Same reason players don't perfect parry every fireball from full screen. Its just 1 input, but people will still misstime, parry too early, or even get hit while trying to perfect parry.
I'm so sorry that your video is getting disliked by players who are still being salty about a control scheme and use it as a scapegoat for their losses rather than look at themselves to improve
Absolutely right. My inability to perform super inputs in 1 frame on classic has nothing to do with the limits of human capability. I just suck. I need to git gud. Daigo also sucks btw. It takes him about 7-8 frames at least to input super.
@@jasonwelsford868 it’s almost as if neutral/footsies/whiff punishing, mind games, reads, general game knowledge/frame data, establishing a win condition, etc., is what makes you a good player like Daigo, not how fast your DP input is lmao.
@@R_C32 nobody is denying that those things are part of the game. But execution is an element that works hand-in-hand with footsies and decision-making and ultimately makes FGs more thrilling and rewarding. Music knowledge and song-writing alone isn't what makes Slash a great musician. Its also his chops and technique of playing guitar that requires immense skill. Its the same argument as like why learn to play an instrument when I can just press play on a laptop?
like to point out that at the top levels, and the average players, modern control become strong in different ways. In casual it just reduces mistakes. But in high level gameplay it does break the “rules” a little bit. Fireball characters basically can’t use fireballs anymore, and hit conforming is basically guaranteed. And that modern control become only viable for a select few casts.
Exactly, played against a modern Luke and Lily and they are broken af. They keep most of their best and important normals, and their special moves are highly useful with the instant 1frame input. Luke for example could literally punish any regular fireball from full screen on reaction, with his OD fireball. That is because his fireball is the fastest in the game and OD fireball in SF6 goes through non OD versions. He also has lvl 1 and 3 super that can punish fireball and most moves in mid screen, has good invincible reversal too to make his modern control game complete. But these aren't skills, they don't actually have the reaction to do that, they are just abusing the 1frame inputs, making them at least 3-10x faster than classic control players doing the same thing. People talk about the game sense required to do that but if they switch to classic, they literally can't do the same shit they did on modern. Suddenly all the game sense is out of the window, as they will be forced to deal with pressure with non invincible reversal cause they don't have the same reaction and execution to do it on classic. I swear they will do the same shit as classic players throwing out random DPs soon enough when they realize their non invincible normals and blocking isn't good enough. Shuto is right, DI and DR is very strong in the game. If you look at the tournaments and high level plays, most pros are forced to block in reaction to DR, but not for modern players. Heck, even the gold rank modern control Ken in this video is destroying TDT reacting against his DR with 1 frame input OD DPs.
@@skychaos87 i mean you can do the same od fireball on luke with classic, just have to be buffering, also dmg is better. ive been watching adrian riven check driverushes on classic ken, and he can do it just fine, 1 button specials are good yes, but you can definitely work around them, you just have to remember that they have an easier time checking things
@@cykablyat6348 You cannot be buffering the whole game. You aren't blocking when you are buffering and is opening yourself up to pressure. There are also situation where you need to react instantly after blocking or moving forward or backwards where you can't buffer. Modern control players can do those 1 frame inputs anytime on demand, doesn't have to guess the situation to buffer. And yes you can still check drive rushes but how consistent is it vs modern controls who checks DR with an invincible reversal or super? This may be off topic, but there is a reason why not alot of Ken reach top 8 in tournaments compared to Juri, because some characters like Juri has insane DR and dash its very hard to check, their DR pressure is insanely good. Most of the tournaments are still filled with classic control players, but i suspect things might change seeing how Shuto has beaten legends like Daigo and Momochi with modern controls. Most players stick with classic cause that's where they come from, but if modern proves to be better, they will switch. Like how most pros already switched from arcade stick to hitboxes.
@@skychaos87o way are we trying to call the worst character in the game broken, on any control scheme Modern like is strong but hardly broken. Nothing about him can’t be done on classic, besides ofc the one button DP, which is admittedly pretty damn good
Modern to me is just a different variation of that character. AKA v triggers in sfv, Sure you lose some damage but overall it feels safer and the game may last a little bit longer.
Just about a year ago, you made a video that warmed my heart about learning to play fighting games in SFV. I'm happy to see that you're still here making fighting game content, and you've earned a subscriber in me so that I can watch your progress moving forward. If you don't mind me asking, what rank are you in SF6 now?
As Modern control you start getting the mentality as you rank up to work more on your neutral since Special reduce one burder making easy to focus on neutral, i played against Classic that was spamming DP like crazing and wait for me to match autocombo.... but i was throwing away his game plan by not finishing the auto combo
I think one of the reasons that there aren't more people using modern is that, modern is difficult. Holding assist to access different P and K takes time to get familiar with. Players also need to constantly think about 2 ways to use specials and super arts. And modern needs 1 more button after removing 3 P and K. Assist, special, di, and dp. Mapping becomes inconvenient to some players.
Yeah, It’s a bit counter intuitive for the normals…I tried going through trial mode with Modern Control and I had to treat that as a whole new game just to do some advance combos. And that makes me feels even more shocking that a Pros would go through all that to learn Modern
This is true, and some of the more complex combos do require you to toggle the Assist button, but truth is most really strong normals don't need the assist button, at least for Luke and Cammy. They really did seem to design the controls with each character in mind
nah, it has more to do with the missing normals alot of mordern characters loses bunch of their good neutral pokes, as a MRyu losing both his kicks in neutral and the light and heavy tatsu limits his approach alot there are only a few characters that doesn't really get hit by being modern namely, Luke, Honda, Lily
Ain’t no way you said modern was hard, this is my first SF and modern is so easy it must’ve been made for toddlers, I got bored of it and switched to classic cause I want to play sf, not some button mashing bs, if you have fun in general, that is good, but imo, being able to actually be good at the game, will be more satisfactory than taking cheap, shortcut controls
@@volktol4432I’m platinum 3 with modern Ryu and I gotta say the game doesn’t play itself because you have easy inputs. Better fundamentals and character knowledge has always been more important the the ability to do a quarter circle. Playing modern isn’t “unskilled” you arnt forced into auto combos. I’ve made plenty of my own. I’m by no means a new player but I prefer this method of play. It allows me to focus on the fight more without having to do something super complex with my hands. Streamlining a control scheme is not an auto dub believe me.
A lot of my losses in plat 3 come from exdps not coming out properly even when I have the right read, execution error fS, but modern may help me there so I’m considering switching over.
What rank are modern players being an issue in? I rarely see any from iron up until plat and masters all seems to be classic from videos online, competitions are all classic controls -- are the broken modern players hiding in diamond?
There are just less people using Modern at the moment. If you want to see for youself. Try looking up “HAITANI” or “Shuto” on CFN and check out their replays
Now we're just moving the goal post. I thought modern controls was just supposed to help people integrate. Now it's viable in high ranks and the story changes.
No, capcom’s goal was explicitly stated to be to make them equally viable (we won’t know whether they nailed that for a year or more IMO). The argument that it was designed just to help new players adjust was made up by fgc twitter
@harrylane4 why are we making training wheels viable? The execution barrier is important. So much so that you can have half your normals and be viable. If they didn't have a damage nerf it would be broken. If the footsies were very strong in 6, then the story would be different. Lacking normals would matter then. Walking 720s is nuts
I’ve been a casual player but been playing street fighter for years. I took classic control ken and modern Marisa to platinum and it was twice as easy to push with modern Marisa. At low level ranking it is pretty easy mode. I use pretty much only auto combos with Marisa
Try modern Luke or Lily, you'll see how broken they are lol. Luke's OD fireball can punish any regular fireball from full screen on reaction. His lvl1 and 3 super can punish most moves in mid screen and his lvl2 can punish from close up. He also has a good anti air reversal, an OD version that is invincible. Even the normals he retain in modern are the good and important ones. I swear to god you will see your opponents rage quit against you lol.
@Ticketman99 making baseless assumptions in a weak attempt to insult me doesn't mean you're correct, but sure keep bringing up smash for no reason. The salt is delicious.
Modern makes me not need to buy another hori commander again...And coming from sf5 it makes me want to explore more characters without feeling to retarded for doing the inputs.
Friend hit Master Rank with Classic Marisa by only doing Fully Charged Punches. He got wrecked by every low and every react super, never counter DI'd in the corner or in pressure, fell for every Shimmy, and got DP'd every jump. As it turns out, you in fact do NOT need good fundamentals to hit Master.
Why is that a problem exactly? I mean good players can already do the things modern allows they just do it easier now. Honestly I wouldn’t be able to tell if a good player is playing modern or classic unless it said it under the name.
@@merikijiya13 thats the thing. You said it yourself. They do it easier. And the fact that they are already good makes them dangerous. I fought against diamond players using modern controls. Their reaction time is Ludacris.
@@merikijiya13 Its not about being easier, its about it being faster... like wayyyy faster!!! A fireball on modern control is 1 input, meaning its 1 frame execution. The same fireball on classic control is down + downforward + forward. Which is 3 input, or 3 frames if you do it perfectly. That means the execution for fireball on modern is 3x faster vs a perfectly executed fireball on classic. Most players even pros will not execute the inputs cleanly or perfectly. For example, DP in classic control is forward + down + downforward, but going from forward to down you need to first go back to neutral, that means the fastest and cleanest you can do DP in classic control is 4 frames. You can try it for yourself in the training room, most people do it in 4-7 frames on average. Now, think about super or 360 moves that can take 10frames or more to execute. Modern control does all that in 1 freaking frame with 1 input. This makes modern control players' execution at least 3-10+ times faster than classic controls. Which is why if you watch Shuto or modern control player's game, they consistently do CA or special move punishes on reaction which they cannot do if they switch to classic. Modern control players are abusing this mechanic. Sorry to say, if you are a good player, you can most definitely tell if a player is on modern control or not even if you hide the controller tag. Some reactions are just not humanly possible on classic controls but modern control players do it with ease all the time.
Some JP pro players have begun using Modern... but at the same time, it's largely agreed among the pro circles that Japan is one of the weaker regions for SF6... And Daigo's response to some of his peers switching to Modern was basically "Dude, if you want faster inputs, switch to leverless, smh..." 😐
@@thatDoubleT South East Asian. Maybe mingling with South Asians a bit too. Tho I do follow Daigo's livestreams, and he often says that JP scene is falling a bit behind. Maybe not one of the weaker circles (that was hyperbole on my part), but what he did say was that JP pros couldn't afford not sharing tech with one another because NA will kick their ass otherwise. Paraphrasing him, "We can't afford to have 'save that shit for nationals' mentality or we'll be screwed".
A reason modern isn’t all over the place at high level is because everyone at high level has played classic for years, why would they switch? Give it time for the newer players that chose modern to catch up and we will really see. I hope modern is good
The ONLY valid complaint about modern is one button supers. It actually gives access to game-changing features that are straight up impossible on classic. It is straight up impossible to react to fireballs with a punish super, but with modern it's as easy as blocking it. Supers require longer inputs for a reason, you're not meant to throw it out on reaction to punish fast-ish moves.
@@thatDoubleTno, sometimes it’ll just happen, I had 6 modern players yesterday, I wish I could turn that off tho, playing against modern is boring as hell. Also going at him for what he said is wild
4:25 that where you are missing the point. The Modern control Ken cannot do the same shit he does if in classic. Because modern control allows him to play with that kind of reaction without the need for execution. If he were playing on classic i'm sure he would be throwing out more random DPs because he cannot react like he did on modern and has to guess. Sorry to say, you are kinda unqualified to comment on this matter if you are losing to a gold rank modern player(yes you blurred out the opponent's rank but we can still tell its gold). Yes, learning game sense is important. And infact, the modern gold rank Ken has good game sense knowing to OD DP your drive rush. However, his game sense does not translate to classic controls if he cannot execute the same moves there. He'd be forced to block or use moves that is not an invincible command input reversal and bam... suddenly he is not that good. Shuto obviously could play on classic if he want but choose Modern because there is an absolute advantage with certain modern control mechanics, and him beating pros with Modern controls speaks for itself. Dude is doing 1hit hit confirms into CAs. Daigo lost to him in a ft5. People don't realize how big the difference of 1input modern vs manual input on classic control is. 1input literally means 1 frame execution. If you do a fireball input on classic its down + downforward + forward(3inputs/frames), that fireball on classic is coming out 3 times slower than modern even if you do it perfectly in 3 frames. If you do a DP motion, although its forward + down + downforward 3 inputs, your stick still needs to go back to neutral from forward to down, which is why you can never do it in 3 frames. Most people even pros doesn't do their inputs perfectly clean and get wasted inputs and frames. This is why modern controls 1 frame input is so broken, its even more pronounce on super and 360 moves. People think they got skills or game sense playing modern with instant reaction are delusional, they actually sucks if they play classic. If they can't 1 frame react with OD DP, they suddenly don't know how to deal with pressures or drive rush. Honestly i don't care about lower level players on modern, if they can't even do classic inputs, they most likely can't be good with their game sense or reaction. The problem is with pros or higher level players abusing the modern mechanics. I'm sure Shuto isn't on Daigo's level if they were to play on classic, but somehow he could beat legends like Daigo and Momochi left and right on modern. I'm very sure more and more players would switch to modern if Shuto proves it to be successful in tournaments. What i suggest is to introduce a startup delay for 1 input special moves on modern controls. For example, a 1 input fireball or DP should have 3 frame startup which equals to the number of inputs required on classic control. Even if the startup delay, its still going to be faster than classic, cause classic players won't have perfect execution. But the delay is good enough to put the reaction time of modern control players on the same playing field as classic control players. Heck, make modern control 1 input special moves do 100% or 90% damage instead of 80%, the damage lost is nothing compared to the slower startup.
Dude, I literally said he is a gold rank myself. You can check that again. I blurred his name because I felt like talk trash to this Ken and I felt bad. I am just saying my opinions as a newcomer, a casual player who is still learning the game. To other people who is trying learn this game.Are you trying to gate keep people from voicing out their opinion by saying they are “under qualified “? I know one button special is good. And that is exactly why I pointed that out with Kawano’s opinion. Not mine. Special button on paper can react/punish everything. But why are the Pros can’t react to everything like they should? There are obviously more to just “abusing the mechanic” . If anything, I just want to see how the SFL Japan plays out. I know what you are worrying. But right now, I just see Modern player as a alternative version of a character. I believe classic player with time can figure out a game plan against modern players
@@thatDoubleT No one is trying to stop you from voicing your opinion. Its just a fact that your opinion is one of someone losing to a gold rank player. Which is a far cry from someone like Kawano which you have a different opinion from. Now don't get me wrong or get offended, im not trying to argue the value of someone's opinion base on their rank. Because opinions means nothing without proper arguments and discussions. Which is why i gave a detailed explanation on why and how Modern controls have some absolute advantage over classic control in certain areas and its why the pros are abusing it. I also argue on your point about the game sense, how it does not translate from modern to classic because of the difference in mechanics. Modern control players switching to classic will soon start doing random DP because they will realize blocking and using non invincible normals to check drive rushes is way harder. Whiff and reaction punishing with 1 frame special and super moves is not game sense, its not skill either, its just modern control. Like i said, no one cares about modern controls on lower level games. After all Modern control was designed to help beginners get into the game, but if it affects high level play, or even affects how classic control players plays against modern, its game changing. Its stupid to see classic control players stop throwing fireball because some modern control characters like Luke can punish with OD fireball from full screen, lvl 1 and 3 super from mid screen and lvl2 from close up. No jumping either because if it isn't already easier to anti air with classic, you'd never miss your anti air with 1 input on modern. The game suddenly is so very different due to a controller type change its nonsensical.
You are missing the point. The problem isn't whether modern controls can be good, that's fine. The problem is that modern controls can do things that can not be done with classic controls. If it were just easier inputs at the cost of access to some moves that would be fine. The problem is frame 1 everything all the time. You can't throw fireballls or jump or dash against a high level modern player because instead of being checked with a jab you will eat a level 3 super. It isn't an issue of good or bad, but an issue of whether that is fair. If both choices were equal then that'd be fine, or if modern is a bit weaker that is fine too. We just don't want it to be STRONGER because then it isn't a choice anymore. A simplified control scheme should be there for players who don't want to min max everything and just want to focus on playing with intention. It doesn't need to be as viable because it's purpose is to be simpler. If it is better than the classic controls, there is no reason to play classic controls anymore and the game is less fun for players that enjoy it. Yes you could still play classic for fun, but if the more skill based option is weaker, you have a less fun game. So far, this has not happened. Most top players do classic, but there are pros experimenting, and some exploits have already been found. TL:DR: The problem is not elitism. (Well it is too, but that part doesn't actually matter much) I don't mind someone else having easier execution being able to do the same stuff I practiced for. I practiced that stuff because it is FUN. If something can be done consistently in classic controls, then it is fine for modern to do it too. What is not okay is for modern to be able to do things that classic controls can't.
Nah go watch a tournament I’ve seen players like Idom Chriscch and Sonicfox pull out every single one of those moves in classic. Don’t ever say modern can do things classic can’t that’s just straight false. Watch the can opener series with IfcYipes the latest episode had Chriscch pulling off a crazy jab hit confirm into a level 3 with Ken it was crazy and he plays classic.
@@merikijiya13 No, you have never seen a frame 1 super in classic, because the minimum frames for the input is literally over 6 frames. and even the best pros doing it insanely fast will only ever do it in 8 to 12 frames. You have seen supers used to counter other options in insanely fast reactions, this is done by buffering. When sonic fox is expecting an unsafe move and can counter with a super, he is buffering that shit so that when he reacts, he only needs to press the last button. He is not doing the whole input in reaction because it is impossible. Not difficult, physically impossible for the game to register the inputs faster than the game itself runs. The pros discussed in this video are literally naming frame one supers as the main draw to Modern controls. That is why you saw someone do a jab confirm in classic and not a raw super in the example you mention. Modern Luke, specifically, is a huge menace because he gets to throw his level 3 raw from almost full screen and catch ANY moves you are making. You throw a fireball? you eat a level 3. A classic Luke can also catch your fireball but he needs to buffer it first, and while they are buffering they can't block.
My boy just have better reactions man. The control preference ain't got nun to do with it bro. It's quite literally a skill issue if you're really complaining about a control preference. When you lose to someone you shouldn't go "He's a modern player of course he won, one special warrior 🤓" but rather "Dang,he got me. I just gotta get better positioning. I need to get good🗿." Also if you hate losing to it then just play modern💀. Nobody is telling you not to lol. The only downside is that you lose some combos and you have a 20% DMG reduction other than that it's perfectly fine. There are more factors to winning a match than just using a special command. Combos, execution, game sense, ect. If you lose you lose, don't look for an escuse. Just get better. One button doesn't decide a whole game bro. I totally get what you are saying,trust, but in this instance? It doesn't decide the final blow.
modern controls actually allow beginners like me to have fun in this game. I remember losing 90%+ of my games in sf5 but with modern controls I can actually win games and have fun
Maybe you should practice or pick up a different game genre? It's not fair for long time players who have been at it for years can be beat by someone who just picked it up because of modern controls.
@@almondmilk5315 he’s a beginner no long time player with half a brain is losing to this scrub or any Modern scrub. But you are gonna be a hard pill to swallow but your a scrub Mr Classic.
@@almondmilk5315 if you think modern controls are enabling brand new players to win against veterans frequently then you're delusional. If a new player can beat a veteran either the new player is good, the veteran is ass, or some combination of the two. NOBODY who's even somewhat decent at this game thinks that Modern controls are broken to the point that you're disadvantaged by not using them. Scrubs are scrubs no matter what controls they're using
Modern controls is literally hot garbage on certain characters and god like on others showing how much of a gimmick control scheme it is. Street Fighter in the future will not be the fighting game of choice for me, I'm fine with it being a thing people enjoying it but it's no longer the Street Fighter I knew and loved.
I hate talk about "its just a game" or " its about having fun". Is the superbowl just a game? Is the Olympics about having fun? Its a competition. People with strong opinions are passionate, and passion is what keeps it alive. So, lets call it what it is a mode for unskilled hands.
@@BootyLord1214 it’s not about the wins or losses, it’s just pretty true, like instead of a double quarter circle, for a super, you can just press Y+B, or just press Y and a direction, it’s not everything but it’s objectively meant to be for new players/bad players
They need to add startup delay frames to all modern specials and supers, equal to the number of frames it takes to perform those inputs on classic. Modern is a tool to help new players enjoy the game. Its not supposed to be a competitive advantage in terms of reaction speed. And right now thats exactly what it is. Modern can do a super 10 times faster than what is humanly possible on classic.
Well I agree with the overall vibe of the video, but Modern def makes people better at the game to a certain extent... My nephew doesn't really play fighting games but he picked up SF6... And although he can't beat me...his classic vs. modern is a world of difference! Because he's able to do combos he can't do in classic as well as his DI is way more consistent! He goes from no damage to actually winning a round! So maybe not for experienced players is their a difference...In fact I would say it's a good way for the older Gen with arthritis issues to keep up with the youngsters!
@@thatDoubleT Yea I get that...why I said to a "certain extent".... Completely agree with you on that! For me modern is a nuisance, because I'm so used to motion controls! So I haven't really used it
If someone got arthritis, they don't need to be playing these kind of games. I would say the same thing to someone playing Gran Turismo knowing damn well their eye sight isn't good in the dark or inclement weather. That's basically like eating something you KNOW either makes you sick or you're straight up allergic to it.
Understood. I still think modern and classic should be seperated in ranked though. We have enough variables that exist that we dont have much control over. People playing on different platforms with different TV's/monitors with different controllers and arcade sticks etc. Seperating modern from classic would be very simple to seperate if we had the opportunity to do so. They are not the same and have different strengths and weaknesses sure. Why then should we fight in ranked if it is by definition 'not fair' because it is literally not equal.
There should be an online versus system where Classic players who don't want to play against Modern don't have to. Shoehorning them together is what causes so much controversy.
Classic and modern should be split in ranked play. If you want to play modern, you should only play other Modern players. Why in the world would anyone want to play against a Modern Luke or Ken, with one button DP's and projectiles? It will just lead to rage quitting from the loser and an inflated sense of self from the winner. The Modern player is always inferior to the Classic, until he can input classic controls into winning on ranked. One button inputs WILL ALWAYS BE FASTER AND SAFER TO EXECUTE.
modern shouldn't be viable outside of bronze. Wanna have 1 button supers? Go play project L. It's amazing how sf just get scrubbier and scrubbier every game
@@thompsontroy083 everybody don’t think like us. They use it as an excuse. My advice is to be more patient towards modern players since they got instant super access. 😂
@@Itslewcarioit’s not about winning or losing, it’s just the fact that I want to play against people using classic everytime, the only time I’m fine with going against modern is my friends because they hardly ever play fighters and if they were using classic I’d be beating them with my eyes closed
I feel like your dragged out your point a bit too much and were neither here nor there. But, I construed a point that resonated with me. Thank you for the video overall. Cool editing and voice X X X
If Pro player with Modern Control can react and punish everything. Why aren’t they punishing everything? Are they stupid or something?
Same reason players don't perfect parry every fireball from full screen. Its just 1 input, but people will still misstime, parry too early, or even get hit while trying to perfect parry.
E we 8 p
yes
Depends on character, but yes, modern can be very good. Modern Gief is uh... bad times. If you aren't the one playing Gief anyway.
In my ranks, Gief are still predictable. So I don’t have to deal with a good Gief which is nice
I'm so sorry that your video is getting disliked by players who are still being salty about a control scheme and use it as a scapegoat for their losses rather than look at themselves to improve
It’s just some internet point anyway. But still thanks for your support!
It’s not a “control scheme”. It’s a way for slackers to compete with actual talent l. I’m sorry more people think like you do. No more integrity.
Absolutely right. My inability to perform super inputs in 1 frame on classic has nothing to do with the limits of human capability. I just suck. I need to git gud. Daigo also sucks btw. It takes him about 7-8 frames at least to input super.
@@jasonwelsford868 it’s almost as if neutral/footsies/whiff punishing, mind games, reads, general game knowledge/frame data, establishing a win condition, etc., is what makes you a good player like Daigo, not how fast your DP input is lmao.
@@R_C32 nobody is denying that those things are part of the game. But execution is an element that works hand-in-hand with footsies and decision-making and ultimately makes FGs more thrilling and rewarding. Music knowledge and song-writing alone isn't what makes Slash a great musician. Its also his chops and technique of playing guitar that requires immense skill. Its the same argument as like why learn to play an instrument when I can just press play on a laptop?
like to point out that at the top levels, and the average players, modern control become strong in different ways. In casual it just reduces mistakes. But in high level gameplay it does break the “rules” a little bit. Fireball characters basically can’t use fireballs anymore, and hit conforming is basically guaranteed. And that modern control become only viable for a select few casts.
"hit confirming is basically guaranteed"
DID YOU NOT WATCH THE FIRST 40 SECONDS OF THE VIDEO????????????
Exactly, played against a modern Luke and Lily and they are broken af. They keep most of their best and important normals, and their special moves are highly useful with the instant 1frame input. Luke for example could literally punish any regular fireball from full screen on reaction, with his OD fireball. That is because his fireball is the fastest in the game and OD fireball in SF6 goes through non OD versions. He also has lvl 1 and 3 super that can punish fireball and most moves in mid screen, has good invincible reversal too to make his modern control game complete. But these aren't skills, they don't actually have the reaction to do that, they are just abusing the 1frame inputs, making them at least 3-10x faster than classic control players doing the same thing. People talk about the game sense required to do that but if they switch to classic, they literally can't do the same shit they did on modern. Suddenly all the game sense is out of the window, as they will be forced to deal with pressure with non invincible reversal cause they don't have the same reaction and execution to do it on classic. I swear they will do the same shit as classic players throwing out random DPs soon enough when they realize their non invincible normals and blocking isn't good enough.
Shuto is right, DI and DR is very strong in the game. If you look at the tournaments and high level plays, most pros are forced to block in reaction to DR, but not for modern players. Heck, even the gold rank modern control Ken in this video is destroying TDT reacting against his DR with 1 frame input OD DPs.
@@skychaos87 i mean you can do the same od fireball on luke with classic, just have to be buffering, also dmg is better. ive been watching adrian riven check driverushes on classic ken, and he can do it just fine, 1 button specials are good yes, but you can definitely work around them, you just have to remember that they have an easier time checking things
@@cykablyat6348 You cannot be buffering the whole game. You aren't blocking when you are buffering and is opening yourself up to pressure. There are also situation where you need to react instantly after blocking or moving forward or backwards where you can't buffer. Modern control players can do those 1 frame inputs anytime on demand, doesn't have to guess the situation to buffer. And yes you can still check drive rushes but how consistent is it vs modern controls who checks DR with an invincible reversal or super? This may be off topic, but there is a reason why not alot of Ken reach top 8 in tournaments compared to Juri, because some characters like Juri has insane DR and dash its very hard to check, their DR pressure is insanely good. Most of the tournaments are still filled with classic control players, but i suspect things might change seeing how Shuto has beaten legends like Daigo and Momochi with modern controls. Most players stick with classic cause that's where they come from, but if modern proves to be better, they will switch. Like how most pros already switched from arcade stick to hitboxes.
@@skychaos87o way are we trying to call the worst character in the game broken, on any control scheme
Modern like is strong but hardly broken. Nothing about him can’t be done on classic, besides ofc the one button DP, which is admittedly pretty damn good
Modern to me is just a different variation of that character. AKA v triggers in sfv, Sure you lose some damage but overall it feels safer and the game may last a little bit longer.
Which V-Trigger in SFV said "here's a 1 button special and super for you"?
@@Ticketman99instead of blaming a button, blame your mistakes for the reason you lost man.
@@del_tane What should Daigo say if someone who never plays fighting games beats him?
@@Ticketman99 that he, (like many other players) is capable of mistakes and decides to move on to the next match I guess?
@@del_tane If that's the case, do not ever ask for buffs and/or nerfs ever again.
Just about a year ago, you made a video that warmed my heart about learning to play fighting games in SFV. I'm happy to see that you're still here making fighting game content, and you've earned a subscriber in me so that I can watch your progress moving forward. If you don't mind me asking, what rank are you in SF6 now?
Plat 5 because of Baldur’s gate lol
Thanks for the support! Can‘t figure out what’s next for a FG videos… So it might take a while…
@@thatDoubleT MK1 drops today. ;)
Luke's auto light combo does auto confirm. And it's actually a valid combo that pro may use on classic control.
As Modern control you start getting the mentality as you rank up to work more on your neutral since Special reduce one burder making easy to focus on neutral, i played against Classic that was spamming DP like crazing and wait for me to match autocombo.... but i was throwing away his game plan by not finishing the auto combo
I think one of the reasons that there aren't more people using modern is that, modern is difficult.
Holding assist to access different P and K takes time to get familiar with. Players also need to constantly think about 2 ways to use specials and super arts. And modern needs 1 more button after removing 3 P and K. Assist, special, di, and dp. Mapping becomes inconvenient to some players.
Yeah, It’s a bit counter intuitive for the normals…I tried going through trial mode with Modern Control and I had to treat that as a whole new game just to do some advance combos.
And that makes me feels even more shocking that a Pros would go through all that to learn Modern
This is true, and some of the more complex combos do require you to toggle the Assist button, but truth is most really strong normals don't need the assist button, at least for Luke and Cammy. They really did seem to design the controls with each character in mind
nah, it has more to do with the missing normals
alot of mordern characters loses bunch of their good neutral pokes, as a MRyu losing both his kicks in neutral and the light and heavy tatsu limits his approach alot
there are only a few characters that doesn't really get hit by being modern namely, Luke, Honda, Lily
Ain’t no way you said modern was hard, this is my first SF and modern is so easy it must’ve been made for toddlers, I got bored of it and switched to classic cause I want to play sf, not some button mashing bs, if you have fun in general, that is good, but imo, being able to actually be good at the game, will be more satisfactory than taking cheap, shortcut controls
@@volktol4432I’m platinum 3 with modern Ryu and I gotta say the game doesn’t play itself because you have easy inputs. Better fundamentals and character knowledge has always been more important the the ability to do a quarter circle. Playing modern isn’t “unskilled” you arnt forced into auto combos. I’ve made plenty of my own. I’m by no means a new player but I prefer this method of play. It allows me to focus on the fight more without having to do something super complex with my hands. Streamlining a control scheme is not an auto dub believe me.
A lot of my losses in plat 3 come from exdps not coming out properly even when I have the right read, execution error fS, but modern may help me there so I’m considering switching over.
What rank are modern players being an issue in? I rarely see any from iron up until plat and masters all seems to be classic from videos online, competitions are all classic controls -- are the broken modern players hiding in diamond?
There are just less people using Modern at the moment. If you want to see for youself. Try looking up “HAITANI” or “Shuto” on CFN and check out their replays
Let’s go someone who actually understands modern controls if anything dynamic is the noob control but i don’t care how you play just like this guy.
Dynamic is only for offline play💀
Great video, your channels going to take off just keep grinding
Hope so! Thanks!
Now we're just moving the goal post. I thought modern controls was just supposed to help people integrate. Now it's viable in high ranks and the story changes.
I do want to see how Modern control would impact SFL Japan. Then we might find out how the story would progress/end
No, capcom’s goal was explicitly stated to be to make them equally viable (we won’t know whether they nailed that for a year or more IMO).
The argument that it was designed just to help new players adjust was made up by fgc twitter
@harrylane4 why are we making training wheels viable? The execution barrier is important. So much so that you can have half your normals and be viable. If they didn't have a damage nerf it would be broken. If the footsies were very strong in 6, then the story would be different. Lacking normals would matter then. Walking 720s is nuts
I’ve been a casual player but been playing street fighter for years. I took classic control ken and modern Marisa to platinum and it was twice as easy to push with modern Marisa. At low level ranking it is pretty easy mode. I use pretty much only auto combos with Marisa
Try modern Luke or Lily, you'll see how broken they are lol. Luke's OD fireball can punish any regular fireball from full screen on reaction. His lvl1 and 3 super can punish most moves in mid screen and his lvl2 can punish from close up. He also has a good anti air reversal, an OD version that is invincible. Even the normals he retain in modern are the good and important ones. I swear to god you will see your opponents rage quit against you lol.
I tried Modern Marisa a bit and I am surprised that auto combo doesn’t impact her damage out by that much
I would say marisa is a low rank killer
Haitani makes chun li broken and I can’t recreate that success at all 💀
At this point i want modern control players to win just for the salt
No, you want all fighting games to turn into Super Smash clones.
@@Ticketman99 I said exactly what I meant, but thank you for proving my point with your salt.
@@akumaisreal2090 Pointing out your desired result does not mean "salt".
Now go play Smash or something, mr "motions are too difficult for me".
@Ticketman99 making baseless assumptions in a weak attempt to insult me doesn't mean you're correct, but sure keep bringing up smash for no reason. The salt is delicious.
@@akumaisreal2090 You are defending modern controls a.k.a Smash controls. Do you have no idea how logical conclusions work?
Modern makes me not need to buy another hori commander again...And coming from sf5 it makes me want to explore more characters without feeling to retarded for doing the inputs.
You really start your video with clock tower ost huh?
I’ll honest, I never play MvC2. but the soundtrack are a bunch of banger
Modern controls are good if you have a pad.
With the classic imputs it will inevitable break up, trust me, you need a fighting stick for that.
Friend hit Master Rank with Classic Marisa by only doing Fully Charged Punches. He got wrecked by every low and every react super, never counter DI'd in the corner or in pressure, fell for every Shimmy, and got DP'd every jump.
As it turns out, you in fact do NOT need good fundamentals to hit Master.
Yup, the rank system is rewarding grind > consistency
The problem is modern control in hands of good players. They have good reactions plus short cuts on their specials and supers.
Why is that a problem exactly? I mean good players can already do the things modern allows they just do it easier now. Honestly I wouldn’t be able to tell if a good player is playing modern or classic unless it said it under the name.
@@merikijiya13 thats the thing. You said it yourself. They do it easier. And the fact that they are already good makes them dangerous. I fought against diamond players using modern controls. Their reaction time is Ludacris.
@@blazn0 you think a good player wouldve lost if they used classic instead of modern?
@luisbo3 dude a good player would have won regardless. Diamond is out of my league. Diamond with modern is even worse.
@@merikijiya13 Its not about being easier, its about it being faster... like wayyyy faster!!! A fireball on modern control is 1 input, meaning its 1 frame execution. The same fireball on classic control is down + downforward + forward. Which is 3 input, or 3 frames if you do it perfectly. That means the execution for fireball on modern is 3x faster vs a perfectly executed fireball on classic. Most players even pros will not execute the inputs cleanly or perfectly. For example, DP in classic control is forward + down + downforward, but going from forward to down you need to first go back to neutral, that means the fastest and cleanest you can do DP in classic control is 4 frames. You can try it for yourself in the training room, most people do it in 4-7 frames on average. Now, think about super or 360 moves that can take 10frames or more to execute. Modern control does all that in 1 freaking frame with 1 input. This makes modern control players' execution at least 3-10+ times faster than classic controls. Which is why if you watch Shuto or modern control player's game, they consistently do CA or special move punishes on reaction which they cannot do if they switch to classic. Modern control players are abusing this mechanic.
Sorry to say, if you are a good player, you can most definitely tell if a player is on modern control or not even if you hide the controller tag. Some reactions are just not humanly possible on classic controls but modern control players do it with ease all the time.
Some JP pro players have begun using Modern... but at the same time, it's largely agreed among the pro circles that Japan is one of the weaker regions for SF6... And Daigo's response to some of his peers switching to Modern was basically "Dude, if you want faster inputs, switch to leverless, smh..." 😐
What pro circles do you came from?
@@thatDoubleT South East Asian. Maybe mingling with South Asians a bit too. Tho I do follow Daigo's livestreams, and he often says that JP scene is falling a bit behind. Maybe not one of the weaker circles (that was hyperbole on my part), but what he did say was that JP pros couldn't afford not sharing tech with one another because NA will kick their ass otherwise. Paraphrasing him, "We can't afford to have 'save that shit for nationals' mentality or we'll be screwed".
Imma follow you we seem to be in the same boat lol. except I can't get used to Modern Controls. only reason Im sticking with Classic.
A reason modern isn’t all over the place at high level is because everyone at high level has played classic for years, why would they switch? Give it time for the newer players that chose modern to catch up and we will really see. I hope modern is good
The ONLY valid complaint about modern is one button supers. It actually gives access to game-changing features that are straight up impossible on classic. It is straight up impossible to react to fireballs with a punish super, but with modern it's as easy as blocking it.
Supers require longer inputs for a reason, you're not meant to throw it out on reaction to punish fast-ish moves.
You need to see some high level plays. Try watching Fuudo. He has been punishing fireball with Super since V
I dunno after being matched with 9 modern kens in a row , i strongly disagree.
Well then, It’s either you that needs to play better or them. Either way it’s not my problem
@@thatDoubleTno, sometimes it’ll just happen, I had 6 modern players yesterday, I wish I could turn that off tho, playing against modern is boring as hell. Also going at him for what he said is wild
4:25 that where you are missing the point. The Modern control Ken cannot do the same shit he does if in classic. Because modern control allows him to play with that kind of reaction without the need for execution. If he were playing on classic i'm sure he would be throwing out more random DPs because he cannot react like he did on modern and has to guess. Sorry to say, you are kinda unqualified to comment on this matter if you are losing to a gold rank modern player(yes you blurred out the opponent's rank but we can still tell its gold).
Yes, learning game sense is important. And infact, the modern gold rank Ken has good game sense knowing to OD DP your drive rush. However, his game sense does not translate to classic controls if he cannot execute the same moves there. He'd be forced to block or use moves that is not an invincible command input reversal and bam... suddenly he is not that good. Shuto obviously could play on classic if he want but choose Modern because there is an absolute advantage with certain modern control mechanics, and him beating pros with Modern controls speaks for itself. Dude is doing 1hit hit confirms into CAs. Daigo lost to him in a ft5. People don't realize how big the difference of 1input modern vs manual input on classic control is. 1input literally means 1 frame execution. If you do a fireball input on classic its down + downforward + forward(3inputs/frames), that fireball on classic is coming out 3 times slower than modern even if you do it perfectly in 3 frames. If you do a DP motion, although its forward + down + downforward 3 inputs, your stick still needs to go back to neutral from forward to down, which is why you can never do it in 3 frames. Most people even pros doesn't do their inputs perfectly clean and get wasted inputs and frames. This is why modern controls 1 frame input is so broken, its even more pronounce on super and 360 moves. People think they got skills or game sense playing modern with instant reaction are delusional, they actually sucks if they play classic. If they can't 1 frame react with OD DP, they suddenly don't know how to deal with pressures or drive rush. Honestly i don't care about lower level players on modern, if they can't even do classic inputs, they most likely can't be good with their game sense or reaction. The problem is with pros or higher level players abusing the modern mechanics. I'm sure Shuto isn't on Daigo's level if they were to play on classic, but somehow he could beat legends like Daigo and Momochi left and right on modern. I'm very sure more and more players would switch to modern if Shuto proves it to be successful in tournaments.
What i suggest is to introduce a startup delay for 1 input special moves on modern controls. For example, a 1 input fireball or DP should have 3 frame startup which equals to the number of inputs required on classic control. Even if the startup delay, its still going to be faster than classic, cause classic players won't have perfect execution. But the delay is good enough to put the reaction time of modern control players on the same playing field as classic control players. Heck, make modern control 1 input special moves do 100% or 90% damage instead of 80%, the damage lost is nothing compared to the slower startup.
Dude, I literally said he is a gold rank myself. You can check that again. I blurred his name because I felt like talk trash to this Ken and I felt bad.
I am just saying my opinions as a newcomer, a casual player who is still learning the game. To other people who is trying learn this game.Are you trying to gate keep people from voicing out their opinion by saying they are “under qualified “?
I know one button special is good. And that is exactly why I pointed that out with Kawano’s opinion. Not mine.
Special button on paper can react/punish everything. But why are the Pros can’t react to everything like they should? There are obviously more to just “abusing the mechanic” . If anything, I just want to see how the SFL Japan plays out.
I know what you are worrying. But right now, I just see Modern player as a alternative version of a character. I believe classic player with time can figure out a game plan against modern players
@@thatDoubleT No one is trying to stop you from voicing your opinion. Its just a fact that your opinion is one of someone losing to a gold rank player. Which is a far cry from someone like Kawano which you have a different opinion from. Now don't get me wrong or get offended, im not trying to argue the value of someone's opinion base on their rank. Because opinions means nothing without proper arguments and discussions. Which is why i gave a detailed explanation on why and how Modern controls have some absolute advantage over classic control in certain areas and its why the pros are abusing it. I also argue on your point about the game sense, how it does not translate from modern to classic because of the difference in mechanics. Modern control players switching to classic will soon start doing random DP because they will realize blocking and using non invincible normals to check drive rushes is way harder. Whiff and reaction punishing with 1 frame special and super moves is not game sense, its not skill either, its just modern control.
Like i said, no one cares about modern controls on lower level games. After all Modern control was designed to help beginners get into the game, but if it affects high level play, or even affects how classic control players plays against modern, its game changing. Its stupid to see classic control players stop throwing fireball because some modern control characters like Luke can punish with OD fireball from full screen, lvl 1 and 3 super from mid screen and lvl2 from close up. No jumping either because if it isn't already easier to anti air with classic, you'd never miss your anti air with 1 input on modern. The game suddenly is so very different due to a controller type change its nonsensical.
I am just gonna point you to watch SFL japan week 3 Kawano vs Mizuha
Kawano is abusing the Modern Control as you say. It’s a great watch.
@@thatDoubleT And did you miss the following match of Tachikawa vs Machabo?
Yeah, I watched it. I was not talking about the result.
Both of them are a great match
You are missing the point. The problem isn't whether modern controls can be good, that's fine. The problem is that modern controls can do things that can not be done with classic controls. If it were just easier inputs at the cost of access to some moves that would be fine.
The problem is frame 1 everything all the time. You can't throw fireballls or jump or dash against a high level modern player because instead of being checked with a jab you will eat a level 3 super.
It isn't an issue of good or bad, but an issue of whether that is fair. If both choices were equal then that'd be fine, or if modern is a bit weaker that is fine too. We just don't want it to be STRONGER because then it isn't a choice anymore.
A simplified control scheme should be there for players who don't want to min max everything and just want to focus on playing with intention. It doesn't need to be as viable because it's purpose is to be simpler.
If it is better than the classic controls, there is no reason to play classic controls anymore and the game is less fun for players that enjoy it. Yes you could still play classic for fun, but if the more skill based option is weaker, you have a less fun game.
So far, this has not happened. Most top players do classic, but there are pros experimenting, and some exploits have already been found.
TL:DR:
The problem is not elitism. (Well it is too, but that part doesn't actually matter much)
I don't mind someone else having easier execution being able to do the same stuff I practiced for. I practiced that stuff because it is FUN. If something can be done consistently in classic controls, then it is fine for modern to do it too.
What is not okay is for modern to be able to do things that classic controls can't.
Nah go watch a tournament I’ve seen players like Idom Chriscch and Sonicfox pull out every single one of those moves in classic. Don’t ever say modern can do things classic can’t that’s just straight false. Watch the can opener series with IfcYipes the latest episode had Chriscch pulling off a crazy jab hit confirm into a level 3 with Ken it was crazy and he plays classic.
@@merikijiya13 No, you have never seen a frame 1 super in classic, because the minimum frames for the input is literally over 6 frames. and even the best pros doing it insanely fast will only ever do it in 8 to 12 frames.
You have seen supers used to counter other options in insanely fast reactions, this is done by buffering.
When sonic fox is expecting an unsafe move and can counter with a super, he is buffering that shit so that when he reacts, he only needs to press the last button. He is not doing the whole input in reaction because it is impossible. Not difficult, physically impossible for the game to register the inputs faster than the game itself runs.
The pros discussed in this video are literally naming frame one supers as the main draw to Modern controls.
That is why you saw someone do a jab confirm in classic and not a raw super in the example you mention.
Modern Luke, specifically, is a huge menace because he gets to throw his level 3 raw from almost full screen and catch ANY moves you are making. You throw a fireball? you eat a level 3.
A classic Luke can also catch your fireball but he needs to buffer it first, and while they are buffering they can't block.
My boy just have better reactions man. The control preference ain't got nun to do with it bro. It's quite literally a skill issue if you're really complaining about a control preference. When you lose to someone you shouldn't go "He's a modern player of course he won, one special warrior 🤓" but rather "Dang,he got me. I just gotta get better positioning. I need to get good🗿."
Also if you hate losing to it then just play modern💀. Nobody is telling you not to lol. The only downside is that you lose some combos and you have a 20% DMG reduction other than that it's perfectly fine.
There are more factors to winning a match than just using a special command. Combos, execution, game sense, ect. If you lose you lose, don't look for an escuse. Just get better. One button doesn't decide a whole game bro.
I totally get what you are saying,trust, but in this instance? It doesn't decide the final blow.
All the modern control players are crying and trying their best to justify using it
@@merikijiya13 Link it up. Don't talk just show the link.
🔥 content bro
Great video.
modern controls actually allow beginners like me to have fun in this game. I remember losing 90%+ of my games in sf5 but with modern controls I can actually win games and have fun
That's awesome!
Scrub
Maybe you should practice or pick up a different game genre? It's not fair for long time players who have been at it for years can be beat by someone who just picked it up because of modern controls.
@@almondmilk5315 he’s a beginner no long time player with half a brain is losing to this scrub or any Modern scrub. But you are gonna be a hard pill to swallow but your a scrub Mr Classic.
@@almondmilk5315 if you think modern controls are enabling brand new players to win against veterans frequently then you're delusional. If a new player can beat a veteran either the new player is good, the veteran is ass, or some combination of the two. NOBODY who's even somewhat decent at this game thinks that Modern controls are broken to the point that you're disadvantaged by not using them. Scrubs are scrubs no matter what controls they're using
Modern controls is literally hot garbage on certain characters and god like on others showing how much of a gimmick control scheme it is. Street Fighter in the future will not be the fighting game of choice for me, I'm fine with it being a thing people enjoying it but it's no longer the Street Fighter I knew and loved.
I hate talk about "its just a game" or " its about having fun". Is the superbowl just a game? Is the Olympics about having fun? Its a competition. People with strong opinions are passionate, and passion is what keeps it alive. So, lets call it what it is a mode for unskilled hands.
Too many modern controls L's?
@@BootyLord1214 it’s not about the wins or losses, it’s just pretty true, like instead of a double quarter circle, for a super, you can just press Y+B, or just press Y and a direction, it’s not everything but it’s objectively meant to be for new players/bad players
@@volktol4432 whatever y'all say man, let that shit live rent free in y'all's head
@@BootyLord1214you just in here talkin’. Right out of your ass 🤡
I think the game should allow you to choose the type of controller of your rivals, I don't want to play against moderns.
I see it as free xp..
They need to add startup delay frames to all modern specials and supers, equal to the number of frames it takes to perform those inputs on classic. Modern is a tool to help new players enjoy the game. Its not supposed to be a competitive advantage in terms of reaction speed. And right now thats exactly what it is. Modern can do a super 10 times faster than what is humanly possible on classic.
Well I agree with the overall vibe of the video, but Modern def makes people better at the game to a certain extent... My nephew doesn't really play fighting games but he picked up SF6... And although he can't beat me...his classic vs. modern is a world of difference! Because he's able to do combos he can't do in classic as well as his DI is way more consistent! He goes from no damage to actually winning a round! So maybe not for experienced players is their a difference...In fact I would say it's a good way for the older Gen with arthritis issues to keep up with the youngsters!
Well…I was talking about improving from bronze to gold/plat type of improvement
But you’re not wrong.
@@thatDoubleT Yea I get that...why I said to a "certain extent".... Completely agree with you on that! For me modern is a nuisance, because I'm so used to motion controls! So I haven't really used it
If someone got arthritis, they don't need to be playing these kind of games. I would say the same thing to someone playing Gran Turismo knowing damn well their eye sight isn't good in the dark or inclement weather.
That's basically like eating something you KNOW either makes you sick or you're straight up allergic to it.
@@trellwhitehurst6670 bro chill....it's games in general...doesn't matter what genre really!
Understood. I still think modern and classic should be seperated in ranked though. We have enough variables that exist that we dont have much control over. People playing on different platforms with different TV's/monitors with different controllers and arcade sticks etc.
Seperating modern from classic would be very simple to seperate if we had the opportunity to do so. They are not the same and have different strengths and weaknesses sure. Why then should we fight in ranked if it is by definition 'not fair' because it is literally not equal.
There should be an online versus system where Classic players who don't want to play against Modern don't have to. Shoehorning them together is what causes so much controversy.
Modern does not give anyone a real advantage, and I use Modern when I play all the time because I just prefer easier inputs, that’s just me.
Easier inputs IS the advantage.
How do you not understand that?
Classic and modern should be split in ranked play. If you want to play modern, you should only play other Modern players. Why in the world would anyone want to play against a Modern Luke or Ken, with one button DP's and projectiles? It will just lead to rage quitting from the loser and an inflated sense of self from the winner. The Modern player is always inferior to the Classic, until he can input classic controls into winning on ranked. One button inputs WILL ALWAYS BE FASTER AND SAFER TO EXECUTE.
I played and I didn’t rage quit
Are you the ragequitter you’re talking about?
came here thinking i'll learn something, waste of time
nah its not.
ok
The only good thing about Modern players is when u beat them up 😂
Modern controls definitely for baby and cripple
Lmao ua-cam.com/video/ZbjSeBOP-MA/v-deo.html
lily jp⁉️
👶🏻 🦽
@@xClownpiece haha 😅
lol
modern shouldn't be viable outside of bronze. Wanna have 1 button supers? Go play project L. It's amazing how sf just get scrubbier and scrubbier every game
The game is fun they just need to seperate the two
They not separating the two so deal with it, I beat modern players all the time.
@@thompsontroy083 everybody don’t think like us. They use it as an excuse. My advice is to be more patient towards modern players since they got instant super access. 😂
I dont see players abusing modern in top sf6 play? sounds like a skill issue tbh. I assume you are bronze?
@@Itslewcarioit’s not about winning or losing, it’s just the fact that I want to play against people using classic everytime, the only time I’m fine with going against modern is my friends because they hardly ever play fighters and if they were using classic I’d be beating them with my eyes closed
yawn
I feel like your dragged out your point a bit too much and were neither here nor there. But, I construed a point that resonated with me. Thank you for the video overall. Cool editing and voice X X X