Become A God At Level 5 In Baldur's Gate 3
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- Опубліковано 21 лис 2024
- In this Baldur's Gate 3 guide, we take at my most broken and OP build to date. This build will make you basically immortal by level 5. We specialize as a barbarian and pick up a few crazy strong weapons like the The Skinburster. A little dip into cleric and rogue and you are good to go. I also show you how to break warding bond to get the most use out of it.
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ~Steam Store
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Firespark81 is best known for games like Conan Exiles, Cyberpunk 2077, Baldur's Gate 3, Valheim, and more. He creates guides covering everything from exploits to full walkthroughs. Be sure to subscribe so you can always be up to date with the best info on trending games.
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♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
#baldursgate3 #larianstudios #crpgaming
Just a note for anyone who doesn't want to Warding Bond cheese but achieve the same effect: The Bear Heart for the Wildheart Barbarian does effectively the same thing (minus Psychic damage Resistance) - and, despite the tooltip, if you're wearing Heavy Armor, the Bear Heart Resistances still work. This means you could get Bear Heat (Resistance to all damage except Psychic), plus Heavy Armor Master (-3) the Skinburster (-7), and then other armor reductions (-2 for Adamantine, -3 for some others), for a total of Halve plus -12/-13 without any other reductions.
This also means you don't need to go Cleric, and could instead go Fighter (1st level for heavy armor proficiency) for that sweet Action Surge.
But then no attack that hits three people to get your stacks up fast.
@@kitkami This is true, though level 5 Barb has 2 attacks already, and if you do something like Polearm Mastery/use a sword, you can use your Bonus Action to do that third attack.
As the Stacks give 2 per attack, you really only need to do 4 total attacks and then just keep attacking at least once a round to keep them up; realistically I think the Tiger attack is only useful for higher DPS, which don't get me wrong is good, but I think a Bear Heart build would be better in situations in multiplayer for example, where you may not be able to hot-swap your party members.
you just turned gale into the nightsong 💀
He devours your enchanted items like twinkies, time he actually paid you back
Being OP migth be cool... but to be honest... I never could play a character which dumps Charisma. I am the f***ing protagonist. I need to be able to talk to people. XD
If you get the boots of speed from the myconid colony, you can dash as a bonus action in act 1
How to become a god in BG3 at level 5:
-Pick Duergar
-Reach level 5
love the damage negation... but seeing low single digit damage numbers in act 3 is ... super underwhelming
Because I did not stack any damage items because I was only focus on showing how little you need to make the build work. As stated in the video stack your choice of damage items and nuke everything.
Hear me out. Cast Armor of Agathys and just stand there.
bro................. now i gotta try that lol.@@kaqqao
I don't understand this build , can someone explain how is it invincible
@@lordzo7758 he uses warding bond cheese which sends some of the damage received to another character in camp. the rest is taken care of by his AC
I love this, mostly because it exactly replicates Balthazar's soul cage :D
It's almost like the game designers included that plot device because they wanted us to discover this mechanic
Or....they wanted to make sure gale didnt randomly go boom while u werent paying attention...
You can build an Abjuration Wizard to do the same thing only much, much better. Stacking Force Conduit, Warding bond, Arcane Ward (and if you want to dip to Sorc with Draconic Bloodline) Armor of Agathys. By up casting you can have a 20 to 25 stack of Temp Hit points. Resistance to damage and mitigate 20 or more points. ALL while doing modest damage but being entirety invulnerable to damage. Whats's more with Agathys and Fire Shield, opponents kill themselves when they hit you.
Tempesr cleric might be better because you can use some of the lightning damagem
Tempest cleric for lightning/thunder reaction. 2warlock for hellish rebuke/mage armor/armor of agathys. Use arcane synergy and strange conduit ring. Cleric gets u polearm prof, n heavy armor. Can tank dex/wisdom. Gloves of beligerent skies and boots of stormy clamor, diadem of arcane synergy or ring of arcane synergy and strange conduit ring.
With an eldritch knight, at level 8 u get to bonus attack after a cantrip, ring that gives you arcane synergy when u use a cantrip, plus diadem of aecane synergy, means you're adding your int to everything.
Plus, level 8 EK you'll have mirror image and blur. And at level 8 you'll have 3 feats so super easy to get armor master/polearm master/and sentinel.
Ek combo of luminous build and force conduit build and polearm,/sentinel build...is meeeeeean. Lol
These comments are hilarious. Look yall, if Larian doesnt like that this is in the game, they will patch it out. If they dont, then they clearly dont care and you shouldnt either. If its not the way you want to play it, then just dont do it. Personally, i think itd be entertaining for a bit to try it, may or may not keep it going, i have no idea. But theres no need to get all worked up over a feature, bug, glitch, whatever that doesnt effect your play style. Just enjoy the game! Play the way you wanna play and let others play the way they want to. Its a video game, not someone choosing to steal money rather than working a 9-5. Its not that deep.
The irony is that abusing game rules for min-maxing meta is core D&D gameplay.
Yes, this is minmaxing as it should be. Convoluted, counter-intuitive, compelling, and actually extremely tedious in practice.
Not just giving Karlach Eagle Heart and Stallion Heart - that's too easy
(I have a morbid fascination with minmaxing. I like thinking about it, but when it works too well, it swiftly stops being fun.)
I’m the same way, this game has me thinking too much
I'm somewhat ashamed to admit that on my first honor run I abused gale basically like this, except worse.
There's actually an additional bonus that when gale heals himself, he regains all his spell slots (thou not level 6 for whatever reason). So every long rest my morning routine was:
0. summon if necessarily. I was doing cambion from rapier and myrmidon from wizard dip for a bit.
1. dismiss a member to bring gale in (typically laezel, since she's close to minthara, whom I'm also using)
2. herd everybody close to your dismissed member (they, and gale, will auto walk back to their tent, even in turn based)
3. have gale lv5 aid, hero's feast while everyone is gathered. Best done in that order since feast has larger range.
4. have gale warding bond, freedom of movement, death ward, if not lv11 yet protection from poison on 2-3 characters
5. dismiss gale
6. have party member attack a bonded character (here war cleric gale helps guaranteeing that hit)
7. have gale join again once he heals, hopefully as he's walking back to save time
8. have gale warding bond, freedom of movement etc the other 1-2 members, possibly also on major summons.
9. bring back original member
This is actually less tedious than one might imagin. Once optimized it doesn't take that long, maybe 1-2 minutes, and actually feels nice. With timing figured out you click your members just far enough so they walk towards their destination on aid and back on feast. Then you buff a far member while they are walking back and only have to re-pull once etc.
However the game really isn't hard enough to warrant anything close. I think death ward procced
@@randomnobody660 I didn't know he regains spell slots. Why would they add this anyway?.. Thanks for the info, will try.
Well I learned how to abuse warding bond
i am gonna say it.. that gale warding bond abuse alone is a 50% damage reduction for every party member... and i think that crosses the border from smart build design to abusing a bug
Thanks for speaking out.
If people wanna cheese the game like that. They're welcome... Right?
I agree in using warding bond on the MC with a mercenary from Withers. That way it is just a feature, not a glitch.
i mean its a single player game.. people can do what they have fun with. i just never understood the concept of playing on hard difficulty and then trivialize the game by other weird efforts. just play easy mode.. thats fine.
@@lucasmelo7274 It is still a glitch. Warding Bond has a 60 foot range on it (had to look it up, I was thinking it was 30m). So the moment you leave camp or you walk too far from the individual it should immediately fall away.
Honestly you can imitate that thing reasonably enough without sacrificing much of your character development into it.
Light cleric has warding flare as a reaction, with warding flare and sufficient AC you'll probably going to be untouchable for most of enemies anyway. Alternatively, warlock with blade pact can drop a huge cloud of darkness and fight inside it with devil's sight invocation. This has bonus point because projectile spells would never hit you because you can't be targeteg by ranged means while in Darkness. All those options come earlier than 5th lvl and are not reliant of specific early-game weapon, which by late game woud severely hamper your damage-dealing.
It's better to just forget about warding bond and heavy armor. Use the luminous armor, gloves of belligerent skies, boots of stormy clamor, holy lance helm, and the moonlight glaive. You'll be untouchable and deal incredible damage and not have to utilize bugs. 10 wildheart barbarian/2 fighter is what I use. Steamrolls everything.
is there a video to that build?
Luminous armor is bugged iirc and can crash your game, so be careful with that. But yes, this is a very competent debuff loadout.
Wow! Great build, will have to try it :)
There is a set of rings in the game called " true loves caress" states that it allows wearer to receive warding bond from another creature wearing the same ring.....so I think if I dont have gale. You might be able to utilize these rings...I have not tested em, just found one....GL
the Summon Golem Bell can be used as a free action and counts as a dash so you dont need to waste your bonus action dashing and can instead use it to attack more
FireSpark81, the aspect of the stallion also gives you extra hit points if you just dash outside of combat.
You can long rest and then even before leaving camp use dash and get the extra hitpoints
I can’t believe you created your own Nightsong. That’s clever and so cursed lmao
So I'm honestly not sure why you went barbarian instead of battlemaster fighter or a paldin. The heavy armor impeads most of the good your rage does. You basically have barbarian just to use an okay cleave each turn, where as a battle master would give you a much more rounded combat use, give you a self heal, grant action surge, and allow you to use a couple of your lvl 1 cleric spells. Everything here seems solid except having rage for 1 ability and no bonuses. Plus I there are plenty of temp hp things in the game, Or if you down grade your armor so you still get the 50% dmg reduction from raging.
Lol. He literally said why...the triple stacking damage reduction...
man really went and made gale into a horcrux
You can always get a hireling max out constitution and cast warding bond on all 4 of the members of your party. Kick him out and leave him at camp and grab the fourth member of your crew.
If you really want to go crasy you can also cast warding bond on that guy with another hireling and then the damage on your camp warding bond caster gets halved again.
Basically other than the very endgame all of my your party walks out of camp in the morning with warding bond, longstrider, poison resistance, freedom of movement, aid and later in the game heroes feast with no spell slot cost from any of the party members you play with. You can also do the bard buff with a third hireling and dark vision if any of your party doesn’t have it
also it doesn't matter if the hireling that casts warding bond is downed...just pick him up when you enter camp, the death saving throws don't start until he's rendered in sight and he can't die before that either.
You can use warding bond at lvl 3 cleric, so you can multiclass into abjuration Wizard the other 9 lvls.
Arcane ward reduce the damage taken, the warding bond damage dont make you lose staks, so you can reduce the damage taken by your warding character by 18, that is practically all damage.
There are shoes you get from a duegar in the M colony in the underdark by giving her an antidote. This allows you to dash as a bonus action.
Nothing is stronger than monk-thief multiclsss. Solo (no companions) destroy every fight in the game.
Interesting. I guess you mean Monk 9 (Open Hand) / Rogue 3 (Thief). Could you tell me what the thief adds? Why is it better than Open Hand / Berserker 3?
Except you are a fragile little flower that dies when someone looks at you sternly. But yea for raw damage output its the best.
On Tactician, I have two hirelings who are cleric/sorcerer, each with a twin-cast Warding Bond on two of my party members. I have returned from a mission to find one dead and the WB still in effect. The one who didn't die is a half-orc. He is lying on the ground, begging for assistance, but still concentrating on WB. I decided to make the third hireling a a full life-cleric.
Ketheric would approve of the Gale strategy
GODDAMN SIR!!!!! As always you show us the way with yet another great video and absolute sik build. Going to respec Karlach now haha. Cheers and keep them coming!
i think it would've been better if you got this build to work without any warding bond shenanigans (especially with you depicting it in combat solo). the tools are still there. rage for dmg resistance, skinburster, anti-crit armor, temp hp, extra dmg reduction.
Getting The Skinburster and ignoring Blood of Lathander? Okay...I mean, its right there, too.
I would take fighter at level 1 instead of cleric, then go to 6 barb/3 fighter/3 rogue by endgame. Fighter gets you a self heal just in case, a choice of decent subclasses, but, more importantly, ACTION SURGE. Comes back on a short rest, take a whole extra action. Only gets better with extra attack, and more versatile than war priest since it's not *just* attacks.
Actually a terrible build. Needs to use an explot, costs a character slot, sacrifices way too much damage, and you give up too much of the upside of raging.
If you want to be immortal AND do a crapton of damage just run Abjuration Wizard with a single point into draconic Sorc for Armor of Agathys and tempest cleric for all your heavy armor needs.
Better still, the build goes online at level 4 and doesnt need any exploits to keep it going later.
You could even just do a pure barb with the wild heart bear subclass, then just stick them with Polearm Master, and maybe great weapon master later on, with the skinburster and the medium adamantine armour if you wanna keep it real simple lol
You'll get both the benefits of rage and the skinburster damage reduction, and good enough damage with great weapon fighting and Polearm master for a simple bruiser barb
Was thinking exactly the same. Tanky characters are useless when you can exploit darkness/stealth or busted things like arrow of many targets exists and can just nuke everything on screen
My brain seeing the thumbnail: "cause nobody wants to see Marshall no more, they want Shady. I'm chopped liver."
I like the idea and fun of exploiting mechanics, builds, etc and may do that in a future playthrough, as this looks nuts (and also respec another character as one of the mega dmg dealer builds I've seen) but right now I'm on my 2nd and trying sorceror. First time was Rogue. Haven't even touched into multiclassing yet.
if you wanna get hit, just cast armor of agathys, fire shield chill, and then create water and wear the shoe that make electric water. Have fun
It's cool playing a Barbarian but respectfully, the rage is not very useful in this build. You don't get the half damage reduction, mobility or damage bonuses so you'll just be raging for the tiger slash. I've played the game two times with this build, for me a fighter fits it better and I will try to explain why.The main point of this build is to stack quickly with the tiger cleave attack and gain the +7 force conduits while attacking multiple enemies and dealing great damage with the bleeding status effect at the same time. But most of the time enemies will ignore you cause they know you are tanky and have a high AC, they'll hardly sorround so you'll end up using the basic attack often, plus a lot of enemies through the game are imune to bleeding or simply have high resistence to it. Don't get me wrong, this build is great and fun but you'll hardly extract it's 100% in act 3. I would suggest using a fighter if your only objective is to be strong. A pure fighter is really simple and works consistently in every scenario, you can you use heavy armour without needing a second class so you'll get the three feats at level 12 fighter, you can also disarm enemies or make them fear you, you can attack up to three times at high lvls so you'll get force conduits stacks quickly anyway, you can use action surge and get another action in your turn and chosing the combat master can also give you a cleave attack to replace the tiger slash. In the end you just won't have the bleeding bonus and the temporary hit points witch are kinda of whatver in the late game because you'll either take little to no damage or be heavly wounded by magick or massive phisical damage scores. I've loved the video and it helped me a lot building, I just prefer to use a fighter. That being said it's up to preference, the barbarian build works, it's fun and you can easily beat the game without breaking a sweat so in the end this is just nitpicking.
Dumb question: Just a pure fighter build then? No cleric?
@@soulureYes go pure fighter if you don't want to bother with multiclassing. Fighters get an extra feat at level 6 for some reason. So 12 lvls means 4 feats besides all I have listed before🤙
The pair of rings that you can get in the shadowlands (true loves desire etc) allow warding bond like this. Then you only need to wear your pair of the ring and give the other to Gale
You can save the lvls in rogue if you equip the boots that let you dash as a BA. The red ones from the underdark.
Seeing you making them bleed you can also sacrifice a team member to fish people in underdark to get permanent boost to bleeding foes.
It's not permanent though.
even without that combo with warding bond this build is pretty awesome, at least i know how force conduit can be used. thanks
What is the fun about this though? About the abilitie to take a shower between turns? Before i try to do stuff like that, i start installing mods wich allow me to traverse through the land in a party with every single companion and their pets in one party.
Cool. Nice to see something thats not just the same three builds. Theres so many that are just slight changes on the same thing thats been done 100 times, so boring. This is at least not something i have seen before. I might give it a try.
Hunter with ranger knight will cover your heavy armor and you can choose horde breaker for multi-attack without requiring rage. It comes online at level 3 and it gets an extra attack at level 5. Way stronger than your built.
I'd get Armor of Agathys and just stand in a crowd of enemies watching them kill themselves.
But why not pure battle master with the same item-build, and play-style?
Love learning new exploits and min-maxing! 👍🏼
I forget the her name but there is a girl next to the fungus lord dude in the underdark who has boots that let u bonus action dash
those boots were amazing on my paladin! Thulla gives them. Boots of speed.
Drop those last couple
Barbarian levels and go wizard abjuration for the arcane ward for even more damage reduction!
Does force conduit trigger the abjuration damage absorption thing? Because technically you have to cast abjuration spells to achieve this
Doesn't heavy armour impede raging?
Doesn't Warding Bond work on all damage, making Barbarian unnecessary? Then you dont need Barbarian, just bloodlust or speed potions and youll have 3 attacks by level 11 all the time. Yes, you cant attack 3 at once with this, but with the sweeping attack battle manuever, youll hit two, and the amount of times 3 enemies are around you in melee is only important if soloing, which I guess this build would work for. Additionally, as a BM Fighter, you could take Heavy Armor Master, then + 2 str, then GWM so your damage stays high. Heck, one level of fiend warlock or white dragon sorc for armor of agathys would do slightly more damage, and investing a few into the caster levels instead of getting GWM would allow for fire shield to do even more damage back.
Love it how people seems to forget that this way you are good already at lvl 5 and not at end game geared max lvl stuff.
How about doing 4 Barbarian, 1 Cleric, 7 Monk? Monk gets the extra attack, gets dash for bonus action if necessary AND most importantly, gets Evasion at lvl 7. This allows you to negate any magic damage you roll a successful saving throw against. There's 3 items that can grant you advantage on dex saving throws, which is the most common saving throw against damage spells. Yes, you sacrifice some damage and many monk levels are less effective because of armour use, but it is definitely tankier without doing any warding bond/camp character shenanigans.
Just go unarmored. You can rage for your damage resistance and still use all of your monk abilities maximally. Going 4 barb/8 monk also gets you your 3 feats, and if you chose bear heart for your wildheart, you'll have resistance to all damage types except psychic. There's late game clothing which has the flat damage reduction of the adamantine armors as well if you really want that as well. Barbarians get default advantage on dex saving throws when they aren't incapacitated or blinded, so will pair well with monk's evasion regardless.
Alternatively, go 6/6 with wildheart barbarian if you want to pick an animal aspect (good for going tiger heart and then wolverine to bleed and maim enemies when you hit them with tiger's bloodlust. Bleed debuffs con saves and so pairs well with stunning strike from monk, while maim reduces movement to 0 and so pairs well with flurry of blows topple since a prone enemy with 0 movement cannot do anything on it's turn, since it doesn't have the movement to stand back up).
This a weird build to be honest. Why not pick Fighter and bring it to level 5? You get extra attack, action surge, you only need to have potions of bloodlust and speed and auntie ethels hair. You use it to boost strenght and pick a feat ability improvement to boost your strenght further up to 20
Fighter gets heavy armor at lvl 1 anyway. If you craft it from adamantite you already have 18 AC. Aditionally you cant be crit on. And if you pickup a specific gloves later on you can just dump stata from Dex to other stats because the gloves give you +4
re: warding bond exploit
this sounds like what Ketheric is doing to Aylin
RP wise this would make sense if doing a solo evil run
Maybe cast dominate person every once in a while to keep immersion
RP-wise you either should totally allow or totally forbid Warding Bond. Because if anything sitting comfortably at camp with Warding Bond is much better than fighting with Warding Bond (and certainly much better than what condition Aylin is in). In fact if we go full roleplaying, you should be able to tell the Warding Bond camp cleric to use appropriate healing items/spells if he gets injured, or don't even have to do that, since it's common sense out of self-preservation and he should think about that himself.
I mean the whole "It's so good it'll feel like cheating" thing is because frankly you are cheating. The Gale interaction is clearly an unintentional exploit.
You can do exactly this with any camp caster tbf.
I like the idea for this build, but wondering if it can be done with pure ranger instead. Ranger knight for heavy armor and hunter with horde breaker for multiattack.
There is armor that you can get that uses force conduit but it does not work as well. You also can't get it until act 2.
The cheese isn't even necessary. Make one character a life Cleric, give him the same heavy armor perk and adamantite armor and bring your warding bond bot along with you. When you get hit with the reduced damage, your cleric will then have his resistances applied to the same damage you get often resulting in no damage taken at all by the Cleric.
I've had this up and running at level 4 and neither of us took any damage. Heck I've tried this combo at level 10 against gortash in the Auguration scene and even against 12 Steelwatchers we just wouldn't go down. The cleric can just use sanctuary and easily out heal everything.
Drop the heavy armor and go to scale mail. Your rage will be stronger.
It's a tank build, so he shows how you can be the most tankiest.
@@cjnf11Still significantly less tanky than a wizard and much less damage tbf
you also need to keep your gale's levels up-to-date, if he's low level when you're 5 he might get one-shot
what are you talking about all chars get xp regardless if they wait at base
@@Rustie_zathat's Correct, however, If you don't Level the Characters up manually, they will stay Level 1 and have Level 1 Health points
@@OogaB0oga come on who wont level them up? lol
@@Rustie_za you're being argumentative in a youtube comment section. I'm sure a lot of people don't level up the companions they're not actively using in their party/playthrough
@@OogaB0oga It's me, I'm people. I never level them and I rarely use people outside of my core four.
…Cause nobody wants to see Marshal no more the want Shady I’m chopped liver!
my first thought when i saw the thumbnail
Okay, this is pretty bad imo. Like if you're gonna warding bond cheese anyway, why bother with trying to make a tiger heart barbarian that wears heavy armor as well? So that you can hit multiple enemies per turn for very mediocre damage? You know what's the best way to make sure enemies don't hurt you? Killing them in as few turns as possible, since that's more turns where they could have hurt you.
Just go hunter with horde breaker for 3 attacks/turn at level 5, and actually put out some respectable damage that way.
And if you really want to make a damage mitigation build, it is best served when you have ways to deal retaliation damage to enemies. So one way to build this would be going one level in fighter for con and heavy armor prof., 2 levels in warlock for armor of shadows and PYF invocation, and then 9 levels in abjuration wizard for arcane ward. You can now upcast armor of agathys, make enemies wet via create water, run fire shield (warm) to deal more cold damage when hit and fleshmelter cloak for even more damage when hit (in melee), and run around the map eating opportunity attacks while enemies hit you for no damage and take 50 damage or more in retaliation from AoA + Fleshmelter cloak + Fire Shield. If you want to throw force conduit into the mix, use the force conduit shield which gives you 1 stack every turn.
I love when people have no idea how to stack damage and comment without watching the whole video. It's really not that hard to stack enough damage on that weapon by act 2 that will have you killing most things in 2 or 3 attacks. Do the math. What's the same as killing 3 enemies with 3 attacks?
@@Firespark81 Again, if you're gonna warding bond cheese anyway, then you don't need to go tiger barbarian for the aoe attack at all. Just build yourself up for damage (like by being an OH monk) and kill as many enemies as possible or bosses in 1 turn. Your force conduit and armor mastery work only on physical damage regardless and that becomes rarer the later you get into the game, and will be less likely to come up/be relevant if you're killing a lot of threats earlier in combat rather than later.
And if you really want to build around tanking hits, then you should want to have a way to deal damage to enemies when they attack you. You can make it so they take damage when they hit you, via armor of agathys/fire shield/fleshmelter cloak, or when they miss you, via shield of scorching reprisal, riposte (battle manouver), kusigo counter, and stage fright illithid power. And if you want to have more damage mitigation when you're hit, the best way to do that is with the arcane ward ability of abjuration wizards, which you don't mention or build around.
You don't have to ham fist a tiger barbarian in heavy armor for whatever reason. It's not optimal for either damage, or damage mitigation. Warding Bond makes you unkillable regardless. Maybe learn to take some feedback.
Play on tactician and get back to me on the whole you'll be killing them before they get to do anything. I played the whole game on tac and I played with the broken monk. I also know how many times she bit the dust. As for the damage once again its not that hard to get damage. Go watch my the video where I turned a freaking sausage into a killing machine. Wouldn't be hard to do the same thing with this and be hitting 3 people for like 35-40 damage a pop. AOE is better than single target that's why barb and more AOE attacks are better that's why warpriest. Yes, the charges are a long rest but you won't need them all the time.
Also there is nothing stopping you from modding the build to deal damage back to the attacker. That is also not that hard. And yes you could do this with any melee class. You will just not get AOE or have more or less spell immunity.
@@Firespark81 You must have been playing your monk very unoptimally then, since I've solo'd tactician with the monk/thief multiclass without illithid powers or warding bond cheese, and she didn't go down once in my playthrough. Still 2-turned raphael, and killed the rest of his cronies in 2ish turns from there.
It's more difficult to get damage than it is to get resistance, as resistance only requires you to understand and know how to use warding bond, as you demonstrate, while building optimally for damage requires you to understand the interaction between damage riders and damage sources, and the situations when certain riders act as sources.
And no, AoE damage is at best, situationally better than single target damage, the situation being there being a lot of low health enemies to aoe. Against most fights in act 3, single target dpr serves you better.
And again, retaliation damage is a deeper mechanic to build around than warding bond cheesing for resistance. For instance, in both cases you want enemies to attack you and not team mates if you have them. You want the ability to not have to make saving throws since spells and effects which trigger those don't trigger retaliation damage. If you're building for when enemies miss you, you want very high AC while having ways to debuff the enemy's attack rolls, and if you're building for when enemies hit you, you want some ability to taunt them and to dissuade ranged attacks. All of these are deeper and more difficult to build around then just stacking warding bond and then doing sweep attacks while using a tiger barb in heavy armor. But, yeah, I'm sure a mechanics deep dive wouldn't get the easy clicks from showcasing warding bond cheese, amirite?
oh...thats the build i went with for karlach... i put sentinel instead of heavy armor master though to make her a wall thats a pain to walk around
You could also just go into Hunter Ranger for horde breaker. Still get extra attack and spells like longstrider, spike growth, and hunters mark
You could possibly use the lovers rings instead of using the spell on every rest
Heyy brother great video!
Very interesting. Will be trying it out :)
Great build, thanks for sharing. Ill definitely try this one
Fantastic idea as always. Thank you for sharing.
Honor Mode players be like...
Add in a ring of regeneration, just because lol.
"No one wants to see marshall no more I'm chopped liver" 😂
The Boots of Speed have been mentioned already, but I was thinking, could this work, at level 11, as afull Ranger? Pick the favoured enemy (or whatever the option was) that gives hevy armor proficiency, Ranger Knight or something like that, then at level 11 you get the barrage attck, which is simply an AoE attack, like Tiger Barb, but better. What you're missing then is the temp hp from stallion, but I feel like there's a way for that as well. Since you're now able to have 12 levels pure, you can have three feats - HA master, Pole Arm Master (Skinburtser should be usable with this) and Sentinel. Even if you don't abuse Gale's self heal or the Globe workaround, the character will take so little damage that your bondage slave won't die, and your character now has more of a protective tank function, keep party members safe from melee attacks by standing near them with the Sentinel/Pole Arm combo.
Just take the eagle heart instead of tiger it gives you dash as a bonus action without having to take lvls in rogue
And you lose the sweeping bleed inducing attack...
Lol i love the minds that find these loopholes.
You can rage with heavy armor in bg3? Coming from table top that is just so weird
im pretty sure you cant in bg3 either lmao
@@xGodAlmighty You cant, you prolly were able to before but it changed
@@HirokazuTakeda You can rage, but only Bear Heart retains its bonuses, meaning none of the normal Rage effects apply.
TL;DR = Gale warding bond cheese exploit
move along folks, this whole build is tedious and trash anyway, very prone to wisdom spell dc, and he's playing on explorer difficulty to makes this build looks tanky.
Instead of Savage Attacker why not go Polearm Master or Sentinel to up the number of attacks you will likely get against enemies?
Using Bonus action to dash means that polearm masters bonus attack wouldn't be used. Sentinel also isn't going to add much Because you probably aren't going to have allies within range (you want the enemies attacking you not them and you want to be attacking multiple enemies at a time when possible so having competition from another part member doesn't help).
oh. I thought you couldn't rage at all when wearing heavy?
If you have a 2nd class proficiency with heavy it won't matter
Apreciate the ingenuity, that totem is really different in the game
That's cool, thanks! Does it work on Karlach?
any build is good with warding bond/gale cheese
Add a bit of ABJURATION wizard? Armor of Agathasis?
I didn’t know that you could walk behind a halberd in stealth, I thought a conversation started there according to the script
Watch this and do this first. This breaks them so that you can then enter without triggering the cutscene ua-cam.com/video/J4Rqxn073kY/v-deo.html Note that they are hostile after this so you gotta sneak in or fight but either way you wont trigger the cutscene anymore.
nice.. gonne test this without cleric but with fighter 2.. as an ork i can have brutal crit without barb 9 and this way i gain action surge (4 attacks) ever short rest and a Fighting style.
Appreciate the creative build, but it's way too cheesy. I think Larion should patch out the whole buff but stay in camp thing.
It's a single player game, honestly they should've kept some of the things they patched out because it doesn't effect other people and it also doesn't break the game's functionality.
Tbh, you can still do this in a normal game, just use warding bond with someone in your team. I have a similar build like his but with straight fighter with Lae'zel and Shart as cleric or using the warding bond from the rings in act 2.
People keep saying this is cheese but its not. It uses all in game standard mechanics and doesn't go out of the way to do anything. Not everything that is broken is cheese. Even if you didnt do the broken warder there are tons of other ways to negate the damage on them as many have stated you can just make 2 splint armors.
The only thing I don't like about it is, you are doing a single character build that requires skills from a second character.
Thanks for the info
So the Rogue is only to get Cunning action dash? There’s a pair of boots that lets you dash as a bonus action in act one, can’t remember the name right now.
Boots of Speed. the benefits of taking 2 levels of Rogue are that you get all the other cunning actions, as well as Sneak Attacks. but yes, if you wanted other levels, the boots do that one thing plus giving enemies disadvantage on opportunity attacks
I'm at the end of Act 2 atm. Tactician first playthrough with 150h.
And I think this build this build doesn't fit in any situation. 'just tanking' is kinda meh..
✋ AdamanTINE
👉 AdamanTEEN
Before watching, go old one warlock to level 3 to get hex, take 2 levels of sorc for metamatic, repeat spell, level 5, using eldritch blast for 20-40 DMG per cast.
You want hex, the finger one for reaction, charm, and friends. You can literally convince anyone of anything and if that doesn't work 2 shot them.
Metamagic: Quickened Spell (what I assume you meant by repeat spell) isn't until level 3, but your premise is still solid.
If you wanna be a real nerd add 2 defensive fighter levels and max warlock, for all the actions, 20+ ac
@@kyrios4004 this is not true
never mind it all when up after I finished respec
What about mental spells for which you have abysmal saves? Using Intelligence and Wisdom and Charisma saves. I know there isnt a lot of enemies doing that but still
I suppose that’s where the temporary HP comes in. Doesn’t save you from adverse status effects, but can help reduce damage from spells like fireball.
@@KennySchank I was talking about Charm , Fear and Dominate stuff. Fireball is Dexterity
you spec into rogue when you could just wear boots of speed wtf
10:38 with a lot of luck you can do it from lvl one with a wild magic sorcerer....
This is just "become a punching bag at lv 5" build
I got a potion from a dark elf in the moon tower that gave 2 points, and 1 from the hags scalp, are they gone from re"spec"ing?
No those are permanent buffs to the stats you choose.
Wait, are you suggesting you sacrifice resistance to all damage from rage in order to gain 3 damage reduction from heavy armor?
Wardingbond gave him resistance to all dmg
warding bond was already fixed? tryed this today and did not work
cRPG Bro did I tiger build that's prolly stronger tbh. Use the madness flail from the gnoll in act 1 and then the Sword of Chaos in act three, while wearing the periapt for full healing, and you basically keep yourself at full health through the whole battle
I saw that build. It was the inspiration for this one. It's a solid build.
Where that build fails though and is not as good as good as this one imo, is if you can not hit multiple targets you are screwed. This build uses less items comes on line super fast and builds those stacks of force conduit very fast preventing you from taking any real damage. Even if you only have a single target you can gain 4 stacks in one turn which even in act 3 is enough to prevent all damage.
Fully geared out you could probably 2 shot most mages in the game so you just zone them and then you are good to go. But that's just my personal opinion from testing this build with and without the flail and necklace. Also this build is more party friendly cause you don't have to ever worry about going mad. Which can happen way easier than you think.
@@Firespark81 that's actually a good point. Didn't really consider the potential drawback on single targets.
I am confused I thought heavy armor makes it so you can't rage
In BG3 you can rage, but most of rage's benefits are disabled like extra damage, resistance or advantage on strength checks. Here, rage is only used to enable the special tiger cone attack and it works with heavy armor
@@T3hIluvatarAhh okay
Can I use night song for the bond? She is unkillable.
You could do this build with 10 fighter, 2 rogue. Make the fighter a battle master, take sweeping strike, of look you can hit multiple enemies and stack your force conduit. You can also wear heavy armour from level 1. You get more attacks, you're not wasting rage and you have proficiency with pretty much any weapon.
but sweeping strike is tied to your superiority dice, while this aoe is ressourceless, i believe. Meaning that you can cast the barbarian cleave unlimited times, while you cant do that with battle-masters sweeping strike.
@@luxfreakx some people need pictures
@@luxfreakx Not technically resourceless since it's tied to raging which replenishes on long rest. Superiority dice replenish on short, plus you'd get other maneuvers instead of one sweep.
Bit of a give and take situation.