The hype behind this was real, I was early 20s when this first hit the cover of Edge magazine in early 94, as a gamer, these were fast moving times and the whole Wipeout phenomenon was huge, in clubs with bands like the Chemical Brothers, FSOL and Orbital very prominent in club culture at that time, the whole thing fit like a glove, amazing times.
I discovered them in 2017 (I was 15 at the time) when I first played Wip3out. They shaped my musical and artistic taste. tDR and WipEout is big part of my life
That's great to hear, Normalny - Wip3out is an incredible game and a real evolution of the series! Thanks for watching my video, and feel free to subscribe to see more content like this. 👍
so please to see somebody giving the designers Republic and wipe out the respect they both deserve. I was at art college when Wipeout 2097 was released. it blew all our minds with the maturity sophistication and general grown up nature of the art style that seemed to have been created just for us: the rave generation. great video. great respect. now I'm going to go feel some of the magic from those times by booting up an emulator and playing 2097..... but through somewhat less of an "artistic" haze......😜
I've only recently discovered the beautiful world of British graphic design. I've noticed that British media tends to be very creative( little big planet, amazing world of gumball, the punk rock art movement, etc) but didn't know it was all connected
just wanted to say tho that the sound is a bit too low and it's a bit hard to understand some parts. Beyond Ghibli has a similar tone as you, maybe download the audio to one of their videos and use it as a reference when you're mixing the next one :)
get a program called marmoset hexels, go mad. splice results into a program like photoshop (or gimp if youd rather not spend loads of money), then start to learn. When done learning, unlearn everything! go mad.
The hype behind this was real, I was early 20s when this first hit the cover of Edge magazine in early 94, as a gamer, these were fast moving times and the whole Wipeout phenomenon was huge, in clubs with bands like the Chemical Brothers, FSOL and Orbital very prominent in club culture at that time, the whole thing fit like a glove, amazing times.
I discovered them in 2017 (I was 15 at the time) when I first played Wip3out. They shaped my musical and artistic taste.
tDR and WipEout is big part of my life
That's great to hear, Normalny - Wip3out is an incredible game and a real evolution of the series! Thanks for watching my video, and feel free to subscribe to see more content like this. 👍
Exactly the same situation for me :) Probably the reason I'm a designer now
Znam to bardzo dobrze, bracie.
@@shuttzi9878fajnie że świadomość o istnieniu tdr jest też u nas :)
Apparently WipEout 2097 inspired the Sci Fi Channel in the US to hire tDR to design their genre icons in 1999.
God how I waited for a video like this. This sort of art made you feel cooler and more grown up simply for having seen it! Fantastic 🤙🏽
3:58 looks a lot like one of the stages in wipeout 2048. Fascinating
Great video! I haven't seen someone dig into the visual design of the earlier games. It's really impressive how much care they put into them.
tDR has had such a global cultural impact
this is so good!
so please to see somebody giving the designers Republic and wipe out the respect they both deserve. I was at art college when Wipeout 2097 was released. it blew all our minds with the maturity sophistication and general grown up nature of the art style that seemed to have been created just for us: the rave generation. great video. great respect. now I'm going to go feel some of the magic from those times by booting up an emulator and playing 2097..... but through somewhat less of an "artistic" haze......😜
I've only recently discovered the beautiful world of British graphic design. I've noticed that British media tends to be very creative( little big planet, amazing world of gumball, the punk rock art movement, etc) but didn't know it was all connected
punk is technically american born - though we did our own thing with is, as punk is.
Mate this is exactly the video I was looking for. Thanks
Thank you for this video. TDR inspired me to get into graphic design after my experience with Wip3out.
BallisticNG is the closest to 2097/XL gameplay
Meant to say 2097.
i was wondering the other day if Wipeout wasn't as successful in the USA due to them ditching DRs box art for generic 3D renders
90's...Golden age British company videogames
i fucking love this video. great work
The pinacle of 90ies design! Those were the days
Great video. Check out Pacer, it's an anti-gravity racer in development by some of the original Wipeout team and The Designers Republic are back too.
just wanted to say tho that the sound is a bit too low and it's a bit hard to understand some parts. Beyond Ghibli has a similar tone as you, maybe download the audio to one of their videos and use it as a reference when you're mixing the next one :)
how do i make art like this
get a program called marmoset hexels, go mad. splice results into a program like photoshop (or gimp if youd rather not spend loads of money), then start to learn.
When done learning, unlearn everything! go mad.
amazing
0:01 theyre choking our onion
i fuckinh LOVE this video by the way this is dope as FUCK
"2 dot 97"?
It's 2097, as in the year.
2 "nought" 97.
@@pspolygons I hope you're having an okay time in 2 nought 2 nought.
@@C.I... Thanks. Hope you are too, see you in 2 nought 2 1! ☺️
They literally designed the mid-late 90s.
Play BallisticNG