5 Reasons I HATE Elite Dangerous

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  • Опубліковано 4 жов 2024
  • There is a lot of things I both Love and Hate About Elite Dangerous. Today i will share 5 things i hate about to game
    Check out the first video in the small series about why I love Elite Dangerous: • 5 Reasons I Love Elite...
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КОМЕНТАРІ • 479

  • @DowntoEarthAstronomy
    @DowntoEarthAstronomy  Рік тому +13

    Check out the first video in the small series about why I love Elite Dangerous: ua-cam.com/video/NH41oYoTbAQ/v-deo.html

    • @hurtfixer_
      @hurtfixer_ Рік тому

      Best way I found to stop hating ED, was to quit playing it and Totally switched 100% to Star Citizen, now I just don't give a F*ck either way about ED. .

  • @Light-hawk
    @Light-hawk Рік тому +203

    My biggest critique about how FDev handled Elite is that the whole game feels like FDev took a lot of time to actually make the game and create a ton of assets for it...... and then underutilize them. A lot of the complaints I have seen from the community at large wouldn't require FDev actually make anything new, just utilize existing assets more.

    • @tomriley5790
      @tomriley5790 Рік тому +8

      Yep I agree - NPC chat is a real "now you need to suspend your disbelief/break your immersion thing"

    • @alvatoredimarco
      @alvatoredimarco Рік тому +22

      I have often said that the primary difference between Star Citizen and Elite Dangerous is that Star Citizen is a half-finished game built with full effort, and Elite Dangerous is a fully-finished game built with half effort.
      It's probably not a surprise to anyone that the first time I ever heard of "Minimum Viable Product" was in the context of FDev and Elite Dangerous.

    • @toad9548
      @toad9548 Рік тому +9

      They forgot about consoles, another reason to hate

    • @Light-hawk
      @Light-hawk Рік тому +6

      @@toad9548 Agreed. This was very disappointing. I was really hoping for cross platform compatibility. Not the complete abandonment of the console players.

    • @Zeralium
      @Zeralium Рік тому +3

      If FDev went into making Elite to have even a bit of what Star Citizen is trying to do it would be so much better. Ship interiors, planets that arent just barren, more unique ships and it would be great.

  • @niscent_
    @niscent_ Рік тому +87

    sometimes i feel like frontier just made elite by accident, like they don't realize they made a really good game, and have no clue what makes it a good game, so they randomly put the spotlight on parts that are not good like it's the best thing in the game, and randomly ignore parts that are already great and should be expanded upon.

    • @a.p.2356
      @a.p.2356 Рік тому +7

      I get the distinct impression that most of the people working there have not played their own game all that much. Playtesting sure, but I think the average viewer of this channel has far more time logged in Elite than most of the devs do. That's why a lot of the early game stuff tends to work reasonably well (tutorials, basic flight controls, missions and early credit progression, un-engineered ships, etc), but a lot of the late game stuff is poorly implemented, buggy, or just not fun (multicrew/NPC crewed fighters, grindy engineering, fleet carrier UI, the grind to unlock guardian weapons, the unbelievably buggy thargoid CZ's, etc). I think a lot of that stuff is tested enough in isolation to make sure it *kinda* works, but unlike us nerds the developers don't spend hundreds of hours on it.
      Or maybe more cynically, they care more about early game content because that's how they draw new players in. They do not care as much about late game stuff, because by the time we've sunk that much time into the game, they've already made their money.

    • @niscent_
      @niscent_ Рік тому +4

      @@a.p.2356 game devs never have a lot of play time on their game, their job is developing not playing. to make good works, the dev have to still know the ins and out of their game well, even if they are not skilled in playing it, and they listen to some extent to the feedback of either payed testers or their players as is.
      clearly, frontier have very little clues about their own game, and how it works. you don't need to play the game to know that in the files it takes exactly those components to build a given weapon, that thsoe components are obtained that way, that they have that specific drop rate, that the drop occurrence is that time frame, that it must takes approximately this specific time to farm those, that the different components are obtainable in areas that are that far appart, that the exact travel time you have to add is this, and so on, so forth.
      they know how engineers work, they know the exact distance between them, they know the limits of remote engineering. they just have a different plan.
      i think they are very confused as to how they want to design their game altogether. we, as player are playing a game made up of sets, we plan for a build, we plan well, and we put it together, then use it, never modify it, store it to use another ship with another fitting, come back to the first one when you need it, and so on. you find that pattern in monster hunter once people understand how the game work (so in the end game), in eve online, make a build, use it, never modify it, eventually make a completely new more advanced build later.
      frontier seem to have in mind an incremental take on your build. first you buy a new more advanced ship and you're super duper happy, then you upgrade all it's components and it gets better, then you meet some cool engineers and modify your ship, and so on... like a skyrim player buying a new armor, then upgrading, then enchanting, doing the same for his sword too. the problem is that wen you buy a new ship it's a blank slate with no capabilities, not a strong player with high level skills and perks... so the gameplay loop of upgrading the ship that they have in mind works really well, but it discourage changing ship.
      and now that comment is about to become a fucking essai, but why doesn't it work? and why did they make it that way if it doesn't work? it's because the game is incremental, before engineers and tech brokers, you would grind, buy a better new ship that is comparable to your current upgraded ship, grind more and slowly upgrade components, and start over until you have the best ship you want. then they added unique models and modifications through tech brokers and engineers, so you take that perfect end game ship you always used before and go on a journey for tech and engineering. the reason why it's not as obvious with odyssey is just that odyssey is completely disconnected from the previous game.
      in a sense the issue is that you're expected to "finish" the game called "elite dangerous" before playing elite dangerous horizons, and yet you're not incited to.
      they design their game like it's wow, and fail to realize it plays like eve online...

  • @CMDR_Elizium51RA
    @CMDR_Elizium51RA Рік тому +150

    Totally agree with you about the transition from ship to surface. I always chuckle about how "people don't want ship interiors because it would get boring after a while getting in and out" but apparently we really want to walk 60 seconds from our ship to the elevator doors?

    • @TemalCageman
      @TemalCageman Рік тому +18

      To be fair, I would want a "transit to Concourse" button.
      The MAIN problem with the marketing of ED-Odyssey when it comes to this was that they talked about the "Armstrong moment" when you first set your foot on the planet. We all know that moment, when he climbes down the ladder and set his his foot on the moon. This was the worst marketing moment in the history of ED so far. It is more of a "Captain Kirk" moment, when you are teleported to the ground. If they had marketed it as such, then I think people would have been more calm about it, imho.

    • @support2587
      @support2587 Рік тому +11

      Why is it the bigger ships can’t get the landing bays with the elevators at the sides of the ship? Why do I need to walk the ENTIRE length of a Corvette?

    • @vorpalrobot
      @vorpalrobot Рік тому +16

      The "would get boring" thing is so sad to hear from a dev. It means they haven't thought of the gameplay possibilities of running fixing your ship after a battle etc.

    • @sidrat2009
      @sidrat2009 Рік тому +7

      @@vorpalrobot or during a battle. You know to make multi-crew fun and interesting. Sadly the online component felt like it was added for anti-piracy not player or gameplay benefit (players can't even transfer money for cargo) - so it's a poor single player experience with none of the benefits they could be doing AND with none of the benefits of a player driven economy and multiplayer group stuff.
      Also the fact it's peer-to-peer networking means it may be poor at that too, depending on the connections involved.

    • @drksideofthewal
      @drksideofthewal Рік тому +13

      Ship interiors also means you can do cool things like boarding actions. It’s not just window dressing.

  • @sidrat2009
    @sidrat2009 Рік тому +25

    FDEV are responsible for two brilliant phrases. "The Armstrong Moment" is I believe the most recent, but there's the timeless classic of "We don't want to force one playstyle upon the players". Or something along those lines. This was when mining the egg was the best way to earn credits.
    My Main gripes with Elite Dangerous can be summed up thusly.
    1. The online requirement adds nothing to the game. BGS I know is a thing and that may be real, but I'm not in one system enough to notice the changes. As it is online it doesn't have the epic story missions that you could add to a single (or group play) player environment. If you do want to play with other people there is no real reason to do so. Sure PvP can be fun but only because the controls, graphics and audio is awesome. Other than that, there is no reason to fight, there is no economic reason, no resource control. The only reason for the online element is to prevent piracy.
    2. Lack of polish/re-iterations of existing gameplay loops to intertwine the entire game in to one complete whole. Stuff has been added to the game that exists outside of everything else in the game. Add in the monstrosity that is engineering and the commodity collection by Exigeous from December 2019 is still valid today. Imagine if any other multiplayer game rested upon their laurels like that. Take EvE there has been ore rebalances and re-distribution a few times throughout the course of it's lifespan. Players are of course annoyed but they crack on, scan what they scan and use that to determine the worth of the system/region. Of course as stated above it's a single player game with optional group play included (poorly). So let's look at the game mechanics from a single player experience. Engineers provide a random amount of upgrade per run, with the exception of the experimental feature. Ironic huh, an experimental feature works 100% of the time. Also if you want to increase your Frame Shift Drive, you have to travel 300+ light years from the starting system in order to qualify. Yes let's make the player do the hard way the very thing they're trying to compensate for. Sweet. In order to upgrade your weapons you need to complete combat stuff and win 15 times. Again FDEV management has decided to force the player in to a game play area they know they need better equipment for but can't until they git gud without the said upgrades. FDEV should listen to the head slaps from their dev team when mandated decisions are passed out.
    3. NPC Corporations - the minor ones that you find in one or a handful of nearby systems. There are thousands of them. As such it doesn't matter who you annoy or befriend because you're unlikely to be in the same system for too long anyway. A single system as far as I know doesn't provide a player with all aspects of the content people can play i.e G5 manufactured materials with a moon you can land on that can provide G4 Raw materials, along with combat mission and passenger missions. Which is a good thing, but it does limit the scope for number 4.
    4. There is feeling of belonging. There is no story, telling you why you should support one super power over another or why that NPC corporation is more interesting than the others. There's no empathy. The written Galnet articles could be interesting but there is no single player story arc for a corporation at any scale. The mission board should be full of Tragedy and Epics on a personal level, but who cares to remember a thousand names and pretty awful character portraits? Saying that I took a mission to gather some ore at a particular location but they warned me there were pirates inbound to ensure I wouldn't complete the contract. I took my combat ship and took them out, docked up and got in to the mining ship and mined the required ore and completed the mission. Why was the ore so important for two people to lose their life over? Why was the ore so specifically from that area (because it spawned in purely for the mission). Why was there no opportunity to interact with the NPC's to see if they had a better deal - I'm sure this happened a lot in Frontier: Elite 2 and it was something.
    Why can't we EVA and explore wrecks in space? Longer story lines could be sold as DLC for those that want it. It could introduce new modules or even ships.
    5. The two previous Elite games were based on, Trade, Fight, Explore which is where the 4X game idea comes from, Explore, Expand, Exploit, Exterminate. Four pillars that describe a simulated economy with events and characters you believe in and can empathise with.
    6. The most grievous of all is Braben making statements that imply there are things out there that people haven't found yet. He can say that as he has the data of what systems and planets have been visited. Once the content is game ready they can put it in any place no one has visited and then sprinkle clues via Galnet. Ohh poor CMDR BadLuck a 6ly jump to that system and you would have found it 3 years ago when you passed nearby.
    This is as usual a long diatribe of thoughts as I know the game could be memorable, wonderful, epic, timeless and there are no shortage of stories available. But it's not a gripe against the developers, it's poor management by a person or group of people who themselves don't play computer games, and if they do, not for the same reasons other people do.

    • @alvatoredimarco
      @alvatoredimarco Рік тому +6

      My mans said "summed up" and then proceeded to write the exact opposite of a summary.

    • @sidrat2009
      @sidrat2009 Рік тому +5

      @@alvatoredimarco That is true. When it comes to Elite I am overly verbose.
      Unlike Elite Dangerous which is not.
      It could be so much more.
      Do you agree or disagree?

    • @hj-redravenheng3822
      @hj-redravenheng3822 Рік тому +3

      Absolutely, fuck yes. Thanks for writing that all out. You, sir join the ranks of gamers passionate about ELite - see the ugly caterpillar and dream about the butterfly.
      Personally I suspect it comes down to resources... FDev's team is often (always) busy working on some other games' content... and so one game rarely gets content updates at all.
      But jeez, four years since the Mamba was released? That kind brings it home really because new ships are not hard to model (just time), new ground vehicles (same), new buildings etc... and these are just the physical assets.
      Secondly; Management incompetence.

    • @The-Man-On-The-Mountain
      @The-Man-On-The-Mountain Рік тому +2

      That was a pretty summed up comment. I don't only agree with everything what you wrote, but I could go on and on about all the things about ED (or Frontier) that make me angry AF.
      So yeah, nice comment.

    • @aitoluxd
      @aitoluxd Рік тому

      I do not get angry for what the game could've become.
      These days I just try find something else that can scratch the itch just as much as Elite Dangerous can (recently I discovered Spacebourne 2). I play those until I feel the yearn to play ED again.

  • @GordonThanh77
    @GordonThanh77 Рік тому +23

    What i hate hate hate the most is not only hardcore grinding nature, but also its binding to only to singleplayer style. Being unable to share ship upgrade materials is the main reason my friends cannot join any conflict zones with guaranteed survivability, he gradually burned out and stopped playing for not having power fantasy he wanted.
    Many people have to go out and works for living, taking care of their real life. Yet this brutal mechanic are designed to not respect their time and efforts.

    • @Patterner
      @Patterner Рік тому +10

      i have around 700 hours since Horizon came out.... i play for some weeks, realize that it would take my whole day to get something done and give up. and repeat it about once a year... i have a couple of engineers but otherwise? never saw a thargoid ship. everything is boring at the beginning. fighting.... mining... gathering rare materials... everything takes so so so so much time and i don't see a point where i'd enjoy playing ED

    • @silasanderson7202
      @silasanderson7202 Рік тому

      U DAMM RITE DUDE!!! IF THEY WOULD LISTEN TO THE COMMUNITY THIS GAME WOULD B BADDD AZZZ!

    • @ChrisM541
      @ChrisM541 Рік тому

      Elite's mission statement has not changed since 1984 - and RIGHTLY so. It is a fantastic, unique experience - but it's not for everyone !!!

  • @Bruhtimus
    @Bruhtimus Рік тому +67

    The urge to say it.... is unbear- *CONSOLE SUPPORT BEING CUT*

    • @hawk2million
      @hawk2million Рік тому

      😢

    • @unbearifiedbear1885
      @unbearifiedbear1885 Рік тому

      Wait... the urge to say what now?!

    • @pietrosmusi2410
      @pietrosmusi2410 Рік тому

      Consoles sucks they cannot even support the game

    • @izawa9211
      @izawa9211 Рік тому +2

      ​@@pietrosmusi2410 yes they can are you high

    • @Djmack1992
      @Djmack1992 Рік тому

      They just didn't want to pay the two guys who compile the console updates, lol

  • @TheSeper
    @TheSeper Рік тому +12

    In order to fix the community issue they need to address the griefing in open play it turns off a lot of people from playing with others that they do not know. Last time I tried open I was smoked almost instantly

    • @Shannonzor
      @Shannonzor Рік тому +2

      100% agree - and the worst part is that there is absolutely NO reason to grief other players. You don't get their stuff, there's no special engineering materials provided for destroying another player's ship, they haven't implemented any kind of PvP encouraging events or whatever where you could choose a side and earn rewards by winning against other players... if you hunt down and destroy other players (especially when they're running AX builds that can't even fight back), you are simply an asshole ruining other people's day.

    • @vonrosphe3098
      @vonrosphe3098 Рік тому

      @DMV 420 Thats why they have Solo Mode? Because it's DANGEROUS?... Yeah right.....

    • @vonrosphe3098
      @vonrosphe3098 Рік тому +1

      @DMV 420 I played ED from the beginning. And in the beginning it wasn't dangerous. Without engineering (and cheaters) it was all fair.
      But was has this to do with Elite not beeing Dangerous in Solo Mode?
      Seems you the on talking sh_t.

    • @vonrosphe3098
      @vonrosphe3098 Рік тому +3

      @DMV 420 Ugh.... YOU said that Elite is totally ok in Open because it's ELITE DANGEROUS....
      And no. It's not ok. It's not ok because of terrible balancing and cheaters.
      Not because of the name Dangerous.
      Elite DANGEROUS isn't dangerous because you can play it Solo or in Group. No dangers there.
      So stop talking trash like "It has to be dangerous because the game is called this way....."
      Elite in Open is just a unbalanced mess.
      The name DANGEROUS means nothing. IF the name should be a warning it should named ELITE UNBALANCED GRIND FEST

  • @SimWithDon
    @SimWithDon Рік тому +29

    Not as negative as I was afraid it would be, Astro. Nice video. I would like to NEGOTIATE with mission givers.... "No, but I'll do it for a Power Regulator. "

  • @torq1116
    @torq1116 Рік тому +6

    I'm kinda glad there is not much community in game. I play exclusively in solo mode because the few people I ever ran across in open were all gankers, 100%. Open world PvP always attracts the worst people. Now I know there are also good people in open, but they don't outweigh the massive negative of the gankers.
    Look at the Robigo run. I tested this out twice in open, both times there were 3 or more gankers just hanging out waiting to kill a players who they knew were in a passenger ship. Why? Don't really care, because I wouldn't want to play with that type of person anyway, LOL!

  • @marcus_electric
    @marcus_electric Рік тому +6

    Oh, and another thing: Just incorporate INARA or EDDB into the game already!!

  • @TheHurrumph
    @TheHurrumph Рік тому +17

    I love the game, but pretty much everything in it is about 20%-30% done. It is a very stable experience for the most part, but I spend so much time while playing wishing that something I am doing just had more.

  • @rocket2739
    @rocket2739 Рік тому +8

    Totally agree on the material grind. Hopping from emissions signal to another is boring, and so is grinding mats at crash sites and refreshing the game.
    I'd add another thing : The fact that we need limpet controllers for every type of action and can't have it all in one, or maybe even integrated in the ship. I don't want to sacrifice 3 internal slots just so that I can refuel allies, hack data terminals and collect flying stuff. At each kill we do, we have to spend a solid minute maneuvering around the floating materials to gather them, or waste internal space to fit a collector limpet controller...

    • @tomfoolery1967
      @tomfoolery1967 Рік тому

      What's really bad about this is the grind is horrific even with constantly logging out and instantly respawning the materials. Now try to go gather materials with a friend in order to do something together. You, what? Both just constantly log in and out of the game because there is no way in heck you're getting anyone to sit around for actual respawn times of materials. It's crazy and basically turns the game into a single player game. I can't get anyone I know to play with me.

  • @snowdoll3778
    @snowdoll3778 Рік тому +6

    the 5th point so true. I started when odyssey came out (but horizons at first for me) and its hard to feel like im in a multiplayer game at all, it's very lonely.
    One other thing for me: stuck to one ship. So I do love to explore, but I am so far out in the black now that even to think of coming back all that way to participate in other stuff hurts my head, so I haven't logged in for 3 months. I wish I could have an explore ship out in the black but sometimes log in to a different ship in the bubble and do that kind of game play a little while until I get bored and am rady to be back in the black and log into that ship again.

    • @cafuneandchill
      @cafuneandchill Рік тому +1

      EVE Online has a great solution to that problem -- jump clones. While this particular concept imo doesn't quite fit in the lore of E:D, I think that something similar could be done

    • @sidrat2009
      @sidrat2009 Рік тому

      It's a shame you missed the Epic free character back when (possibly around 2020) that of course includes Horizons, but not Odyssey.

  • @amadeusasimov1364
    @amadeusasimov1364 Рік тому +11

    I feel you on this.
    A full 1:1 scale beautiful galaxy, immersive ship flight and combat, the interesting lore and world-building,
    Elite has so much that I really enjoy and gives us one of the best space game experiences I have seen to this day.
    But we've watched Elite never truly fulfill that potential, and we just haven't seen FDev poor the passion and risk needed into Elite that would have made it the best that it truly could have been.
    There are pages and pages of 'what-ifs' and 'could have beens' and missed opportunities for Elite.
    CMDRs want to feel connected and part of the same galaxy as their fellow CMDRS.
    We don't want mind-numbing grind and rinse-and-repeat material gathering.
    We want to see the galaxy shape itself, not just spoonfed Galnet news and CGs.
    We want modularity, individualization, and customization with suits, ships, modules, upgrades, parts and pieces. We want to be able to really "have the items in our hands" and mix and match anything and everything like legos.
    We want balanced and challenging gunplay and a visceral feel of being on-foot and on a planet and moving around in the gameworld, not just 'reload simulator 3309'.
    We want server connection and multi-crew that is reliable so that CMDRs can actually be together and trust that they can stick together.
    We want to see the Elite galaxy be 'alive' - superpower specific soldiers in settlements, NPC SRVs moving to and fro, activity and life from NPCs at settlements.
    CMDRs want to really experience Elite but so much of that experience seems to be limited by what FDev is willing to bring to the table.

  • @R3dmanactual
    @R3dmanactual Рік тому +4

    Totally agree. I was working towards a getting a FC (mostly for rp solo purposes), but the grind was too much and I lost interest since last summer. Odyssey dropped below $20 in Dec, so I got it and tried to get back into it, but good ole ED wiped my controller config, and it was the final straw that I didn't want to re-learn/figure out as it had been too long away from it and I couldn't remember. I'm not sure what could get me interested again.

    • @ivvtzx
      @ivvtzx Рік тому

      If you're too lazy to re-learn and figure out or try and fix the controls, then it's on you not FDev. You can only blame them for so much.

    • @R3dmanactual
      @R3dmanactual Рік тому +5

      @@ivvtzx Def not too lazy. Uninterested. Big difference.

  • @alexandsimba
    @alexandsimba Рік тому +10

    A lot of these immersion breaking things could easily be fixed with new mission types. For example, passenger escort missions. The commander has to take a passenger to a settlement and wait for them to exit the ship and go into the station.

    • @a.p.2356
      @a.p.2356 Рік тому

      Christ, can you imagine how frustrating it would be to fly someone hundreds of lightyears only to be unable to complete the mission because your passenger FDevs out and gets stuck in a wall 5 feet from the door to the station?

    • @alexandsimba
      @alexandsimba Рік тому +1

      @A. P. You can report bugged missions with a screenshot to customer support and get the credit reward.

  • @MrIrdatlan
    @MrIrdatlan Рік тому +1

    I think there should be a rare enemy ship that sometimes spawns in dangerous areas where its basically a boss fight cuz its hard to kill but if you manage to do it its a guaranteed good weapon like its engineered or something and has a unique projectile compared to other hardpoints.
    I would rather spend a lot of time searching for and beating something like an extra extra large Federal corvette ror something similar than hours or days grinding materials to not get the effect i want from engineering.

  • @cmdrxmikey7718
    @cmdrxmikey7718 Рік тому +6

    I maxed out my suits and weapons, now there is nothing else to do on foot. I agree with you on everything. 👍

    • @lombardodavid9946
      @lombardodavid9946 Рік тому

      You have an estimate how many hours it took to achieve?

    • @cmdrxmikey7718
      @cmdrxmikey7718 Рік тому +1

      @@lombardodavid9946 Maybe 30-40 hours, not sure. and i loved every minutes.

  • @Cythrawl102
    @Cythrawl102 Рік тому +4

    One thing that always bugs me... Why is only the ship that gets a visible damage model is the Anaconda. It's been like that since it first released. Why have none of the other ships got this treatment?

    • @alvatoredimarco
      @alvatoredimarco Рік тому

      The original intent long long ago was for *all* the ships to have that kind of treatment. They did it for the Anaconda, realized how taxing it would be on machines and how much work it would be for the devs, and abandoned it.

    • @hj-redravenheng3822
      @hj-redravenheng3822 Рік тому +1

      Agree, this just smacks of laziness. Even really basic damage models. As @Alvatore DiMarco said below (above?) its a lot of work, but who doesn't want to see their ship all banged up and limping back into station losing metal, shooting sparks etc? The deteriorating paint shader is kinda cool, but doesn't respond to daamage, only distance travelled in FSD.
      Yet another missed opportunity.

  • @Vi7ER
    @Vi7ER Рік тому +5

    You're absolutely right on all counts and it's pretty much why I don't play anymore. Odyssey killed the game for me. Instead of finishing all the unrealised features, they bolted on an FPS to attract more players. IMHO the game should have stayed entirely focussed on being a pilot and the on foot stuff should have been limited to pilot related tasks (trading, repairing, collecting, loading, mining etc). The fact you can now be a space marine, really jars with the pilot experience. They just don't gel. Anyways. Great vid.

  • @dutchesselysium7356
    @dutchesselysium7356 Рік тому +3

    There is too much reliance on third party info. Simple example, would anyone ever know about Davs Hope simply by playing the game. There should be a mission given at to a new player to go to Davs and an explanation of what all this stuff you are picking up is good for.

  • @TheDjVtraxx
    @TheDjVtraxx Рік тому +1

    The main thing missing from Elite is "Eve Onlines - Industry and Marketing system". ( People LOVE to harvest resources & then use purchased blueprints to MAKE things, Ships, Modules, *everything* used in game.). The main thing missing from Eve Online is "In ships flight combat & mechanics". If Elite & Eve merged the games so you had the best of both universes, it could be unstoppable.

  • @SussedRage
    @SussedRage Рік тому +5

    Elite is and always will be a totally soulless experience. I had some amazing moments, dropping onto a planet in my Diamondback and slowly flying over a Thargoid base, with the eerie effects and amazing music...but nothing happened. Come on let's face it, the actual 'game' is so bare bones it's just not worth angsting over it any more. The ships are amazing and the flying is fantastic, and the galaxy engine is phenomenal. Pretty much all of that was there right from the start. Then... Elite is probably the biggest wasted opportunity/potential in gaming.
    I'm pretty sure most Elite players have _wished_ there was way more in the game and have simply spent most of their time fighting with the game and Frontier. Plus hoping the carrot constantly being dangled (well, it used to..now Frontier have learned the lesson about hype I think) was going to be worth waiting for.
    None of it was ever worth waiting for in IMHO. Its all way too half baked.
    Hopefully Starfield will be more substantial. Will be very interesting to see what the ships are like.

    • @Ebalosus
      @Ebalosus Рік тому

      If you knew then what you know now, would you have backed/bought the game? These days I wonder if the lifetime expansion pass I got with the premium beta was worth it in the end, since *two* paid expansions seems hardly worth it in hindsight.

  • @edu2642
    @edu2642 Рік тому +2

    Same HUD for ALL ships;
    No interior ship;
    Space leg without vr;
    Transfer ship time;
    no mods ( i mean mods, not app)

  • @lombardodavid9946
    @lombardodavid9946 Рік тому +3

    This video was not salty at all Astro, no need to be PC. Constructive criticism moves mankind forward, not unnecessary politeness.

  • @byron_00
    @byron_00 Рік тому +2

    Astro is 100% correct on these points. I left during ED:O's release, and it still hurts thinking about this game's lost potential. The ED:O mess was the last straw that broke the camel's back for many.

    • @TemalCageman
      @TemalCageman Рік тому

      I also agree 100% with Astro, but I still play the game because there is nothing really like it out there, and there are good things with the game as well.

    • @byron_00
      @byron_00 Рік тому

      @@TemalCageman keep grinding my friend. No one is stopping you.

    • @TemalCageman
      @TemalCageman Рік тому

      @@byron_00 "Grinding".... I've played for almost 7 years and I still havn't a fully engineered ship. :D

    • @byron_00
      @byron_00 Рік тому

      @@TemalCageman Good for you. I've played since release and all my main ships are fully engineered and I've done everything I wanted to do, thousands of times over. What is the point of your argument other than to troll? No one is telling you that you can't continue to enjoy the game. Most everyone who has played ED has enjoyed it to some extent. Many have grown tired of fdev's questionable management and glacial pace at expanding the game and have moved on. Excuse us for having an opinion which doesn't align with yours? 🙄

    • @TemalCageman
      @TemalCageman Рік тому

      @@byron_00 My point being that you should enjoy what you are doing. When you grind something over and over again (it seems you have fallen for that trick), you end up not liking the game and quit. This is why I never grind in games like Elite.

  • @jacobd9114
    @jacobd9114 Рік тому +2

    My biggest problem is definitely the grind. Mostly for materials and not so much the money

  • @deathtodiablo7402
    @deathtodiablo7402 Рік тому +6

    The thing I hate the most is us Xbox players got completely left behind

  • @Justin-ny8df
    @Justin-ny8df Рік тому +1

    The part that I hate is the grind for the best. It turns me away anytime I boot the game up. I also wish there were better events for PvP. Maybe bounty hunting systems and advertised warzone that give incentives to bring players to fight each other.

  • @Massredd
    @Massredd Рік тому +3

    Just make missions that give out most materials that save out grinding all the time.

  • @kevinbarnes3404
    @kevinbarnes3404 Рік тому +3

    One thing I hate is when you go into cinematic and you have to hit “y” to hide the hud. It should be option just to have it off

  • @welshmouse
    @welshmouse Рік тому +1

    I tried to jump back in recently but the engineer grind just still annoys the shit out of me. I don't understand why you can't get all grade 5 materials from missions. I don't care how slow it is, at least that way I can just play whatever missions I like and make progress.

  • @randyohm3445
    @randyohm3445 Рік тому +1

    In Warframe you can random queue for an eidolon hunt or orb mother hunt and get matched with 3 random players looking to do the same thing. LOT of games have random public matchmaking. Why not add the option to random queue for a thargoid fight? Some way to queue players so that when everyone's ready they all drop into the same instance and there are thargoids waiting. Would be a nice way to take advantage of profit sharing without having to know people in advance. Or maybe this exists somehow and I'm not aware of it, I'm a new player, but I haven't seen any way to do this yet.

  • @jackclements2163
    @jackclements2163 Рік тому +8

    Space missions are repetitive and monotonous. Horribly under-developed! They're more like half an idea that stops after a certain point. No hero's or villains from the main power factions for you to play alongside. No story content other than text based OUT OF GAME. No quest lines to help you get more immersed or explore certain parts of the Bubble or galaxy. Grindy...wow! Unbelievable grinds! In fact, that's what ED will reduce you to doing. There's just no reason or satisfaction in doing any of the Starport missions at all, they are SO under-developed! This would be my choice of what should be addressed and now Odyssey is here, how space missions could connect to story content on planets. So since 2014...they haven't even finished things yet!

  • @alvatoredimarco
    @alvatoredimarco Рік тому +1

    I'm really not upset at all about the lack of new suits or weapons for Odyssey, given what an absolute nightmare it is to actually gather materials to engineer them. Maybe if there was a viable method of material-gathering that didn't require getting into firefights or amassing a bounty, and maybe if we had the ability to do nonlethal takedowns that didn't alert anyone or give you a fine/bounty instead of being forced into murder, murder, murder all the time. Maybe then, with those two things, upgrading and engineering suits and weapons would be better.
    Oh and of course, if we had the ability to remove engineering instead of being forced to start over with a fresh gun. Not being able to remove unwanted engineering is absolute bullshit.

  • @simonhoney2050
    @simonhoney2050 Рік тому +3

    "it's only four years"
    I've been hoping they'll bring in the Wolf as an alien hybrid ship, but that's probably OP.
    What happened to the Moray Starboat? That's supposed to be a spaceship and submarine. How cool would that look? The Constrictor!! The OG Elite experimental military ship.
    So many options.
    I agree with your points in general. I also wish Odyssey had shown Elite's universe as less StarCitizeny. Elite always felt like an 80s style ageing capitalist dystopia, so I always imagined more british cyberpunk aesthetics and sensibilities in a way. At least more industrial and grimy for the most part.

  • @ubermeg
    @ubermeg Рік тому +2

    I've actually given up playing for all the above reasons. I logged in just before Christmas with the intention of making enough advanced credits to pay for my Fleet Carrier upkeep for another few months. But then I thought, what am I doing?! I wasn't playing to enjoy the game. I was playing just to grind grind grind credits to make up for a poor game mechanic. Time is precious and as far as I'm concerned, that was a massive waist of my time. So I packed it in. I don't have any intention of playing again.

  • @nimarus3118
    @nimarus3118 Рік тому

    I wish the transition from walking to getting into the ship was like clips I've seen of Star Citizen. Opening a door, ramp, or lift to get inside the ship. Actually walking around inside the ship to get to the pilot seat. Then selecting options to take off and fly. There's even options to turn on cabin lights.

    • @_JAG_
      @_JAG_ Рік тому

      Its the difference between just being a Spaceflight Sim (ED) to being a Space Sim (Star Citizen)

  • @foquai7458
    @foquai7458 Рік тому +1

    agree so much on "the grind"... keeps me from experimenting with new ships builds
    and its boring as heck. So much so that my alt account has been abandoned.

  • @Necrosman89
    @Necrosman89 Рік тому +3

    I know the feeling. I think it has much to do with FD announcing a loss of $1.5 billion, quite recently (I believe it was recently). I stopped playing Elite prior to the release of ODY. There are alot of good things about ED; certain narratives (Jameson's legacy for instance, Generation Ships, INRA base logs etc), discovering ancient Guardian and Thargoid ruins (especially the atmospheric music scores surrounding these places. When I saw these things, I thought 'Are these all going to be tied together. Are we going we going to a resurgent Guardian AI or Thargoid forces clash and how will this impact the galatic commiunity. Will we get to pilot Thargoid or Guardian hybrid vessels. It feels as though these objects are just there in space. There's no aim. Yes, the Thargoids have invaded and I think the events surrounding are great, but it could have been implemented better. There's so much content in Elite, but most of it feels isolated and disconnected, like seperate pieces of puzzle that have been jury rigged to fit with one another.

  • @craigcas117
    @craigcas117 Рік тому +1

    Bottom line is they should have added ship internals. meaning walking around your ship.

  • @Drakey_Fenix
    @Drakey_Fenix Рік тому

    I fully agree with you on the Fleet carriers topic. I personally hated the fact that everyone could get them instead of them being a squadron asset. And as many predicted, every single star system in the bubble got littered with fleet carriers, which completely removed the specialty about them when literally anyone could get their hands on them with a little bit of grind.

  • @semibiotic
    @semibiotic Рік тому +3

    The worst thing in ED is Frontier's awful attitude to players and their game.

  • @gazehound
    @gazehound Рік тому +1

    Your thoughts on squadrons has me thinking about how cool it would be if players could group up and pool funds to build a starport or something like that.

  • @pitdoctor
    @pitdoctor Рік тому +1

    Some issues I have with the game:
    The fastest way to collect materials needed for engineering is to log out and then back into the game repeatedly and Fdev thinks that's totally fine.
    Fdev still has not done anything to even approach fixing the crime and punishment problem in the game.
    Fdev is vastly underutilizing the community. Why are their not in-game features that show me a vetted list of third party tools, or why haven't some of them been rolled into the game by now. Why isn't their a button to click from a pause menu or log in screen to get in touch with the fuel rats or the hull seals.
    Honestly the community does far more to keep the game playable than Fdev does.

  • @PocketDrummer
    @PocketDrummer Рік тому

    While entering/exiting ship without a full interior would be better than what we have now, I still think it was a massive missed opportunity. Contrary to what FDEV said, it would not "take too long and get old". Especially in a world where you can spend hours jumping to another location and waste several minutes to over an hour (hutton) to fly to a station.
    What I think they should have done is add a slower version of supercruise assist to all ships. Maybe have it travel at 50% speed instead of 70% or whatever it is now. That would allow people in all ships to get out of their chair and do something in the ship without having to completely stop or wander off or run into something. They should allow players to customize their quarters similar to how they customize the cockpit, which would be a huge revenue stream for FDEV. And to sell it, when someone else is in your ship, they should also be able to walk around your ship and see how you've customized it. That would give people more incentive to spend money to make their ships more personalized.
    Outside of that, I think it would have been nice to have an EV suit so that we could collect materials from wreckage in space, and it would be nice to perform some small repairs to our ship from the outside. Perhaps we could go out and patch up the hull to some degree (though not as well as a limpet) if we found materials to do so. There's so much they could do.

  • @orihuela666
    @orihuela666 Рік тому +1

    Hi, yesterday, PC Bang, one of the most popular spaniard youtubers specializated in Elite Dangerous tutorials and good stuff in general told to his community he just closed his channel, but not only youtube, he also stopped streaming in twitch. There are a lot of solid reasons for making this decision, but one of the most important reasons was the fact he requested Frontier to be part of the partner program (basically for getting free "items" aka skins and/or keys for his audience, making a relative good marketing campaing...i guess...), and after showing he accomplished all the requests, Frontier told him NO after months of waiting, adding some no-answers for other questions he made to them. The reason for this negative seems to be Frontiers are not interested in spanish-LATAM sector of his audience, making this a torn to discrimination... what do you think about it? thanks for all your effort, you are one of the biggest yt making stuff for this game, but Frontiers seems to hate their own game and community...

  • @jellowiggler
    @jellowiggler Рік тому +1

    The dead features is a problem.
    CQC/Arena
    Ground game
    weapons
    ships
    Squadrons
    Powerplay
    All of these need at least a feature and polish pass.
    The consistency of engineering and then acquiring the item is just haphazard. Between ground game, space game, guardian vs traders vs rescue (supplier?) ships. Unlock vs pay per single.
    It's all a bit messy and inconsistent, and they really need to polish the ground game past the cardboard indy studio status that is has been living in for 1.5 years.

  • @lombardodavid9946
    @lombardodavid9946 Рік тому +9

    It's a love and hate relationship at the same time, isn't it.

  • @ObscuriaDragunAed
    @ObscuriaDragunAed Рік тому +1

    It boggles my mind that they weren't able to get the ship transition correct. By contrast, X4 allows you to get in or out of your ship, walk up to the cockpit and take over, then, dock your ship in a bigger ship and walk up to the bridge and coordinate with that in a battle. Sure, you don't get the on ground shooting, or anything, but, there are other games which are older that were able to nail that stuff, Everspace 2 too, and, ofc, Spacebourne 2, but, also, Stellar Tactics too. Granted in the latter, it's not an fps view, however, part of the gameplay is getting out of your ship and exploring parts of the surface of the planets.
    Do I hate Elite Dangerous? No, not at all, I think that it fried my other laptop, but, I don't hate it, it's just, IDK, I have yet to buy the Frontiers DLC.

  • @PocketDrummer
    @PocketDrummer Рік тому

    They really need to do something about the grind. That's my biggest gripe about it. They laser mining is boring. You just click and hold your mouse until it's depleted, and then move on. Why not have certain areas on the asteroid that give more or less materials? Then we'd have to maneuver around the asteroid to get the best results. We'd have to pick and choose which asteroid is worth it based on how fast it's spinning, etc. All we have to worry about right now is that the limpets don't suicide (which they need to just fix).
    Exobiology is the same. Find the plant, scan the plant, rinse and repeat until you get tired of it. There's nothing fun about the scanning process. It's basically just a scavenger hunt. Also, having to pass up other plants because you need three in a row is kind of a dumb restriction. Let us swap out canisters at the very least.

  • @DemonYaz
    @DemonYaz Рік тому

    yea those are very fair critiques.. They should have at least allowed you to move around on the bridge specially for those long super cruise trips the only time I can do it is while playing in VR one easy idea would be to add weekly squadron task that would either award large credits or arx.. Lost ark has a system like that for it's guild which I find interesting.

  • @starly1974
    @starly1974 Рік тому +1

    What I personally really dislike about Oddysey is change in artstyle. Horizons had that realistic approach, but also a bit of color tints here and there to make the space a bit prettier. That also applied to planets. Oddysey just looks sterile compared to Horizons unless you're on a world with atmosphere. It's the reason why I still play the old Horizons when exploring just space or planets with no atmosphere.

    • @beepy9666
      @beepy9666 Рік тому

      Honestly I find Horizons to be utterly washed out and overly bright. Space is dark afterall.

  • @yummyzerg
    @yummyzerg Рік тому

    I've been ranting on the forums for years, since I backed the beta. The game was on a great track through update 1.2 "Wings" during it's first year, and then began introducing disconnected and unfinished features year after year starting with powerplay.
    Basic systems were moved to what feel like beta-stage (in SC terms, Tier 0) and left there. A few core gameplay loops that are common to the genre were bland, and only mining was truly fleshed out... Bounty Hunters sit in a static location (a RES site) and play whack-a-mole, conflict zones are the same, pirates' tools don't work (no way to disable ships, hatch breakers don't scale). Smuggling... exists? There's never any penalty beyond fines which mean nothing, no risk.
    Powerplay could've tied into the MMO aspect by being centered around minor factions, which could then be supported by Squadrons later down the line, eventually meshing together to create a pseudo-EvE without the most hard-core aspects of that game.
    CQC Needed to be expanded. The core gameplay was good (although I wasn't a big fan of powerups), and I the concept of losing your lock when a ship moved beyond a physical barrier was great, and should've gone into the open world. However, they could've added a free-flight mode, private lobbies, a mode to test ships you don't have... etc. A counterpart to the open-world. Maybe even add larger-ship arena combat, and then a gamemode that just lets you import your open-world ship.
    Engineering screwed up any chance of multiplayer balance. It had a lot of potential to add interesting gameplay via the experimental effects, but a system with outright upgrades with very little downside across the board did not and does not belong in any game with even a semblance of PvP even possible. Prior to engineering, you could learn what each type of ship could do, and plan accordingly. During my nooby pirate days in 1.1/1.2, I flew a Cobra Mk III because it was the fastest thing around. Only clippers and other cobras stood a chance of catching me. Now, anyone (but especially newer players) have to be infinitely cautious around anything, because they never know what ships can do what jobs, given the very high degree of ship modularity combined with the vast amount of possible outfitting permutations allowed through engineering.
    The last thing I'll rant about here are the Thargoids. Introduced in late 2017 to the game, they were (and are) an incredible feat of game design. However, as soon as they're introduced, they're barely followed up on as apparently (per Drew Wagar) there was a behind-the-scenes lore meltdown in the office and FDev scrapped their plans... meaning nothing serious happened with them until... NOW. Five years later!
    This game could've gone to the moon...

  • @Hangman1
    @Hangman1 Рік тому +2

    This game died for me when they made fleet carriers that FORCE YOU to play and if not you will loose them. This was day when I uninstalled the game. Before I loved this game.

  • @saleseng
    @saleseng Рік тому +1

    D2EA’s criticisms were relatively niche and superficial. I have no problem whatsoever with disembarking my ship without having to go through some elevator stair descending exercise.., but I will make a prediction that FD, the same way they progressed fleet carrier interiors will offer a limited number of interior options for ships like the anaconda the cutter the Corvette and a handful of others. A walkable cargo area even if it’s just from an observation concourse for carriers would be a nice little touch. Also forget the conscious notion of things taking too long or being in a grind, you are playing a galaxy map that keeps you so busy I don’t understand how anybody could just sit around and say oh my God this is a grind?🤷🏻‍♂️ some other welcome additions will be the expansion of populated space to the north the east and the west of the galactic core region to give players far off destinations beyond the bubble and Colonia that will reinvigorate the game in that sense. Also they need to go ahead and start sprinkling landabke ELW’s and other worlds with animal life oceans and other features for players to have POI’s that will take them across vast regions for the payoff

  • @Bradrackas
    @Bradrackas Рік тому +1

    The GRIND for materials! If anything this is the one thing that puts me off… used to play for hours but lost the interest… there’s simply not enough variety in the game mechanics. Every type of mission is virtually identical. Any game that essentially requires you to log out and back in endless times to collect materials is BROKEN!

  • @Idrienful
    @Idrienful Рік тому +1

    I don't grind mindlessly anymore, know I play at my own pace, without thinking about how I could get this or this faster. Doing the same thing over and over is boring af ! Thank's for the vid Cmdr o7

  • @paulmorris5166
    @paulmorris5166 Рік тому

    I will not be back until there are ship interiors. I want to do what I do in EGS - I am light years away from anywhere, I want to land on a planet, wander around my ship and look out of the windows and just chill.

    • @TemalCageman
      @TemalCageman Рік тому

      What is EGS?
      I would want ED to have landable planets where I can build a farm and do exactly the same thing I do in Farming Simulator.

  • @northlandphoenix
    @northlandphoenix Рік тому +1

    Totally agree on all the points. Haven’t played since Odyssey started, but dearly miss what it could be, but just can’t play it after having seen that everything is just grind. I think Frontier could salvage things by doing 2 things. Firstly develop a base building mechanic similar to subnautica. Let me build a base for myself, where all my stuff goes. Where people can come and visit me. If it needs to be underground to avoid having performance issues, so be it. Similarly, let me build a store, where I can buy and sell resources. I want to see the human presence in the galaxy expand and new communities develop. Secondly, I would like us to be able to use the base building mechanism to build challenges for other people to play against, like a cross between Mario Maker, Clash of Clans and HellDivers. A small squadron of people can fly to my challenge base’s location and if they can penetrate it and achieve some sort of objective, they can gain a trinket or trophy as pride for their accomplishment. Obviously, I would have placed various defenses in my own unique way that would make it hard to achieve, and perhaps you would need specific strategies to crack each base. I think if you can start to encourage squadron based combat, community will start to build. It would stop Frontier from having to create all the challenges from scratch and instead focus just on the components and letting the community develop multitudes of content.

    • @ivvtzx
      @ivvtzx Рік тому +1

      Uh, for the base part we have fleet carriers. Yes they're a bit of a hassle to get but they're well worth the grind for the most part and you can sell/buy stuff. As for the challenge thing, that just seems a bit childish. Comparing COC or Mario maker to elite dangerous is kind of unfair. Elite is far more complex and has a lot more depth than those two games combined. It's extremely immature of you to think about adding silly stupid little challenges for rewards thinking it would make the game better.

    • @northlandphoenix
      @northlandphoenix Рік тому +1

      @@ivvtzx thats a very persuasive argument you've made. Definitely didn't waste your time typing it out.

  • @mclaine7342
    @mclaine7342 Рік тому +2

    I hate the guardian blue print grind with the stupid timer.

  • @gmjeer
    @gmjeer Рік тому +1

    I agree. I use to love elite but it almost seems in maintenance mode besides the war. I'll admit I have been playing more do to the war. I don't really like the fighting the flowers but transportation is fun. Edit: I really think they should add squadron missions that effect the game space in some way.

  • @arobotarmy9878
    @arobotarmy9878 Рік тому +2

    I hate the materials grind so much it’s going to be the reason I stop playing.

    • @jaylileon8147
      @jaylileon8147 Рік тому +1

      I have to agree here. I feel the same and stopped playing ED because of the grind. I wish they would be more creative about material acquisition and make it enjoyable for us.

  • @xo-Tobe
    @xo-Tobe Рік тому

    it not the physical transition from foot to flight that causes disconnect its the menus and activities separation ... there are literally 2 separate games loops with very little in common from engineers to missions.. also the UI is old, tired and cumbersome .. a refresh to improve the flow and use of the various interfaces focused on keyboard is long overdue

  • @jesterM60
    @jesterM60 Рік тому +1

    hell yea! Finally you speak like a man, not like a minion. You growed much in my eyes. Keep going please. This game hase so damn huge non used potential and its shame!

  • @tagercraft99
    @tagercraft99 Рік тому +1

    I do not entirely agree with you in the on foot/ship disconnection, not in the way you talk about it, I play more SC than ED by far and I often compare them both, ship interiors or partial ship interiors would be nice for ED BUT it wouldn't fix the disconnection between on foot gameplay and ship gameplay, correct me if I'm wrong, but my intention with this game was to play more on foot stuff than ship stuff, but I eventually saw myself forced to play with a ship (don't get me wrong, I like it but I wanted to do on foot stuff) because on foot missions wouldn't get you near as much money as ships do, the best paid mission I saw on foot was 5 millions and it was meant to be done in a group of people, but then, I see passenger missions giving me between 1, 2 or 5 millions per mission and I can make lots of them plus I might get some materials and stuff to upgrade my ship.
    On foot missions give little to no money and you get materials to upgrade your suits and weapons, that's it, and like you said, there are just a few of these so the moment you upgrade the one you want or every piece of gear, then why would you play on foot missions? even then, you would need to play ship missions to get enough money for some upgrades or to buy some lvl 2 or 3 weapons that are way too expensive to buy just with on foot money.
    The key is not ship interiors, not just that at least, is that in the end, some of this stuff is completly useless, maybe you can get more money with exo-biology, but that's just one part of the whole experience, it's connected on one aspect.
    SC for example, I'll compare it because... well, we can compare them both, because for now at least it doesn't have crafting involved, doing some space killing missions get you money to buy on foot gear and doing some ground killing missions get you money to buy ships or upgrades for them.
    With this in mind, maybe a fix could be to give more money per mission and maybe give ship materials not only on foot materials, idk, maybe a new location, a ship component factory, you can sneak in and steal some components.
    In the derelict missions, the crashed ships, let us steal components from the ships if they are still in good condition.
    On the other hand, with ships, when you destroy some other ship and you see they dropped loot, maybe they could give on foot materials.
    Just make them part of each other.

  • @Roblstar
    @Roblstar Рік тому +2

    Thank you Astro.
    They need telling.
    Cheers

  • @DNH17
    @DNH17 Рік тому

    The black transition must absolutely go, and also the exploration inside the ship, that is definitely needed, come on.
    In detail on how to do the transition without black screen is the sitting moment should be fading (in full colors dynamic scene) no black screen so it will give a sort of "star wars" feeling, it would not be disconnected anymore even in terms of taste, it would be ok. Absolutely about grind, I wanna play this game but I am a bit scared.
    I never picked it up but I have everything for it...
    I am scared that it is like EFT, fortunately it doesn't reset your progress as Escape from tarkov does... and it's not bullet spongy but .. I fear it's a bit too grindy.. I am looking forward to see how it will play for me.
    Absolutely another thing is: way too much stuff is outside external third party stuff.. It would be cool if some stuff was brought in the game. Not a couple of things but at least major services...

  • @yeastydynasty
    @yeastydynasty Рік тому

    Needs more player loops. Copy Star citizen and bring in ship interiors. Physically getting on and off your ship will go a long way especially if your ship is damaged, you can physically go out if the ship and do hull repairs with available materials. Bring in salvage mechanics. Could you imagine hull stripping disabled ships. This game has so much potential.

    • @elixwhitetail
      @elixwhitetail Рік тому

      If they started now it'd take them like five years, because unlike Star Citizen which has been pushing towards and refining those features for _years_ Elite Dangerous would only just be getting started. Frontier made this bed and now everyone who still plays gets to sleep in it. Star Citizen constantly gets criticized and made fun of for being in development for forever and a day but there's a reason no other game can do everything it can do: going all out like that takes lots and lots of time.

    • @yeastydynasty
      @yeastydynasty Рік тому

      @@elixwhitetail Well, it’s better than nothing. Given how buggy Star Citizen is with each patch they roll out.

    • @elixwhitetail
      @elixwhitetail Рік тому

      @@yeastydynasty I mean, like, Star Citizen's been working on making ship interiors work since around 2014. The game stopped throwing you out the bottom of ships randomly 85% of the time around 2018, and now it might happen 10% of the time. Frontier's going to have a steep cliff ahead of them if they try ship interiors with the kind of gameplay integration you talked about.

  • @DerKaetzer
    @DerKaetzer Рік тому +1

    There are just three general points I consider unacceptable with Elite, especially as they persisted for years like a festering wound.
    A) FDEV inflates playtime by grind shamelessly, despite all the critique they received.
    B) FDEV can't be bothered to balance out their game values (weapon damage, ship stats, task reward, material cost etc.), unless there is an exploit that circumvents point A).
    C) The game is unplayable without third party tools, and FDEV takes the community effort for granted and doesn't seem to bother.
    Is this intentional neglect, is this avoidance of cost to increase company winnings, or just incompetence? I only know it is a shame.

  • @phoenixx5092
    @phoenixx5092 Рік тому

    there is a way around the 32 key limit, but it means you need to make your own cockpit and use a SJ@JX Development Keyboard Encoder Board, ive started remapping some of my own project via a sj jx board instead of joystick encoders

    • @marktysoe1460
      @marktysoe1460 Рік тому

      I always thought the 32 button thing was a Windows limit. I use an old, old Saitek Dash 2 that has 37 buttons, but while Windows sees it and installs drivers etc, the USB Game controller doohickey only shows 32!

  • @Piroschatz44
    @Piroschatz44 Рік тому

    1. For me Ody is a highly needed addition to the game and I don´t find that it feels disconnected. Ok, at the beginning i had a damaged SRV and items around it, then i left the SRV and I haven´t seen the damage and the items were also gone....like a whole different map. Why are people so much into these ship interiors? Ive seen this in other games, moving 3-4 times around the ship and then search for key-binds to "port" around....but yes, I would like to move around the cockpit and leaving the ship with an elevator from there.
    2. Agree on the dead-features, so many things are underutilized and thats sad....but what dou you mean with 8 years and 50% of its lifetime?? Will they shut everything down after 16 years and no one can play it from there??
    3. Fully agree and I also think that ED is related to 3rd party stuff. We can thank to this dedicated community, because relating only on the ingame tools and most of the players would be lost and not many would play it.
    Why aren´t there Targho or Guardian ruins, with on foot missions like investigating, raiding, killing a boss, etc.? Why can´t you hire an NPC that gathers mats for you and lessen the grind? Why can´t players have an own base or trading with others? This can all be connected in a main hub, like the Citadell in Mass effect or main city in other mmos, where people can meet people for ingame activites....so, for fun with the game within the game?
    I like ED, but it feels like a soccer/football match, many shots on target but most are missed opportunities.

  • @IRMentat
    @IRMentat Рік тому +1

    never knew about the "32 buttons" thing.
    Another thing that screams of console-firs development despite FDev actively abandoning the consoles the first chance they got "because it's hard to keep our promises" (paraphrased).
    considering the original and sequel to elite were keyboard based and had a list of hundreds of buttons to control the system with (and average keyboard has 100+ keys) that explains so much. ..

  • @user-25352
    @user-25352 Рік тому +1

    > talks about how Odyssey is "disconnected" from the main game
    > me not even thinking about buying odyssey, as I came to Elite because in this game you fly starships and don't just run-gun-loot like in usual first person shooters
    ofc those points are sure valid. Especially "not going back to expand upon things once introduced"

  • @Stonedmonkey1x
    @Stonedmonkey1x Рік тому +4

    How about they kicked out a good portion of the player base when the kicked out the consoles. 😵‍💫

  • @JaniExpat74
    @JaniExpat74 Рік тому +1

    Many valid points with great explanations and viewpoint justifications. I can relate to some of the points. Ones related to Odyssey I cannot comment as a PS5 player I haven't had that experience. I have played the game for several years and I have grind a bit of reputation and wealth among other stuff throughout the game. I wanted to get into Thargoid war and for the reason I even decided to switch from console to pc and bought one... alas I cannot transfer my character and support the community. Now I'm stuck in a limbo in where I would love to play the game but I don't have now any desire as it seems all my time spent in the game is just going to be wasted years.
    What bugs me most is the little to none FDev updates related to character transfer timetable. It was announced to happen and begun happening, it got halted (I get that) and it was announced that it will re-initiate during Q1/2023. Well we're now on mid Q1/2023, surely FDev could announce that hugely anticipated date?!? But instead they are like the space in where you can hear nothing but a sound of silence.

  • @alekmosingiewicz
    @alekmosingiewicz Рік тому +1

    Add to the list: multicrew. Sloppily implemented, few uses apart from piloting SLF.

  • @davidtoth3961
    @davidtoth3961 Рік тому +1

    returned to the game recently, but it almost gives me physical pain to play, yet i want to play it. I dont have engineers(just the fsd so far),and its a joke that i have to watch tons of guides since i dont have materials, plus the game aint telling you exactly where to "farm" them so to say. This grind for materials is a hassle really,since its not implemented in an enjoyable way.Going to an emission, then quitting to main menu or to desktop,then relaunching it to fly to the same space, to gather the same material gain and again, WOW SO MUCH FUN.Or finding the raw materials i need with its 2% drop rate,which most of the time feels more like 0,05% after you finally find a god damn spot where they exist.Could list more problems as well, but as someone who doesnt have them, i can easily see my shortcomings in everything pretty much. Like for example a single ship can kill me with 1 engineered weapon in a resource site,and i cant even go to hazardous ones as most have more engineered modules there,thargoid is a no go as well as its a different grind and so on. I kinda want to like the game, but i will probably drop it after i grind the empire/fed rep till the last ship.

  • @Waldherz
    @Waldherz Рік тому +1

    The one and primary reason why I stopped playing is the engineering.
    The grind is not fun and takes WAY to long.

  • @tomfoolery1967
    @tomfoolery1967 Рік тому

    I'm newly back to the game after playing it in the beginning and it really does feel like playing a single player game. If I want to play with my brother it doesn't feel like we really can go do things together. You go to a zone and maybe fight some pirates or something. But, no wave missions where you fend off waves of attackers or defending a station from pirates or anything where he and I could battle against the NPCs for a time. Beyond that it also seems like FDev hasn't been developing for Elite in a very long time. Like you said, where are new ships? There are two ground vehicles and all you do is just use your scan tool on plants or collect materials on the ground? It's also possibly I'm not utilizing what the game has very well but I'm not sure.

  • @Windrake101
    @Windrake101 Рік тому +6

    Lets run down the (an Incomplete) List:
    Fdev's neglect of the lore (from frivolous little things such as missing/incorrect details about a lore related system, to long forgotten major things. Such as The Club/Raxxla/Dark Wheel/etc). Nevermind the d=fact Fdev seems to have, erroneously moved away from player driven "events" (think the first ever contact between Thargoids and the player base), to "Handholding Story telling". Where nothing happens until Galnet says something.
    Fdev's Neglect of certain game mechanics; Such as PowerPlay, Engineering, Further engagement in the variety of ways to play (think Smuggling, Passenger, All of the onfoot stuff, Exploration, etc).
    Fleet Carriers. Still not much reason to own one, and no way (in game) to reduce or eliminate maintenance. Not to mention all of the useless "features" you can add to the ships (such as Pioneering Supplies).
    CONSOLE SUPPORT DED!!!!
    Should i mention all of the permit locked regions in the galaxy? I feel like i should. And what about thoughs Security permit-locked systems.

  • @laserspike
    @laserspike Рік тому +1

    I hate their inability to fix the fresh bugs they keep introducing. And the "lalalala we can't hear you": the forum thread about the broken PWA is now way old (I forget how many months) with shedloads of comments and yet NOT A SINGLE STAFF member has ever commented in it.

  • @bikinglikebecker
    @bikinglikebecker Рік тому

    My biggest complaint is when trying to do a bounty mission for rank and am trying to locate the pirate to eliminate and follow all the directions they fail to show up...
    Right now I have spent the past 8 hours trying to get this pirate and have gone back & forth through the same directions numerous times... nav beacons, signal sources, etc...

  • @donlamarco5386
    @donlamarco5386 Рік тому

    Squadrons should be able to build surface bases/ orbital outposts in systems they have a certain amount of influence in.

  • @vcc_pdr
    @vcc_pdr Рік тому +1

    I would strongly disagree with grind part. Let's say FD strips it; what would players do if they suddenly get all the ships, fleet carrier and best modules? Get bored.
    Grind is a requirement for **any** sandbox game. No one complains about it in Minecraft which is pure grind-fest. But once you create farms and have all the resources, game quickly becomes boring. So it is not an issue in ED, people play with it for thousands of hours and expect always unique content, for mere $100 one-time payment. It is simply not real, unless FD starts charging monthly.

  • @FSDraconis
    @FSDraconis Рік тому +1

    I have a lot of gripes with Frontier's choices at times. Oddysey launched with a lot of problems on top of being during the Covid explosion. They spent a very long time not developing new content while they fixed those numerous problems. I'm grateful they did that. So I won't hold not having new ships against them because of those decisions. But my hopes would be improvements to the game in the future. I strongly agree the Joystick issues would be fabulous being fixed. It really feels awful to need to dumb down the joystick. Not to mention the interface in elite will call different buttons from the software side the same button name.

  • @CallegriaofSoulbound
    @CallegriaofSoulbound Рік тому +1

    You are never going to have community as long as PvP is allowed in the main game. You can't have solo play, private play, and then open play except in open play anyone can shoot and kill you at anytime. There are no engineered mods that protect you if you are not a strong PvP. Elite needs to address this before people can find each other in game at random.

  • @papascronch
    @papascronch Рік тому +1

    Elite lost me, I just play Star citizen now. Frontier isn't making a game, it's a theme park of forgotten tech and half assed mechanics. Gave thousands of hours to it but Odyssey was the final nail in the coffin for me.

  • @dennisgoedbloed1287
    @dennisgoedbloed1287 Рік тому +1

    Fdev have lost this CMDR, for now. No significant new improvements, no new content, the imminent stale grind... In a desperate move tried out Scam Citizen (free fly) and now laid down $45. TBH: breath of fresh air - and quite a few CMDRs too. Hope Fdev will FINALLY step up their game, NOW, to fix/build the stuff we need and want! :(

  • @TheLukemcdaniel
    @TheLukemcdaniel Рік тому

    I wouldn't say they're "unable" to add hud colors to the livery. It's a flat out choice. There's no technical reason they can't make that change.

  • @Data-FlightSim
    @Data-FlightSim Рік тому +1

    I hate the fact that I cannot select a ship when I log in.

  • @goby1000
    @goby1000 Рік тому

    I am on a brake from Elite now. Cos i got a little burned out after engineer grinding for 2 months. Doing the same ting over and over again burns the fun. Instead of fading to black, they could have made a short cinematic showing that you go out of your ship. Even that would be better then the current. A 5 sec cinematic loading screen would do the trick. Its kind of the same time it takes for fade to black and popp up again.

  • @thecursingexplorer138
    @thecursingexplorer138 Рік тому +1

    Mysterious tips and distress beacons that matter. It would be nice to have things to look for that were important.

  • @cyborghunter5933
    @cyborghunter5933 Рік тому

    Former ED console player here. All valid points in the vid. I spent 3+ years playing the XBOX version of the game. Started with the Horizons expansion and had some good fun with ED...it scratched the space game itch. I agree that the game is way to grindy but there is so much to do in the game that it was easy to just move from one type of game loop to another to mix things up. What killed the game for me was the FDev's decision to abandon console players by not releasing Odyssey on consoles (I understand that Odyssey is not a great expansion but I, like many others, was looking forward to having FPS gameplay in ED) . It seems like FDev is slowly letting this game die so maybe it is time to take it behind the barn and end the suffering. I don't think I will ever go back to playing ED , not with some other emerging space games that offer the potential to scratch that space game itch.

  • @frantavomacka2882
    @frantavomacka2882 Рік тому

    Why is not there still module for more ammo carried? Like additional fuel tank, why not ammo depot?
    Why not more AI fighters? I would like to outfit some huge ships like small carrier...

  • @spannerwindslayer
    @spannerwindslayer Рік тому +1

    I hate that co.op is so broken
    I hate that there's no mission for small groups only hardcore missions for big teams or endgame players
    I hate that exploration is so shallow
    I hate that oddisey is so shallow
    I hate the unnecessary grinding that only works as a masquerade for the shallow gameplay
    I hate the bad performance on foot

    • @TemalCageman
      @TemalCageman Рік тому

      ....But you are still playing? Or have you moved on? :D

  • @willp133a
    @willp133a Місяць тому

    i stopped playing over a year and decided to pick it up again last week, so i downloaded it again off steam, logged in and noticed i was banned, i always play the solo option btw so havnt done anything dodgy with other players, i just like a quiet game where i can explore in peace. I am now playing star citizen and elite can do one.

  • @andrewjp87
    @andrewjp87 Рік тому +3

    Im just here to collect the tears of dissatisfied PC Odyssey players to fill my waterbed with. That is how I sleep at night as a former console E:D player.

  • @jedininja72
    @jedininja72 Рік тому

    Morning commander from Australia. I've been following your videos for over a year now and I thankyou for the content that you share, you're honest and you don't muck around. I will put up some points myself that you had brought up, when you said about adding new content to the game myself and some friends in Australia have been discussing this for a while and would like to see these contents added to the game for excitement and adds more danger to the game. Only in open world this can be done but knowing our luck people in open world will Not like this idea and go back to private or solo matches. In odyssey where we have different types of items we would like to see an item where you can hack computer consoles like a usb put it into the side of the system and download all the schematics to that station and linked stations within that solar system but it only gives you the name it's linked to that way it's up to you as a pilot to search other stations within that system then you can sell the info on the black market and only the black market. Number two when you mentioned about fleet carriers I have discussed with a lot of players around the world where squadrons what's killing this off is the owner or commander to that fleet carrier or what we call a squadron leader they become very rude and arrogant, dictatorship, obnoxious, self centered, verbally hostile with foul language, under the dictatorship rule my ship my rules, they control us as commanders and especially new players who are fresh to the game like they are running a military camp and yet when they advertise their squadron through inara, Xbox or pc in nice writing they put willing to teach anyone who is new to the game they only teach the new player the things that they only need to know at the time but when the new player would like to learn a different spectrum of the game say combat versus mining they persuade you to stay where you are and keep learning what you're learning from that commander. Enough about this you can look at it for yourself. Number three would like to see all in fun but putting yourself in danger at the same time as a one man crew or some friends as well up to three players one ship or individual ships fly out to a station or to a planet and you have like some Thing out of star trek hard to picture, but like a little phone and you can walk up if you're in open play and you know there's other commanders at the station where you can stand at the front of their ship scan the ship and it'll come up with a manifest scanner and tell you what cargo they are carrying, what modification have been done to the ship in engineering and if you wish to you can go grand theft auto aka hijack or steal their ship. But as we know no matter where you land they can always recall their ship but this is where the fun begins you take it back to black market only now each ship should have an id number like a number plate to a car. If you wish to keep the ship for yourself under the black market rule you have to pay out a lot of money just to have the id number changed to you as in you get to keep it as a stolen vehicle but it must be modified as in colour and it's Id number or if you wish to.make extra money you can sell it as in through parts by dismembering the ship or you can sell it as a whole. Number four new missions call this one the hijack as you know in combat it asks you to take out high risk targets, but would be nice if as we can do interdicting instead of eliminating your target you interdict it then use a transporter machine out of star trek and hijack the vip and then you check your mission log and you find out who has the highest bid as in information or resources, if you take to the person back to your home station you can hand them over to your authorities but you don't earn any credits respect points or influence but you do get and this is going to sound corny, you get gold stars but when you accumulate say a number of 10 those gold stars could be used to upgrade your suits only or anything to do with weapons for your suits, navigation range, capacity range like med kits hand grenades power cells.
    Number five in purchasing like you mentioned in a way of cosmetics here in Australia our Australian dollar compared to USD as you know is not that good but then again this is a UK based game and server. When you finish the game just as you go to turn it off it tells you how many points you earned that day it only has a max top level of 400 credits, I would like to see the benchmark lifted to 1000-1500 credits. Just like yourself commander and myself have pushed out those credits in two days then you have to wait a whole week for it to reset. I would like to see on store apx points to be lowered in real time money I think the uk does not understand our economy or do not understand what's happening here in terms of costs of living, if they want us to purchase more items in game, drop these prices down or what they can do every six months for one week only have a mega sale up to 75% off and only do it twice a year. Remember commanders especially you commander from down to earth astronomy, I would like to see you make a UA-cam video on these topics because players around the world will listen to you more than me. Even ask them to make a voting poll when they comment 1 for yes and 0 for no if they want to see these things in game. I'm hoping to see you out there myself would love to catch up on chat commander name jedininja72. Take care God Bless 07