Seamless SOP Noises in COP's | Houdini 20.5

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  • Опубліковано 7 лют 2025
  • Learn how to remove seams in Houdini’s COPs context, ensuring smooth, seamless textures and patterns. This tutorial covers how to eliminate visible boundaries when bringing in noises from SOP's into the COP context.
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КОМЕНТАРІ • 7

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin Місяць тому

    Happy Christmas, my friend. Thanks to you, I learned a lot this year. Big hug.

    • @InsideTheMindSpace
      @InsideTheMindSpace  Місяць тому +1

      Merry Christmas to you too. Im glad I could help you out. Hopefully we will all learn even more next year

  • @Ariel-z3f
    @Ariel-z3f 17 днів тому

    Would be awesome if you could make a video on how to animate COP parameters and render the composite view as a video, or a sprite sheet? I've come to houdini from touchdesigner and this real-time aspect is very fascinating.

  • @roberthodgin_flight404
    @roberthodgin_flight404 16 днів тому

    Any idea why Tile Vis simply scales my noise instead of showing the 3x3 grid? Im on the newest production build.

    • @InsideTheMindSpace
      @InsideTheMindSpace  16 днів тому +1

      I havent ran into that. It sounds like a bug. I would report it to sidefx.

    • @roberthodgin_flight404
      @roberthodgin_flight404 16 днів тому

      @@InsideTheMindSpace Switching back to Vulkan from OpenGL seems to work correctly. Are you using Vulkan or OpenGL?

    • @InsideTheMindSpace
      @InsideTheMindSpace  16 днів тому +1

      @roberthodgin_flight404 Vulkan. I dont see any reason to use opengl anymore. I haven't had any issues with vulkan.