Had a tier VI match yesterday with only five ships per team; WG claiming the game is doing fine is honestly just copium. Also the RNG would not be so bad if it wasn't for the fact that on average out of the eight shells you fire three will actually hit, two of which ricochet and the other overpens.
Lock on bug. If shells missed so hard this close, I would always reset the lock on. Actually happened enough times for me, that I got into the habit of resetting the lock on once or twice before even taking the first shot. Its honestly incredible you have to work around bugs like this in a game that is constantly updated. This is the type of stuff we had to do when I was a kid, since our games were hard copies that did not get updated.
I remember downloading a 100MB patch for origonal Half life a few months after it released. Was working in an internet cafe, with the fastest commercially available connection at the time (frame relay @IIRC 192 Kb/s) took 9 hrs with no-one else using the connection 🤣 Patches have been a thing for a long time, longer than most think but they really only affected people who played online/needed to fix a game breaking bug, which until 56kb/s dial up was common, was really limited to turn based or slower games. Quake and Quake II (especially with the fast grapple hook mod and lithium mod) was silly ammounts of fun, fliying through the air like spider man with a BFG or rocket launcher, though a bit fast paced for internet play.. Man that was such a good, fun game with the right mods. I miss private run servers instead of the auto match-making we have today. So much better for community etc.... Sorry drifted off to a simpler time in gaming where new players were crippled by not having skills instead of gear / ships / resources etc. /end: Nostalgic rant
I know WoWs is a casual game and not a simulator, but it is based on naval warfare and historically (WW1 and WW2), warships, primarily battleships, had a very very low hit percentage. Like below 10% of shells fired hit the other ship. Not all guns were created equally on the same ship. It depended on the gun crew, gunpowder quality, ammo quality and barrel wear. The same turret firing at the same called out target vector could shoot in front and behind the target simultaneously. Guns were crap for accurate target hits in anything but point blank range. Most hits done on surface ships was done at close range or after spending a great deal of ammo missing. Also given that the target is constantly moving in relation to the guns, trigonometry and analog computers could only make best guesses at where the target would be (assuming heading and speed). WG built in randomness to reflect these things. It's frustrating, but more realistic than always being able to know when you fire your guns, they will hit if you aim right. The ships in the game represent a crew and the variables a crew brings to skill. It the game had little to no randomness in the guns, it would become predictable and stale. There might be a correction in the amount of randomness, but if you read naval history about sea battles, they are confusing, crazy, inept and often times more a matter of luck than skill. The Battle of Jutland is a perfect example of everything said here. Savo Island is another. Leyte Gulf is another.
This. I just started getting into WoWS right before carriers were introduced, and I actually enjoyed the game even if it was too grindy. Carriers soured it, I stopped enjoying the matches where they appeared, and adding subs were the final straw. I uninstalled and won't come back with them in-game
This (Random mechanic/ RNG ) was the primary reason I quit playing world of tanks. Aiming and hitting RNG is neither wanted or needed in most shooter type games. It's exactly what you say; it takes the skill out of the equation, and makes people depend on whether RNG is in your favor or not.
Welcome to da interwebs.. some random did some random stuff and it randomly made my day.. randomnly better or worse.. welcome to world of randomness! ;)
I stopped playing both WOT and WOWs because they stopped being fun for me. That was the point, at first it was fun and still could be but WG started introducing more and more "features" and changes that just really took the fun out of it. Still enjoy watching good players do their thing, may RNG favor you.
Pray for Mighty Jingles. We should do something to help. I am on NA server. Let's organize a Jingles division across all platforms. Ships for Jingles. This man needs our help.
Iv just come back to ships after a huge break and im actually enjoying it. But me and my mate are treating it like pretty much like an arcade game rather than a "ship simulator". We play well but if it all goes to shite.... we just laugh at the chat. Because OMG has the in game chat become toxic
Again, a good example that wg fuck up this game, that u as a professional need all his skill to master it or even survive it. but as a average player it is hell now. u got to manage too much; your ship, your job(in the team), watch your team what they do or not do, speed, angel, hull, guns, shell typs, aa, torps, planes, subs, smoke, hydro, radar, visibilty - what do i miss - ah, luck and rng. and i dont even mind the modification in port (flags, capt.) or readable stuff everwhere in the internet or technical optimization. Thx god i have done the best decision in my life, to throw away this game out of my pc - and never ever come back.
Have not played in 2 months...use to go on everyday but I was left waiting in que to long with at least a hundred players in front of me. I don't know if it was steam ,NVIDIA or WG but I never gave more than a 1 star review...if I could give 0 stars I would have and always said what there problems were not sugar coating anything...don't spend money on game ....pay to float ...pay to sink. They can sink now. I hope my clan Inrut is ok.
Wow, here I thought that the Asia server(being from Australia) that this server would be the first to go. But 98% of the time I see a full player line up in Co-op. From early morning like 9am to like 10pm. Even during week days when most ppl are at work, still full line up of players. That's from like Tier VI up. So I'm surprised that EU is getting bots in random.
When MM rigs the RNG where I don’t get rewarded for skilled gameplay, I exit battle, sometimes I get pink sometimes not. I don’t care anymore. Make the RNG equal or I quit. I can’t stand the BS anymore. I don’t spend money either. Fk it.
I been playing for a very long time.. recently stopped plating because of the mechanics you just described.. the game is not as fun as it used to be... tired of the BS ...
It's working as intented You get sometimes less then 12vs12 to maximize the enjoyment of the game less players means there is a chance of less clowns 😂
There is a WoT youtuber called chems. He isn't exactly a saint and his view at trolling or being toxic is a bit of; nonetheless he made a video about what You've been saying at the beginning - WG put so much effort into lowering skill ceiling and raising the skill floor of WoT and WoWs that every potato has a fighting chance against a super unicum. Also the amount of bugs that WoWs has compared to WoT (all of them around ships that use MAIN GUNS to fight others) is disgusting - I've never seen a game company milking their player base while not fixing game's core mechanics - not even talking about it's balance!
I am pretty sure, that they can't fix the aim bug issue because it is somewhere in a important part of code that no one wants to fuck with,because the guy that wrote it quit 5 years ago!
Don’t know how you play this game everyday. It gets on my nerves, but to play it for a living… you have to feel like you’re in hell, or at least purgatory or something.
Gotta love the worse dev team in the world. Prime time on NA server you instaqueue into 4v4 and at like 3am you wait like 40 seconds to get a full game.
i FINALLY UNINSTALLED WARSHIPS.... the game doesnt listen to their long time players... so see ya world of warships! And i have 325 plus ships... played for ages! BYE BYE
Had a tier VI match yesterday with only five ships per team; WG claiming the game is doing fine is honestly just copium. Also the RNG would not be so bad if it wasn't for the fact that on average out of the eight shells you fire three will actually hit, two of which ricochet and the other overpens.
I'm grinding the omaha right now, and I just had a match with 6 players per team. 5 teamates were dead before 5 minutes had passed.
@italomorais9424 which server ya playing btw? NA Europe or Asia? I personally play EU and I rarely get 8v8 matches but that's reallyyyyyy late
@@fyiatflyta NA
@@italomorais9424NA is dead, I hope they merge servers soon.
Lock on bug. If shells missed so hard this close, I would always reset the lock on. Actually happened enough times for me, that I got into the habit of resetting the lock on once or twice before even taking the first shot.
Its honestly incredible you have to work around bugs like this in a game that is constantly updated. This is the type of stuff we had to do when I was a kid, since our games were hard copies that did not get updated.
I remember downloading a 100MB patch for origonal Half life a few months after it released.
Was working in an internet cafe, with the fastest commercially available connection at the time (frame relay @IIRC 192 Kb/s)
took 9 hrs with no-one else using the connection 🤣
Patches have been a thing for a long time, longer than most think but they really only affected people who played online/needed to fix a game breaking bug, which until 56kb/s dial up was common, was really limited to turn based or slower games.
Quake and Quake II (especially with the fast grapple hook mod and lithium mod) was silly ammounts of fun, fliying through the air like spider man with a BFG or rocket launcher, though a bit fast paced for internet play.. Man that was such a good, fun game with the right mods.
I miss private run servers instead of the auto match-making we have today. So much better for community etc.... Sorry drifted off to a simpler time in gaming where new players were crippled by not having skills instead of gear / ships / resources etc.
/end: Nostalgic rant
I know WoWs is a casual game and not a simulator, but it is based on naval warfare and historically (WW1 and WW2), warships, primarily battleships, had a very very low hit percentage. Like below 10% of shells fired hit the other ship. Not all guns were created equally on the same ship. It depended on the gun crew, gunpowder quality, ammo quality and barrel wear. The same turret firing at the same called out target vector could shoot in front and behind the target simultaneously. Guns were crap for accurate target hits in anything but point blank range. Most hits done on surface ships was done at close range or after spending a great deal of ammo missing. Also given that the target is constantly moving in relation to the guns, trigonometry and analog computers could only make best guesses at where the target would be (assuming heading and speed). WG built in randomness to reflect these things. It's frustrating, but more realistic than always being able to know when you fire your guns, they will hit if you aim right. The ships in the game represent a crew and the variables a crew brings to skill. It the game had little to no randomness in the guns, it would become predictable and stale. There might be a correction in the amount of randomness, but if you read naval history about sea battles, they are confusing, crazy, inept and often times more a matter of luck than skill. The Battle of Jutland is a perfect example of everything said here. Savo Island is another. Leyte Gulf is another.
If they offered a sub free/cv free game mode a big number of ex players would likely return.
Truth.
yup
This. I just started getting into WoWS right before carriers were introduced, and I actually enjoyed the game even if it was too grindy. Carriers soured it, I stopped enjoying the matches where they appeared, and adding subs were the final straw. I uninstalled and won't come back with them in-game
Yep
That Smolensk's moment 😂😂😂
"How is that sub still alive"
You elected to not send an airstrike at it 90 seconds ago
I have seen shells hit high and low at 3 km. I actually had 1 set hit the super structure and 1 set hit the water.
This (Random mechanic/ RNG ) was the primary reason I quit playing world of tanks. Aiming and hitting RNG is neither wanted or needed in most shooter type games. It's exactly what you say; it takes the skill out of the equation, and makes people depend on whether RNG is in your favor or not.
Welcome to da interwebs.. some random did some random stuff and it randomly made my day.. randomnly better or worse.. welcome to world of randomness! ;)
I stopped playing both WOT and WOWs because they stopped being fun for me. That was the point, at first it was fun and still could be but WG started introducing more and more "features" and changes that just really took the fun out of it. Still enjoy watching good players do their thing, may RNG favor you.
At 4:50 when you said sub still alive, the cooldown timer on your consumables was suddenly cut in half. How did that happen?
AA skill. When your AA active your consumable cool down dropped to half.
asw expert captain
The Church of RNG is busy on sundays. The pink sinners have to stay out.
Pray for Mighty Jingles. We should do something to help. I am on NA server. Let's organize a Jingles division across all platforms. Ships for Jingles. This man needs our help.
All true gamers are fighting for managed Democracy right now.
Iv just come back to ships after a huge break and im actually enjoying it. But me and my mate are treating it like pretty much like an arcade game rather than a "ship simulator". We play well but if it all goes to shite.... we just laugh at the chat. Because OMG has the in game chat become toxic
This is also why they can run airship escort for only two weeks, the playerbase has dwindled so much its already having an effect.
I once had a 4 v. 4 at tier X in Randoms on a Saturday morning. That was the NA server. None of them were bots.
Can you learn random patterns though?
If you say that the pattern repeats itself every salvo, it is not random.
just a casual 208k dmg, WHILST getting his food delivered...i hate you Flambass... ;)
Thats why we'll get bots, fun all arround.
Exactly. Super-carrier plus double suckmarine. This is what's killing Randoms/the game.
Again, a good example that wg fuck up this game, that u as a professional need all his skill to master it or even survive it.
but as a average player it is hell now. u got to manage too much; your ship, your job(in the team), watch your team what they do or not do, speed, angel, hull, guns, shell typs, aa, torps, planes, subs, smoke, hydro, radar, visibilty - what do i miss - ah, luck and rng.
and i dont even mind the modification in port (flags, capt.) or readable stuff everwhere in the internet or technical optimization.
Thx god i have done the best decision in my life, to throw away this game out of my pc - and never ever come back.
Kind of like the Computer using dice? lol
Main time i see low count randoms there is superships involved
AND the red teams first two losses were superships, including a CV
Have not played in 2 months...use to go on everyday but I was left waiting in que to long with at least a hundred players in front of me. I don't know if it was steam ,NVIDIA or WG but I never gave more than a 1 star review...if I could give 0 stars I would have and always said what there problems were not sugar coating anything...don't spend money on game ....pay to float ...pay to sink. They can sink now. I hope my clan Inrut is ok.
Super-carrier plus double suckmarine. This is what's killing Randoms/the game.
What server? What ship were you using?
@Flambass, this is all on the super cv. We had it 3 times during 1 day because one of us was Playing super cv.
You weren't using Super CV enough...
Russian modifier. Show a mm of broadside - citadel. They go full broadside - richochet, or overpen.
Wow, here I thought that the Asia server(being from Australia) that this server would be the first to go. But 98% of the time I see a full player line up in Co-op. From early morning like 9am to like 10pm. Even during week days when most ppl are at work, still full line up of players. That's from like Tier VI up. So I'm surprised that EU is getting bots in random.
Look at the line-up in this game: Super-carrier plus double suckmarine. This is what's killing Randoms/the game.
It's supership MM that caused the short line up
You should watch what WG is planning for WoT!EVENTS during battles!Its like a a circus for childen!
5:25 Your hydro went from 55 seconds to 27 seconds, you wanted it so bad the game changed the time for you :)
That is a Commanders skill which you can choose: Everytime your AA-crews are working the cooldown time of your consumables is reduced by 50%.
its time to think about saying thank you for the good years Wows but have to move on now ;)
When MM rigs the RNG where I don’t get rewarded for skilled gameplay, I exit battle, sometimes I get pink sometimes not. I don’t care anymore. Make the RNG equal or I quit. I can’t stand the BS anymore. I don’t spend money either. Fk it.
Try playing some lower tier for a change you will get more live players
Wait - are you suggesting sub players are air-wasters?
I been playing for a very long time.. recently stopped plating because of the mechanics you just described.. the game is not as fun as it used to be... tired of the BS ...
“Professional gaming”, lol!
It's working as intented
You get sometimes less then 12vs12 to maximize the enjoyment of the game less players means there is a chance of less clowns 😂
true gamers sleep at 2pm at sunday beacouse they played until late saturday evening.
I think i never played wows before 18h...
😂
Wait, it's only 10am. Either I watched this before it happened, or you live in one of those funny European countries where they use metric.
FYI: Only three countries in the world use not-metric system. None of them is in Europe. Do you know something I don't?
There is a WoT youtuber called chems. He isn't exactly a saint and his view at trolling or being toxic is a bit of; nonetheless he made a video about what You've been saying at the beginning - WG put so much effort into lowering skill ceiling and raising the skill floor of WoT and WoWs that every potato has a fighting chance against a super unicum. Also the amount of bugs that WoWs has compared to WoT (all of them around ships that use MAIN GUNS to fight others) is disgusting - I've never seen a game company milking their player base while not fixing game's core mechanics - not even talking about it's balance!
I am pretty sure, that they can't fix the aim bug issue because it is somewhere in a important part of code that no one wants to fuck with,because the guy that wrote it quit 5 years ago!
I have lost interest in playing this game due to subs and carriers. If they remove those two from the game and I know this game will be fun again.
Don’t know how you play this game everyday. It gets on my nerves, but to play it for a living… you have to feel like you’re in hell, or at least purgatory or something.
it's dying cause of the powercreap and money grab. And cause of the f u c k ing CV's and Sub's... put it all together and the game in 2023-24 SUCKS!!!
Gotta love the worse dev team in the world. Prime time on NA server you instaqueue into 4v4 and at like 3am you wait like 40 seconds to get a full game.
Yeah I noticed that on NA, I have seen 40 plus people in queue, but will get pulled into a 5v5 because a super ship fucked mm!
i FINALLY UNINSTALLED WARSHIPS.... the game doesnt listen to their long time players... so see ya world of warships! And i have 325 plus ships... played for ages! BYE BYE
Prvi
shame, I expected more excitement.
From a Golden Lion game? It's just more plane-spam.
Fixed!! You should of def lost that!