So the RPGMaker decryptor I use in this video is down. I don't know why, there is an alternative decryptor, but it's a lot harder to use. It doesn't automatically decrypt every file, you have to input the files you want decrypted. So you'd need to like go drag your whole folder in, download them, delete the old versions, and put the decrypted ones into the folder. petschko.org/tools/mv_decrypter/#home There's also an alternate download for the one I used here set up by ADarkRaccoon: drive.google.com/file/d/1jz1oiIi4OY3JBAFOvcaj7xVq0QbeKI1A/view Who's the one that made the video that taught me how to use the decryptor. I linked it in the description but here's the video again: ua-cam.com/video/Epw0vu7VbxA/v-deo.html And now I also have a video guide on that alternate method in case there's any issues ua-cam.com/video/2gmeuNxHMqo/v-deo.html
This is phenomenal! There are so many things I struggle to understand when it comes to RPGMaker, but seeing how it's done first hand makes the process so much clearer. Trying to learn this program through streams/youtube can quickly become an exercise in frustration. This helps so much! Thank you.
hey man thanks for the upload, there's not much good info on funger out there so I really appreciate this. By the way, I'm trying to figure out how stats work in fear & hunger 2, specifically how rev points work. Do you have any suggestions on where I should start looking?
My first thought was to check the states for something like "rev_up" that might have something. I didn't see one there. So I decided to check the skills because maybe using rev up is like using a skill? And there is something. 0567 and 0568 are Rev up. 0567 gives the Attack buff state which multiplies attack by 130%. Then 0568 gives Speed buff which multiplies agility by 200%. So I'm not sure if that's right, considering extra agility doesn't give you double attacks it gives you double turns. So if you're just looking for the damage modifier my best guess is it's 130% then another 130% and I'd test that by comparing damage amounts a few times.
So you found the installation folder, Fear & Hunger, then went into www and there's no "Game" file that's an RPGMV Project file? I'm pretty sure it's there by default but you can also create one if you need to. I'd try redownloading the game first, or verifying the files on Steam. To create a project file you have to open RPGMaker MV, and select File from the menu at the top left, then New Project. You can place this project just like, on your desktop or wherever, and name it whatever. It'll generate for a bit and then you'll have a basic rpgmaker project that you can open in rpgmaker mv. Now to turn that basic project into fear and hunger, I'm not confident this is the best way but it is a way that I tried and it worked. Go into that folder and delete everything except the Game project file, the index file, and package.json. I don't know if the index or package.json matter, but again this is a way that I tried and it worked. Then go back to your fear and hunger folder where the project file should have been, and copy everything over except for the project file, index file, and package.json. It'll take a while probably, but once it's done you can reopen that project in rpgmaker and it'll be fear and hunger and you can look at it all just like you had opened the actual game project file. You should probably do this after decrypting the images, since it might mess with the decryptor a bit since you're supposed to select the folder with the exe in it and you have the www folder. Not sure though but, seems easier to just decrypt it first.
I don't know if the combat system is based on a plugin, but if it was then you could probably get it from elsewhere, wherever Miro got it from. To my knowledge the combat system is basically normal RPGmaker but used in a really weird way. Where each limb is a different enemy, and when some enemies are dead it causes effects for other enemies. Like the head or torso causing all of them to die and the battle to end. It seems like it gets pretty complicated.
i cannot find text files of this game (because i wanna translate it in my native language) even after decryption, is there any methods to do so through rpg maker? thanks.
I think for translating RPGmaker games there are programs to help you do it. Using RPGmaker itself would not be efficient at all as you'd have to find every individual line of text and change them manually that would take days of nonstop searching through code and text.
So the RPGMaker decryptor I use in this video is down. I don't know why, there is an alternative decryptor, but it's a lot harder to use. It doesn't automatically decrypt every file, you have to input the files you want decrypted. So you'd need to like go drag your whole folder in, download them, delete the old versions, and put the decrypted ones into the folder.
petschko.org/tools/mv_decrypter/#home
There's also an alternate download for the one I used here set up by ADarkRaccoon: drive.google.com/file/d/1jz1oiIi4OY3JBAFOvcaj7xVq0QbeKI1A/view
Who's the one that made the video that taught me how to use the decryptor. I linked it in the description but here's the video again: ua-cam.com/video/Epw0vu7VbxA/v-deo.html
And now I also have a video guide on that alternate method in case there's any issues ua-cam.com/video/2gmeuNxHMqo/v-deo.html
any chance we could get a video on how to use that one?
@@quinnlee-miller9792 Sure. I could probably do that quickly.
@@quinnlee-miller9792 here you go ua-cam.com/video/2gmeuNxHMqo/v-deo.html
This is phenomenal! There are so many things I struggle to understand when it comes to RPGMaker, but seeing how it's done first hand makes the process so much clearer. Trying to learn this program through streams/youtube can quickly become an exercise in frustration. This helps so much! Thank you.
Was wondering how the body part system works so it was really cool to learn that each part is an enemy
Exelente aporte bro 👍🏻😘
hey man thanks for the upload, there's not much good info on funger out there so I really appreciate this. By the way, I'm trying to figure out how stats work in fear & hunger 2, specifically how rev points work. Do you have any suggestions on where I should start looking?
My first thought was to check the states for something like "rev_up" that might have something. I didn't see one there. So I decided to check the skills because maybe using rev up is like using a skill? And there is something. 0567 and 0568 are Rev up. 0567 gives the Attack buff state which multiplies attack by 130%. Then 0568 gives Speed buff which multiplies agility by 200%. So I'm not sure if that's right, considering extra agility doesn't give you double attacks it gives you double turns.
So if you're just looking for the damage modifier my best guess is it's 130% then another 130% and I'd test that by comparing damage amounts a few times.
THE *game file* isn't found in my fear an hungerr folder why ?
So you found the installation folder, Fear & Hunger, then went into www and there's no "Game" file that's an RPGMV Project file?
I'm pretty sure it's there by default but you can also create one if you need to. I'd try redownloading the game first, or verifying the files on Steam.
To create a project file you have to open RPGMaker MV, and select File from the menu at the top left, then New Project.
You can place this project just like, on your desktop or wherever, and name it whatever. It'll generate for a bit and then you'll have a basic rpgmaker project that you can open in rpgmaker mv. Now to turn that basic project into fear and hunger, I'm not confident this is the best way but it is a way that I tried and it worked. Go into that folder and delete everything except the Game project file, the index file, and package.json. I don't know if the index or package.json matter, but again this is a way that I tried and it worked. Then go back to your fear and hunger folder where the project file should have been, and copy everything over except for the project file, index file, and package.json.
It'll take a while probably, but once it's done you can reopen that project in rpgmaker and it'll be fear and hunger and you can look at it all just like you had opened the actual game project file.
You should probably do this after decrypting the images, since it might mess with the decryptor a bit since you're supposed to select the folder with the exe in it and you have the www folder. Not sure though but, seems easier to just decrypt it first.
Can i used this to get the combat system plugin? I wanna use it for my game
I don't know if the combat system is based on a plugin, but if it was then you could probably get it from elsewhere, wherever Miro got it from.
To my knowledge the combat system is basically normal RPGmaker but used in a really weird way. Where each limb is a different enemy, and when some enemies are dead it causes effects for other enemies. Like the head or torso causing all of them to die and the battle to end. It seems like it gets pretty complicated.
i cannot find text files of this game (because i wanna translate it in my native language) even after decryption, is there any methods to do so through rpg maker? thanks.
is that possible to translate WHOLE game through database?
I think for translating RPGmaker games there are programs to help you do it. Using RPGmaker itself would not be efficient at all as you'd have to find every individual line of text and change them manually that would take days of nonstop searching through code and text.
hey uh sorry to bother but how do i find the game.rpgproject for fear and hunger 2 termina?