New Silvermoon trees are absent (up to 1.36.2) because they use a variation that is not set in SD. Due to this, they are counted as objects on the map, but can only be auto-targeted - manual targeting to their positions does not work. Same issue exists with High Elven workers, walls and some other doodads. Flowers don't change their model when Sylvanas dies. She also does not have an icon or model, since they are HD-exclusive, but she can be selected via hero icon.
Thank you! I was looking for this playthrough, as it was one of the few scenario with significant changes. Yet, I cannot hide my disappointment about how it plays... At 0:39, the Sunwell doesn't have those golden light auras around the stones, while only having only 3 trees surrounding it (as all the others are New Silvermoon trees, which aren't available in Classic War3 as you wrote). Once Kel'Thuzad baths in the Sunwell at 25:36, he was supposed to corrupt it. The 3 poor trees do turn dead (you really have to take a close look). But the missing golden light auras should have morphed into green light auras of corruption. Here, it goes flat: there is *nothing!* We don't understand Kel'Thuzad corrupted it, and the stakes of the whole deal. This scene is supposed to have repercussions: it lead the High Elfs to become Blood Elfs. With the loss of the Mana source from the Sunwell, it is suppose to explain the events which lead them to be subjugated to Demon / Evil Ilidan in order to quench their Mana thirst. The most blatant one is Sylvanas Windrunner. I would love to watch how the cinematic behave in Classic, with her becoming a Dark Ranger and assist Arthas, instead of being a Banshee with more HP. And here at 13:25... what happened? Where are the dead flower. Where is the Dark Ranger model? What a let down! Once again: thank you for uploading the mission!
@Clemehl You're welcome! Please note that this recording is on 1.36.2. I know for a fact that some of the described issues are fixed in 2.0, but haven't gotten to them yet. I will start releasing the 2.0 walkthrough tomorrow - maybe we'll see some more changes for the better.
New Silvermoon trees are absent (up to 1.36.2) because they use a variation that is not set in SD. Due to this, they are counted as objects on the map, but can only be auto-targeted - manual targeting to their positions does not work. Same issue exists with High Elven workers, walls and some other doodads.
Flowers don't change their model when Sylvanas dies. She also does not have an icon or model, since they are HD-exclusive, but she can be selected via hero icon.
Thank you! I was looking for this playthrough, as it was one of the few scenario with significant changes.
Yet, I cannot hide my disappointment about how it plays... At 0:39, the Sunwell doesn't have those golden light auras around the stones, while only having only 3 trees surrounding it (as all the others are New Silvermoon trees, which aren't available in Classic War3 as you wrote).
Once Kel'Thuzad baths in the Sunwell at 25:36, he was supposed to corrupt it. The 3 poor trees do turn dead (you really have to take a close look). But the missing golden light auras should have morphed into green light auras of corruption. Here, it goes flat: there is *nothing!*
We don't understand Kel'Thuzad corrupted it, and the stakes of the whole deal. This scene is supposed to have repercussions: it lead the High Elfs to become Blood Elfs. With the loss of the Mana source from the Sunwell, it is suppose to explain the events which lead them to be subjugated to Demon / Evil Ilidan in order to quench their Mana thirst.
The most blatant one is Sylvanas Windrunner. I would love to watch how the cinematic behave in Classic, with her becoming a Dark Ranger and assist Arthas, instead of being a Banshee with more HP. And here at 13:25... what happened? Where are the dead flower. Where is the Dark Ranger model? What a let down!
Once again: thank you for uploading the mission!
@Clemehl You're welcome!
Please note that this recording is on 1.36.2.
I know for a fact that some of the described issues are fixed in 2.0, but haven't gotten to them yet. I will start releasing the 2.0 walkthrough tomorrow - maybe we'll see some more changes for the better.