Seamless SOP Noises in COP's | Houdini 20.5
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- Опубліковано 7 лют 2025
- Learn how to remove seams in Houdini’s COPs context, ensuring smooth, seamless textures and patterns. This tutorial covers how to eliminate visible boundaries when bringing in noises from SOP's into the COP context.
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Happy Christmas, my friend. Thanks to you, I learned a lot this year. Big hug.
Merry Christmas to you too. Im glad I could help you out. Hopefully we will all learn even more next year
Would be awesome if you could make a video on how to animate COP parameters and render the composite view as a video, or a sprite sheet? I've come to houdini from touchdesigner and this real-time aspect is very fascinating.
Any idea why Tile Vis simply scales my noise instead of showing the 3x3 grid? Im on the newest production build.
I havent ran into that. It sounds like a bug. I would report it to sidefx.
@@InsideTheMindSpace Switching back to Vulkan from OpenGL seems to work correctly. Are you using Vulkan or OpenGL?
@roberthodgin_flight404 Vulkan. I dont see any reason to use opengl anymore. I haven't had any issues with vulkan.