Chief is strong and he’s very quiet too. Chief is not a very talkative person. So technically it all fits together nicely. The rocket launcher is the payment part. Chief is the strong part and the silent part. The rocket launcher is the payment part of the quote.
@@notting2640 not really, after all the hell hes been through, he should talk, im guessing you never read the books? he talks alot, way more than the games
I'm surprised how well synced the "Covenant are pulling back?" part was. Keyes and Dare must've been on the same channel; they got the news at the same time.
it always leaves me jaw dropped how all of this is happening at the same time. they're all completing their own tasks and going through the same catastrophic event. that was amazing. ive been waiting for a video like this and its finally been done, thank you Spartan/ODST/Marine/Elite even !
This is pretty cool seeing it from all perspectives at once. This is easily one of the most important moments in Halo lore, if Chief and the In Amber Clad don't make it through that jump the whole war probably ends much differently in the Covenant's favor.
I agree completely. Such a beautiful example of why giving it all and war and timing are both incredibly important for the sake of winning strategy. Halo 12 and three are extremely amazing when it comes to timing.
The adrenaline is rushing the fighting is intense and the scarab is punching through the city. Humanity is giving it everything they have. then chief blows up the scarab and the carrier jumps rookie wakes up, its quiet and raining. Deference for darkness starts playing. Fucking beautiful.
@@Nighterac I wanna jokingly bash on 343 about it but at least the cutscenes are still well made (besides the obvious "flood tentacle" that was changed into a metal cable in the scene with miranda, johnson, and arbiter.) Im sure there was a reason for it idk
Dude, this is awesome. It makes the scale of the battle feel so much larger, like there are all these individual units fighting in different locations, and then all of them become affected by the same event. It also makes the Covenant seem more frightening somehow, like the humans are ants defending their nest from a big animal
Yeah, and this is ONE carrier. Also, imagine if like Reach the Covenant as a whole knew where Earth was. (Arguably Truth already knew) because as Cortana says, the Covenant weren’t even expecting Humanity to be there. In Halo Terminal 14 it’s revealed that Regret was told it was called Erde Tyrene or something like that.
1:24 you can see the ship between the cruiser and the space elevator. You can rewind a little and see it come into shot. It keeps going into the portal.
@@Yayaloy9well frigates *are* small. It’s kindof the whole point. Halo 4 made the Dawn WAYYYY too big. I mean, it comes right up to you on the Arc in Halo 3 and you can see how relatively tiny it is compared to a battleship or something. It can only fit like 4-5 Scorpions in its hold
They’d have to completely change the shot composition of the cutscenes for the pods to be in frame, so I get why they decided against it. Better to make the closest remake possible than to make it worse to crowbar an easter egg in.
I've been playing Halo for decades, but I'm doing my first official timeline-order run through. I stopped after the Slipspace jump in H2A to go to ODST. After ODST I'll finish H2A then get to 3. I love these games as much as I love my dog.
This video puts things so much in perspective. Crazy to think that while the ODST team is in relative peacefulness and safety in orbit, the battle on the ground is absolutely raging. Then for a couple minutes only, both places see action before the slipspace jump blast sends you several hours in the future in ODST, as you wake up long after the battle ended while Keyes is at the other side of the galaxy on a newly discovered Halo.
The Covenants technological ability to slip space jump in atmosphere off a planet and then pinpoint jump into the atmosphere of another planet is absolutely crazy.
An interesting thing to note is that this is the first time in-universe that the Covenant have made a Slipspace jump in atmosphere. It was only possible because in one of the book Cortana is able to do this with a captured Covenant ship and the onboard A.I. transmits the details of how she did it to other Covenant ships.
Spartan Strike is okay, I generally enjoyed the Mombasa levels due to them running as small sims of what actually happened Heck you even see other glimpses of Chief in the events of H2 during the run of the levels, my favorite still was spotting the Scarab on the bridge as we saw on Metropolis
I bloody loved this! When they came out with H2A I wish there was a way you could move the camera during the ship entering slip space and when you move it you see the ODST drop pods coming in as a nice Easter egg. Kind of like in ODST or Reach where you could move the camera and see Buck with the ape or chief in cryo. I’m honestly surprised they didn’t do it since they know ODST is a thing when making H2A. It would’ve been a nice Easter egg or if you played with IWHBYD on they’d add another scene to the cutscene showing the drop pods breaking through the clouds. I could only dream haha Loved the video as this is as close we will have them synced up physically, Great work my friend
One small problem with that: H2A's cutscenes were pre-rendered. The Xbox One (or its successors) would be incapable of rendering and compositing a cutscene of that calibre in-engine (or in real time), meaning no interactive easter eggs like Chief at the end of Reach.
I thought the exact same thing! I’d argue adding just a short extra couple of frames would be the best course of action (as they weren’t actually happening and were pre rendered)
Nice to see someone add spartan strike to the collection of the going on. Although you could have added the cutscene with the warthog getting overtaken by the blast wave as well as the conduit warped out to line up with rookie getting hit as well.
For all the greatness the H2A cutscenes are, and i thank BLUR studios for that, i really REALLY feel bad about the way they fucked up the slipspace jump in atmosphere, it just looks so silly how it opens like a generic portal and the ship starts moving to it, instead of the sucking in and subsecuent aftermath of the immense pressure wave released as seen in the original and ODST, this last one being still the best one yet.
@@kencox3511Yeah, they're closer than you think to the carrier, and there were a lot of pods dropping down (not just Alpha Nine), potentially hundreds so you'd see them in the distance to the left
I've probably played all of these games ATLEAST three times (maybe not Spartan Strike) and it never crossed my mind that the people we play as could have very well ran into each other if ONE thing or another changed. Fine I'll replay Halo 2.
I just noticed in ODST that if you look close enough you can actually see the forward onto Dawn speeding into the slipspace portal right at the last second. It had never occurred to me before to even bother looking. That’s a nice touch of detail for bungie to remember.
@@jffry890between 1:22 to 1:27. Check around the space elevator, it's very very small. At 1:22 it's visible from the ODST pod window (comes in from right-hand side) and it passes in front of the space elevator around 1:23 . It's around where you see the other ODST pods floating in the air (behind the pods) and sort of hugging the covenant carrier on the carrier's back-right side (or back-starboard side). When it becomes visible from the viewport of the ODST pod, it's behind the right "wing" of the carrier, and as it speeds up around 1:24 it goes in front of the right "wing" of the carrier. Then disappears at 1:27
I'll be honest this whole thing has the same feeling as the Black Mesa event. One cataclysmic event being witnessed and experienced through 3 different views, really gives the scale of how fucked things got
only improvement i would say would be that the odst cutscene should’ve already showered the carrier about to jump when the Halo 2 cutscene showed it as well (like, the Halo 2 cutscene was showing the Slipspace rupture while the Odst’s we’re just breaking through the clouds in their cutscene before the slipspace rupture was even there)
Cool seeing different perspectives of the same event. I remember the first time playing it so long ago and realizing it was set during Halo 2 when this happened.
The slipspace rupture in "Halo 2" is a result of the Covenant's relentless pursuit of Forerunner technology. The Prophet of Regret, seeking the portal to the Ark - a vital Forerunner structure, arrives in orbit above Earth. Faced with Heavy UNSC resistance, Regret hastily decides to make a slipspace jump. This impulsive action creates a massive rupture, causing havoc and allowing Master Chief to follow him through the portal. The Covenant's quest for Forerunner artifacts and the urgency to unlock the secrets of the Ark drive Regret's actions, leading to the pivotal slipspace event. "Halo 3: ODST" is set during the same Covenant invasion of Earth. The slipspace rupture caused by Regret's ship is the link between the two games. In "ODST," players experience the aftermath of the Covenant's attack in New Mombasa and are thrown off course by the impact of the slipspace event, which plays a role in the narrative and sets the stage for the events in the game.
In 2291, humanity invents warp or "slipspace" technology for itself. Around 200 years later we have a run with the covenant at agricultural colony world Harvest in 2525. 27 years later this happens as a result of a covenant hierarch's lack of caution. 26 hours after drop of the ODST special forces, other covenant troops are in atmosphere around New Mombasa. Only for it to be glassed that morning unveiling the beggining plot point of Halo 3.
God, if I ever get anywhere with my world building projects and whatnot, I hope I can make the simultaneous shit like this few will notice. So fucking awesome and immersive.
I think the cinematics from Halo 2 non-aniversary line up a lot better with ODST's, because they added a lot of extra flair, but this was well done regardless.
They dont make games like they used to. A spinoff game that takes place at the same time that even includes a cutscene where you can watch what you did in a previous game from someone else's perspective is so cool
I like how Rookie is napping in his pod and the team is dinking around while Chief is single-handedly taking down a Scarab like the BEAST that he is.
Hey man don't hate on Rookie
@nopenoperton249 i would love to upvote, but you have 117 likes right now...
Rookie is sleepy, let rookie sleep.
I miss when Halo wasn't about jerking off to "Chief da BEST!!1!!"
@@LeetHaxington The thought of two scarabs being required to protect a door from the Chief is so hilarious to me
Dutch: Pays to be the strong, silent type.
*Meanwhile, Chief's blowing up the whole interior of a Scarab with a rocket launcher*
Chief is strong and he’s very quiet too. Chief is not a very talkative person. So technically it all fits together nicely. The rocket launcher is the payment part. Chief is the strong part and the silent part. The rocket launcher is the payment part of the quote.
@@DylanBegazodepends which Chief were talking about. 343's Chief (save for Infinite) is a yap machine.
@@notting2640 not really, after all the hell hes been through, he should talk, im guessing you never read the books? he talks alot, way more than the games
i thought it was canon that he killed the entire crew with 1 sniper round that rickocheted around inside the scarab
Lol
I'm surprised how well synced the "Covenant are pulling back?" part was. Keyes and Dare must've been on the same channel; they got the news at the same time.
Bad bitches get the news FIRST
yeah that checks out if theyre local mission control
Remember that Dare is ONI too so that plays a huge factor, it's easy for her to get hooked into the needed channels
At first I thought you were talking about Jacob Keyes but then I remembered his daughter is also Keyes… I need to replay the games again 😅
it always leaves me jaw dropped how all of this is happening at the same time. they're all completing their own tasks and going through the same catastrophic event. that was amazing. ive been waiting for a video like this and its finally been done, thank you Spartan/ODST/Marine/Elite even !
This is one thing I loved about Halo. Master Chief, while being a supersoilder, is still just one piece of a puzzle in the entire UNSC.
That's why they call it a theater of war.
I think I know you from somewhere ngl
@@TeaBags0614 "uhh, have we met?"
@@K1Nd0m no
This is pretty cool seeing it from all perspectives at once. This is easily one of the most important moments in Halo lore, if Chief and the In Amber Clad don't make it through that jump the whole war probably ends much differently in the Covenant's favor.
I agree completely. Such a beautiful example of why giving it all and war and timing are both incredibly important for the sake of winning strategy. Halo 12 and three are extremely amazing when it comes to timing.
@@DylanBegazopersonally, i prefer the way Halo 9 handled it
My fucking sides, please XD
@@periwinkle2486yeah but what about halo 11? i feel like the writers touched on that subject more than any other halo game
@@periwinkle2486 lmao this is why commas, or keeping a consistent numbering format, is important.
The adrenaline is rushing the fighting is intense and the scarab is punching through the city. Humanity is giving it everything they have. then chief blows up the scarab and the carrier jumps rookie wakes up, its quiet and raining. Deference for darkness starts playing. Fucking beautiful.
You said it. It’s engraved on my soul as one of the most beautiful moments in Halo. Made my childhood legendary.
The original Halo 2 cutscene would’ve matched up even more.
Yup H2A messes up a bit with it's timing compared to the original
@@Nighterac I wanna jokingly bash on 343 about it but at least the cutscenes are still well made (besides the obvious "flood tentacle" that was changed into a metal cable in the scene with miranda, johnson, and arbiter.) Im sure there was a reason for it idk
@@hazinebibogolu7668 The 2A cutscenes were outsourced to a company named Blur. 343 didn't make them.
Dude, this is awesome. It makes the scale of the battle feel so much larger, like there are all these individual units fighting in different locations, and then all of them become affected by the same event.
It also makes the Covenant seem more frightening somehow, like the humans are ants defending their nest from a big animal
Thanks for explaining the video I just saw. You should be some kind of professor.
Yeah, and this is ONE carrier.
Also, imagine if like Reach the Covenant as a whole knew where Earth was. (Arguably Truth already knew) because as Cortana says, the Covenant weren’t even expecting Humanity to be there. In Halo Terminal 14 it’s revealed that Regret was told it was called Erde Tyrene or something like that.
I like the little detail of the UNSC ship going into the portal on ODST still.
I was worried nobody else would notice
can't see it, do you have the exact timestanp ?
1:24 you can see the ship between the cruiser and the space elevator. You can rewind a little and see it come into shot. It keeps going into the portal.
@@tylerm5862 Holy fk, I would expect the Frigate to be abit bigger. That was like a human size to a Frigate. So tiny
@@Yayaloy9well frigates *are* small. It’s kindof the whole point. Halo 4 made the Dawn WAYYYY too big.
I mean, it comes right up to you on the Arc in Halo 3 and you can see how relatively tiny it is compared to a battleship or something. It can only fit like 4-5 Scorpions in its hold
it would have been neat to catch a quick glimpse of the ODSTs dropping in when they did the H2A Remaster. but ahh well
I have _no_ idea why Blur didn't Easter Egg that in; they had to have known everyone on the planet and their mother would be looking for it 🤷♂
@@Morpheus414
Maybe that decision wasn’t up to Blur though.
They’d have to completely change the shot composition of the cutscenes for the pods to be in frame, so I get why they decided against it. Better to make the closest remake possible than to make it worse to crowbar an easter egg in.
@@MinilordFTW i guess thats true too, there are ways around that but even then its a stretch
One of my favorite details is that in odst you can see In Aber Clad zooming past the carrier into the slipspace rupture.
1:15 In The Middle Of The Rookies Pod Windows You See The Smal Glimpse Of The Amber Clad Flying Close That Was A Nice Detail
I've been playing Halo for decades, but I'm doing my first official timeline-order run through. I stopped after the Slipspace jump in H2A to go to ODST. After ODST I'll finish H2A then get to 3.
I love these games as much as I love my dog.
that's the perfect order cause the way ODST ends always makes me want to get straight into Halo 3's campaign
Same I do this too. I love playing them this way. ODST is the perfect tonal detour from Halo 2 at that part of the story
I’ve been thinking about trying a chronological run for a couple months.
The best way is to play both H2A and ODST at the exact same time
You gonna play through the Halo Wars games and all the Spartan Ops missions too?
This video puts things so much in perspective. Crazy to think that while the ODST team is in relative peacefulness and safety in orbit, the battle on the ground is absolutely raging. Then for a couple minutes only, both places see action before the slipspace jump blast sends you several hours in the future in ODST, as you wake up long after the battle ended while Keyes is at the other side of the galaxy on a newly discovered Halo.
So many perspectives of the same moment is amazing.
Disney milking Order 66:
I don't know how I never noticed in ODST that In Amber Clad flies up alongside in the intro sequence. Absolutely phenomenal continuity from Bungee!
I mean if you set a game around the city post slipspace rupture it's kinda like bare minimum to show that rapture, no? lol
Always appreciated that you can see the frigate zipping up alongside the carrier in ODST.
The Covenants technological ability to slip space jump in atmosphere off a planet and then pinpoint jump into the atmosphere of another planet is absolutely crazy.
An interesting thing to note is that this is the first time in-universe that the Covenant have made a Slipspace jump in atmosphere.
It was only possible because in one of the book Cortana is able to do this with a captured Covenant ship and the onboard A.I. transmits the details of how she did it to other Covenant ships.
Never got to play Spartan Strike.
You aren't missing anything, just play real Halo games.
@@MeadeJ67 I had a real fun time with Spartan Assault lul
Played the co-op too, was a challenge
It’s not as good as Spartan Assault. It’s far too linear and on-rails while Spartan assault lets you off the leash more often.
Spartan Strike is okay, I generally enjoyed the Mombasa levels due to them running as small sims of what actually happened
Heck you even see other glimpses of Chief in the events of H2 during the run of the levels, my favorite still was spotting the Scarab on the bridge as we saw on Metropolis
@@MeadeJ67 like Halo wars :D
I bloody loved this! When they came out with H2A I wish there was a way you could move the camera during the ship entering slip space and when you move it you see the ODST drop pods coming in as a nice Easter egg. Kind of like in ODST or Reach where you could move the camera and see Buck with the ape or chief in cryo. I’m honestly surprised they didn’t do it since they know ODST is a thing when making H2A. It would’ve been a nice Easter egg or if you played with IWHBYD on they’d add another scene to the cutscene showing the drop pods breaking through the clouds. I could only dream haha
Loved the video as this is as close we will have them synced up physically, Great work my friend
One small problem with that: H2A's cutscenes were pre-rendered. The Xbox One (or its successors) would be incapable of rendering and compositing a cutscene of that calibre in-engine (or in real time), meaning no interactive easter eggs like Chief at the end of Reach.
I thought the exact same thing! I’d argue adding just a short extra couple of frames would be the best course of action (as they weren’t actually happening and were pre rendered)
@@ThatGuyBrian I know this my friend but a man can dream
Nice to see someone add spartan strike to the collection of the going on. Although you could have added the cutscene with the warthog getting overtaken by the blast wave as well as the conduit warped out to line up with rookie getting hit as well.
Should have used classic Halo 2 since the frigates position matches much more closely in ODST with that version.
just made a 2C version
I love how you can see IAC charging the carrier from the perspective of the drop pods. Attention to detail, really tying the games together.
For all the greatness the H2A cutscenes are, and i thank BLUR studios for that, i really REALLY feel bad about the way they fucked up the slipspace jump in atmosphere, it just looks so silly how it opens like a generic portal and the ship starts moving to it, instead of the sucking in and subsecuent aftermath of the immense pressure wave released as seen in the original and ODST, this last one being still the best one yet.
They do NOT have ODST pods coming in at the end in H2A which is a huge missed opportunity IMO
The perspective of that shot is so far off would we even see them?
@@kencox3511Yeah, they're closer than you think to the carrier, and there were a lot of pods dropping down (not just Alpha Nine), potentially hundreds so you'd see them in the distance to the left
I've probably played all of these games ATLEAST three times (maybe not Spartan Strike) and it never crossed my mind that the people we play as could have very well ran into each other if ONE thing or another changed. Fine I'll replay Halo 2.
I just noticed in ODST that if you look close enough you can actually see the forward onto Dawn speeding into the slipspace portal right at the last second. It had never occurred to me before to even bother looking. That’s a nice touch of detail for bungie to remember.
That was my first instinct to look for it but I don't see it/never have.
Not the forward onto dawn, that’s the In ambler clad
@@jffry890between 1:22 to 1:27. Check around the space elevator, it's very very small. At 1:22 it's visible from the ODST pod window (comes in from right-hand side) and it passes in front of the space elevator around 1:23 . It's around where you see the other ODST pods floating in the air (behind the pods) and sort of hugging the covenant carrier on the carrier's back-right side (or back-starboard side). When it becomes visible from the viewport of the ODST pod, it's behind the right "wing" of the carrier, and as it speeds up around 1:24 it goes in front of the right "wing" of the carrier. Then disappears at 1:27
This scene is the Order 66 of Halo, we keep getting more and more perspectives of this 1 event.
well. this was cool
I'll be honest this whole thing has the same feeling as the Black Mesa event. One cataclysmic event being witnessed and experienced through 3 different views, really gives the scale of how fucked things got
Yup this reminded me of HL1 a lot, MaxBaik's video is perfect for that
5 different views. Don't forget about Decay multiplayer.
I never noticed the UNSC ship in the ODST scene before now, what attention to detail!
Holy hell the amount of memories that just came flooding back. Thank you so much for that spectacular edit!
It is an interesting thought that one event, a slip space rupture, is part of multiple games.
Shout out to you for not forgetting Spartan Strike.
Not shout out to you for using Halo 2 Anniversary instead of OG Halo 2.
@@bingisboy I did both
only improvement i would say would be that the odst cutscene should’ve already showered the carrier about to jump when the Halo 2 cutscene showed it as well (like, the Halo 2 cutscene was showing the Slipspace rupture while the Odst’s we’re just breaking through the clouds in their cutscene before the slipspace rupture was even there)
1:29 Buck's line right before the music drop in Halo 2 goes so hard
I have wamted to see this for so long! Thank you!!
It's so crazy that quite literally DURING the opening to ODST, Chief is going toe-to-toe with the Covenant.
Absolute Gigachad, been waiting on something like this for ages
Very cool
Cool seeing different perspectives of the same event. I remember the first time playing it so long ago and realizing it was set during Halo 2 when this happened.
It honestly never occurred to me that all of these are happening at the same time
I remember being amazed the first time I realised this was the same event
Just love the small detail of the frigate in halo 3 ODST
This will settle an argument beween my friend and I. Thank you, I was right.
man I'm really excited about the events of halo 2 ❤
In my mind I've always thought about this. This is fantastic thank you!
Beautiful.
clicked for Spartan Strike. man i miss that game
It's actually really cool that they used one singular event to tell different stories
Damn, this is a nice edit. Shame we don’t have more of these in the Halo universe
Never knew this thing happening at the same time until now
Someone hit me w the lore
The slipspace rupture in "Halo 2" is a result of the Covenant's relentless pursuit of Forerunner technology. The Prophet of Regret, seeking the portal to the Ark - a vital Forerunner structure, arrives in orbit above Earth. Faced with Heavy UNSC resistance, Regret hastily decides to make a slipspace jump. This impulsive action creates a massive rupture, causing havoc and allowing Master Chief to follow him through the portal. The Covenant's quest for Forerunner artifacts and the urgency to unlock the secrets of the Ark drive Regret's actions, leading to the pivotal slipspace event.
"Halo 3: ODST" is set during the same Covenant invasion of Earth. The slipspace rupture caused by Regret's ship is the link between the two games. In "ODST," players experience the aftermath of the Covenant's attack in New Mombasa and are thrown off course by the impact of the slipspace event, which plays a role in the narrative and sets the stage for the events in the game.
Ship go into slip space. 3 games show this from 3 perspectives.
Slipspace is an FTL method, regarding why that's happened, see the other comments on this thread
@@Ivantheterrible495 the amount of detail probably makes this harder to understand for someone who's out of the loop than it helps
In 2291, humanity invents warp or "slipspace" technology for itself. Around 200 years later we have a run with the covenant at agricultural colony world Harvest in 2525. 27 years later this happens as a result of a covenant hierarch's lack of caution. 26 hours after drop of the ODST special forces, other covenant troops are in atmosphere around New Mombasa. Only for it to be glassed that morning unveiling the beggining plot point of Halo 3.
Beautiful 👌
Awesome, I’ve always tried to sync it in my head lol
Long night of solace
beautiful
That was worth it. Thanks for one final effort
Halo 2 ani cutscenes are still lightyears ahead of any other halo game it's insane.
too bad elites design is fucked up
God, if I ever get anywhere with my world building projects and whatnot, I hope I can make the simultaneous shit like this few will notice. So fucking awesome and immersive.
Ultimate respect for making sure not to forget Strike 💪
Good vid dude
I think the cinematics from Halo 2 non-aniversary line up a lot better with ODST's, because they added a lot of extra flair, but this was well done regardless.
Oh! Ok, i see, it's the events that take place simultaneously...Halo 2; Halo:ODST Awesome job! Thanks! 😂 😁👍
It's like they said: "everything is connected".
William 043 perspective is badass as well as johns and the rookie
Make more videos, love this 😎
It would be so cool if you could see the In Amber Clad jumping together with the Covenant ship in ODST too.
ua-cam.com/video/9lO7ccO_AjQ/v-deo.html
master chief really is the main character
Suuuper cool, thanks for this. Anything else anyone can think of? Maybe some 00 action?
SLIPSPACE RUPTURE DETECTED
SLIP SPACE RUPTURE DETECTED
Damn I forgot about spartan assault and the other game
Doing God’s work
Badass video
That was satisfying
I wonder if when chief and the surviving odst squad met after halo 2 chief quotes 'couldnt you have jumped sooner?..' 😭😭😭
It would have been could if in the cinematic of H2 Anniversary they had put the pods in the background
Seeing this makes me wish that in the ODST cutscene you could see Amber Clad rushing through the slipspace rupture too
you can
@@EthanGaming7640 oh wait i see it now!!!!!! thanks for pointing that out!
I was always bothered by the difference weather and that we don't see the In Amber Clad in ODST.
we do, it's just hidden
You DO see IAC in ODST if you look next to the carrier just before the rupture goes off
Stellar
Slipspace rupture is the Halo universe's Order 66
Now sync when it happens in the audiobooks with these clips as well xD
Man I miss when the Halo universe was big.
Great Job!
Would be cool to see Inamber Clad in ODST jump right behind the carrier in ODST as an Easter egg
ua-cam.com/video/9lO7ccO_AjQ/v-deo.html
@@EthanGaming7640 dude thank you. That’s such an awesome detail
Awesome!
Its so cool how if you look closely, you can see the Forward unto Dawn in the Halo 3 ODST cutscene
In amber clad*
true my bad XD@@tothervirus4419
Damn nice job.
What I love most is that Regret ended up on Earth by accident, following Forerunner artifacts had accidentally led him directly to the home world.
I’m surprised you can’t see the IAC chasing the carrier through from the ODST perspective
@temerson2 you can :) 1:23
Perfect
man how did halo fell so far from this
Well done
Honestly the og halo 2 cut scene would have worked better visually since you can see the position of in amber clad in halo 3 odst..
Not bad, but u should have gone with OG halo 2, since it would have matched better with ODST (in amber clad gets beside the carrier, not behind it).
Actually, OG Halo 2 doesn't line up with ODST either because it was an overlooked detail.
finally a new halo lore video that isn't cringe or awful fan fiction
They dont make games like they used to. A spinoff game that takes place at the same time that even includes a cutscene where you can watch what you did in a previous game from someone else's perspective is so cool
The only thing missing in that H2A cutscene is the ODST pods.
Reminds me of the 9/11 docs all about "where were you that day?"
Should have used OG Halo 2 cutscene
Just a little feedback and not sure everyone will agree. I'd prioritize syncing the slipspace explosion over the crossing-through of the ship.