Screen res 256x192, only two colours per 8x8 block of pixels, 8 colours total + 2 levels of brightness = 16 shades. It's incredible what these guys did with that!
i dont mean to be offtopic but does someone know a method to log back into an Instagram account? I somehow forgot the password. I appreciate any tricks you can give me!
@@cthutu ... actually, they weren't! :) The difference is VERY subtle, but it is there...I think that one just has to possess good enough colour vision, to be able to distinguish it. It's not easy.
really cool, i would go see some of those in an art gallery, really like the style that the spectrum colour-limitations impose on the pics too, gives them a more expressionist/hyper-real quality than pics on other computers.
As a DOS bastard and a pixel artist, I envy those who had Spectrums because the color palette is just better than EGA. Based on the hex codes I think EGA just cut corners by having simpler color codes for performance's sake, but the result was a selection of washed out colors compared to the Spectrum. A fitting name for such a colorful system.
colour clash is such an interesting issue. Technically it's common to nearly all systems that use tiles, but in some the limitations are much weaker than in others. Consider the background graphics in a SNES game for instance; 256x224 composed of 8x8 tiles (eg 32x28 tiles). In all cases besides 'direct colour mode' you can choose all the colours in a palette out of 32k shades. Each tile can have one of 8 palettes, though depending on mode this could be 3 colours + transparent, 15 colours + transparent, 255 colours + transparent, or a really weird 'direct colour' mode with 255 + transparent colours specified uniquely per pixel, but then each tile has 3 more bits of colour resolution shared between all the pixels. (so technically 2048 colours direct colour mode, but you can only use 256 of the colours in any given tile and all 64 pixels share the same lower 3 bits.) Now, strictly speaking colour clash is theoretically still possible on such a system, but in practice that's just so incredibly unlikely you're really have to be making an effort to make it happen. (and of course a big issue on the spectrum is there are no hardware sprites, so sprite graphics clash with background graphics) Now consider an entirely different kind of system; The Atari 8 bit computers. That has an extremely long list of graphics modes, and then you can mix and match modes and create all kinds of effects well past the expected limitations... But while you can technically get 16 shades of one colour, or 15 colours (+black) of the same intensity (which is surprisingly difficult to do anything useful with), or even a 9 colour mode where any pixel can be any of the 9 colours... You sacrifice so much resolution to do it! So... If you go back to modes with more reasonable resolutions, such as 320x192 or 160x192, you find that the best you can hope for is 4 colour bitmap mode, or 5 colour text mode. (which, bizarrely, is 4 colours per character, but you can pick a single colour out of 2 options for each character) Then there's the high resolution text mode which gives 2 colours... Kinda. See, it actually gives 2 shades of the same colour. Which is actually pretty dubious for text readability, since the background and foreground colour are different intensities of the same colour. In general the Atari doesn't have any way to specify colour attributes per character/tile. Thus colour clash isn't possible. But that's because you can't use more than about 4 colours at once. (except with tricks or massive sacrifices.) However, it's colour choice is 256/128 colours. (in practice for most modes 128 is more accurate). And you can change the palette entries midframe of course. So you find that with careful coding you could change the palette every few lines, but each individual line can only have 4 colours. In some ways this is a lot more flexible than the colour clash issues on a Spectrum (and c64), but in other ways it's arguably quite a bit more limited. Of course, all that goes out the window with the many many graphics hacks for the Atari that can get you anything from a 27 colour mode to 256 colour mode, to even a 4096 colour mode if you're careful... But the basics... Yeah, these old systems could be very weird...
Nice collection! Some really good ones here I hadn't seen before. It would be nice to have a list of sources for these so we could go back to the original demos or intros that they came from.
exactly this restriction made spectrum graphics more pure, but in some games lacked of a bit better grafics, others worked around this issue very well, i loved most ultimate games
One of the images is of a pilot in a spacecraft. I can't imagine how these artist can work out where to place pixils and choose 1 of 8 colours to fool our minds into thinking where seeing more than we are. I think this would have to be one of the best images I've seen created on zx spectrum. I wonder how they go about it.
I wish this computer had been more popular in the United States. I have only become familiar with it thru emulation but I have come to like it quite a bit. Definately one of the best 8-bit computers of the eighties. Some of its games show perfectly well its about good programming, not graphics.
@peloquin1979 The Spectrum has a lower resolution and can't display as many colours per a 8x8 pixel square. But you'll never see any double width pixels on a spectrum unless the artist chose to draw them.
the one colour that always stuck out to me was it's take on bright purple. don't know why it's just what i think about when someone mentions the spectrum
Note that all the screens are in the standard graphic mode (8 colours in 2 bright levels). Have you seen interlaced screens displaying 80 or more colours?
unbeliveable graphics if remember the colour clash and other technical restrictions. Is the soundtrack ripped from some ZX spectrrum game or demos? The soundtrack uses only 3 channell AY-3-8910 during all time?
It has 8 colors and every volor can be with two levels of brightness. So you can use 16 colors. But it has one important restriction. In area of 8x8 pixels you can use only 2 colors.
Lovely, vibrant colours and some nice scenes. Sounds like a C64 tune though. The Spectrum never made music this good, right? I don't know, coz I never owned one, but the only good tune I heard on the machine was on a platform game.... Desperate Dan? .... No, Dynamite Dan! I'm sure that had good music for a Speccy :)
THe sound chip used here was the 128's tho let's be clear? The original spectrum had a woeful sound capability. People did great things with it but the 128 finally got a decent multi-channel sound chip. Luv and Peace.
The BEEPer has been shown (or should I say _heard)_ to produce wonderful symphonies in the right hands. Soundpaint's UA-cam channel produced a video which demonstrated the true capabilities of the one channel beeper. Impossible to tell that it came from a ZX Spectrum unless you think extremely carefully about it. The potential hadn't been untapped for decades before this came along.
You ARE right about there being 16 colours - *not* 15!! The difference is very feint, but it is there between the blacks (just realized how racist that sounded! 🤦), and it's difficult to understand why more in the community don't seem to acknowledge this (maybe unless their colour vision isn't all that it could be???).
some of the newer spectrum clones had a keyboard shortcut to switch to black and white mode, which would make 16 shades of gray, and these pictures would look great ! I actually think they were intended this way, since the colors are crazy otherwise. Well, except of the guys at 1:12, who are photorealistic depiction of metrosexuals :)
The ZX spectrum graphics hardware really sucks, and these are just astonishing. It's amazing what people can achieve when under such limitations. Who'd have thought you could do anything good with a 2 colors per 8x8 tile restriction?
@andyukmonkey You can double pixels but you got 4 colors in one character, spectrum only has a graphical mode without complicated tricks. You can see spectrum demos with similar modes than C64 8*8 pixels/2 colors or 4double*8 pixels/4 colors, but you must be a better programer in spectrum. Sorry for my bad english. :>
I loved the Spectrum, definitely the Xbox of the 80s IMO! C64 was the Playstation, purely cos the Speccy had better games even though according to the fanboys, the C64 was technically better.
It is the game makers fault not the actual systems fault, you also got to consider that these older systems no matter what it is, is not capable of doing all that much.
Sony Trinitron game makers fault? every single game looks like shit in this system, is the system makers fault not the game makers fault, also, other computers who also sucked, are not even this awful, even the commodore 64 is better
Screen res 256x192, only two colours per 8x8 block of pixels, 8 colours total + 2 levels of brightness = 16 shades. It's incredible what these guys did with that!
15 shades - bright black and non-bright black were the same black.
i dont mean to be offtopic but does someone know a method to log back into an Instagram account?
I somehow forgot the password. I appreciate any tricks you can give me!
@Xzavier Lyle instablaster =)
@@cthutu ... actually, they weren't! :)
The difference is VERY subtle, but it is there...I think that one just has to possess good enough colour vision, to be able to distinguish it. It's not easy.
really cool, i would go see some of those in an art gallery, really like the style that the spectrum colour-limitations impose on the pics too, gives them a more expressionist/hyper-real quality than pics on other computers.
That is dithering for you. The various checkerboard-like patterns help giving the illusion of more blended colours.
za909returns Does a great job on real hardware and not HDMI stuff.
As a DOS bastard and a pixel artist, I envy those who had Spectrums because the color palette is just better than EGA. Based on the hex codes I think EGA just cut corners by having simpler color codes for performance's sake, but the result was a selection of washed out colors compared to the Spectrum. A fitting name for such a colorful system.
this is SPECtacular! in all of '80s I saw maybe one or two title screens that came somewhat close to any of this. breathtaking!
colour clash is such an interesting issue.
Technically it's common to nearly all systems that use tiles, but in some the limitations are much weaker than in others.
Consider the background graphics in a SNES game for instance;
256x224 composed of 8x8 tiles (eg 32x28 tiles).
In all cases besides 'direct colour mode' you can choose all the colours in a palette out of 32k shades.
Each tile can have one of 8 palettes, though depending on mode this could be 3 colours + transparent, 15 colours + transparent, 255 colours + transparent, or a really weird 'direct colour' mode with 255 + transparent colours specified uniquely per pixel, but then each tile has 3 more bits of colour resolution shared between all the pixels. (so technically 2048 colours direct colour mode, but you can only use 256 of the colours in any given tile and all 64 pixels share the same lower 3 bits.)
Now, strictly speaking colour clash is theoretically still possible on such a system, but in practice that's just so incredibly unlikely you're really have to be making an effort to make it happen.
(and of course a big issue on the spectrum is there are no hardware sprites, so sprite graphics clash with background graphics)
Now consider an entirely different kind of system;
The Atari 8 bit computers.
That has an extremely long list of graphics modes, and then you can mix and match modes and create all kinds of effects well past the expected limitations...
But while you can technically get 16 shades of one colour, or 15 colours (+black) of the same intensity (which is surprisingly difficult to do anything useful with), or even a 9 colour mode where any pixel can be any of the 9 colours...
You sacrifice so much resolution to do it!
So... If you go back to modes with more reasonable resolutions, such as 320x192 or 160x192, you find that the best you can hope for is 4 colour bitmap mode, or 5 colour text mode. (which, bizarrely, is 4 colours per character, but you can pick a single colour out of 2 options for each character)
Then there's the high resolution text mode which gives 2 colours... Kinda. See, it actually gives 2 shades of the same colour. Which is actually pretty dubious for text readability, since the background and foreground colour are different intensities of the same colour.
In general the Atari doesn't have any way to specify colour attributes per character/tile. Thus colour clash isn't possible. But that's because you can't use more than about 4 colours at once. (except with tricks or massive sacrifices.)
However, it's colour choice is 256/128 colours. (in practice for most modes 128 is more accurate).
And you can change the palette entries midframe of course.
So you find that with careful coding you could change the palette every few lines, but each individual line can only have 4 colours.
In some ways this is a lot more flexible than the colour clash issues on a Spectrum (and c64), but in other ways it's arguably quite a bit more limited.
Of course, all that goes out the window with the many many graphics hacks for the Atari that can get you anything from a 27 colour mode to 256 colour mode, to even a 4096 colour mode if you're careful...
But the basics...
Yeah, these old systems could be very weird...
This is pure magic.
Вот где настоящее искуство! 8*8 точек имеют всего 2 цвета, и всего этих точек на экране 256*192!
Just bought a Spectrum +2a from Ebay this week for £25 with everything, games included. Need some demo's like this though.
It's alive. The graphics limitations make us make up details, and it becomes alive. Anyway most of these are so alive and emotional.
Very good graphics for such a limited computer. I still miss the 80's and the beginning of 90's.
Nice collection! Some really good ones here I hadn't seen before. It would be nice to have a list of sources for these so we could go back to the original demos or intros that they came from.
exactly this restriction made spectrum graphics more pure, but in some games lacked of a bit better grafics, others worked around this issue very well, i loved most ultimate games
One of the images is of a pilot in a spacecraft. I can't imagine how these artist can work out where to place pixils and choose 1 of 8 colours to fool our minds into thinking where seeing more than we are. I think this would have to be one of the best images I've seen created on zx spectrum. I wonder how they go about it.
I wish this computer had been more popular in the United States. I have only become familiar with it thru emulation but I have come to like it quite a bit. Definately one of the best 8-bit computers of the eighties. Some of its games show perfectly well its about good programming, not graphics.
It was available in the USA it was a Timex computer in the states
Other machines were preferred for some reason but it did sel
@@jamesyboy41 for a very short time in 1983. It was a modified version. I remember looking at it in the Sears Wishbook.
An 8-bit home computer from the 80s that was massively popular in the UK.
I’m a C64 fan but like the ZX Spectrum rich graphics. Would like to have a ZX Spectrum 128K +.
@peloquin1979 The Spectrum has a lower resolution and can't display as many colours per a 8x8 pixel square. But you'll never see any double width pixels on a spectrum unless the artist chose to draw them.
Cool video. I have been a fan of the Spectrum (128K) since the early 90's. A great machine, with some classic games and cool art :)
&eB
cool picks !
it's a shame that the slight move kills some of the detail with the video compression though .
Nice collection of pictures here :) Also really like the song in the background.
1:05 It's Tanner, from the Driver game (1999)
What about 0:40 ? I had this game in my old MSX, but I can't remember the name...
The ZX Spectrum was called the "Doorstopper" because of it's functionality and shape .....
but this demo is GREAT! :)
the one colour that always stuck out to me was it's take on bright purple. don't know why it's just what i think about when someone mentions the spectrum
This is so good, I love the spectrum colours.
Brought the home computer to millions of users and helped create an entire industry.
good selection, amazing.
Кислотненько) фсмысле цветасто)) шикарно в общем, не ожидал такого графена, спектрум порадовал))
Note that all the screens are in the standard graphic mode (8 colours in 2 bright levels). Have you seen interlaced screens displaying 80 or more colours?
Some images are amazing.
I love how the colors bleed together almost making it look like a water color painting
Some great Artwork in that video
What a truly astonishing video! Thanks for the upload!
Amazing considering what they had to work with - train is my favourite mind - for realism.
unbeliveable graphics if remember the colour clash and other technical restrictions.
Is the soundtrack ripped from some ZX spectrrum game or demos? The soundtrack uses only 3 channell AY-3-8910 during all time?
how on earth they did it? OMG! Awesome!! Is it with line codes in basic to generate the graphics? Did they used a scanner?? Amazing
It's the best song I've heard for a retro game
love the sound
челюсть упала, когда я увидел произведение исскуства на 3:51
Incredibly Impressive!
It has 8 colors and every volor can be with two levels of brightness. So you can use 16 colors. But it has one important restriction. In area of 8x8 pixels you can use only 2 colors.
Great compilation!
The best of "Pixel Art" :) It's my old love Speccy!
Lovely, vibrant colours and some nice scenes. Sounds like a C64 tune though. The Spectrum never made music this good, right? I don't know, coz I never owned one, but the only good tune I heard on the machine was on a platform game.... Desperate Dan? .... No, Dynamite Dan! I'm sure that had good music for a Speccy :)
So many memories.
Nostalgia at its finest.
THe sound chip used here was the 128's tho let's be clear?
The original spectrum had a woeful sound capability.
People did great things with it but the 128 finally got a decent multi-channel sound chip.
Luv and Peace.
The BEEPer has been shown (or should I say _heard)_ to produce wonderful symphonies in the right hands.
Soundpaint's UA-cam channel produced a video which demonstrated the true capabilities of the one channel beeper.
Impossible to tell that it came from a ZX Spectrum unless you think extremely carefully about it.
The potential hadn't been untapped for decades before this came along.
Soundtrack is from demo Weed. It is my favourite demo for ZX. Try to search "spectrum demo weed" on UA-cam.
Half of these are somewhat terrifying though they are technically and artistically impressive.
Х86 процессор . Ностальгия проснулась. Такая графика это больше чем максимум .
ZILOG Z80 !!!
Neopsicodelia en estado puro :D
In talented hands, 16 colors could make wonders!
You ARE right about there being 16 colours - *not* 15!!
The difference is very feint, but it is there between the blacks (just realized how racist that sounded! 🤦), and it's difficult to understand why more in the community don't seem to acknowledge this (maybe unless their colour vision isn't all that it could be???).
thats why i didnt know about it thanks for the info
Haha, I know what you mean. That colour's name was magenta, it was on the same key as the number 3. I feel exactly the same! :-)
some of the newer spectrum clones had a keyboard shortcut to switch to black and white mode, which would make 16 shades of gray, and these pictures would look great ! I actually think they were intended this way, since the colors are crazy otherwise. Well, except of the guys at 1:12, who are photorealistic depiction of metrosexuals :)
music by Key-Jee from Triebcraft demo group. track name Mind endurance
find it at zxtunes dot com
this is ART
Excellent!
Maybe I'm wrong in this, but I always thought the Spectrum could handle detail better than say the C64. Even in monochrome.
15 colours, because black is the same in both levels of brightness.
Awesome stuff!
The ZX spectrum graphics hardware really sucks, and these are just astonishing. It's amazing what people can achieve when under such limitations. Who'd have thought you could do anything good with a 2 colors per 8x8 tile restriction?
i love retro games
Lovely video
3:00 - older type of train used by the Czech Railways
Was that really a 48k speccy? Looks too good for that
Love this!
Delta C Рулит !!!
You're welcome!
hmmm I doubt most of the colour images were made using a real Spectrum, if so what paint packages? Looks like it can easily be done in Photoshop.
Awesome graphics @ 3:29
I can't dither like that. I can still make use of limited colours though.
If this mode was in Games. What would go wrong? :D
I miss my Speccy :`(
@andyukmonkey You can double pixels but you got 4 colors in one character, spectrum only has a graphical mode without complicated tricks. You can see spectrum demos with similar modes than C64 8*8 pixels/2 colors or 4double*8 pixels/4 colors, but you must be a better programer in spectrum.
Sorry for my bad english. :>
I loved the Spectrum, definitely the Xbox of the 80s IMO! C64 was the Playstation, purely cos the Speccy had better games even though according to the fanboys, the C64 was technically better.
of course =)
0:47 If Scott Cawthon had a Speccy.
На 1:40 - самая охуенная!
Does anybody know the name of song?
It is from demo which is named Weed
Spectrum not Dead !!!
15/15 :P
Sweet ! :-)
what is the zx spectrum
I recommend you try listening to 8h7XRtr1XQQ and find out exactly what can be done with a z80 processor and a beeper.
Not EVER, that honour belongs to the trusty Amiga 500 (or C64), but these graphics are pretty kickass!
как такое умещается в спек?
Dithering miracolous :D
Slash!!!! 3:40
ULAplus is something you guys might want to investigate
That shot at 17 secs make farcry look like ass
Wish I didn't break my +2
WeeD, not Mind Endurance.
Only 8 colors on screen.
ZX Spectrum>Alienware
LOL
worst system ever made! a total disaster, no game for zx spectrum have graphics as shown in the images
It is the game makers fault not the actual systems fault, you also got to consider that these older systems no matter what it is, is not capable of doing all that much.
Sony Trinitron game makers fault? every single game looks like shit in this system, is the system makers fault not the game makers fault, also, other computers who also sucked, are not even this awful, even the commodore 64 is better
Ramiro1992 (Mr_X) Its great for being much cheaper than those other competitor machines, I've got 3 and I've got many games for it and they're fun.
Sony Trinitron i don't, thankfully, i don't know how can you enjoy those disasters, your taste in videogames must be awful
+Ramiro1992 (Mr_X) STFU first, but appreciate the eferot these are just ark covers, but aren't they pretty though?