i can tell you.. the hardest part insnt even making the game.. its making the story around it if you want it to be good (and not only a 10 minute game).. its like writing a complete book first... then you take this story and write the adventure around it.
Nice one, been looking forward to more tutorial stuff and this one feels a lot more tutorially than the last few. (That's probably not a word but eh.) Didn't know about the Adventure Jam though, that's very tempting. I'd have to put my current AGS project on hold but I'd imagine most AGS developers have like five projects going at once anyway. lol
Thank you! Yeah, I decided to cut down on the bullshit with this one and actually just tell people how shit works. :) Really hope you'll do an AdventureJam game. I'd love to see it.
Thank you! Ah yes, that link got broken when I did one of my countless "nuke the site from orbit" redesigns of my website. I've replaced the link with a Google Drive link. That should hopefully work. Thanks for letting me know!
Have one more question for you about AGS. Is there a setting somewhere that lets me see objects while drawing walkable areas? I have a bed in this room and I want to be able to draw a walkable area around it, but when I switch to show Walkable Areas, the object disappears and I have to kind of remember or guess where it was in the shot
Dude, thanks for these funny tutorials! My PC can't open the latest version, so I got the older version 3.2, and it's great! I got it from a 3rd party website, and it has messed some colors in the iconbar, though it's not a big issue, please try to posta tutorial for custom GUI, though I know it a bit. Anyway, love from India
Hey Historian, thanks to your tutorials, I'm trying to get into AGS, but I have like...no scripting knowledge, and there's a LOT of videos on AGS that are super old and I don't know how relevant they are 11 years later. I was wondering, have you done a tutorial wherein you show how to set multiple if/then flags at once. Like "IF you've talked to this person AND you've talked to this person, then this thing happens"? I've got both events setup as Global Variables, and I can get AGS to flip them to true when the people are spoken to, but when calling on the interaction command, I can only seem to get AGS to perform checks for the first person, not both, i.e. the thing happens after just talking to one person.
So happy you're getting into AGS -- makes me really glad to have had a part in it. :) I haven't really done that many tutorials, and certainly not on the scripting itself. But if you want to do an IF statement that checks a bunch of stuff, then you can do the following: Say you've got two bool variables: OpenedTheDoor and TalkedToGuy. You can check if both are true with the following code: if ((OpenedTheDoor==true) && (TalkedToGuy==true)) { // Both statements have to be true before this does anything } You can also check if one OR the other are true with this: if ((OpenedTheDoor==true) || (TalkedToGuy==true)) { // One or the other statement can be true before this does anything } Hope that helps!
@@spacequesthistorian That helps SO MUCH, I really appreciate it. I watched both your "plunger at a wedding" and "opening the door with a needle and newspaper" videos and used them constantly as references on how to do the basic scripting. It sucks that there's so few tutorials out there, and yours was the easiest to follow/most recent. The "official" video series linked from the AGS website is literally 11 years old and very dry. I didn't think I could do this until I found your videos. Because of you, in a single day I've managed to script a very basic setup where you have to talk to a guy to trigger being able to pick up a stick and knock an apple out of a tree to give to the guy. So again, thank you very, very much, and please consider doing more videos :-)
@@spacequesthistorian Do you have an e-mail I can send you what I made? I feel like you should be the first one to play the dinky little thing I whipped up in a day, lol
@@spacequesthistorian Sweet, will do! It's only about a minute long, but I did figure out how to add voice acting to it, so I went ahead and did that, too, lol
You do a hotspot give the hotspot a description you want to be shown, dont forget to draw out the hotspot like always, then go into the script by taking forexample "mouse moves over hotspot" at the lightning bolt/events tab and you type Display(""); that's it, the description will then be shown on screen!
Lots. Wadjet Eye Games have made a good name for themselves making games in AGS (Unavowed, Blackwell, Primordia, etc.). Grundislav Games made Lamplight City in AGS. The Cat Lady and Lancelot's Hangover are made in AGS. There are tons.
Thank you SQH ive been waiting for this update for 4 years I really appreciate this video
You can copy mouse coordinates by pressing the mouse wheel.
I did not know that! Also, my mouse wheel button is broken.
Oh My God. I never knew this!!! Great tip!
Good stuff dude, your tutorials are the most useful AGS stuff I've found so far.
Wow, thanks! Maybe I should start bringing on people who are actually good at AGS. Get some really useful tips in. :)
Thanks a lot man! Keep up the good work. We need more videos about AGS.
Thanks. Happy to do my part. :)
I have learned things. Important things. Thank you for teaching me these things.
I am happy to have taught you things.
thanks a lot for your instrucions. it looks really fun to do!!
You are hilarious love these tutorials love the names of your c:/d: drives lol
Thanks a lot from france for this video. Really clear explanations I love it ! I'll check other videos on your channel for sure !!
Merci beaucoup!
Back in high school I would literally sell my souls to Satan for this software... I always dreamed of making a point and click adventure game.
You and me both.
MeToo.... Gee where has it been all my life?
i can tell you.. the hardest part insnt even making the game.. its making the story around it if you want it to be good (and not only a 10 minute game).. its like writing a complete book first... then you take this story and write the adventure around it.
Nice one, been looking forward to more tutorial stuff and this one feels a lot more tutorially than the last few. (That's probably not a word but eh.)
Didn't know about the Adventure Jam though, that's very tempting.
I'd have to put my current AGS project on hold but I'd imagine most AGS developers have like five projects going at once anyway. lol
Thank you! Yeah, I decided to cut down on the bullshit with this one and actually just tell people how shit works. :)
Really hope you'll do an AdventureJam game. I'd love to see it.
AGS is far more easy than AC. I prefer AGS. Thanks for the video.
You're awesome, buddy! Thanks for posting this.
My pleasure! Thanks!
Fantastic work dude
Thank you 😊
I bet Fuckface McGee will be as famous as Mario some sunny day.
Hi, thanks for the tutorial it really helps to set the basis of AGS. I realized that the link to the source code is broken
Thank you! Ah yes, that link got broken when I did one of my countless "nuke the site from orbit" redesigns of my website. I've replaced the link with a Google Drive link. That should hopefully work. Thanks for letting me know!
Thanks bro😎
Have one more question for you about AGS. Is there a setting somewhere that lets me see objects while drawing walkable areas? I have a bed in this room and I want to be able to draw a walkable area around it, but when I switch to show Walkable Areas, the object disappears and I have to kind of remember or guess where it was in the shot
Nope, there isn't. Sorry.
Your tutorial looks great! One question: does the Adventure Game Studio runs on Mac OS? Thank you!
Not that I'm aware of.
Also, in my rush to reply, I forgot to say thank you for the nice words!
Very cool, thanks. :3
Glad you found it useful. :)
Dude, thanks for these funny tutorials! My PC can't open the latest version, so I got the older version 3.2, and it's great! I got it from a 3rd party website, and it has messed some colors in the iconbar, though it's not a big issue, please try to posta tutorial for custom GUI, though I know it a bit. Anyway, love from India
Thank you! It's been ages since I've messed with AGS, and I'm not familiar with the latest version enough to do any more tutorials on it.
@@spacequesthistorian I'm impressed! You are still replying on these old vids!
Hey Historian, thanks to your tutorials, I'm trying to get into AGS, but I have like...no scripting knowledge, and there's a LOT of videos on AGS that are super old and I don't know how relevant they are 11 years later. I was wondering, have you done a tutorial wherein you show how to set multiple if/then flags at once. Like "IF you've talked to this person AND you've talked to this person, then this thing happens"? I've got both events setup as Global Variables, and I can get AGS to flip them to true when the people are spoken to, but when calling on the interaction command, I can only seem to get AGS to perform checks for the first person, not both, i.e. the thing happens after just talking to one person.
So happy you're getting into AGS -- makes me really glad to have had a part in it. :) I haven't really done that many tutorials, and certainly not on the scripting itself. But if you want to do an IF statement that checks a bunch of stuff, then you can do the following:
Say you've got two bool variables: OpenedTheDoor and TalkedToGuy.
You can check if both are true with the following code:
if ((OpenedTheDoor==true) && (TalkedToGuy==true)) {
// Both statements have to be true before this does anything
}
You can also check if one OR the other are true with this:
if ((OpenedTheDoor==true) || (TalkedToGuy==true)) {
// One or the other statement can be true before this does anything
}
Hope that helps!
@@spacequesthistorian That helps SO MUCH, I really appreciate it. I watched both your "plunger at a wedding" and "opening the door with a needle and newspaper" videos and used them constantly as references on how to do the basic scripting. It sucks that there's so few tutorials out there, and yours was the easiest to follow/most recent. The "official" video series linked from the AGS website is literally 11 years old and very dry.
I didn't think I could do this until I found your videos. Because of you, in a single day I've managed to script a very basic setup where you have to talk to a guy to trigger being able to pick up a stick and knock an apple out of a tree to give to the guy.
So again, thank you very, very much, and please consider doing more videos :-)
@@spacequesthistorian Do you have an e-mail I can send you what I made? I feel like you should be the first one to play the dinky little thing I whipped up in a day, lol
@@SuperGameageddon I can't promise I can take a look at it right away, but sure - fire away at contact@spacequesthistorian.com
@@spacequesthistorian Sweet, will do! It's only about a minute long, but I did figure out how to add voice acting to it, so I went ahead and did that, too, lol
Dude how you put that name on bottom of the screen with the name of object when you mouse hover the object?
I honestly don't know. It's standard when you use the BASS template. But I don't know how to code it in myself.
You do a hotspot give the hotspot a description you want to be shown, dont forget to draw out the hotspot like always, then go into the script by taking forexample "mouse moves over hotspot" at the lightning bolt/events tab and you type Display(""); that's it, the description will then be shown on screen!
You reminds me John Carmack
something for mac?
AGS doesn't do Mac. Sorry.
@@spacequesthistorian thanks.
So which AGS Games have been sucessful?
Lots. Wadjet Eye Games have made a good name for themselves making games in AGS (Unavowed, Blackwell, Primordia, etc.). Grundislav Games made Lamplight City in AGS. The Cat Lady and Lancelot's Hangover are made in AGS. There are tons.