new to the game, curious if using that amulet called Devotion would be viable for this build? since its mana hungry. i haven't memorized the effects but i just hear that it gives more damage the higher you build your mana and keep it constantly lowered.
Apologize if this is a double post? As I don't see the comment i just posted, so trying again lol This build thus far is amazingly fun. However i find my single target dps (timeline bosses etc) is very much lacking. Would you recommend going down into FG tree to get Smelter's Might asap? Over say what I am currently doing, filling out the Paladin tree first. If i continue this route, I will not reach/max Smelter's Might until my character is lvl 100. link to my current setup, just in case i am missing something obvious too :) Nvm no link, think that's causing my comment to disappear/not be accepted? lol Thanks!
Why do you take Divine Throws in the Javelin tree if the damage and dots are being converted via the unique weapon? Also why do you put two points in Perfect Setup?
I really dig the setup, but without a titan heart I am 2khp and I get rolled in empowered at lvl 93. Fair to assume that without the LP items this won't roll in empowered? I haven't put my bleeding heart on since I am already getting crushed, but will that help speed up the dmg enough to offset some things? Thanks for the really cool build!
2k is quite low for the sentinel in general without a titan, I'd look at making sure you have Vit, %health and hybrid health in every slot possible. Also yes, you'll need your bleeding heart on asap as it's the only form of recovery you have.
Interesting build and nice guide! Is there a way to make this hit based? I really like the aesthetic of lightning javelins from the sky causing more lightning strikes, but I tend to prefer hits over dots
absolutely, if you look at zeus 1.0 for the smite and passive tree reference that would be a good starting point. You can slam a devotion in there and use both devotion and turani for scaling spell damage.
@@amityqt awesome, thanks for the reply! Overall defense then would come from passives and avoiding damage using volatile reversal, rather than leech from a bleeding heart?
@@amityqt Sorry for the late question, but I'm modifying this build to be on hit as well. Looking at Zeus 1.0 Jav had Divine Fury to make jav throw down the extra lightning, is that something to do with this build as well? Also, is Turanji's still not providing conversion?
@@MM-bq4lu I believe they fixed Turani, but the choice between divine fury and siege barrage is entirely up to preference. Siege will do more damage overall though!
coming from a poe perspective anyone that use volatile reversal is doing backtracking in the game ( don't care if u admit it or not) Build is fine but making me backtrack on linear maps fells like an abomination.
100% agree on the standard VR set up for mana gained back with a 4 second cooldown causing horrendous back tracking which is why I run the 2 second cooldown version as seen in the planner. You can VR from location, kill some monsters to get CDR on kill, and press it again to teleport back to your original location with the benefit of additional movespeed. Avoid using lunge during that VR window and you'll find you can move through maps quicker than you could without VR.
Nice I was waiting for it 👍
I had to stop my music to watch this. That means Its important. Also rip all the extra lightning bolts. They will always be remembered.
Thanks for this build guide, its not quite the javazon from d2 but awesome in its own way!
Looks insane!!!!
conversion has been corrected
Awesome build! What do you suggest for leveling until I can equip the uniques?
new to the game, curious if using that amulet called Devotion would be viable for this build? since its mana hungry. i haven't memorized the effects but i just hear that it gives more damage the higher you build your mana and keep it constantly lowered.
could you pls add a lootfilter
Turanis bident gives a + spell damage buff. How would you go about trying to do a hit build using it? do you think it would be high tier viable?
Apologize if this is a double post? As I don't see the comment i just posted, so trying again lol
This build thus far is amazingly fun. However i find my single target dps (timeline bosses etc) is very much lacking. Would you recommend going down into FG tree to get Smelter's Might asap? Over say what I am currently doing, filling out the Paladin tree first. If i continue this route, I will not reach/max Smelter's Might until my character is lvl 100.
link to my current setup, just in case i am missing something obvious too :)
Nvm no link, think that's causing my comment to disappear/not be accepted? lol
Thanks!
Yes I would go for the smelters node as it's going to give us a huge amount of electrify chance I'm the build which is sorely needed
@@amityqt Gotcha, thanks for the reply!
Work for .9 now?
how much corruption this build can reach?
Thanks, question. increased throwing damage option = not need?
Correct
Good
What s the point to use Divine throw in skill tree as turani bident already convert damage to lightning and electrify ? Can the effect stack ?
The affix on Turani is currently bugged so we unfortunately need to pick it up in the jav tree.
@@amityqt ok thanks. I didn t know it. When the bug will be solved, where do you plan to redistribute the point ? Ignite or throwing damage ?
@@fabiencoze1189 the more dot damage at the top of the tree
hey man, which build has more dps of single target? Do u have loot filter maybe
Great build! For javelin, whats the reason of the 1 pt in steel aegis there's no block in this build?
Block works without shield. It's a minor point but still does give some defensive value
🤘
if i dont have + 4 smite, what nodes do i not pick?
Ignite chance then the electrify duration and effect
This build still good for 0.9?
yep, little bit weaker due to ailment changes but still very strong!
@AmarathyGaming think you could a update video?
Why do you take Divine Throws in the Javelin tree if the damage and dots are being converted via the unique weapon? Also why do you put two points in Perfect Setup?
Unique is bugged, and Lunge is melee.
I really dig the setup, but without a titan heart I am 2khp and I get rolled in empowered at lvl 93. Fair to assume that without the LP items this won't roll in empowered? I haven't put my bleeding heart on since I am already getting crushed, but will that help speed up the dmg enough to offset some things? Thanks for the really cool build!
2k is quite low for the sentinel in general without a titan, I'd look at making sure you have Vit, %health and hybrid health in every slot possible. Also yes, you'll need your bleeding heart on asap as it's the only form of recovery you have.
Interesting build and nice guide! Is there a way to make this hit based? I really like the aesthetic of lightning javelins from the sky causing more lightning strikes, but I tend to prefer hits over dots
absolutely, if you look at zeus 1.0 for the smite and passive tree reference that would be a good starting point. You can slam a devotion in there and use both devotion and turani for scaling spell damage.
@@amityqt awesome, thanks for the reply! Overall defense then would come from passives and avoiding damage using volatile reversal, rather than leech from a bleeding heart?
@@urchin5933 avoiding damage is always king but you would swap your ignite on hit blessing to spell leech in the black sun
@@amityqt Sorry for the late question, but I'm modifying this build to be on hit as well. Looking at Zeus 1.0 Jav had Divine Fury to make jav throw down the extra lightning, is that something to do with this build as well? Also, is Turanji's still not providing conversion?
@@MM-bq4lu I believe they fixed Turani, but the choice between divine fury and siege barrage is entirely up to preference. Siege will do more damage overall though!
still works in current patch?
yep
coming from a poe perspective anyone that use volatile reversal is doing backtracking in the game ( don't care if u admit it or not) Build is fine but making me backtrack on linear maps fells like an abomination.
100% agree on the standard VR set up for mana gained back with a 4 second cooldown causing horrendous back tracking which is why I run the 2 second cooldown version as seen in the planner. You can VR from location, kill some monsters to get CDR on kill, and press it again to teleport back to your original location with the benefit of additional movespeed. Avoid using lunge during that VR window and you'll find you can move through maps quicker than you could without VR.