999% Jiggly Combo (Longest combo ever v2) ↔ 999% プリン コンボ [最も長いコンボ v2!!]
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- Опубліковано 20 сер 2024
- Super Smash Bros. 64: Longest combo ever v2.
Have in mind that the game wrongly resets the combo meter to 0 if a character bounces off a wall, gets sucked into a tornado, or is grabbed.
Combo is 1 minute 14 seconds long.
Japanese version.
Tool Assisted.
This comment section is proof that too many people in the smash community has never played smash 64.
Oh
?
Ok
Why?
Actually footage of Isai
So original
Then after this, Jigglypuff had some nerve to go to Yoshi's hospital room and said:
Jigglypuff: Look dude, I'm sorry I shattered almost all the bones in your body. I was just trying an insane combo exhibition. So, were still friends right?^^'
Yoshi (Bandaged up): IIIII... HAAAAATE... YOUUUUUU!!!
Replying to this comment because its genuinely funny and you are a good person
perfect way to end it the rest
That combo was fanTAStic!
Isnt tas lol
@@kung5995 read the video description
@@maggusss9461 Already you can do these combo without tool assist
@@kung5995 bruh
@@maggusss9461 Watch isai combos
Dair simulator
Downward air attack
Puri Puri.
gotta love those sounds effects :P
D'aww, I never heard Jigglypuff's Japanese voice before, it's adorable.
Yeah. It sounds less sassy.
How Puff should be in Smash 4.
As somebody from the future I can confirm puff is never gonna be this good again
It is possible to enable wall teching in smash 64 you just have to be sakurai
So...Much...DOWN AIRS!
thank you SO much for ending this with a rest
Whenever a TAS is being made with Jigglypuff, the ending is obligatorily a Rest.
Great (and long) combo. The in-game combo counter is a bit broken, but that didn't stop it from being a combo.
us/eu:jigglypuff
jp:purin
Cameron Wydra the name "Purin" probably comes from puddin so the jigglypuff name is "wrong". but all pokemon's names changed from jp to eu/us/america.
Bastian Bravo Aravena Except Pikachu
Violent Sparkle
i had to rewrite that comment and i eliminated "almost all pokemon's name" , my mistake.
+Neo TheClassic Although Pokémon VAs were changed in the localised versions, Kirby still says Purin in Melee and onward when using Rollout
wow i didn't think you could do it with jigglypuff too o.o
freakin awesome
it must be hard making a game with so many characters and try to make them balanced, hopefully by the next one, it can be updated to keep it as balanced as possible
friend: you play with jiggly? she is weak.
Me:
He
why the punch SFX are changed?
+RedShockInc Japanese version of Smash 64 used those sound effects.
IIIIITHE1IIIII i see... thanks!
Y te encontre justo aquí ;-;
how it feels to be comboed by isai's puff
Truth. So many 0 to rest combos.
If i was that yoshi, i'd cut my hands off as to not play smash again...
this is what happens when you dont pay your protection money
The average smash bros player doesn't know adv. techniques exist. The average tourney goer just has a significant grasp on any number of them. I learned adv. techniques just for the hell of it, I don't go to tourneys. They're pretty fun to use in battle and I like being able to move fast so that's why I practiced them.
This is how Hungrybox and Mango got good in the sequel
So original
US/EU: low-quality hitting sounds, but they're cool.
JP: *High quality*
...
They DID take a poll.
Man Isais puff is pretty cool
"Best" and "epic" are two different things.
Too good dude!
Noobs we love you! You put the money in the pot. Without you, we wouldn't be warmed up. I mean, what if we went in first round and had to face m2k.
When I first heard 0:23 I seriously thought Jiggly was saying "Where's your god now?"
I love how different the noises are in the Japanese/NTSC version. Nice tool assist though bro very impressive keeping him in there for a true combo. The question is, how viable is this to perform? More importantly, is it tournament legal? ;)
Haha love your channel dude keep up the TAS and everything especially any N64 games, they're always my fave. Smash Bros 64 is the GOAT
Just a quick note, I play PAL Australia/NZ, so i run at 25/50 fps instead of 30/60 like PAL worldwide or NTSC Japan/etc
@@jazzabighits4473 www.ssbwiki.com/List_of_regional_version_differences_(SSB)
If you don't know about Jigglypuff's voice or the attacking SFX used, GO TO JAPAN!!!
Wow, amazing combo O.o. Raping Rest @ the end is FTW.
after writing this comment SKStylez was roundhouse kicked by chuck norris
RIP SKStylez...
Epic troll, 10/10, would read and rage again. "Do some studying before you argue with the big dogs, child." XFD
The sound effects on Smash bros 64 are SO much more satisfying
its on the jp version
DSF played a month ago at winterfest, he's going to genesis, he played at BIO.
>___>
M2K doesn't play melee. I went to Drexel, the college he goes to, met up with him, and he says he's not into it anymore.
If the melee scene would want a representative to argue, I would better fit that position.
That was awesome....
At least it's shorter than v1.
haha this is the best thing i've seen all week! xD
can't you djc out of some of the hits
nice combo by the way
Yoshi just lost his virginity.
Smash 64 is a classic good game
lmao at the taunt cancels
Isai is unarguably the best player of Super Smash brothers 64.
he was even the best falcon main in early years of melee
Fun facted: this is a 999% string no combo
A combo is something you cant get out of as in your stunned
In smash 64 you can check if the combo connects by using the combo meter at the top of the screen, but it drops to 0 when the character hits a wall while actually being a true combo, so this is a true combo, not a string
*P U E R I E A N*
I never said that.
I completley agree Brawl's more unbalanced.
That doesn't mean I don't enjoy it more.
Simply wanting a character to get better isn't going to happen unless there's some exploits that the creators don't know about. It really has to depend on luck for a technique to pop up.
For example, in Brawl, Ike's most likely going to have a very bad matchup against Meta Knight, no matter what kind of technique is found.
Still, we're all essentially agreeing on one thing: tiers exist, and are undeniable. Of course, they do not have to be liked.
OMG IN THE BEGINNING YOSHI FROZE CUZ JIGGLY GRABBED ITS BALLS
@Horcish
What you say is correct, however, there is a difference. In boxing you can actually do something about it. Same way with any other competition, you can improve your power, your stamina, etc. In Brawl we're stuck with what we're given, and so some characters, like meta, will always have an edge.
Jigglypuff is the best air combo fighter.
Ignore me, I think it's just the Japanese voice for Jigglypuff.
Indeed, tiers exist and are here to stay, as it seems. Honestly, what is the point, having tiers anyway? It's not like they change anything about Smash Bros.
But there is a very negative thing regarding tiers. I remember that, when I first started playing Melee, my first pick was Mewtwo (which, btw, I was no pushover with). But all of my fellow smashers kept saying "Haha, Mewtwo's bottom tier, you fail!", and stuff like that. Basically, players might give up on their main due to this.
TR4Q! :D
If I was the Yoshi in a real match I would quit smash for life
Jigglypuff: I'll take that is a yes!
Machine Gun Jiggs
why argue with someone who was born in 1997
it's like talking to a wall
Yes, perfect statement. I forgot to link my previous one to Brawl/Smash in general; this is why tiers will always exist since a character cannot simply "get better".
Damn. You wrote this 11 years ago. I hope you are still alive
most likely because they have bad options making it hard to approach
good thing this combo is nearly impossible to do in a real match due to the technical skill required.
Man this is just a normal 64 combo
That's a fucking gatling gun!!
can we have a kirby combo?
Best joke ever xD
CyanYoshiMC It'd just be D-air F-air and U-Tilt
...that's just Texas.
err... supershadowlink is right, this isn't a combo, the in-game combo counter is constantly being reset to 0, I think the highest it got was 95, and the video being responded to goes to 99 more than once. Cool vid, but not what advertised :(
If the game "wrongly" resets the combo meter, then since this is tool-assisted, the player should be able to avoid bouncing Yoshi off a wall or letting him get sucked into a tornado. I mean, come on, it's tool-assisted, that is the point.
Bruh that's just to style, I don't know why I'm responding to a 12 year old comment lol
Why do people vote down Hazygoose's comment? He's so right..
OMG jiggly puff your sooooo cruel did you not hear yoshi crying at 1:04
rest inpice
The glory days of the Puff.
ULTRA COMBOOOOOOOOOOO!!!!!!
God damn I wish Jigg's d-air was like that in smash 4 sweet Jesus
Metaknight.
/discussion
That was intense
Amazing.
lol, it did end with rest, it's just a different sound effect cause it's the japanese version.
Epic combo is epic.
mhm
They're both fun games in different aspects.
I play Melee and Brawl so idc really.
Read description. Thanks for the free thumbs.
In Japan, It's "Purin"
Jigglypuff. I'm sorry for all the other Jigglypuffs I murdered after you drew on my face. I'm sorry... I'm sorry... Jigglypuff? OH GOD NO.
oh now i get it. I always wonder where and how Yoshi gets his eggs. Well after this rape-age Yoshi have the protein to last a life time
actually at 0:17 he stoped hitting for a second so its not a combo tho
IM NOT CUTE
I partly disagree with you on that. Any character can indirectly become better, but not thanks to the creators of the game. Take a look at some of Melee's characters; as time went by, some characters were known to have advanced techniques (for example, the chain-grab), while others haven't. Fox had an edge in tiers, thanks to the Fox-trot. (not that I support tiers, but it's what defines "good characters")
What I'm trying to say is that any character can become better; we just have to want it.
the combo counter resets... so yeah... no combo
damn yoshi got owned =/
Perhaps people find the floaty physics more enjoyable and like the creative roster of characters with original attacks, mmh?
Also,
IT. IS. NOT. PROVEN. PEOPLE. WHO. LIKE. BRAWL. SUCKED. AT. MELEE.
SHUT. UP. AND. STOP. MAKING. ASSUMPTIONS
29 dislikes:all yoshis
If this happen to me in rl. I would unplug their controller before they finish it.
Not that I'm even sure smash DI helps. Most of the time you don't even get a chance to DI rests.
They don't really take reflexes, just repetition. I l-cancel without even thinking about it, even in Brawl I find myself l-cancelling even though it doesn't work in that game.
are you trying to say that melee is more unbalanced than brawl? that's funny because i haven't heard anything about melee banning characters in tournaments.
@Joseponypants did i see a comment from u very similar in fox's combo xD?
lol at Melee-Maniacs whining that Brawl sucks because it isn't OMGWTFBBQ HIGH-TECHNICAAAAAAAAAAAL enough for them.
lol at Brawl Fanboys calling Brawl balanced and saying the game is better without ATs.
I'll say this.
I've owned and played all 3 Smash games for years, and I can say Brawl's my favorite. I dislike the physics in Melee, and enjoy the floatier feel to Brawl. I can't remember much of 64, though.
But all 3 rock. I just perfer Brawl more.
japanese version.
OH... OH... OH...
*OOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!1111111!!!!!111!!!!!!!11!!!1*
Oh God another one
Roflmao taunt cancels!