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The Return to Monkey Island Ending EXPLAINED
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- Опубліковано 14 лис 2022
- Return to Monkey Island has been in the hands of fans for a month now and everyone has their own stories connected to the game. Despite being an impossible notion at one point, the third Ron Gilbert game was finally released and resolved after 32 years.
In this video, I will do my best to explain the ending of this game and the implications it has for every other game in the series. Guybrush, Elaine, and even LeChuck have had their entire lives uprooted by the revelations in Return to Monkey Island, and it's a lot to wrap your head around.
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I always thought that Le Chuck's discovery of a hell underneath the monkey's head in the first game was worthy of being the secret
Yeah, me too. Isn't that enough for a secret?
Too me the secret would be why that came to be.
Exactly. A freakin hellish lava maze under a giant monkey head. Who.would expect something like that? It also would be kind of funny for.guybrush and lechuck searching the secret and then being told that they actually already found it without realizing. At least better than the old.t shirt joke
basically the same as twin peaks, i would have loved it anyway
I was just so glad Guybrush was happily married and had a kid. That was my ending. And it was a good ending. The best ending.
lechuck has the real secret, but he swapped it with the tshirt
A great idea for a sequel! 👍
@@Swan42088 😅 wouldn't it?
I think "flooring inspector" was just a throwback to the original. "I'm a mighty pirate!" "You look more like a flooring inspector."
I came here to say something similar. Having just seen a MI3 playthrough, he also references his job as "Flooring Inspector" to the ghost of Minnie Goodsoup. I guess when you say it enough times, you tend to want to become what you say.
Remember how Elaine takes "a shortcut" to Monkey Island. She tells Guybrush "there was no need to create the potion." If they were pretend-playing in the amusement park then Elaine must have simply walked out of one room and entered another.
Alternatively Elaine just does things, where Guybrush needs to make everything into an epic adventure.
The real ending is the friends we made along the way. That is cannon to me.
Great video! I enjoyed the ending, the t-shirt made me laugh, turning off the lights made me sad and nostalgic, and it was sweet to have Elaine waiting for Guybrush. And then back to talking with Boybrush and his reaction was nice. After the ending of Monkey Island 2 and Thimbleweed Park, I was expecting something weird for the ending of this game, but I really liked it. :)
the t-shirt made me groan! haha but yeah I really enjoyed the turning off the lights - it was pretty sad.
I actually applauded the T-shirt. I think I actually said out loud to myself "What else could it have been?" This is the same series that has been handing out t-shirts since before you even finished part 1 of game 1. The big treasure at the end of 2 was a theme park ticket.
Also, weirdly, shutting down the animatronics and stuff didn't make me sad. It was that sort of contented feeling you get when you close a good book that you've just finished.
I just realized that at the start of the first MI Guybrush enters through an arch. And at the end of Return he goes out with Elain through probably the same arch.
You know what would be nice? A random ending. Or pick your own ending based on the answers you give to Elaine. It's a story after all.
This contraddicts the post-credits scene in MI2 where Elaine is waiting for Guybrush outside the hole he dug on Dinky island and says: "why is it taking so long for Guybrush? I hope Lechuck didn't cast a spell on him" or something along these lines.
Thats why MI3 is better and should be the cannon continuation to the story. This ending was a disgrace.
It doesn't necessarily. It just means we had an unreliable narrator. That moment with Elaine might have actually happened all the same, without interrupting the story at all.
@@magma1675 only a part of it even though it should be ALL of it. It is supposed to be a pirate game, with a pirate ending.
not a metaphorical philosophycal crap of an ending. Nobody will even get emotional from this ending. To me it just seems like pure lazyness and taking the whole series as a joke
@@magma1675 never said i liked MI2s ending, just saying that MI3 repaired it and then return just diregarded the parts that make sense, like wtf does guybrush's kid have to do with the plot? also the writing is so bad that in MI2s ending they had "parents" but in return they realized it was stupid so they just said that they were pretending. It makes nowhere near as much sense as MI3s explanation to the whole kid stuff.
Also no, from what i remember the guy that made the first 2 games denounced some stuff about the sequels. So it's not all canon
Appreciate your video and it’s helped me understand the ending and it’s permutations. Unfortunately, it still doesn’t cut it for me. Despite so many variations, I can’t shake the feeling this is just a lazy way to finish things. I didn’t enjoy it and in my opinion it brought a sour feeling towards what was otherwise a very enjoyable game.
Ron Gilbert has used the same meta-ending three times now (MI2, Thimbleweed Park and RtMI); extremely lazy and disappointing.
Well the whole point of the ending is the inability to live up to expectations. It's about age and change as well which is highlighted in the letter
@@xisckillerx7578 doesn't mean Gilbert and other writers should just give up and copy paste the same ending from their two previous games.
The official ending, just don't believe the Voodoo Spell, and don't take the key, Do Not open the chest or eat the forbidden fruit... and the adventures will continue triumphantly.
Or go get the following:
1. Lord of the Rings ending
2. Inception ending
3. Goonies ending
4. Continue chasing the secret with LeChuck and others orrrr
5. Triumphant ending - don't take the key, don't open the chest, and new adventures await in the world you once knew (also a PS5 trophy for returning to the "real world")
6. Or just settle for your disappointment that part of the adventure was The Notebook ending most people fell for. But I knew it was Voodoo Magic because ...
7. Taking the T-Shirt back to the world you once knew shows the "Acid Trip" ending, where clearly he threw that shirt into the cauldron to reveal the True Secret of Monkey Island! (While the Voodoo lady was on her lunch break)
Guybrush is a real pirate. Two endings actually fit well. The rest are just for fun.
The theme park ending was hilarious is all. Why are people so upset? Monkey Island + Legend of Zelda = Breath of the Wild.
Open. World. Adventure. Exists because of these two games married up.
Have fun! I loved it! 😊😅
Thimbleweed Park meta is a very different kind of meta than RtMI’s. The whole thing being meta doesn’t mean it’s lazy. On the contrary, there is nothing lazy in RtMI ending in my opinion. It took a lot of effort for all the details. Including the variants of it. Including narrative thoughtfulness.
I personally love it, but even for who didn’t like it, I don’t think “lazy” is a fair qualification.
I liked that the ending gave me a lot to think about, and it was heartfelt. I remember enjoying the ending 100x more when I read that letter that is unlocked and it all made sense to me then.
what letter?
@@elmalloc last Page in the picture book after you finished the game, the is a Letter from the creators
I think it's the laziest, most cheat ending. Those kind of endings are either done right, or they ruin the whole story
I think the secret itself should never be told. For me if I’m told the secret of monkey island then there really isn’t any need to another MI game and I really would love another one one day.
I feel like everyone who hates the ending didn't feel the vibe of this game (and that's not a criticism; we're all different and at different places in life). For me it was one of the more moving endings to any video game I've ever played.
I agree! But I didn't feel like that until I jumped backed in and played around with the ending a little bit. At first I felt a little let down, only because it felt too obvious and easy. (But that's my fault for spending the last 30 years overanalysing the franchise - haha). Once I could step back and think about the different interpretations and decided on my own (that Guybrush really was a pirate and now he's a flooring inspector working for Stan in retirement) I was very happy with that.
@@ConsequencesartsRon Gilbert had said way back when that the secret is *not* that the whole world was just a theme park
So although I didn't grow up and play these games in the 90s, I played a few of them growing up. The Monkey Island games along with the Myst series got me into game dev, and I'm in the process of completing my studies in that field. Also, I'm autistic, and for the past year and a half I've been launched back into having MI as my special interest, so everything I've been consuming has been related to the games. So as you can tell, these games really mean a lot to me.
I was absolutely ecstatic when I found out one was being made after so long, and that I'd get to play it as it came out instead of years later like the others. And oh how magical it was to play it. I haven't been this happy in a while.
The ending hit me hard. It wasn't really disappointing, just hard to process - in a way it felt like everything just came crashing down around me when Guybrush walked out the door, back onto Melee Island but in theme park form. I expected some grand ending, a reveal, a big fight. Not this. I cried, and was numb for a while. I wouldn't want it to be any other way though. I love what Ron Gilbert did, and the depth and metaness of the endings.
It was an experience I feel lucky to have had though, and the timing worked out really well with the series becoming my special interest again just in time for the new game being announced.
Thank you for your videos, for the Monkey Island Mondays leading up to the release, and for the playthroughs. Also sorry for this absolute essay, but I had a lot to say
I felt very insulted by the end of the game. I'm aware that it's just a game. That's precisely why I'm playing it! I want to solve difficult puzzles and experience a good story. I don't want a lecture about how it's just a video game and nothing really matters, which it seems is Ron Gilbert's go to for writing endings.
How can anyone who played this series, enjoyed this series and read the final letter think that "nothing really matters" ?!?!? Wow ...
I don’t think that was the intended message at all.
@@photophob oh it sure did have that tone, actually
@@photophob Dude... please.
@@Leonnardum (sigh)
In my opinion the ending of the game is actually... (possible spoilers below, you have been warned)
I think that because LeChuck entered the chamber first, he actually claimed the treasure, and that it gave him the power to influence everyones perception of reality. He then gave guybrush a consolation prize of the t-shirt, LeChuck never wanted to kill guybrush as he had countless opportunity to do so, LeChuck wanted to win the prize, and have guybrush live the rest of his life in failure, having never achieved his life long quest. This ending perfectly fits that senario.
Great Scott! This fits like a Jigsaw piece! It would explain why there's no lechuck in the amusement park. How Guybrush is surprised at seeing the amusement park (if he was the flooring inspector he wouldn't have been so surprised).
I like your perspective, and i could live with that. But i prefer the game have shown it to me, and dont imply it. If Ron Gilbert wanted to make another game for the guys who are now 35-45yo for nostalgic reasons, the only thing he achived is to @uck these middle age men mind.
I am disappointed with the ending and i find it silly.
I am 32yo old now, and it is the third time i am getting betrayed by plot writers: HIMYM, GOT, Monkey Island
@@TsouKaS13 Ron Gilbert just got lucky or pulled a homer as they say. He doesn't understand why people loved the game. Same deal with George Lukas and Riddley Scott when they came back with Prequels and Prometheus. I hope in the next game Guybrush wakes up to take a shower and find Elaine there. Return was just a bad dream)))
now with the Legend of Monkey Island tales in Sea of Thieves, your 'messing with reality'-theory about Lechuck makes even more sense and seems like a very plausible ending-explanation!
@@maverick2009ish Im not familiar with Sea of Thieves, how does that tie into monkey island?
The secret was Hell under the monkey head and the tunnels that connect all the islands.
I have my doubts, but kinda wonder if the code wheel could have an unknown alternative combination that unlocks another secret ending.
To me it felt like Elaine was talking kinda weird to Guybrush almost throughout the whole game, almost as if she was hiding something from him. I was actually suspecting her of being an impostor or something for a while. Then when she came to talk with him at the end, she sounded almost pitying, like she was throwing him a bone. And he was just sitting there, tired.
I got the feeling that he's having some mental breakdown or bad memory. Almost like a Shutter Island scenario. He's just sick, so they bring him to the Theme Park, and he thinks he's a real pirate.
Or Elaine was totally normal and I just made it up in my head. I opened the chest, I don't know if that matters. But when she said they were going on a new adventure, Guybrush almost sounded sad. Like it didn't matter because it could never measure up to the excitement he had when he was chasing the Secret Treasure anyway..
Not my favorite Monkey Island game.. Felt too easy/short, the visual style is okay, I guess, the humor is okay but it just isn't up to par with the original trilogy. I wish they had went with hand-drawn style like in Monkey Island 3. That game will never go out of style!
Definitely not in your head! Elaine does talk to him in strange way. I rationalised it as her just being hopelessly in love with him but I can absolutely see how it can sound different.
As if he’s dying and she’s comforting him during that moment. 🤔🤔
@@Consequencesarts Yea, something like this.. Kinda made me depressed since I work with mentally challenged and older people.. I don't want to see Guybrush like that.. He's just staring sadly into the air when Elaine tells him about the new treasure..
Like, alzheimers? Really? Who thought giving the main character of a beloved franchise alzheimers was a good idea for a comeback?
What felt weird to me was how the game was seemingly building up to a potential relationship-breaking conflict between Elaine and Guybrush only for it to be kind of brushed aside and left unresolved in the end. Specially the thing about Guybrush being really selfish and single-minded about pursuing his Secret while doing a lot of harm to people along the way, and Elaine slowly collecting evidence and first-hand testimony of all of that. The torn-up photograph of the couple being another not so subtle hint. Her being so understanding and supportive of him feels off-character IMO.
I've seen some interviews with Ron Gilbert and apparently they really were supposed to fight, but ultimately this was cut because they felt the tone was off for Monkey Island and testers didn't like it. I'm OK with that, but then why left all of those elements in? Maybe everything was so deeply baked into the game's design by then that they couldn't do much about it.
I still greatly enjoyed the game though. I think it does capture a lot of the things I love about old point-and-click adventure games while modernizing the gameplay in ways that I personally appreciated. Ron and Dave being able to make another Monkey Island is something I'd never thought I would see, and I have to say when I saw this come up on Gamepass my jaw was on the floor.
I first played Monkey Island on my amiga 500 back in the day. And I must say I found the ending brilliant!! The whole mystery should be a mystery its a tall tale a myth a pirate story :) Opens the door for more stories indeed:)
I'm late but I've been thinking about Monkey Island with the Sea of Thieves announcement. I think Return to Monkey Island is THE perfect ending for the series, and kinda makes the game a masterpiece in my eyes. I know lots of people won't agree with that, but the more I think about it, the more I love the ending. It really fits this fun narrative the games have developed about this idea of story telling and writing itself and how what the people who engage with the stories want to take away from it is just as valid as what the author wants, so it can literally appease like EVERY Monkey Island fan. If you're like me and you really love the whole series and Guybrush as a character, you can see it as everything that we've seen in the games is the "real story" of his adventures and the "real" secret of Monkey Island is something he found but keeps secret. Or you if that's not your vibe you can take that everything from Return to Tales is non-cannon and just stories, or somewhere; anywhere, inbetween. That's genuinely really interesting. You can read it as an extension of the "Guybrush really was just a kid at an amusement park all along" and now he's an adult working at the park sharing fun stories with his kid, and even then its still a pretty satisfying ending if you're one of the fans who REALLY subscribes to the ending of 2. Idk, the more I think about it, Return legit might be a masterpiece and the ending is so unbelievably perfect on a lot of levels for all fans provided you're open minded.
Also, I do think its cool we got an answer to what Ron Gilbert's "original" secret of Monkey Island is or was, but its also up to the player how valid that really is. If you want, the actual in-world-real "SECRET" of Monkey Island could have been solved if you really want or it can be a secret forever. For me, I honestly would rather we never knew what the in-universe secret was, or if it even mattered. I like not knowing what it is and I'd like to keep it that way, I care more about Guybrush and Elaine living good and happy lives, and I think Ron and Guybrush himself kinda feel the same, at least from how I view the ending.
To me; my ending is that everything is real up until Guybrush walks through the last door, and then he starts changing the story to mess with Boybrush. All the adventures were real, Guybrush and Elaine were mighty pirates, are still happy and married, and enjoying retirement from pirating (at least as a full time job) and Guybrush himself really did learn what the secret of Monkey Island was. But he also likes keeping it just to himself, like a real pirate. That's my Guybrush.
I like the idea that Guybrush learns what the Secret is, even if we the audience don't. I really don't care what the secret is, I care that the characters I've loved for so many years are happy and get the ending they deserve.
I just completed it and I have to say, I wholeheartedly agree. I did not expect the game to have such an emotional impact on me, but having grown into an almost 40 year old with kids and looking back on my life's adventures, it just resonates differently.
Love this because we're basically on the same page about everything. Guybrush and Elaine are definitely mighty pirates and he changes the story for Boybrush. I'll also add that I reckon he really is a flooring inspector at the theme park which he does after retiring from piracy, which makes me happy cause that means no one killed him haha!
"Ron Gilbert told me he'd never make another monkey island unless........ he got to undo all of monkey island 3, 4 and tales of...
What?
explain yourself man ?
@@kevinkohler9561 This is what Murray is saying in the original trailer for Return to Monkey Island. Ron Gilbert wrote a blog post years earlier saying if he got too make a Monkey Island game he would ignore all the games that came after 2. However, in the trailer Murray is then kicked into the water, which to me is symbolic of Gilbert rejecting the idea, which makes sense considering how Return contains plenty of nods to the other games.
I felt cheated by the ending at first but as time has gone on I have grown fond of it. Probably the best Monkey Island ending.
I loved the ending, was the best possible scenario. Also the true secret is answered in that last letter in the scrapbook. It's perfect.
imagine if that letter was what was inside the chest at the end instead of the tshirt
@@die4ever2005 Gilbert himself addressed that, and said he considered but decided against it, because that wouldn't make sense in-world. Respect that decision, frankly.
Loved your thoughts on the ending. The first time I played through it, I didn't open the chest because I was in such shock as to what was happening. I was both surprised and not, but found it moving. Tears at a computer game. Doesn't happen often, and cheers to the devs for that.
It definitely moved me and I normally roll my eyes when people get emotional over video games. Incidentally I also didn't open the chest. I didn't even know what people were talking about when I read others talking about the tshirt online.
I was disappointed with the ending, it was just lechucks revenge all over again. Curse of monkey Island is the best one in the series for me with escape from monkey Island being the worst
You captured my feelings about the game.
This ending is simultaneously both disappointed and yet feels 'right'.
I can't tell you what my ending is, because while I love the world and the characters but it dose makes sense to me that all of this is just a story, because from the first game this is what it's really about - confronting that this is just us pretending to be a pirate on this grand adventure. For me there is no real ending. What is important is the journey and how I connect with those characters.
I know that it can feel cheep after this type of ending being done the third time but addressing the fact that this was the original secret and how for many of us it was an uncomfortable idea is important in my mind. I don't think this game could have ended without this being addressed and I think that the way the game did it is touching.
wait you can open the chest?
This was unfair. It was already done with the big whoop treasure in MI2 and the return to melee island through the tunnels. I really expected a nice closure this time.
This franchise started to suck from MI3, where it was trying to save face by introducing the carnival of the dead.... as an excuse for the lazy scripted ending of Mi2
I thought Carnival of the Damned was a good explaination. Remember, in MI2 LeChuck sent Brush into a different dimension. It looked like the spell didn't work, but I think that it did, sending him to the Carnavial
I thought it was perfect. A silly t shirt joke, close down the place, leave with the one you love after she asked if you were ready to leave. It was sad it was sweet it was perfect. And when Boybrush said it was a dumb ending like my daughter did who played it with me, I chose the line about this importance of the journey and the people you journey with. Meant the word to me. Nice one Ron
Late to the party but a thing that has been sticking out to me. I did not realize that the Big Whoop carnival took place on Booty Island and therefore the kids playing also is on there.
I still have fond memories of MI1, MI2 and MI3. Everything afterwards is just meh.
I cried.
I liked the ending. It resonated with me on a deep level. It makes me want to replay the entire franchise sometime.
I've just realized I was so thrilled playing, enjoying a new ORIGINAL Monkey Island game that I wasn't really hyped or expectating about the actual secret. It's like... I just love to play, and I know it's a silly game about pirates, I never expected some spectacular secret that would blow up my mind or unravel the mistery of the universe.. And when Guybrush opened that gate and went back to Melee Island I was like, "yeah, this feels about right", and laughed. I don't know, I just loved this game
As a mighty pirate, ALL the endings are cannon to me.
I know this is probably going to sound unpleasant to a lot of people but its not intended to its just my take on it but I got the impression that the ending was actually the developers way of saying "It was OUR game so we will choose its destiny".Think about it for a moment,the game is meant to take place directly after "Monkey Island 2:Le Chucks revenge" so in essense its saying that the events in the games "Curse of Monkey Island,Escape from Monkey Island and Tales of Monkey Island" never actually happened.The fact that the ending showed it was all fake in an amusement park in both games were so similar its as if they said "This is how we wanted it to end all those years ago and now we will make sure of it".Personally I was very disappointed with the ending because even today when I play a game its not because I am looking for philosophy or to hear someones thoughts on the nature of time and journey its because I`m looking for entertainment and this really failed to deliever.
Wow ... strange how different this is all received. For me, the ending felt like a great way to actually *honor* the other games by including them into the meta narrative. It's just such a love letter to storytelling in general, not a single second i felt like they were trying to "fix canon" or anything.
I think you miss a lot if you take the actual story too serious and are looking for a "real ending".
@@photophob I`m glad you enjoyed it and found it satisfactory but I do have to ask,what is a story without a "real ending"?
@@Dan261178 Well, maybe a story with an open end ... or several different endings. Or an ambiguous ending.
I guess the problem lies in the fact, that you are not interested in the very things, the actual creators of MI seem to be most interested in. Bc - as i see it - this is all very much "someones thoughts on the nature of" ... telling stories. And about the change of perspectives on stories while you grow older.
They literally call the actual storyline "a goofy pirate adventure" in their (great!) letter in the scrapbook.
But, to make it short: i just think you miss out on a lot of interesting stuff - AND on a satisfying conclusion - if you ignore the "meta" perspective.
@@photophob That’s very true.When I play a game or read a book the main thing I’m looking for is a good and entertaining story to distract me from real life for a while and give me a decent challenge as well.An open ended,philosophical discussion is something else entirely.I don’t think it’s a case of “missing out” or missing the point it’s just what each of us looks for.
Yeah, I had a similar feeling. It seemed lazy with the super basic quests and condescending Elaine behavior, and especially the tone in the letter at the end seems like they just wanted to put an end to something they are disappointed in.
The game literally calls you a kid and doesn't tell you the ending.
Then tease you with another story that you don't see. The Secret OF Monkey Island can't be something that's not even on the Island.
Again I have NO problem with Big Whoop as it was something Beautiful and Horrible, the real life. But, our character did react to it.
This ending, literally has Elaine petting us on the head and telling us is bed time, go wish your teeth. It's neither clever neither original. I would like to see LeChuck finding the t shirt and Elaine confront him that he needs to move on, even as a demon of the 7 seas... or something HAVE CHARACTER INTERACTIONS! Not this 4th breaking slap on the player's face. Pff... the move I think of Return the more I hate it... and there are things to like but the ending... it's the worst marketing scum I have see in video games in years.
The kid also just picks up and leaves at the earliest opportunity when told to do so, not questioning the silliness of the ending further whatsoever. How convenient for contrived story telling!
Sorry, not only hated the ending (third game from Ron Gilbert with SAME ending), but hated the new Elaine personality.. Hope that in the next MI if there is one, Ron Gilbert stay away
I agree 100%
Who would tell that one? Tim Schafer?
@@brandynnolen921 please
There’s nothing to explain, it’s a cop out ending.
I had the answer during the intro commercial and I don’t feel to see the video anymore , even if the video is the best interpretation possible, there’s nothing to explain is the answer. Thank you.
Think i forgot how the old games ended since it been so long. At first i was unsatisfied with the ending itself. But after a day or two i feel it its suitable for a Monkey Island ending. Only thing im missing at this point is an equivalent to sword fighting, arm wrestling, monkey combat basicly. I feel i was snuffed on that.
I completely agree, I think the closest equivalent was the chums storyline but that was a bit weak and not super enjoyable to play through.
It really was just extremely disappointing.
They really could have just put up a black screen, big white text on it:
*Your Ending here.*
And it would have been as satisfying and narratively valuable as what we got. In fact, it would have been better: at least it would have been quick and painless. And wouldn't have contradicted itself, just because they couldn't bring themselves to pick one.
I am disappointed, not because I can pick any ending I want. I am disappointed because I HAVE to pick any ending I want, because the story doesn't have one. But I don't need a Monkey Island game to write fanfiction. I need it to know what ISN'T fan fiction.
yeah the ending was really dissapointing
a lot of adults, as we get older , we forget to use our imaginations... I feel like this game was just to make use tour imagination and make you feel like a kid again
only thing I didn't like , was Disney's name had to be at the very bottom of credits... Disney is the one that made us feel cheated...
6:45 did anybody notice Elaine is wearing the fishing lure from that (secret) society in the main story at the ending? i mean, would she be wearing that if the whole thing was just a fantasy/in guybrush' head? (am into Monkey Island once again playing the Legend of Monkey Island tales in the game Sea of Thieves (which any MI-fan should do, they are great!)
wow haha i never saw the detail in the end of this video when guybrush pulls the key from the 'secret chest' from his pocket! great ending! must replay the last part of Return soon :-)
didn't the guy literally give up on this game cause people complained about the art style?
He stopped promoting it on his personal blog because the comments were becoming very personal and then the media over reported on it making it a bigger deal than it was.
Yes but how does any of this connect to the Force unleashed II that's the real question I have to ask
Yay!!!! Finally this video came out!!
😂 took me so much longer than I expected!
Well narrated video sir!
This game was overall the biggest disappointment I have experienced in gaming and that covers a lot of ground. Writing is bland and lazy with 0 jokes and compared to Thimbleweed felt like a cynical nostalgia trip. Ending does make sense considering the direction they went in which was the tired old "break the 4th wall a bunch in place of actual comedy or actual creativity". They did this in Thimbleweed too but manged to rein it in before it became obnoxious (and that game is just a straight masterpiece anyway). I will say that the soundtrack is phenomenal and better at scratching that nostalgia itch than the rest of the game (certainly the art style turned a lot of players off as well).
Ron Gilbert = overrated. There I said it. Give me a Wadjet Eye adventure game any day of the week over Return to Monkey Island. Series peaked at the 3rd game which didn't even involve RG!
Played MI 1 as a kid and the sequels when they came out. Played this one over the hill. Yeah-good ending. Boybrush thinks it’s silly and his dad is lying. And one day Boybrush can go off and find the secret himself. If he knew what it was (it’s the friends we betrayed along the way…) he wouldn’t be running around eating spoiled rat meat on a stick. Better to think he knows better and dad is lying, so he and Chucky can go off pirating.
Never spend more than $20 on a computer game.
true
Well at least it was better than Monkey Kombat.
I don't get why one would need 16 mins to explain "it was just a prank, bruh".
I'm not surprised you don't
I really liked MI2 ending. The treasure was called "big whoop" after all and the ending was super creative. But this ending just felt lazy. I thought the beginning of this one was a great follow up to MI2, but the ending just was a just repeat and felt very low effort to me.
They messed up the ending.....bad
Did anyone ever get to the bottom of whether or not anything happens if the player is able to get all of the checkboxes checked off on the lechucks piracy guide?
Unfortunately you can’t finish it as there is no way to check off the murder one. Ron Gilbert confirmed that there was a way but it was cut from the final game following feedback from testers!
@@Consequencesarts Thank you for the reply. I was able to get all check marks but the murder one, and it was driving me nuts. Was having trouble getting closure on this one, and was even considering doing multiple playthroughs rigorously testing to see if I can solve it. You saved me a bunch of time!
I liked my ending, it felt right for me.
Great video
The real secret that I've noticed of monkey island is Guybrush Threepwood and Lechuck's constant battling, They should change fate and make up and become friends.
I want a game from LeChucks point of view, where he actually gets to sleep with Elaine finally (even if its just one time thing). He trys so hard to win her over
I really loved the ending. To me it was very thought provoking, bittersweet, and also upsetting although I can’t really explain why. That’s what good art can do though.
While I was also initially pissed off with the ending after reading other people's thoughts on the subject I have warmed to it.
It's like one of those old adventure books where you choose your own ending and I'm guessing Ron did this so no one would be disappointed... Some wanted a meta ending and some wanted a more straightforward ending.
As for the ending Ron thinks is cannon I'm guessing it's the meta one where Guybrush is in an escape room making up his adventures. He would of made this cannon but after Thimbleweed park's ending getting slated by a large number of the fanbase I'm guessing he didn't want that for MI.
The only thing I'm disappointed with is the lack of a final battle/ending with LeChuck...
Although Ron did say that a quote on the official website stating "Return to MI was the final game in the series" was wrong leaves hope the team could make another game.
Should they? I would of said no initially but I need LeChuck to be truly defeated.
I don’t think we’ll see Ron do another Monkey Island now. It’ll be another teams interpretation I expect!
Most people were disappointed from an ending that says “it’s not real, none of this matters”
Thank you
14:05 where in the game was this chillin rat?
During the prologue when you’re running around with chuckie the first time you click on either on the barrels outside the toilet/shop you’ll get this quick scene!
@@Consequencesarts Ah thanks.
One thing is certain: There will be never a satisfying ending to that - especially after 30 years. I mean people could expect ANYTHING. And also there were some other parts of the series in between so he also had to work with those.
What is whit Guybrush having this defeated sad look in his face for the entire game? He is the only one in the game with it, most are smiling
I thought that as well, kind of like the magic was over, which is a sad but accurate allegory for growing up
99% of all endings (be it film or game or book) are disappointing...It´s VERY hard to write a satisfying ending to ANY story. I wonder how my human life will end ? 🤔 Hopefully not with a lousy t-shirt....🤞
It is very hard to get an ending right, especially when its in the hands of millions of people who are invested with their own ideas of what the story should be.
I think the ending of this game could end up being studied in writing/game dev/philosophy.
but the lack of final confrontation with LeChuck stings a little bit, and that's okay to feel too!
I could imagine a sequel with the title "Return of the Ghost Pirate" ! But this time, PLEASE - in old-school pixel-style 🙏@@Consequencesarts
Pls start posting
Isn't Chuckie also Guybrush's son?
I don’t think! At the beginning boybrush calls him Dad and Chuckie calls him Mr. Threepwood!
@@Consequencesarts ah, I missed that
Chuckie is lechuck and little guybrush is little guybrush, mom and dad was mom and dad. This was just nonsense made 30 years later.
Is this game canon?
Return to Monkey Island is absolutely canon - all games are.
But I think it’s fair to group Secret, LeChuck’s Revenge and Return together as the Ron Gilbert trilogy!
@@Consequencesarts but does Guybrush have a son in the canon cuz I though that it was like you could decide your own ending?
Very dissapointing ending 😢
I didn't enjoy it at all. Doesn't really make me think. I can sort of understand what they wanna say, but it's just lazy. These kind of endings have been around for a long, long time. Can do it once, but twice... we could even say "in a row", since this game supposedly comes right after MI2. And the game's honestly not good enough to make up for it
I don't care much about which ending is the right one as long as we can get another 'Monkey Island' game with Boybrush and Chucky as the main protagonists.
The real secret is "Don't pay for this game and just watch the awful endings at UA-cam". Money talks.
Like a Big Fish casual game with a terrible ending
Great poignant video, almost philosophical… thanks a lot, gives a lot of food for thoughts..
It's a silly ending, but fitting for a silly franchise. :)) This isn't something people should take too seriously.
Very true!
I think why everyone has this sour feeling is that…it’s the ending. When you think about it, most endings of beloved stories leave us with similar emotions. There’s always going to be that feeling in your chest when that last scene comes because you’ve experienced a deep loss. It’s a final goodbye and that’s bittersweet.
The ending was as lazy as the art style and effort put into this game. It doesn't even deserve an explination.
If you eat the forbidden fruit, you will die.
If you don't, the adventures continue.
The official end? Simple. Just don't believe the Voodoo Spell, thene park is real, and don't take the key, Do Not open the chest or eat the forbidden fruit... and dp an about face back through the catacombs, and the adventures will continue triumphantly.
Or go get the following:
1. Lord of the Rings ending
2. Inception ending
3. Goonies ending
4. Continue chasing the secret with LeChuck and others fighting over the key to the chest orrrr
5. Triumphant ending - don't take the key, don't open the chest, and new adventures await in the world you once knew (also a PS5 trophy for returning to the "real world")
6. Or just settle for your disappointment that part of the adventure was The Notebook ending that everyone who plays this game seems to hate. But I knew it was Voodoo Magic because ...
7. Taking the T-Shirt back to the world you once knew shows the "Acid Trip" ending, where clearly he threw that shirt into the cauldron to reveal the True Secret of Monkey Island! (While the Voodoo lady was on her lunch break)
I know the secret of Monkey Island, and that is... to NOT know the secret of Monkey Island. Besides, there never was one officially at the origin... it was supposed to be called "Mutiny on Monkey Island". So...
Guybrush is a real pirate. Two endings actually fit well. The rest are just for fun.
The theme park ending was hilarious is all. Why are people so upset?
Here is the real secret:
Monkey Island + Legend of Zelda = Breath of the Wild.
Open. World. Adventure.
Which... Exists because of these two games being married up.
Have fun! I loved it! 😊😅
I have played through ‘The Secret of Monkey Island’ and it’s sequels many times. They are dear to me and one of my favourite game series. I was enthusiastic regarding the new game but have been left somewhat let down and disgruntled after playing through.
The first thing I’d like to mention relates to the art style. It just didn’t fit for me at all. The original pixel style was terrific. I’m not sure what the devs were thinking.
As it relates to the ending. I have to say I thought the ending was pointless. It made me wonder why I even bothered playing through the game in the first place. There’s nothing I dislike more than this ‘subvert expectations’ type of storytelling. There should of been at least some payoff. It was just so cheap. It was a shame as I generally enjoyed most of the puzzles.
Lastly there was a clear progressive slant to the game. Wherever they could shoehorn a minority or mannish looking female character they jumped at the chance. I guess this is the state of ‘modern sequels’ these days.
Overall it was a let down. I can’t believe people in the comments are claiming to ‘have cried’ at this. I just don’t get it.
It’s interesting to me how divisive this game is amongst long term fans. I’ve been playing these since I was a boy and I really loved how this one panned out. Felt very bittersweet
Did you have to take your Klan hood off to write this or were you able to see the keyboard through the eyeholes?
@@reallyordinary Tell us little child, where on the doll did the Klan member touch you? Is there a Klan member in the room with you right now? I’m not all in on the forced diversity bandwagon so I must be a Klan member right? Maybe I identify as a black lesbian. If so, what you said would be pretty offensive. It’s ok sweetheart, in my head cannon you are a purple haired, 300lb biological woman. I don’t have to use mental gymnastics to assign a label to you. It’s clear you are infected with the mind virus. You already provided me the chuckle I needed and a good laugh at your expense. I salute you ma’am.
@@reallyordinary How did you go from 'he posted something I disagree with' to 'he's a member of the KKK'?
@@TranscendentLion "Wherever they could shoehorn a minority or mannish looking female character they jumped at the chance." Meaning: "I'm intensely offended by the presence of people who aren't white or women who aren't shaped like anime characters".