2015 autumn 1. Nasa semi-prettymuch-confirms there is water on Mars. 2. This game comes out, building a manned base on Mars. 3. Take on Mars (from the Arma devs) gets large updates to essentially turn it into a first person version of Planetbase. 4. The Martian movie comes out, also about visiting mars and using the environment to survive. What is this? Mars Year? xD Seems the planet is going crazy about Mars this year. Hey, good thing in my opinion.
+Baleur 5. another 5 games already this year have been about mars or moving in space. 6. yet this has happened at least every decade since we started not to destroy ourselves (as much) and to start to explore & conquer. 7. Next real life dr who... hopefully I am alive then...I want a tardis.
Kyle Lorrin side note: a person clearly who didn't live through the cold wars or vietnam or IRA or had a relative in the world wars "to end all wars". I thought future generations are meant to be better than the oldies at this sort of thing...apparently not. But, it's already happened, India sent a space ship up into speace 9 months ago and china has sent dozens over the last decade. However, unlikely they will do anything now, due to their economy being a bag of bullshit and surreal to actual market rates and interests. (they have been propped up by their govt for years.) Good job I sold all my assets in china before this cliff happened :P
You should totally rename these let's try videos to "games you will buy immediately after watching the video". Seriously though, your game choice is on point!
+Nik Mill Ook! [I think it's the other way around. Quill may have been contacted by the Devs. They know that stuff gets sold via YT these days. I am sure TB will cover this game as well soon.]
+Nik Mill Yeah and I hate it! I've wasted so much money. 4 out of 5 times the games aren't even that enjoyable for me to play alone, but quill makes me want to play them and I then impulse-buy the games just to play them for 30min. :P
A small power plant actually costs 2, because you need a connector. A large costs 3, (2 + 1 more for the connector). So a large costs 50% more material for 50% more power.
All the generators/collectors have the same cost/power ratio (if you include connection costs). However building larger ones reduces the amount of spares you need. (Although it is not linear, as smaller generators decay slightly slower). In the long run larger structures are marginally more efficient, and they also minimize the size of the base which is good.
+Chris Currie Like TunaSammich said, they also reduce sprawl. That means less machines that need to be repaired, less distance traveled to make those repairs, and more space for the things the people need. In fact, the small versions of any module should be seen as having only two purposes: 1) when you start off and cannot afford the largest version, and 2) when you're up against a mountain and don't have the space for the largest version.
Loving this lp. I really hope you continue playing this a lot so we can see how it is done. I'm really shocked there isn't other power producing buildings like a reactor or biofuel.
Quill18 I love your let's plays, especially the Civ5 Siam, The Cities: Skylines, and the Planetbase Let's try. You do such an amazing job, and I hope you keep on continuing the great work you do.
Ugh...the efficiency people that don't grasp one thing. Granted, you're new to the game, but when something gets damaged, it takes one spare to fix it. That means that that 7 metal huge solar panel takes the same one spare to repair as the small one. So, you save way more in the long run by building the biggest ones when factoring that and the wasted space you have building a ton of little ones vs a few big ones. So it is a major trade-off you have to make which makes this game great.
+Scott Smart That's what i don't get as well, i have seen a few people play this and every single one of them is basically saying that it's not worth it to make the large ones because of the cost vs output, but you would take up alot of space building alot of the small ones rather then putting in a few big ones.
I saw several Let's Players try this, I just didn't start watching a series yet because I waited for you to do it :D It seems like a really good game, I'm expecting a pretty long series now!
Hey quill, one thing you might want to think about is having the control center after the airlock. that way if you ever do have terrorist come to your outpost they have to go thru the control center. of course your guards have to be armed. plus having a control center will allow you to be able to call yellow and red alerts. you need to call alerts to keep you people inside when u have solar flare or sand storms
I suggest more power storage over more creation, because having more power stored prevents from future problems such as a power generator being knocked out or you having to worry about half your power being destroyed in 1 shot by being blown up. Also redundancy in the power grid is good however if you don't hook it up in multiple places in your base then 1 meteor takes the entire grid down anyway, I suggest making the entire power grid hook up in at least 3 places along your base and all 3 connections should be connected to 100% of your power in order to be able to always draw on your max! You prolly knew all this because it is common sense but figured I would mention it for others who didn't know or you who perhaps has too much to concentrate on as a content creator :)
Quill how you doing? I just watched your begginers guide. I'm glad I watched you play it. I got to compare my views with yours added another layer to the experience. This game looks great to, but different... definitely different
Apparently you can scroll to anywhere on the planet, no farther North or South than 60 degrees latitude. I think you are right about procedurally generated. I picked a spot on a large dark area, refrence from our moon, I figured I would get a very large flat area......NOPE, the place I landed in reminded me of an episode from the Rifleman: Watch our for Box Canyon.
This game looks cool. I looked it up while watching the vid and it appears it hasn't much more to it than 'just' Building a colony - no aliens or opposing colony-building factions or any stuff like that. But I still think I'd enjoy playing it. I find myself sitting yelling for you to build more bunks and diner-tables for your increasing population, frustrated by your never ceasing worries about the power supply.
Quote from developer about landscape: For each planet you can specify the landing location, which is a fancy way of choosing a different random seed, there are tens of thousands of landing locations for each planet
Be honest Quill - based on your KSP experiences of late, every time you clicked to attach one building to another, you had to be flinching - at least a little bit!
Hey Quill! Looking forward to seeing the rest of this series! I see one of the buildings has a sort of shield icon, does that protect your base from meteor strikes?
+LittleMikey That would be the command center, allowing for the construction of Radars and Telescopes. It also allows you to tell your colonists to stay inside the base or to go all out against any attackers even if they are unarmed. The telescope allows you to build a Meteor Defense Laser, though, not sure how it works.
Quill dont make the misstake of building small outside buildings. The amount of resources you will use to maintain smaller buildings can really bite you in the ass compared to maintaining large structures.
The bigger the building, even if it takes double the resources and give only an increase of 25% it does somewhat give you more space. Good for space management. As you had mention many times in your lets play/let through, you have bad space management so we don't expect much from you xD
The one unrealistic thing in all these games are, the entertainment stuff. Its always like, a pool table or a TV screen.. Yeah, if i'm stuck on a distant planet, i dont think a TV screen that can pick up broken noisy signals of earth-based television from 50 years ago is gonna be very entertaining, haha. What would YOU bring if you went to colonize another planet alone or with very few people? A COMPUTER, right? And games. Your entire Steam library downloaded and ready in offline mode, right? Thats proper entertainment for being stranded on a distant planet, something INTERACTIVE that can actually stimulate your mind and keep you sharp and alert. Slouching in front of a TV showing the same movies on repeat 60 times per month, that'd turn your brain into a potato after a year. lol im just saying, its so illogical in all these cheeky base builder games how the entertainment forms are usually always just "TV screen". If you are gonna stay alone on a planet for several years, a TV is the lowest most repetitive dull form of entertainment. Gotta be something interactive.
There's only a twelve minute delay, not 50 years. You could theoretically stream shows via satellite as long as earth and Mars had line of sight. And pool isn't so bad. But yeah, I'd bring three or four laptops worth of stuff.
+Baleur There is a good reason for the TV and the pool table: you are forced to stay with other people. In a situation like that it's very important that people socialize and no one stay in his room alone. So have 1 giant TV or a pool table is good because you stay there with others humans. Of course you can do the same with a playstation and 2+controller but a pc is less good.
+Baleur Think of it as SmartTVs with a huge library of preinstalled movies and TV series. SpaceNetFlix if you will. Computers are great but the engineers will get addicted and never get any actual work done! +Ryan Cooper I might've missed it but they never said its Mars, just a "Desert planet", Although it is probably Mars. Also, the delay is 12 minutes on average, in reality it varies between ~4 to ~21 minutes. LOS issue can be solved by relays which will probably make the issue worse.
You might consider a disaster shelter bunker! In case of a meteor shower with an auxilliary generator and redundant life support system with heavy shield systems.
Bureaucrat 1: "Let's colonize a planet" Bureaucrat 2:" Great idea! Where at?" Bureaucrat 1: "Someplace where there are meteorites constantly falling. We don't want them bored of feeling safe unnecessarily..." Bureaucrat 2: "Yeah, the cost to send people to a safe area are too high anyway..."
Not sure if you've recorded the next section yet, +Quill18 but you just queued another wind turbine instead of the solar panels you wanted. Great vid as always though. =)
15:23 - What's with this vague hedging? The ones in red all produce 3 food. The tan ones above all produce 2 food and one starch. There's no "tends to" or "mostly" or "almost" anything - of the red and tan crops, the only ones that break this strict mold are the GM tomato and onion, which simply produce 1 extra food. Aside from that, I'm surprised you didn't start with only starchy crops, since your eventual bioplastic production is only going to be bolstered by a huge amount of starch ready to be processed. The non-starchy foods are mainly there for when your population starts to really grow, and the food byproduct of your starch production can't keep up on its own.
+Ostsol yes! I thought of that game as well! especially the shape of the initial colony ship. Outpost 2 was so much better though.. and a very awesome story which still gives me nightmares. ;_;
Pro Tip: Grow nothing but Wheat and Tomatoes for food purposes. Synthesize beef for meat. Your colonists will live a happy life eating nothing but spaghetti. Obviously grow the medicinal herbs, as well.
I like the fact that you make videos like these with a level of know how about the game and not going in like some idiots who struggle to learn while recording and that becomes really annoying when i realize some aspects of the game that the person in the video still struggles to learn.
Can you click on the planet to change your base location? I've watched a few people play this and they never investigate it even though there is lat/Lon.
+velikiradojica i'm pretty sure these building-modules are worth 10-20x of your apartment and the energy consumption is so high sophisticated that this might even work ;) how many pirate-ninjas does your apartment need?
2015 autumn
1. Nasa semi-prettymuch-confirms there is water on Mars.
2. This game comes out, building a manned base on Mars.
3. Take on Mars (from the Arma devs) gets large updates to essentially turn it into a first person version of Planetbase.
4. The Martian movie comes out, also about visiting mars and using the environment to survive.
What is this? Mars Year? xD
Seems the planet is going crazy about Mars this year. Hey, good thing in my opinion.
+Baleur Why not? Mars is cool.
+Baleur 5. another 5 games already this year have been about mars or moving in space.
6. yet this has happened at least every decade since we started not to destroy ourselves (as much) and to start to explore & conquer.
7. Next real life dr who...
hopefully I am alive then...I want a tardis.
+Baleur Pluto wasn't exciting enough.
+Baleur MOB
Kyle Lorrin
side note: a person clearly who didn't live through the cold wars or vietnam or IRA or had a relative in the world wars "to end all wars". I thought future generations are meant to be better than the oldies at this sort of thing...apparently not.
But, it's already happened, India sent a space ship up into speace 9 months ago and china has sent dozens over the last decade. However, unlikely they will do anything now, due to their economy being a bag of bullshit and surreal to actual market rates and interests. (they have been propped up by their govt for years.) Good job I sold all my assets in china before this cliff happened :P
You should totally rename these let's try videos to "games you will buy immediately after watching the video". Seriously though, your game choice is on point!
+Nik Mill Ook! [I think it's the other way around. Quill may have been contacted by the Devs. They know that stuff gets sold via YT these days. I am sure TB will cover this game as well soon.]
+Nik Mill that's a fantastic point XD
+Nik Mill "games you will buy immediately after opening the video"
FTFY
+Nik Mill Yeah and I hate it! I've wasted so much money. 4 out of 5 times the games aren't even that enjoyable for me to play alone, but quill makes me want to play them and I then impulse-buy the games just to play them for 30min. :P
+TheLibrarianUU Quote from Steam: "Yeah we gave all of them a bunch of beta keys :)"
A small power plant actually costs 2, because you need a connector. A large costs 3, (2 + 1 more for the connector). So a large costs 50% more material for 50% more power.
+Chris Currie I think you mean _medium_.
I wonder about large buildings. I see power collector costs 4 without connector. But how much energy does it store?
+Chris Currie And they reduce sprawl!
All the generators/collectors have the same cost/power ratio (if you include
connection costs). However building larger ones reduces the amount of
spares you need. (Although it is not linear, as smaller generators decay slightly slower). In the long run larger structures are marginally more efficient, and they also minimize the size of the base which is good.
+Chris Currie Like TunaSammich said, they also reduce sprawl. That means less machines that need to be repaired, less distance traveled to make those repairs, and more space for the things the people need. In fact, the small versions of any module should be seen as having only two purposes: 1) when you start off and cannot afford the largest version, and 2) when you're up against a mountain and don't have the space for the largest version.
"Let's build another solar panel." *Builds wind turbine* ... :p
it this a lets drunk?
Thank you someone else saw that!
+MartinATL What could possibly go wrong?
+Wyverngamer He hasn't started crying yet. Definitely not a lets drunk.
+MartinATL not just that... he selects it and he has it written on the screen that it is wind turbine and then he ends the video!
Loving this lp. I really hope you continue playing this a lot so we can see how it is done. I'm really shocked there isn't other power producing buildings like a reactor or biofuel.
35:08 That's... that's an interesting solar panel you've got there. The shape sort of reminds me of something, but I can't quite place it.
Loalrikowki suspicion builds
Quill18 I love your let's plays, especially the Civ5 Siam, The Cities: Skylines, and the Planetbase Let's try. You do such an amazing job, and I hope you keep on continuing the great work you do.
quill18 you added another turbine instead of a solar panel at 35:00
+Tom Robinette I was a touch confused when I saw him build a turbine lol.
+Kiwi Kitty I know, honestly. :)
"We need another solar panel."
*builds a wind turbine*
Thisistom it's actually a solar panel shaped like a wind turbine
Ugh...the efficiency people that don't grasp one thing. Granted, you're new to the game, but when something gets damaged, it takes one spare to fix it. That means that that 7 metal huge solar panel takes the same one spare to repair as the small one. So, you save way more in the long run by building the biggest ones when factoring that and the wasted space you have building a ton of little ones vs a few big ones. So it is a major trade-off you have to make which makes this game great.
+Scott Smart That's what i don't get as well, i have seen a few people play this and every single one of them is basically saying that it's not worth it to make the large ones because of the cost vs output, but you would take up alot of space building alot of the small ones rather then putting in a few big ones.
Also, everyone forgets about power connectors.
Eto Demerzel So true, i didn't even think about that myself more buildings requires more connections which have their own cost, good one.
I saw several Let's Players try this, I just didn't start watching a series yet because I waited for you to do it :D It seems like a really good game, I'm expecting a pretty long series now!
I hope that Quill is aware that connection cost resources, thus medium power collector and wind turbines isn't that bad of an idea.
+sevret313 Right... so in actuality it is more efficient.
More of this game please +quill18 I cannot wait for this game to finally come out!
I've been waiting for this game all my life.
Hey quill, one thing you might want to think about is having the control center after the airlock. that way if you ever do have terrorist come to your outpost they have to go thru the control center. of course your guards have to be armed. plus having a control center will allow you to be able to call yellow and red alerts. you need to call alerts to keep you people inside when u have solar flare or sand storms
THANK YOU for saying the correct physically based shaders rather than physically based rendering.
I'm addicted to this game. Great Job!
for anyone wondering...this game will be available on steam October 16
Quite enjoy watching you play this game so far, hope we'll get more :D
Thanks quill. Been waiting and hoping for you to do this game.
Very interesting game! I'm glad that the base building genre is getting new titles!
I suggest more power storage over more creation, because having more power stored prevents from future problems such as a power generator being knocked out or you having to worry about half your power being destroyed in 1 shot by being blown up. Also redundancy in the power grid is good however if you don't hook it up in multiple places in your base then 1 meteor takes the entire grid down anyway, I suggest making the entire power grid hook up in at least 3 places along your base and all 3 connections should be connected to 100% of your power in order to be able to always draw on your max! You prolly knew all this because it is common sense but figured I would mention it for others who didn't know or you who perhaps has too much to concentrate on as a content creator :)
I like the look of this. Nice find Quill!
I like the building animations. Overall this looks very good!
Quill how you doing? I just watched your begginers guide. I'm glad I watched you play it. I got to compare my views with yours added another layer to the experience. This game looks great to, but different... definitely different
this game is something I can get in to a lot soo looking forward to new episodes :P
Interesting game, I like the building process, I'll have to go buy it..
This looks like a really nice game. Still a bit on the fence though, I'll see what the game has to offer further on as the let's try continues.
Well, this is going straight to my already massive Steam wishlist.. Damn you, Quill!
Nice! Looking forward to next episode.
Quill really likeing this. If it has a bit more depth then id love to see you play this for a while
You should play more i like to watch this kind of
game and you are the best at it
wow this game looks really nice! entertaining to watch
Apparently you can scroll to anywhere on the planet, no farther North or South than 60 degrees latitude. I think you are right about procedurally generated. I picked a spot on a large dark area, refrence from our moon, I figured I would get a very large flat area......NOPE, the place I landed in reminded me of an episode from the Rifleman: Watch our for Box Canyon.
Please make this a regular series and thank you!~
This game looks cool. I looked it up while watching the vid and it appears it hasn't much more to it than 'just' Building a colony - no aliens or opposing colony-building factions or any stuff like that. But I still think I'd enjoy playing it. I find myself sitting yelling for you to build more bunks and diner-tables for your increasing population, frustrated by your never ceasing worries about the power supply.
Go on someone say it but i find his voice calming i just listen to him when ever im angry.
Was waiting for this. Quill you can change the location you land before you start landing on the planet screen.
Quote from developer about landscape:
For each planet you can specify the landing location, which is a fancy way of choosing a different random seed, there are tens of thousands of landing locations for each planet
Be honest Quill - based on your KSP experiences of late, every time you clicked to attach one building to another, you had to be flinching - at least a little bit!
20 bucks with a 15 percent launch discount on Oct 16 because I know you were wondering.
Martian-esque? Say no more. I'm hooked.
need a lets play with this game when it comes out.
Hey Quill! Looking forward to seeing the rest of this series! I see one of the buildings has a sort of shield icon, does that protect your base from meteor strikes?
+LittleMikey That would be the command center, allowing for the construction of Radars and Telescopes. It also allows you to tell your colonists to stay inside the base or to go all out against any attackers even if they are unarmed. The telescope allows you to build a Meteor Defense Laser, though, not sure how it works.
MrMinerGuy142 Sounds nifty!
This game looks awesome. Nice video
Quill, nice vid and cool game. Want more!
Great quill! You should give Interplanetary another shot :)
24:25 any closer and I would have been crying copious tears haha that meteor would have taken out your biologists just as that colony ship arrived lol
This game is on Humble Bundle right now, and thanks to this video, I decided to go ahead and get the bundle.
Took your sweet time picking this one up. Sadly, still six days to steam launch.
Seems like a solid simplistic take on DF, looks cute.
really good can't wait for more
Getting a Banished-like vibe from this game. Like it
Quill dont make the misstake of building small outside buildings. The amount of resources you will use to maintain smaller buildings can really bite you in the ass compared to maintaining large structures.
More of this please
The bigger the building, even if it takes double the resources and give only an increase of 25% it does somewhat give you more space. Good for space management.
As you had mention many times in your lets play/let through, you have bad space management so we don't expect much from you xD
realy nice game, waiting for the next part.
The one unrealistic thing in all these games are, the entertainment stuff.
Its always like, a pool table or a TV screen..
Yeah, if i'm stuck on a distant planet, i dont think a TV screen that can pick up broken noisy signals of earth-based television from 50 years ago is gonna be very entertaining, haha.
What would YOU bring if you went to colonize another planet alone or with very few people?
A COMPUTER, right? And games. Your entire Steam library downloaded and ready in offline mode, right?
Thats proper entertainment for being stranded on a distant planet, something INTERACTIVE that can actually stimulate your mind and keep you sharp and alert.
Slouching in front of a TV showing the same movies on repeat 60 times per month, that'd turn your brain into a potato after a year.
lol im just saying, its so illogical in all these cheeky base builder games how the entertainment forms are usually always just "TV screen". If you are gonna stay alone on a planet for several years, a TV is the lowest most repetitive dull form of entertainment. Gotta be something interactive.
There's only a twelve minute delay, not 50 years. You could theoretically stream shows via satellite as long as earth and Mars had line of sight. And pool isn't so bad. But yeah, I'd bring three or four laptops worth of stuff.
+Baleur There is a good reason for the TV and the pool table: you are forced to stay with other people. In a situation like that it's very important that people socialize and no one stay in his room alone. So have 1 giant TV or a pool table is good because you stay there with others humans.
Of course you can do the same with a playstation and 2+controller but a pc is less good.
+Baleur Think of it as SmartTVs with a huge library of preinstalled movies and TV series. SpaceNetFlix if you will. Computers are great but the engineers will get addicted and never get any actual work done!
+Ryan Cooper I might've missed it but they never said its Mars, just a "Desert planet", Although it is probably Mars. Also, the delay is 12 minutes on average, in reality it varies between ~4 to ~21 minutes. LOS issue can be solved by relays which will probably make the issue worse.
+Baleur Lasers would allow high bandwidth internet on Mars so they can watch UA-cam.
+Ryan Cooper Depends on how far you are from Earth...
this game looks so cool! :D
definitely gonna buy it when it comes out :D
at 22:50 that missing TV was actually removed when you created the connection to the bio-dome. It seems that steel is lost from the game now...
You might consider a disaster shelter bunker! In case of a meteor shower with an auxilliary generator and redundant life support system with heavy shield systems.
If only there was a pre-order. looks like a fun little game
"beer, we can live without that" NO WE CANT!
This looks so much better than sol 0
The thing that sold this game for me, was seeing that there are THREE Planets, not just the desert planet.
Looks like banished in space.... I like it...
Bureaucrat 1: "Let's colonize a planet"
Bureaucrat 2:" Great idea! Where at?"
Bureaucrat 1: "Someplace where there are meteorites constantly falling. We don't want them bored of feeling safe unnecessarily..."
Bureaucrat 2: "Yeah, the cost to send people to a safe area are too high anyway..."
That game looks so good!
Quill please play more of this game today on the live stream!!!!!!!!!!!!
Not sure if you've recorded the next section yet, +Quill18 but you just queued another wind turbine instead of the solar panels you wanted.
Great vid as always though. =)
Thank you someone else saw that!
I think I like this one :). Good onya Quill.
Fun! Thanks Quill!
15:23 - What's with this vague hedging? The ones in red all produce 3 food. The tan ones above all produce 2 food and one starch. There's no "tends to" or "mostly" or "almost" anything - of the red and tan crops, the only ones that break this strict mold are the GM tomato and onion, which simply produce 1 extra food. Aside from that, I'm surprised you didn't start with only starchy crops, since your eventual bioplastic production is only going to be bolstered by a huge amount of starch ready to be processed. The non-starchy foods are mainly there for when your population starts to really grow, and the food byproduct of your starch production can't keep up on its own.
I like this game, could you make it into a series? Or are you thinking on making it a series?
That size O2 Generator can support 20 colonists.
When you get to 15 I advise building another
Looks like a functional version of Maia. I like it.
You say tom-ah-to, I say tom-ay-to... Quill says pro-cess, I say prah-cess.
well, on the tomato Part I have no idea, but Process definetely gets pronounced pro-cess. Its an o, not any thing near an "ah" sound
Actually it's either! Both are correct per the definition. >_>
+Christoph Hößelbarth Well, you should know that Americans pronounce many 'o's to sound more like 'a's to our German ears.
looks like a good series!!!!!!
almost seems like an updated Outpost. cant wait for the updated outpost 2: divided destiny.
Anyone remember the 1994 Sierra On-Line game "Outpost"? Wish there was a remake of that game.
+Ostsol yes! I thought of that game as well! especially the shape of the initial colony ship. Outpost 2 was so much better though.. and a very awesome story which still gives me nightmares. ;_;
+Ostsol Hell yeah, those were the days! =3
+Ostsol Oh, you can vote for Outpost on GOG.com: www.gog.com/wishlist/games/outpost
Maybe they'll add it some day.
+Nathan Jessep That would be awesome - It refuses to run on my old Mac. A Mac that runs OS9 at that.
+Ostsol I was thinking the same with the dome agripod.
you can actually decide where to start off at the creation of the planet, by moving the crosshairs around.
More please. Interesting
Pro Tip: Grow nothing but Wheat and Tomatoes for food purposes. Synthesize beef for meat. Your colonists will live a happy life eating nothing but spaghetti. Obviously grow the medicinal herbs, as well.
Don't forget that each power collector needs to be maintained separately, and will consume spare parts.
Dude, don't spoil "The Martian" I haven't seen it or read the book yet.
+Anthony M literally stated what the blurb reads and the advert.
+Frank Spencer Dude, don't spoil the adverts and blurbs.
Frank Spencer Lol+1
Spoiler: Mark is actually from Earth.
Anthony M Go watch it already. It's really good.
So basically, Banished meets OTC? I like it.
This looks amesing!
5 days is to long to wait for this
Great job building that third wind turbine...
I like the fact that you make videos like these with a level of know how about the game and not going in like some idiots who struggle to learn while recording and that becomes really annoying when i realize some aspects of the game that the person in the video still struggles to learn.
New building confirmed:
Wind Solar Turbine
Can you rename your colonists? That Bio-dome could sure use a Pauly Shore in it. =P
Needs more forgotten beasts and magma, but otherwise looks pretty cool.
Welcome to Q18, the base that never sleeps ... because there are almost no beds! ;)
love how he said "solar panel" and then proceeded to build a wind turbine
More please!
hey quill18 is that available free to play through steam launcher
sick bay editing please
Can you click on the planet to change your base location? I've watched a few people play this and they never investigate it even though there is lat/Lon.
I find it funny that a mine has 4x less power than my apartment. Do you need to install extra equipment in it like with the other modules?
+velikiradojica No, the mine just works.
+velikiradojica But it's not real numbers. You better compare your apartment with Canteen building.
+velikiradojica i'm pretty sure these building-modules are worth 10-20x of your apartment and the energy consumption is so high sophisticated that this might even work ;)
how many pirate-ninjas does your apartment need?
On 2018 will be a game called Surviving Mars