@@TheMusicolophile lmao wtf are you on about. One of the reason why d4 is soo bad is because of the constant reading of hundreds of shit item. Loot filters are a must have in any arps. Console now also have it in LE. Its just good thing. Stop thinking you're so clever and right all the time.
One thing Ill say about making different builds, as someone who is mid-late game (lvl 75) is that even though I have looked up 0 build guides, or what loot I should be looking for, I have had 0 issues with feeling like I am under powered. I basically have just been looking at the skills and skill trees and loot that drops and going "okay that looks good Ill choose that." And let me just say, as someone who recently played Diablo 4 and played PoE a long time ago, it is SO REFRESHING to not feel like I have completely screwed myself by not looking at build guides. When I played PoE I felt like I couldn't do anything, and asked what I was supposed to do online, and was flat out told to start a new character and follow a build guide after 50+ hours of play time because it would be worthless to try and save the character I had built. And it doesn't feel like that's the case with this game.
My thoughts exactly and very well said. I’m coincidently level 75 with my Mage and have figured things out as I go. There’s nothing wrong with taking inspiration from people’s input or a build guide but I do love that I don’t need to do that at all with this game while finding success. Cheers mate!
@@tf259 I play POE with a full time job if you don't want to put the time in a learn it isn't a game for you but it has content that's why its complicated at first and if you don't learn quick sure it can take some time to learn but you can 100% play while holding a job and a life. you got to be a fast learner and learn how to level quickly and how to craft you can max out every league while only player 3 to 4 hours a night. and you do not have to follow any build guides it will just take longer to learn if you don't because it is a fully flushed out game with all kinds of content that is great content you will never get bored. last epoch it takes up to 6 hours for 1 level once you get past level 86. I got more done in POE in 2 hours than i did playing LE for 6 Hours. POE is just about how fast you learn and how much ARPG experience you have. but if you learn poe you can max out every league with a full time job. You will never really be good at anything if you don't actually put the time in a learn it a guy that makes 50 an hour didn't make 50 an hour when he started he had to put the time in and get the experience to make that much money.
man once they add more end game I can easily see my self going 1k+.. This is all i wanted out of PoE, being able to experiment and make my own builds while also having a touch of complexity in terms of being able to synergize different skills, without being punished for it. I love the complexity of poe, but I'm always encouraged to follow a guide to enjoy all the content since respec is so punishing.
when you reach corruption +300, have all blessings the game pretty much stops being interesting imo. There really needs to be more endgame content, its too slim.
@@MoZz.. yeah, what @guffi00 said, the endgame being stale doesn't really matter when making alts is this fun, never made this many alts in any ARPG in such a short period of time.
I didn’t get into D4 after seeing the lackluster skill trees. Is Last Epoch way better overall? I’m waiting for Poe2 but been itching for a good arpg and refuse to buy D4
@@_N4VE_ i'm on my 3rd level 100 character. there is too many builds you can experiment with. you should pick it up. it's the middle ground between d4 and poe2. it'll kill time and it's fun enough.
@@_N4VE_ i enjoyed D4s campaign but LE is just so sooo much better. and most likely it will only get better. Certainly a good investment into a game you can come back to each cycle.
A point that goes in pair with the loot filter, is that loot is not worth selling for gold, removing any "obligation" to loot. I can go entire echoes without looting anything outside of shards, and I'm totally fine with it.
Legendary and set items are the only ones with a monetary value and are even shown on the map. So yes, it is all about player agency even here, because it does not force you to haul every single thing back to the merchant. You can, and make a bit more money, but you do not have to.
That's a very important point, thank you for that info. You don't need to hoard even for crafting? Because the first limitation I imagine when talking about loot filters is that you usually still need to loot every item above a certain rarity for other reasons than equipping...
@@amoineauI still loot and hoard every purple item, which you need for crafting legendary items. With the unlimited stash tabs and the effective search system in the stash tabs, it's easy to find what I need when the time comes. The reason I don't filter for just the purples I need is because I play lots of builds so I want to have a lot handy for when I need something specific. Do you have to do it that way? No, Force himself showed how he filters his purples. But that's how I do it.
I'd like to highlight the search option of the Innventory, if you type e.g. "cold", the word "elemental" will be filtered as well, so it's not a dumb character filter only. I was amazed by that finding recently :)
The sheer amount of customizing of skills is so damn refreshing! Holy crap. I can make my lightning blast chain more, strike the same target many times, make it a lightning condensed laser. So good
Another good example is healing hands.. Can transform into a literal sky laser, beaming down in a tornado of white hot fury. From a skill called HEALING HANDS lmao
You can turn Disintegrate, the classic 'mage laser' into a channel that GIVES you mana instead of costing it. The single most awesome 'recover mana' move possible.
@@johnwhitfield3547Healing Hands is so good, I can't see why you wouldn't take it on every Sentinel build, just for survivability You can make it cost nothing, while it keeps you healing in combat, it's nuts
and yet I can't change the gender or skin color of my character. Sounds fun which is why I bought the game, but got a refund before I even started playing.
It is an insanely polished game for having just hit 1.0 Also, the layers of the game really shine together which is pretty impressive. From the 4 different areas you can put your passive points in, to the usually at least 25 different skills you can chose 5 from to then level and mutate into very different builds. It's pretty wild. It still has weak points, like any game, like the arguable uselessness of stationary channel builds, ward being a bit complicated to figure out (math hard), and having to replay the story on your alts (which poe also suffers from). But, all around, really damn impressive. So glad they went with buy to play rather than free to play, it really shows what a modern game can look like that you just buy once and can play without crippling over-monetization.
Weaver's Will items are one of my favorite things in the game. Such a great mechanic. And the loot filter combined with the crafting system just feels rewarding and fun.
Well... easy to use loot filter is not what we have in LE, a lot of lying people will jump to say nah bro that thing is easy ofc, but that is just not really the case.
Incredible game. Made by passionate hobby devs that grew over time and now it can stand toe to toe with the genres greatest. Amazing feat. Cant wait to see it grow and evolve.
it is the second best ARPG but it isn't standing toe to toe with POE no ARPG is POE is in a league of it's own. for right now it has been for many years. People just don't want to take the time to learn it is the problem. a guy making 50 dollars an hour didnt get there without learning his trade and putting in the time to get experience needed to make that much.
@@davidfrazier6308if it takes a long time to learn a game, you’d wanna make that learning process fun. People come to games for a good time, not another job/work.
@@davidfrazier6308 i play both. Poe amazing. But i prefer LE. I prefer the gameplay the systems, the segmented trees split up in individual skill trees, passive trees, blessings. Makes it way easier to try things as you only need to respec one segment at a time whilst still offering a lot of depth. Its a smart system. When it comes to content to choose from, poe is top dog of course as it pick and choose parts from seasons for over a decade amd refined them which is great. The core i like better in LE though and im excited to see where theyll take it with things they add as poe did.
I Got 300+ hours of LE and i can't stop playing, amazing game. Fun fact: I created my channel 5 years after yours without knowing you (I'm from Brazil, I speak Portuguese) and shortly after I realized that there was already someone with the name "Force" very big (I think you had 100k subscribers at the time) and today, years and years later, UA-cam recommended your last epoch video to me. Good video brother 👊
One other bonus that Last Epoch has is how digestible the information is. When you hover over items it always shows you the different keybinds, for comparing, to get a description of the different stats, and another option to show the quality/potential of those stats. When you first start to level, you're given a few different skills to play with and some points to put into your class tree. Then, when you hit lvl 5, you're introduced to your spells skill trees. It's not too early and overloaded with too many new things, but not so late that you have to go through 20 skills to see which one you want to start putting points into. The loot filters are pretty easy to understand too. This is the first game i've played with a loot filter and I'm really liking it. So far I've only filtered out specific item rarity (white and blue items) but that's because I haven't felt a need to filter anything else out yet. I do think I'm starting to get to the point where more filters would be helpful, but it's still a comfortable pace. I haven't found a need to craft gear just yet, but I imagine I'll be doing that soon (I'm only lvl 48 right now).
19:40 I highly agree and even think last epoch should implement some default filters. Just a very wide generalized filter. something like hiding white/blue after 15 and narrowing down the stats to ones your class uses would already be a significant increase to the experience. They could use a very simple non restrictive baseline filter and it would double as an introduction to how filters work as well.
As someone that doesn't really care about a player market and everything I'd have to do just to get whatever I needed, I'm so glad they made CoF as it makes me feel like I'm getting more chance to find good items but with a little interesting extra part of the game even if its just getting prophecies. Also the loot filter is a game changer and glad I don't need to use a 3rd part site to have it. I'm so excited to see what they do over the next couple of years with the game. It's definitely here to stay and shames games like D4 but also seems to be helping POE2 which I'm more excited about now because of this.
actually have space for your loot in a loot based game... what a concept lol also having a loot filter that actually lets you focus on enjoying the game instead of sorting through trash is great.
@@Sorain1The search function is the unsung hero i think. And it is intelligent enough to show you elemental too when you type fire, or +void if you look for melee void.
the filter was the biggest dope hit i ever got in this game when i filtered a very neesh idol, that was almost impossible to find life and aura of decay area, and when i seen that drop it was huge because it was a different color for everything that i personally chose it was like finding a mirror in path of exile. the filter is pretty easy to understand as well. one thing that happens in borderlands is sometime all of the loot drops in one spot preventing even clicking on the item you want on the bottom of the pile, so you have to move stuff out of the way to even get it. loot filters are great, especially the ones that give players more agency with out having to tab out of the game.
Been doing a good 150h since launch, and i keep starting new toons and diving into masteries and skills theory crafting new builds - dying on HC starting over again.. Really enjoying the game so far, cant wait for some more endgame content.
Grim Dawn's shattered realm accomplished a very similar to thing for me to what LE's loot filter does. It struck a nice balance between time spent playing and time spent sorting inventory by effectively giving you a loot dump after 8 or so maps. Well, technically 4 but iirc, the efficient farm is 2 sets of 4 then get rewards.
Grim Dawn? GD has the best visuals in the genre, amazing atmosphere, environmental design, monster design, thorough and consistent fantasy art style- even gear looks great (although that could be slightly improved). Baffingly ugly? Do you mean that? @@keithfilibeck2390
@@keithfilibeck2390 The art style is definitely... a choice. But if you can get over it, Grim Dawn is one of my favorite ARPGs ever. The story is great, the builds are great, etc. The latest updates included features like a LE style loot filter.
You mentioned Warframe in the rundown of other loot-driven games, and that's actually one of my favorite things about WF (I feel it has a lot of overlap with LE too), and that's... there is no loot to filter through! Every piece of gear and every modifier FOR gear is either something you craft or something you upgrade from scratch, and you have functionally infinite inventory space for materials and upgrade items. You can go entire days or weeks of gameplay without really checking in with your upgrade systems before you decide to go on a spree of overhauling things and checking out new options, focusing only on the ones you care about.
But it's because of no randomized loot (mods and warframe/weapon parts always have fixed stats) that when you finish a type of content, you have no choice but to move on (or keep playing but ignoring the rewards other activities give you). Like after you're done with all the Plains of Eidolon rewards you won't get anything worthwhile even if you keep playing it because you love the activities.
The thing i love about when ive set up my loot filter is that every drop gets exciting cause i know it has a high chance of being useful or really good
In empowered monoliths you dont have to do the 3 boss quests to get to the boss anymore. You just get stability and kill a boss. You can also kill Shades to increase corruption and get chances at really rare rings/amulets.
couple of things, path of exile does have a loot filter but its extremely barebones imo from LE. poe lootfilter cant see items on the ground, because they are unidentified. it cant see the rolls. i had a lootfilter in LE that basically said "of these 25 relevant stats, show items with combined tier of +16" and it can do that because it can actually see the stats. its also like damn near impossible to set it up in game. it REQUIRES a 3rd party site that can read code and decipher what tf it means. LE is done completely in game and simply enough that i can get my friend to stream on discord and walk them through it in about 15 mins.
It's actually the opposite problem. PoE's itemization is significantly bigger and more complex than LE's. The sheer amount of variables and categories dwarfs what LE has to deal with and because of that both the in-game filter and the trade site filter are incredibly complex to the point its just more sensible to use a website than to force an in-game interface that will never be as good.
It seems you dont know how these filters work. The LE loot filter is an xml file which is actually more difficult to work with than the PoE .filter file. While you are correct that you cannot edit the PoE loot filter in game, both games "read code" to decipher what it means and if you want to edit the LE filter, you cannot do it outside of the game (unless you know xml syntax and the entire games item code reference library which literally no one does except the devs). Dont speak on things you dont understand.
On the POE website they have loot filters you just hit follow and go to your game and click on the loot filter you followed you don't even have to make one because others made ones specific for what ever build your going for. people learn so little about a game and say things that are not true at all. Jus t because actually having to learn how to play a game is hard for them I guess. POE is the most rewarding ARPG out there the faster you learn the better of you are but if you don't have much experience in MMO's and ARPG's then I recommend players start with D4 then to LE then to POE because they will have a better understanding then when they start POE it is a little easy for them to learn because they have experience with ARPG still there is learning curve but its easier if you played these games for awhile and under stand how building in the end game works then in POE you just got to learn the crafting and then how the nodes and multipliers work and then how to level fast while staking up currency. but everyone that's good at POE had to start at the bottom and work up to the top. nobody was handed anything in POE it was all earned unlick more casual games where almost anything will work. you'll get to a point where regualar casual ARPG's wont be rewarding for you and you'll make the switch to something more advanced one day that's what happened to me. casual ARPGS just got boring. in a game as big as POE there's always something new and fun to work towards. and you don't ever have to keep doing the same thing over and over.
@@JtotheDoubleLwhile his understanding of how the “code” for filters works may be wrong its crazy how hard you went for what is so easy to understand what he means. The “code” (aka the .filter file ) is literally just a text file and it is incredibly complicated for most people to set up because of how many variables there are. So yes the “code” is more complicated in POE than in LE. Dont be a dick when you dont need to be :)
Gearing in loot games is hard to balance, especially when there is almost limitless combinations like in a lot of the most popular ARPGs. Last Epoch seems to have the best way to filter through the trash that we have seen so far and I commend them for it, thank you for giving us good tools to sort our junk.
Fun story: My buddy and I suffered through the inconveniences of launch weekend to do some party play. I had set out to do falconer as my starter, but the early skills led me down the path of bladedancer, and had a blast. We got hardstuck on Lagon, so we called it a night. I got home from work, fired up LE, did a full skill respec, ended up with 3 movemnet skills, and hard carried our next go at Lagon after my buddy got killed in the first 10 sec. The skill system is my #1 reason to play the game. I haven't found a skill that wasn't useful, and many that I truly enjoy. I could play nothing but primalist base characters for the rest of the year, but so far the other classes all have something that makes me chuckle. That's good game design imho.
Yeah I have three characters almost all level 90s been having fun testing a bunch of stuff out the game pretty much just lets you build and do whatever you want and for the most part you can make almost anything work I think makes it different from a lot of other games. Once you go through a play through you more than likely have what we call Twink items which make your other play through much faster and enjoyable
This is my new fav ARPG , hands down. The game offers more complexity than D4 and the right amount less than PoE. I don't have to follow a guide to play the game and the brick wall sometimes never shows up or if it does it's not until well into the endgame. This is massive for most casual+ players, which I'd guess is the bulk of players. I think LE has really hit it out of the park. Can't wait to see what the future looks like with this game. ARPG fans are eating well. Mind you, i'll still check out the D4 & PoE seasons but knowing there is LE makes it all the more better.
Your favorite AAA ARPG studio: Loot filter? Skill tree for each skill? This can't be done, it can break the game... Eleventh Hour Games: Hold these for me...
I'm not big on ARPGs but I play from time to time. In the end of the Last year played Grim dawn and noted the filter, found it nice but never tought it was that big of a deal. Considering how old grim dawn is, it is incredible how relevant that feature is and how ignored it was. Hope it is a lesson for the future games on the genre and updates on the current ones. They cant afford to miss such feature anymore.
Excluding PoE since my experience is limited, there are a bunch of things that Grim Dawn does better than most ARPGs even LE. It's the best ARPG that I've seen when it comes to seeing and understanding your stats and how they are impacted by gear and passives. It also let's you use a crapton of skills as well.
Stash being cross character made this game the ARPG I have been looking for. I got on my Mage a few items every once in a while for other classes. I looked and saw I had a fair amount of Void Knight gear. That immediately made me want to create a new character.
Speaking for myself, but feel others see it the same way -- you (Force Gaming) are the gold standard of honest and thorough game reviews on UA-cam. Congratulations to 11th Hour Games on such a spectacular review by Force Gaming!
I love the game, but when I play anything other than Monolith there's a 50% chance I lose connection with the server on each map transition. Makes it impossible to play with friends or doing dungeons and very frustrating to even visit the bazaar or something.
Last Epoch hands down has the best loot filter I've seen so far, and also by far the easiest to use/customize. No other game compares (even PoE where 99.99% people just download a filter and it still shows you crap cause you can't be bothered to actually get into it to customize it). I'd really love a filter like this in EVERY looter game, whether it's aRPG or a even a looter shooter. Sifting through literal garbage always makes the game worse. Heck in D4 for every 5 minutes running a nightmare dungeon I spend another 5 at least sifting through loot. Sometimes a lot more cause you often need to check like 17 other stats on your gear if you can even afford to use it as an upgrade or if it breaks your character's defences (ESPECIALLY in POE)
Agree with everything. The loot filter in this game should be the golden standard for ARPGs in general. Even though the game had a very rough launch, I've been enjoying it quite a lot. Definitely one of the best ARPGs I've played, and all that only for $35.
Happy for spanish subtitles... I'm to the point where playing games I need to be learning 'something'... So if a game doesn't have spanish subs or audio I just can't spend a lot of time playing it. Controller support too is a huge plus. I spend 10 hours+ a day pushing a mouse around for my business and can get severe elbow pain as a result.
Throwing shade at the best F2P game ever created because of stash tabs, zero P2W, and the fact that they go on sale like every weekend is awesome. You really did your homework!
6:10 it is not about forcing the player into making meaningful choices. It is about letting players not to feel forced into trading or have a super hard time getting high end gear (like in poe). Enabling both makes no-trade players relatively worse off although not to the same extent they would be in a world with no circle of fortune alltogether.
Force you was first youtuber i ever subscribed before D3 replease and watched nearly every video you made after that, best not overreacted game reviews on YT
U r absolutely correct on loot. This is a major problem with GW2 and it pushes toward a cash shop solution, which makes it worse. Good overview for what sounds like a good game.
1mil subs my man! Followed you from the very start with Star craft etc. Insane to see your growth, one of the best OG's of gaming news, guides, speculation etc. Gj D
Warframe dows NOT have loot drops. Any resources that drop are auto added to your inventory when you get close to them. Loot filters are opt in, there is no reason for Diablo IV to NOT have a loot filter.
@@gomabotoI’ll have you know I play Warframe for 3-4 days straight, a few times every year…. And have almost no idea what’s going on every time. It’s the only game I’ve played on and off for a decade that I can say that about LOL. I enjoy shooting things though, so I keep coming back. :)
@@ForceGamingYT a lot of your issues with loot games that you have are basically non existent in Warframe so I think its a game you could definitely enjoy for longer than 3 to 4 days. Its one of the best games out there imo and I get defensive when people lump it with bad games like Destiny2 lmao
I am playing the game with a friend and sometimes I am playing alone. He is the kind who look for a build on the internet and everytime we are playing remind me that I should do the same in mid-end game, but I don't feel like wasting soo much time doing that. All I want to do is pick few skill and enjoy the game. Ajust myself getting better gear and keep improving my class. The game let me remove and change everything. I don't know why Diablo don't copy and paste. This is very good.
I'm still waiting to play again until they put out some substantial controller fixes. Particularly with auto aiming ranged attacks. It should only auto-aim when I'm not holding the left thumbstick in a particular direction. Also, if I'm holding a face button on the controller and holding the left stick in any direction, I should not move, only aim. Also, I want to be able to swap stash tabs while I'm over in my inventory grid so thay I don't have to shift back and forth between sides of the screen every time I want to switch tabs when emptying my inventory.
The end game is 100% lacking, reached level 90 for my first time ever on 1.0 and basically endgame is grind grind grind to min max your build. Even with faction content like for my circle of fate doing the prophecies got boring pretty quick. I did roll an alt and hoping a new character will keep me engaged with the game until they add more to the end game. But, yeah it gets really repetitive
Honestly Last Epoch's success in the long run will be determined by EHG's ability to renew the endgame with additional content, like GGG does for Path of Exile. Other than that, this game is extremely solid and has brought some very interesting twists on ARPG systems. The crafting system and the active skill trees especially are game changers.
Even for diablo 2 the inventory and storage management part of the game is the biggest flaw about it imo. When you reach the points where you start dropping pgems and uniques and sets and jewels and 50 kinds of runes, you quickly spend more time wondering where to stash it or mule it than actually play. They had a chance to at least make stackable runes and pgems, keys etc with D2R, but apparently nobody at blizzard knows basic SQL and they couldn't monetize it so that didn't happen.
Something that wasn't stated, but I think needs to be, is that the filter is possible because loot DROPS IDENTIFIED. That is not possible with arpg that require you to manually ID the loot sometime after picking up. That's a huge deal. I know plenty of devs that think that is some sort of anathema to the genre. That if you don't manually ID the item then you somehow don't care about it. Last Epoch just said screw that, all loot is ID'd when it drops. God I wish other arpg's would just do this. But they remain stubborn for some reason. It's inexplicable to me.
Been playing LE since 2021. A friend and I got tired of the then new PoE league and tried LE. He didn't like it, I reached end game. And every few new patches, I came back because making new characters and with my own build is just soooo fun. Itemization is amazing, skill trees are so well done, can't wait for more content.
The flow of the game feels weird but LE does so many things right. The skills are amazing and I agree the loot filter is incredible and D4 needs to take it. Absolutely
That is so true; the loot of most of the games "feel more like accountant, who's sitting there comparing numbers" ahahah, POE has loot filter, but the Last Epoch is another level of loot filter so useful.
I went back to playing D4 after having grinded Last Epoch cause a few buddies wanted to try out season 3... All I can say is that I don't think I can ever enjoy D4 again... Just the loot filter alone with how simple and inuitive it is to use, but how powerful it becomes makes the game already feel 10x less tedious... Makes it so that when you see a piece of loot, you KNOW it's gonna be a decent piece and you're not spending more time sorting through your gear than playing... The skills feel so much more impactful and have an insane variety with the talent trees, while D4 has one single choice node for each spell that's usually just a stat buff... The pacing of combat feels much better for the ARPG genre and D4 just feels unnecessarily slow considering it's not even a tactile ARPG like Lost Ark.... It definitly ruined D4 for me 😂
I've enjoyed making my own builds so far. It's incredibly intuitive and even if they aren't the best I'm having a ton of fun with them e.g. I found an item early on with really good fire damage and ended up building a fire minion necro and am still tinkering with it swapping out a skill here and there depending what drops. I'm sure I've barely scratched the surface of crafting but it's very straight forward to get at least the basics as well. It's definitely a happy middle ground between D4 and PoE but lacks a bit of the polish of either, but given the size of the team and it being still quite early on I can see it getting really good once they expand it a bit. PoE took a long time to get where it is.
Especially the crafting is rewarding as in even if you do not get lucky with drops you can still craft something that is better than what you had before. You have constant progresion and don´t fall into a hole.
It's fun and the cadillac features blow other games in the genre away. Stash tabs, loot filter, Character slots for each version of every build. I hope they do a better endgame, oh and lets not forget about Trading which after Diablo 2 should be a staple of every game in this type of genre.
Absolutely love this game. Yeah it could use a little more polish here and there but overall i'm having an absolute blast. The end-game is solid enough for their first season and it will only get better and more fleshed out from here. It's not a "forever game" like PoE is, YET. The foundation for one is absolutely there though and i'll definitely come back every cycle to see what's new and improved.
Funny for me that ive got weavers relic for my summonnecro... it got 100%minion dmg + 2 type of resists, and maybe manaregen... when im gona change it??😅
POE's loot filter is indeed just as powerful as LE... BUT (and this is a big "BUT") it is completely inaccessible. You have to manually edit a file to make it work. LE's GUI is amazing and intuitive and makes setting up loot filters something that all players can do. You can set up what you need in 5 to 15 minutes and then save yourself hours and hours of town runs. It's amazing. It's worth noting that loot isn't worth much gold, so not hauling everything back to town to sell doesn't cost you anything of significance. They really wanted you to stay in the fight and did a lot to empower that. Super, super thoughtful design.
Except that the (3rd party) filter in POE is half useless. Items drop unidentified so you can't filter them based on stats nor their tiers and that is why nobody bothers picking yellows identify them then check their (mostly trash) stats when they can simply spam chaos orbs/essence etc on one item they already have. Hence people pick currency and ignore most of the equipment drops. The time that would be wasted on picking/identifying etc is spent on farming more currency etc
@@SonicBoom474 I actually never knowingly used any 3rd party loot filter in POE. It reads in from a text file that you can manually edit or something, no?
@@TheDeconstructivist Regardless of how one imports the filter my point was that it is not possible to filter items based on their stats which is the nb1 thing players would like to have
NOTE: You can press G that further expounds game mechanics if you don't want to look at guides. It won't of course be as good as really well-made guides that justify why a certain synergy works, but it actually does explain into detail all mechanics in the game. There's very, VERY few that are not there, but I am guessing it'll be fixed. The one very large flaw of the game is it's coop system. There are problems in it that have been existing since way back when the feature released in Early Access, and it still ruins the coop/online experience. And even if you are solo and just want to play an Online character for the ladder and trade system, you may have a poor experience because of how bad the 'netcode' is. There's also some minor polish issues, and performance issues (Unity is SHITTY), but if and when they fix those, they have something that can live on for a very long time and will grow their company.
200hs into the game, it's the best ARPG I've ever played. I hope they have the consistency and resources to improve the endgame, but I am incredibly grateful and satisfied.
Last Epoch delivers stash tabs galore to the player base, a superb gesture of good will and we didn't even ask for it. Activision Blizzard spent ages developing Diablo 4 while analysing Last Epoch and learning nothing. The worst thing is that without Diablo Last Epoch probably wouldn't exist. 11th Hour games deserve to succeed.
LE is the best ARPG I've played in a decade. It's not perfect, has some performance problems, server problems, some heavy RNG and repetition in end-game (it's an ARPG, grinding is the point, I know)... but as an overall package, it has TONS of quality-of-life, is well-designed, has great build variety, and I can't wait to see where it goes in a year or two.
I love loot filters, especially when they can be tailored for different use cases or characters. I used to write my own filter files before Filterblade came out for PoE and I adjust my filters in Last Epoch almost daily. I don't want to see a single item that is not beneficial to me in one way or another. That being said, as a programmer I can't for the life of me understand, why we can't just have smarter loot systems as a baseline. I don't want to HAVE TO filter our 99.9% of drops. Would it be badgame design to drop fewer but les worthless items in general? Because going for a perfect loot filter for my character isn't necessarily a great filter. Like, I would like to not have to think about improbable but possible rare edge cases where an item is not for me but could be good for a friend etc.
Force, Last Epoch IS the first game to have a loot filter built into the game that I'm aware of. while PoE has one it is maintained by community members and external to the game.
loot filters are a symptom of fighting so much loot that you lose the overview. Even with a loot filter, I still looked at my loot in LE and sorted it out here and there. Sure, I could have defined it even more narrowly and precisely, but the game isn't called "loot filter simulator". The approach should rather be to limit the loot and focus more on quality than quantity, or if something like a loot filter is built in, it should be much easier than in LE. I didn't enjoy the loot filter at all and I also had the feeling that I might have made a mistake so that I was filtering away good loot. My opinion, PLEASE build a hack and slay so that I don't need a loot filter and if there really is no other way, then please make it so extremely simple that you don't have the feeling of filtering away something that is really cool.
Merchants guild you can actually have a goal of getting the rarest items in the game. Yes it costs millions of gold but with such low drop chances it's amazing. Diablo 4 took me over 1300 boring duriel runs to get the uber I wanted. Not so in this game I already have most of the super rare drops thanks to the Auction House. As a growing old gamer I really appreciate having a target to hit to know that I'll beat RNG. :)
D4 offered me around 150 hours of content (no gear upgrades after lvl 60-70 got boring) however I've already spent 403 hours in LE. Couldn't be happier!
Very good overview, these are all the reasons I'm enjoying the game as well, it's just perfect for scratching that ARPG itch without having to jump through any extra loops, and without losing meaningful depth Out of all games you listed as an example, Warframe thankfully doesn't have the loot problem, since inventory for the stuff you pick up in missions is unlimited, and it's mostly resources
I don't hate it but I also am not in love with it. It feels like a very very long grind and I'm adverse to that. Also, the one problem that every ARPG has. The invisible insta-nuke that you can't avoid because it is smothered under effects. By far my biggest gripe is the game is dark, REALLY dark. I want gamma or the ability to increase our personal light up to a functional level.
one idea for circle of fortune to set it appart would be for it to have unique affixes ou combination of affixes that you cannot get with the merchant's guild, so, Solo characters could become a bit more powerful or unique. didn't play the game yet so don't know if they have anything like this already.
Last Epoch is an awesome game with great intention and delivery. I’ve actually put it down since before the official full release, but always get back to it for a few months at least. I really only play solo/offline, so I’ve also enjoyed tweaking some mechanics with cheat tables in the past(actual mechanics, not super-cheaty dmg or health etc). I’d love to see modding and whatnot, and maybe there is some now… I’ll have to look.
Stash search is pretty shit tbh. One of my main gripes. It highlights stuff that don't have anything on them you're searching for. Shards going to inventory after sharding items or picking them up is bullshit too.
It's an excellent game but I wish they had been a little braver with the classes. They really do repeat D4's classes but with different names (acolyte = necro, primalist = druid etc). Not that they're bad, and the masteries sort of help a bit, but I wish they had been a bit less derivative. Maybe in the future. I enjoy it immensely overall.
As a huge PoE fan, Last Epoch has shown me what a quality payed for game looks like and how it should feel. Dont get me wrong. I love PoE. But so many things in the game are made just because its a f2p game and they need player retention, and so many things are missing from it also because of that. Even simple stuff like respeccing is basically impossible in PoE, unless you have an incredible amount of chaos orbs to get 100 of regrets. When in Last Epoch its so easy and cheap that its almost a joke. It really amde me experiment with my builds more whereas I was afraid of losing too much time for that in PoE.
the main difference is Last epochs loot filter is in game and EASY to make, PoE is made on an external site and requires alot of time and attention to build most casual players wont even be able to do it, wouldnt it be nice if a massive rich company like blizzard could add a loot filter into the game but integrate it with maxroll so you can choose INGAME a build and auto apply the loot filter for that build, could even highly gear and skills required for the build. im a low level coder and i have points to start with that and given time could come up with a junky system like that. imagine what they could do....
I really liked so much about LE. Bought it in EA and followed it all the way through 1.0, and played another 60+ hours since full release. And I just want to love it more than I do. But the monolith system gets so boring/tedious so quickly. It sucks. And I hope they add new quests/things to do in later Cycles like PoE does. Cause it desperately needs something else.
I still wish the respeccing stuff was a bit more user-friendly to do. It's just a bit slow and the UI is meh. Only run into a single big bug that broke the game (quest was bugged). I still hate that you can't rotate items in the inventory or have a pet transfer loot to stash or use Forge from stash (or even have them open at the same time). Too bad the endgame isn't at all for me, way too repetitive and no story really. Still, plenty more pluses than minuses and had a great time testing out several classes, which I usually never do in games. The game never got exhausting like PoE does pretty quick (I've played it since alpha and never finished the story even once and I don't do leagues). Truly hate PoE's currency system, it's so dependent on luck and I don't think I've ever had any Chaoses drop in like 200-300 hours. Only recently found my first map fragment. Never traded a single think with any player since there's no in-game auction huse.
Their loot filter needs to become industry standard. Its the best quality of life feature I've seen in ARPGs.
ggg doesnt like quality of life features.
@@TheMusicolophile failed bait attempt
@@TheMusicolophile lmao wtf are you on about. One of the reason why d4 is soo bad is because of the constant reading of hundreds of shit item. Loot filters are a must have in any arps. Console now also have it in LE. Its just good thing. Stop thinking you're so clever and right all the time.
@@TheMusicolophile r u stupid
man foh with your elitsm.@@TheMusicolophile
Stash tabs ?
I gues they found a way to tap into black hole calculation powers to do it.
ua-cam.com/video/5IFY3gblZ28/v-deo.html :))))
I don't know how my game doesn't crash when I load into town and have to load everyone else's stash tabs. It's amazing!
There's a quantum computer they imported from 4th millennium to power it
It's an illusion, they simply flip a switch on the matrix and we just think we are seeing stash tabs.
@@Psycordethey have the epoch shards indeed.
One thing Ill say about making different builds, as someone who is mid-late game (lvl 75) is that even though I have looked up 0 build guides, or what loot I should be looking for, I have had 0 issues with feeling like I am under powered. I basically have just been looking at the skills and skill trees and loot that drops and going "okay that looks good Ill choose that."
And let me just say, as someone who recently played Diablo 4 and played PoE a long time ago, it is SO REFRESHING to not feel like I have completely screwed myself by not looking at build guides. When I played PoE I felt like I couldn't do anything, and asked what I was supposed to do online, and was flat out told to start a new character and follow a build guide after 50+ hours of play time because it would be worthless to try and save the character I had built. And it doesn't feel like that's the case with this game.
Yep, PoE is not casual friendly. Or to anyone with a life/full time job
My thoughts exactly and very well said. I’m coincidently level 75 with my Mage and have figured things out as I go. There’s nothing wrong with taking inspiration from people’s input or a build guide but I do love that I don’t need to do that at all with this game while finding success.
Cheers mate!
@@tf259 I play POE with a full time job if you don't want to put the time in a learn it isn't a game for you but it has content that's why its complicated at first and if you don't learn quick sure it can take some time to learn but you can 100% play while holding a job and a life. you got to be a fast learner and learn how to level quickly and how to craft you can max out every league while only player 3 to 4 hours a night. and you do not have to follow any build guides it will just take longer to learn if you don't because it is a fully flushed out game with all kinds of content that is great content you will never get bored. last epoch it takes up to 6 hours for 1 level once you get past level 86. I got more done in POE in 2 hours than i did playing LE for 6 Hours. POE is just about how fast you learn and how much ARPG experience you have. but if you learn poe you can max out every league with a full time job. You will never really be good at anything if you don't actually put the time in a learn it a guy that makes 50 an hour didn't make 50 an hour when he started he had to put the time in and get the experience to make that much money.
So what you're saying is the game is easy
it's not easy it just makes things more obvious @@Sammysapphira
LE took 300+ hours from me so far and I'm very grateful
man once they add more end game I can easily see my self going 1k+.. This is all i wanted out of PoE, being able to experiment and make my own builds while also having a touch of complexity in terms of being able to synergize different skills, without being punished for it. I love the complexity of poe, but I'm always encouraged to follow a guide to enjoy all the content since respec is so punishing.
when you reach corruption +300, have all blessings the game pretty much stops being interesting imo. There really needs to be more endgame content, its too slim.
@@MoZz.. Yp, the devs told this themselves, they are aware of the issue and are working on it. Meanwhile, I just jump on a twink
I envy your free time
@@MoZz.. yeah, what @guffi00 said, the endgame being stale doesn't really matter when making alts is this fun, never made this many alts in any ARPG in such a short period of time.
Each skill having its own tree is the level of careful detail and care I like to see devs put into a game.
I didn’t get into D4 after seeing the lackluster skill trees. Is Last Epoch way better overall? I’m waiting for Poe2 but been itching for a good arpg and refuse to buy D4
@@_N4VE_ no contest, it's better in every way, i even wonder if i'll dive into Poe2 depending how LE content evolves. it's a very strong contender.
@@_N4VE_ i'm on my 3rd level 100 character. there is too many builds you can experiment with. you should pick it up. it's the middle ground between d4 and poe2. it'll kill time and it's fun enough.
@@_N4VE_ i enjoyed D4s campaign but LE is just so sooo much better. and most likely it will only get better. Certainly a good investment into a game you can come back to each cycle.
@@cirescythe how does the combat feel compared to D4?
A point that goes in pair with the loot filter, is that loot is not worth selling for gold, removing any "obligation" to loot.
I can go entire echoes without looting anything outside of shards, and I'm totally fine with it.
Legendary and set items are the only ones with a monetary value and are even shown on the map. So yes, it is all about player agency even here, because it does not force you to haul every single thing back to the merchant. You can, and make a bit more money, but you do not have to.
That's a very important point, thank you for that info. You don't need to hoard even for crafting?
Because the first limitation I imagine when talking about loot filters is that you usually still need to loot every item above a certain rarity for other reasons than equipping...
@@amoineauI still loot and hoard every purple item, which you need for crafting legendary items. With the unlimited stash tabs and the effective search system in the stash tabs, it's easy to find what I need when the time comes. The reason I don't filter for just the purples I need is because I play lots of builds so I want to have a lot handy for when I need something specific.
Do you have to do it that way? No, Force himself showed how he filters his purples. But that's how I do it.
I'd like to highlight the search option of the Innventory, if you type e.g. "cold", the word "elemental" will be filtered as well, so it's not a dumb character filter only. I was amazed by that finding recently :)
The sheer amount of customizing of skills is so damn refreshing! Holy crap. I can make my lightning blast chain more, strike the same target many times, make it a lightning condensed laser. So good
Another good example is healing hands.. Can transform into a literal sky laser, beaming down in a tornado of white hot fury. From a skill called HEALING HANDS lmao
@@johnwhitfield3547Or turn it into a MELEE ATTACK...and then have that melee attack triggered from *another* melee attack... It's just insane...
You can turn Disintegrate, the classic 'mage laser' into a channel that GIVES you mana instead of costing it. The single most awesome 'recover mana' move possible.
@@johnwhitfield3547Healing Hands is so good, I can't see why you wouldn't take it on every Sentinel build, just for survivability
You can make it cost nothing, while it keeps you healing in combat, it's nuts
and yet I can't change the gender or skin color of my character. Sounds fun which is why I bought the game, but got a refund before I even started playing.
It is an insanely polished game for having just hit 1.0
Also, the layers of the game really shine together which is pretty impressive. From the 4 different areas you can put your passive points in, to the usually at least 25 different skills you can chose 5 from to then level and mutate into very different builds. It's pretty wild.
It still has weak points, like any game, like the arguable uselessness of stationary channel builds, ward being a bit complicated to figure out (math hard), and having to replay the story on your alts (which poe also suffers from). But, all around, really damn impressive. So glad they went with buy to play rather than free to play, it really shows what a modern game can look like that you just buy once and can play without crippling over-monetization.
Weaver's Will items are one of my favorite things in the game. Such a great mechanic. And the loot filter combined with the crafting system just feels rewarding and fun.
Accessible and easy to use loot filters and cash tabs, what a time to be alive
Well... easy to use loot filter is not what we have in LE, a lot of lying people will jump to say nah bro that thing is easy ofc, but that is just not really the case.
cash tabs; not the best choice of words
@@youknowwho257 Same bro! I can't wrap my head around the filter ...
TLDR: Play how you want, Loot what you want, Build how you want, Stash what you want. Less manage inventory, more smash and grab.
Incredible game. Made by passionate hobby devs that grew over time and now it can stand toe to toe with the genres greatest. Amazing feat. Cant wait to see it grow and evolve.
it is the second best ARPG but it isn't standing toe to toe with POE no ARPG is POE is in a league of it's own. for right now it has been for many years. People just don't want to take the time to learn it is the problem. a guy making 50 dollars an hour didnt get there without learning his trade and putting in the time to get experience needed to make that much.
@@davidfrazier6308if it takes a long time to learn a game, you’d wanna make that learning process fun.
People come to games for a good time, not another job/work.
@@davidfrazier6308 i play both. Poe amazing. But i prefer LE. I prefer the gameplay the systems, the segmented trees split up in individual skill trees, passive trees, blessings. Makes it way easier to try things as you only need to respec one segment at a time whilst still offering a lot of depth. Its a smart system. When it comes to content to choose from, poe is top dog of course as it pick and choose parts from seasons for over a decade amd refined them which is great. The core i like better in LE though and im excited to see where theyll take it with things they add as poe did.
I Got 300+ hours of LE and i can't stop playing, amazing game.
Fun fact: I created my channel 5 years after yours without knowing you (I'm from Brazil, I speak Portuguese) and shortly after I realized that there was already someone with the name "Force" very big (I think you had 100k subscribers at the time) and today, years and years later, UA-cam recommended your last epoch video to me. Good video brother 👊
hell yeah 🔥
Fui ver o vídeo de hoje e depois vim te procurar cara kkkkkkk
One other bonus that Last Epoch has is how digestible the information is. When you hover over items it always shows you the different keybinds, for comparing, to get a description of the different stats, and another option to show the quality/potential of those stats. When you first start to level, you're given a few different skills to play with and some points to put into your class tree. Then, when you hit lvl 5, you're introduced to your spells skill trees. It's not too early and overloaded with too many new things, but not so late that you have to go through 20 skills to see which one you want to start putting points into.
The loot filters are pretty easy to understand too. This is the first game i've played with a loot filter and I'm really liking it. So far I've only filtered out specific item rarity (white and blue items) but that's because I haven't felt a need to filter anything else out yet. I do think I'm starting to get to the point where more filters would be helpful, but it's still a comfortable pace.
I haven't found a need to craft gear just yet, but I imagine I'll be doing that soon (I'm only lvl 48 right now).
Except when you wanna know the dps of minion lmao
Yes! This is so unsung but I love how clear everything is! Omg! The UX for the tool tips is so well thought out!
410hrs so far and still going and still enjoying the build grind. Can't wait for future content
19:40 I highly agree and even think last epoch should implement some default filters. Just a very wide generalized filter. something like hiding white/blue after 15 and narrowing down the stats to ones your class uses would already be a significant increase to the experience.
They could use a very simple non restrictive baseline filter and it would double as an introduction to how filters work as well.
As someone that doesn't really care about a player market and everything I'd have to do just to get whatever I needed, I'm so glad they made CoF as it makes me feel like I'm getting more chance to find good items but with a little interesting extra part of the game even if its just getting prophecies. Also the loot filter is a game changer and glad I don't need to use a 3rd part site to have it. I'm so excited to see what they do over the next couple of years with the game. It's definitely here to stay and shames games like D4 but also seems to be helping POE2 which I'm more excited about now because of this.
actually have space for your loot in a loot based game... what a concept lol
also having a loot filter that actually lets you focus on enjoying the game instead of sorting through trash is great.
Along with search for loot in your stash. Fething amazing.
@@Sorain1The search function is the unsung hero i think. And it is intelligent enough to show you elemental too when you type fire, or +void if you look for melee void.
the filter was the biggest dope hit i ever got in this game when i filtered a very neesh idol, that was almost impossible to find life and aura of decay area, and when i seen that drop it was huge because it was a different color for everything that i personally chose it was like finding a mirror in path of exile. the filter is pretty easy to understand as well. one thing that happens in borderlands is sometime all of the loot drops in one spot preventing even clicking on the item you want on the bottom of the pile, so you have to move stuff out of the way to even get it. loot filters are great, especially the ones that give players more agency with out having to tab out of the game.
Been doing a good 150h since launch, and i keep starting new toons and diving into masteries and skills theory crafting new builds - dying on HC starting over again.. Really enjoying the game so far, cant wait for some more endgame content.
playing LE hc is like playing GD hc, i like it, just feel and i hope they open more nodes so we can explore even more builds in the future
Grim Dawn's shattered realm accomplished a very similar to thing for me to what LE's loot filter does. It struck a nice balance between time spent playing and time spent sorting inventory by effectively giving you a loot dump after 8 or so maps. Well, technically 4 but iirc, the efficient farm is 2 sets of 4 then get rewards.
I just can't get over how ugly the game is, graphics aren't the top of my list of import, but it is.. bafflingly ugly.
Grim Dawn? GD has the best visuals in the genre, amazing atmosphere, environmental design, monster design, thorough and consistent fantasy art style- even gear looks great (although that could be slightly improved). Baffingly ugly? Do you mean that? @@keithfilibeck2390
@@keithfilibeck2390 The art style is definitely... a choice. But if you can get over it, Grim Dawn is one of my favorite ARPGs ever. The story is great, the builds are great, etc. The latest updates included features like a LE style loot filter.
I like grim dawn more than last epoch
You mentioned Warframe in the rundown of other loot-driven games, and that's actually one of my favorite things about WF (I feel it has a lot of overlap with LE too), and that's... there is no loot to filter through! Every piece of gear and every modifier FOR gear is either something you craft or something you upgrade from scratch, and you have functionally infinite inventory space for materials and upgrade items. You can go entire days or weeks of gameplay without really checking in with your upgrade systems before you decide to go on a spree of overhauling things and checking out new options, focusing only on the ones you care about.
But it's because of no randomized loot (mods and warframe/weapon parts always have fixed stats) that when you finish a type of content, you have no choice but to move on (or keep playing but ignoring the rewards other activities give you). Like after you're done with all the Plains of Eidolon rewards you won't get anything worthwhile even if you keep playing it because you love the activities.
The thing i love about when ive set up my loot filter is that every drop gets exciting cause i know it has a high chance of being useful or really good
The build variety is amazing and their filter needs to be standard for arpgs.
In empowered monoliths you dont have to do the 3 boss quests to get to the boss anymore. You just get stability and kill a boss. You can also kill Shades to increase corruption and get chances at really rare rings/amulets.
I've watched you now for a few months. Thoroughly enjoy your analysis on whatever game you are talking about. Great Job! Appreciate it! Thanks!
54 hours since launch.... This game is crack. Can't stop playing it!
I quite literally find that hours upon hours have passed while playing. And I enjoy every minute that's gone by.
There's also the level 100 monolith (I forget what it's called) and some gear can only be acquired from those level 100 areas.
Empowered. Instead of grinding up the corruption level, you can start at 100 and go on from there.
Empowered. Several Items and specific blessings will need Corruption of 200+
D4 devs crying in the background.
Search is my favorite feature - being able to find exactly the node or piece of gear I need is so amazing
couple of things, path of exile does have a loot filter but its extremely barebones imo from LE.
poe lootfilter cant see items on the ground, because they are unidentified. it cant see the rolls. i had a lootfilter in LE that basically said "of these 25 relevant stats, show items with combined tier of +16" and it can do that because it can actually see the stats.
its also like damn near impossible to set it up in game. it REQUIRES a 3rd party site that can read code and decipher what tf it means. LE is done completely in game and simply enough that i can get my friend to stream on discord and walk them through it in about 15 mins.
It's actually the opposite problem. PoE's itemization is significantly bigger and more complex than LE's. The sheer amount of variables and categories dwarfs what LE has to deal with and because of that both the in-game filter and the trade site filter are incredibly complex to the point its just more sensible to use a website than to force an in-game interface that will never be as good.
It seems you dont know how these filters work. The LE loot filter is an xml file which is actually more difficult to work with than the PoE .filter file. While you are correct that you cannot edit the PoE loot filter in game, both games "read code" to decipher what it means and if you want to edit the LE filter, you cannot do it outside of the game (unless you know xml syntax and the entire games item code reference library which literally no one does except the devs). Dont speak on things you dont understand.
On the POE website they have loot filters you just hit follow and go to your game and click on the loot filter you followed you don't even have to make one because others made ones specific for what ever build your going for. people learn so little about a game and say things that are not true at all. Jus t because actually having to learn how to play a game is hard for them I guess. POE is the most rewarding ARPG out there the faster you learn the better of you are but if you don't have much experience in MMO's and ARPG's then I recommend players start with D4 then to LE then to POE because they will have a better understanding then when they start POE it is a little easy for them to learn because they have experience with ARPG still there is learning curve but its easier if you played these games for awhile and under stand how building in the end game works then in POE you just got to learn the crafting and then how the nodes and multipliers work and then how to level fast while staking up currency. but everyone that's good at POE had to start at the bottom and work up to the top. nobody was handed anything in POE it was all earned unlick more casual games where almost anything will work. you'll get to a point where regualar casual ARPG's wont be rewarding for you and you'll make the switch to something more advanced one day that's what happened to me. casual ARPGS just got boring. in a game as big as POE there's always something new and fun to work towards. and you don't ever have to keep doing the same thing over and over.
@@JtotheDoubleLwhile his understanding of how the “code” for filters works may be wrong its crazy how hard you went for what is so easy to understand what he means. The “code” (aka the .filter file ) is literally just a text file and it is incredibly complicated for most people to set up because of how many variables there are. So yes the “code” is more complicated in POE than in LE. Dont be a dick when you dont need to be :)
@@JtotheDoubleL "cannot edit the PoE loot filter in game," is litterally the ONLY THING that matters to any non-programmer.
Gearing in loot games is hard to balance, especially when there is almost limitless combinations like in a lot of the most popular ARPGs. Last Epoch seems to have the best way to filter through the trash that we have seen so far and I commend them for it, thank you for giving us good tools to sort our junk.
Fun story: My buddy and I suffered through the inconveniences of launch weekend to do some party play. I had set out to do falconer as my starter, but the early skills led me down the path of bladedancer, and had a blast.
We got hardstuck on Lagon, so we called it a night. I got home from work, fired up LE, did a full skill respec, ended up with 3 movemnet skills, and hard carried our next go at Lagon after my buddy got killed in the first 10 sec.
The skill system is my #1 reason to play the game. I haven't found a skill that wasn't useful, and many that I truly enjoy. I could play nothing but primalist base characters for the rest of the year, but so far the other classes all have something that makes me chuckle. That's good game design imho.
Yeah I have three characters almost all level 90s been having fun testing a bunch of stuff out the game pretty much just lets you build and do whatever you want and for the most part you can make almost anything work I think makes it different from a lot of other games.
Once you go through a play through you more than likely have what we call Twink items which make your other play through much faster and enjoyable
This is my new fav ARPG , hands down. The game offers more complexity than D4 and the right amount less than PoE. I don't have to follow a guide to play the game and the brick wall sometimes never shows up or if it does it's not until well into the endgame. This is massive for most casual+ players, which I'd guess is the bulk of players. I think LE has really hit it out of the park. Can't wait to see what the future looks like with this game. ARPG fans are eating well. Mind you, i'll still check out the D4 & PoE seasons but knowing there is LE makes it all the more better.
Your favorite AAA ARPG studio: Loot filter? Skill tree for each skill? This can't be done, it can break the game...
Eleventh Hour Games: Hold these for me...
I'm not big on ARPGs but I play from time to time. In the end of the Last year played Grim dawn and noted the filter, found it nice but never tought it was that big of a deal. Considering how old grim dawn is, it is incredible how relevant that feature is and how ignored it was. Hope it is a lesson for the future games on the genre and updates on the current ones. They cant afford to miss such feature anymore.
Excluding PoE since my experience is limited, there are a bunch of things that Grim Dawn does better than most ARPGs even LE. It's the best ARPG that I've seen when it comes to seeing and understanding your stats and how they are impacted by gear and passives. It also let's you use a crapton of skills as well.
Stash being cross character made this game the ARPG I have been looking for.
I got on my Mage a few items every once in a while for other classes. I looked and saw I had a fair amount of Void Knight gear. That immediately made me want to create a new character.
Speaking for myself, but feel others see it the same way -- you (Force Gaming) are the gold standard of honest and thorough game reviews on UA-cam. Congratulations to 11th Hour Games on such a spectacular review by Force Gaming!
I remember having the same eureka moment in Path of Exile, with regards to the loot filters. It's a game-changer for sure!
The loot filter of Grim Dawn was already pretty good, but this one looks really awesome.
AGREED! This is why I rarely 100% complete loot games. The last 10% of the game is just grinding and looking at your inventory.
I love the game, but when I play anything other than Monolith there's a 50% chance I lose connection with the server on each map transition.
Makes it impossible to play with friends or doing dungeons and very frustrating to even visit the bazaar or something.
Last Epoch hands down has the best loot filter I've seen so far, and also by far the easiest to use/customize. No other game compares (even PoE where 99.99% people just download a filter and it still shows you crap cause you can't be bothered to actually get into it to customize it).
I'd really love a filter like this in EVERY looter game, whether it's aRPG or a even a looter shooter. Sifting through literal garbage always makes the game worse. Heck in D4 for every 5 minutes running a nightmare dungeon I spend another 5 at least sifting through loot.
Sometimes a lot more cause you often need to check like 17 other stats on your gear if you can even afford to use it as an upgrade or if it breaks your character's defences (ESPECIALLY in POE)
Agree with everything. The loot filter in this game should be the golden standard for ARPGs in general. Even though the game had a very rough launch, I've been enjoying it quite a lot. Definitely one of the best ARPGs I've played, and all that only for $35.
Happy for spanish subtitles... I'm to the point where playing games I need to be learning 'something'... So if a game doesn't have spanish subs or audio I just can't spend a lot of time playing it. Controller support too is a huge plus. I spend 10 hours+ a day pushing a mouse around for my business and can get severe elbow pain as a result.
Throwing shade at the best F2P game ever created because of stash tabs, zero P2W, and the fact that they go on sale like every weekend is awesome. You really did your homework!
6:10 it is not about forcing the player into making meaningful choices. It is about letting players not to feel forced into trading or have a super hard time getting high end gear (like in poe). Enabling both makes no-trade players relatively worse off although not to the same extent they would be in a world with no circle of fortune alltogether.
Force you was first youtuber i ever subscribed before D3 replease and watched nearly every video you made after that, best not overreacted game reviews on YT
U r absolutely correct on loot. This is a major problem with GW2 and it pushes toward a cash shop solution, which makes it worse. Good overview for what sounds like a good game.
Congrats man. Few channels i stay on for that long. Nice and clean detailed review of hot and cold games comming. Tnks alot man. Bear hug!
Why list Warframe? It does not have equipment-based loot?
1mil subs my man! Followed you from the very start with Star craft etc. Insane to see your growth, one of the best OG's of gaming news, guides, speculation etc. Gj D
Warframe dows NOT have loot drops. Any resources that drop are auto added to your inventory when you get close to them.
Loot filters are opt in, there is no reason for Diablo IV to NOT have a loot filter.
He doesnt play Warframe so ofc he wouldnt know
@@gomabotoI’ll have you know I play Warframe for 3-4 days straight, a few times every year…. And have almost no idea what’s going on every time.
It’s the only game I’ve played on and off for a decade that I can say that about LOL.
I enjoy shooting things though, so I keep coming back. :)
@@ForceGamingYT a lot of your issues with loot games that you have are basically non existent in Warframe so I think its a game you could definitely enjoy for longer than 3 to 4 days.
Its one of the best games out there imo and I get defensive when people lump it with bad games like Destiny2 lmao
I am playing the game with a friend and sometimes I am playing alone. He is the kind who look for a build on the internet and everytime we are playing remind me that I should do the same in mid-end game, but I don't feel like wasting soo much time doing that. All I want to do is pick few skill and enjoy the game. Ajust myself getting better gear and keep improving my class. The game let me remove and change everything. I don't know why Diablo don't copy and paste. This is very good.
Loot filter, search and the speed of the monoliths. I couldn't agree more. Every loot game should incorporate these features.
I'm still waiting to play again until they put out some substantial controller fixes. Particularly with auto aiming ranged attacks. It should only auto-aim when I'm not holding the left thumbstick in a particular direction. Also, if I'm holding a face button on the controller and holding the left stick in any direction, I should not move, only aim. Also, I want to be able to swap stash tabs while I'm over in my inventory grid so thay I don't have to shift back and forth between sides of the screen every time I want to switch tabs when emptying my inventory.
The end game is 100% lacking, reached level 90 for my first time ever on 1.0 and basically endgame is grind grind grind to min max your build. Even with faction content like for my circle of fate doing the prophecies got boring pretty quick. I did roll an alt and hoping a new character will keep me engaged with the game until they add more to the end game. But, yeah it gets really repetitive
Honestly Last Epoch's success in the long run will be determined by EHG's ability to renew the endgame with additional content, like GGG does for Path of Exile. Other than that, this game is extremely solid and has brought some very interesting twists on ARPG systems. The crafting system and the active skill trees especially are game changers.
Even for diablo 2 the inventory and storage management part of the game is the biggest flaw about it imo. When you reach the points where you start dropping pgems and uniques and sets and jewels and 50 kinds of runes, you quickly spend more time wondering where to stash it or mule it than actually play.
They had a chance to at least make stackable runes and pgems, keys etc with D2R, but apparently nobody at blizzard knows basic SQL and they couldn't monetize it so that didn't happen.
Something that wasn't stated, but I think needs to be, is that the filter is possible because loot DROPS IDENTIFIED. That is not possible with arpg that require you to manually ID the loot sometime after picking up. That's a huge deal. I know plenty of devs that think that is some sort of anathema to the genre. That if you don't manually ID the item then you somehow don't care about it. Last Epoch just said screw that, all loot is ID'd when it drops. God I wish other arpg's would just do this. But they remain stubborn for some reason. It's inexplicable to me.
The traders guild is literally the answer from them in regards to 'auction house' and trading lol
The programming geniuses who invented unlimited stash tabs should give a TED talk
The loot filter is god tier. The skill trees are just nuts. The build diversity is staggering. The title of this video, accurate.
Been playing LE since 2021. A friend and I got tired of the then new PoE league and tried LE. He didn't like it, I reached end game. And every few new patches, I came back because making new characters and with my own build is just soooo fun. Itemization is amazing, skill trees are so well done, can't wait for more content.
The flow of the game feels weird but LE does so many things right. The skills are amazing and I agree the loot filter is incredible and D4 needs to take it. Absolutely
That is so true; the loot of most of the games "feel more like accountant, who's sitting there comparing numbers" ahahah, POE has loot filter, but the Last Epoch is another level of loot filter so useful.
You pretty much nailed it. This game is what I wished D4 would be. I could never see myself ever going back to D4 now that I’ve experienced LE.
grim Dawn also has a good loot filter
I went back to playing D4 after having grinded Last Epoch cause a few buddies wanted to try out season 3... All I can say is that I don't think I can ever enjoy D4 again... Just the loot filter alone with how simple and inuitive it is to use, but how powerful it becomes makes the game already feel 10x less tedious... Makes it so that when you see a piece of loot, you KNOW it's gonna be a decent piece and you're not spending more time sorting through your gear than playing... The skills feel so much more impactful and have an insane variety with the talent trees, while D4 has one single choice node for each spell that's usually just a stat buff... The pacing of combat feels much better for the ARPG genre and D4 just feels unnecessarily slow considering it's not even a tactile ARPG like Lost Ark.... It definitly ruined D4 for me 😂
I've enjoyed making my own builds so far. It's incredibly intuitive and even if they aren't the best I'm having a ton of fun with them e.g. I found an item early on with really good fire damage and ended up building a fire minion necro and am still tinkering with it swapping out a skill here and there depending what drops.
I'm sure I've barely scratched the surface of crafting but it's very straight forward to get at least the basics as well.
It's definitely a happy middle ground between D4 and PoE but lacks a bit of the polish of either, but given the size of the team and it being still quite early on I can see it getting really good once they expand it a bit. PoE took a long time to get where it is.
Especially the crafting is rewarding as in even if you do not get lucky with drops you can still craft something that is better than what you had before. You have constant progresion and don´t fall into a hole.
It's fun and the cadillac features blow other games in the genre away. Stash tabs, loot filter, Character slots for each version of every build. I hope they do a better endgame, oh and lets not forget about Trading which after Diablo 2 should be a staple of every game in this type of genre.
Absolutely love this game. Yeah it could use a little more polish here and there but overall i'm having an absolute blast. The end-game is solid enough for their first season and it will only get better and more fleshed out from here. It's not a "forever game" like PoE is, YET. The foundation for one is absolutely there though and i'll definitely come back every cycle to see what's new and improved.
Funny for me that ive got weavers relic for my summonnecro... it got 100%minion dmg + 2 type of resists, and maybe manaregen... when im gona change it??😅
POE's loot filter is indeed just as powerful as LE... BUT (and this is a big "BUT") it is completely inaccessible. You have to manually edit a file to make it work. LE's GUI is amazing and intuitive and makes setting up loot filters something that all players can do. You can set up what you need in 5 to 15 minutes and then save yourself hours and hours of town runs. It's amazing.
It's worth noting that loot isn't worth much gold, so not hauling everything back to town to sell doesn't cost you anything of significance. They really wanted you to stay in the fight and did a lot to empower that. Super, super thoughtful design.
Except that the (3rd party) filter in POE is half useless. Items drop unidentified so you can't filter them based on stats nor their tiers and that is why nobody bothers picking yellows identify them then check their (mostly trash) stats when they can simply spam chaos orbs/essence etc on one item they already have. Hence people pick currency and ignore most of the equipment drops. The time that would be wasted on picking/identifying etc is spent on farming more currency etc
@@SonicBoom474 I actually never knowingly used any 3rd party loot filter in POE. It reads in from a text file that you can manually edit or something, no?
@@TheDeconstructivist Regardless of how one imports the filter my point was that it is not possible to filter items based on their stats which is the nb1 thing players would like to have
@@SonicBoom474 Fair enough. Thanks for the clarification.
NOTE: You can press G that further expounds game mechanics if you don't want to look at guides. It won't of course be as good as really well-made guides that justify why a certain synergy works, but it actually does explain into detail all mechanics in the game. There's very, VERY few that are not there, but I am guessing it'll be fixed.
The one very large flaw of the game is it's coop system. There are problems in it that have been existing since way back when the feature released in Early Access, and it still ruins the coop/online experience. And even if you are solo and just want to play an Online character for the ladder and trade system, you may have a poor experience because of how bad the 'netcode' is. There's also some minor polish issues, and performance issues (Unity is SHITTY), but if and when they fix those, they have something that can live on for a very long time and will grow their company.
200hs into the game, it's the best ARPG I've ever played. I hope they have the consistency and resources to improve the endgame, but I am incredibly grateful and satisfied.
Last Epoch delivers stash tabs galore to the player base, a superb gesture of good will and we didn't even ask for it. Activision Blizzard spent ages developing Diablo 4 while analysing Last Epoch and learning nothing. The worst thing is that without Diablo Last Epoch probably wouldn't exist. 11th Hour games deserve to succeed.
LE is the best ARPG I've played in a decade. It's not perfect, has some performance problems, server problems, some heavy RNG and repetition in end-game (it's an ARPG, grinding is the point, I know)... but as an overall package, it has TONS of quality-of-life, is well-designed, has great build variety, and I can't wait to see where it goes in a year or two.
I love loot filters, especially when they can be tailored for different use cases or characters. I used to write my own filter files before Filterblade came out for PoE and I adjust my filters in Last Epoch almost daily. I don't want to see a single item that is not beneficial to me in one way or another.
That being said, as a programmer I can't for the life of me understand, why we can't just have smarter loot systems as a baseline. I don't want to HAVE TO filter our 99.9% of drops. Would it be badgame design to drop fewer but les worthless items in general? Because going for a perfect loot filter for my character isn't necessarily a great filter. Like, I would like to not have to think about improbable but possible rare edge cases where an item is not for me but could be good for a friend etc.
Force, Last Epoch IS the first game to have a loot filter built into the game that I'm aware of. while PoE has one it is maintained by community members and external to the game.
loot filters are a symptom of fighting so much loot that you lose the overview. Even with a loot filter, I still looked at my loot in LE and sorted it out here and there. Sure, I could have defined it even more narrowly and precisely, but the game isn't called "loot filter simulator". The approach should rather be to limit the loot and focus more on quality than quantity, or if something like a loot filter is built in, it should be much easier than in LE. I didn't enjoy the loot filter at all and I also had the feeling that I might have made a mistake so that I was filtering away good loot.
My opinion, PLEASE build a hack and slay so that I don't need a loot filter and if there really is no other way, then please make it so extremely simple that you don't have the feeling of filtering away something that is really cool.
Merchants guild you can actually have a goal of getting the rarest items in the game. Yes it costs millions of gold but with such low drop chances it's amazing. Diablo 4 took me over 1300 boring duriel runs to get the uber I wanted. Not so in this game I already have most of the super rare drops thanks to the Auction House. As a growing old gamer I really appreciate having a target to hit to know that I'll beat RNG. :)
Imo Last Epoch hit the right spot for both newbies and veterans in the genre.
and this is why i tried it and not PoE. even vets seem overwhelmed by PoE.
D4 offered me around 150 hours of content (no gear upgrades after lvl 60-70 got boring) however I've already spent 403 hours in LE. Couldn't be happier!
Very good overview, these are all the reasons I'm enjoying the game as well, it's just perfect for scratching that ARPG itch without having to jump through any extra loops, and without losing meaningful depth
Out of all games you listed as an example, Warframe thankfully doesn't have the loot problem, since inventory for the stuff you pick up in missions is unlimited, and it's mostly resources
I don't hate it but I also am not in love with it. It feels like a very very long grind and I'm adverse to that. Also, the one problem that every ARPG has. The invisible insta-nuke that you can't avoid because it is smothered under effects. By far my biggest gripe is the game is dark, REALLY dark. I want gamma or the ability to increase our personal light up to a functional level.
They should work for Nasa... The fact that they figured out how to have multiple stash tabs is insane!!!!
LE loot filter
one idea for circle of fortune to set it appart would be for it to have unique affixes ou combination of affixes that you cannot get with the merchant's guild, so, Solo characters could become a bit more powerful or unique.
didn't play the game yet so don't know if they have anything like this already.
Last Epoch is an awesome game with great intention and delivery. I’ve actually put it down since before the official full release, but always get back to it for a few months at least. I really only play solo/offline, so I’ve also enjoyed tweaking some mechanics with cheat tables in the past(actual mechanics, not super-cheaty dmg or health etc). I’d love to see modding and whatnot, and maybe there is some now… I’ll have to look.
Stash search is pretty shit tbh. One of my main gripes. It highlights stuff that don't have anything on them you're searching for. Shards going to inventory after sharding items or picking them up is bullshit too.
It's an excellent game but I wish they had been a little braver with the classes. They really do repeat D4's classes but with different names (acolyte = necro, primalist = druid etc). Not that they're bad, and the masteries sort of help a bit, but I wish they had been a bit less derivative. Maybe in the future.
I enjoy it immensely overall.
As a huge PoE fan, Last Epoch has shown me what a quality payed for game looks like and how it should feel. Dont get me wrong. I love PoE. But so many things in the game are made just because its a f2p game and they need player retention, and so many things are missing from it also because of that. Even simple stuff like respeccing is basically impossible in PoE, unless you have an incredible amount of chaos orbs to get 100 of regrets. When in Last Epoch its so easy and cheap that its almost a joke. It really amde me experiment with my builds more whereas I was afraid of losing too much time for that in PoE.
the main difference is Last epochs loot filter is in game and EASY to make, PoE is made on an external site and requires alot of time and attention to build most casual players wont even be able to do it,
wouldnt it be nice if a massive rich company like blizzard could add a loot filter into the game but integrate it with maxroll so you can choose INGAME a build and auto apply the loot filter for that build, could even highly gear and skills required for the build. im a low level coder and i have points to start with that and given time could come up with a junky system like that. imagine what they could do....
its insane that AAA companies can't even add unlimited stash tabs and say its a technical limit from a multi-billion dollar company....
I really liked so much about LE. Bought it in EA and followed it all the way through 1.0, and played another 60+ hours since full release. And I just want to love it more than I do. But the monolith system gets so boring/tedious so quickly. It sucks. And I hope they add new quests/things to do in later Cycles like PoE does. Cause it desperately needs something else.
I still wish the respeccing stuff was a bit more user-friendly to do. It's just a bit slow and the UI is meh. Only run into a single big bug that broke the game (quest was bugged). I still hate that you can't rotate items in the inventory or have a pet transfer loot to stash or use Forge from stash (or even have them open at the same time).
Too bad the endgame isn't at all for me, way too repetitive and no story really. Still, plenty more pluses than minuses and had a great time testing out several classes, which I usually never do in games. The game never got exhausting like PoE does pretty quick (I've played it since alpha and never finished the story even once and I don't do leagues). Truly hate PoE's currency system, it's so dependent on luck and I don't think I've ever had any Chaoses drop in like 200-300 hours. Only recently found my first map fragment. Never traded a single think with any player since there's no in-game auction huse.