Hi, Thank you for the tutorial but i have an issue where server does not recognize the item in the inventory because the update is not replicated to the server
@@Qworco server can see it but does not recognize that the client has the item. for example when I need to interact something like a locked door and i have something like a key, the client has the item in their inventory, but the server is not recognizing it correctly when interacting with the door, like its not replicating it. hope it makes sense thanks!
I quickly recorded a short example of how i implemented the keycheck with a door, I will release a full video going over it but for now hopefully this will be alright : ua-cam.com/video/G8ek1WSpAgk/v-deo.html
Hello! I’d like to propose an idea for a new video. I’m currently working on my project in the horror genre. I’ve separated the left hand from the right, meaning I have free switching, and the hands operate independently of each other. I’m interested in adding HAND IK to this mechanic, so that my hand, even when I pull out a watch, can still touch a wall. And when the player moves away from the wall, the hand returns. I’d like a tutorial for this. Additionally, I have a door system that opens in several stages: from closed to partially open, and from partially open to fully open. In Resident Evil 7, the player doesn’t press any button to open the door. Instead, they use Hand IK so that it feels like we are actually opening the door. I’d also like a tutorial for this.
Good tutorial, it would be nice to have one to save the inventory in the save game and on the server for multiplayer
Hi, Thank you for the tutorial but i have an issue where server does not recognize the item in the inventory because the update is not replicated to the server
So your server is not seeing the mesh change or is it another issue?
@@Qworco server can see it but does not recognize that the client has the item. for example when I need to interact something like a locked door and i have something like a key, the client has the item in their inventory, but the server is not recognizing it correctly when interacting with the door, like its not replicating it. hope it makes sense thanks!
@justadummyaccount21 i will take a look into seeing what i can do to solve that.
@@Qworco Thanks!
I quickly recorded a short example of how i implemented the keycheck with a door, I will release a full video going over it but for now hopefully this will be alright : ua-cam.com/video/G8ek1WSpAgk/v-deo.html
Nice job!👏
Hello! I’d like to propose an idea for a new video. I’m currently working on my project in the horror genre. I’ve separated the left hand from the right, meaning I have free switching, and the hands operate independently of each other.
I’m interested in adding HAND IK to this mechanic, so that my hand, even when I pull out a watch, can still touch a wall. And when the player moves away from the wall, the hand returns. I’d like a tutorial for this.
Additionally, I have a door system that opens in several stages: from closed to partially open, and from partially open to fully open. In Resident Evil 7, the player doesn’t press any button to open the door. Instead, they use Hand IK so that it feels like we are actually opening the door. I’d also like a tutorial for this.
perfect, that was perfect !
thanks a lot !
You're welcome!
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