Super Koopa RPG - 100% Playthrough with Developer Commentary - Part 3
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- Опубліковано 26 сер 2024
- I play through the game, showing you all the secrets and extras along the way. I also offer my commentary as the developer of this game.
Part 3 covers from Booster Fields through Kalamari Desert.
If you have any questions or comments about the game or its development, I would love to hear from you.
Download the patch here: github.com/AnA...
If you've enjoyed my work, please consider dropping me a thank you here: ko-fi.com/anax...
The choice you made to make no "perfect blocking" an option is a positive one and should be kept for a potential sequel. Also since I do not know how the inner workings of game are; if you were to remove the beetle game, would it free up space for more things? I do not think it is worth keeping in the game. Finally, I do not know if there is a way to make it so items can be disposed of without a thrash can option. When I was trying to get a couple of sand fruit for example, it was annoying to have to delete the maple syrups. Unless there is an option I did not notice, I had to use Red's heal then use a syrup to free up space for the drop. Also the game is not a difficulty that I feel there is a need for that one extra item slot.
I'm glad you appreciate the no "perfect timing" change. I felt like it made fights too polarizing: Enemies need to be balanced around either doing way too much damage or way too little.
I don't think removing the beetle game would do much to add space. At least, not in any of the areas I felt like I was lacking space.
There's no way to get rid of items other than using them, selling them, or tossing them when you get another item and you're prompted with the "toss an item" screen. I was always annoyed by having one of my item slots taken up by the trash can, but to each their own. One thing I might try to do in the sequel is make it optional: maybe you can set it down somewhere and pick it back up at your leisure.
I wanted to say this hack is very good and with that I think there are some great things and not great things about I thought I would give some feedback with a rank of areas and bosses to this point. I just added some areas
Major Areas
5. I do not know what called the booster tower like area. Pretty good but has one horrible part the 3 platforms you have to run and jump between took 2 hours of time in total. 1 hour and 15 minutes 1st time 45 minutes 2nd time. Unfortunately 3 changes were most likely needed 1. no enemies on platforms 2. Lava underneath so you go back to the start. 3. Have the secret only take to the top if you would not want lava underneath.
4. Winter Woods It is too confusing and not enough stuff while you get lost.
3. Booster Fields Nothing interesting but nothing annoying.
2. Valley of Bowser Cool Fire area really nice short and sweet fun.
1. I do not what called the belome temple area. Creepy fun all around love the gold goomba
Bosses
8. Goombino nothing interesting or special
7. Winter Plant one magic attack a crystal and too little HP.
6. Fice T And Garry Sun Like the duo boss and the death idea but Garry Sun had too little Hp
5. Ezzy Brezzy Great concept with the fan how on different power modes acts different goes from weak to static E great idea.
4. Stray Chow Love the counter attack makes think if you attack he counters great concept.
3. Booster Got stuck here but the once you understand how the counterattack works perfect balence and great fight but no multi target makes worse then Alli
2. Alli Got stuck here but the once you understand how the counterattack works perfect balence and perfect fight.
1. Sinfu Love this fight the scarecrow is so interesting and he has blizzard Static E and enough hp so almost perfect but if done too late to easy.
I just thought that would be good feedback.
I like being able to fight Super Blooper more than once. Guessing the problem comes from Mokura, the boss who IS a rnadom encounter?
That's a bug. I plan on releasing an updated patch once a little more time has passed and more bugs are reported. It actually has nothing to do with the Mokura fight. It's just one of the bloopers was assigned the wrong battle pack number.
@@AnAxemRanger Is there any way to exit the Bob-Omb building on Shobo island, or is it there just for show? (bo)
Lol that was pretty good. It's just for show. I think that's the one locked door in the game that never opens.
I think there shoulda been a Buy Guy who ran a store on Shobo, but that's just me, a town without a store or an inn is a bit unusual.
How do you beat Booster he keeps attacking twice and destroying me he is like one shotting my party. Am I unlucky or is he like weak to something. Or does he have like counterattack rate.
Are you talking about the first battle or the hunt battle? In the first battle, he is weak against shell power so Red's Shell Toss does good damage. He has different counters depending on how you attack him.
If you attack with regular attacks: 1/3 chance do nothing, 2/3 chance punch attack.
If you attack with spells: 1/3 chance do nothing, 1/3 chance to use Stench, 1/3 chance to use Sleep-Sauce.
Is there any place to find like enemy stats for this hack?
I don't have that info compiled in any one spot. If there's a particular enemy you need help with I can tell you. Or if you're familiar with the Lazy Shell program you can use that to look.