Path of Exile 2's BIGGEST Problem right now

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 1,4 тис.

  • @LoA1989
    @LoA1989 14 годин тому +668

    Rarity should not be a thing on equipment imo.
    Rarity should scale with content, the higher the content the better loot.
    Rarity feels like one of those things you absolutely must have, or you might as well not play the game.

    • @sionisttr
      @sionisttr 12 годин тому +20

      THIS. I never thought rarity would make this much difference. I'm playing with 2 of my frienda and I got 2 divones and 2 greaters so far in T8 maps but they never got any and I only have around%50 rarity on my gear. They were sick of trying to find orbs/currencies and really bored of not finding any which made their experience much worse compared to mine

    • @hansbansor5170
      @hansbansor5170 11 годин тому +8

      Didnt notice any difference with rarity. Ive only have 50% though. I think your statement is ridiculous.

    • @YuuExussum
      @YuuExussum 11 годин тому +2

      Best take right here ^^^^

    • @sionisttr
      @sionisttr 11 годин тому +1

      @@hansbansor5170 it was my experience with it, definitely will be different with other players that have %50 as its purely luck based

    • @GOP_Ignorance_DNC_Hypocrisy
      @GOP_Ignorance_DNC_Hypocrisy 11 годин тому +3

      exactly. thats why I quit poe1. I just wanted to play the game with the build I liked. But I couldnt becuase I had to play a meta build with quant gear. If I made a build I liked, I coudlnt use it, except as a second character for fun cuz I was basically wasting those maps. I couldnt even get a reasonable return most of the time.

  • @Xebtria
    @Xebtria 15 годин тому +458

    A lot of stuff that was fixed/removed/reworked in PoE1 is now back in PoE2.

    • @jakken666
      @jakken666 14 годин тому +67

      That is what baffle me most about POE 2.

    • @thunderingice667
      @thunderingice667 14 годин тому +40

      It is disappointing.

    • @avocadonation6456
      @avocadonation6456 13 годин тому +6

      didnt poe2 start off as a poe1 expansion/modernization? wouldnt be surprised if this was just a really old poe1 build

    • @Amocoru
      @Amocoru 12 годин тому +21

      PoE2 is just PoE1 with different combat. All the same systems, even the ones you hated, forced back onto you. Other than the campaign there is nothing unique. This game desperately needs its own identity. I did not want to hit end game and immediately map the exact same way but with more frustration.

    • @purplelurple8029
      @purplelurple8029 12 годин тому +2

      The economy in january:

  • @georgislavov7999
    @georgislavov7999 12 годин тому +136

    LE has the best solution - get as powerful as you can with gear and rarity increases with difficulty...rewarded for being as strong as possible and not have rarity on gear

  • @Mi5cu
    @Mi5cu 15 годин тому +741

    Anyone else think endgame is boring compared to campaign?

    • @Xarathos_1
      @Xarathos_1 15 годин тому +92

      Yeah, which I found super odd as I absolutely hate the campaign in PoE1 but in PoE2 its relatively enjoyable. Dying loses your league mechanics from maps is a huge bummer for me.

    • @Piper0185
      @Piper0185 15 годин тому +41

      Agreed. Its grind grind for currency to try and get better gear, that is so hyper inflated ill never be able to afford, and 200 hrs in, no greater or perfect jewelers orbs have dropped even ay 175% MF.

    • @brandonm4550
      @brandonm4550 15 годин тому +29

      Agreed but those 3 acts were just so well done and enjoyable. End game in its current form feels like an afterthought. I would imagine they’ll fix this problem before launch.

    • @65rytg
      @65rytg 14 годин тому +19

      yea I mean they scrounged it together last minute as said themselves so obv it’s pretty bare bones

    • @65rytg
      @65rytg 14 годин тому +3

      yea I mean they scrounged it together last minute as said themselves so obv it’s pretty bare bones

  • @koluniko3269
    @koluniko3269 14 годин тому +181

    It's strange how problens that were fixed in PoE1 are now back in PoE2. It looks like the teams working on the two games were completely separate, which baffles me a bit. If I remember correctly, in some interviews in the past with both people working on 1 and 2, they were constantly like "Oh, so that's why you did X in PoE1, I had no idea."

    • @CrazedBanana
      @CrazedBanana 14 годин тому +30

      They also said that if you needed a loot filter then they didn't do their job. Just remember there will always be a massive gap between the delusion of what the developer thinks their game is or what they want their game to be and what it actually is.

    • @ezet
      @ezet 13 годин тому +6

      That's exactly the feeling I've gotten. A lot of broken interactions that I thought developers of PoE1 would never have the oversight to add into the game.

    • @SLVYER1
      @SLVYER1 13 годин тому +8

      Thats because theres no Chris, AND now we have several developers who MADE diablo on the poe team.
      Tmyk.

    • @luqueitors
      @luqueitors 13 годин тому

      Can you tell me a few examples of the poe1 problems that now have poe2? Im new to the game and I'm curious to know

    • @kingderpington6082
      @kingderpington6082 11 годин тому +7

      @@CrazedBanana tbf a loot filter isnt anywhere near is necessary as in poe 1

  • @TK_121
    @TK_121 12 годин тому +82

    Rarity should be a RARE stat that comes on map stones you can use to juice up a map from time to time, but It should not be on gear.

    • @Quenjii
      @Quenjii 7 годин тому +1

      Yep, make it a map modified, tower stone or even some kind of consumable time limited buff that disappears on death, but remove it completely from gear, along with light radius.

    • @TerraNess95
      @TerraNess95 6 годин тому

      Rarity on mapstones could be a good idea. Its not really gatekeeping it behind end endgame content like t15 maps +- or idk (That could fck up the market I guess, bc a lot of player would never even get there, but the prices would rise nonetheless, if I am not totally wrong.)

    • @8bloppy8
      @8bloppy8 4 години тому +1

      @@TerraNess95 it wouldent be hard locked to map tier.... would be scaled on difficulty.. So based on severity and number of modifier's.
      Since Map tier mostly only affects what can drop and not the amount of items dropped.. that's not the most important factor in this equation.

    • @evildarkeevildark5943
      @evildarkeevildark5943 58 хвилин тому

      Then you fail in the some hole like befor then you hunt.. for the maps :D not the items it self..

    • @moistprune9994
      @moistprune9994 45 хвилин тому

      Hot take.

  • @TheRewyn
    @TheRewyn 14 годин тому +382

    Feels terrible to think that because we didn't invest into one stat in our gear that we are now miles behind other players in terms of wealth. Rarity should *not* exist on gear.

    • @onepieceelover
      @onepieceelover 13 годин тому +10

      Cant you say that for every important stat? If you didnt invest in Life, resistance, or dmg in your gear you are miles behind other players because you cant clear the content

    • @kalle2802
      @kalle2802 13 годин тому +26

      @@onepieceelover but that isnt true. You dont need to fully invest in to those maybe other than resistance. i havent and im surviving great.

    • @Dralisz
      @Dralisz 13 годин тому +6

      quit job and play more , its easy

    • @MikeSakaru
      @MikeSakaru 12 годин тому +58

      @@onepieceelover If you're behind because you can't clear content, that makes 100% sense. If you're behind because you didn't get an arbitrary magic find stat, that's just stupid.
      The rich should be getting richer, but only because they're getting stronger and clearing more content and faster. Not because they can now afford a stat that is just +richness.

    • @breakthecode4634
      @breakthecode4634 11 годин тому +3

      ​@@MikeSakaru this

  • @Rhyazan
    @Rhyazan 15 годин тому +249

    Just remove the rarity off gear completely. Maybe keep the charm for rarity (as that is up to everyone if they wanna wear it) but I do not wanna decide if I rather want defense + offense or rarity, plus maybe increase the loot just slightly so it balances off slightly.
    It should be the harder the map = the more reward it is.

    • @Kianwan
      @Kianwan 14 годин тому +10

      I think the only source of rarity should be from Vaal orbs giving 1-10%

    • @tolgaelmas1772
      @tolgaelmas1772 14 годин тому +5

      cry about it

    • @SilentSeventh
      @SilentSeventh 14 годин тому +2

      I’m only using 40% rarity and it feels perfect. Not a ton of drops but just enough to where it feels great to get them. And I don’t have to sacrifice a bunch of stats for it.
      I think rarity gear is fine, gives players the choice to max that if they want.
      But in terms of currency, that I do think should be buffed without the need of rarity gear

    • @MrBoBrilO
      @MrBoBrilO 14 годин тому

      ​@@SilentSeventh40 is nothing first breakpoint is 101

    • @SilentSeventh
      @SilentSeventh 13 годин тому +1

      @@MrBoBrilO
      I know 40% rarity is nothing.
      Personally I just don’t like the idea of trivializing rare drops with a crazy amount of rarity gear, but I think it’s fine if someone does want to play that way is all i’m saying

  • @Luftgitarrenprofi
    @Luftgitarrenprofi 15 годин тому +39

    I always thought rarity on gear was a filler stat that shouldn't exist. Rarity buffs should, if they exist at all, come from other sources. Like certain atlas mechanics, perhaps rare encounters that provide a rarity buff for the next 5 maps. Maybe tablets.
    Rarity on gear always feels bad, because you feel forced to get it, but you'd rather have another stat.

    • @johnoden5932
      @johnoden5932 13 годин тому +2

      I feel like rarity implicit rings and ammys and possibly some uniques that are based around rarity are the only way rarity should come on gear so you can still make those small sacrifice choices.

    • @Dralisz
      @Dralisz 13 годин тому +1

      Its a risk for reward thing, and its fine, if you don't like it don't use it , simple as that

    • @MikeSakaru
      @MikeSakaru 12 годин тому +7

      @@Dralisz It's not, though. It's literally just, "use it or fail miserably" which then HEAVILY dilutes build diversity because you can't build stats that would make more builds viable.

    • @toukoenriaze9870
      @toukoenriaze9870 12 годин тому +2

      if you like rarity its forced ... if you dont like rarity then its just unnecessary bloat for the crafting system
      no one wins by rarity existing

  • @yibohou8578
    @yibohou8578 13 годин тому +30

    I saw a test doing only T1 maps with really high rarity, profit is higher than my 0 rarity big invesment min-maxed character farming t15-t18 maps. After that every time I enter a map, I feel like I'm a drudge, pay more and get less.

    • @elderwiz3165
      @elderwiz3165 Годину тому

      Make a farming build like everyone else.

  • @Robicalable
    @Robicalable 13 годин тому +44

    It's kinda funny when you rethink about it, how many of the "git good" may just have been from ppl who by chance had some rarity, vs ppl struggling because no rarity at all :D

    • @ArnoldsKtm
      @ArnoldsKtm 8 годин тому +10

      people who sprout "get good" or "skill issue" aren't the brightest ones to begin with

    • @samwatson3552
      @samwatson3552 7 годин тому +2

      ‘by chance’

    • @matasurbonas7901
      @matasurbonas7901 2 години тому +1

      They be climbing their 30’s watching asmongold having no job living with their mom lol.

  • @om1nous_tv
    @om1nous_tv 13 годин тому +146

    After reaching Tier 15 review as an Invoker: (EDITED: Added and edited some new points)
    1. On death effects are still absurd. (after nerf)
    2. Some on ground effects are straight up invisible, as some of them are literally below the texture of the floor.
    3. Dodge roll feels like garbage in maps. (I play invoker, any sort of chill/hinder/maim, literally makes your dodge roll feels like snail x100, slow motion pro max plus and then eventually you get hit by on ground effects/aoe/ projectiles and death screen you go)
    4. The crafting is garbage honestly.
    5. 7 second of lever animation, really GGG?
    6. MF all over again (Point 12)
    7. 1 portal gameplay is way too punishing (lose xp, lose league mechanic/boss, lose waystone, lose all your time spent on the map looking for the rares)
    8. Cannot remove or interchange runes
    9. No scour, no reforge, and no reroll (When I finally get tier 15 waystones and it roll super rippy mod or brick mods, good shit and there goes my map) (EDIT: i know annul and chaos works for map rolling, but its bruh af)
    10. Some on death visual effects that absolutely destroys FPS
    11. Game is beautiful but to the point where some mobs camouflage with the map colors, on ground effects camouflage with the map bla bla (EDIT: Visual clarity is absolute garbage, you don't even know what kills you a majority of the time)
    12. Some problems that are solved in POE 1 are back in POE 2 (Example: Expedition in POE 1 has auto artifacts pickup and the name of expedition chests are in blue color but in POE 2, white color name expedition chest and have to self pick up each of every single artifacts)
    13. No color outlines for rare/magic mobs. (If there were outlines to begin with, it will not be as easy to miss them as you map, which means lesser backtracking potential)
    14. Ultimatum and Sanctum as Lab Ascendancy. The beauty of POE 1 is that if you don't like a certain mechanic, you can choose not to play it. Here in POE 2: how bout f u
    15. Some normal mobs that throw some absurd AOE and drowning orbs, like really?
    New Points:
    16. An absurd amount of backtrack, seriously, if we still had POE 1's movement skill and quicksilver then its a different story.
    17. Some bosses' abilities have poor indicators/visual representation, such as the ability doesn't indicate the actual AOE of the ability. Like you could stand right outside of the edge of an AOE ability but still get hit.
    18. The auto aim in this game is off, I play as a Invoker and sometimes I put down my bell, it goes exactly the opposite of where I aim. Same goes for some other abilities, where I tempest flurry my left monster but it auto aim the right monster.
    19. There are some input issues/bugs. There are times where I wasn't stunned or staggered or freeze (because I can still move) but nothing happens when I use my abilities (full mana), just moving around like a NPC
    Otherwise, It is pretty fun. (I know its EA, but still disappointing.)

    • @joelhodoborgas
      @joelhodoborgas 11 годин тому +4

      Yeah if i wanted to play HC id play HC. I play softcore cause i can die. well not in poe2

    • @Vyend
      @Vyend 11 годин тому +7

      Can't agree enough about visual clarity, it's absolutely garbage, too much focus on having good graphics and 0 on making things clear to distinguish
      Some specific maps and skills aren't optimized at all and it really destroys the fps

    • @rubikmonat6589
      @rubikmonat6589 11 годин тому +11

      Great summary, I agree with all points, which is pretty surprising.

    • @Hankblue
      @Hankblue 11 годин тому +6

      Also at t15, agree with a lot of this. Would take issue with a couple, dodge rolls feel great to me, feels like most mobs can't really hit you while you're rolling and I use it all the time to quickly reposition. Re 9 you can chaos or annul your bad rolls it's just more expensive. I kinda like 1 portal gameplay, I just think it shouldn't remove the boss mod from the map if you die, just makes for excessively boring gameplay pathing your way to the next one.

    • @gabeschoenfeld317
      @gabeschoenfeld317 10 годин тому +5

      River hags are my most hated enemy type

  • @ashesofaranea
    @ashesofaranea 15 годин тому +46

    I want to fight more bosses in the endgame, they rarely come by and they were the highlight of the campaign, and in general early game maps lack of mechanics and currency for me to actually mix up my build is making things a bit stale, i really thought having respec would allow me to play more than one build, they nerfed the gold cost for it but the lack of exalted orbs to be able to roll more in the early endgame for better items is stifling my proguess

    • @iamtheone91
      @iamtheone91 14 годин тому +1

      They made it so bosses aren't in every map, but feel more rewarding. Either they stay in every map with mediocre rewards or they space them out more and they chose the latter.

    • @ADreamingTraveler
      @ADreamingTraveler 13 годин тому

      Agreed. Fighting bosses is so fun but there's barely any of them during endgame which is a shame. Hopefully they change it and give us more bosses to fight

    • @rpemulis
      @rpemulis 12 годин тому

      @@ADreamingTraveler i bet you 20$ they want to have the same system as in poe1 where there's a boss in every map, but the most expensive part of the game is making these high production glossy bosses and they can't get them out fast enough.

    • @TacticalPandas
      @TacticalPandas 12 годин тому +1

      ​@@iamtheone91"More rewards" 🤣🤣🤣🤣🤣🤣

    • @Hawksbane77
      @Hawksbane77 9 годин тому

      Just like half of you say get good​! 😂@TacticalPandas

  • @kaylemain2006
    @kaylemain2006 14 годин тому +111

    Not only should rarity not be in PoE 2, it should not be in PoE 1, nor in any other ARPG. It's a garbage stat, a remnant from bad design from 30 year old games clinging to current ARPGs like a barnacle. Nobody will ever be able to convince me that the game will not be way better without any kind of magic find. Magic find in general goes completely against the principle of trading character power for loot drop efficiency not to mention the many problems I would need an essay to talk about. GGG will remove it one day and feel stupid they had it in the game for so long.

    • @zxbc1
      @zxbc1 13 годин тому +4

      Why does it go against the "principle of trading character power for loot drop efficiency"? It is exactly that, not the opposite.

    • @implosesgm
      @implosesgm 12 годин тому +6

      @@zxbc1 he meant in the positive side, not negative.
      + character power = able to do harder content = more loot
      what magic find does?
      - character power (in a ranged setup, which isn't even that bad) in exchange of all the rarity you can get = 10x more loot than the strongest character with no mf.

    • @amrcombs
      @amrcombs 12 годин тому +2

      Nope. Don't like it don't run gear with it. Problem solved. Why ruin it for those that enjoy it just to make yourself feel better about not choosing it as one of your priority stats.
      No different than any other stat. You get to decide how important it is.

    • @damnson9170
      @damnson9170 12 годин тому

      I switched from 0 rarity to 30% rarity on my gloves and it made such a huge difference. Which is mind boggling that this exist in the game. I tried 180 rarity and I had better drops in tier 2 maps than the tier 8 I was doing before

    • @implosesgm
      @implosesgm 11 годин тому

      @@amrcombs you're so dumb i can't even think about how i could explain it in a way you understand, if you were a 5 yo or maybe a dog it would be easier, so i'll let you think you're right.

  • @esk6a
    @esk6a 14 годин тому +60

    Crazy how this game evolves, just backwards....

    • @1_underthesun
      @1_underthesun 10 годин тому +3

      Tbf, they spent 7 years working on the campaign, and less than a year on the end game since they chose to pivot late in what they wanted EA to be. Because of that, the endgame feels very "MVP", but the converse would be having all 6 acts in EA and basically no end game.

    • @Three60Mafia
      @Three60Mafia 10 годин тому +11

      @@1_underthesun they spent 7 years on 3 shitty acts? damn that's sad.

    • @TheCosmicAstro-
      @TheCosmicAstro- 7 годин тому

      almost everything since 3.15 has been downhill tbh.
      best additions since have been atlas tree, currency exchange and melee buff (for those that were actually buffed lol). but other than that. pretty much entirely downhill.

    • @hewas9738
      @hewas9738 Годину тому

      @@TheCosmicAstro-So what went downhill? What new changes do you dislike?

    • @hewas9738
      @hewas9738 Годину тому

      @@Three60MafiaKeep in mind every monster and every boss you fight, is based on everything in those acts.

  • @Appoloen
    @Appoloen 14 годин тому +32

    wow I actually had no idea rarity made that much of a difference, no wonder I wasnt getting shit

  • @benjamincl2409
    @benjamincl2409 14 годин тому +25

    Game is hard dont make me waste affix to get more loot. Give me more loot and let me use my affix to defeat the hard game.

  • @Kuddochan
    @Kuddochan 14 годин тому +79

    Magic Find has been a dumb stat for the past 25 years already. Just get rid of it completely, it’s not that complicated. Having to gimp your character just to get loot feels awful and does nothing to improve the game experience.

    • @YoutubeDictatorship2024
      @YoutubeDictatorship2024 13 годин тому +10

      It’s called a choice peasant. Peasants don’t like choices

    • @Kuddochan
      @Kuddochan 13 годин тому +24

      @@UA-camDictatorship2024 Yes, but it's an extremely uninteresting choice that has nothing to do with build design. You're not choosing how to specialize your character, you're merely choosing how much power you want to remove from yourself in order to get more drops in return. If you want better drops, you should just have to do more difficult content instead.

    • @GeraldHarnack-x4t
      @GeraldHarnack-x4t 13 годин тому +5

      No. How about you go do your own thing or go play solo self found? This is the most toxic gaming community I've ever been apart of. I used to hear about how PoE community was so helpful and friendly. They're not.

    • @Kuddochan
      @Kuddochan 13 годин тому +14

      @@GeraldHarnack-x4t I always play SSF already. That's even more reason why I want drop rates to be sensible and not based around trade leagues or you having to run MF builds. Last Epoch had the perfect solution already with its faction system, would be nice if other developers took notes.
      I'm not sure what you're taking as toxic here though, people are just providing feedback on what they think should be improved, that's the whole point of an early access period.

    • @dylanstanfill2897
      @dylanstanfill2897 13 годин тому +4

      It's a game about finding loot. There should be a thing that helps you increase that amount of loot, especially at the top end. That's the whole goal lol

  • @nomad9098
    @nomad9098 14 годин тому +7

    In POE, rarifying maps also adds to quantity and rarity. Here in POE 2, unless you get the specific affix that adds rarity and quantity, you get nada

  • @JPgreekgaming
    @JPgreekgaming 14 годин тому +42

    I did not know it affected currency drops... it never even occurred to me it did because of what we went through in poe1.

    • @iamtheone91
      @iamtheone91 14 годин тому +3

      How do you think some players have like 300 divines.

    • @ebossnz6838
      @ebossnz6838 10 годин тому

      ​@@iamtheone91 there are other ways to make money..

    • @CloakedJester
      @CloakedJester 8 годин тому

      ​@@iamtheone91Trading

    • @EduardoEdu-m4e
      @EduardoEdu-m4e 7 годин тому

      @@iamtheone91 It is easy to assume killing bosses and selling the uniques, 3 temporalis is enought, it is not obvious!

    • @saschaberger7201
      @saschaberger7201 6 годин тому

      @@iamtheone91 play the game and use trade lol? you are acting as if u could only farm this with abusing rarity to its max, and 300 divines for the people that do is just a lil farming session...

  • @Snugs_TTV
    @Snugs_TTV 14 годин тому +13

    For me, back tracking to kill rares in maps is the #1 problem in POE2. Mundane, useless, waste of time and it's required for almost every map.....
    Also since the difference between low tier maps and high tier maps is astronomical. At least rarity can help that people a little bit that haven't reached t15+

    • @toukoenriaze9870
      @toukoenriaze9870 12 годин тому +3

      you do realize that if rarity didnt exist lower teir maps wouldnt actually have to be shit

    • @Roflmao6173
      @Roflmao6173 26 хвилин тому

      What makes you think the people stuck in lower tier maps have the leeway to invest into rarity?

  • @mertuygun4825
    @mertuygun4825 14 годин тому +14

    On death effects + tons of huge aeo unavoidable pulsing dmg around mobs + rarity these are my big issues about poe2 currently.

    • @corthalla82
      @corthalla82 8 годин тому +1

      Indeed, cant imagine how does the STR/INT hybrid characters to survive as they may generally lack of mobility. Regardless how big eHP they have… the combination of AOE effects on map + rare monsters AOE damages + small little grenades + Slow moving Homing purple missiles = sure death!

  • @chriscarnage9467
    @chriscarnage9467 14 годин тому +10

    I can see the defense being you don't NEED rarity, so it's fine to have. The problem is once you have rarity and you see how much more loot you get, it's really difficult to go back to playing the game with a quarter of that loot. It feels like shit and creates the feeling of needing that stat.
    On one hand, I really enjoyed the early game where every drop felt exciting in some way. A white item, I could craft on for a potential upgrade. A blue item could be an upgrade or currency shards, same with the yellow items. Rarity creates so many drops, it feels like being back in PoE1 where I ignore pretty much every single drop that isn't raw currency. If I wanted to play PoE1, I'd go fucking play PoE1.
    I'm 100% in favor of removing rarity on items. Make rarity come from juicing the maps. I already feel like gearing is way more difficult in 2 and having another pseudo mandatory stat on gear to go with life and movement speed just feels bad.

    • @rubikmonat6589
      @rubikmonat6589 11 годин тому +1

      Loot has to be balanced around people running rarity, so everyone who isn't is screwed.

    • @davidwest6019
      @davidwest6019 10 годин тому

      It shouldve always been for strictly item drops, not currency or crafting, if at all.

  • @SpeTre-yc2zq
    @SpeTre-yc2zq 14 годин тому +33

    I have always thought things like "rarity", "movement speed", and "charm slots" should be implicits on gear. If all boots have a movement speed implicit, I can focus on the stats that matter instead of theowing away an amazing pair of boots simply because it has no movement speed.
    Assuming people are going to argue that making them an implicit is essentially nothing more than adding a 7th stat that would result in the same situation we have now - good 6 stat rolls, but a bad movement speed implicit, gets thrown away etc - there is a solition for this as well.
    Make a currency that rerolls implicits only. Make it viable to use any boot that has the desired 6 stats by providing a method that allows those boots to eventually have a big movement speed roll.
    There are many solutions these "problem" stats. This is probably just one of the easiest to impliment.
    That being said, nothing matters as much as the "on death/kill" one shots nonsense anyways. Artificially inflating difficulty by adding cheap (and needlessly infuriating) mechanics like these hurts the game in so many ways.

    • @johnoden5932
      @johnoden5932 13 годин тому

      I do like the idea of having it be a implicit that starts at like 10% and the range it can roll ups with item level of the boots and then adding currency for rolling implicits as that can be nice for other items and not just this same for charm slot on belt low item level 1 charm and higher can do like 1-2 or even 1-3. For the on death I would argue it makes you stay more engaged now do these mechanics need much better telegraphing yes but I still feel they have a place in game to stop mindless kill and loot fest by making sure you pay attention before you loot.

    • @ezet
      @ezet 13 годин тому +4

      I find the lack of movement speed on unique boots especially perplexing. No one is going to use boots with 0% movement speed in a game where movement skills practically don't exist.

    • @DouglasDoMetal
      @DouglasDoMetal 13 годин тому +1

      We had implicit rerolling currency in PoE 1, blessed orbs I believe. Not sure why they removed it

    • @MaizenC
      @MaizenC 11 годин тому +1

      the devs have said they want players to have to make choices. if they put movement on all boots then its not longer being a choice. thats D4 stuff.

    • @AnaICarnaval
      @AnaICarnaval 11 годин тому +2

      @MaizenC I made a choice not to play the game until it's done and balanced.

  • @XGazudin
    @XGazudin 13 годин тому +8

    This is actually the one thing that pulls me away from this game right now. Seeing how much of a difference rarity makes feels like it's absolutely mandatory and I just can't be arsed to fit that into the already difficult to accumulate stats.

    • @elderwiz3165
      @elderwiz3165 Годину тому

      Uhhmm... -Fit what? Just make a farming build that's built to farm. The whole point is to NOT be able to use it on a power build. There SHOULD be a trade off. If there's no trade off then the game is broken.

  • @criptomart3352
    @criptomart3352 14 годин тому +9

    IMO, rarity has to go out of the gear, and only be available in tablets, waystones and Atlas tree. It is ok for me if you can invest on it outside of gear and get rewarded (with limits of course), but rarity on gear just makes the top 1% of players even stronger, inflation in market even worse, and casuals who struggle to be as fast and efficient to eat the inflated prices in the market and being priced out of many things (like perfected jeweller orb).
    I just don't understand how many problems like this one we had in POE1 are back in POE2, is the POE2 team not aware of what happens in the previous game?

    • @elderwiz3165
      @elderwiz3165 Годину тому

      More currency supply is a good thing for everyone. The top 1% will always continue to be the top 1%, we should not design the game around them.

  • @thunderingice667
    @thunderingice667 14 годин тому +32

    It’s genuinely shocking how much Poe has gone backwards from 1 to 2.

    • @reregfys7169
      @reregfys7169 13 годин тому +1

      yes indeed! the onely good in poe2 is the socket system for skills not being in your gear. the boss fights are pretty damn good. and the currency trade system is nice.
      well, graphis are pretty good too. but other than that, big downgrade 👎

    • @Sufferuu
      @Sufferuu 3 години тому

      Crazy bad take LOL game has been out for 3 weeks and you're comparing a decade worth of refining to 3 weeks

    • @elderwiz3165
      @elderwiz3165 Годину тому

      This isn't POE 1 though, is it? I wouldn't want it to be. They should get rid of the "blasting" BS from POE 1 and make endgame as engaging and fun as the campaign.

  • @RowHighlights-x8r
    @RowHighlights-x8r 14 годин тому +31

    no loot, i dont feel anything anymore after completing maps. it becomes like emptiness in space kind of nothing day by day. i stopped.

  • @zedbninteysix
    @zedbninteysix 12 годин тому +6

    Is there a link to that frost monk build? 5:58

    • @KarlDamsgaard
      @KarlDamsgaard 9 годин тому

      Was thinking the same... That clear looks insane

  • @chimosh
    @chimosh 14 годин тому +46

    POE 2 campaign is POE 2.
    POE 2 Endgame is POE1
    and Im not playing POE1 again. Ive spent 6000 hours zooming maps.

    • @truedps8
      @truedps8 11 годин тому +3

      Agreed. I really hate how PoE 2's endgame just devolved into slightly slower PoE 1. The campaign is fantastic, especially without twink gear, but mapping is just so dull and uninspired. I really hope GGG agrees and completely reworks the endgame. I want the next generation of ARPGs, like what I got in the campaign, I do not want PoE 1.

    • @haeilsey
      @haeilsey 11 годин тому +5

      not even just like poe1, what parts of the endgame experience they did change are changed for the worse. mf is insane, you only get 1 try on maps, areas are tons of narrow passages you have to worm around and often backtrack, league mechanics feel abysmal (I've been trying to farm breach and delirium while levelling up my maps and even in t8s you literally just don't drop splinters)

    • @SoGod
      @SoGod 11 годин тому +4

      POE2 Campaign and EndGame Feels like 2 completely different games

    • @xBlacky369
      @xBlacky369 10 годин тому +2

      PoE2 Endgame is PoE1 endgame but with less fun, with more rng based stuff, with half of the content and less freedom of choice
      They just copied it and made it worse somehow
      Id rather hop onto my zoomy mapper and farm some giga juiced strongboxes again or work on my Cobra Lash build than do anything in PoE2 atm tbh.

    • @Rich_Lich
      @Rich_Lich 9 годин тому +3

      Disagree, PoE 1 endgame 10 times better then PoE 2

  • @blank98
    @blank98 15 годин тому +25

    One portal in maps and just lack of waystones is killing my progression and interest

    • @eljohnny5854
      @eljohnny5854 14 годин тому +2

      1000% with you on that.

    • @Pavidota
      @Pavidota 14 годин тому +4

      1 portal in maps is definitely just a skill issue, you shouldn't be able to enter a map with 0 res and 1000 EHP and just play full MF, they can't balance the game around people not being able to clear a normal map because it makes the high end players gameplay INSANELY degenerate.
      Bosses however are a way different story, they need to give them way more hp and more than 1 portal because it takes 10 hours to gather invitations and then 3 seconds of a try

    • @marc-andreblais5818
      @marc-andreblais5818 14 годин тому +1

      @@Pavidota this is kinda not fair for people who play alone tho, groupers have like 6 chances when they go in areas. not sure why someone playing alone could not have 6 chances

    • @valsacar1
      @valsacar1 13 годин тому

      ​@@marc-andreblais5818they still only get one chance, and none get harder the more people in the area

    • @TheSeth256
      @TheSeth256 13 годин тому

      It's tough, but for now I recommend following Kripparian's atlas guide. It worked for me to help sustain maps with a surplus.

  • @UniBlue1000
    @UniBlue1000 9 годин тому +2

    The biggest problem right now is the PC freezing when trying to load past the character screen. Two huge threads on the bug forum about this and afaik no coverage by the content creators at all.

  • @Arakki
    @Arakki 15 годин тому +28

    Delete rarity

  • @YuYuHakupoo
    @YuYuHakupoo 14 годин тому +13

    The biggest problem with poe2 for me is that the network stuttering is so bad Everytime i play I end up just getting infuriated. I have today off and was gonna play all day. 3hrs in I just gave up. A week of constant stuttering with no solutions. In campaign it’s not as big of a deal, you die from a stutter you just reload. But why bother suffering the stutters in campaign to get to maps if you know it’s going to be unplayable.

    • @valsacar1
      @valsacar1 13 годин тому +1

      That's not GGG's fault.

    • @lolsteamroller
      @lolsteamroller 13 годин тому

      had the same issue, swapped gateways and worked much better. might be buggy instance or something.

    • @mikeparradise9333
      @mikeparradise9333 13 годин тому

      This shit killed me kn the 3rd floor of sekhmas , couldnt click the first crystal thing and exploded. Incredibly i still had honor after the explosion, but my char died

    • @rossaryrose9337
      @rossaryrose9337 12 годин тому

      I think maybe you are plaing in peak time, or something. When i get lag spikes, i pause game, do something else, and check back later, switch channels ect.

    • @ebossnz6838
      @ebossnz6838 10 годин тому

      ​@@valsacar1yes it is. It's the servers. Know what you are talking about before you type

  • @mattl5846
    @mattl5846 15 годин тому +40

    Bored, bored, bored, endless loop with no drops, no waystones, I don't care about grinding, I like it, but for the love of God reward me for it.....

    • @dgetierekt4818
      @dgetierekt4818 15 годин тому +1

      agreed, especially the waystones part. im having to backtrack tiers simply because im just not getting any stones dropped...

    • @J3ianca
      @J3ianca 15 годин тому +3

      I have those problems before, try changing all atlas nodes to only rare mobs and map explicits. fixed drops and waystones problems for me.

    • @TheTypicalsloan
      @TheTypicalsloan 14 годин тому +9

      I quit at lvl 90. The most unrewarding ARPG for the huge amount of time the game requires. Rarity needs to be removed and the drop rate of quality items adjusted. Either that or get a real "crafting" system in the game. At this point D4 has better crafting and Last Epoch leaves it in the dust.

    • @dgetierekt4818
      @dgetierekt4818 14 годин тому

      @@J3ianca yeah i might focus on that. i was on my way to those node's but hard getting more points if i keep getting t3 maps as t12 map returns lol

    • @gamikhan9087
      @gamikhan9087 14 годин тому +2

      @@TheTypicalsloan I am in a similar place at lvl 89, havent seen a divine since roughly lvl 75, you just get dropped nothing without rarity, making yourself 10 times weaker is worth just to get rarity, it makes no sense.
      Though if I quit it is most likely because the difficulty is a joke, bosses die in 3 seconds, I cant even attempt pinnacles because no shards, you only die to on death effects that are hidden, crafting feels pointless

  • @ElBoyoElectronico
    @ElBoyoElectronico 8 годин тому +1

    Wow, this explains why I have been having such a horrible time after getting to endgame and starting maps. I changed my gear in order to be red capped and lost some rarity in the process. This has affected my drop rate so badly that even sustaining t4-5 maps has been getting impossible though my build is strong and tanky. Why is POE2 evolving backwards??

  • @El_Cattivo1988
    @El_Cattivo1988 15 годин тому +4

    Rarity took the fun out of the game for me. But that's okay. I had a lot of fun with PoE 2 for 170 hours. I'm looking forward to the next few months. I hope they just remove the nonsense.

  • @baalzaack
    @baalzaack 14 годин тому +11

    that's explain why everything is so expensive now, I hope they remove rarity entirely.

    • @WilderQ
      @WilderQ 11 годин тому +4

      There is a ton of people who don't want rarity removed because they want to get more loot. They just don't realize that their 70% increased rarity doesn't compensate for people with 800% rarity pumping up all prices on trade site. i hope they remove it fast :D

    • @Snydenthur
      @Snydenthur 9 годин тому

      Probably doesn't matter at all. If they remove rarity, those people will still be playing A LOT more than average player, so the prices will be bad anyways.

    • @baalzaack
      @baalzaack 8 годин тому

      @@Snydenthur Looking how much rarity those players can stack and how much they play removing rarity will make a big difference, they will keep getting more loot than the average player but rarity on items make that difference abysmal.

    • @TheCosmicAstro-
      @TheCosmicAstro- 7 годин тому +1

      @@WilderQ if the game was designed around actually using the loot you get yourself rather than trading it away then that wouldnt really be a problem.
      nonetheless yes, rarity needs to be deleted from gear. added to baseline.

    • @windt7453
      @windt7453 2 години тому

      You can try SSF, farming gear yourself and dont care about trade? Problem sold. Or you will need rarity to farm your gear in ssf? I dont know😂

  • @DarknessXevil
    @DarknessXevil 13 годин тому +3

    I'm in support of removing rarity off gear entirely. I'd rather them work on the balance of drops and continue to fine tune it over the course of the game's lifespan than have to run rarity on gear and build around that stat. Don't really care about economy but I hate feeling like I'm playing inefficiently for choosing damage/defense over a stat that could guarantee I get significantly better drops. Especially with the already insane resistance and attribute pressure that already exists.

  • @Soya4me
    @Soya4me 12 годин тому +1

    As a casual gamer trying out POE2 for @100 hours so far, I have a total of just under 50 exalts, 0 divines, 0 greater or perfect orbs plus piss poor item drops. So hearing about this MF crap feels like a slap in the face.
    POE2 has potential and I've had some joy of playing this game but very often it was heavily mixed with HUGE amounts of frustration. This frustration is mainly due to the fact I still lack any good items/gear/currency drops which has made my progression far too slow and just too painful. For the more time I spend playing POE2, the worse this feeling of wasting my time is getting.
    I'm out, as the rewards are not worth my time as it seems clear this game is designed for the 1% of ex POE1 players & full time gamers. Maybe that will change in future updates, I hope.

  • @lexsilencer9365
    @lexsilencer9365 14 годин тому +8

    Even with all the loot in the game, it does feel pretty boring... without a relative mindfull crafting'' not just gamble, the game doesnt have that layer of integrity going for the best crafts in the game made from sweat and thinking. Items dont have a history, something u would be proud of crafting by yourself which is a big downside to the game atm. No weight, almost souless.

    • @rpemulis
      @rpemulis 14 годин тому +3

      i know EA, i know. but a lot of how i feel about poe2 is that they ripped out the soul of poe1 and filled it up with a bunch of high production boss fights. which are fun and all, but there are 9 million top down combat games with slick boss fights in the world and there is only 1 path of exile.

    • @MirrorBlood
      @MirrorBlood 13 годин тому

      No they didnt ripped out of the soul of poe1 bec it isnt poe1 they put down a good start base to build on its by design this is the start of poe2 and its starting better then every arpg ever created ​@@rpemulis

  • @erickraudi8661
    @erickraudi8661 13 годин тому +1

    does it affect waystones? I was having a really hard time getting enough tier14s, until I got like 40 more rarity and then I started to get like 3 per map

  • @allthatremainsx6
    @allthatremainsx6 15 годин тому +8

    I have a bunch of rarity on gear and still have yet to see a div drop 80 hours in

    • @ghyutin3
      @ghyutin3 15 годин тому +2

      Just think, longer you go without seeing one the sooner you'll get one. Quick maths

    • @JakSays
      @JakSays 13 годин тому

      Have had literally dozens drop, with only like 50 rarity
      Oddly my drops got wise with more rarity

    • @allthatremainsx6
      @allthatremainsx6 11 годин тому

      @JakSays im not sure how much i have but I know it's over 100

    • @umoramayori
      @umoramayori 9 годин тому

      I had a divine orb drop before cruel. Thought that was part of the new "we want you to craft" of poe 2. I guess i was stupid lucky. Probably had 60ish rarity

    • @elderwiz3165
      @elderwiz3165 Годину тому

      RNG will still RNG you... Even if you run with rarity farming gear...

  • @Nicholas-p8n
    @Nicholas-p8n 14 годин тому +2

    Would love a “new game plus” option for those of us that don’t want to just slam maps, I really like the campaign

  • @colehalvorson1307
    @colehalvorson1307 15 годин тому +33

    It feels terrible being forced to make a weaker character

    • @matt28391
      @matt28391 14 годин тому +7

      So dramatic. Noone is “forcing” you to do anything.

    • @OryoSamich
      @OryoSamich 13 годин тому +14

      @@matt28391 Don't play dumb. If you're dropping way more loot putting on rarity, you're literally getting behind the market simply because you won't gimp your character to put on rarity...
      Rarity and quantity should just scale with map difficulty and juice. It encourages you to make a better build in order to do more rewarding content. I'm pretty sure this is what everyone wants, no?

    • @SLVYER1
      @SLVYER1 13 годин тому +1

      "Spend more of your money or time on this game" - ah my favorite fanboy response.

    • @RG32822
      @RG32822 12 годин тому +1

      @@SLVYER1 It's a video game, the point is to spend time. We're not gonna say Baldur's Gate 3 is shit because it takes 100+ hours to beat it instead of the 20 hours of something like Jedi Survivor.

    • @matt28391
      @matt28391 12 годин тому +3

      @@OryoSamich I’m not “playing dumb”, noone is FORCING you to do this. All this “market” shit you’re spouting on about, stop crying and being a trade slave and just play the game.

  • @Dumbmelee
    @Dumbmelee 14 годин тому +1

    Rarity should absolutely be removed, like you said you forego offensive/defensive stats in favor of it thus ruining the integrity of the gearing system as a whole and if you're not using rarity you get a fraction of the drops so you feel forced to.

    • @rossaryrose9337
      @rossaryrose9337 12 годин тому

      Why not use like some rarity? You dont need to go full rarity.

  • @Envision753
    @Envision753 14 годин тому +3

    I'm in agreement with at the very least toning down rarity. But i also feel like I'm burning out at the lack of currency in early mapping. Banking and reforging duds of my ideal bases has gotten tedious. Nevertheless, I'm now motivated to get rarity even though I'd rather not. This is partly self inflicted as Im playjng SSF, but kripps description of trade as a "chore" in your talk with him deacribed it perfectly for me. One can hope for a smoother currency curve, or through some miracle - a mechanic similar to Last Epoch's Circle of Fortune faction. Then this would be the best ARPG ever for me.

    • @marc-andreblais5818
      @marc-andreblais5818 14 годин тому

      your comment corresponds as GGG's description of something being OP: you feel like you have no choice but to play this way. And thus it should be at the very least nerfed to the ground, and imo removed from the game completely.

    • @Envision753
      @Envision753 3 години тому

      @marc-andreblais5818 bad wording on my part. I'm okay with anything between toning it down to outright removal because the disparity is crazy. But I also agree with your point completely. If that's GGGs stance, then this is clearly antithetical to their design. I was mainly bemoaning the same feeling of necessity that Ziz implied in his video.

  • @HannibalGraham
    @HannibalGraham 12 годин тому +4

    I think the best thing about poe2 is every video that has poe2 talked about has an ad by Rhyker saying that D4 is amazing. Lol

  • @owlmostdead9492
    @owlmostdead9492 14 годин тому +8

    The Titan ascendency is so weak, except for hulking body everything else is either bad or mediocre. Crushing blows disables boneshatter, the only mass mob clearing ability of the warrior, so the “40% more damage to heavy stunned” is not worth it. 0,5% of life regen and 15% extra life is super weak, the whole aftershock tree is capped to 20% it’s actually worthless. The last one is the amour one which is also pretty weak.

    • @russlmao7091
      @russlmao7091 14 годин тому

      It's not the only clearing ability, just use armour explosion. With armor break on heavy stun. Easy fix

    • @iamtheone91
      @iamtheone91 14 годин тому

      Titan is really strong because of that and the 15% life stacked with strength. You can get way more area of effect, strength, etc, with the 50% boost to small nodes. Titans specced into area with the splash mace has insane clear.

    • @owlmostdead9492
      @owlmostdead9492 14 годин тому

      @@russlmao7091 You don't even have a clue do you?

    • @owlmostdead9492
      @owlmostdead9492 14 годин тому

      @@russlmao7091 You don't even have a clue

    • @owlmostdead9492
      @owlmostdead9492 14 годин тому +1

      @@iamtheone91 That's about to be patched because the occultist mace has the unintended mechanic of recursively triggering armour explosion. Expect it to be patched/nerfed.

  • @PetrCobra
    @PetrCobra 14 годин тому +1

    Perhaps the game could do something like implicitly applying rarity based on the rarity of your gear (bases, mods, maybe even combined with map stats and stuff). That way, you will immediately see an improvement in drops every time you upgrade your gear, yet there would be no reason to overthink rarity, it would just happen.

    • @iamtheone91
      @iamtheone91 14 годин тому

      If gear had rarity as an implicit, then rarity might as well not exist.

  • @anthonychristy9239
    @anthonychristy9239 12 годин тому +4

    No. this is hardly the "biggest problem", this isn't even in the Top 5 Ziz. The 1 Death Map mechanic, over abundance of mob 1 shots, and screen visual clarity, are EASILY bigger problems then anything due to item drop/rarity issue's.

  • @DannyRhym3z
    @DannyRhym3z 14 годин тому +1

    I think the biggest problem is being shoe-horned into having to use certain abilities. No longer can you create the character you want. If you want to use one ability, you have to use another with it or you're gimping yourself. True character building is completely removed and this what made path of exile special and unique and i dont think they are going to change that. 1--3 viable builds per weapon simply isn't going to cut it, and it's going to be infinitely harder for them to create diversity with the focus on combo's and "skill rotations"
    I could never play this game with all its improvements, knowing that build diversity is so incredibly narrow compared to its predecessor

    • @rossaryrose9337
      @rossaryrose9337 12 годин тому

      im at act 2 cruel. Using ice chronomancer i have like 6 skills on tab , using all of them in difrent situations. I dont know how will maping go , but so far it has be wild ride, had to think and tune my build.

    • @Linktehhero
      @Linktehhero 4 години тому

      ​@@rossaryrose9337 I did the same thing (but storm weaver) and had a lot of fun but once I got to maps it became clear that there simply isn't enough time to use 6 abilities to handle monsters because they all move at the speed of light and there are just too many. I switched to a fireball frost wall build as it is better suited to the kill or be killed feel of maps that constantly try to one shot you

    • @rossaryrose9337
      @rossaryrose9337 4 години тому

      @@Linktehhero I already changed little my build, i use Winter eye for clearing , it does decent freeze build up and decent damage.

    • @Linktehhero
      @Linktehhero 3 години тому

      @@rossaryrose9337 absolutely, the crit buildup is wonderful! I hope it will work well for you in maps

  • @GrindinRyan
    @GrindinRyan 13 годин тому +3

    I agree, either they should make rarity not affect currency and just generically buff currency chances to compensate, or at least remove it as a stat that can roll on gear and only have it on waystones. Having to nerf my character to try to ramp up into better gear later is not something I find fun, because inevitably you just keep the mf gear forever

  • @Animeanem
    @Animeanem 14 годин тому +1

    Rarity is fun when it's a threshold stats, just like in D2(I understand it's not a hard threshold but anything above 200% is generally bad because of the diminishing return), and become way less important after a certain number. In PoE2 that threshold should probably be around 50-75%, so 1-2 roll on gear caps you.

  • @daibaandtheghostmachine8952
    @daibaandtheghostmachine8952 15 годин тому +4

    You should earn permenant rarity bonus for first time pinnacle boss kills, nowhere else.

    • @jerrylu367
      @jerrylu367 14 годин тому +2

      This would be absolutely awful. Rarity exists as an equalizer: noobs can put on some rarity gear and feel good about it while struggling in yellow/red maps. Making them rewards from pinnacle bosses would just lead to people buying boss carries, feeling like they are even more mandatory than ascendancy points.

  • @nomoreweebs
    @nomoreweebs 14 годин тому +1

    while it needs tuning i think another way to solve the problem is give us more good things that don't scale with rarity stuff like deli oils and ritual and more boss and pinnacle boss that arent effected by it and have big drops if you give farm options that scale with character power and not rarity it would make the game more balanced .

  • @asatorftw
    @asatorftw 14 годин тому +4

    my biggest problem is not enough variety in endgame builds. Basically everything converges to a single button build which I inherently dislike.

    • @rossaryrose9337
      @rossaryrose9337 12 годин тому +1

      Im playing ice chronomancer . i have like 6 skills on tab , and i use them all, granted that im at 2 cruel.

    • @davidduarte1269
      @davidduarte1269 8 годин тому

      I'm a lvl 92 chaos Chronomancer, I'm constantly using 8 skills and it's so damn fun even if I'm only able to do Tier 3 pinnacles ​@@rossaryrose9337

    • @corthalla82
      @corthalla82 8 годин тому

      Agreed, the current system took away the diversity and fun… the game should have more variety of end games build such as tank, dps and supports mixed with others.
      Personally, I am no fan of one shot everything but the current version of the game is forcing players to either one shot everything or bring one shot from the ridiculous amount of damage from monsters and map AOE (unavoidable situation) due to relatively small area for player to move around or being stuck.
      Secondly, they’re not even make melee variable since the map terrains design suck and easily get stuck when covered with monsters. Again all melee players are penalties for not being one shot everything.

  • @eljohnny5854
    @eljohnny5854 14 годин тому +2

    " One portal in maps and just lack of waystones is killing my progression and interest " < ------ I saw smb say this in comments. +1 from me for that. Rarity is bad too.

  • @ravilg7522
    @ravilg7522 14 годин тому +6

    Just removing rarity will not work, trade already inflated by top players, cost of items is crazy. It will create massive FOMO.

    • @alewis514
      @alewis514 14 годин тому +15

      mate, this is early access. You shouldn't take the current state of economy for granted and wear very thick lubricated gloves because god forbid you shred somebody's virtual "wealth". They can just reboot the whole standard league, do a character wipe. Pretty sure they will, a few times actually.

    • @iamtheone91
      @iamtheone91 14 годин тому

      Removing the stat or heavily nerfing it would help a ton. If the top players are farming 5-10x the currency because of an overtuned stat, then they will have much more purchasing power, thus driving up the prices of mid-high end gear.

    • @ravilg7522
      @ravilg7522 13 годин тому

      @@alewis514 I will be glad if they reboot whole legue, but i don't think whey will. And I don't think they wil remove it completely, so soon, maybe nerfing it dawn little. Week ago people were saying what they don't get a loot, now they do=) Remove it and people will whining again. And early access is not excuse for everything, poe 2 playing too many people, I even see on reddit some guy's who doesn't know about early access :D Personally I don't like rarity stat too, and new atlas-delve is tedious too

    • @ezet
      @ezet 13 годин тому

      On the next league the latest. Everything will be reset anyway

    • @reregfys7169
      @reregfys7169 13 годин тому +1

      @@ravilg7522 dude they will whipe it. early acces chars will be in their own "league" on 1.0 release. not even standart.

  • @blet5892
    @blet5892 11 годин тому +1

    Genuinely surprising rarity made the transition to poe 2 - it feels like a lesson they learnt with quantity and the perfect opportunity for getting rid of it was the transition to poe 2.
    Making the transition +being even more impactful is baffling - players would be way happier if the goal was to make the best character possible, being faster is already #1 priority in some sense for the metagamer but needing to be fast + rarity just makes it optimal to play very formulaic builds every league that just slot in generic dps and run with as much rarity as possible - something they really ought to find a way to avoid making players feel pigeonholed into doing.

  • @piotr7805
    @piotr7805 13 годин тому +3

    What's the wildest thing about rarity is their policy about "not taking away". I'd expect them to undertune, rather than over, but honestly let people have a blast through Christmas and New Year's Eve, I hope they take notes for full release, but any drastic changes now would spoil people their fun and would not be beneficial in any meaningful way imho.
    Merry Christmas and Happy New Year everyone!

    • @DayVV4lkEr
      @DayVV4lkEr 12 годин тому +2

      What are you talking about? We already have 3 classes, which can easiely get rarity because they don't need more tank/dmg, dominate the most played. At this rate we will have 70% Stormweavers at New Year's!
      I mean it is to late to change anything anyways, but I doubt that the game will be as alive as a good PoE 1 League after New Year's.

    • @MrHoopski
      @MrHoopski 12 годин тому

      they already ruined my fun by nerfing my build, I was away for a week didn't know anything about it come back and its dead !!! to say I was peeded off was an understatement, there are far more things wrong with this game than players having fun !!!

  • @josteves6783
    @josteves6783 6 годин тому +1

    In a game centered around power fantasy, it's bizarre that you're pushed away from power in favour of more loot.

  • @alperisler5353
    @alperisler5353 14 годин тому +4

    Biggest issue is not fixing the complete pc freeze issue

  • @Ellezarus
    @Ellezarus 11 годин тому

    @Zizaran what filter are you using?

  • @Cephalon_Envy
    @Cephalon_Envy 13 годин тому +6

    As someone who works 60hours a week I honestly feel like rarity is needed. I've gotten to t10 maps and barely get exalts unless I'm running raritybut when I do it makes it so I can craft at all. Unless the actually raise currency drop rates outside of blue currency. I feel like rarity is a must

    • @GrindinRyan
      @GrindinRyan 13 годин тому +6

      yeah of course nobody wants to just nerf drop rates, the idea is to make drops better by default so we don't have to choose between power and loot

  • @TehOzzy
    @TehOzzy 14 годин тому

    What build was showcased in the 75% rarity? Kinda feeling like minions isnt something i wanna keep playing and looking to try something else

    • @Kianwan
      @Kianwan 14 годин тому

      Looked like a monk

    • @Arcticun
      @Arcticun 14 годин тому

      Shatter Palm monk. Pretty sure Ziz has a video on it on his channel.

    • @TehOzzy
      @TehOzzy 11 годин тому

      @@Arcticun will check it out ty!

  • @germalganis
    @germalganis 14 годин тому +9

    Unpopular opinion. Magic finding is fun. This is literaly an issue just for top players and MF can be a great help for more casual players. There are other solution besides removing it:
    1. Put a cap on it, no one is crying because they cannot scale fire res indefinetly.
    2. Add severe deminishing returns, so the first 100% is good but the becomes a waste stat.
    3. Make it so it is additive with maps and mobs rarity bonus instead of multiplicative (This is probably the real issue)
    But this attitude of I don't like it so no one else get to play with it, is just lame. In the end is just "I'm mad because I'm not making as much as this streamer or that streamer."

    • @ChrisRWitt
      @ChrisRWitt 14 годин тому +6

      Top players juicing rarity destroys the whole economy and casual players can't find or fit rarity on their gear, especially after the economy gets juiced from the top. You are goofing right now.

    • @sas911
      @sas911 12 годин тому +6

      "Great help for more casual players" is categorically false.
      Struggling to make your build work? Not obliterating the content? Dying occasionally because your defenses are subpar? Then magic find is incredibly unrealistic, you're not going to be running it. Magic find is helpful to only people who's builds are thriving and doing well, making it specifically something that punishes casual players. Now everything you pick up because you're not playing the meta build and running a shit load of MF is garbage and your time is worthless.

    • @germalganis
      @germalganis 12 годин тому +2

      @@ChrisRWitt the last thing I expected someone telling me why I'm wrong. Shocker. Top players juicing is again just an issue if you're chasing the meta and can't by upgrades.... again "try hard" problems. There's a lot of people playing PoE2 that care more about having fun.

    • @Hankblue
      @Hankblue 11 годин тому +6

      @@germalganis If by 'the meta' you mean 'every well rolled item' then yes. I don't know if you think casuals just run around in circles laughing and clicking on the occasional chest, but I assure you they enjoy upgrading their items, and having fun isn't mutually exclusive with upgrading your items. It's literally an ARPG, that's a big part of what makes it fun.

  • @EldenLord84
    @EldenLord84 11 годин тому +1

    The biggest issue the game faces is that SSF is absolutely terrible and trading completely ruins the game. People who no-life league start and reach red maps in 24 hours will make thousands of divines and people who reach maps in a normal human timeframe will scrounge for scraps while the price of every decent item skyrockets to 5+ divines. They’ve learned nothing from PoE 1’s dogshit economy.
    They need to buff the shit out of SSF. Full stop.

    • @elderwiz3165
      @elderwiz3165 Годину тому

      I think it's good that no lifers do all that farming. Brings more currency on the market for us mere mortals. I have no aspirations to ever compete with those people, so let them do the BIS meta stuff costing millions of exalts. I'm happy that if I once in a while find a good piece I can sell it to some maniac farmer for silly amounts of currency. makes me feel rich and happy and he can compete with other crazy lo lifers in the top 0,1%.

    • @elderwiz3165
      @elderwiz3165 Годину тому

      For SSF you'd have to do your own farming... -Just saying... (I know it's not fun)

  • @Neuroaktivo
    @Neuroaktivo 14 годин тому +5

    i like that rarity adds a layer that makes you balance power and greed.

    • @dethepwner3892
      @dethepwner3892 14 годин тому +1

      yeah, but rarity in this game feels even dumber than quant in poe1

    • @JordaanM
      @JordaanM 13 годин тому

      The issue is, it doesn't. Some classes/builds have inherently fewer required affixes on items. A Sparkmage Stormweaver has a much easier time fitting in rarity to their gear than an Melee Titan build would.

    • @Hankblue
      @Hankblue 12 годин тому

      Yeah it's fine in principle, but there's no way it should affect things to this degree. It's like having one damage modifier on a piece of gear that's worth more than every passive you can get on the skill tree combined, it just trivialises the rest of the game and becomes mandatory.

  • @skabadoo255
    @skabadoo255 11 годин тому

    i have always liked the sidequest of capping resist through fitting certain items in your build, rarity could be implemented in a similar way through soft capping at a certain %increase in the 50-80% range

  • @PROdotes
    @PROdotes 14 годин тому +3

    Rarity needs to be a tradeoff... you sacrifice damage or health, for rarity... in d2 it works, cause boss fights are boss fights... they don't take 2 seconds...
    in PoE, you do a little less damage so now the boss dies in 5 seconds...
    not to mention it feels bugged if 50% rarity gives you 500% times loot

    • @lolleonlolable
      @lolleonlolable 14 годин тому

      yeah idk what they doing d2 is a really old game and poe is basicly based on d2 and somehow they cant learn from d2.
      in d2 rarity dosnt even do that much and its really hard to get alot while still having player power.

  • @RamzaBehoulve
    @RamzaBehoulve 14 годин тому +1

    They have monster levels for areas. That's the only thing that should be improving loot quality/quantity, not equipment. Maybe some atlas nodes, especially for each "league" so you can specialize, but that's about it.

  • @DreamingofDO
    @DreamingofDO 11 годин тому +4

    Im fine with rarity, I loved it in d2.

  • @anthonychristy9239
    @anthonychristy9239 12 годин тому +1

    This is a 5% Problem. Its literally an issue that's gonna impact 5-10% of the games population. 1 death maps, and the game being "balanced" around the ridiculous Dodge Roll, is going to affect such a huge magniture mroe players then the fact you don't want to "drop power", to get rarity.

    • @ninjanothewise8214
      @ninjanothewise8214 11 годин тому +2

      To an extent you're right.
      But if you're in SC trade it will affect you allot too because the things you wanna buy are going to be allot more expensive and almost out of reach without also investing into allot of rarity yourself.(Not saying you specifically just in case you're SSF or HC trade or whatever)

    • @anthonychristy9239
      @anthonychristy9239 3 години тому

      @@ninjanothewise8214 so, people over inflate prices, on an out of game, item trading website, that 95% of the games users wont use, and will never open.
      Your here on UA-cam, watching and learning about the game, your already in the top 10% of the players just by that virtue. the VAST amount of players will never interract with a youtube video, an out of game forum, webpage, or trading site and won't be affected by this at all.

    • @elderwiz3165
      @elderwiz3165 Годину тому

      How about making end game fun and challenging instead?

    • @elderwiz3165
      @elderwiz3165 Годину тому

      @@ninjanothewise8214 Everyone and his dog will be having at least one farming build for these things, that's how it's always been in ARPGs and even MMOs.

  • @thirtysilver33
    @thirtysilver33 14 годин тому +10

    It's a game, have fun, not everything has to feel like work in life.

    • @TheCosmicAstro-
      @TheCosmicAstro- 7 годин тому +1

      Thats what were advocating for.
      trying to get good gear in PoE is a CHORE. Some of the most unfun PoS game design.
      this video is only a part of it but advocating for GGG to make a REAL crafting system, not this gambling garbage is the next step. thankfully a lot of people are waking up to this.

    • @badongos9464
      @badongos9464 2 години тому

      @@TheCosmicAstro- We literally knew the current crafting system was going to be like this before Early Access came out. Yes, the gambling of slamming random mods is not fun or rewarding and I highly doubt they are going to keep it that way post launch.

  • @prosamis
    @prosamis 6 годин тому

    How is this monk one shotting the screen? I see herald of ice but that's not supposed to cascade like that (hoi explosions dont cause freeze build up) so what's happening here?

  • @jdawglmao
    @jdawglmao 11 годин тому +5

    Streamer like you got paid to hype the game towards us. It's no near it was advertised in countless interviews.
    - Boring endgame
    - Repetitive maps
    - Tideous grinding
    - Obsolete on-death XP punishment
    - Cafting is just a theory; everyone just buys what they need
    - Massive bugs, visual glitches, disconnects
    - Lack of server performance
    - Group mapping is the only way of leveling
    - Missing 99.9% of MTX from PoE 1
    - Game is barily playable in 1080p
    - 4K 120Hz? I can offer you 2 fps
    - In-game shop's MTX are too expensive
    - Copy/Paste low effort armor MTX with 2005 visuals
    - Massive currency inflation
    - Console experience is even worse
    Was there any negative streamer feedback from pre-testing the game? Just a single one from the above?? No. Because they were told to hold on their critics after the game launched and made money.
    PoE 1 Veterans get mad because it's not even close to the original experience. Casual players get frustrated because 3 hours of grinding laggy maps is worth nothing when you just die once.
    And every critic from players like myself is treated the same way: "Bro, chill. It's early access man. What do you expect? The game will be free eventually."
    The official forums are flooded with complaints, feedback, bug reports and opinions. Instead of begging us to give you our money to see you actually enjoying the game, and in return posting the same nonsensical build showcase video, you should stand your ground and talk about the real problems.
    You streamer people have probably forgotten this, but here's a friendly reminder: you're the player's representative, not the companies strategic marketing ambassador.
    If I invest time and money, I want something in return. In this case I can't enjoy playing because the game lacks in performance. And I can't progress because if I only make one mistake within two hours of grinding T15 maps and die, I'll be put back at the start of my XP bar.

    • @diegost2112
      @diegost2112 10 годин тому +2

      That is why there are so many "here my HONEST review" now, they overhyped the game and ignored the obvious flaws. I played for about 150h, i know it is still EA but i honestly don't see any improvements compared to PoE 1, except for graphics, obviously, and the new skill gem allocation system, everything else is worse.

    • @jdawglmao
      @jdawglmao 9 годин тому +3

      I play 8 hours a day. I can do this only because I'm having three weeks off.
      Today was the first day I put the controller away and said to myself "what I'm doing isn't enjoyable anymore".

    • @TheCosmicAstro-
      @TheCosmicAstro- 7 годин тому

      true, they didnt uphold a ton of their promises.
      "you will see multiple exalts in act 1" - I've literally run act 1 on 5 characters, 2 of which were with a friend(gives loot drop boost). Every single time ive only seen 0-1 exalt in Act 1. and usually Act 1 and 2 combined it was 2 MAYBE 3 exalts.
      "poe2 ascending will be less annoying" - this quote is from years ago but i remember them saying it so vividly because i absolutely hate Lab in poe1 and was so hype for ascending to not be so annoying... they made it worse... somehow.
      "casual and new player friendly" - in what world is a "crafting" system that its core is based around GAMBLING, casual and/or new player friendly???
      among many others. its really funny seeing so many clueless people say that poe1 vets hate them game but new players are loving it. when most of what ive seen is the complete opposite. poe1 vets are the only ones enjoying the game, where everyone else is like wtf is this. including other poe1 vets that dont like the BS and wanted poe2 to actually be different from poe1.

  • @tylerlarrew
    @tylerlarrew 9 годин тому

    I’ve been ranting and raving about this for so long, PREACH IT ZIZ. Absolutely mandatory that this changes. I would love to see it 100% gone, but making it not apply currency and adding a cap/steep DR would be an okay compromise.
    The formula for fun is simple: get stronger, kill more/harder beasties, get stronger, repeat and be happy. Adding a mandatory “oh cool I can actually farm now” stat that has nothing to do with player power is just such a colossal miss.

  • @justinhigh4838
    @justinhigh4838 15 годин тому +4

    Rarity as a stat is fine. The problem is balance of affix pressure that allows for stacking so much of a non power stat.

    • @Capitan_Captain
      @Capitan_Captain 14 годин тому

      The problem is that currently it affects all drops, it shouldn't.

  • @david-ft7fn
    @david-ft7fn 14 годин тому +1

    i agree with removing rarity because it feels very counteractive to the game to lose character power/defenses to get better loot instead of maxxing character power and doing harder content it feels very weird

  • @datninja038
    @datninja038 11 годин тому +3

    Y'all crazy, I love the rarity. There's definitely a trade-off. You either have to get rid of resistance or damage to get the rarity on your items so it balances for me and if you have it then you feel like you're actually getting something from the maps. Everyone complains now when you kill a boss and then you get s*** loot but if you have rarity that won't happen.

  • @Maxuchiha1993
    @Maxuchiha1993 4 години тому

    Hi, could you link your Ice Strike Loot Filter? Or does anyone have it?

  • @cubandarknez
    @cubandarknez 14 годин тому +1

    I am a very casual ARPG enjoyer, and to me rarity mattering this much runs against my idea of what the power fantasy of the game is. That being said I am by no means a power user of the game so if the main audience enjoys it that way, then it is what it is.

  • @Yomush
    @Yomush 12 годин тому +1

    I have been wearing MF gear in the campaign before the loot buffs because the difference in the quality of the loot I got was immediately noticeable. And it still is even after the buffs. PoE 2 heavily promotes the degenerate behavior of gimping your character FROM ACT 1 which should not be a thing and in my opinion rarity shouldn't appear on gear at all. Just make your damn loot pools rewarding enough to not force people into the "MF Culler" meta that we had to deal with in PoE 1's archnemesis league, we all know how it ended. Why GGG is repeating their mistakes now?

  • @c0wtschpotato
    @c0wtschpotato 7 годин тому

    maybe that was their fast hotfix for the low loot situation before the holidays. It was just too hard to fix it fast and they wanted ppl to have fun, so they were just like "okay, crank up base rarity influence on drops all the way"

  • @sethjones6711
    @sethjones6711 14 годин тому +1

    Man, that ryker d4 add is really doing some work

  • @raiderthetavernkeeper
    @raiderthetavernkeeper 11 годин тому +1

    I think rarity should not affect currency and should just increase chances of specific types of drops based on level and difficulty. IE early game maybe a small boost to finding Rares but late game would be a larger boost to uniques or something. It should not feel required. If theres not a way to make it work i think it should be removed or super hard to get.

  • @dawidd6356
    @dawidd6356 11 годин тому +1

    I believe rarity shouldn't exist as a stat on items or should only be available by corrupting an item. I am fine with rarity from map mods and all external factors just don't spoil my gear with it

  • @BroxigarZ
    @BroxigarZ 12 годин тому

    The crazy part is how insane rarity is during the campaign. Getting 75% rarity early helps make the campaign 100x easier.

  • @urgatorb8
    @urgatorb8 7 годин тому

    Biggest issue that needs to be addressed asap. Minions getting stuck in narrow doors or pathways. It’s very frustrating.

  • @YanlucasxD
    @YanlucasxD 10 годин тому +1

    Also, one chance to defeat a boss that you have never seen before is awful design
    I can't understand how that made into the game

  • @ryanforgo3500
    @ryanforgo3500 2 години тому

    on a serious note i don't hate rarity, i just hate that rarity always ends up SPECIFICLY shaping the meta. you can keep rarity as powerful as it is if the meta wouldn't end up being that 1 build that can manage to drill all their gear with rarity without greatly affecting the clearspeed
    but logically that's not gonna happen i assume , balance is already hard and almost never existed "if not ltierallly never existed" even without rarity being a factor

  • @Vukf1
    @Vukf1 6 годин тому

    One more HUGE problem that needs solving ASAP is fps drops when you do breaching or get swarmed with monsters. From stable 80 it drops to 25-35 and you just die on melee.

  • @Ragatokk
    @Ragatokk 10 годин тому

    The biggest issue I have with PoE2 atm is that the empty nodes on the map seem useless.
    I can't even sustain t2 maps on them with my 2 atlas points.
    Pretty much feels like I'm supposed to rush them all with t1 waystones just to move on to nodes that actually do something.

  • @Patraquashe
    @Patraquashe 3 години тому

    More rarity should honestly be tied to Map Tiers and the new +Difficulty nodes for bosses and such. If I pop a juiced T16 + Corrupted + Irradiated boss, it should explode like a Pinata. It does now in a sense, but it should definitely be more impactful, especially with high rarity on the map. I've run a few "T18" maps with 100%+ rarity and while the boss drops are good at times, there is no comparison to a Breach at half the tier of the boss map.
    As others have said - have rarity increase as a component of higher map tiers rather than a set of double rarity rings + amulet.

  • @blondefan1
    @blondefan1 4 години тому

    Take rarity off of gear. Sacrificing a good piece of gear for one with high rarity just feels like the opposite of what we should be doing in games like this.

  • @christianrasmussen528
    @christianrasmussen528 10 годин тому

    I agree 100%
    Rarity (gear AND currency) should scale with the content the player is able to do and nothing else. It feels bad not being able to gear optimally for power because it's "needed" to have bonus rarity.

  • @pelican6178
    @pelican6178 2 години тому

    Another massive problem is the Aus/NZ servers are unplayable at endgame content due to unbelievable 5-10second delay teleporting lag. There are a lot of aus/nz people completely stopping playing the game until they fix the servers. You can pretty much only play the campaign and level alts because there is not as much lag in the campaign but it still goes ballistic at times especially when there is a lot of mobs appearing/spawning.

  • @edeka3
    @edeka3 4 години тому

    IIQ is not completely gone, it's on the atlas tree.
    I'm not completely opposed to IIR, I just think it should be better conveyed that it affects currency aswell, so everyone knows they should fit some of it on their gear.

  • @MuddEyez
    @MuddEyez 11 годин тому

    Their own definition of overpowered ,"Basically it's a situation in which a certain skill is so powerful that players feel no other method of playing the game is viable.", granted the context is for skills.
    What does it take for a affix to get nerfed? They didn't like us always taking life in PoE1 so they made an entire game without life in the tree