Wow this is amazing, seeing Kiryu actually have two juggle starters. I have watched many of your videos and all of them use the default costume given to the MC, but seems like you also feel the default pink mask (default Coliseum) too embarrassing to wear 😂
I think you and DillionT are the only Yakuza combat channels that like this game that I've seen. Other combat channels keep calling it dogshit and even the worst Dragon Engine combat to date.
I don't know, it's a matter of perspective. Lost judgment was the pinnacle for most part of yakuza/judgment community/gamers. For this reason, it's plausible to expect some improvements after seeing the depth gameplay of lost judgment over the previous chapters. Overall, there are questionable design choices: 6/7 seconds of juggles, default speed, some battles with too many minibosses + enemies with guns and probably few new heat actions. But i really liked some nice ideas from agent style: spider, hornet, snake, Firefly/ cigarette bomb. These gadgets are really great ideas, the only flaw? the BALANCE during some crowd battle in the game, same for yakuza style. Of course, from a no damage style or perspective, you can find these battles frustrating and start to literally hate any battle in the game and use snake spamming, spider spamming etc. on the other hand, playing the game freely without limitations, i enjoyed these battles a lot between throwing cigarettes, wires, drone, it's fun ( for me). . Same for yakuza style during 1 vs 1 fight or during the crowd. Yokoyama went on to state that Like a Dragon Gaiden was developed in a six month development, and there too many assets etc. but I appreciated some bosses ( final boss battle is WONDERFUL, Nishitani battles are great/QTE Too) the ideas with agents, the castle, arena. Also, there are great long battles in this game. Anyway, thanks.
@@DanteDevil12So do you like how they lock the finishing grab hold in EX mode for Yakuza style? And are you fine with the Agent's EX rush attack being input on the Square/X button instead of ∆/Y button just like in the previous judgement game?
@@katakgenduk8675 Good questions. 1) Terrible choice, i don't understand the reason. 2) it was not a problem for me, although unexpected. Note: (In general) I want to clarify something about my previous comment. I mentioned some questionable design choices, not all problems. This is NOT a review or game analysis. I wrote the first things that came to mind.😉
I noticed that you deleted the old message, you did the right choice because I didn't receive the notification. Anyway, You have to use serpent boost with a certain timing after the charge attack (S+T) if you do the charge attack slowly, it can happen that the enemy stays in the air for 3 seconds or less. I experienced this during the story, in fact I was like wtf is that? because in some video on internet, it lasts more than 3 seconds, while in my case it doesn't.
I honestly love how strong kiryu is in this game its beyond ridiculous 😂
He's almost as strong as Yakuza 5 Kiryu, I love it
I actually like how impactful the knockback move is here
Kiryu when he was 40 🤕
Kiryu when he is 51 💪😡👊
Wow this is amazing, seeing Kiryu actually have two juggle starters.
I have watched many of your videos and all of them use the default costume given to the MC, but seems like you also feel the default pink mask (default Coliseum) too embarrassing to wear 😂
Juggles are so fun in this game
goated stuff brodai loved the juggles
I think you and DillionT are the only Yakuza combat channels that like this game that I've seen. Other combat channels keep calling it dogshit and even the worst Dragon Engine combat to date.
I don't know, it's a matter of perspective.
Lost judgment was the pinnacle for most part of yakuza/judgment community/gamers. For this reason, it's plausible to expect some improvements after seeing the depth gameplay of lost judgment over the previous chapters.
Overall, there are questionable design choices: 6/7 seconds of juggles, default speed, some battles with too many minibosses + enemies with guns and probably few new heat actions.
But i really liked some nice ideas from agent style: spider, hornet, snake, Firefly/ cigarette bomb. These gadgets are really great ideas, the only flaw? the BALANCE during some crowd battle in the game, same for yakuza style.
Of course, from a no damage style or perspective, you can find these battles frustrating and start to literally hate any battle in the game and use snake spamming, spider spamming etc.
on the other hand, playing the game freely without limitations, i enjoyed these battles a lot between throwing cigarettes, wires, drone, it's fun ( for me). . Same for yakuza style during 1 vs 1 fight or during the crowd.
Yokoyama went on to state that Like a Dragon Gaiden was developed in a six month development, and there too many assets etc. but I appreciated some bosses ( final boss battle is WONDERFUL, Nishitani battles are great/QTE Too) the ideas with agents, the castle, arena. Also, there are great long battles in this game.
Anyway, thanks.
There is no way that people are saying this is the worst dragon engine combat lmao what?
@@andresashura5550 The worst dragon engine combat is kiwami 2 on ps4.
@@DanteDevil12So do you like how they lock the finishing grab hold in EX mode for Yakuza style? And are you fine with the Agent's EX rush attack being input on the Square/X button instead of ∆/Y button just like in the previous judgement game?
@@katakgenduk8675 Good questions.
1) Terrible choice, i don't understand the reason.
2) it was not a problem for me, although unexpected.
Note: (In general) I want to clarify something about my previous comment. I mentioned some questionable design choices, not all problems. This is NOT a review or game analysis. I wrote the first things that came to mind.😉
🐉🐉🐉🐉🐉
good job it’s been a while how’s it going today
yo majima's falling down way faster after the serpent hits in your first variationn of juggle. Iss there a reason for that?
I noticed that you deleted the old message, you did the right choice because I didn't receive the notification.
Anyway, You have to use serpent boost with a certain timing after the charge attack (S+T) if you do the charge attack slowly, it can happen that the enemy stays in the air for 3 seconds or less. I experienced this during the story, in fact I was like wtf is that? because in some video on internet, it lasts more than 3 seconds, while in my case it doesn't.
@@DanteDevil12 oh the last msg one was about speed of agent extreme heat juggle , it was a mistake on my end whixh i figured out after trying a while
@@DanteDevil12 also thanks a lot bro
And great combo skills
@@DanteDevil12 still droppping to the floor underr 3 secs :'). Tried minimizing chrage time of heavy attacks as small as possible
@@DanteDevil12 i am probabbly doing something wrong with the actication of serpent boost. How to instantly deploy it without quicksteps (and delays)
Do u prefer the ps4 Or ps5?? I personally prefer ps4.
PS2.
PS5, but ps4 is good.
@@DanteDevil12PS2 is the 🔥👑✨️
Personally I really like it as well, but Yakuza style is so slow, I swear even Yakuza 6 was faster.
😆
When will you do a no damage on final boss?