EDIT: As i posted this video, Ubisoft has nerfed conqueror chain heavy damages to 22, bash attack to 13 and the hitstun after bash followup.. If they are able to nerf heroes this fast, where was pirates nerf that took a whole season? Conquerors recent buff has skyrocketed him to S tier. IMO his first iteration of his rework was his most balanced besides some glaring recovery issues. 2nd one was much weaker but less annoying, but the 3rd one just shows they did not even test him in dominion. Many changes need to happen but are not limited to, hit stun needs to be reduced, remove infinite heavies, keep infinite heavies but remove unblockables interchange them with undodgables, lower bash damage or shield bash values, revert light chain changes, rework running bash, add roll catcher. Hes a powerful hero, but if power creep isnt real, I'll get out of my box. Hope you enjoyed the video. New tierlist coming soon thank you all.
i haven’t played for honor since like season 2, so coming back years later to play against a conq shield bashing me into unblockable heavies over and over again is the one of the most ubisoft things i’ve ever experienced
I also left at season 2 and came back at season 19, i didn’t see all of the BS but 9 months of playing is enough to call the game trash even after 6 years of developing and updating. Now i’m only playing for the comedy
In my honest review, I will say that the game is a bad game. However, it’s a bad game that I enjoy. In summary, the game needs better focus on the design of characters and game modes. From here I will now discuss the review in further detail, so if you don’t wanna read a whole darn essay, the above is there. In terms of the design of combat, the game, even after the ccu, is still at least good in concept. The combat system is personally good in as for honor seems to be the only one of its kind. I overall like the combat part of the game. The maps are pretty good as they are all structured differently from one another, though I will say that there are some less favorable than others. In my eyes, what makes the cookie crumble is the characters. Don’t get me wrong, some characters are very much well designed such as Highlander and nuxia. However, a lot of the characters are very much similar in terms of design such as warden, warmonger, and even arguably conquerer. And while there are character rework that are diamonds in the ruff like kensei, aramusha, and the recent shaolin, there are many that have sort of botched the character such as conquerer(again), warden, and maybe even raider. And in terms of game modes. There are some that very much little in the amount of people playing such as tribute, deathmatch, and the occasional new event that comes around. The balancing is bad, as there seems to be a power creep that goes on with the characters. And while I could blame the devs for this, I would rather blame the balance team as the devs are merely doing what they are told, at least that’s how I imagine it being. It seems that for the most part, they would focus on making the characters(new and reworked) easy with little flaws instead of unique and fun characters with many flaws. While there are some pros with this game, there are also too many cons to consider this game good. A few ideas I have for the game would be to replace the weekly cosmetics with a weekly balance. Cosmetics could attract people, sure. However, what will make people stay will more likely be the balancing of characters. There could also be a change with the balance team as they seem to be missing the mark of plenty of time. Another option would be to sell the game as a whole to a different company. This game has potential, yet has been squandered by the team running it. If it were to be sold to a company with better knowledge of balancing a game like this, it could have a higher possibility of improving. One last option could be to let certain members of the player base take the wheel of balancing. More specifically, people of high experience with the game like Freeze. The game can be good, but there needs to be something done with the characters, which can be considered the heart and souls of the game.
@@halo5122 i read it, and i agree. the game is in dire need of balancing that reworks heroes into characters that are unique with certain strong points but flawed enough that they have weaknesses. i also agree with how devs are trying to make heroes good at everything. his reply may be a giant block of words but he still raises some good points lol
I was telling my friends it was on the testing ground. I was embarrassed when I realized the Conqueror was actually released this way🤣. Like, why would they do this? Probably no space because of the event.
I've said it before and ill say it again, they should remove the chain unblockables and give back superior block heavies. Give the superior block heavies unblockable properties so that they actually work. That would be fun to use and reward skillful play rather than monkey brain orange spam.
@@davidepanceri8192 yes, superior block heavies had to go. conq never had to guess if if was a light attack or a heavy attack, and he's get a punish either way, while being completely safe. they already removed the rest of the option selects (mostly) so there was no reason to keep this one
I don't know, all heroes become more fasted than assassins. They don't know, but the weapons have a weight... The best moment of this game was 2018/2019.
Conq's first rework gave him a reason to use his mid chain bash that was actually punishable but now he has a higher damage 50/50 option that invalidates the mid chain bash
HEY! :) I swear it is a true story ! haha look it up the store is called ''Milano Fruiterie'' (technically an old fruitstore that grew into an italian mini supermarket over the years) on St-Laurent street in montreal. I was interacting with ubisoft employees on a daily basis for 2years. All of R6, assassins creed and Farcry staff were very enthousiastic and passionnate, talking about the games they worked on (and even open to feedback) but the For Honor staff were just dead inside and trying to avoid any human interaction. Tbh I just wanted to make people laugh with this story and i'm so glad it made Soldaddy giggle
I wonder what the hell happened to the FH staff. I mean yeah their game is underfunded and they get a lot of flak but geez. If they at least showed they cared about the game outside of warriors den and the occasional update even a little bit, there relationship with the community would be way better. Wonder what their community manager has been doing...
You really do make a lot of good points of the mediocrity of the development in this game. Me and my friend Sam have said ever since our favorite asthmatic Hitokiri came into the game. They need more people on deck for this game. Simply more manpower isn’t the “answer” but we will get a lot more reworks on characters that need it so it’s not just 1 like, a season maybe? Get more maps and maybe modes. It’s like a middle brother game to Ubisoft. And it feels like it’s unceremoniously being slowly wilted. This game is so outrageously unique, there is nothing like it and if there is it isn’t nearly as good. So I want it to succeed.
maybe a completely new team of passionate and skilled players that are willing to put the time into creating a better For Honor experience? that would be pretty cool.
@@PeptoAbismol or give the community the power to balance the game or at least chip in, certain reputable and good players in For Honor go into a balance team the devs set and listen to them for advice or even give them the tools to change values and stuff in the game just like in TF2 or Company of Heroes 2. What better way to balance the game than to let the community to decide? Especially if manpower or dedication to the game is the problem (Ubi devs don't seem to play the game!)
Hitokiri players don't get opinions. Absolute trash tier hero with too many options, nearly impossible to punish with half the roster, and if you get ganked by them you may as well just remove your hands from the keyboard/controller and browse your phone until the respawn timer is finished ticking down.
@@thisdude9363 Hitokiri def. A-S tier, they don't call them the walking 50/50 for nothing. Still not as bad as Gryphon though; Gryphon is stupidly good because they just put everything good about each hero and stitched them on him, animations included. Good bash, good undodgeable to go with the dodge bash mixup. Decent damage, solid vanguard overall and even a punishing dodge heavy. More things to watch out for compared to Hitokiri, let's not talk about her funny kill button feat though... Still, fuck both of 'em.
Bro, your thumbnail artist knocked it out of the park! The whole chaotic well, “conquerer” vibe of conq. Mid spike punch with a bloody face is awesome. I haven’t played for honor in a while and how the hell are they struggling so hard to pin down conq’s rework? Lol personally I feel the first version with endless undogeables and charged heavy mid chain is really fun. Weird how much they keep remolding conq lol. First he was a defensive tank, then a bash spammer, now an orange tornado lmao.
@@blazeking1 he said thumbnail artist, not editor. Seems like youre what happens when you dont pay attention to literature class. Learn to read more than every five words.
Don't play this game anymore but you seem to be pretty intelligent and not just raging at the devs. I love your combination of criticism and compliment. I think any strong argument needs them. I really hope the dev team watches
Looks like with Conq we have to choose between him being annoying and bad as a hero, or annoying and viable as a hero. The statement of Ubisoft letting interns make the balancing changes still holds true
"Ubisoft does not want you to survive a gank now" That's exaclty it, literally. With all those bashes, unblockables and hit stuns you literally can't survive a gank now, as opposed to way earlier like 2-3 years before when it MOSTLY depended on skill, now it's almost unplayable in dominion unless you got friends playing with you to avoid ganks
I bet this is a super unpopular opinion, but I (a shinobi main) loved when characters all felt unique I loved old shinobi. Even though he was terrible he was unique, I guess I would like every character to be unique and underpowered than boring and OP. I’m no pro player but I’ve been playing For Honor for about three years so I guess I know what I’m talking about. Thanks for reading have a great day.
For real man, i had the same exact thought. All these reworks make heroes look like reskins of each other, everyone is less and less unique update after update
I really liked conqueror before this rework. I was inspired by a UA-camr named Fishmo that teached how to utilize conqueror correctly without abusing neutral shield bashes. I kid you not I reached high plat or even master rank with just mixups. I sometimes received messages from opponents saying that "it was actually a good match against conqueror". Same thing with lawbringer before rework, I remember someone saying they were actually surprised to see an aggressive lawbringer instead of the usual turtle.
They should have given him unblockable+ unparryable+ undodgeable attacks+ hyperarmor Lights should have dealt 40dmg while his heavys instantly kill his opponent/opponent's While his bashes can't be dodged along side with hyperarmor properties
Its difficult to undersell the fact that they literally said they gave shaolin his new bash to give him a better opener, but in that same warriors den announced a tg which would render all forward dodge bashes useless as openers.
Honestly, Conqueror got worse after the rework, before he was much more of a utility tool. You could use chain lights for a lot of quick pressure, but you could still throw heavies in for mixups. His post-shield bash lights led into chain lights and his play-style wasn't set in stone. If you wanted to be super defensive, you could, and if you wanted to be a support or attacker you could. By Ubisoft removing the viability of the chain lights out of his shield bash, it's led to him only really using heavies. Even though the heavies do great damage and are chain unblockables, unblockable means nothing if it gets parried, which at higher elos is all that happens. Unblockables are very overrated, and his utility before this rework was so much higher.
if i had money i would incentivize these employees or id sit them down and have them play the game for a week without working on it. would i rather have a different conq yes. but i’d rather have a game that’s fun, these devs need to reevaluate themselves
Second version was trash, first version was the best, just needed to removed full guard recover on bash whiff, give his zone undodgable, and give his a dodge forward heavy.
Conq before the Rework was just about a perfect "Heavy" Character, even though his kit didn't have all of these connections he has now, that's kinda' the point of a Heavy is it not? Though Conqs kit was limited there was still plenty of room for flexibility like his superior block. Him being able to throw attacks while still protecting himself for a short duration was extremely versatile whether he was dodging, throwing a neutral heavy, or doing his wind up, it was a near perfect division of Defense/Offense while keeping him within a heavy Class though his Zone did need to be changed, but now he's just like every other horror the Devs have created because "wE lIsTEned tOo the ComUniTy".
everyone to Ubi rn: Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change...
honestly, even though he received his nerf; Conq is still very strong. There are moments with Conq where you can't dodge his unblockable chain heavies. No one can fake the heavy to a bash then feint to guard break. That and how if you are able to dodge and try and punish him for it, he can do a crushing counter after missing his unblockable. I mean the closest one who can bash with an unblockable would be highlander but even then, he loses all defense when he gets into the stance that allows him to do those moves to begin with. I still believe imo he is still to strong. Especially how when he uses his unblockable attack, who ever stands next to him will take the hit.
As a conqueror main this almost made me quit the game they ruined him in my opinion. He was already a pretty solid hero if you took the time to learn him. He was perfect for a defensive type player. They made him playable for people who like to just mash buttons and spam. Which sucks tbh
one thing i don't get about this community how much they expect the devs to play their game. yes, we should expect play testers to play the game, but why the devs? they have bills to pay and families to feed, using the money they get from working 40 hours a week on the same game everyone complains to them about i cant imagine a game dev finishing up his week of work and going home thinking to himself, "time to spend time on the same thing ive been working on for the past 5 days instead of spending time with my family, enjoying my hobbies, or relaxing in my free time!" it's just an unrealistic expectation to hold, if we're going to complain about their stupid decisions we should at least complain reasonably
I still think a faction v faction game mode would be sick! Like one team can only play vikings one can only play knights and have them change depending on the map
After shaolin's sweep (which often tracks dodges) and his heavy punish, a subsequent light attack is unparriable. It's all but guaranteed. Overall, the saddest part is that with each new rework all the heroes play exactly the same: bashes, lights, unblockable mix-ups.
An addition to the idea of a kick based warrior would be sabatons with front and heel blades. It also reminds me of Gazelle from kingsman the secret service with her prosthetic leg sword. I'm thinking that they would be plate mail for arms and legs but relatively light armored for chest and head, they would fight with pointed sabatons and maybe have a fist weapon like the Bagh nakh, light attacks would be fighting with the Bagh nakh but heavies and areas would use wide heavy sweeps with the front and back of the sabaton. I could also see an execution being that they kick their leg up, just missing the face of the foe and then slamming their heel down, with the heel hitting the foes head and then slamming the foe to the floor.
Don’t you see SolidSol that conqueror on your team was helping you trying to give Orange at the opponent, so he could kill you faster. You can’t understand someone playing 5D chess.
I've seen some anger come from my friends when they devs would fuck something up, but they haven't been as pissed off as they've been with pirate, Shinobi and conq. Some of my friends are about to leave and uninstall, and I think a good chunk of a small community group Im in has left as well
I am new to this game but people need to understand this concept-----> I play Warthunder and Gaijin does the same thing---> release 'premium' vehicles for cash.... make them OP as hell for 3 to 6 months.... then when sales taper off, NERF THE HELL OUT OF IT.... rinse and repeat....
I miss the old conqu. Aside from the light spam, he was more defense oriented and not as many people played him. Now he's a mix up powerhouse and feels kind of generic.
Why does conq’s shield bash do more damage than the pirates pistol. So dumb. Hopefully ubi devs don’t notice this and be like “good point let’s make the pistol blast 10 damage”
The Raider skin, I did bash for how terrible I felt it was but after a while the materials you have on him really pop and I did see one Raider with the skin the just looked demonic and it looked real good
Nah, it's garbage. Entire event is garbage. Somebody at Ubisoft just had a Brendan Frasier night, watched The Mummy trilogy, and was like, "Hell yeah lets copy paste that bracelet into the game and make up some BS about a curse. Oh also make it the vikings because it'll subvert expectations or something I dunno, lol."
As a Conq main I hate the rework they settled on. The previous two were a far more fun and balanced, but now it's just annoying BS. I literally dislike the new cong more than I did old. And I'm tired of telling people "oh I'm a conq main" just to hear them sigh and tell me my characters toxic now.
My friend and I have argued and discussed many possible changes for conq and we came up with 3 major changes that do not count obvious ones such as hit-stun and such, but in the order that we've thought about it. 1. Rework Shield Basher to healing instead of damaging: Make it heal like how Jötunn's Salve heals Jörmungandr, but since it is in Tier 2 make it heal more. 2. Give him the hito treatment: Make his chain heavies have Hyper-Armour, we are unsure if it should be late-frame Hyper-Armour or not since early-frame is kinda busted for trading especially since it is in his infinite. 3. Make him Aramusha: Now that sounds weird but hear me out. Since his same side light has the odd "slower than molasses" property making it sometimes catch dodges, why not keep that spirit of same side properties? Throwing a heavy from the same side as your previous attack makes it Unblockable (so he has easy access to that in chain) and the same side light is Undodgeable. These count as chain finishers of course. (Also smaller things to make the whole same side move more functional, make it so that his Full-Block and Bash punishes don't count as a sided attack or if they still do, make them count as top so you can faster go into your offence from defence and counter-attacking). Cause as of now conq only has 2 Feats in Tier 3 since Punch Through doesn't really work on his lights nor his heavies since the whole funny orang; and with the Hyper-Armour changes to his heavies Uninterruptable or "Dauntless" (as it is apparently called according to the wiki) would have to be replaced probably, something like Phalanx or Umbral Shelter would still fit conq thematically. But there is a lot of Tier 4s that need a rework or to be completely removed and replaced with what we already have, I (personally) feel like "Dauntless" would fit pretty well on LB TBH just replace Catapult on him since he has Bombs.
Man, I know as a conk main since season 3 I should be happy with how orange conk is now, but it feels almost dirty with how busted he is. Maybe I’ll try to learn lawdaddy…
Ive been playing conq for awhile now. The reason I liked him is because he felt ancient. Extremely difficult to use effectively, but deadly in the right hands. He had pretty strong mind games and although fights could get slow at times, he was still really fun. I have so much cool and creative armor combos on all of my loadouts. Ive spent 100k+ on upgrades, exes, drip, etc. I really enjoyed playing him. Now all he is to me is heavy and GB/bash button. I'm mad as fuck.
I'm not really a good Conq but I loved his moveset even if it was rather bland and could be annoying in low level lobbies, his animations were also smooth. Seeing the reworks in testing grounds filled me with dread, another Black Prior reskin. And hell they actually released him, RIP Conqueror.
Crazy seeing this a year later, and every prediction came true. We got afeera who is kick focused but has literally everything for a kit except a true deflect or full guard basically. They pretty much gotten rid of revenge cause you can get hit with 20 lights and only be half way. 😊
if Ubi gave Vikings a bit more mail and scale armor they would be awesome; too bad they can't. (it's like their urge to put ugly spikes on everyone's otherwise fashionable shoulder guards)
I miss old conq man. It's strange, because playing against him was as fun as eating sandpaper, but at least then he was pretty fun to play if you didn't rely exclusively on the bashes. He was overly defensive because he lacked openers that got into anything of note, but if you got someone to touch their keyboard against you, you had some fun options to toy with. And you needed to toy because he didn't have standard feints on anything. Now he's just... orange? It feels like he's lost any identity he used to have. Now he's a raidboss once he gets one attack off. I get the tone of the game has changed from defensive to necessitating good offense, but it's a bit of a shame to see the solution to that being making everything an unblockable mixup.
Holy shit a Metatron reference out in the wild! Got back into for honor the other day after 4 years and your channel is great been binge watching vids all day subbed.
It's official ubi has never tried the reworks in 4s cause they never had the thought of conqs feats helping him, feats in general haven't been touched in a while until now with bloolust, but that's it
You know the funny thing is around 10:15 thats kinda what Highlander, 30 damage bash that executes and unblockable heavy spam, only difference is Highlander has no defense in that stance and its slow and reactable Edit: i watched a little later and he mentioned Highlander lol
I’m telling you ubi waits for Sol to review there new character and then take what he says and misinterprets it on every word then this is what we get…
honestly i think the only nerf shaolin needs is not being able to feint his sweep, i honestly think its stupid if he can feint it plus you cant gb punish him for missing it
I really like the zone option out of bash instead of out of his full guard. Anti-gank tools coming out of offensive moves instead of defensive stances is a nice change of pace. His feintable chain bash is also good. He should keep the ability to hard feint heavies normally so his charged heavy can still open up turtles. He doesn't need amazing chain pressure tools if he's supposed to be a beast in neutral. Giving both to BP as an example seems like a huge mistake unless they want every character in the game to be able to do everything.
Instead they gave us an Egyptian near In parry able god who had super hyper armor, infinite chains, 2 weapon stances and a swing span larger and faster than JJ😅😅. They hate us LMAO
I still don’t understand why he has guarantee heavy on bash. Why? He does not need that just keep the guarantee light and throw away the heavy. In my opinion that alone will put him in a balance state and then just change all the unblockable heavy’s into undodgable heavys
i remember seeing conq's showcase and seeing the inf unlockable chain and thinking "yep this is beyond busted" i see nothing to change my mind all they got to do is in order to get the unlockable the previous attack needs to be a light that way he can still keep some presser but with added risk and thats just an idea off the top of my head ubi plz do somthing
EDIT: As i posted this video, Ubisoft has nerfed conqueror chain heavy damages to 22, bash attack to 13 and the hitstun after bash followup.. If they are able to nerf heroes this fast, where was pirates nerf that took a whole season? Conquerors recent buff has skyrocketed him to S tier. IMO his first iteration of his rework was his most balanced besides some glaring recovery issues. 2nd one was much weaker but less annoying, but the 3rd one just shows they did not even test him in dominion. Many changes need to happen but are not limited to, hit stun needs to be reduced, remove infinite heavies, keep infinite heavies but remove unblockables interchange them with undodgables, lower bash damage or shield bash values, revert light chain changes, rework running bash, add roll catcher. Hes a powerful hero, but if power creep isnt real, I'll get out of my box. Hope you enjoyed the video. New tierlist coming soon thank you all.
So uh, at least there were some nerfs right?
Would it be possible to get a 4 word summary?
@@chromadome6046 Balls only *mildly* crushed
@@chromadome6046 'Conqueror has been nerfed'
That's simple people paid cash for pirate
i haven’t played for honor since like season 2, so coming back years later to play against a conq shield bashing me into unblockable heavies over and over again is the one of the most ubisoft things i’ve ever experienced
I also left at season 2 and came back at season 19, i didn’t see all of the BS but 9 months of playing is enough to call the game trash even after 6 years of developing and updating. Now i’m only playing for the comedy
In my honest review, I will say that the game is a bad game. However, it’s a bad game that I enjoy. In summary, the game needs better focus on the design of characters and game modes. From here I will now discuss the review in further detail, so if you don’t wanna read a whole darn essay, the above is there.
In terms of the design of combat, the game, even after the ccu, is still at least good in concept. The combat system is personally good in as for honor seems to be the only one of its kind. I overall like the combat part of the game. The maps are pretty good as they are all structured differently from one another, though I will say that there are some less favorable than others. In my eyes, what makes the cookie crumble is the characters. Don’t get me wrong, some characters are very much well designed such as Highlander and nuxia. However, a lot of the characters are very much similar in terms of design such as warden, warmonger, and even arguably conquerer. And while there are character rework that are diamonds in the ruff like kensei, aramusha, and the recent shaolin, there are many that have sort of botched the character such as conquerer(again), warden, and maybe even raider. And in terms of game modes. There are some that very much little in the amount of people playing such as tribute, deathmatch, and the occasional new event that comes around. The balancing is bad, as there seems to be a power creep that goes on with the characters. And while I could blame the devs for this, I would rather blame the balance team as the devs are merely doing what they are told, at least that’s how I imagine it being. It seems that for the most part, they would focus on making the characters(new and reworked) easy with little flaws instead of unique and fun characters with many flaws. While there are some pros with this game, there are also too many cons to consider this game good. A few ideas I have for the game would be to replace the weekly cosmetics with a weekly balance. Cosmetics could attract people, sure. However, what will make people stay will more likely be the balancing of characters. There could also be a change with the balance team as they seem to be missing the mark of plenty of time. Another option would be to sell the game as a whole to a different company. This game has potential, yet has been squandered by the team running it. If it were to be sold to a company with better knowledge of balancing a game like this, it could have a higher possibility of improving. One last option could be to let certain members of the player base take the wheel of balancing. More specifically, people of high experience with the game like Freeze. The game can be good, but there needs to be something done with the characters, which can be considered the heart and souls of the game.
@@vibinitm3274 imma be honest I don’t think a soul is reading all this
@@halo5122 i read it, and i agree. the game is in dire need of balancing that reworks heroes into characters that are unique with certain strong points but flawed enough that they have weaknesses. i also agree with how devs are trying to make heroes good at everything. his reply may be a giant block of words but he still raises some good points lol
@@IRON_KING_KNIGHT the only way to have fun in FH is to play for the comedy lmao
"Ubisoft, you should make a Trait 2 only Hero with only Kicks."
Well this aged well.
I peeped that as well lol 🤣🤣🤣🤣
I was telling my friends it was on the testing ground. I was embarrassed when I realized the Conqueror was actually released this way🤣. Like, why would they do this? Probably no space because of the event.
I thought the same thing. I figured there was no way they'd push this to live. Me I guess: 🤡
SAME i was like no way this makes it live boy was i a bozo
Imagine having literally an infinite unblockable chain and still having punch through as a feat
hahahahaha
Might as well give hito unblockable uncharged chain heavies smh
You missed such a golden opportunity to say “I played conquerer because Ubisoft didn’t”
I've said it before and ill say it again, they should remove the chain unblockables and give back superior block heavies. Give the superior block heavies unblockable properties so that they actually work.
That would be fun to use and reward skillful play rather than monkey brain orange spam.
That requires ubisoft interns to use their brains
Wouldn't it just give him back an incredibly strong option select which is kinda bad?
@@davidepanceri8192 yes, superior block heavies had to go. conq never had to guess if if was a light attack or a heavy attack, and he's get a punish either way, while being completely safe. they already removed the rest of the option selects (mostly) so there was no reason to keep this one
I still think it would be better than an infinite orange chain. It could be balanced to basically just be a crushing counter.
@@yureix8624 it would just be a normal parry then...
The fact that afeera exists now after that suggestion is genuinely insane.
The fact that he has Punch Through and an infinite unblockable heavy chain just show how much attention is Ubisoft paying with this rework
Oh. Oh shit I forgot about that, ubisoft what the fuck?
I don't know, all heroes become more fasted than assassins.
They don't know, but the weapons have a weight...
The best moment of this game was 2018/2019.
Gotta please that 1% percent of reaction monsters
Conq's first rework gave him a reason to use his mid chain bash that was actually punishable but now he has a higher damage 50/50 option that invalidates the mid chain bash
mid chain bash is indeed useless now, it feeds more revenge while dealing less dmg (and much less dps) and costing more stamina, it's pointless.
HEY! :) I swear it is a true story ! haha look it up the store is called ''Milano Fruiterie'' (technically an old fruitstore that grew into an italian mini supermarket over the years) on St-Laurent street in montreal.
I was interacting with ubisoft employees on a daily basis for 2years. All of R6, assassins creed and Farcry staff were very enthousiastic and passionnate, talking about the games they worked on (and even open to feedback) but the For Honor staff were just dead inside and trying to avoid any human interaction.
Tbh I just wanted to make people laugh with this story and i'm so glad it made Soldaddy giggle
LOL thanks for the story buddy :>
I wonder what the hell happened to the FH staff. I mean yeah their game is underfunded and they get a lot of flak but geez.
If they at least showed they cared about the game outside of warriors den and the occasional update even a little bit, there relationship with the community would be way better.
Wonder what their community manager has been doing...
You really do make a lot of good points of the mediocrity of the development in this game. Me and my friend Sam have said ever since our favorite asthmatic Hitokiri came into the game. They need more people on deck for this game. Simply more manpower isn’t the “answer” but we will get a lot more reworks on characters that need it so it’s not just 1 like, a season maybe? Get more maps and maybe modes. It’s like a middle brother game to Ubisoft. And it feels like it’s unceremoniously being slowly wilted. This game is so outrageously unique, there is nothing like it and if there is it isn’t nearly as good. So I want it to succeed.
It's sad they don't see the potential of this game... Unless they're hard at work on FH 2 which is highly doubt
maybe a completely new team of passionate and skilled players that are willing to put the time into creating a better For Honor experience? that would be pretty cool.
@@PeptoAbismol or give the community the power to balance the game or at least chip in, certain reputable and good players in For Honor go into a balance team the devs set and listen to them for advice or even give them the tools to change values and stuff in the game just like in TF2 or Company of Heroes 2.
What better way to balance the game than to let the community to decide? Especially if manpower or dedication to the game is the problem (Ubi devs don't seem to play the game!)
Hitokiri players don't get opinions. Absolute trash tier hero with too many options, nearly impossible to punish with half the roster, and if you get ganked by them you may as well just remove your hands from the keyboard/controller and browse your phone until the respawn timer is finished ticking down.
@@thisdude9363 Hitokiri def. A-S tier, they don't call them the walking 50/50 for nothing.
Still not as bad as Gryphon though; Gryphon is stupidly good because they just put everything good about each hero and stitched them on him, animations included.
Good bash, good undodgeable to go with the dodge bash mixup. Decent damage, solid vanguard overall and even a punishing dodge heavy. More things to watch out for compared to Hitokiri, let's not talk about her funny kill button feat though...
Still, fuck both of 'em.
The skellige soundtrack kicked as your Shaolin went straight inside of the catapult and combining with ur laugh-screaming, *Perfection*
Bro, your thumbnail artist knocked it out of the park! The whole chaotic well, “conquerer” vibe of conq. Mid spike punch with a bloody face is awesome.
I haven’t played for honor in a while and how the hell are they struggling so hard to pin down conq’s rework? Lol personally I feel the first version with endless undogeables and charged heavy mid chain is really fun. Weird how much they keep remolding conq lol.
First he was a defensive tank, then a bash spammer, now an orange tornado lmao.
Well, he gets them from reddit
His editor didn’t even make that photo, he makes none of them
ubisoft doesn’t know what to do with their game lmao
@@blazeking1 he said thumbnail artist, not editor. Seems like youre what happens when you dont pay attention to literature class. Learn to read more than every five words.
@@dierdred_the_gray just a comment man, don’t gotta insult, now don’t make something out of nothing alright?
Don't play this game anymore but you seem to be pretty intelligent and not just raging at the devs. I love your combination of criticism and compliment. I think any strong argument needs them. I really hope the dev team watches
We really just couldn’t have charged heavies back in chains huh? Just had to have infinite regular unblockables instead….
Looks like with Conq we have to choose between him being annoying and bad as a hero, or annoying and viable as a hero. The statement of Ubisoft letting interns make the balancing changes still holds true
I love that you use witcher music in background
Perfect title 👌You know Ubisoft isn't playing Conq 😅
When the guy explaining Conq during the Warrior's Den said they played Conq, I said "lier" outloud.
@@mharris4264 maybe the dev that said that is just trash at the game so he had to buff his main 😂
"Ubisoft does not want you to survive a gank now"
That's exaclty it, literally. With all those bashes, unblockables and hit stuns you literally can't survive a gank now, as opposed to way earlier like 2-3 years before when it MOSTLY depended on skill, now it's almost unplayable in dominion unless you got friends playing with you to avoid ganks
I bet this is a super unpopular opinion, but I (a shinobi main) loved when characters all felt unique I loved old shinobi. Even though he was terrible he was unique, I guess I would like every character to be unique and underpowered than boring and OP. I’m no pro player but I’ve been playing For Honor for about three years so I guess I know what I’m talking about. Thanks for reading have a great day.
For real man, i had the same exact thought. All these reworks make heroes look like reskins of each other, everyone is less and less unique update after update
Very agree and this is not a unpopular opinion I thnk alot of people thnk this
I really liked conqueror before this rework.
I was inspired by a UA-camr named Fishmo that teached how to utilize conqueror correctly without abusing neutral shield bashes.
I kid you not I reached high plat or even master rank with just mixups.
I sometimes received messages from opponents saying that "it was actually a good match against conqueror".
Same thing with lawbringer before rework, I remember someone saying they were actually surprised to see an aggressive lawbringer instead of the usual turtle.
You sounded so mad at the part where u said “why are we still here we’ll I’ll tell you TIMMY 😡” lmao
They should have given him unblockable+ unparryable+ undodgeable attacks+ hyperarmor
Lights should have dealt 40dmg while his heavys instantly kill his opponent/opponent's
While his bashes can't be dodged along side with hyperarmor properties
Funny enough, before the last patch, a heavy after Flail Uppercut was confirmed, so technically, it was undodgeable
@@strikeforce1500 yes but it had no hyper armor and it didn't instantly kill your opponent so.. buff conq
Its difficult to undersell the fact that they literally said they gave shaolin his new bash to give him a better opener, but in that same warriors den announced a tg which would render all forward dodge bashes useless as openers.
Honestly, Conqueror got worse after the rework, before he was much more of a utility tool. You could use chain lights for a lot of quick pressure, but you could still throw heavies in for mixups. His post-shield bash lights led into chain lights and his play-style wasn't set in stone. If you wanted to be super defensive, you could, and if you wanted to be a support or attacker you could. By Ubisoft removing the viability of the chain lights out of his shield bash, it's led to him only really using heavies. Even though the heavies do great damage and are chain unblockables, unblockable means nothing if it gets parried, which at higher elos is all that happens. Unblockables are very overrated, and his utility before this rework was so much higher.
if i had money i would incentivize these employees or id sit them down and have them play the game for a week without working on it. would i rather have a different conq yes. but i’d rather have a game that’s fun, these devs need to reevaluate themselves
Agree about having them play the game, let them feel the pain.
The second version was the best all he needed was to slow his chain bash and make it feintable would've been great
Second version was trash, first version was the best, just needed to removed full guard recover on bash whiff, give his zone undodgable, and give his a dodge forward heavy.
Like what syndrome said from the incredibles “if everyone’s Super no one will be”
To Ubisoft:
You give me heavy attack bash soft faint we give you unblockable attacks
Conq before the Rework was just about a perfect "Heavy" Character, even though his kit didn't have all of these connections he has now, that's kinda' the point of a Heavy is it not? Though Conqs kit was limited there was still plenty of room for flexibility like his superior block. Him being able to throw attacks while still protecting himself for a short duration was extremely versatile whether he was dodging, throwing a neutral heavy, or doing his wind up, it was a near perfect division of Defense/Offense while keeping him within a heavy Class though his Zone did need to be changed, but now he's just like every other horror the Devs have created because "wE lIsTEned tOo the ComUniTy".
16:37: “you’re repeating yourself you know that?”- tony stark
everyone to Ubi rn: Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change...
honestly, even though he received his nerf; Conq is still very strong. There are moments with Conq where you can't dodge his unblockable chain heavies. No one can fake the heavy to a bash then feint to guard break. That and how if you are able to dodge and try and punish him for it, he can do a crushing counter after missing his unblockable. I mean the closest one who can bash with an unblockable would be highlander but even then, he loses all defense when he gets into the stance that allows him to do those moves to begin with. I still believe imo he is still to strong. Especially how when he uses his unblockable attack, who ever stands next to him will take the hit.
Well, well, well. So we have YOU to thank in this video for the Afeera champion.
I hope Ubisoft sees this. You're basically a FH community manager
Bold of you to assume Ubisoft interns play their own games
As a conqueror main this almost made me quit the game they ruined him in my opinion. He was already a pretty solid hero if you took the time to learn him. He was perfect for a defensive type player. They made him playable for people who like to just mash buttons and spam. Which sucks tbh
I’ve always wanted to see a Samurai or Wu-Lin with Nunchucks but I doubt that’d work
I'm glad I left when I did. Orochi and Raider's reworks were a sign that Ubisoft has no idea what is fun about their game.
one thing i don't get about this community how much they expect the devs to play their game. yes, we should expect play testers to play the game, but why the devs? they have bills to pay and families to feed, using the money they get from working 40 hours a week on the same game everyone complains to them about
i cant imagine a game dev finishing up his week of work and going home thinking to himself, "time to spend time on the same thing ive been working on for the past 5 days instead of spending time with my family, enjoying my hobbies, or relaxing in my free time!"
it's just an unrealistic expectation to hold, if we're going to complain about their stupid decisions we should at least complain reasonably
this is pretty reasonable
It’s part of their job to play the game how u gonna write some code and just hand it off to play testers that’s not how it works
@@geoffgoodman6745 alright, so we should fire all the play testers and have the devs work 2 jobs?
I still think a faction v faction game mode would be sick! Like one team can only play vikings one can only play knights and have them change depending on the map
After shaolin's sweep (which often tracks dodges) and his heavy punish, a subsequent light attack is unparriable. It's all but guaranteed. Overall, the saddest part is that with each new rework all the heroes play exactly the same: bashes, lights, unblockable mix-ups.
I watch your videos to remind myself why I don't play anymore. Honestly, idk how you do it my man. I lack the strength to go on in this game.
An addition to the idea of a kick based warrior would be sabatons with front and heel blades. It also reminds me of Gazelle from kingsman the secret service with her prosthetic leg sword. I'm thinking that they would be plate mail for arms and legs but relatively light armored for chest and head, they would fight with pointed sabatons and maybe have a fist weapon like the Bagh nakh, light attacks would be fighting with the Bagh nakh but heavies and areas would use wide heavy sweeps with the front and back of the sabaton.
I could also see an execution being that they kick their leg up, just missing the face of the foe and then slamming their heel down, with the heel hitting the foes head and then slamming the foe to the floor.
"why dose god give with one hand...
Yet takes with the other"
2:07 welp he predicted Afeera and the community still hates the devs
Remember when revenge was actually useful but now you cant even get revenge during a triple gank for half a minute
Don’t you see SolidSol that conqueror on your team was helping you trying to give Orange at the opponent, so he could kill you faster. You can’t understand someone playing 5D chess.
That The Witcher soundtrack kicking in at aprox 3 mins in the vid played some strings of my heart
I've seen some anger come from my friends when they devs would fuck something up, but they haven't been as pissed off as they've been with pirate, Shinobi and conq. Some of my friends are about to leave and uninstall, and I think a good chunk of a small community group Im in has left as well
I am new to this game but people need to understand this concept-----> I play Warthunder and Gaijin does the same thing---> release 'premium' vehicles for cash.... make them OP as hell for 3 to 6 months.... then when sales taper off, NERF THE HELL OUT OF IT.... rinse and repeat....
i'm just waiting on ubisoft delievering us a hero who has 200ms heavies with only unblockables
uuuuhhhhhhhh here in 2023 and we got that kicking female hero he asked for XD
Yo wait this videoa aged so well lmao "Female only champion that uses only kicks while still looking good" O.o
I miss the old conqu. Aside from the light spam, he was more defense oriented and not as many people played him. Now he's a mix up powerhouse and feels kind of generic.
A shaman main agrees with your statement about her fashion
I did think it was odd that every time i died it was to conquer or shoalin
Why does conq’s shield bash do more damage than the pirates pistol. So dumb. Hopefully ubi devs don’t notice this and be like “good point let’s make the pistol blast 10 damage”
The Raider skin, I did bash for how terrible I felt it was but after a while the materials you have on him really pop and I did see one Raider with the skin the just looked demonic and it looked real good
Nah, it's garbage. Entire event is garbage. Somebody at Ubisoft just had a Brendan Frasier night, watched The Mummy trilogy, and was like, "Hell yeah lets copy paste that bracelet into the game and make up some BS about a curse. Oh also make it the vikings because it'll subvert expectations or something I dunno, lol."
As a Conq main I hate the rework they settled on. The previous two were a far more fun and balanced, but now it's just annoying BS. I literally dislike the new cong more than I did old. And I'm tired of telling people "oh I'm a conq main" just to hear them sigh and tell me my characters toxic now.
My friend and I have argued and discussed many possible changes for conq and we came up with 3 major changes that do not count obvious ones such as hit-stun and such, but in the order that we've thought about it.
1. Rework Shield Basher to healing instead of damaging: Make it heal like how Jötunn's Salve heals Jörmungandr, but since it is in Tier 2 make it heal more.
2. Give him the hito treatment: Make his chain heavies have Hyper-Armour, we are unsure if it should be late-frame Hyper-Armour or not since early-frame is kinda busted for trading especially since it is in his infinite.
3. Make him Aramusha: Now that sounds weird but hear me out. Since his same side light has the odd "slower than molasses" property making it sometimes catch dodges, why not keep that spirit of same side properties? Throwing a heavy from the same side as your previous attack makes it Unblockable (so he has easy access to that in chain) and the same side light is Undodgeable. These count as chain finishers of course.
(Also smaller things to make the whole same side move more functional, make it so that his Full-Block and Bash punishes don't count as a sided attack or if they still do, make them count as top so you can faster go into your offence from defence and counter-attacking).
Cause as of now conq only has 2 Feats in Tier 3 since Punch Through doesn't really work on his lights nor his heavies since the whole funny orang; and with the Hyper-Armour changes to his heavies Uninterruptable or "Dauntless" (as it is apparently called according to the wiki) would have to be replaced probably, something like Phalanx or Umbral Shelter would still fit conq thematically.
But there is a lot of Tier 4s that need a rework or to be completely removed and replaced with what we already have, I (personally) feel like "Dauntless" would fit pretty well on LB TBH just replace Catapult on him since he has Bombs.
Man, I know as a conk main since season 3 I should be happy with how orange conk is now, but it feels almost dirty with how busted he is. Maybe I’ll try to learn lawdaddy…
I converted to a lawdaddy main after the conq rework and I can say that it was worth it. Lawdaddy's very underrated.
I've used conqueror before the rework and now I don't know how to feel now that everyone is calling conqueror mains "brain dead"
He has never been a hard hero to play but now he is something else
Ive been playing conq for awhile now. The reason I liked him is because he felt ancient. Extremely difficult to use effectively, but deadly in the right hands. He had pretty strong mind games and although fights could get slow at times, he was still really fun. I have so much cool and creative armor combos on all of my loadouts. Ive spent 100k+ on upgrades, exes, drip, etc. I really enjoyed playing him. Now all he is to me is heavy and GB/bash button. I'm mad as fuck.
Before the rework changes he was pretty solid Imo.
I have fought some INSANE conqs in the past that would drive me insane with their mind games.
I'm not really a good Conq but I loved his moveset even if it was rather bland and could be annoying in low level lobbies, his animations were also smooth. Seeing the reworks in testing grounds filled me with dread, another Black Prior reskin.
And hell they actually released him, RIP Conqueror.
its a video game bub
@@squidward8125 and?
Crazy seeing this a year later, and every prediction came true. We got afeera who is kick focused but has literally everything for a kit except a true deflect or full guard basically. They pretty much gotten rid of revenge cause you can get hit with 20 lights and only be half way. 😊
4:55 Warlord and Valk have wonderful viking fishing because they're the closest to reality, but too much leather
if Ubi gave Vikings a bit more mail and scale armor they would be awesome; too bad they can't. (it's like their urge to put ugly spikes on everyone's otherwise fashionable shoulder guards)
@@captainnyet9855 “sharp and pointy cool :)” -ubisoft, probably
Another great thing is when you have a conq player spamming thanks over and over even though they’re at the bottom of the leaderboard
I was fine with the first iteration of conq rework, but when I heard people complaining I knew something bad would happen…. And well
They release crossplay to revive the game somewhat just to kill it again with conq.
I miss old conq man. It's strange, because playing against him was as fun as eating sandpaper, but at least then he was pretty fun to play if you didn't rely exclusively on the bashes. He was overly defensive because he lacked openers that got into anything of note, but if you got someone to touch their keyboard against you, you had some fun options to toy with. And you needed to toy because he didn't have standard feints on anything. Now he's just... orange? It feels like he's lost any identity he used to have. Now he's a raidboss once he gets one attack off.
I get the tone of the game has changed from defensive to necessitating good offense, but it's a bit of a shame to see the solution to that being making everything an unblockable mixup.
Holy shit a Metatron reference out in the wild! Got back into for honor the other day after 4 years and your channel is great been binge watching vids all day subbed.
Witcher 3 background music makes me feel emotional while you are talking about ubisoft cbt 😭
Witcher music hits different. Every time I hear it I just want to chill on beach.
It's official ubi has never tried the reworks in 4s cause they never had the thought of conqs feats helping him, feats in general haven't been touched in a while until now with bloolust, but that's it
I used to be a rep 73 lawbringer. Came back after 5 years and man. Lawbro got shafted
What's the best way to sell a brand new hero?
Make an existing hero OP and when the new hero releases make the new hero a counter to said OP hero
warden mains with the slowest lights in the game, not to mention if you dont hit confirm the first light the other one is like 1000ms xD
We have come to the point where cent and BP are considered as skill-based heroes
BP not really.
You know the funny thing is around 10:15 thats kinda what Highlander, 30 damage bash that executes and unblockable heavy spam, only difference is Highlander has no defense in that stance and its slow and reactable
Edit: i watched a little later and he mentioned Highlander lol
4:07 Good to see I made a lasting impression on you.
Didn't expect to see the Metatron tbh
Ubisoft on For Honor: Lets make alot of fucking garbage and call it an Update
Ubisoft on Siege: lets give em what they want
i mained conqueror before his rework/tweek but now i just 100% dont even wanna play him/her and i had them to rep 14
Ubisoft will look at this video and rework warden for the 50 millionth time
Conq just got a small rework just a few hours ago
I’m telling you ubi waits for Sol to review there new character and then take what he says and misinterprets it on every word then this is what we get…
“Make your hero’s hot Ubisoft”
Basically :>
If they add a hero that somewhat has the build of leanbeefpatty, I might main her tbh 2:04
4v1 gets revenge. Everyone scatters.
Lets go back to the og conq where we got a free gb after blocking a heavy attack
honestly i think the only nerf shaolin needs is not being able to feint his sweep, i honestly think its stupid if he can feint it plus you cant gb punish him for missing it
such a broken 50/50
I really like the zone option out of bash instead of out of his full guard. Anti-gank tools coming out of offensive moves instead of defensive stances is a nice change of pace. His feintable chain bash is also good. He should keep the ability to hard feint heavies normally so his charged heavy can still open up turtles. He doesn't need amazing chain pressure tools if he's supposed to be a beast in neutral. Giving both to BP as an example seems like a huge mistake unless they want every character in the game to be able to do everything.
Instead they gave us an Egyptian near In parry able god who had super hyper armor, infinite chains, 2 weapon stances and a swing span larger and faster than JJ😅😅. They hate us LMAO
Me who’s never played For honor: Interesting
I feel like whoever suggested infinite unblockables is from Mr Garrison's class
I still don’t understand why he has guarantee heavy on bash. Why? He does not need that just keep the guarantee light and throw away the heavy. In my opinion that alone will put him in a balance state and then just change all the unblockable heavy’s into undodgable heavys
I would prefer the tg conq over what we have now, but, keep the execution bash punish just to have the option of doing that in 4v4 gamemodes.
i remember seeing conq's showcase and seeing the inf unlockable chain and thinking "yep this is beyond busted" i see nothing to change my mind all they got to do is in order to get the unlockable the previous attack needs to be a light that way he can still keep some presser but with added risk and thats just an idea off the top of my head ubi plz do somthing