You forgot a question: Jonathan ranking of the Elder Scroll games where he admitted he preferred Skyrim because he never finished Oblivion and Morrowind :)
I really like Jonathan's attitude. He seems open minded but has a solid vision to pull things together. He's analytical, perhaps to a fault, but can approach things philosophicaly and pragmatically. Looking forward to POE2. Thanks for the rundown!
Jonathan really seems like a perfect guy for the job. Massive nerd, very experienced game developer, outgoing, well spoken and friendly. At least from the outside to me it seems like GGG couldn't have chosen a better guy for this role.
The thing I hate the most about PoE1 is the speed. It is way too fast and you basically are forced to just zoom through everything. That's a bug part of why melee sucks too.
The speed is ok but there's no flow. You just run very fast then stop for a quick bop then do it again. Power creep is the most annoying thing tho. Because the players can reach a few mil DPS that the game needs to put a lot of numbers, mobs, damaging mechanics, etc to keep up with player power that's why other issues keep happening like screen clutter, clarity, huge drop quantity, overlapping map mods, etc. Unpopular opinion, expedition should be the league where they pulled back power creep and steadily rebalance the game properly to fix issues but players hated it. I loved it tho.
@@MrBuns-yi2hk yep it will never happen. But PoE2 will be that balancing power creep i'm looking for so i'm good. And yes, it's not that I LOVE the campaign but the campaign is necessary to love the end game and play it for long periods of time.
Little disappointed with tldr: "melee in poe1 is bad and therefore we neglect it because too much animation work". Majority of players is not asking about anything animation related. Most bad things about melee are around - numbers, defensive layers, scaling, shot gunning novas which obviously has nothing to do with animations at all.
The point seems to be that they believe that animation work is the best possible fix, and that it costs too much time/effort to "do it right" while working on the sequel. I think what all us Melee enjoyers want to hear though, even if they don't want to half-ass a solution, is for some kind of at least half-assed solution. I'd really like to hear SOMETHING being done about it in the meantime.
I dont care what the animation looks like, when the gamedesign forces me into 5-10aps anyway. Maybe they should remove the base attack speed debuff, so clunky animation is less of an issue early on. Animations do not fix poor scaling, terrible defense layers in bottom left tree and existing totem buffs. Instead of talking about animations, we should spend time talking about why fortify feels bad(6s duration and no good way to scale it), mana costs, totems, speed penalties on gems, weak base dmg on weapons, ele pen everywhere(makes stacking max res significantly weaker compared to supp).
as always a great job on the summary and let me give my 2 cents about the identification of Items. In PoE 1 i am basically never excited about actual items dropping, unless it is a fractured item or a delve specific item or a temple specific item. Every other item i can think of right now only annoys me, because we are not talking about near miss, we are talking about utter garbage 99,9% of the time and i am almost certain that this issue is not fixable in PoE 1. My solution would be to drop items that are not "special" (fractured, influenced, delvespecific, etc) to drop identified and keep the "special" items unidentified. While that would not be perfect, it would certainly be an improvement over what we have right now (at least in my opinion).
Poe 1 can run on the server with no additional cost because of the thing mentioned by the guy in the previous comment. + Poe1 leagues can run with minimal supervision to a point a league can be done by less than 10 people. Also, 2 games are different enough that you can play both and not really get burnt out. It's like going for LE > D4 > PoE. Different enough that you can remove one of the mentioned arpg for seasonal game cycles to keep you playing arpgs.
I think in order to have Fog of War on a skilltree without free respecs you almost need to have a Wolcen style skilltree or you'll be automatically making doubling or tripling down on how mandatory PoB already is for build planning. At that point you're still going to see the whole tree there so why bother hiding it to begin with? It is immensely punishing to be wrong in PoE so any system that increases the ability for the player to be informed about what's right or wrong is automatically going to feel bad. The thing about the Wolcen skill tree, as poor as that game is qualitatively still having many issues to even this date, that one might just work for a Fog of War skilltree system. Because they have the turning wheels allowing you to get anywhere on the tree you wish it is not too punishing to get it wrong while the fog is still there. You just pick what's best for you here and now in this circle, then when the next circle reveals you did that bit wrong, either spin it differently to fix it or do a small controlled damage respec to fix it and Bob's your uncle. Then you do the same in the next disk and maybe a disk after that. Each disk getting a little more specialized than the one before it so you really can't go too wrong in any 1 step along the way even though you don't get to see the next layer ahead of time. I think they can actually sell that kind of a system in PoE as well because it just feels really Vaal with the spinning wheels like that's the first connection I made when I played Wolcen like oh damn Vaal skill trees :')
I don't understand who are these people that - talk about slowing the game down is a terrible decision - I have only seen positive feedback based on that, the only who are saying it's bad are the zoomere that complained that Poe2 is not poe1 - they obviously don't care about the strategic approach to fight bosses or having to think much besides pressing one button ane clear everything in seconds..
Y and tbh I’m kinda new to poe1 and I don’t like the super late endgame that mich because it’s just silly. It’s too fast for my taste. I like LE or d4 better in that regard. Poe1 has very good endgame systems so I still play orbit the combat itself is not the fun thing about that
At this point, really, my only concern would be with the current air of video games in general and how often devs shoot themselves in the foot. I'm skeptical of PoE 2 but I love PoE, give devs the benefit of the doubt more often than not, and have faith in GGG. The only thing I'm really wary about, is the last we heard (as far as I know) of shared cosmetics/cosmetics transferring was before the announcement of the split between 1 and 2. HOPEFULLY that hasn't changed. Because announcing that and then walking it back would really damage consumer faith and undoubtedly cause many exiles to not even give PoE 2 a chance.
i think i've heard they still do this. and if you buy something for poe2 and its a thing in poe1 too,you'd get it in poe1 too. thats what i've heard in one of the streams/interviews.
All MTX will still transfer from 1 to 2. However, if there are league mechanics that have stash tabs and the league isn't in poe 2 then no need for that stash tab. If they add the league later, your stash tab will come over. They have confirmed this many times already. It is a massive task but they are working on it. It was confirmed at Exilecon 2023 when they announced the split and in interviews after exilecon
@AustrianPainters_TopGuy That's exactly why people whine about it. Its a minor annoyance, meaning there is no reason for it to exist. If it was a bigger annoyance you can make an argument for balance/difficulty etc, but as it stands its just an annoyance that exists for no reason other than to annoy you, that's why people are upset.
@AustrianPainters_TopGuy lol. and who are you to declare the purpose of life? and what does achieve things even mean? did the kid who recently beat tetris achieved something? and who told you you that achieving something is not selfish? for whom are you achieving something? and why is hedonism bad?
@@fast1nakus ever play BG3? Slow turn based combat, going back to camp to rest to restore used spells, 150 advertised hours of cutscenes. Does that respect your time? Most people don't care.
He's a perfectionist. That's not a very good quality for a game director, as he has to compromise and deliver something. This game will be delayed several times more.
Remember how you piano your flask before the change. Thats how its gonna be with skill in poe 2. I will give it a try but rather play poe 1 my zoom zoom 1 button skill. No ruthless mode disguised for me
Tri ask this next time: How are you going to prevent power creep? How will you address the fact that only 20% of skills are viable Trade inflation? Stacking builds returning?
Josh likes to troll. He often likes to stop playing a game and messes with chat by answering pointless chat questions with long stories, only to pretend to go back to the game...And then selecting another message to waste another 30 minutes blabbering on about game development. :D
Don’t watch the interview, tri is just being nice which we appreciate , but that interview was kinda bad. Just a bunch of filler talk and banter. There was only 1 new thing about Poe 2 that came from a 2hour interview. The rest of the interview was kinda pointless unless you just want to see 2 people talk about random topics. Some people might like it. But if you are looking for Poe2 information, I recommend not wasting 2hours of your time. 🤷🏽♂️ just saying
Lmao, hard disagree, its a fun discussion, with game design topics, Josh himself says that he is no a POE hardcore player, in fact, this interview might be the best for new and casual player. Its just a casual gamer that has barely done a map, giving his perspective about design decisions and things that might help devs see through the eyes of more casual players. Which is something they have been doing, as they said with the new player test they ve doing.
Strongly disagree but to each their own. The interview was a breath of fresh air. Josh didn't have the POE experience to ask about in-depth questions about POE. Instead he brought a new perspective to the table and the discusion they had about game design was fascinating.
this interview is different because Josh Strife Hayes isn't a PoE youtuber, honestly he's barely a PoE player. He mostly does videos about MMOs and game design. He did a review of the game that the devs liked, so they did a little impromptu Q&A with him about a year ago, which turned out good. That's probably the only reason this interview happened. For someone that's used to the PoE youtuber interviews that are prodding for as much information as possible about PoE2, it probably seems weird, but if you watch Josh Strife Hayes it makes total sense that the interview is like this. He's just way more interested in game design as a concept than he is in PoE2, and that's something Johnathan likes to talk about as well.
@@trad5479 they already talked about all that stuff in other interviews and events 😒 but I guess he was a “one stop shop” so to speak for some. Nothing he talked about there was new or not already discussed besides the damage numbers coming to Poe2. Watch the interview Rodgers repeatedly say… “yeah we’ve already discussed this” multiple times in the interview 🤷🏽♂️
GGG is degenerating. They are nerfing exp farming strategies. They are nerfing mana costs. They are making useless league mechanics with little character power. They are randomly nerfing strategies to the ground if people have fun. These type of things makes it so much worse to committ time and reasources on building an atlas or a build. Then both get shafted because aparently it was fun and popular. Preferably the entire build should all be defensive layers and adding back the quality of life they removed. They still have not buffed melee so its playable and why not wear MF gear so the loot you were supposed to get drops. Lets also help new players by making sure people can farm 50 times more loot than they can by quickly levelling up and abusing bugs to earn 5 mirrors in a day, which is more than these new players will get in their first 1000 hours of the game. The game just isn't very well balanced right now and isnt in very good shape. The best proof is that a single character build in SSF takes a few hundred hours to reach a decent level (Comfortably clearing T16 and farming some bosses). And after a few hundred hours, it's still a couple divines value only in trade league. Because they for some reason balance the game around a volatile trade league where a single chaos gives a one in a million loot, for if items were obtainable you would get dropamines and have fun. Why would you get a drop when you can get a little grey slurr of currency instead? They are so bad at this. Meat sacks and soul eaters and stuff are further proof that they just keep adding things that are bad for the game. Slow damage sponges that does absolutely nothing. Like what are they doing?
Soul eater is no longer nearly as much an issue because they nerfed the hell out of it. Nobody plays POE 1 for gameplay. The entire game is a spreadsheet simulator. Playing the game is the taxes to test your planning. Thats it and it has always been that. That is why they are making a seperate game, because there is a split in the priorities of the community that will be irreconcilable. No one game can deep and amazing while being for everyone. POE 1 is and always has been a niche game. Also the only thing that keeps poe alive is the new trade leagues where the economy resets each time. Complaining about that is asking them to shut down the liver service of the game.
bro only reason why melee sucks is becouse melle skillls have low range and you cant realy increase and becouse of that its strugelses in boss fights and fast clearing with no realy strong stide .
by watching the video you supported it congrats. It is cheaper to make a new game than fix poe 1 as stated many times. It has also been stated that poe 2 does not cater to the exact same needs as poe 1, but allows poe 1 to continue catering to the people it should and not have the out-group influence its design as much. The alternative is the things you like about poe 1 stop being there in lieu of things the general population of gamers wants. You do not want this. POE 1 is and has been a niche game and will remain as such.
"Only good items would show. All the tension and suspense would be gone" Does he ever play PoE1? My lootfilter hides most items dropping because it is unidentified trash and not worth the time to check. There is no tension and suspense with unidentifed items. Only with items you can immediately see on the item art or hear of the lootfilter sound if it is good.
There actually is. You know the difference between an unidentified Watcher's Eye and a Watcher's Eye with mods costing a lot? It's a bit of a gamble to show how IDing can make a huge difference. If everything is ID'd, it'll be like D4 where you pick everything because the loot filters tell you to due to that 1 Mod but all the other mods are useless. IDing sets your mind to only pick up the stuff you actually need like the base types, sockets, or high item level regardless of your item filter.
@@CCSplinters You are correct in the case of a watcher's eye which shows up in most people's lootfliter no matter if it would be identified or not. But it is a specific item from a specific boss that most people check anyway. How many rare items do you identify? Or even pick up? Do they show on your lootfilter after a week or two? The amount of items not worth identifying in the endgame are so many that your client will sometimes crash when you press ALT. The game is unplayable without an external lootfilter that you can't program yourself with ease. Last Epoch lootfilter can easily be made to check for multiple good mods stacked on an item so you can see everything from good to great marked in different ways for easy recognition. You get a hint of an upgrade without painstakingly having to identify hundreds of items to have a chance at a possible upgrade. In SSF I can understand the hunt for items being more of an interesting challenge but in trade league the best items are from crafting or bought through the trade site which many times are items that are the result of someone elses crafting.
@@farbrorfjellstrom in end game, every map i only pick up like 4 rares on average where ilvl is beyond 85. Good links 5-6, or 6 sockets for jeweller's orb. Or fractured. But not everything. That's why we have loot filters to do that for you. In my example of the watcher's eye, would you rather have it dropped ID'd? Where's the thrill of ID'd Facebreaker? Or what kind of unID'd synthesized ring you just got. I get it, IDing items are old but PoE is preserving that feeling. If you think you want PoE2 to be like that, it won't because loot filters and huge drop quantity applies to current ARPGs (LE, PoE1, D4) due to absurd drop rates. Have you seen PoE2 gameplay? Barely any items drop and these drops matter more than what we currently have. LE of course needed the ID'd item drop because that's how they design their loot filter + you need to know the affix so you'd know what item to shatter. PoE doesn't have that.
@@CCSplinters I guess personally I don't feel the thrill of having to pick it up, identify it, to most of the time just throw it away into some cheap sell stash if I even get it out of the map. A good item drop is a thrill but identification is a hassle since, most of the time, it leads to disappointment. An identified item with a lootfilter telling me "gratz, you just got an upgrade that you don't have to buy from another player through the horrible experience of trading" would be great instead of hundreds of unidentified items turning out to be garbage. Facebreaker does not show on my lootfilter at all. And synthesized items show their implicit mods even on unidentified items so without a good implicit I don't even pick it up. The only place for unidentified items to be interesting is in the storyline on leaguestart when there is no access to trade.
@@farbrorfjellstrom i don't feel the thrill either but it's healthy for the economy. People liked the gamble aspect of IDing, i just find it necessary if GGG wants to keep this type of trade economy. A few clicks didn't really bother me anyways and you're making a point as a 2k-5k hours player and seeking for the game breaking builds and Div-Mirror tier crafting. Most people don't. To each of their own i guess.
You clearly don't understand how identifying items makes things interesting for economy. You can either sell unidentified for a guaranteed profit, or take the chance to roll an extremely good mod. This is true for a lot of unique items, such as Flesh & Flame, and Aul's necklace. If you think identifying items is "pointless", then you simply fail to grasp the game design.
@@Sammysapphira I don't really care about the economy. The players always bring that up everytime something in the game is bad and they don't want that to change. "Oh, but that'll mess up the economy". The answer is always that. You can find every item by grinding can't you, by killing monster right? Fuck the economy, I don't want bad things in the game because some people think that turning POE into a stock exchange is more important than having fun
yo
I’m excited for PoE2 for the slower and more combo oriented gameplay.
The fact that he liked What Moon Studio did with Ori and is excited to try No rest for the wicked was so awesome to hear
I really really liked this summary. I havent seen much content like this and its neat.
You forgot a question: Jonathan ranking of the Elder Scroll games where he admitted he preferred Skyrim because he never finished Oblivion and Morrowind :)
Fantastic summary as always stay sane exile Yt Algo should go brrrrr
I really like Jonathan's attitude. He seems open minded but has a solid vision to pull things together. He's analytical, perhaps to a fault, but can approach things philosophicaly and pragmatically. Looking forward to POE2. Thanks for the rundown!
Jonathan really sold me on No rest for the wicked lmao
Love JSH, interview may not have been new information dense, but insight into the development mind and process of the PoE heads is great.
Well that was great, subbed.
Jonathan really seems like a perfect guy for the job. Massive nerd, very experienced game developer, outgoing, well spoken and friendly. At least from the outside to me it seems like GGG couldn't have chosen a better guy for this role.
Great recap!
This was a great interview, I enjoyed how direct Josh was in this one, especially the melee stuff. Great summary Tri!
Tri, your summary of news videos are top notch man, I always love watching them 🙂
Good job on the summary, thx
The thing I hate the most about PoE1 is the speed. It is way too fast and you basically are forced to just zoom through everything. That's a bug part of why melee sucks too.
The speed is ok but there's no flow. You just run very fast then stop for a quick bop then do it again.
Power creep is the most annoying thing tho. Because the players can reach a few mil DPS that the game needs to put a lot of numbers, mobs, damaging mechanics, etc to keep up with player power that's why other issues keep happening like screen clutter, clarity, huge drop quantity, overlapping map mods, etc.
Unpopular opinion, expedition should be the league where they pulled back power creep and steadily rebalance the game properly to fix issues but players hated it. I loved it tho.
@@CCSplinters I agree, but I doubt that will ever happen.
My hottest take is that I enjoy the campaign and leveling characters quite a lot.
@@MrBuns-yi2hk yep it will never happen. But PoE2 will be that balancing power creep i'm looking for so i'm good.
And yes, it's not that I LOVE the campaign but the campaign is necessary to love the end game and play it for long periods of time.
ive been begging for damage #s
Just fyi the damage number comment was a troll. Elden ring doesn’t have damage numbers
@@z28baller elden ring does have damage numbers, to be exact one, which accumulates successive hit values.
Was waiting for this video thank you Tri
Little disappointed with tldr: "melee in poe1 is bad and therefore we neglect it because too much animation work". Majority of players is not asking about anything animation related. Most bad things about melee are around - numbers, defensive layers, scaling, shot gunning novas which obviously has nothing to do with animations at all.
The point seems to be that they believe that animation work is the best possible fix, and that it costs too much time/effort to "do it right" while working on the sequel.
I think what all us Melee enjoyers want to hear though, even if they don't want to half-ass a solution, is for some kind of at least half-assed solution. I'd really like to hear SOMETHING being done about it in the meantime.
I dont care what the animation looks like, when the gamedesign forces me into 5-10aps anyway. Maybe they should remove the base attack speed debuff, so clunky animation is less of an issue early on. Animations do not fix poor scaling, terrible defense layers in bottom left tree and existing totem buffs.
Instead of talking about animations, we should spend time talking about why fortify feels bad(6s duration and no good way to scale it), mana costs, totems, speed penalties on gems, weak base dmg on weapons, ele pen everywhere(makes stacking max res significantly weaker compared to supp).
Identifying items is only really cool if bis items are actually found!
as always a great job on the summary and let me give my 2 cents about the identification of Items.
In PoE 1 i am basically never excited about actual items dropping, unless it is a fractured item or a delve specific item or a temple specific item.
Every other item i can think of right now only annoys me, because we are not talking about near miss, we are talking about utter garbage 99,9% of the time and i am almost certain that this issue is not fixable in PoE 1.
My solution would be to drop items that are not "special" (fractured, influenced, delvespecific, etc) to drop identified and keep the "special" items unidentified.
While that would not be perfect, it would certainly be an improvement over what we have right now (at least in my opinion).
I couldn’t finish the interview, thanks tri
Came here from reddit to say!
What if poe2 was released and nobody plays poe1? Will they automatically remove poe1 or let it stay but no updates like leagues will be developed?
They run on the same server structure so they basically will keep poe1 forever. How long they will support it is the otherquestion
Poe 1 can run on the server with no additional cost because of the thing mentioned by the guy in the previous comment. + Poe1 leagues can run with minimal supervision to a point a league can be done by less than 10 people.
Also, 2 games are different enough that you can play both and not really get burnt out. It's like going for LE > D4 > PoE. Different enough that you can remove one of the mentioned arpg for seasonal game cycles to keep you playing arpgs.
Winding Pier confirmed for POE 2?
I think in order to have Fog of War on a skilltree without free respecs you almost need to have a Wolcen style skilltree or you'll be automatically making doubling or tripling down on how mandatory PoB already is for build planning. At that point you're still going to see the whole tree there so why bother hiding it to begin with? It is immensely punishing to be wrong in PoE so any system that increases the ability for the player to be informed about what's right or wrong is automatically going to feel bad. The thing about the Wolcen skill tree, as poor as that game is qualitatively still having many issues to even this date, that one might just work for a Fog of War skilltree system. Because they have the turning wheels allowing you to get anywhere on the tree you wish it is not too punishing to get it wrong while the fog is still there. You just pick what's best for you here and now in this circle, then when the next circle reveals you did that bit wrong, either spin it differently to fix it or do a small controlled damage respec to fix it and Bob's your uncle. Then you do the same in the next disk and maybe a disk after that. Each disk getting a little more specialized than the one before it so you really can't go too wrong in any 1 step along the way even though you don't get to see the next layer ahead of time. I think they can actually sell that kind of a system in PoE as well because it just feels really Vaal with the spinning wheels like that's the first connection I made when I played Wolcen like oh damn Vaal skill trees :')
poe2good
POE 2 HYPE, POE 2 HYPE.
I don't understand who are these people that - talk about slowing the game down is a terrible decision - I have only seen positive feedback based on that, the only who are saying it's bad are the zoomere that complained that Poe2 is not poe1 - they obviously don't care about the strategic approach to fight bosses or having to think much besides pressing one button ane clear everything in seconds..
Y and tbh I’m kinda new to poe1 and I don’t like the super late endgame that mich because it’s just silly. It’s too fast for my taste. I like LE or d4 better in that regard. Poe1 has very good endgame systems so I still play orbit the combat itself is not the fun thing about that
At this point, really, my only concern would be with the current air of video games in general and how often devs shoot themselves in the foot. I'm skeptical of PoE 2 but I love PoE, give devs the benefit of the doubt more often than not, and have faith in GGG. The only thing I'm really wary about, is the last we heard (as far as I know) of shared cosmetics/cosmetics transferring was before the announcement of the split between 1 and 2. HOPEFULLY that hasn't changed. Because announcing that and then walking it back would really damage consumer faith and undoubtedly cause many exiles to not even give PoE 2 a chance.
i think i've heard they still do this. and if you buy something for poe2 and its a thing in poe1 too,you'd get it in poe1 too. thats what i've heard in one of the streams/interviews.
I certainly hope it's still the case 🙂
All MTX will still transfer from 1 to 2. However, if there are league mechanics that have stash tabs and the league isn't in poe 2 then no need for that stash tab. If they add the league later, your stash tab will come over. They have confirmed this many times already. It is a massive task but they are working on it. It was confirmed at Exilecon 2023 when they announced the split and in interviews after exilecon
@@Takaoshi I must've missed it, or otherwise just don't remember it, either way, cheers for confirming as much 😁
Path of refilling flasks in the town.
@AustrianPainters_TopGuy , imagine not respecting your own time.
@AustrianPainters_TopGuy That's exactly why people whine about it. Its a minor annoyance, meaning there is no reason for it to exist. If it was a bigger annoyance you can make an argument for balance/difficulty etc, but as it stands its just an annoyance that exists for no reason other than to annoy you, that's why people are upset.
@AustrianPainters_TopGuy ...in your opinion.
But by that logic, the whole life is a waste of time.
@AustrianPainters_TopGuy lol.
and who are you to declare the purpose of life?
and what does achieve things even mean?
did the kid who recently beat tetris achieved something?
and who told you you that achieving something is not selfish? for whom are you achieving something?
and why is hedonism bad?
@@fast1nakus ever play BG3? Slow turn based combat, going back to camp to rest to restore used spells, 150 advertised hours of cutscenes. Does that respect your time? Most people don't care.
Tri is about to pop off! 🔥
He's a perfectionist. That's not a very good quality for a game director, as he has to compromise and deliver something. This game will be delayed several times more.
At least it won't be half baked like most AAA atm.
Im excited but the delay in Beta killed a lot of hype for me ngl.
LOL most ppl just don’t care. I rather get a good than a rushed game. 4-6 months is nothing…
I actually do not want damage number in the game, I think it will just be distracting me from blasting and killing monster.
make melee great again
Remember how you piano your flask before the change. Thats how its gonna be with skill in poe 2. I will give it a try but rather play poe 1 my zoom zoom 1 button skill. No ruthless mode disguised for me
Poe 2 coming in 2034 Kappa
STRAFF
Tri ask this next time:
How are you going to prevent power creep?
How will you address the fact that only 20% of skills are viable
Trade inflation?
Stacking builds returning?
Not going to lie his questions were not good tbh
Josh likes to troll. He often likes to stop playing a game and messes with chat by answering pointless chat questions with long stories, only to pretend to go back to the game...And then selecting another message to waste another 30 minutes blabbering on about game development. :D
Starfield garbage. Based.
So no real new infos about PoE2 or its actual design. "Good" to hear that I didn't miss much
Don’t watch the interview, tri is just being nice which we appreciate , but that interview was kinda bad. Just a bunch of filler talk and banter. There was only 1 new thing about Poe 2 that came from a 2hour interview. The rest of the interview was kinda pointless unless you just want to see 2 people talk about random topics. Some people might like it. But if you are looking for Poe2 information, I recommend not wasting 2hours of your time. 🤷🏽♂️ just saying
Lmao, hard disagree, its a fun discussion, with game design topics, Josh himself says that he is no a POE hardcore player, in fact, this interview might be the best for new and casual player. Its just a casual gamer that has barely done a map, giving his perspective about design decisions and things that might help devs see through the eyes of more casual players. Which is something they have been doing, as they said with the new player test they ve doing.
@@mikeparradise9333 whatever 🤷🏽♂️ disagree if you like, don’t bother me none
Strongly disagree but to each their own. The interview was a breath of fresh air. Josh didn't have the POE experience to ask about in-depth questions about POE. Instead he brought a new perspective to the table and the discusion they had about game design was fascinating.
this interview is different because Josh Strife Hayes isn't a PoE youtuber, honestly he's barely a PoE player. He mostly does videos about MMOs and game design. He did a review of the game that the devs liked, so they did a little impromptu Q&A with him about a year ago, which turned out good. That's probably the only reason this interview happened.
For someone that's used to the PoE youtuber interviews that are prodding for as much information as possible about PoE2, it probably seems weird, but if you watch Josh Strife Hayes it makes total sense that the interview is like this. He's just way more interested in game design as a concept than he is in PoE2, and that's something Johnathan likes to talk about as well.
@@trad5479 they already talked about all that stuff in other interviews and events 😒 but I guess he was a “one stop shop” so to speak for some. Nothing he talked about there was new or not already discussed besides the damage numbers coming to Poe2. Watch the interview Rodgers repeatedly say… “yeah we’ve already discussed this” multiple times in the interview 🤷🏽♂️
GGG is degenerating. They are nerfing exp farming strategies. They are nerfing mana costs. They are making useless league mechanics with little character power. They are randomly nerfing strategies to the ground if people have fun. These type of things makes it so much worse to committ time and reasources on building an atlas or a build. Then both get shafted because aparently it was fun and popular. Preferably the entire build should all be defensive layers and adding back the quality of life they removed. They still have not buffed melee so its playable and why not wear MF gear so the loot you were supposed to get drops. Lets also help new players by making sure people can farm 50 times more loot than they can by quickly levelling up and abusing bugs to earn 5 mirrors in a day, which is more than these new players will get in their first 1000 hours of the game.
The game just isn't very well balanced right now and isnt in very good shape. The best proof is that a single character build in SSF takes a few hundred hours to reach a decent level (Comfortably clearing T16 and farming some bosses). And after a few hundred hours, it's still a couple divines value only in trade league. Because they for some reason balance the game around a volatile trade league where a single chaos gives a one in a million loot, for if items were obtainable you would get dropamines and have fun. Why would you get a drop when you can get a little grey slurr of currency instead? They are so bad at this.
Meat sacks and soul eaters and stuff are further proof that they just keep adding things that are bad for the game. Slow damage sponges that does absolutely nothing. Like what are they doing?
Soul eater is no longer nearly as much an issue because they nerfed the hell out of it. Nobody plays POE 1 for gameplay. The entire game is a spreadsheet simulator. Playing the game is the taxes to test your planning. Thats it and it has always been that. That is why they are making a seperate game, because there is a split in the priorities of the community that will be irreconcilable. No one game can deep and amazing while being for everyone. POE 1 is and always has been a niche game. Also the only thing that keeps poe alive is the new trade leagues where the economy resets each time. Complaining about that is asking them to shut down the liver service of the game.
bro only reason why melee sucks is becouse melle skillls have low range and you cant realy increase and becouse of that its strugelses in boss fights and fast clearing with no realy strong stide .
I'm so fucking tired of PoE2 bullshit, it's never coming out. Fix the game that already exists please.
by watching the video you supported it congrats. It is cheaper to make a new game than fix poe 1 as stated many times. It has also been stated that poe 2 does not cater to the exact same needs as poe 1, but allows poe 1 to continue catering to the people it should and not have the out-group influence its design as much. The alternative is the things you like about poe 1 stop being there in lieu of things the general population of gamers wants. You do not want this. POE 1 is and has been a niche game and will remain as such.
"Only good items would show. All the tension and suspense would be gone"
Does he ever play PoE1? My lootfilter hides most items dropping because it is unidentified trash and not worth the time to check. There is no tension and suspense with unidentifed items. Only with items you can immediately see on the item art or hear of the lootfilter sound if it is good.
There actually is. You know the difference between an unidentified Watcher's Eye and a Watcher's Eye with mods costing a lot? It's a bit of a gamble to show how IDing can make a huge difference.
If everything is ID'd, it'll be like D4 where you pick everything because the loot filters tell you to due to that 1 Mod but all the other mods are useless. IDing sets your mind to only pick up the stuff you actually need like the base types, sockets, or high item level regardless of your item filter.
@@CCSplinters You are correct in the case of a watcher's eye which shows up in most people's lootfliter no matter if it would be identified or not. But it is a specific item from a specific boss that most people check anyway. How many rare items do you identify? Or even pick up? Do they show on your lootfilter after a week or two? The amount of items not worth identifying in the endgame are so many that your client will sometimes crash when you press ALT. The game is unplayable without an external lootfilter that you can't program yourself with ease. Last Epoch lootfilter can easily be made to check for multiple good mods stacked on an item so you can see everything from good to great marked in different ways for easy recognition. You get a hint of an upgrade without painstakingly having to identify hundreds of items to have a chance at a possible upgrade. In SSF I can understand the hunt for items being more of an interesting challenge but in trade league the best items are from crafting or bought through the trade site which many times are items that are the result of someone elses crafting.
@@farbrorfjellstrom in end game, every map i only pick up like 4 rares on average where ilvl is beyond 85. Good links 5-6, or 6 sockets for jeweller's orb. Or fractured. But not everything. That's why we have loot filters to do that for you.
In my example of the watcher's eye, would you rather have it dropped ID'd? Where's the thrill of ID'd Facebreaker? Or what kind of unID'd synthesized ring you just got.
I get it, IDing items are old but PoE is preserving that feeling. If you think you want PoE2 to be like that, it won't because loot filters and huge drop quantity applies to current ARPGs (LE, PoE1, D4) due to absurd drop rates. Have you seen PoE2 gameplay? Barely any items drop and these drops matter more than what we currently have.
LE of course needed the ID'd item drop because that's how they design their loot filter + you need to know the affix so you'd know what item to shatter. PoE doesn't have that.
@@CCSplinters I guess personally I don't feel the thrill of having to pick it up, identify it, to most of the time just throw it away into some cheap sell stash if I even get it out of the map. A good item drop is a thrill but identification is a hassle since, most of the time, it leads to disappointment. An identified item with a lootfilter telling me "gratz, you just got an upgrade that you don't have to buy from another player through the horrible experience of trading" would be great instead of hundreds of unidentified items turning out to be garbage. Facebreaker does not show on my lootfilter at all. And synthesized items show their implicit mods even on unidentified items so without a good implicit I don't even pick it up. The only place for unidentified items to be interesting is in the storyline on leaguestart when there is no access to trade.
@@farbrorfjellstrom i don't feel the thrill either but it's healthy for the economy. People liked the gamble aspect of IDing, i just find it necessary if GGG wants to keep this type of trade economy.
A few clicks didn't really bother me anyways and you're making a point as a 2k-5k hours player and seeking for the game breaking builds and Div-Mirror tier crafting. Most people don't.
To each of their own i guess.
I hate identifying itens. Oh god what a bore
You clearly don't understand how identifying items makes things interesting for economy. You can either sell unidentified for a guaranteed profit, or take the chance to roll an extremely good mod. This is true for a lot of unique items, such as Flesh & Flame, and Aul's necklace. If you think identifying items is "pointless", then you simply fail to grasp the game design.
@@Sammysapphira I don't really care about the economy. The players always bring that up everytime something in the game is bad and they don't want that to change. "Oh, but that'll mess up the economy". The answer is always that. You can find every item by grinding can't you, by killing monster right? Fuck the economy, I don't want bad things in the game because some people think that turning POE into a stock exchange is more important than having fun
People still play this shit game?
Sounds like skill issue from your part, git gud 😂
@@madbone978 Ahh the typical Boomer remark.