OH-6A Community MOD / HARD TO FLY?

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  • Опубліковано 19 тра 2024
  • In this video, we explicitly do not address the question of how good or bad, how accurate or unrealistic the flight model is, but concentrate exclusively on the current main problem.
    This makes flying the machine difficult at the moment. However, once you know why this is the case and use a simple trick, it becomes much, much easier.
    MOD DOWNLOAD LINK: github.com/tobi-be/DCS-OH-6A/...
    ======================================
    Low-Level Heaven creates realistic missions for DCS World, especially the Bell UH-1.
    One of the best, if not the best, flight simulations for helicopters and jets.
    On UA-cam: @lowlevelheaven
    Visit us at DISCORD Low-Level Heaven: / discord
    And become part of our helicopter squadron BLACK ANGELS DISCORD: / discord
    We are happy about every helicopter enthusiast who spends his evenings with us.
    Support us:
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  • Ігри

КОМЕНТАРІ • 69

  • @imellor711
    @imellor711 14 годин тому

    Very well described tork, collective throttle and
    Cycstick. With this mod, i tend to do a left hand loop down when landing, avoiding slowing down using the Cystick and colective. Plus in the cruise and on landing. Small tweak lowing the throttle from flight no more than 1/4 turn keeping an eye on the VS indicatore also creates a smooth cruise no lifting of the nose and on landing 10-20 foot from the floor ( just below builing hight) reduce throttle and collective, with yaw peddle in small increamebt(1/8 of a turn) to smooth landing and eliminate ground effect.
    But also remember to fly you helicopter down to the gound from height using cycstick thsn trayinto hover down.

  • @talon2577
    @talon2577 Місяць тому +5

    having flown a 500, this FM is unrealistically unstable. the 500 is KNOWN for its stability, this is now how it should fly in my opinion.

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому

      I wouldn't go quite that far, but as mentioned in the video, it's still too early to judge the flight model.
      It's also important to remember that as a community MOD, fun is probably the most important thing.
      But of course you're right. The 500 is a brilliant mix of stability and responsiveness.
      Many helicopter modules in DCS are far removed from reality in terms of stability in hover.
      The Apache, but also the Mi-24, which I haven't flown for a long time, all make life more difficult than it is for no reason.

    • @talon2577
      @talon2577 Місяць тому

      @@lowlevelheaven yes absolutely I respect the mod and I think its a great thing, but if we're going to critique the flight model lets be accurate for sure

    • @getsideways7257
      @getsideways7257 Місяць тому

      @@lowlevelheaven You are forgetting that there is a huge difference between sitting inside the real deal and sitting at the screen without experiencing any of the forces - of course it will be much more difficult to control a helicopter with no feedback apart from the visual and the aural ones.
      Think of it another way. There is a ton of motorcycle games and sims alike out there, but only one of them allows to almost directly take control of the handlebars (ok, there's actually three: GP Bikes, MX Bikes and MX Simulator). Many bikers (and simmers) hate this mode and opt for the silly angular "autopilot" that is still the de-facto standard for controlling a virtual bike on PC... Guess why? Because it can get bloody DIFFICULT to simply stay on two wheels. As a biker you simply refuse to admit the fact that doing something like that is indeed very difficult, since in reality your body basically acts on its own to balance out the bike - thus in a sense you kind of are equipped with an "autopilot" in reality too. But if you wonder how it truly is to balance a bike with mostly steering alone looking at the picture for momentum clues, there is only one way. And at the end of the day bikes and helicopters are very much similar in how their stability drops with lowering speed.

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому

      @@getsideways7257
      I agree. That's why I did not talk about the flight model but instead how to deal best with the actual behavior.
      Besides the difference when "flying" on a PC. Instrument indications and correlations between maneuvers and for example engine behavior can be close to reality, but it takes time to stet the parameters.
      Also the smal progressive delays between control input and aircraft reaction is posible to display.
      Look at the UH-1 or the Mi-8 for example.
      If you learn to fly the Huey in DCS in accordance to training standards you will be able to control a real helicopter under supervision. Of cause in a real one many things are different, not only the possibility to damage something or kill yourself.
      Same with motorcycle.

    • @getsideways7257
      @getsideways7257 Місяць тому

      @@lowlevelheaven By the way, don't you find loading and balance in DCS to be a little bit too static? For example, fuel feels like it's contained in some kind of a large spherical inflatable balloon located somewhere close to the CoG - so once you start expending it, the "balloon" simply deflates over time. I didn't pay much attention to that until I tried the paid UH-1 for X-Plane (and I'm not a fan of X-Plane) and also some very advanced (and expensive) Phantoms for FSX as compared to the recent Heatblur's offering.

  • @hueyfoo
    @hueyfoo 25 днів тому +2

    Finally I can hover, take off and land in one piece. 😊

  • @splashfreelance2376
    @splashfreelance2376 Місяць тому

    Excellent suggestions! I'm still finding take off and landing a little squirrely, but my tendency to use the collective, as I do in other DCS choppers, was causing me to swing wildly out of control. Now that I resist that, and only use the collective when I absolutely have to, I can fly the thing much better. I've eased off on using the collective as part of a 180 turn, for example, after a gun or rocket run. I take it more gently and deal with altitude by pointing the nose downwards rather than easing off on the collective. I had noticed the wild torque swings but I assumed that was a symptom rather than a cause of the uncontrollability. It works much better now, cheers.

    • @hueyfoo
      @hueyfoo Місяць тому

      I am not following you on this one. How would one lift off that weight off the ground without using the collective. Maybe you sort of baby or micro manage the collective?

    • @JoernR
      @JoernR Місяць тому

      @@hueyfoo - Of course he uses collective for takeoff and landing, but tries to refrain from using collective for anything else.

  • @RedTail1-1
    @RedTail1-1 Місяць тому

    I read a comment on a different video that explained the problem exactly. It's like there is one point of lift above the helicopter and it's attached to the rotor by a string. When you move the stick that point of lift moves and drags the string along.

  • @greaselitenin
    @greaselitenin 7 годин тому

    No AI comms, no manual, torque sensitive. But otherwise a good fun mod to fly.

  • @ItsJustSteve
    @ItsJustSteve Місяць тому +1

    Although accuracy is always preferred, I do love how challenging this helicopter is.

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому +1

      But even Fire Fighters avoiding backdrafts. 😂
      And the Torque is some kind of repeading flash over.🤠

    • @ItsJustSteve
      @ItsJustSteve Місяць тому

      @@lowlevelheaven you really had to stretch it to make those jokes work but I appreciate the effort! 😂😂

  • @timl8258
    @timl8258 Місяць тому

    I am not a helicopter pilot, but I used to work at an airport and knew a few pilots that flew the Hughes 500C and they would often mention that the tail had a tendency to swing left and right. When the 500D came out with a more pointy nose, it would swing up and down.

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому

      If you watch real life videos of approaching helicopters, many of them have such a tendency.
      That's not the point. It is how strong this tendency is and if it's easy to control or not.
      Ask them if they woud fly the thing if they have regular the feeling of loosing control. Of cause they're not.
      So as I mentioned it is not about the flight model itself, if or if not thought on some behavior. It is just about control ability.

  • @frostgd8040
    @frostgd8040 Місяць тому

    Despite some problems with the flight model, I really enjoy the challenge so far, and I believe it's a blast to fly on a good setup.

  • @lowlevelheaven
    @lowlevelheaven  Місяць тому

    I certainly don't want to offend anyone, but there are 2 fundamental things that strongly influence the discussion and why we should be very open to other opinions, even very different ones.
    The first is that with all the different flight controls that are used, whether $20 joysticks, $300 HOTAS or $1500 helicopter controls, there are very different impressions and therefore different approaches to solutions, all of which are very individual but not wrong.
    However, I myself am of the opinion that semi-professional flight controls probably achieve the most realistic result.
    The second thing is, and I speak from the experience of a flight instructor who has taught several players here in DCS, is that the understanding of what it means to fly helicopters often has little to do with the specific helicopter characteristics.
    The helicopter domain below 100 feet and slower than 50 knots is avoided as much as possible by many people who come from a fixed wing flying background and the surprise is great when they see what it's all about and how relatively easy it is to learn if you focus on it and know what the procedures should be.
    I think the discussion and the exchange of different opinions is great and important, but we should not ignore or devalue opinions, nor should we overestimate opinions. For example, I know some RL pilots who find DCS quite difficult and come to some opinions that I find hard to understand. And I myself have often been wrong in life.

  • @suecobandito8954
    @suecobandito8954 Місяць тому

    I set the collective saturation to about 70 which limits the total torque. Really smoothed things out. Cyclic I have no curve, but I matched the cyclic movement to the saturation in both axes. Very little saturation was needed. WW Orion HOTAS with no extension. I basically reversed my throttles to become a collective. I do agree to raise the collective smoothly and fly as smooth as possible while anticipating what it is you want to do. Violent over controlling and over torquing will decrease your enjoyment exponentially. Stay on the anti torque pedals-they’re not a rudder. Power on requires one pedal movement and off requires another. The thing flies great at 80 speed with torque at the 6 o’clock position. There is trim which when cruising comes in handy. You must zero out your trim-use the controls overlay as a tool. Nice video. Underbar. Danke.

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому

      Great.
      I have one question about your settings.
      With the collective saturation set to 70, you made him less responsive?
      This woud make absolute sence for me. I made it more reactive because of my muscle memory and the way I like to Chace around obstacles, Whitch in fact makes things worse.

    • @andrewbergman9315
      @andrewbergman9315 Місяць тому

      This is all good until you want full collective eg at the end of a full down autorotation

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому

      @@andrewbergman9315 Ther is always a price to pay. 😂👍

    • @andrewbergman9315
      @andrewbergman9315 Місяць тому +1

      In testing I found 70% too low a saturation for the collective maximum - I was unable to adequately carry out a normal autorotation. I found 80% felt like I still had reasonable authority in collective for the final decel and landing pull. I reduced anti-torque pedals to 75% to make it more challenging and feel like I was running out of pedal, bring on a bit of LTE. This approach is reminds me a bit of reducing pedal authority in a multi-engine aircraft when practicing Vmca recovery with the instructor blocking the pedal with his foot.

  • @lowlevelheaven
    @lowlevelheaven  25 днів тому +1

    In version 1.2 of the flight model, many things have been fixed, and the OH-6 flies great now.
    Still some fine tuning needed, but now it is really funny, and I set back my collective to 100% 😎

  • @tenToesUp747
    @tenToesUp747 Місяць тому

    Thanks, thought it was just me. Almost all helo mods have this light feeling. The uh-1 module nails the feeling of weight. The uh-60 mod is pretty good too. I'll bet they get a ton of feedback and it improves fast!

    • @RedTail1-1
      @RedTail1-1 Місяць тому

      Unfortunately no. The guy working on it says it's how he wants it and is not changing anything.

    • @tenToesUp747
      @tenToesUp747 Місяць тому

      @@RedTail1-1 Oh well, still can't beat the price. And, Kiowa SOON!!!

    • @tobib2969
      @tobib2969 Місяць тому

      ​@@RedTail1-1??? That is simply wrong. Why do you think so?

  • @WilliamBugeater64Simpson
    @WilliamBugeater64Simpson 16 днів тому

    I loaded version 1.2 which truly helped the flight model, but I can't use weapons. As DCS is starting, I get a Msg telling me the weapons will be denied. Any ideas for correcting this?

    • @lowlevelheaven
      @lowlevelheaven  16 днів тому +1

      Never used weapons.
      But besides the mod and the Vietnam asset pack, ther is another folder related to the use of weapons.
      You find the information on the download side, or refer to the ED Forum.
      You also may contact Toby here on UA-cam, he is the guy commenter my last video as usles trash. 😂 But he will help you out for sure, he is a nice guy besides our personal relationship. 😉

  • @TheOneTrueSpLiT
    @TheOneTrueSpLiT Місяць тому +1

    If you think this has a lot of buttons and switches then don't go anywhere near the Mil Mi-24.

  • @UnitSe7en
    @UnitSe7en Місяць тому

    These results are very similar to a lot of problems you get on R/C helis if you haven't set up the gyro properly. Yaw on throttle change, drifting heading, etc.
    I reckon I could handle it. :P

    • @getsideways7257
      @getsideways7257 Місяць тому

      That's not a "problem" - that's how you fly the real deal, and that's why flying a helicopter is noticeably harder than an airplane: you up the collective, the blades AoA increases, leading to the increase in their drag AND the torque reaction yaw - you counter that with more pedal AND more gas, that in turn demands even more pedal to compensate. Oh, and all that not taking the CYCLIC into account...
      Helo pilots learn to move all four controls *simultaneously* in the right proportions subconsciously to make the maneuvers seem effortless. Someone with no prior experience (or with some ArmA / Squad "experience") will most likely end up with the rotor hub buried into the ground if they become foolish enough to attempt taking off "while nobody is looking".

    • @UnitSe7en
      @UnitSe7en Місяць тому

      @@getsideways7257 Yes, but not like in the video. Not for modern craft.

  • @JoernR
    @JoernR Місяць тому

    Da bin ja froh, nicht der einzige zu sein, der ein "bisschen" Schwierigkeiten mit diesem Schraubflügler hat. :)
    Wo flattern Sie da eigentlich genau herum, Herr G.? Ist das noch Kaukasus oder schon Normandie? Oder gar Kola?

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому

      Ist tatsächlich die Normandie. Ein Flugplatz etwas NE von Paris. Aktuell die wohl schönste Helicopter Karte zusammen mit Syrien.
      Was die Schwierigkeiten anbelangt, da kann möglicherweise etwas nachgebessert werden.
      Gebe auch außerhalb der Staffel Flugtraining für Helos nach US FAA Standards.

    • @JoernR
      @JoernR Місяць тому +1

      @lowlevelheaven - Ich weiß, wir hatten schon auf der Basis im Kaukasus im Huey das Vergnügen - Landei mit politischer Übereinstimmung. :)
      Ich wollte mich nächste Tage mal wieder an eurem Parcours versuchen, nachdem ich mich jetzt so langsam an die Pedale gewöhnt habe.
      Normandie, also doch! Ich war mir nicht ganz sicher, weil mir ein Militärfahrzeug am Boden zu modern vorkam. Ja, die Karte ist klasse - auch viele Brücken zum Unterfliegen (hab gestern noch versehentlich eine in London abgerissen (mit OH-6A)), die Wahrzeichen sehen toll aus, unglaublich viel zu entdecken und zahllose Stellen für idiotische Landungen. 😁

  • @zooknut
    @zooknut Місяць тому +1

    With the tail rotor on the left this helicopter should not require the right peddle and left cyclic for straight flight, it should naturally sit left skid low in straight and level flight. The flight model is taken from the wrong helicopter

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому +1

      It doesn't matter on Whitch side the tail rotor is mounted. It is the direction he pushes, and the helicopters main rotorshaft is usually tilted 1 degree against it.
      But I am not deep enough in the flight model to have an opinion to the pedals jet.

  • @hueyfoo
    @hueyfoo 25 днів тому

    What is the VN Asset Pack for and how to use it?

    • @lowlevelheaven
      @lowlevelheaven  21 день тому

      It provides some Vietnam Style buildings, vehicles and other stuff in the mission Editor, so Mission Builder have more opportunity's building immersive surroundings.

  • @hueyfoo
    @hueyfoo 26 днів тому

    Just tried the 1.2 and I now can hover (barely) and take off but landing is a different story and I yet have to bring her back in one piece because as soon as I enter the translational lift this thing just spins out of control and crashes. Kudos to the developers 🙂

    • @lowlevelheaven
      @lowlevelheaven  25 днів тому

      Thank you for the information.
      Missed 1.2 until now, but will check it out.

    • @tobib2969
      @tobib2969 25 днів тому

      If you ENTER ETL when you try to land you might misunderstand ETL or you are doing a very strange approach.

    • @hueyfoo
      @hueyfoo 25 днів тому

      I did approach it way too fast as I usually do for other helis (tactical landing). Slowing her down helps a lot and the 1.2 FM is way much improved . Thank you!!!

  • @hueyfoo
    @hueyfoo Місяць тому

    I agreed with some other posters that this thing is almost unflyable unless you have the right settings in your cyclic and pedals. I could take off and fly away but yet I cannot bring her back in one piece. The module in MSFS is soo much easier to handle IMO.

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому

      No doubt about it, the flight model need some attention, but the comparison with MSFS is far from being a valid one. NSFS makes it a little bit to easy, which of cause boosts sales. 😉

    • @JoernR
      @JoernR Місяць тому

      Exactly my findings. After being able to takeoff and land just any aircraft in MSFS, I tried the same in DCS - and failed, failed, failed. :D

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому +1

      @@JoernR
      That's why military train with DCS. 😉
      Come and join our Black Angels helicopter squad.
      We train along FAA standards and fly missions for fun.
      I also like to invite you to some dual training in DCS (for free 🤠).
      One or both will enable you to fly helicopters in DCS within a realy short amount of time.

    • @JoernR
      @JoernR Місяць тому

      @@lowlevelheaven - Wir kennen uns doch. :) Aber ich schaue gerne mal wieder zum Blamieren vorbei. 😄

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому

      @@JoernR sorry, aber ich habe schon lange den Überblick verloren. 😂🤠

  • @griffincheng
    @griffincheng Місяць тому

    Flight is not an issue, but hovering and landing are.

    • @lowlevelheaven
      @lowlevelheaven  Місяць тому +1

      NO takeoff and no landing without using the collective. 😉
      So try to do it as slow and smooth as possible.
      The rule for hovering any helicopter is as follows:
      "You do it best when you do nothing at all."

    • @griffincheng
      @griffincheng Місяць тому

      @@lowlevelheavenwill practice this way more