Manor Lords New Patch Fixes HUGE Issues
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- Опубліковано 26 сер 2024
- Check out the patch: store.steampow...
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I'd like to see meat from goats as well as hides. Better yet they should milk and Chee and have a pig farm for hides and meat
Agreed! Cheese, milk, hides, and meat will make really good diversification of resources! Im still waiting for the Manor can be upgraded to a stone keep too
Dairy farm and cheese maker would be huge. Also, being able to make complicated recipes from your granary would be nice. Like milk and honey, wheat, eggs, milk and apples for apple pie etc.
Seems they only nerf things or fix bugs, so I'm not hopeful for goats providing meat
cheeseburger
I'd rather see apples being able to be used for cider as alternative to ale.
If you've played games like Caesar 3, you'll know what to expect with the Kings tax - he'll send increasingly larger and more skilled troops to deal with you if you don't have enough money or don't send on time.
Manor Lords is definitely the Caesar 3 successor a lot of us were waiting for
Still playing Caesar4 😂 and YES! I have been waiting for a Game Like this for decades 😂 and I don't want an easy Game
Imagine not paying your tax for 10 years and beating the king and his army repeatedly and just earning independence. And that’s how you “win” the game
@TheRockofEasyCo you'll truly be your own manor lord but I doubt they'll make it that easy to avoid punishment
If the game gets "harder" as a result of bug fixes that's completely fair. It's far too exploitable atm. I don't understand these comments saying "it's too hard as it is" like bro, learn to play the game and it gets easier. The dev shouldn't be expected to dumb down the game because players aren't keen on learning mechanics. The core point of a game like this is survival - if it's virtually impossible to wipe, what exactly is the point of the game? It's going to get harder by introducing the tons of content as of yet incomplete by way of depth. That means MORE to do! If anything archers that work and a functional economy will make it easier as things begin to make sense.
I totally agree, I don’t get that POV. Personally, I find the game a bit easy now that I know how it works. I’d love options to make it even harder.
Agree
while I agree with your idea, could we please not bring the infamous GIT GUD vibes into the ML community 🥹
While i do agree that the game is too easy, I can see from other, less hardcore or game(y) people. They want a chill experience
Any update and tweak toward the game should make it more fun. If harder game make it more fun, then it is a good update. If it just make it harder without added fun, then is not a good update.
Looks good but I'm waiting for meat. We have goats and sheep and it's kind of silly to have to import meat because hunting isn't enough.
Cows and pigs would be a nice addition too. Plus chicken meat!
@@rambo.69 Bro im from a village and my grandparents used to have those "Domestic" "Old" chickens.
The meat in phenomenal, eggs also.
But
They are dwarves compared to "Modern" chicken.
Like there is no point in killing them for meat unless they are like very old or you cull them.
I think that resource reserve works opposite way - reserved amount will be left in storage, so construction workers will have access to materials, instead of every last plank being grabbed by artisans.
Oh, thank GOD he fixed the resource distribution. It was so aggravating trying to het lvl 3 burgages sometimes. Gonna have to start playing again.
of course you would want to prevent any infinite money scheme. Why would that even be a question?
Oxen only plough at the speed of two families. It would be nice if it went at the speed of four families as assigning an Ox to a farm is a hindrance currently.
yeah, i only assign them to help pick up what they harvest, they do a great job at that
I think more ability to assign specific families to certain farming tasks, or even specific fields would help a lot. They waste so much time in one field, trying to doing everything in one go. Harvest, collect, plow and seed one after another for a single field doesn’t make any sense. You can kind of get around this by micromanaging the field priorities but it’s rough.
Or allowing 2 oxen to plough the same field would fix this
To be honest i think the game is a bit easy, even though i am playing the regular mode it feels like a creative mode without true obstacles. I think the main problem is, that every region has access to every resource even though they are limited. There shopuld be areas without Stone/Iron/Clay and some with bloody poor fertility for all crops wich should also affect garden yields to a certain extent. Making you more reliant on Berries and hunting there. And force the import of Malt/Barley or Ale.
MOST of the regions I've started in have had ass fertility for everything :/ Like orange at max to the point of farming being a waste of families compared to vegetable plots.
Thinking that the King can be leveraged as a Realm divide mechanic to prevent you from snowballing and keep you on ur toes. It did work wonders in Shogun 2
Well its a great time to restart and go again! Its amazing to see such fast updates and listening to the communty, its very nice.
That being said, i cant wait to restart. One thing i didnt even realize was one of the mines/ CLAY, was on a slope, and i couldn't mine it LOLOL. SO had to open another trade route just to get clay!! and since costs went up each route, I had to pay huge just for clay LOL. SO good time to get the patch and go again!
It has been criticised for being too easy.
Those people are playing on easy mode. Play bandit on challenging and get destroyed.
Just won my first game of the default scenario! Loved it... at year 8 with the main town at max settlement level and two others bartering food for commodoties mainly. It will only get better with time, i'm sure
Do you know if we are able to bind 'Rotate Camera' to for example right click yet ?? my highest wish for the game and i'll start playing it when possible.
I didn’t even see an option to do this update and I looked in the beta section for steam
wish they would push some of this stuff out already for gamepass players
Trade route of 600 700 was no big deal, I was seeing 20k trade routes for military gear. No, that was not a typo, 20k.
Yes they deffs chug through materials them artisans. Myself I like to set up single family homes level two and not upgrade them on purpose so it's just 1 family. No house extension. I find this works great for upto medium sized cities. When we talk about shoes or crafters. Beer makers tho. That's a 4 ppl home always.
"They are balancing things to make them a little harder or a little less enjoyable"
Honestly this has been my experience with every single slavic game dev. They love building pain in the ass simulators for some reason.
Except nothing he has done has made anything a "pain in the ass", just a lot less exploitable.
There are always easier difficulty settings if people feel the base game is too hard (which would be surprising because it is actually super easy right now).
Challenging is pretty good in terms of difficulty.
lol
@@Hedgehog1039
the "easier difficulty settings" completely remove some gameplay features, that is not easier, that is removing critical points of the game play rather then adjusting the difficulty of the game play.
C'mon the game is super easy! Its like a demo with cheat codes.
I like it, though I think it released to EA just a little bit too soon. I really dislike the inter settlement trade mechanic, it feels like the Timberborne mechanic, that was thankfully binned. Really looking forward to how it progresses. Why do I have to have another town? Why can't I just get resources from other regions?
You mean make your villagers walk for miles to get the resources?
You don't really NEED to have a town. Just build enough houses for the workers to harvest the goods and trade it to your main town.
Mercenary issue still does not appear to be fixed. By the year 4 or 5, baron will just hire all of them and keep them permanently, meaning you will no longer have option to hire any mercenaries. Found that the hard way today, and now I have to re-roll :( .
I hoped to complete the challenge without cheesing, but now I have no choice. Trading post goes BRRRRRRRRRRRR.
Think it'd be better to have a lambing season in the spring time instead of simply capping the breeding to every ten days all year round.
it blows my mind people still don't understand the construction reserve feature.
Honestly its probably because its something they tend to look at once and forget it was even there
I had that problem too , i KNOW i can reserve logs , i just forgot halfway through because im too busy building up my settlement 😅
I only figured it out yesterday, tbh. I didn’t understand it or know what it did.
Does the barter station fix mean If I have a strong 1st settlement. I can 'subsidize' my 2nd settlement to get it off the ground quickly ? I really find it strange that before the update. The 2nd settlement literally starts from scratch when not even a kilometer away; there's a full pledged civilization. IMO 2nd settlements onwards should more or less be an extension/ expansion of your first.
Maybe it was a typo, but on the off chance it wasn't I'm going to do my my best to save you from an awkward moment.
Fledged
1: fully developed
The conflict widened into a fully-fledged war.
2: meeting all the necessary requirements to be something
a fully-fledged barrister
This wasn't me being a jackoff internet troll, it was my unsolicited good deed for the night hope you take it as such.
As for barter stations, you need to have something to trade back and its weighted for value, imo its easier to just use the trade station and force local trade. I like to make my stronger settlement buy berries/fire wood/planks and use the money so the smaller settlement can buy things like clay tiles, stone, bread or clothing and jump start the economy with an early church and rushed livestock. You only really need the barter station if you want a major trade item and cant afford the route purchase.
(basically just clay tiles, maybe helmets)
@@Hierax415 so what you're saying is to just use Trade Stations to shore up the 2nd settlement ? But that's the thing I find difficult. The 2nd settlement nearly has nothing it can sell to the 1st settlement which itself it also needs.
I'm just being very cautious as I've had several runs so far; ruined by a bad start 2nd settlement.
@@Arkaine_ yeah your not wrong, but there is a work around. You just sell what I'm going to call early tier goods to your main. For instance fire wood, you tell your main to import local only and set it to a few hundred.
@@Arkaine_ fire wood is an okay example but berries and hides have much higher values. Your exporting station can sell to both your own settlements and the world for faster cash.
@@Arkaine_ getting into rant territory sorry, but berries specifically are worth 3 gold and you can easily get 150 of them in a summer. Keep maybe 20 and it's plenty to feed yourself.
Let’s wait a year before going in, this game will be great
10:45😂😂😂😂. Sorry man
this is so fucked up - all my farmers, wook cutters, loggers and many others are going to work in the market even with the new 'Allow Market Stall Setup' turned off.
Any news if the Devs are going to fix this soon?
You got the construction reserve feature wrong. It stops artisans using all your planks etc not they keep some in reserve
It is not one person working on the game
It's one coder right now. The rest so far have been artists, mocap, and QA
Im just missing one last thing for this Game beeing absolute perfect for me. A way so that my vegetable Farmers wouldnt be used in other work places. Either the Ability to block them as workforce or having the game to choose them as last. Vegetable are so important as food source in this game...
This man said Sheeps.
Has anyone else noticed that using an ox to plow seems to have gotten significantly slower after this patch?
Anyone know when the patch is coming for Game Pass as it really needs the patch too?
Hi, thank you for this update. Not sure it's the right niche but I strongly recommend Schwerpunkt's videos series on Medieval society and warfare. Keep up with the amazing work! Love, Jacques
"if you have enough of hot butter your population will grow" ~ old german proverb
Save game compatibility?
I feel like its easier now after the update
Anyone know if these patches are coming to Xbox game pass version?
I’m getting nervous. I was already really bad at the game even though I’ve played through multiple times. Sure I’ve gotten better, but if the game gets too much harder I just won’t be able to play it anymore.
im bad too, but i love it just have to get good lol
This patch has made it easier than the last patch
Buddy, it's going to get easier if you consider a normal economy easier to understand. A lot doesn't make sense right now.
stop whining and git gud
in my case the game clicked when I realized that every building needs a working family hired to function. this explained why my production chains kept stalling on the last mile (e.g. granaries and storehouses didn't get the goods to the customers)
start from this and you'll eventually see how the game wants you to build up the economy. it gets so much easier then
when gamepass get an update?
Those who think the game is hard, actually doesnt have any ability at all to learn and adapt
You can play on easy mode in case of nerfs
I'm so glad he is nailing all the exploits and "cheat-code" methods to quick success. The game was nit intended to be an easy breeze game where you can have everything easily. I suspsect the final game will be much more complex and more difficult.
Sorting sources of gaurunteed infinite money and success is a great thing. It means players actually have to play the game instead of relying on exploits. I'll be happy when there is a very blurry area for what is META (God I hate that term).
For those who want "fun" easy experiences they can just put the difficulty settings down to the bottom and enjoy it.
The game is now bugged as FUK - Forristers and wood cutters do not plant and cut trees as they all go to work in themarket - even if the market option is turned off.
Trades men work in the market as well even when its turned off - the Devs have fuked it up!!
But castle and bridges when?
Months most likely. Possibly even longer. The dev had said that would happen after the 1.0 release.
Fantastic video, Yeah, I am not enjoying the game as I just play it "normally" without maxing out ever eliment. I find it really hard to make any money and get a sense of a achievement. The game feels designed and driven by the top players. I am sadely below avarage and dont have a ton of time. The econemy and the trading should be directly linked to the difficulty settings and I think that would change everything. I will definately try the game again in a few months as I think it is early days. Cheers
What? Your inability to comprehend basic game mechanics; is not anyone else's problem
"The game feels designed and driven by the top players." like that a bad thing. I rather people who know how the game mechanics worked to be chosen to give feedback to the dev. Then the dev to heavily rely on most used/spreadsheet balancing.
@@user-tx3xy7lw6wchill the attitude, man, everybody plays the game the way they want and can
The game lacks on better tutorials, but if you watch a couple videos about it you'll get the hang of it!
Granaries still invisible though...
The dev had already said that problem is due to a mod. The fix is remove your mods - he's fine with people modding their games, but mods are not his problem.
Don't buy this game from Epic Games, weeks after launch they still don't have any update. Useless company Epic Games and quite ironic this game is made with Unreal Engine.
The farming is an absolute joke. Like i work so hard at it and its like "
yield 2"
The game seems a bit too easy to me. It is suppose to lean more towards realism and less towards Farmville. The enjoyment of the game is figuring out how to implement a working strategy to succeed within the framework of the game. And not spamming a sheep exploit. If some peasants back in the middle ages figured out a way to "magically" procure sheep, they would have been rounded up and executed for witchcraft. Ooohhh... maybe he should have added that to the game. Have the farmers rounded up for witchcraft if the player was excessively using exploits.
The game has about two months left before it will start to rapidly decline in popularity.
Facing 1 AI opponent is obviously not enough, there is no strategy, at least 4 more AI opponents are required and the number of regions increased. The land available in each region needs to be reduced by about a third, making for tougher decisions about where to locate buildings etc. More resource types need to be put into the game, say 5, with each region containing only 2 of these new resources to create objectives and conflict. The game is half of what it should be, yes it is early access, but the player base isn't going to play it in its current form for much longer.
Wait, the dev team is one guy?
One coder. He has hired people for art assets, mocap, and the publisher has a QA team. But currently one developer.
They need to tripple barley yield per morgen on high percentage too
Hey, I'm the first comment you showed at the beginning! 😅
Its still in open testing so not patched yet mate. :)
👍
I haven't played a new game yet, but my saves are totally ruined with this update: people do not build anything new but at a VERY slow rate that it is impossible to start new settlements.
and the existing ones have a very annoying bug where random people do random tasks and the others do nothing. like a farmhouse worker is for example is building or collecting from burgage plots while free workers are doing nothing
Totally agree on the pointless frustration mechanics though. "people were getting too much money" should never be the motivation behind a game about city/town building. Players SHOULD be able to make crazy great settlements and crazy money when they play the game and later on use that to play against strong AI armies or in PVP, removing or limiting the ability to have a successful settlements is just pointless frustration
🎻
my manor lord mod wish list⚠
1 wats in the cart bascit ? mod---show in menu when first person view---
2 a corps pit that generates 1 raw ore per 2 dead bodys buried---
---a bandet got to leave a coin or a sward right---
3 covert large storage barn into rose hip garden
4 list of tradeing famlys mod
5 finding construction worker mod
6 mariage mod for lord and tier 3 famalys
7 healers hut mod [ usses herbs generates one gold per 3 herbs ussed ]
8 JUISTING FIELD REAGANAL FAIR MOD-----
-----50 to buy cavelry joustin event [gives hero for 1 year]
9 calvelry men mod
10 convert well into pond mod fish stoke cost 100 and lasts 3 years
11 turn well into pond mod [cost 50 to stock with fish for 3 years]
12 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event
[win one jester gives 1 happynes for 1 year]
13 sheep give muton mod 1 muton build slaghter house 2 muton per sheep mod
14 orcherd mod
15 forced eviction mod
16 wooden parths that generate passive in come
17 wooden parts are used for windmill building mod
18 lybery mod -- buy books build lybery get pasive income per book
"they" is just "he"
what's the point of sharing the patches we cant use. like showing new candy but not allowing you to have any.. wish i didnt spend the money on the game its boring, bugged and lost its attraction. plebs still having to play on the first bugged version without any fixes. whats the point in releasing it to everyone if they cant play with the changes? i spent money and now I feel ripped off. at least you guys get content huh. Pleases top saying "now you can" cause we cant!!
You know you can play the patch already? The instructions on how to access the beta patches are literally at the top of all the announcments which are right in your face when you go to Manor Lords in your library
@@JuGsa only if you bought through Steam.
The patch hasn't been released yet lol. It's in beta.
@@JuGsai havent gotten the first patch yet, i dont expect to get this one either. I have the game on gog, not steam.
@@eliasaldahan9295 That doesn't mean you can't test it