RimWorld Alpha 16 | Sea Ice Biome - Is it Possible?

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  • Опубліковано 4 бер 2017
  • RimWorld Alpha 16 brought us the sea ice biome - a completely empty biome with no animals, vegetation, mountains, geysers, or soil and brings only bitter cold! Is it even possible to live here!?
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    -- About RimWorld --
    RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
    You begin with three survivors of a shipwreck on a distant world. Manage colonists' moods, needs, wounds, and illnesses. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Tame and train cute pets, productive farm animals, and deadly attack beasts.
    Watch colonists develop and break relationships with family members, lovers, and spouses. Fight pirate raiders, hostile tribes, rampaging animals, giant tunneling insects and ancient killing machines. Trade with passing ships and trade caravans.
    Decorate your colony to make it into a pleasurable space. Dig through snow, weather storms, and fight fires. Capture refugees or prisoners and turn them to your side or sell them into slavery. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Learn to play easily with the help of an intelligent and unobtrusive AI tutor. #Yeti
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КОМЕНТАРІ • 720

  • @Yeti_
    @Yeti_  5 років тому +75

    I've been covering RimWorld for a few years since Alpha 3 or 4. If you like my style, feel free to check out any of my RimWorld playthroughs across the alphas. I've got the most recent ones on my front channel page and have started a couple 1.0 series linked below:
    RimWorld 1.0 modded playlist: ua-cam.com/play/PLhu1IU-H0hU3jK_f7Hsd92i86BWK61_u7.html
    RimWorld 1.0 and Beta 19 playlist unmodded with edited scenario for daily drama: ua-cam.com/play/PLhu1IU-H0hU2E47yg26NBe8lRmsoTo3HF.html

    • @momonde8707
      @momonde8707 5 років тому +3

      Make the colonist cannibal to survive. With every raid food is secured

    • @MrJaman0083
      @MrJaman0083 5 років тому

      Save wood by eliminating the corners.

    • @FlorenceSlugcat
      @FlorenceSlugcat 4 роки тому

      You saying 50% ew to light means you know nothing about rimworld

    • @Yeti_
      @Yeti_  4 роки тому +2

      @@FlorenceSlugcat Ok

  • @stealthboy20000
    @stealthboy20000 7 років тому +1573

    "how much leather does a cat give, is it enough for a coat?" the most heartless quote I've heard this year lol

    • @ballesmcgee4358
      @ballesmcgee4358 6 років тому +47

      Tuque*

    • @Anttown123
      @Anttown123 6 років тому +36

      Who cares ab out a fucking cat. other thing if it was a dog

    • @ballesmcgee4358
      @ballesmcgee4358 6 років тому +70

      Anttown123 I sense a bit of a bias there...

    • @Anttown123
      @Anttown123 6 років тому +7

      Mite call it that yes :-)

    • @silureswarrior6045
      @silureswarrior6045 6 років тому +78

      Anttown123 yeah a dog gives more meat.

  • @ruy_u
    @ruy_u 6 років тому +851

    rimworld devs should add penguins in these cold areas

    • @Tasurincci
      @Tasurincci 5 років тому +105

      and bone crafting, it would give some nice paleolithic flavour.

    • @MADorMad
      @MADorMad 5 років тому +12

      maybe white bear, too

    • @squareplaygaming7206
      @squareplaygaming7206 5 років тому +7

      there are already polar bears in beta 19 but i didnt check if ice sheet is still as lifeless

    • @phoenixh87
      @phoenixh87 5 років тому +56

      They should also add wheelchairs so my colonist with a shattered spine can pull her weight

    • @jtoeg
      @jtoeg 5 років тому +60

      @Phoenix Hoare Just transplant her arms to another colonist and make that colonist move her body to the furnace, then she'll technically pull her weight.

  • @AnonEyeMouse
    @AnonEyeMouse 7 років тому +146

    Yes. But it isn't fun, it's work. You need to set up a trade network, and a craft to buy cheap resources and sell expensive stuff. I got a small town of 14 people on the sea ice for 21 years. It ran on buying marble, gold and jade, making legendary and masterwork sculptures and then selling them for a fortune and using the profit to buy food, medicine and common materials.

  • @zombieranger3410
    @zombieranger3410 7 років тому +744

    *2 years later* a team of explorers searching for shelter finds a small cabin with a turbine and a battery on the roof. The turbine is still working, providing energy for maybe a heater and lights, but barely. One of the explorers trip on a large pile of scrap and silver that was in a snow bank, this person was clearly wealthy. As the team approaches the cabin, they notice one of the walls was sticking out, and was made of silver, quite odd. They see 2 unmarked graves right by the door, for who knows. The wooden door looks to be greatly used, like somebody is stupid enough to let the heat out many tines. One of the explorers approaches the greatly used door, and slowly opens it to reveal a foul odor. The explorer feels agents the wall for a light switch, and flicks open the lights. To his surprise he sees a dead man, guts hanging out of his chest. There is a cat... eating the man and staring at the explorer with its "cat eyes." There is cat poop everywhere... you can't even see the floor because its just cat poop. A large pile of medical supplies stick up from the poop, and a laser rifle. The explorer pulls out his shotgun in fear, and pulls the trigger. The cat jumps up and claws the man's neck off, turning the cat's fur red. The 3 other explorers pull out their guns and began shooting. Their shooting skills are complete shit so they miss every shot they fire, hitting the inside of the cabin. In just a few seconds 2/3 explorers die and the remaining one begins hitting the cat with the butt of its gun instead of shooting it, it kills the cat. The final explorer goes inside carefully reaching for the meds to not touch any of the cat poop. He heals himself, builds 4 graves, and 1 campfire. He finds out that the cabin owner had hydroponics and grew a few potatoes. The potatoes go great with cat meat and MRE's, and the lone survivor plays horseshoe outside until he dies from severe hyperthermia. This concludes the story of the ice sheet man and his cat.

  • @alexanderbrandt9816
    @alexanderbrandt9816 7 років тому +137

    I've been playing sea ice on extreme permadeath. The trick is to go rich explorer, reroll until you get a 'too smart, psychopath (or jogger psychopath)' who can do anything, build a heater, a turbine, a battery, a bed and a box to sit in. Spend all your silver building a silver research bench in order to save enough steel to build a smelter, research smelting, build one but keep it powered off, wait for enemies - harvest their organs, eat them and smelt their weapons. When colonists join you, harvest their organs and eat them. Smelt a few weapons and wait for a cargo drop and you'll have enough steel for a com and beacon. Then it's just a matter of luck to get a pirate or exotic good trader to sell the organs to, and a bulk trader to get some steel and stone. Smooth sailing from there. Took me 10 tries. Oh, and keep a good dog, you'll have plenty of human meat anyway. Psychopath is better than cannibal because of the organ harvesting, you can deal with the food debuf. Use the downtime by putting a crafting spot on the ground and shooting at it to gain skill, you'll need it to fend off raids with 1 person. Use tricks like pass through rooms to evade with and collapsable roofs on a single almost broken pillar. It's a hell of a fight. Oh and of course, when you get visiting caravans... slaughter them.

    • @melimelo8586
      @melimelo8586 7 років тому +1

      Why would you need shooting ? Raiders are just going to die from hypothermia before ever reaching you

    • @alexanderbrandt9816
      @alexanderbrandt9816 7 років тому +27

      No, they don't. They come dressed in parkas and tuques, or power armor. Even in the dead of winter, that doesn't happen. Maybe if there was a cold snap or something, but you can't count on it.

    • @TheRazaah
      @TheRazaah 6 років тому +32

      I feel like the term "harvest their organs" is a little too casually thrown around here...

    • @alexanderbrandt9816
      @alexanderbrandt9816 6 років тому +33

      Arctic sea ice on extreme permadeath is a dark place, where you're going to confront your deepest fears, harvest their organs, and eat them. It's not for the weak and sentimental like you Razaah. Stick to your temperate forest.

    • @TheRazaah
      @TheRazaah 6 років тому +27

      How dare you. I may not have tried sea ice yet but my colonists are through fire and flame, disease and plague and even warlike scenarios where mortar strikes rain down upon their homes while they were desperatly pushing forward in their human leather jackets.
      My point was that we dont necessarily talk about what we are going to do with our "visitors"
      Aw whatever.. droping the act. I had a clonie once.. everything went fine until i discovered i could harvest organs... i was a little too excited and my colonists where weak, pathetic excuses for real survivors... well at the end of the day my pyromaniac had a mental break, set the whole damn colony on fire, got beaten down by his best friend and died in a room where he was cooked alive by the fire he spread which got out of control real fast. I loved the last straw for his mental break: "in a little pain" Fuck him ! His little toe hurt so he burned everything, everyine and himself alive. :D

  • @builttoserve5719
    @builttoserve5719 7 років тому +1088

    Some Notes:
    -You don't need to build corners, it will contain heat fine without them. (Unless in extreme low temperatures.)
    - A big exploit, but useful, is that wall don't actually need to be built - Just have the resources delivered to count as walls.
    - Build next to the wall a battery, and next to that a turbine. They'll directly connect, and you won't need wires, so you don't get a Zzzt
    - Use the silver to build the bed. Not only will it be saving resources, but also, the bed will improve the value of the "bedroom"
    - Don't keep pets, or more than one colonist.
    - Do smelting, then hydroponics. You should be able to survive off of your meals, and smelting is less dependent on traders than a comms console/beacon. (You can do either, I just recommend smelting)
    - Two doors directly next to each other function as an airlock.
    - Build and deconstruct graves if you want to get your construction xp up. If you do this before a bed, you'll get a better bedroom, and higher mood.

    • @TheFlyingslug
      @TheFlyingslug 7 років тому +262

      Digging a bunch of holes makes you better at constructing a bed.
      Who would have known.

    • @betamike8676
      @betamike8676 7 років тому +108

      TheFlyingslug I mean you "sleep" in both.

    • @prepe5
      @prepe5 7 років тому +30

      3 more things
      - 1 solar + 2 turbines to get enought energy (solar only when starting near the poles else 3 turbines)
      - 2 batteries
      - at least 3 planters
      1 porb there is not enough material no matter what start you take
      to fix it you need 2 times the wood and steal to at least try to make it with the single person start
      + you cant take in a other person need 5 platner for that with 10 you can handle 3 people and grow herbal
      in winter you need 3-4 heaters

    • @builttoserve5719
      @builttoserve5719 7 років тому

      Solar generally isn't good, because you lose a lot in the winter when there isn't much light.

    • @Ploon72
      @Ploon72 7 років тому +10

      Why smelting? What are you going to smelt except for the chunks of slag from the pods you dropped in? Also: takes a lot of materials to build a smelter and power to run it.

  • @mrbisk689
    @mrbisk689 7 років тому +391

    OOOHHHHH the reason why the colonists failed was cause the manipulation debuff from hypothermia

    • @SapphireCrook
      @SapphireCrook 7 років тому +138

      The power of DF like games: abstract realism from simple, low level rules.

    • @SonyCommander
      @SonyCommander 7 років тому +29

      MrBisk woah no way, that's incredibly cool how deep this game goes

  • @Betuor
    @Betuor 7 років тому +229

    Some people just want to watch the world freeze.

    • @txdmsk
      @txdmsk 7 років тому +3

      lmao

  • @HushVox
    @HushVox 7 років тому +812

    >Moving the cat so he dies nearby.
    You monster.

    • @AceCrasher24
      @AceCrasher24 7 років тому +4

      Should have moved it further out, got in the way haha.

    • @yalidfuentes7985
      @yalidfuentes7985 6 років тому

      ahahahahahaha

    • @louiscario6827
      @louiscario6827 6 років тому +6

      Its a fucking game.
      You are acting like its a real cat.

    • @dydlus
      @dydlus 6 років тому +40

      Because it is a real cat.
      A real, minimalistic-looking, simple-AI`d cat.

    • @RazgulTheKind
      @RazgulTheKind 6 років тому +28

      Louiscario !, No one actually thinks it's a real cat. OP was a joke, I don't think HushVox will be contacting any animal protection agencies...
      ...learn to be less dense dude xD

  • @wutzibu
    @wutzibu 7 років тому +201

    next time start with a cannibalistic psychopath. no remorse for killign and getting joy from eating raw human. it works.

    • @AceCrasher24
      @AceCrasher24 7 років тому +3

      its not worth the drawbacks, its better to have a farmer that can self sustain.

    • @wutzibu
      @wutzibu 7 років тому +10

      quill18 did it. it worked.

    • @schwany6703
      @schwany6703 5 років тому +1

      ThatGuyMike worked

    • @rc5924
      @rc5924 5 років тому

      That's basically cheating

    • @firstswordcorvus7368
      @firstswordcorvus7368 5 років тому +12

      I watched a play through where the guy started with nothing, cannibal, Randy Random storyteller. And while it's not finished yet, the cannibal is fairly close to building a spaceship

  • @UberHaxorJuke
    @UberHaxorJuke 7 років тому +287

    i would have actually watched this

    • @SephirothITM
      @SephirothITM 7 років тому +1

      Why don't you?

    • @UberHaxorJuke
      @UberHaxorJuke 7 років тому +9

      this like at the sea is impossible but at land ice sheet would be interesting

    • @zekonja90
      @zekonja90 6 років тому +1

      +KraineK xDDD karambitch no it is not,check toxic time waster he managed to build a ship.

  • @MENTALTAKEDOWN
    @MENTALTAKEDOWN 7 років тому +27

    "There we go and the cat is tanking. Good kitty." Lol

  • @aethers2901
    @aethers2901 7 років тому +653

    This mans voice is like a gods voice

    • @aethers2901
      @aethers2901 7 років тому +11

      Greek gods

    • @aethers2901
      @aethers2901 7 років тому +16

      Greek gods I would imagine him as Zeus

    • @General12th
      @General12th 7 років тому +4

      Aphrodite's voice.

    • @uitham
      @uitham 7 років тому +19

      sounds like bob from bobs burgers or archer

    • @Oborowatabinostk
      @Oborowatabinostk 7 років тому +3

      H.J. Benjamin, lol.

  • @kal_bec
    @kal_bec 7 років тому +16

    23:02 " I'll Try You, 16 year old. " Chill Out There Buddy , Family Freindly

  • @mart3323
    @mart3323 7 років тому +13

    The campfire always looks like it's placed right side up - the interaction spot is still positioned correctly though
    I'm surprised you haven't noticed this before
    I wonder if the horseshoe pin would have worked the other way, throw from inside, with the pin just outside the door

  • @Marquipuchi
    @Marquipuchi 7 років тому +41

    you got the same progress in 10 minutes than northernlion got in 10 30 minute episodes

    • @Chara_Sans
      @Chara_Sans 7 років тому +8

      Marc Llorens AND thats why I love eggboy

  • @jonpruitt8376
    @jonpruitt8376 7 років тому +46

    You could build up another main base and then make this an extra, long term goal. just so they could start off with some warm clothing .

    • @betamike8676
      @betamike8676 7 років тому

      Jon Pruitt but you'd have to move pretty far to get to sea ice if your starting place was even a little warm.

    • @betamike8676
      @betamike8676 7 років тому +2

      Jon Pruitt you could just go into scenario editor to start with warm clothes if that's all you need.

    • @AnonEyeMouse
      @AnonEyeMouse 7 років тому +11

      Beta Mike I made an artic research team scenario, with warm clothes, huskies (for flavour) and a decent amount of starting gear and supplies with a timed event of a cargo drop every summer with fresh materials. It worked quite nicely.

    • @AnonEyeMouse
      @AnonEyeMouse 7 років тому +16

      Although... I did it after watching the Thing... which made me wish someone invented a mod that let one of your people become infected with an alien parasite and then you have to work out who it is, as it spreads and sabotages your base (even tries to build a space craft).

    • @binnt8226
      @binnt8226 7 років тому

      Tiberium Rim is a bit like that. But again, i haven't tested it.

  • @Jimboola
    @Jimboola 7 років тому +44

    I think I would have started with a high construction character & started growing Rice, which grows superfast in hydros.

    • @babybirdhome
      @babybirdhome 7 років тому +1

      Is the yield per time worthwhile with rice though? It seems like you don't get a lot of food from rice if I remember right from when I played. I know with trees your best bet seems to be birch in terms of wood per time ratio.

    • @Jimboola
      @Jimboola 7 років тому +8

      But you get so many crops that staggering a few plots will mean regular food coming in. Quick regular crops also helps against the impact of blights, power outages etc etc that the game loves to throw in... a lesson learned when trying to grow Devilstrand.

    • @alvydasjokubauskas2587
      @alvydasjokubauskas2587 7 років тому +1

      Blight don't have impact. Use wood fire to keep things warm inside, when solar flare is in effect.

    • @ragnaroksbringer
      @ragnaroksbringer 7 років тому +2

      Generally the ideal crop combo is to plant some rice and some corn. You use the rice until you get the corn crop, then you stop using rice and just plant more corn.
      On an ultra cold map though I'd just always do rice. Potatoes have a comparitively inefficient time to grow/nutrition value to both, rice grows fast enough to be worth more than potatoes. Corn is the most efficient and best crop, but there's more that can go wrong in that time on a tough map. Corn also can't be used with hydroponics, while rice can.

    • @AceCrasher24
      @AceCrasher24 7 років тому +1

      The best way is to have a livestock farm, they have rescue you, haul things, fight off enemies for you and provide a decent amount of meat, milk and wool. (muffalo are the best as only muffalo and dromedary produce milk, meat and woll/hair. Muffalo are worth more and produce more.)

  • @cruelbanana441
    @cruelbanana441 7 років тому +57

    Sea ice is probably not a biome for lets-play, because you have nothing to do between raids and crash pods.

    • @mityamitmit
      @mityamitmit 7 років тому +3

      I when play with sea ice biom set my colony near another colony. It give me a possibility to send there caravans practically every day. It's interesting...

    • @cruelbanana441
      @cruelbanana441 7 років тому +6

      Well, sending caravans is getting boring pretty fast. I played at sea ice, survived for about 3 years, but most of my time I was waiting for pods or raids to get food.

    • @AceCrasher24
      @AceCrasher24 7 років тому +13

      You do if you play on the hardest setting and start with almost nothing, the gameplay lasts for at least 15 hours.
      Just because you find hardcore survival boring doesn't mean others do.

    • @cruelbanana441
      @cruelbanana441 7 років тому +4

      Someone may find it interesting, of course, but to fill an episode with 10 minutes of interesting gameplay (which means cutting most of the time when you simply wait for at least some activity) you would need to play for hours. It is just not worth it. And yes, I played with hardcore Randy. Same thing.

    • @LidlRaccoon
      @LidlRaccoon 5 років тому +1

      but the day-to-day stuff in this harsh environment is fascinating - the risk and the chance involved

  • @jbonkerz
    @jbonkerz 7 років тому +35

    Did you not realize that the campfire always looks like it is facing the same way, regardless of where you set the working point to be at?

    • @ConRayArt
      @ConRayArt 7 років тому +17

      You dont have to be so rude pfifo :P

    • @joshkary5040
      @joshkary5040 7 років тому +24

      "what the fuck the idiot was doing" yeah, okay guy. The preview image clearly shows it facing different directions, and so it's entirely reasonable to assume the end-product will look the same. His knowledge of the game actually seems fairly high, and he gets everything he wants done pretty efficiently. Go be a jerk somewhere else.

    • @thundersoul6795
      @thundersoul6795 6 років тому

      It's not "entirely reasonable to assume", because when you place the blueprint it immediately snaps into place, and when you select the built workplace it shows the interaction tile. There's no room for assumptions when the screen is overflowing with facts.

    • @rorokhorosho
      @rorokhorosho 5 років тому +2

      y’all are so rude, the dudes just tryna live his life

  • @General12th
    @General12th 7 років тому +16

    The cat made me very sad.

  • @JStankXPlays
    @JStankXPlays 7 років тому +68

    It's not only possible, but you can build a space ship watch Rhadamants community sea ice challenge.

    • @azurechaos5353
      @azurechaos5353 7 років тому +5

      I was going to suggest the same thing. I really enjoyed that series, even though it was so slow going in the beginning. And the fact that he was also able to balance it with a 2nd colonist who was a nudist too. And in addition to it being the coldest world generation it was also permanent cold snap. Nothing funnier than watching pirates constantly dying before they could make it to raid the base. I do think there's a lot of luck involved early on though, like getting a camel wool parka or tuque made such a huge difference. I think it kinda helped to have a plan to start with to, so that there was as little wasted materials as could be helped.

    • @JStankXPlays
      @JStankXPlays 7 років тому +4

      He did waste some materials due to a bad plan but he adapted and that is all that counts

    • @WiccaRobin
      @WiccaRobin 7 років тому +1

      you have to be extremely lucky, I don't have that kind of luck. if you start with a commuinity, you must give yourself much more supplies just to start, there is absolutely no way unless you kill all the extras for food. if he used a mod to do that?

    • @DarkMarsGaming
      @DarkMarsGaming 7 років тому +21

      Rhadamants had a custom character with god stats so yes it's possible when you do it without default rules. He had burning passion/passion for all major skills and had high starting skills, along with industrious, sanguine, and iron-willed. I'm not saying it's not commendable, but it's definitely not a real run.

    • @WiccaRobin
      @WiccaRobin 7 років тому +3

      Um, I just got extremely lucky, so lucky Sorry that was the hot one opps , Yes you can suceed in this challenge in both 16 AND 17 , if your very lucky and don't get infected. I completed the start of this challenge with Cold Snap on. I just did a re check in 17 to confirm rather you need the corners of the walls and you do. if you don't build them and it gets cold enough -154 or colder the heat will drain out of the house. to be fair they've changed how you build now so you can't roof anything that is not built, so some heat is escaping all the time, in the corners where I tried to just put in the wood but not build them. Now prior to this in 16 I had the same problem but I didn't put in the wood, so I can't say yea or neigh about leaving off the corners, until this challenge that was how I built . but testing them in 16 proved we were worng but I never left the material in, so I can't say for sure. I dont feel like reinstalling 16 to prove this but it does not work in 17 you must build the corners. however my self tending friend got infected on the 5th day and treated it once, when he needed to treat it again he ignored it and that killed him. I did this without mods. I used nothing but the menu in the editing scenairos to build this, in the regular game. I got the heater in turbine and battery up and running, so if I hadn't got infected, I probably would of made this one too. So since Radamant used the corners I built them to after quite a few failures and it worked I lived long enough to confirm this is playable, and without mods. just rolling your character is important. so it could take a while to get what you think you need to suceed. To Enigmas above, I used the starting scenairo to set no pet. I got tried of rolling so I set the traits. but that wasn't done in a mod that was done with the game you get ! So I didn't use a mod i just used forced traits, Rhadamant said he got lucky and rolled Einges. he did not say he used a mod. so I'd say he didn't and used the force trait part of the sce editor to set up his character.

  • @tim.dedopulos
    @tim.dedopulos 7 років тому +14

    Interesting experiment, but I think it would be very dull as a full playthrough with nothing much to do but carefully time flicking the sunlamp on and off.

    • @LordSipher
      @LordSipher 6 років тому

      you forgot to KEEP THE DOOR CLOSED!!!

    • @Zorro9129
      @Zorro9129 4 роки тому

      Someone actually did a full playthrough.

  • @boomer7042
    @boomer7042 7 років тому +170

    I feel bad for the cat

    • @IcyLittleBlades
      @IcyLittleBlades 7 років тому +5

      me too

    • @WiccaRobin
      @WiccaRobin 7 років тому +2

      what no sympathy for humans only the cat. really that says a lot right there. You know that cat had no chance at all, unless you have the food to spare for feeding it. it is much better to save it from the missery of starving to death. But then i was taught the difference in animals and humans, we are a predator. btw.. that just happens to eat chinese hehe.

    •  7 років тому +18

      No sympathy for humans just because someone has sympathy for a cat?
      They're not opposites, therefore having A doesn't mean you also have --A.

    • @WiccaRobin
      @WiccaRobin 7 років тому +1

      Well since we don't know at this time, because Boomer has not replied, I think we are assuming to much atm. Personally, I missed what happened to the cat? So my statement was just crazy. but I made it anyway. But on another note, what is A and B got to do with it? oh you just stated A opps ok what does A have to do with it? Oh wait I remember what happened to the cat and my statement stands, In the case of this playthru, the cat would be eating his food, waiting to kill that cat would of make him die sooner. The correct choice is to not bring a pet, but if you don't make that choice the game auto gives you one. some people choose to allow the pet and use it for food, in my case I bring a pig, and only kill it if I must. I try very hard to keep it alive it does eat corpse, so it doesn't need my food, I just have to feed it a lot of dead humans. gross huh. but that way I stay alive for my food rations and have time to get a farm up and running. if the pig it lucky it comes in before I run out, if the pig is not lucky the food doesn't come in and the pig takes its place.

    • @arielthepom
      @arielthepom 7 років тому

      Boomer Schloss same

  • @supernova6864
    @supernova6864 6 років тому +3

    First video i watch from you, and i watched the whole thing. I thought i was done with rimworld a long time ago but this is really refreshing and makes me want to play it again.
    I really think I would watch and enjoy a series of this!

  • @rcutler9
    @rcutler9 7 років тому +24

    You absolutely should have eaten the colonist who joined

    • @azurechaos5353
      @azurechaos5353 7 років тому +3

      He couldn't make a butcher table and they really don't like nomming on a corpse ;) lol

    • @rutger2930
      @rutger2930 4 роки тому

      @@azurechaos5353 still an extra mouth to feed

  • @PGMP2007
    @PGMP2007 7 років тому +53

    Yup it would be enjoyable a full series if its possible :D

    • @PGMP2007
      @PGMP2007 7 років тому +4

      it was cool to see the attempts

    • @PGMP2007
      @PGMP2007 7 років тому

      it was pretty interesting

    • @AceCrasher24
      @AceCrasher24 7 років тому

      do you not know how to edit...
      And you can edit on every device, i know since i have done.

    • @ChewyChops
      @ChewyChops 6 років тому

      really

    • @ChewyChops
      @ChewyChops 6 років тому

      are you sure

  • @dannii_L
    @dannii_L 5 років тому

    The only source of joy that Klause had inside his tiny, barely warm cabin in a frozen world was a small upright pin in one corner and a horseshoe that he could look at but not use. Hopefully, it would be enough to stave off the cabin fever madness. If not, at least he could eat it.

  • @ziljin
    @ziljin 6 років тому +6

    these kind of gameplays are fun to watch but seem like such a pain and torture to play yourself lol

  • @FennaDG
    @FennaDG 7 років тому +2

    The campfire's model always faces the same way. The interaction spot would've gone where you wanted it to.

  • @respomanify
    @respomanify 7 років тому +25

    Migration mechanic is not cheat specifically in those conditions. In real life constant migration is lifestyle on cold regions.

    • @hleghe810
      @hleghe810 6 років тому +1

      Totally, but it's against the point of the challenge

  • @ESAPOWER
    @ESAPOWER 6 років тому

    I think one of your biggest enemies here was your massive rush to get everything done. The reason your rooms were getting so damn cold is the combination of two factors.
    Single-skinned walls....
    And the door.
    Your colonist was ALWAYS in and out of the goddamn door, in a tiny little room that doesn't have a lot of air to keep itslef warm.
    Every time they use the door, the temp plummets.

  • @theclimbto1
    @theclimbto1 5 років тому +3

    "The cat's tanking! Good kitty!"

  • @ckimpal
    @ckimpal 7 років тому

    I think the introduction of Sea isn't to use it as a starting point, but to expand into it as a second colony from a main base that is elsewhere. That way we can start with more items and send it supplies when needed. The other method would be to start with a few more supplies and better gear, which is just the opposite of your start with nothing campaign starter. A kind of Sea Ice starting point.

  • @Ialreadyknewthat
    @Ialreadyknewthat 7 років тому +125

    You choose the male teenager, then put him in a room with a female with one bed and your first thought is to kill her. lol.
    Although in game mechanics it probably wouldn't work but heat and joy shouldn't have been your problem =)

    • @aturchomicz821
      @aturchomicz821 6 років тому +2

      if the male would have been an Incel then that wouldnt have been a problem

    • @lizzinator
      @lizzinator 6 років тому +15

      ehhhh she was 57 though

    • @LukHaider0
      @LukHaider0 6 років тому +8

      like there are no good looking 57 year-olds xD (ever heard of milf/gilf)
      AND you are in a shack in the middle of ice. the toleranc gets pretty high at that point

    • @depressedkermit3752
      @depressedkermit3752 5 років тому

      change ur profile pic pls

    • @LoydAvenheart
      @LoydAvenheart 5 років тому

      says the one with no pfp

  • @MrShkolololo
    @MrShkolololo 7 років тому

    I was motivated by this video. Doing this challenge by myself, I've found that:
    (Sorry for your eyes bleeding while reading this - I'm not native speaker)
    - You only need 3*4 tiles house (indoor space). First put bed, heater and research table. Research hydroponics. Then deconstruct research table and put hydroponic farm along 4 tile's wall.
    - Horseshoe pin can be placed outdoors, citizen won't get frostbite during time he need to play.
    - You need solar lamp, it's cheap but has enormous energy consumption. So it'll be better to put 2 wind turbines. (And 1 accamulator)
    - Now you don't have enought metal for trading beacon and comms console
    - But the game will spawn space debris each gives 30 metal. Deconstructing them you will be able to make comms console and trading beacon
    - You don't need shove. Even if potatoes is bad raw (which I don't remeber), you can still grow berries.
    - At -64 deegrees there spawned one polar bear. Can be turned into food
    - Raiders give you new parkas and hats. You don't need tailoring bench. You'll get -35 comfortable temperature and will be able to escape warm house for longer time. It'll be needed in runs for debres.
    - I haven't met any caravans which is sad. Maybe it's just a bad luck and they can visit you.
    - Best character skills will be - Reaserching and Gardening. Best traits - Jogger and that, which reduces minimum comfortable tempreture, but I haven't found it on wiki.
    So, this challenge a.k.a. russian Antarctic station "Vostok" cosplay is completely managable, thought I haven't make it to the end

  • @AnotherChampagneSocialist
    @AnotherChampagneSocialist 4 роки тому

    Pro Tip for anyone trying this challenge.
    ALWAYS look for a geothermal vent, if there is one, build your entire base around it. Trust me, you're gonna need it. If you can roof in the geothermal vent and make an air duct you can create a central heating system around it, and it works even when you put a geothermal power generator on it.

  • @funkkymonkey6924
    @funkkymonkey6924 4 роки тому

    You never relies how nice the self tend feature is until you watch stuff like this

  • @MadcatMashupMayhem
    @MadcatMashupMayhem 5 років тому

    havng a pawn with cannibal trait will help immensely. You'll be glad there're raiders that want to attack your base

  • @Avalikia
    @Avalikia 7 років тому

    I would love, love, love to see you do a sea ice colony!
    One possibility that you didn't consider: When you start with the Rich Explorer, you have a lot of money and a lot of food. If you start off near a friendly faction's base then you have the option of sending someone out to go trade with them. You'll want to wait until you get a second person to do so - your base might get attacked while you're away - and a single person can only carry so much (and money has weight), but they can bring back more wood or whatever you need.
    Also, if you put one of those moisture pumps out near the shallows, you can get soil. Don't bother with the deep drill, though, you'll find nothing.

  • @mutenroshie
    @mutenroshie 7 років тому +15

    And the front door is open, Again!

  • @Baleur
    @Baleur 6 років тому

    2:35 i'd argue that with the "Set up camp" mod that lets you "dismount" at any location on the world map, set up a small camp and mine or hunt, then bring back the stuff to your main town, this would be a very very fun kinda way to play the game.
    Wouldnt call it cheating, actually would be more realistic and make more sense, that your colony would send out expeditions to cut down a forest or to a mountain to mine.

  • @chajus1
    @chajus1 6 років тому +3

    So this is what its like to have an Airline Pilot, or Radio Presenter to switch careers to gaming

  • @tubey84
    @tubey84 7 років тому

    Definitely possible, gave it a pop myself a few times, but two things are lethal - getting injured (developing infection) and the lack of trader visits. The ability to self heal would make a huge difference.

  • @FrAvatar
    @FrAvatar 5 років тому

    To save on your low electric power, you could safely turn off they grow lamp at night when the plants are sleeping. you could even "automate" it, by powering the grow lamp on an independent circuit, powered only by solar power, so when the sun goes down the sun lamp turns off.

  • @EinarDolrigchannel
    @EinarDolrigchannel 7 років тому

    You had to make small room with second door between outside area and sleeping room, so you'd keep warmth with all that running.

  • @vrrdragon
    @vrrdragon 7 років тому +5

    I just had an Epiphany...
    Build a entirely self sufficient base in a nice environment,
    Then get a volunteer and a lot of spare resources to be rocket'd over to the Ice Sheet Biome,
    THEN you build and prepare.The winter base would be restocked by the other colony.

  • @thedillybot
    @thedillybot 5 років тому

    You can create an air lock (or vestibule) to keep the heat in. It's what they mean when they say "double-door".

  • @Ryaurezh
    @Ryaurezh 7 років тому +1

    "... and then you can kill 2 of them off, and eat them..."
    Remind me never to be stuck in a survival situation with Yeti.

  • @Qwiggalo
    @Qwiggalo 5 років тому

    Pretty sure the direction of the campfire "blueprint" will always face default, when you build it it'll face the right way.

  • @lorddaem9641
    @lorddaem9641 6 років тому

    Your voice is amazing! Just been binge watching my way through your channel :)

  • @ezem5998
    @ezem5998 7 років тому

    It's more than possible, i actually won the sea ice community challenge in extreme and permadeath. You will need a small cabin, a good starting pawn and some luck, but as soon as you have enough steel (from space traders) and hidroponics basins its easier.

  • @tubaboytom
    @tubaboytom 3 роки тому

    *butchers about half of wood constructing a shanty home*
    Colonist: you been hit by - a smooth criminal OW!

  • @dannyheck6457
    @dannyheck6457 6 років тому

    This is amazing thank you for putting in the effort and making this great video

  • @TheAjaxGreater
    @TheAjaxGreater 6 років тому

    My god... You're voice is like music to my ears! Subbed, good sir!

  • @silveranstavern
    @silveranstavern 7 років тому

    Though it is a strain on resources, double thick walls provides better insulation and less temperature fluctuations.

  • @someonerandom9939
    @someonerandom9939 6 років тому

    Basicly in the Sea Ice Biome Running out of power is a death sentence you either find a way to get power back online or you die of hypothermia

  • @JayGryphon13
    @JayGryphon13 6 років тому

    A few hints to help you survive longer out here:
    1) Build a rectangle. Probably start with a 3x4 to start with then upgrade straight to a 6x4 once you manage to save yourself from hypo; this will give you enough room to use your horseshoe pin!
    2) build your battery and your power supply butted up against each other. This will save you a bit of steel but best of all, will keep the chance of power surges from happening at all since the surges only happen in the cables themselves
    3) build a roofed area around your living quarters. This is where you can store your materials that may rot away!
    4) Turn off your sunlamp when the crops are resting. They will not grow during this time no matter the amount of sunlight you use anyways; so this will help you save your battery life.
    5) Zone the area inside your home for keeping your Pawn inside when you want him to stay inside, and cycle his restriction depending on the situation!
    That's all I can think of for now, but good luck!

  • @PaleShine89
    @PaleShine89 7 років тому +2

    I hope devs will make ice sheet a little more interesting. Like, add snorks and penguins that "break" ice (changing tile to a deep water for a while) and get fed near it (like they catching fish and stuff). And polar bears would be fine there too hunting (you included).And as person that like to start from tribe stage, would be nice to use corpses as fuel for campfire. Yeah, I know, it would take away few hardcore parts from ice sea runs but current state of it is very-very bland.

  • @kondorianosomiany9923
    @kondorianosomiany9923 7 років тому +2

    Its sooo great, make more of it :D

  • @Easyflux
    @Easyflux 5 років тому

    This has to be min/max'ed so much to get a good start, it's critical not to mess it up.

  • @PKrockin
    @PKrockin 7 років тому

    Speaking from experience growing vegetables indoors, there's actually a good reason for not being able to grow plants with the light from a heater or regular lamp. Some houseplants need very little light, but when you're talking vegetables they need a lot more than you light your house with. You can grow saplings with just a lamp less than a foot above them, but as they get closer to maturing you'll need to switch to a heavy duty light, like fluorescent tubes for lighting offices, ideally combined with a reflective enclosure so all of the foliage gets light. They also need specific wavelengths of light to grow (certain blue frequencies for leafy growth and red for flowering and fruiting), which the glow of a heater probably wouldn't provide. So, yeah, the more you know.

  • @martingq32
    @martingq32 5 років тому

    You need a solar panel for the sunlight, with that you could survive. Good luck for the next one.

  • @Opscury
    @Opscury 6 років тому +2

    This was very similar to, but more enjoyable than "The Martan"

  • @hersin6717
    @hersin6717 5 років тому

    It took me 9 hours to watch this video. Kept falling sleep because your voice.

  • @Malkolmi
    @Malkolmi 7 років тому

    This idea is awesome! This video inspired me to start playing again. I took a not as harsh enviroment though (about -35 to -60). After some rough starts, I got a small camp up now. I built my house right next to a geothermal, and when my initial campfire burned out, i had a 2x2 room around the geothermal, and a 3x4 room for living. with a door between to the geothermal for manually controlling the temperature! Although I dont really survive long enough to get my first harvest... :(
    Would love to see you try something like that.

  • @baphometslayer
    @baphometslayer 6 років тому

    You said "Shut up, cat" right as my bat bellowed at me for pets

  • @Wishuna
    @Wishuna 7 років тому

    I'd love this. Super hard, testing your knowledge and skill.

  • @NerosShadow
    @NerosShadow 7 років тому

    This came up on my feed and is the first vid of your's I have ever watched. I like it, you remind me of this nomis guy.

  • @G4M5T3R
    @G4M5T3R 6 років тому

    The campfire isn't bugged the sprite is just rotating to align with the fire sprites. The spot designated for the pawn will remain where it was when you confirmed placement.

  • @ene4659
    @ene4659 7 років тому +1

    "The fucks wrong with you"???
    I'm dead 😂😂

  • @seanwarren9357
    @seanwarren9357 5 років тому

    Yeah, I'm a new sub, so idk what's what around here, but I feel like this is the perfect entry for me, considering your name. That said, I'd assume a full series until you thrive would be a must.
    ;)
    Thanks for the content!

  • @joyousmuffin
    @joyousmuffin 7 років тому

    Someone played on the coldest area of sea ice on a completely iced over world with 1 pawn with the difficulty set to max. Oh yeah btw, it's on permanent Cold Snap too.

  • @fadde98
    @fadde98 7 років тому

    A short series of this would be rather nice tbh.

  • @whoopwhoop3660
    @whoopwhoop3660 6 років тому +8

    "how much leather does a cat give? can i make a cat touque?" QUOTE OF THE STREAM LOL

  • @Baleur
    @Baleur 6 років тому

    With the Tribal Essentials mod its doable with crafting, butchering spots (with poor efficency and speed, but still allowing the job to be done) etc.
    Some might call it cheating, but frankly its more plausible that you'd just butcher something straight on the ice, instead of needing a full fancy wooden table to butcher at, if you were in a serious survival situation.

  • @fabreeze
    @fabreeze 7 років тому +1

    +1 on full sea ice series

  • @AceCrasher24
    @AceCrasher24 7 років тому

    The reason why there were so many failures was because construction was so low. You need high construction, growing and crafting more than anything, work on getting better clothes from plants you grow along side food and trees.
    The best way to play this surprisingly is to start with 2 muffalo, some food, and some building supplies. if you are lucky they will reproduce before you have food production for them, and if you are even more lucky, you will be able to keep using them for milk, wool and meat.
    livestock is far better than hydroponics as you only need to feed the animals, keep 1 male and 1 female at all times and you have free protection, the ability to make and sell clothes and eventually, the ability to have such a big farm with 1 colonist that you can support several animals that do most of the work, all you have to do is build, farm and tinker.

  • @shadowlords90
    @shadowlords90 7 років тому

    Campfires will always have the same model after placement no matter which way the standing spot is.

  • @Jergy2
    @Jergy2 6 років тому

    I'm late to the party, but I was totally curious if he could've just switched it up and built the horseshoes outside the door and have had room that way. He seemed to be playing it through a closed door

  • @ryuranzou
    @ryuranzou 6 років тому

    I think rice is a great candidate for hydroponics. It gets a bonus for being in rich soil on the growth rate

  • @CastorQuinn
    @CastorQuinn 6 років тому

    If there were a mod which added a low-yield plant you could farm on ice, that would turn this from a random grind to a controlled grind. You wouldn't need a sun lamp, you would save on initial build resources, but you'd have to go outside to farm, so it'd still be brutal.

  • @risenking3045
    @risenking3045 7 років тому

    I'd love to see this as a series.

  • @oinkmeistergeneral
    @oinkmeistergeneral 7 років тому

    would love to see this as a series

  • @blairm015
    @blairm015 7 років тому

    I played this biome and I survived to the point where i had a large base on the sea ice and multiple colonies took a few tries to get the strategy down pat

  • @tommyboii3066
    @tommyboii3066 7 років тому +3

    wow sometimes i think you're not even looking at the screen when you play

  • @toolworks
    @toolworks 7 років тому +1

    Should have just put the horseshoe outside the doorway :P

  • @diamondmyna1
    @diamondmyna1 6 років тому

    I quite like playing on sea ice, but it takes a lot of luck and perseverance to get any significant operations going.

  • @jamster251
    @jamster251 7 років тому +2

    Great video, but yeah a series would be to much. There are surely other, more interesting ways to test your skill and rimworld creativity. Your other series are still great. XD i have to say i always chuckle at least once during your videos, thanks!! Great entertainer. :)

  • @amerem93
    @amerem93 7 років тому

    This would be cool as a series

  • @gwynjudd
    @gwynjudd 7 років тому +1

    "How much leather does a cat make" omg lol

  • @onetwothreefour3957
    @onetwothreefour3957 6 років тому +2

    so i just started the cassandra extreme sea ice challenge with the smallest map on a 30% world that is very cold and has no rainfall in alpha 17 but i couldnt find any hexes that were as cold as yours. i dont know if it is because of the world map that doesnt allow me to go to the north pole to find the coldest hexes, or if the new alpha 17 (in comparison to your alpha 16) doesnt allow you such ridiculously cold temperatures like -100°C and more.
    eitherway, i started out with a similar colonist as you usually do. (after randomizing away like 6 that were incapable of violence and 4 that werent intellectual and probably all in all 5 more that either didnt do garden work, medicine, hauling, construction or social (for trading and recruiting i at least need a 0 in social i believe) and some other characteristics that i cant quite remember and ended up with a pretty good colonist: a starforce cadet turned ace fighter pilot that's too smart, trigger-happy, has a 9 in shooting, 6 in melee, 7 in social and medicine, 2 in animals (so i cant even make the pawn pick its pet), 1 in cooking, 5 in construction, 4 in growing and a whopping 9 with burning passion in intellectual. furthermore he likes to do shooting, sovial and growing and has a straight 0 in mining, art and crafting and still young with only a single bite scar on his right leg)
    sure, i first saw your tries at it so i had a head start, but to me surprisingly enough my first go was quite successful, especially the beginning, but maybe that has to do with the higher temperatures. anyway, so i had my resources partially near together and partially far off, luckily those resources were only steel and one pile of wood which i didnt need for the first start. so i built the first house as a 4x5 house (2x3 inside) without the corner blocks. i made a fireplace next of course but then in comparison to you i built my bed out of silver. btw i never failed at any construction in the beginning except walls but there i did 5 times. i got frost bite that way because i used more wood than expected and i had to haul some more from far away.
    anyway, once the fire was lit i started doing what you did mostly, but i built the battery right next to my wall and the wind turbine right next to that so that i wouldnt need any cables and therefore no zzzzzzt could ever happen. i also built a chess table out of silver instead of a wooden horseshoe pin to save space and gain wealth and impressiveness but it wouldnt matter as everything i built was either awful or shoddy (most notably both silver furniture (i built a silver bed) were awful) and i would soon expand my building lengthwise (but only once, to save wood) and until end of winter (my current time in game) the size of the building wouldnt change. at least i could save on some wood that way.
    for the longest time i didnt have much trouble with my colonists sanity because he researched most of the day and he loves that. i would hit the daily max 4000 experience gain on a daily basis and research many things very fast and gain lots of levels even with a high starting intellect. that would change as the days went by because i had around 4 raids, one of which was a refugee. and i didnt have time left for fun activities. then i had another 2 space refugees which i stripped and left to freeze to death and also a lone wanderer that wouldve traded but didnt have anything interesting on him. i had one bulk trader come by with 320 steel though quite early on, so aside from the heater, battery, wind turbine, research table and a hydroponics basin i could quite soon build a second wind turbine, a second hydroponics basin and a second heater. furthermore, i had some ship chunks fall in the beginning of winter so i had enough steel for even a third wind turbine.
    some more minor details of my playstyle was that i kept my pet (husky) because at first he could survive outside and only ate one meal per day and i had a raider on like day three or four that he could eat later on. i worked a lot with expanded roofs and stockpile zones under it and i also dedicated a big corner of it to corpses (i dont take prisoners. either people die on their own through the weather, or they attack me and i shoot them dead or they stay downed for a while and i let the cold take their lives aswell) at this point in time i have 7 corpses i believe that my dog can chew on and tons of clothing, most of which are non-dead-men's-apparel, because of a lil trick of mine: after a battle or whenever another person gets downed on the map (e.g. space refugee) i either "capture" or "save" them. for captures i obviously change the status of my bed. anyway, once my colonist carried the dead body right in front of the house, i let the downed one go, strip them and let them outside and let the elements end his or her life. in case of dead pawns i carry their corpses to my stockpile zones and strip them there. one part is that it saves me carrying each and every item all over the map (which is large enough as is, eventhough it is the smallest map possible) and another part is that the items dont deteriorate while i carry a single one back to base. and most importantly downed pawns' clothing dont become dead men's clothing this way.
    another thing was how i used the refugee to fight off the enemy onslaught and then didnt heal her and let her starvingly work herself to death outside in freezing temperatures and deadmen's clothing. nothing wasted, only gained o.O that shit was straight up nazi doctrine, gave me the creeps. the most morbid part was how my main pawn only got a -3 mood debuff after the other colonist died.
    from that point on things got a bit harder. i had to walk a lot across the map because of many droppods with essentials like insect jelly (twice) and a ton of pemmican. furthermore i once got a delayed attack (almost a siege) but they all died practically where they waited for me so i had to do even more walking. the last few days i got some good clothes on my hands so i could finally finish the haulings (of junk steel chunks from the droppods and ship parts) without getting too many frostbites. apropos, i also set my colonist to tend to himself, i dont think you did that. anyway.
    oh damn i almost forgot the craziest part: two immediate attackers and i was sick with the plague on extreme and infection in a toe, killed them both but damn that part was hard. i had to be constantly on the lookout to not freeze, stay sane, stay healthy and not get my ass beat. i guess a similarly hard time was when i was JUST done binging on smokeleaf joints (an enemy dropped two earlier) and a raid was coming in.
    some more thoughts of mine: eventhough the very beginning went surprisingly well, i failed a lot at the walls, but not at the important/expensive ones. how did i do that? i started building the walls, failed three times in a row and then went to build the campfire and door. that way rng would screw me over with a much lower probability. (and then i failed at two more walls)
    i have to admit one thing though: i savescummed once in the beginning, because i failed building the battery/wind turbine twice. the fails were so bad actually that i wouldve frozen to death before the next caravan came with more wood or steel. that's why i decided to try again, but i was too lazy to completely start over. also, i wanted to see if i can feed a dog on sea ice, since your technique was always to let the pet just freeze to death.
    maybe another point would be that temperature fluctuates much less on alpha 17, even with the corners of a building not built.

    • @onetwothreefour3957
      @onetwothreefour3957 6 років тому +3

      this was something i saved on my phone but didnt post in a few weeks, but now i've been playing the map for quite a while longer and this is how it looks right now: overall, this challenge is boring as hell. there is nothing for you to do, no escape and no way of really improving your situation.
      the only improvements i could make in 2 game years now is building a nutrient paste dispenser which allowed me to have a second colonist. before that second one that i actually legit recruited from a raiding faction (and i had to switch the bed twice a day between prisoner and non-prisoner use) who was also quite good at most important things, i had three other pawns that i just used as slaves like in a work camp until they died. it really felt bad, but whatcha gonna do, it's rimworld afterall. they were all joining wanderers and refugees but had bad stats anyway. unfortunately i never got my hands upon a cannibal :/
      the most annoying part was when my dog got killed by a single shot of a raiding scyther. annoying as hell because my project was kinda cancelled (of trying to make a dog survive along with me) and also because the dog often nuzzled my main survivor. anyway, more food for me, amirite? so that's when i experimented for half a year of having 2 pawns that have to eat dead humans. their mood was constantly at zero with the sole exception when they had two mental breaks after eachother and therefore had two catharsis' at once. it was super dangerous long term eventhough exactly in that time i didnt have any major events, so even when they both broke i wasnt screwed, but still, annoying as hell.
      at least at the end of it all finally a ship chunk fell again and i could build my nutrient paste dispenser and hopper. i had so little steel left that if i had failed at even just the hopper, i wouldnt have had enough steel to start again. anyway, building them i also used to expand my building because it was filled to the brim with stuff, so now it is twice as big as before (this was the second expansion in two years) and i actually have space in there now. also, my food supply was purely nutrient paste meals for a few quadrums now and my colonist's mood is way better this way. food supply is safe, but in the deepest winter my two heaters cant keep the temperature high enough so the rice plants (which are the best crops to grow in those thingies) grew at a reduced rate in winter when i built the second expansion.
      also, i realized i maybe shouldve built a sun collector in front of the two wind turbines instead of building a third one, but i guess micro-ing the energy isnt as bad with so much overall energy production.
      anyway, now i am still waiting for a single damn trader because i want to sell the ridiculous amount of gear i amassed in the past two years (and i still have 4 dead pawns behind my house that i didnt even strip) and also to buy some more wood for a butcher table to butcher the humans for human skin to sell and meat to put in the hopper.
      welp, at least this playthrough was good for one thing: i learned how ridiculously efficient nutrient paste dispensers are especially if compared to its research time, building cost and energy consumption (but the amount of raw food saved through using it is reason enough to build it) also i learned how to use it, which i didnt manage to figure out in my other runs.
      honestly, i dont know if i wanna continue playing it, but i kept the save game just to show to some friends of mine if they are curious about the different ways you can play rimworld. also, i just LOVE how fast this map loads in comparison to my 6th year run in temperate forest base builder that i started out with xD

  • @katetuck7684
    @katetuck7684 5 років тому

    Don't forget you can set colonists to self-tend wounds, even without medicine if you want to save it for traders.

  • @Mtaalas
    @Mtaalas 5 років тому

    I can't get over the fact that you trust the automation and A.I so much in this situation... you should micromanage everything to make sure stuff gets done in the most optimal way possible.
    I mean that the A.I isn't really capable of even realizing by itself that eating outside is a dumb idea in this situation :D

  • @ACE-fx7rq
    @ACE-fx7rq 5 років тому

    I managed to survive for a while on sea ice biome with crashlanded scenario, with 1 character, but it requires extreme luck, and a well skilled random charcter. I got materials from meteor impact, somehow I was incredible lucky, as I got 2 meteor impacts at the beginning giving me quick resources, one of the best way to get materials for building.

  • @farbener5359
    @farbener5359 6 років тому +1

    48:18 just thought my PC froze...

  • @Strill_
    @Strill_ 5 років тому

    You need an arctic entry (an actual thing in real houses). Put two doors with an empty space in between them.

  • @YammoYammamoto
    @YammoYammamoto 7 років тому

    +Yeti
    This hard version of Rimworld (where you showed failed plays) was actually very entertaining.
    Thanks for uploading.
    _will probably never see any replies to this since Google has screwed up comment-notification-and-reply functionality. :(_

  • @ShanieMyrsTear
    @ShanieMyrsTear 7 років тому

    >Keep a too smart colonist outside for half a day gathering wood
    >Be surprised she dies