Could you possibly make a FVD tutorial specifically with the geometric sections like you did here? Im pretty good with the force method but would love to see how you do geometric, thanks!!
I am actually working on a complete NoLimits 2 tutorial series. It will cover both simple stuff that could help a beginner get started with the editor and more advanced stuff like FVD++ tips and tricks. So to answer your question, yes I can :)
Kennywood should rebuild Thunderbolt by taking it and turn it into a large GCI Terrain Wooden Coaster like this but, reuse the drops and that bend because that's why Thunderbolt is a good coaster, they should reuse them to make it feel like it's the same Thunderbolt, stretched out, a little more bigger, and a little twistie.
I didn't know that my couch is capable of delivering that much airtime. It sure felt more than -0.1g 😳 It seems that you got the audio issues resolved, now things are even more enjoyable!
What's weird is that I didn't do anything different when recording other than slightly increasing motion blur. It would be odd for the glitchy audio to be linked to motion blur...
@@j-coasters it would indeed, as I think it would still first render the perfectly unblurry image and then apply the blur filter. It is not like decreasing the maximum visible distance that actually reduces the load on the GPU.. Did your computer maybe install some updates along the way? That could make a difference as well...
This is amazing, I just love the airtime and how smooth and flowing it feels. Since your so good at making GCIs would you mind giving me some feedback? It's fine if you don't but it'd be helpful as I usually make RMCs.
Your GCI shaping is absolutely brilliant! It's insanely hard to do
High Speed is an understatement, this thing is moving!!!
Quite the talent you have when making coasters.👍
Could you possibly make a FVD tutorial specifically with the geometric sections like you did here? Im pretty good with the force method but would love to see how you do geometric, thanks!!
I am actually working on a complete NoLimits 2 tutorial series. It will cover both simple stuff that could help a beginner get started with the editor and more advanced stuff like FVD++ tips and tricks. So to answer your question, yes I can :)
Kennywood should rebuild Thunderbolt by taking it and turn it into a large GCI Terrain Wooden Coaster like this but, reuse the drops and that bend because that's why Thunderbolt is a good coaster, they should reuse them to make it feel like it's the same Thunderbolt, stretched out, a little more bigger, and a little twistie.
Great Coaster and fast !!
Gorgeous
I didn't know that my couch is capable of delivering that much airtime. It sure felt more than -0.1g 😳
It seems that you got the audio issues resolved, now things are even more enjoyable!
What's weird is that I didn't do anything different when recording other than slightly increasing motion blur. It would be odd for the glitchy audio to be linked to motion blur...
@@j-coasters it would indeed, as I think it would still first render the perfectly unblurry image and then apply the blur filter. It is not like decreasing the maximum visible distance that actually reduces the load on the GPU.. Did your computer maybe install some updates along the way? That could make a difference as well...
You are awesome at shaping
This is excellent. It combines the out of control pacing of something like Renegade but has way more airtime than that overrated coaster.
This is amazing, I just love the airtime and how smooth and flowing it feels. Since your so good at making GCIs would you mind giving me some feedback? It's fine if you don't but it'd be helpful as I usually make RMCs.
GCI coasters is probably the hardest coaster type to get right.
Yeah it really is. I still feel like I didn't properly achieve the GCI feel. Some transitions don't seem as natural as the would on a real GCI.
solid shaping
I would absolutely ride this