ironic, but their aversion to risk is what ruins their product because it turns into average, uninspired slop.
People want to argue that E.T. was a bigger failure, that game was just the tipping point after multiple years of garbage games had dragged down the industry.
Concord cost Sony HUNDREDS of millions of dollars. It crashed and burned in less than two weeks. Even Fallout 76 with its disaster of a launch didn’t shut down, it continues to get free updates and fixes to this day.
Exactly - ET took one guy a few weeks to develop. Concord took an entire team of wokies EIGHT YEARS and $100 MILLION
@@arostwocents It's worse when you consider some reports say it's closer to $200 million. Plus advertising.
Even a literal scam lasted longer then Concord.
_A god damn scam lived longer then something that was meant to be a game._
@@arostwocentsFuck you talking bout “Woke” for grandpa This is capitalism’s fault
ET made about 80 million in sales.
Subtract 16 for costs and another 22 for the publishing (mostly the rights iirc) still about 42 million in profit.
That point about passion for a project is absolutely true. E3 2017, the announcement of Mario + Rabbids Kingdom Battle. Miyamoto introduces the game and as the crowd cheers the camera cuts to the director in tears because his work is being praised by his childhood hero. That seared the game into my mind
Choosing Ghost of Tsushima over the new Assassin's Creed will be more beneficial for the gaming industry than whatever Gaming Journos did over their entire "careers" combined.
I haven’t played an assassins creed game since black flag and I don’t plan on starting any time soon lol
Ghost of tsushima is just superior. I'm doing a second run through for the hell of it.
I'd agree, IF I could skip the cutscenes in Ghosts. You can't. So aside from messing around with the multiplayer side of things when I still had PS+, I've never played the game.
I TRIED to PLAY the game. I started the game up for what had to have been the third or fourth attempt to get through the UNSKIPPABLE, UNNECESSARY, and overly long cutscene, just to get to the actual GAME. I walked away for at least ten minutes to do something else, and the goddamned cutscene was STILL GOING. I don't have time for that shit. These unskippable cutscenes from wannabe directors ruin otherwise playable games for me, and that shit needs to stop too.
@@Xoulrath_I'm on the other side of the fence from you regarding cut scenes. I think they setup the game and give me motivation and purpose. That being said, I completely agree that cutscenes should be skippable for people like yourself.
@@Xoulrath_ Some games have a narrative focus. It might not be for you. Not big deal.
Skull and Bones is game about sailboats... without any sailboats mechanics to play with.
I need to go redownload Black Flag. I had so much goddamn fun with that game. I never did beat those ultra boss ships in the far corners...
I just wish I could skip out on the inside baseball portion where we're wandering around a gamedev studio.
"YOUR SHIP. GETS. TIRED."
@@Xahnel bro u 100% have to go back and try to beat those ultra boss ships. The music that plays is badass asf and the experience when u see ur first legendary ship is actually insane
Another way to phrase "The customer is always right" is "You don't decide what the customer wants". You can try to artificially alter consumer taste all you want, but people have hearts to be appealed to, not to be swayed.
I've been alive long enough to remember games before live service, microtransactions, season passes and gacha were a thing. Those 3 things are pretty much universally disliked, yet nobody's boycotting games that monetize in that manner.
It's all become the norm and people don't really question it anymore, they accept it as part and parcel of life now, even if they don't like it or want it. Consider the scummy business practices that the likes of EA, Blizzard and Ubisoft have done and wonder why have these guys not gone out of business yet, who's continuing to financially support them? Could it be that in reality the vast majority of consumers are ok with it and would never realistically boycott something bad just because it's "not that bad"?
Here's something we can observe later this year: when Dragon Age Veilguard launches, let's see how many people still remember Bioware with their layoffs and all the recent flops like Anthem and Mass Effect Andromeda, let's see who votes with their wallet and refuses to buy Veilguard, and who are the hypocrites who complain one moment, yet still open their wallet the next moment.
Really you can't alter consumer taste? This is literally what battle passes did though, and now you have players defending them.
Yep. All this celebrating because a game nobody had heard of before flopped while FIFA is still the most sold game worldwide and not a single company has pulled the brakes on predatory monetization sounds to me a lot like celebrating that the awful-looking paperweight got destroyed in your house fire. Nothing is healing, the sick industry is trundling along just as well as before and there are still hundreds of thousands of morons opening up their wallets for nothing, funding scummy CEOs' yatchs.
The full quote is "The customer is always right in matters of taste." Which is essentially the same meaning as what you put fourth. It doesn't matter what you make: if people don't want to buy it, they simply will not do so.
The full quote is "The customer is always right in matters of taste." It actually 100% focuses on the aspect, that as a vendor you should reinforce what your customer choses, no matter what you personally think, as in the end you only want their money...
11:12 The newest Helldivers patch gives me a lot of hope they’re not gonna do that stuff anymore. They basically went on a campaign of “We’re sorry, reverting weapons to their best selves” and I’m hoping that trend isn’t just a one off thing.
The breaker incendiary isn't back up to 6 mags, but they at least buffed "bad" guns instead of nerfing good ones to a bad state. I think they might have learned, but we'll see.
Yeah that game is really turning in the right direction again recently
@@AnoNNocK Considering that there was a 200% increase in players when the patch came out, I definitely don’t think it was too late for the audience they retained. Yes a majority of players did stop playing the game, but not only can that be attributed to game fatigue (the natural decline in a player base), 60,000ish players at one time on just steam is still a healthy and thriving player base. Hell, 20,000ish is also still healthy, which was their average for the last while before the patch, and only on steam.
Not a lot they could do about ir considering them being a swedish studio and the country pretty mych shutting down over summer due to vacations @@AnoNNocK
@@spartaninvirginia Buffing is always better than nerfing.
Been feelin' this for a while now.
Ever since Baldur's Gate 3 came out it seems like people have little patience for trash triple A games.
Why should we be forced to buy garbage?
I've always been selective on my games and I don't play live service or any multiplayer games. My life has never been better.
baldurs gate, armored core 6, helldivers 2, space marine 2, the people are remembering what a good double A game is like and they're wanting more.
@@quantum5661 Yes ! Thank you, I was going to type up a list of all the amazing shit we've gotten in the past year or two but I was lazy.
@@quantum5661can't forget Shogun Showdown, Darkest Dungeon 2, Ghostrunner 1/2, I think Sifu as well, all sweet experiences
The full quote is "The customer is always right, in matters of taste." (although it still applies to the situation)
That's not the full quote, the full quote is "The customer is always right". Period. People started modifying this quote, because they quickly realised it caters to Karens, a whole century before Karen became a meme.
@@vytah Source?
@vytah I think you've got it in reverse buddy.
@@ZlatkoTheGod the entire history of that quote is on Wikipedia, it was first seen in print in 1905
@@TalenkauenTV Sorry, but I'm right. The quote comes from the era when companies had really bad customer support that would be literally illegal nowadays. Or even outright scams. When "buyer beware" was actually a warning that you might get scammed and have no recourse to get your money back. Retailers like Selfridge and Field started saying "the customer is always right" to emphasise they were listening to customer complaints and e.g. accepting returns, giving warranties, replacing faulty products and so on. It's a saying from a completely different era.
Shout to to Lies of P! DLC coming soon, remember to support the game and it's studio!
Amazing game, buying the DLC day one. Literally shut up and take my money moment lol.
Been meaning to restart this, didn't know dlc was coming, thanks.
It's on my wishlist for whenever I can afford a PC that can run it. My poor, poor potato was already out of date when I got it nearly a decade ago. It'd probably set on fire if I tried to run the game even on the lowest settings. XD
I had my fourth playthrought a week ago after about 6months.. the whole time i was playing i kept thinking how PERFECT the game is do i bought the costume for 10euro as a thanks and support for them for giving me a game like that
Wow. I just picked up the game for the first time and it's getting dlc? Talk about timing.
There's a funny thing about risk: Perceived risk is inversely proportional to actual risk. This is a well-known phenomenon in economics because the principle is solid psychology: You don't worry about things you think are "safe"
The classic example is flying: Statistically, it is the lowest risk means of transportation. Why is that? Because the danger of it is so blatantly obvious that there are multiple industries dedicated to making and keeping it safe, that are always on high alert. Driving a car is FAR more dangerous, statistically- but you don't typically think about it as dangerous because chances are if you CAN do it, you do it every day, and every day that passes where nothing bad happens, you get more and more complacent, until you're numb to the danger.
The same principle is true in investments: Risky investments are often safer than "safe" investments, because investors are naturally skeptical of risky plays and watch their money closely, wheras "safe" investments often are treated like magic money multipliers that are just set and forgotten about.
I like this economic explaination
Ive been thinking about this. Didn't know it was actually a thing in econ
this making me check my safe investment lol.
i probably should check it more often 😭
Time to sell all my gold and buy bitcoins
time to fuck a blender
Ubisoft is almost dead. That will be a giant win for gamers. FUN FACT: Bethesda and Ubisoft started micro transactions in 2006 on the same day. That's when gaming began to go downhill, in my opinion .
I just hope it will be a whale fall for indie devs and the consumer (their drm gets removed - either by choice or by law).
Maybe try to expand your horizons? arcade games were literally designed to take your money and cheap shovelware was rampant for *years*. All you’ve proven is how narrow your viewpoint is
The final boss to defeat is AC Shadows. But unfortunately I think Ubislop is going to win there because of the brand. Just like Cod. No matter how bad it is, it sells.
As a person who works in game dev, I gotta say the issue is even more complex. Gaming is more mainstream than ever and making games has gotten only more and more expensive. There is a handful of informed consumers who care and will search for niche games and support them, but they're not the majority. The majority primarily buys huge mainstream titles (and I don't even mean Elden Ring, I mean Fortnite, FIFA and maybe Spiderman if they're a bit on the nerdier side) and don't care as much about the state of gaming - they care about getting something cool that looks good. If you're wondering why the industry is trying to fit all their games into these boring boxes (that are often unattainable for small indie companies), it's because a lot of consumers expect these boxes and are fast to complain if they're not there. They're not the kind of people who will watch a UA-cam video and participate in a discussion about it. And sure, you can always hope for the kind of success that Lethal Company or Balatro achieved, but to be perfectly honest it's not just their (amazing) design that made them successful, it's mostly because they went viral... And it's difficult to play that game when your livelihood depends on it.
I never heard of two games but also don't follow streamers.
Yea brand familariy plays a big part in gaming now. Like people buy the new CoD, AC or anything big because of the name, not because of whether it's good or not. And corpo are testing the water to get the most money for the least amount of effort. Generally people who complains about games are becoming worse are not invested in gaming or in their own entertainment to begin with. There are crazy good games realeased every year but people keep buying the meh one because of branding and complain about it.
@@goldman77700 It's perfectly fine to not follow streamers and there certainly is a demographic that doesn't care, even if they end up playing these games when they eventually become popular on Steam/other platforms. But most social media engagement now happens either on Twitch or on TikTok, and that's where you're supposed to advertise if you want to be successful. I don't necessarily like it, but whenever you crunch the numbers on marketing and revenue it turns out that it's either a well-known brand or a viral Twitch/TikTok sensation. And you cannot move forward as a business without crunching the numbers.
@@gramwgre6766 Twitch and Tiktok... Yeah no thanks. Yeah I'll stick what I like and being way behind the curve on what's hot in gaming.
ehh
the devs are completely oblivious. the average gamer is captured by live service slop of some kind.
if you want single player to compete you have to offer something unique OR have the Cyberpunk budget.
though even that doesnt seem to cut it anymore if you ask Square Enix.
The amount of gaslighting from publishers reminds me of every single time they tried to convince us that people don't want survival horror games anymore for no reason whatsoever.
Or that we don't want single player games,and would rather have 20 more live service games we can dedicate our limited time too XD
It's especially hilarious when they tried to convince us of that, yet the indie market swept in and basically took over the market from the big leagues.
> for no reason whatsoever
The reason is that Survival Horror games are usually Single-player games, and they believe Live Service games are more profitable.
"Nobody wants RPGs anymore, they want platformers. Now they want RPGs again? Wait no, they don't want RPGs, they want Survival Horror. Wait no, they want RPGs yet again. Wait... FPS! No, RPGs! CoD! MMOs! CoD! Live Service! Make everything an RPG! MAKE EVERYTHING FORTNITE! WHY ARE WE ALL FAILING!?"
The industry's most consistent aspect is its inability to understand and judge the market. That and kicking the can of responsibility down the ladder at every turn.
I'm working on one rn. Everything goes well and good, should be done in a year. Stay tuned, I'll get you your fix
Reminds of this quote from Meet the Robinsons.
"From failing, you'll learn. From success, mmm not so much."
I appreciate the inclusion of the "mmm" here, haha
@@rattle_me_bonesbecause it honestly depends on the person.
A commonly repeated saying, yet completely wrong. We do in fact learn from success, whereas the only thing you learn from failing is how to fail.
@@doltBmBno? If you fail, you learn from how you fail, what lead to it, etc. So that you dont repeat your failure again
@@joe_mammy2537 you can analyze failure but you don't learn from it
Honestly yeah... Gaming is healing... Not healed yet.
'I Want Shorter Games With Worse Graphics and I'm Not Kidding'
Seriously. AAA devs think massive never ending games with jaw dropping graphics are all we want. And somehow they haven’t caught on that we just want good stories and gameplay
I wouldn't mind going back to 360 era graphics if it meant one game didn't demand 1/5 of my hard drive space.
alot of the time games with less "good" graphics look better anyway because they often go for a cool artstyle. I always prefer gameplay over graphics anyways
@@jacobgoodrich6984 Aesthetic over graphical fidelity all day. I don't care about realistic lighting and individual hair strands. Does your game have style?
I want image quality. Less polygons, more image quality. The 1 trillion polygons smeared by vaseline filters don't look appealing.
I love that as soon as you said 'slip and slide' and then commented on youtube's auto-word detection I got an ad where in the first 6 seconds somebody spit in another person's mouth.
but you can't say 'gun' in a video! that's too much!
The Gaming industry is definitely NOT healing, a shit ton of people are losing their jobs left and right and amazing games that are overflowing with passion and creativity (like Hi-Fi Rush) are regarded as "failures" in the eyes of their corporate overlords EVEN THOUGH THEY SAID IT PERFORMED WITHIN EXPECTATIONS. In the words of one of these laid off devs: "Making a good game that is received well is not good enough anymore."
Not to get conspiratorial, but Microsoft probably was going to kill Tango anyways - because Microsoft needed to cut costs from somewhere else to keep pushing money into their massive unprofitable vanity projects. Tango was an indirect casualty of Microsoft's own bad policies.
If anything, the moral of the story for Hi-Fi Rush is: Stop selling your studios to a publishers that are essentially just failing equity-firms at this point.
Either because they aren’t good at their job, or at least someone in charge isn’t. All this does is make room for better companies to shine.
Games are going to heal.
Currently games are bleeding heavily on the emergency room but there's hope.
Still it will get worse before it gets any better.
I think people don’t understand how much money games like Fortnite make. You can make five Concords and one Fortnite and you’d still have made more money than Elden Ring. So they’ll keep trying this for a good while to come.
for now
Except that they haven't made a Fortnite unless they're Epic. Investors are probably looking at it your way, but each time a Concord comes out, they will lose confidence that a Fortnite is coming.
The issue is that why would people play a new live service game with limited content when they can just play an existing behemoth like fortnite, an established game with years of content and millions spent on it. The solution is to make something unique that surpasses existing competitors but big studios can't take the risks required to make something better so end up making a safe game, which will never work because its bland and uninspired, therefore being unappealing to everyone. They will still try because they see the insane money that games like fortnite generate but don't understand that to compete they have to do it better which would require taking risks, which big companies avoid at all costs.
We do understand that. We also understand that Fortnite is lighting in a bottle and nothing has come close nor probably ever will come close to copying its success. So this is just slop after slop and will continue to lose these companies money until they get back to doing their own thing instead of trying to copy others’ work.
@@dom2056 it’s similar to the early 2010’s when we saw a lot of supposed WoW or CoD “killers”. That took quite a while to end. And with how long games take to make now, I think we haven’t seen the last of it yet. And don’t forget, Sony sold 10 million copies of Helldivers 2. So, in their minds, they're on the right track still.
The first and best comparison is Sim City 5 failing and allowing cities skyline to literally sweep the city sim genre.
And then you see Cities Skylines has over $200 of DLC and realize you just traded one greedy publisher for another.
@@qu1253 tha usually happens when there's no competition, a monopoly arises, and they take advantage of it.
And why did it fail? Because they insisted on making a single player god game... into an always online barebones "service". And they utterly fucked the servers.
@@qu1253 thats paradox for you, stellaris is the same, the latest dlc for it was literal bottom of the barrel shit that actively makes your gameplay experience worse
I wish that were true, that every single executive looked at massive budget bonfires like Concord and started to revisit PC gaming staples that built the industry...then I woke up.
I mean, it is kind of inevitable that it would work that way, just from a sustainability perspective.
The reason that we get so much garbage pumped out is because people are chasing dollars instead of chasing, a good game.
Well, why didn't the garbage slow down when they didn't get dollars?
Because they already had dollars. Basically instead of the studios going "Ok, this didn't work, lets get back to basics." the lesson they chose to learn instead is "Ok, our plan didn't work out, do we have enough money to try again?" and the answer was yes.
A lot of them are basically at a losing streak at the roulette table and choosing to gamble away their father's fortune. But you can only coast on the waves of Daddy's money for so long before either,
1) you get off your ass and run daddy's business, or
2) Daddy's bank account is drained and you go bankrupt.
Maybe studios will ALWAYS be gambling from now on, I mean it's kind of silly to think that we could literally stop them from even attempting it.
But at the very least, we have the power to make those gambles fail frequently enough that old studios die and we see the success of new studios who chose... to actually make a game.
It all comes down to a saying I’ve heard somewhere: “The people who used to bully us for playing video games are now those same people making video games and bullying us again because we don’t like the games they make”
It's a cute statement but I don't think anyone working in game development was a Jock.
stupid statement
@@marmadukesandwich Development? no. In a big office making financial decisions? probably
Thanks for the video, is needed, sometimes I fall under all the negative lately around this business and seeing in the way ur seeing is great
Just started video, but agree with the title. Bad games deserve to fail, this will teach the devs/publishers to pay more attention to their actual customers instead of shitting on them.
I keep saying this:
1. Gaming industry HAS to slow down quite A LOT… new games take a lot longer, cost a lot and they tax us players for that, on top of that the games are still being made for bother current and last gen because current gen install base is still small. Technology is advancing so fast it’s seriously scary, and gaming companies are doing everything within their power to keep up with it, but seriously this gen hasn’t even took off properly and we already getting stuff like the slap in the face ps5-pro…
2. If we want this industry to heal it really has to crash, let it crash and let investors lose all their money 1929 style… it will suffer yes and will definitely stop down, but that’s when we’ll start to see the industry we all fell in love with come back
I think Nintendo is going to do this, they are firing on all cylinders for now and generally getting away from all of this multi-pile-up.
@@MaximillianRobesphere I personally think Nintendo is the only (or among the very few) big company that is doing things the right way… I remember them saying something along the lines of not being as interested in pushing the technical specs to the limits and basically Nintendo first party games are what we could naively call “AA” games (the amount of A’s is silly, but since companies like has been calling their biggest budget projects “AAAA”) and they haven’t been in chaos like these other giants… their games haven’t sacrificed the fun factor (after all this is videogames, not movies or other medium, you play to have fun) and well more polemically but they haven’t gave into political standards, or at least not doing a game where ideology comes first and everything else is built after that.
So to me Nintendo is one of the good ones here, also korean studios have been on fire lately.
It is literally impossible for the industry to crash. It's far too large and profitable for that to ever happen.
@@qu1253 ua-cam.com/video/zYJg_CCkYq8/v-deo.html
@@CrusaderGabriel Ngl, Asian developer has been doing well lately.
Please lets also not forget the inportant part of that phrase.
"The customer is always right; IN MATTERS OF TASTE."
But yes gaming is basically ENTIRELY taste. And gaming has been sour for YEARS. Its about time it started getting flavor back.
Amen
Yeah no. While it's a good amendment to the original quote to stop Karens, the original quote is just "The customer is always right" period. This is attested as of the 1910s while the second part comes from the 50s.
@@eliebinetruy ...ok? Whats your point?
@@hotashikayaba910That it's not part of the phrase.
@redikaicore that was a question
I think extra credits did a video talking about some of this a long time ago.
Quote "You can't steal World of Warcrafts audience by making World of Warcraft"
They then explained in detail that you can't steal a multiplayer based audience via cloning the original since "Why buy Not wow when already playing wow"
"The Customer is always right" 👎
"The Customer is always right, in the matters of taste" 👍
In addition to this being the actual quote this is even better. because it means it doesn't matter what your customers politics are, what they think about religion or society or anything. what matters is what they think is fun and what they are going to spend their money on. They could be objectively mistaken about something. but they are right about what they like and want to spend their money on.
@@nexus3756 True
And what is the difference with the context of games? Everything at games is dependent on the taste of players, like Gameplay, Graphics, Story or technical details.
@@Jan12700 Yes
@@alface935 The difference is "yes"?
"AAAA" games just translates to "games that are made to fail" at this point.
A good chunk of AAA games are like that too; it's why I'm starting to consider being called AAA an insult.
Nintendo are far from saints, but the above reason is why I follow them more than the other 2: they still know what they are doing.
I feel like that’s… inherently unfair to say
AAA/AAAA just means the amount of budget tied to the game, and having a large budget does mean they can have more time to put cool stuff in the game. The ACTUAL problem here is bad direction and trying to follow trends that have already been oversaturated and using that big budget to make the most generic thing ever. Really the problem isn’t the budget, but how that budget is being used
Prince of Persia is a game I was on the verge of buying but didn't because of Ubisoft's mandatory platform. That was literally all that stood in the way.
for me it was the haircut
@@TheMinskyTerroristThe fucking killmongler haircut💀
I was gonna play The Division one PS+ but once that Ubisoft launcher showed up I checked out.
I bought it despite Ubisoft Connect, because I really don't care that much about different launchers. It sucks that it's not on Steam, but whatever.
If you're willing to use a Switch emulator, the Switch version is cracked, so you can pirate it. Don't have to give Ubisoft any money and don't have to use their store front. Switch emulators are a bit of a pain to set up, but the option is there.
Tales of Kenzera slightly suffered the same fate.
Published by EA, we all hate EA.
But they really did this game dirty.
Very little marketing before and after that one time at the game awards.
Friggin denuvo and the EA launcher being required. Combined with the price being steeper compared to other metroidvanias at the time AND RELEASING IT AROUND THE SAME TIME as Prince of Persia, a more anticipated franchise people are familiar with. 🫤
healing can only beginn when the big crash comes , and i hope it comes fast
There's no crash coming. The games industry is way too big and way too profitable for that to ever happen. You have to realize that one live service game makes enough money to keep a company profitable even through multiple high profile failures. One Apex Legends will pay for 10 Concords. That's not even getting into how publishers make the majority of their money from mobile games and console games are largely considered an afterthought.
If a crash happens at this point, it will affect the small guys way more than the big guys.
@@qu1253 Well said, the gaming industry is WAY too big to fail now.
@@qu1253 I would agree. People need to stop paying and playing live service games, full stop, period. You are doing exactly what these corpo bastards want. You are being the whale they hoped you'd be.
@@qu1253 too big you say ? ever heard of goldman sachs ?
It brings a tear to my eye seeing the gaming community not just mindlessly consume the uninspired boring cookie cutter games that have been steadily pumped out. we're slowly healing
People forget that one of the basic laws of actual capitalism is that these massive companies are SUPPOSED to fail eventually. That's the whole point. Someone leaner, meaner and with a new idea is supposed to step up every 10-20 years and dethrone them. I'm genuinely excited to get back on track with how it should be imo
biggest failure in gaming...currently
Given the hangfire between game idea to game release, I suspect we have a few more terrible games incoming, before the pipeline is finally cleared for good games.
@@zxyatiywariii8things happen in cycles... the situation we are currently in will be back a generation or two from now, trust.
Reminds me of the quote from the Simpsons movie: "Worst day of your life *so far."*
"Worst failure in gaming *so far."*
Ehhhh, personally I still think NOTHING can compare to the North American video game crash of '83, or Atari as a whole.
More Astrobot, less Assassins Creed
Astro hasn't done well. We can only hope it has long legs.
@andrew8168 that's to be expected of a 3D platformer in this day and age, which is unfortunate. Astro Bot will be joining Crash Bandicoot and A Hat In Time on my shelf, though (as long as Balan Wonderworld never gets on the shelf, I'm fine).
I would rather make AC great again, but that’s never gonna happen
the whole plot of astrobot being you build the ps5pro has me not want to get the game at all, it's so gross
Are you 40+ ? astro bot is so overhyped it’s insane, it’s a mid kids game at best and at worst it’s a worse version of Mario 64 😂
Still hard to imagine just how concordly Concord concorded 😶
I concord with this statement.
It was truly one of the times.
The emperor concords.
I love how Concord said "it's Concord time," and Concorded very briefly.
@@whimsicalwanderer1393Truly, one of the moment in gaming history.
"On Paper It Makes Sense..." Oh please, the number of times that phrase is trotted out: "Well, we have NO idea why the 'Twinkie The Kid' movie failed; after all, our fool-proof surveys said that people like Twinkies, and people like movies, so they should like a movie about Twinkies!"
This feels like a weird jab at the Emoji Movie.
Regardless, executives and investors tend to be blindsided by actual audiences and what they want, as they just see the idea of money and start slobbering and drooling all over it, only to be Suprised Pikachu Face when it blows up in their faces as a complete failure (see, NFTs, AI and the general audience reaction to them).
“Playing it safe” with tested concepts isn’t always the way to go. You need to take risks.
People write off switch way too easily, I still play mine every single day. Switch 2 is going to dominate.
The Switch was underpowered when it released. I'm sick of the Switch holding everyone back since these AAA multiplat games have to be able to run on that toaster.
Love my Switch tho 😂
If you don't get unreasonably attached to franchises and just play what's good you will never be upset about the state of AAA. Let bad games die and just play the games that are worth your time.
I was so salty about what happened to Halo and GoW for the longest time. But then I just learnt to let them go, remember how much fun I had with the old ones and move into a new game worth my time.
Ok, but what about when there’s no good new games? That’s what I’ve been so upset with lately 😂
@@MichaelBurkhalter There has always been good games you must not be looking hard enough
@@MichaelBurkhalter indie game developer makes banger recently
@@MichaelBurkhalter i feel you, but trust me they exist. the problem is by their nature its hard to find something that isnt mainstream.
@@MichaelBurkhaltercheck out shogun showdown, darkest dungeon 2, armored core 6, Sifu, just search around for different games than what you see front and center on the internet. Wild Hearts, Crow Country, the Dead Space remake, Hunt recently got an update, The Land Beneath Us, Crypt of the Necrodancer got a new little mini dlc that adds mod support for consoles, Zenless Zone Zero honestly isn't bad, Shotgun King. All of these are treats that have released within the past 4 or so years
It only feels good when clearly bad new IPs like Dustborn and Concord fail to find a playerbase. When it's an existing IP like Star Wars Outlaws? It's a bit more painful. Granted, Star Wars fans are already a bit numbed to pain lately.
Star Wars Outlaws isn't painful. It teaches you that you can be a fan of something without consuming literally everything about it. As a 40K fan, I learned this lesson decades ago. Star Wars fans should do the same.
when bad games placed in a big IP like Star Wars fail, we should be happy, that ppl still are capable of measuring games for what they are, instead of just blindly following the big name on the box.
A bit numbed? Star Wars has been dead for almost 10 years. Most /former/ fans realize this.
As hard as it may be to believe, the brand is now actually a liability. I think being Star Wars not only didnt help Outlaws' sales, it made it worse. Because for all the people who at least gave it a chance because its Star Wars, there were 2 that didnt even bother - because its /Disney/ Star Wars.
@Seoul_Soldier what happened with 40k? I don't really know it and i don't like it so yea
I stopped participating in Star Wars when that one CGI cartoon ended.
Funnily enough the game I'm most excited about is Kriegsfront Tactics. A small turn based tactics games with mech, in the style of Front Mission 3. That's because absolutely nobody is making these games anymore, so you know if those guys chose to make that game, is because they are passionated about it.
I know Front Mission 1 and 2 got remakes recently, and that one for 3 is in development.
@@kraosdadafusfus8034yeah, bit those are remakes. They aren't exactly original, and who is to say the guy you're responding to doesn't have/ hasn't already played the OG Front Mission games?
I have wishlisted this game, thank you for making me aware of it
It's insane that the industry took like 20+ years to realize that megacorp middlemen are bad...
...I've been saying this for the past 15ish years, but having a publisher is all the cons without the pros.
Steam has been doing all the job of publishers for more than a decade now. Literally anyone can make a game without a publisher if they want.
There is no reason for EA, Ubisoft, 2K or Activision to exist. The only reason we still have publishers leeching off developers is because we, the human race collectively, are too stupid and too lazy to get rid of megacorp middlemen.
Small note about Immortals of Aveum, a huge reason the game failed was that it was riddles with bugs and issues, even MONTHS after launch.
I loved the concept so I bought it. It crashed 8 times on start up, had endless sync and graphics issues once I solved that problem, soft locked twice, and then repeatedly crashed at the tutorial before my save eventually corrupted. This was all over the course of 2 hours before I gave up and refunded.
I used to feel bad for games failing. Because back then, you can at least see that the devs are passionate about what they do. They just couldn't execute. These days, devs either hate games, hate gamers, are incompetent, have an agenda, greedy, or any combinations of these. It's hard to feel bad for them.
Real game Devs got kicked out around 2014
@@FlamespeedyAMV No they didn't lmao
Devs are passionate. They don't hate gamers. They hate weird conservative culture war activists who live on Twitter and youtube. Imagine making a game and having thousands of political weirdos screeching at you that you're woke because one of the characters is a black woman and putting out daily hit pieces. Instead of attacking devs, you should be talking about people like Nerdrotic, Quartering, Geeks and Gamers, etc. that have destroyed the gaming community with their political BS. Those youtubers are the ones that hate gamers and gamers. They literally create outrage and hate so they can monetize it.
@hihihi1q23
ok but you have to admit that concord just isn't appealing. it doesn't bring anything new to the table, is sanitized to hell and back, and just gives of performative vibes.
i WANT to see more diversity in games. I like how the games industry is (very very generally, in average) becoming a more progressive space. but there's no denying that Concord was just bland soulless crap
@@hihihi1q23whats the peak amount of players for Concord? Where's the modern audience for it?
I think the biggest reason why Concord fails is that it failed to deliver interesting characters to play as. People still like heroes shooters if the heroes are bad ass ninja or cyberpunk soldiers with good design and cool backstory.. Concord has none of that
instead it has obese black woman, generic green man and cylindrical robot.
Concord's character designs are such an eyesore. I think going for a realistic style didn't help at all
@@maninanikittycat4238i will say DAW's name fits
idk why but DAW as a word *feels* very big, much like the character
@@maninanikittycat4238 My biggest issue is that the aliens made no attempt to feel believable. They just felt like humans in makeup.
Nah even if the characters were good the game would still fail. A fast paced shooters that have everybody as a bullet sponge? Broken and unplayable on PC in release day? 40$ pricetag for a game in an oversaturated genre with a lot of big competitors and free to play competitors? In fact the bad characters helped them to get their 5 minutes of fame because it completely failed as a game and as a product.
This is EXACTLY what we meant when we said "vote with your wallet". Do not hate-buy bad games, the same way you don't hate-watch bad shows. Pirate it or only play them if you get a code/key for a free copy. Otherwise just let them flop and fade into obscurity while the unsold copies get buried in a New Mexico landfill.
The only games that should be live service, are the game that must be live service. You can make a pirate game that copies the combat of Black Flag without a live service. You can't make something like FoamStars work, unless it's a live service. That's what developers and executives need to figure out. Live service is hated and is only accepted when it makes sense. If you are trying to figure out how to make your game life service, you've lost the plot.
(not that FoamStars succeeded, but it didn't fail because it was a live service. It failed because it was Playstation exclusive and didn't have much of a marketing push)
Large Sci-Fi IPs need *more* live services imo. I'd play the absolute crap out of a Warhammer game that takes after Helldivers (maybe set during the Heresy?), or a Halo game that focuses on the UNSC-Convenant conflict from birth to resolution. I know people are going to point-out Star Citizen (and any number of multi-player driven space games), but there are so many other (arguably more) fascinating IPs and points in time within said IPs that don't get enough exposure.
Let me build custom Spartans or a custom Space Marine squad (within a preset Chapter), and let me contribute my custom built Spartan Fireteam/Astartes Squad to a community-driven effort. Give me a modern Star Wars MMO or Battlefront game that does the same thing. Community-driven campaigns are such an underrepresented progression system, and it would work so well for a lot of these massive universes that have decades of content under their belts.
I'd also appreciate it if cosmetics weren't separate items to be bought and paid for, and more developers took after Halo: Reach.
I've been saying for what feels like a couple years now that the gaming industry desperately needs a crash. Everyone that got into the industry because they heard "it's making more money than music and film combined" needs to leave for greener pastures and leave behind only those with such a passion for making games that they can't imagine themselves doing anything else. Then we might get back to games trying their best to be good instead of trying their best to make money and/or spread an agenda.
Sadly, I don't think AAA publishers are going to learn the right lessons. Not when a few "whales" in a objectively bad Live Service game can bring such huge profits.
So glad HD2 was able to claw it's way out of being unfun literally 2 days after this was uploaded
The actual quote is, "The customer is always right in matters of taste."
No the customer is not always right. There's Ubisoft customers currently claiming Outlaws is a great game with zero flaws.
A microcosm example already happened with Redfall. When word got out about how bad it was, attention started being brought to Slayer Shock, a vampire-hunting ImSim FPS that had come out a couple years prior, and is actually quite fun.
Great vid as always man! I agree that this might be a start to a healing process of gaming. There were a lot of historic flops this year but also a lot of absolute sleepers that came out of nowhere. 3 mobile/gatcha game devs this year came out with big budget games that are my top 3 games this year, stellar blade, wukong and granblue.
Also just gotta appreciate the owlcat shoutout, since BG3s release it has been bothering me that people act like crpgs have been dead. Like we havent been getting them consistently for the last 2 decades until BG3 broke the mold and made a crpg. Nah owlcat has been holding the genre on its backs like champions the last decade and the indie/aa scene has been pumping out some really good, but smaller crpgs.
There's a key issue in publisher/ developer that could put this more into context.
Games require a champion of some sort. A person to ensure a vision. Those become the game directors. If you think Itagaki, you know you're talking about DoA. If you hear Kamiya, you think Bayonetta.
For the West, these companies lost their champion. For example, when Bioware gave up their Creation Engine, it spelled the beginning of the end of their institutional knowledge they'd built up as people left.
Even with Activision, CoD was created with Modern Warfare with Zampella and Ward. It is not a coincidence when Zampella is on the EA board of directors and insulates Respawn Entertainment from the worst of EA shenanigans.
It's important to remember that champions have to exist for games or they become soulless.
amen
Yeah! Games from Asia/East are more successful than Western games based on what you said above as one of the reasons why
Yoko Taro with the Nier series, Shinji Mikami with Resident Evil, Hideo Kojima with MGS, those are games that have personality because the studios at the time gave those directors free reign. Nowadays, the studios are afraid of failure and prefer to create mass-produced slop.
Yup
@@alyasVictorio I respect the East Asian (and especially the Japanese) entertainment industry so much for what they have brought to the table. If you need proof, Sega and Nintendo are both Japanese.
The ugly truth is that passion doesn't make a good game nor does it sell a game. Being passionate helps but what absolutely neccessary is knowing what you are doing.
These days many people involved into the development of games that style themsleves "artists", when what they really are is artisans. And an artisan is less about your ideas it is about knowing your craft.
Ideas are cheap, I have a dozen good ones, an hour. Big egos are everywhere, and creativity lies on the street, you just need to pick it up. What you don't find so easily is skill and great craftsmanship in putting a game together.
They went full Concord. Never go full Concord.
Skull and bones could have leaned into the community aspect and implemented a thing where every month, the top 10 players on the leaderboard could be the targets for the rest of the players. That would have been interesting and in line with scrupulous pirates.
Honestly that’s just a good idea in general
everybody gangsta 'till the suits pass the failure to everyone but themselves by laying off the ground floor workers, or the investors decide to pull out anyway
I don't think many of us appreciate how truly fucked the industry actually is
appreciate?
Man, the fact that you just really love games shows. You're genuine and authentic about it and it keeps me clicking on your videos whenever a new one pops up. Keep it up, Mug! We'll be here to watch
Good news for Helldivers, devs did start to listen and promised to rework fundemantals of the game.
Today first part of the mega patch has dropped and it's everything we have been asking for.
Update from the future, helldivers seems to be headed in a very good direction. The recent buffs have brought a lot of audience back. Hopefully they continue this trend.
This is why indie games still work. The passion. Indie games are made with passion behind it, not corporate greed
True and also not true.
Indie has the potential to be better than AAA, but most indie games are uninspired woke cosy trash
@@FlamespeedyAMV it's mostly depending on the game and developer. then again woke trash usually doesn't sell well, so i say it's fine. we can differentiate good game or not after all.
@@mitacestalia7532 Actually, woke sells better than people think... it's just when the woke game sells, people stop calling it woke: Final Fantasy, GTA, Overwatch, Baldur's Gate 3, all of these games, by the definition of woke... meet the criteria, arguably more than a lot of the games that ARE called woke. The problem isn't "woke"... it's lazy writing/worldbuilding/character design/character development. Games like Concord or the Saint's Row reboot aren't bad because they're "woke"... they're bad because everything about it is lazy and soulless, like it designed solely to check boxes. There's no heart or creative vision there.
GTA is not woke. I literally have no idea where you're getting that from, that's pretty insane my guy. Overwatch 2 flopped HARD and that game was 100% woke. The problem with woke is that *more often than not* it causes developers to focus more so on aspects that could potentially offend rather than focusing on the actual gameplay. Just think about it; you have to comb over EVERY aspect of your game to make sure it doesn't offend. There's no way that doesn't cut into development time and cause other aspects of the game to suffer. Woke don't sell better, good games sell better. BG3 just got lucky with a good gameplay loop.
Project Moon is a tiny studio with just 3 games... and all of them are worshipped by players who played them.
For innovation. For topics that are rarely touched in games. Slow burn of mature topics, and not even trying to play the woke-a-mole game.
I keep forgetting that new "Prince of Persia" game even exists. It also didn't help it that I completely lost interest the second the Prince wasn't the main character, and Steam is filled with dozens of extremely well made 2D metroidvanias that don't cost 60 bucks.
I should have released with a different name, on Steam, and at least half the price.
You want a GODLY Prince of Persia game? Evil Empire made one... question is, can you stomach Dead Cells? Because if you cannot, then you'll have a really difficult time with it.
We vote with our wallets. If you want the industry to stop making bad games, stop buying bad games.
They are getting paid to go woke. We can't make a difference, however we can make ourselves richer
It wouldn't matter as long whales (People who spend a ton of money) exists.
I had truly never seen any foamstars gameplay at all or even heard if it releasing until this video.
See, I had heard of it... what I hadn't heard of was fucking CONCORD until it was announced they were shutting the game down.
as bad as it seems, i think we need a new market crash like the one brought about by E.T
the indie community could easily be the ones who built the industry back up again, they seem to be the only one with passion for actual gaming.
sometimes, a forest need to burn in order to enrich the soil and bring about new growth...
Instead of # MeToo, we can call it # IDidThisOneThingToo
Ubislops ac shadows is the best marketing for why u should buy ghost if tsushima instead
maybe ac shadows will be good. you never know. (probably not though)
@@TeamBobbo6326 Lmao the horse is already moonwalking in a edited trailer so if the trailer is already this garbage the games gonna flop
@@ScarletEternity katanas do not fit into the sheats, there are stairs with no reason for them being there, floating doors, ricefields near water(they would flood and whole rice would be gone), they disrespected japanese culture by cutting family emblems on flags, hands go through weapons etc all in the gameplay trailers. They say you can pick who you want to play as but then force you to use other character to progress, Yasuke runs through doors where the locking bar is on the side he is bashing from and yet they call him smart. This game is 100% concorded
@@thestitchedcow5726 I hate ubislop and this DEI garbage
Love the optimistic message at the end! I’m buzzing with what’s to come 🤩
You know what the most annoying thing is though? The constant defense that people run for AAA games now. If you are at all critical, they will jump down your throat and downplay any criticism you have as being invalid.
There is a true issue of toxic positivity around gaming, where you can never say "This looks bad" without someone saying "Ugh, why do you care?/How do YOU know, have you PLAYED it!?/Just don't play it!"
Halfway through this video I got flashed back to being in the garage modifying my car in Jak X, much appreciated
This is the exact comment I scrolled down to find. Me too, mate XD
Your channel feels criminally underrated.
I have been saying this since, I think about 5k subs. Just make sure to share it along:)
Don't pick Star Wars Outlaws, pick the two great games made by Respawn. They're products of passion and love for development, with the same team behind the masterpiece that was Titanfall 2.
A term for copying a game format wholesale, without innovation?
* *GAMEPLAYGIARISM* *
"In the Matters of Taste the Customer is always right." That's the real quote and it really means a lot more in gaming where our tastes and what been produced are haven't been the same at all until a game that does hit GAMERS tastes goes bonkers, again and again and again.
2 things must end:
excessively high budgets and idiots pandering; with these 2 things out of the gaming industry, we will be back in business
I’d say there’s a 3rd thing that needs to end:
Nintendo should be more lenient with Copyright. I notice that they are good with nearly everything except allowing outside use of their IP.
The mid 2010s push in the entertainment industry to target the "modern audience" might have sounded nice to investors early on but how the hell have they maintained this "modern audience" fallacy for almost a decade now? The general rules of storytelling have been in place for thousands of years, trying to upturn conventional storytelling with socially progressive storytelling hasn't gone well at all, from Ghostbusters 2016 all the way to the Acolyte, it has just been flop after flop after flop but they're still chasing the mythical "modern audience" and destroying everything they touch in the process.
Except the problem isn't that they're socially progressive and more they're just... bad. I mean shit, the original Star Wars are pretty socially progressive for its time: it was inspired by the Vietnam War with the Rebels being a stand-in for the Viet Cong.
The problem with stuff like Ghostbusters 2016 is... the writing sucked and it didn't feel like Ghostbusters. Even a friend of mine who's openly bisexual and pretty progressive had no interest in seeing Ghostbusters 2016 because, to quote her, "It's not Ghostbusters." the problem is Hollywood is just full of nepo babies who think they inherited their parents talent, when... they didn't.
@@SeanStrifePeople constantly use the word "woke" or "progressive," but what they end up describing is almost always better called "pandering." It's not that it's diverse or inclusive that causes problems, it's that the project clearly was constructed by people who are either more focused on selling a message to the detriment of the story acting as its vehicle, or more often by corporate entities who are cynically working to develop the most profitable product they can. Again, with no concern for the quality. People don't like being preached at, and they especially do not like it when the people onscreen wink at the camera to let the audience know how enlightened and tapped in they are. You can tell immediately when something is included because it's important or that it's considered so normal that it's not even something that needs addressed, and when it's a performative appearance that's only there to win brownie points according to the focus-grouped standards set by out-of-touch executives.
My complaint with Boulders Gate 3 isnt with the game but with the journalists who reviewed it. It has tons of sexual themes, outfits and bear sex scenes and got tons of praise but if another game, especially Japanese or Korean does it then it's wrong and immoral. The blatant hypocrisy legitimately angered me so much
I thought there was only one bear sex scene?? Also journos hypocrisy with Asian audiences is more just dick riding on American propaganda and superstition towards Japan because it's origin to hentai and most things get a bad taste from those people and the fact that China, Korea, Thailand, and plenty of countries of people are lumped up into that because Americans lump them together stereotypically as "Asian"
I dislike it when Americans love women and men but aren't okay with other countries making media that shares the same thing because of an art style or appearance of a character or something that ticks people off because of being misinformed or a "tourist" 😂
Not a player (but I am an author), but the storytelling in BG3 regarding various forms of trauma (sexual included) was grounded with firm roots bc character morality swayed in real time due to the player's choices. Trauma does different things to different people, and no one is a perfect victim. The 4 years of developing the intricate stories were done with more than exceptional care.
As for the bear scene, yeeaah...... no. Ew.
Boulders gate? You mean builders gate?
Thats not a fault of Baldurs Gate but of gaming journalists which are known to be the lowest life form on the planet
@@endlesssky8393I think he means bouncers gate
Its good to know other people share the feelings I harbour towards the gaming industry in it's current state.
There's so much garbage out there, I have just resorted to playing older games since there are so many older games I have not played at all, and a lot of older games exist I might add.
I was so positively surprised, when you mentioned "Until Then" in your last section. Criminally underrated game, the story is one of the best I've played in gaming.
"They fail, and it just feels great." Haha, that one sentence got you a sub, my good sir.
the thing is,
if there's EA involved, it doesn't exist in my world.
if there is ubisoft involved, it doesn't exist in my world.
if there's bethesda involved, it doesn't exist in my world.
if there's activision involved, it doesn't exist in my world.
the list is ever growing. i creatively call it "my blacklist"
and once you managed to crap your way onto it, you'll never escape.
the outcome is me having a blast supporting creative powerhouses of indie developers and playing retro games.
all that garbage people buy and then realize it's garbage and regret their purchase?
yeah. my blacklist protects me from all of that.
all hail the mighty blacklist
make your own, enjoy gaming again ❤
Same here. I don't play super often, maybe a couple times a week, so I'm naturally pretty picky and a ton of mainstream/AAA games just seem boring. A couple years ago I decided to expand my horizons a bit and not just stick to 90s and 00s titles, so I started exploring indie games.
I've legit had fun. The Greatest Penguin Heist of All Time, Maximum Action, Cruelty Squad, Zortch, Abiotic Factor, Voices of the Void, and so on. Really great stuff.
the last ubisoft games i liked was for honor and blood dragon, everything in the modern era is like a copy paste video game.
I agree with your blacklist but I have to give a single pass to activision cuz they published sekiro :/
I honestly don't care about AAA games at all.
The thing about exclusivety. When some games, sometimes after years, hit the PC market the games already feel old. So, when you know that a game has been out for years on PS for example and the the title finally hits Steam, you look at the game and think: Hell no, I am not paying 60 bucks for that old game that cost about 250 on Playstation.
i watched 43 minutes of this video with no stop cause, as you pointed out, i can feel your passione and care about it, bravo!
Your honest, and optimistic take on all this, for me, was great. You’re either authentic, or brilliant at faking it. Either way, subscribed.
Alan Wake 3 won 3 awards at the 2023 Video Game Awards, yet it hasn't made back it's budget... But Sweet Baby Inc is proud of it!
Because it is still a Epic Games exclusive (no Steam) and did not release with a Physical Version. So it has nothing to do with your conspiracy.
@@Jan12700???
@@Jan12700 Exactly. The Sweet Baby conspiracy is pure nonsense.
@@Mrhouse-k1x Can you read? It didn't sell well, because it is still a Epic Games exclusive (so no Steam) and did not release with a Physical Version. So it has nothing to do with this conspiracy.
The problem with CoD's skill-bases matchmaking is only that it is too aggressive. I don't want to play with the sweats that live CoD
if you get matched with sweats in SBMM then that is because you are yourself sweaty
NGL I used to laugh at you guys because many of yall are noob crushers, toxic and deserve each other but the inverse happens with lower elo players like myself. I have found myself in bot lobbies where I play all session in top 2. I have never been promoted and it’s getting unsatisfying.
@@doltBmBor you are too skilled to be a noob, but not skilled enough to be a "pro." CoD can rot for all I care, after they started doing SBMM I quit buying them
@@jaywatson8720 It's because SBMM destroys long-term progression for short-term retention. I used to *love* Destiny 2 PvP (even with all its schlocky sci-fi and space magic moments), but I dropped it after TFS when the player population started dying off and every match felt the exact same.
I will unashamedly say that it feels good to stomp a player or two because it means I grew out of their shoes; we all had to wear the shoes of incompetence at some point, and it feels nice to look at another player and realize you've grown and you're helping them grow, too. I didn't see it that way when I still sucked, but now I appreciate that the better players I fought in the long gone CBMM playlists didn't pull their punches.
I also plan on picking up BO6 because those games always have some sort of interesting twist in their campaigns, and one of my friends wants me to play Zombies with them; I won't be touching the PvP with a 10 million foot pole because cosmetics aren't progression to an intrinsically motivated player like me.
It's not even SBMM.
Everyone of yall need to go read Activision's EOMM Patent.
SBMM has been killed off for the corpo slopfest that is modern call of duty with the EOMM system feeding into the feeling of SBMM.
Make no mistake. Little Timmy with mommys credit card gets priority for better games to keep him happy, even if he would normally get 1-13 in games. But because he HAS to have the new bundle, they reward him for that with P2W mechanics silently working for him in the background.
The system literally can change mid game to rig a game a certain way to keep certain players glued to playing. They'll change bullet damage/range, modify hitboxes,give you good/bad respawn(like right in front of an enemy) and literal bots to intentionally die, or intentionally have walls, and lag the game a certain way because this casino wants everyone ,who can buy bundles, to keep playing and keep buying.
Their games are only "liver" service to hide the game code. The only reason we don't have undeniable proof of this used in games is because they won't let you look in the code......but gameplay does show it. Sometimes a gun that should kill on such and such bullet upper mid chest just doesn't kill, and the 1-2 shot guns might "miss" when in reality the bullet just ghosted away.
I'll still play MW2019 with friends but they have to be crazy to think I'll give that company more of my money. TF2, despite it's age, is an overall better game. Valve neglecting it is still better than the gaslighting and toxic community and developers of CoD. I'm literally saying that n@zi, furry, redneck, black panthers are better people (with developers that don't do anything) than what CoD has to offer. I've seen conscious objectors with vile things on them for the lols, only for the person to be more level headed than a half brained CoD player. And that's why CoD will never die, and it's why we don't have any better fps games anymore.